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@@ -7,6 +7,41 @@
|
||||
2. `pnpm build` — all packages build cleanly
|
||||
3. `pnpm test` — all tests pass with 100% coverage on `apps/api` and `packages/types`
|
||||
|
||||
## Art Assets
|
||||
|
||||
Game art is generated via the Gemini API (`gemini-3-pro-image-preview`, ~$0.134/image at 1K resolution) and hosted on the CDN at `https://cdn.nhcarrigan.com/elysium/`.
|
||||
|
||||
### Process
|
||||
1. Generate images with `curl` to `https://generativelanguage.googleapis.com/v1beta/models/gemini-3-pro-image-preview:generateContent?key=<API_KEY>`, requesting soft-shaded anime style
|
||||
2. Save responses to `/home/naomi/code/naomi/elysium/img/<category>/<id>.jpg`
|
||||
3. Upload to R2 with the AWS CLI — credentials are in the global `~/.claude/CLAUDE.md` (never commit them here)
|
||||
4. Delete the local `img/` directory before committing (images live on CDN only)
|
||||
|
||||
### CDN URL Helper
|
||||
`apps/web/src/utils/cdn.ts` exports `cdnImage(folder, id)` → `https://cdn.nhcarrigan.com/elysium/<folder>/<id>.jpg`
|
||||
|
||||
### Directory → Category Mapping
|
||||
| Game entity | CDN folder |
|
||||
|---|---|
|
||||
| Zones | `zones` |
|
||||
| Bosses | `bosses` |
|
||||
| Quests | `quests` |
|
||||
| Adventurers | `adventurers` |
|
||||
| Companions | `companions` |
|
||||
| Equipment | `equipment` |
|
||||
| Upgrades | `upgrades` |
|
||||
| Prestige upgrades | `prestige-upgrades` |
|
||||
| Transcendence upgrades | `transcendence-upgrades` |
|
||||
| Achievements | `achievements` |
|
||||
| Explorations | `explorations` |
|
||||
| Materials | `materials` |
|
||||
| Recipes | `recipes` |
|
||||
| Story chapter banners | `story-chapters` |
|
||||
|
||||
### API Rate Limits
|
||||
- 250 images/day per API key — use a second key if quota is hit
|
||||
- Free-tier keys cannot use `gemini-3-pro-image-preview`; key must be on a billing-linked project
|
||||
|
||||
## About Page
|
||||
|
||||
The About page (`apps/web/src/components/game/aboutPanel.tsx`) contains a **How to Play** guide that should be kept up to date as new features are added to the game. When implementing new game systems, zones, mechanics, or significant UI features, update the `HOW_TO_PLAY` array in `aboutPanel.tsx` to include a description of the new feature.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@elysium/api",
|
||||
"version": "0.1.0",
|
||||
"version": "0.6.0",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"main": "./prod/src/index.js",
|
||||
@@ -14,18 +14,19 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"@elysium/types": "workspace:*",
|
||||
"@hono/node-server": "1.13.7",
|
||||
"@hono/node-server": "1.19.12",
|
||||
"@nhcarrigan/logger": "1.1.1",
|
||||
"@prisma/client": "6.5.0",
|
||||
"hono": "4.7.4",
|
||||
"hono": "4.12.11",
|
||||
"prisma": "6.5.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@nhcarrigan/eslint-config": "5.2.0",
|
||||
"@nhcarrigan/typescript-config": "4.0.0",
|
||||
"@types/node": "25.3.5",
|
||||
"@types/node": "25.5.2",
|
||||
"@vitest/coverage-v8": "3.0.8",
|
||||
"eslint": "9.22.0",
|
||||
"tsx": "4.19.3",
|
||||
"tsx": "4.21.0",
|
||||
"typescript": "5.8.2",
|
||||
"vitest": "3.0.8"
|
||||
}
|
||||
|
||||
@@ -35,6 +35,7 @@ model Player {
|
||||
lifetimeAchievementsUnlocked Float @default(0)
|
||||
lastLoginDate String?
|
||||
loginStreak Int @default(1)
|
||||
inGuild Boolean @default(false)
|
||||
}
|
||||
|
||||
model GameState {
|
||||
|
||||
+1
-4
@@ -1,6 +1,4 @@
|
||||
DISCORD_CLIENT_ID="op://Environment Variables - Naomi/Elysium/discord client id"
|
||||
DISCORD_CLIENT_SECRET="op://Environment Variables - Naomi/Elysium/discord client secret"
|
||||
DISCORD_REDIRECT_URI="op://Environment Variables - Naomi/Elysium/discord redirect uri"
|
||||
JWT_SECRET="op://Environment Variables - Naomi/Elysium/jwt secret"
|
||||
DATABASE_URL="op://Environment Variables - Naomi/Elysium/mongo url"
|
||||
ANTI_CHEAT_SECRET="op://Environment Variables - Naomi/Elysium/anti cheat secret"
|
||||
@@ -8,5 +6,4 @@ PORT="op://Environment Variables - Naomi/Elysium/port"
|
||||
CORS_ORIGIN="op://Environment Variables - Naomi/Elysium/origin"
|
||||
DISCORD_MILESTONE_WEBHOOK="op://Environment Variables - Naomi/Elysium/discord milestone webhook"
|
||||
DISCORD_BOT_TOKEN="op://Environment Variables - Naomi/Elysium/discord bot token"
|
||||
DISCORD_GUILD_ID="op://Environment Variables - Naomi/Elysium/discord guild id"
|
||||
DISCORD_APOTHEOSIS_ROLE_ID="op://Environment Variables - Naomi/Elysium/discord apotheosis role id"
|
||||
LOG_TOKEN="op://Environment Variables - Naomi/Alert Server/api_auth"
|
||||
@@ -93,7 +93,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
},
|
||||
// Quest milestones
|
||||
{
|
||||
condition: { amount: 1, type: "questsCompleted" },
|
||||
condition: { amount: 1, type: "uniqueQuestsCompleted" },
|
||||
description: "Complete your first quest.",
|
||||
icon: "📜",
|
||||
id: "first_quest",
|
||||
@@ -102,7 +102,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 5, type: "questsCompleted" },
|
||||
condition: { amount: 5, type: "uniqueQuestsCompleted" },
|
||||
description: "Complete 5 quests.",
|
||||
icon: "📚",
|
||||
id: "quest_veteran",
|
||||
@@ -111,7 +111,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 15, type: "questsCompleted" },
|
||||
condition: { amount: 15, type: "uniqueQuestsCompleted" },
|
||||
description: "Complete 15 quests.",
|
||||
icon: "🗺️",
|
||||
id: "quest_master",
|
||||
@@ -121,7 +121,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
},
|
||||
// Boss milestones
|
||||
{
|
||||
condition: { amount: 1, type: "bossesDefeated" },
|
||||
condition: { amount: 1, type: "uniqueBossesDefeated" },
|
||||
description: "Defeat your first boss.",
|
||||
icon: "⚔️",
|
||||
id: "boss_slayer",
|
||||
@@ -130,7 +130,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 5, type: "bossesDefeated" },
|
||||
condition: { amount: 5, type: "uniqueBossesDefeated" },
|
||||
description: "Defeat 5 bosses.",
|
||||
icon: "🗡️",
|
||||
id: "boss_veteran",
|
||||
@@ -139,7 +139,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 10, type: "bossesDefeated" },
|
||||
condition: { amount: 10, type: "uniqueBossesDefeated" },
|
||||
description: "Defeat 10 bosses.",
|
||||
icon: "🏆",
|
||||
id: "legendary_hunter",
|
||||
@@ -148,8 +148,8 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 18, type: "bossesDefeated" },
|
||||
description: "Defeat all 18 bosses, including the Devourer of Worlds.",
|
||||
condition: { amount: 18, type: "uniqueBossesDefeated" },
|
||||
description: "Defeat the 18 bosses of the mortal realms.",
|
||||
icon: "🌟",
|
||||
id: "devourer_slayer",
|
||||
name: "World Saver",
|
||||
@@ -223,8 +223,8 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 40, type: "equipmentOwned" },
|
||||
description: "Own 40 pieces of equipment.",
|
||||
condition: { amount: 78, type: "equipmentOwned" },
|
||||
description: "Own all 78 pieces of equipment.",
|
||||
icon: "🛡️",
|
||||
id: "fully_equipped",
|
||||
name: "Fully Equipped",
|
||||
@@ -247,7 +247,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
icon: "☄️",
|
||||
id: "click_deity",
|
||||
name: "Click Deity",
|
||||
reward: { crystals: 5000 },
|
||||
reward: { crystals: 15_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
// Endgame gold milestones
|
||||
@@ -269,9 +269,36 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
reward: { crystals: 50_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 1e30, type: "totalGoldEarned" },
|
||||
description: "Earn 1 nonillion gold in total.",
|
||||
icon: "🌌",
|
||||
id: "cosmic_wealthy",
|
||||
name: "Cosmic Wealthy",
|
||||
reward: { crystals: 100_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 1e60, type: "totalGoldEarned" },
|
||||
description: "Earn a vigintillion gold in total.",
|
||||
icon: "♾️",
|
||||
id: "infinite_hoarder",
|
||||
name: "Infinite Hoarder",
|
||||
reward: { crystals: 250_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 1e90, type: "totalGoldEarned" },
|
||||
description: "Earn a trigintillion gold in total.",
|
||||
icon: "🔮",
|
||||
id: "omniversal_tycoon",
|
||||
name: "Omniversal Tycoon",
|
||||
reward: { crystals: 1_000_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
// Higher quest milestones
|
||||
{
|
||||
condition: { amount: 30, type: "questsCompleted" },
|
||||
condition: { amount: 30, type: "uniqueQuestsCompleted" },
|
||||
description: "Complete 30 quests.",
|
||||
icon: "🏅",
|
||||
id: "quest_champion",
|
||||
@@ -280,7 +307,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 50, type: "questsCompleted" },
|
||||
condition: { amount: 50, type: "uniqueQuestsCompleted" },
|
||||
description: "Complete 50 quests.",
|
||||
icon: "🎖️",
|
||||
id: "quest_grandmaster",
|
||||
@@ -289,8 +316,26 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 72, type: "questsCompleted" },
|
||||
description: "Complete all 72 quests across the known multiverse.",
|
||||
condition: { amount: 75, type: "uniqueQuestsCompleted" },
|
||||
description: "Complete 75 quests.",
|
||||
icon: "🌠",
|
||||
id: "quest_hero",
|
||||
name: "Quest Hero",
|
||||
reward: { crystals: 10_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 100, type: "uniqueQuestsCompleted" },
|
||||
description: "Complete 100 quests.",
|
||||
icon: "💫",
|
||||
id: "quest_legend",
|
||||
name: "Quest Legend",
|
||||
reward: { crystals: 15_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 112, type: "uniqueQuestsCompleted" },
|
||||
description: "Complete all 112 quests across the known multiverse.",
|
||||
icon: "🌌",
|
||||
id: "quest_eternal",
|
||||
name: "Quest Eternal",
|
||||
@@ -299,7 +344,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
},
|
||||
// Higher boss milestones
|
||||
{
|
||||
condition: { amount: 20, type: "bossesDefeated" },
|
||||
condition: { amount: 20, type: "uniqueBossesDefeated" },
|
||||
description: "Defeat 20 bosses.",
|
||||
icon: "🦁",
|
||||
id: "boss_champion",
|
||||
@@ -308,7 +353,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 30, type: "bossesDefeated" },
|
||||
condition: { amount: 30, type: "uniqueBossesDefeated" },
|
||||
description: "Defeat 30 bosses.",
|
||||
icon: "🔱",
|
||||
id: "boss_grandmaster",
|
||||
@@ -317,8 +362,17 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 60, type: "bossesDefeated" },
|
||||
description: "Defeat all 60 bosses across every plane of existence.",
|
||||
condition: { amount: 50, type: "uniqueBossesDefeated" },
|
||||
description: "Defeat 50 bosses.",
|
||||
icon: "⚡",
|
||||
id: "boss_legend",
|
||||
name: "Legendary Vanquisher",
|
||||
reward: { crystals: 15_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 72, type: "uniqueBossesDefeated" },
|
||||
description: "Defeat all 72 bosses across every plane of existence.",
|
||||
icon: "💀",
|
||||
id: "boss_eternal",
|
||||
name: "Eternal Vanquisher",
|
||||
@@ -351,7 +405,7 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
icon: "💫",
|
||||
id: "prestige_master",
|
||||
name: "Master of Cycles",
|
||||
reward: { crystals: 5000 },
|
||||
reward: { crystals: 15_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
@@ -360,7 +414,43 @@ export const defaultAchievements: Array<Achievement> = [
|
||||
icon: "🌠",
|
||||
id: "prestige_legend",
|
||||
name: "Legend of Eternity",
|
||||
reward: { crystals: 25_000 },
|
||||
reward: { crystals: 75_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 50, type: "prestigeCount" },
|
||||
description: "Prestige 50 times.",
|
||||
icon: "✨",
|
||||
id: "prestige_transcendent",
|
||||
name: "Transcendent",
|
||||
reward: { runestones: 100 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 100, type: "prestigeCount" },
|
||||
description: "Prestige 100 times.",
|
||||
icon: "💎",
|
||||
id: "prestige_eternal",
|
||||
name: "Eternal Looper",
|
||||
reward: { runestones: 500 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 150, type: "prestigeCount" },
|
||||
description: "Prestige 150 times.",
|
||||
icon: "🌟",
|
||||
id: "prestige_immortal",
|
||||
name: "Immortal Cycler",
|
||||
reward: { runestones: 2000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
{
|
||||
condition: { amount: 200, type: "prestigeCount" },
|
||||
description: "Prestige 200 times.",
|
||||
icon: "👑",
|
||||
id: "prestige_absolute",
|
||||
name: "Absolute Champion",
|
||||
reward: { runestones: 10_000 },
|
||||
unlockedAt: null,
|
||||
},
|
||||
];
|
||||
|
||||
@@ -21,12 +21,12 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
unlocked: true,
|
||||
},
|
||||
{
|
||||
baseCost: 100,
|
||||
baseCost: 65,
|
||||
class: "warrior",
|
||||
combatPower: 3,
|
||||
count: 0,
|
||||
essencePerSecond: 0,
|
||||
goldPerSecond: 0.5,
|
||||
goldPerSecond: 0.7,
|
||||
id: "militia",
|
||||
level: 2,
|
||||
name: "Militia",
|
||||
@@ -129,50 +129,62 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
baseCost: 4_000_000_000,
|
||||
class: "rogue",
|
||||
combatPower: 18_000,
|
||||
baseCost: 2_850_000_000,
|
||||
class: "mage",
|
||||
combatPower: 13_000,
|
||||
count: 0,
|
||||
essencePerSecond: 6,
|
||||
goldPerSecond: 5000,
|
||||
id: "shadow_assassin",
|
||||
level: 11,
|
||||
name: "Shadow Assassin",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
baseCost: 28_000_000_000,
|
||||
class: "mage",
|
||||
combatPower: 45_000,
|
||||
count: 0,
|
||||
essencePerSecond: 15,
|
||||
goldPerSecond: 14_000,
|
||||
goldPerSecond: 4500,
|
||||
id: "arcane_scholar",
|
||||
level: 12,
|
||||
level: 11,
|
||||
name: "Arcane Scholar",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
baseCost: 200_000_000_000,
|
||||
baseCost: 13_500_000_000,
|
||||
class: "rogue",
|
||||
combatPower: 28_000,
|
||||
count: 0,
|
||||
essencePerSecond: 11,
|
||||
goldPerSecond: 9500,
|
||||
id: "shadow_assassin",
|
||||
level: 12,
|
||||
name: "Shadow Assassin",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
baseCost: 64_000_000_000,
|
||||
class: "paladin",
|
||||
combatPower: 60_000,
|
||||
count: 0,
|
||||
essencePerSecond: 20,
|
||||
goldPerSecond: 20_000,
|
||||
id: "dark_templar",
|
||||
level: 13,
|
||||
name: "Dark Templar",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
baseCost: 300_000_000_000,
|
||||
class: "rogue",
|
||||
combatPower: 130_000,
|
||||
count: 0,
|
||||
essencePerSecond: 35,
|
||||
goldPerSecond: 40_000,
|
||||
id: "void_walker",
|
||||
level: 13,
|
||||
level: 14,
|
||||
name: "Void Walker",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
baseCost: 1_400_000_000_000,
|
||||
baseCost: 1_800_000_000_000,
|
||||
class: "paladin",
|
||||
combatPower: 400_000,
|
||||
count: 0,
|
||||
essencePerSecond: 100,
|
||||
goldPerSecond: 120_000,
|
||||
id: "celestial_guard",
|
||||
level: 14,
|
||||
level: 15,
|
||||
name: "Celestial Guard",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -184,7 +196,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 300,
|
||||
goldPerSecond: 400_000,
|
||||
id: "divine_champion",
|
||||
level: 15,
|
||||
level: 16,
|
||||
name: "Divine Champion",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -196,7 +208,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 800,
|
||||
goldPerSecond: 1_200_000,
|
||||
id: "seraph_knight",
|
||||
level: 16,
|
||||
level: 17,
|
||||
name: "Seraph Knight",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -208,7 +220,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 2000,
|
||||
goldPerSecond: 3_500_000,
|
||||
id: "abyss_diver",
|
||||
level: 17,
|
||||
level: 18,
|
||||
name: "Abyss Diver",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -220,7 +232,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 5000,
|
||||
goldPerSecond: 10_000_000,
|
||||
id: "infernal_warden",
|
||||
level: 18,
|
||||
level: 19,
|
||||
name: "Infernal Warden",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -232,7 +244,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 12_000,
|
||||
goldPerSecond: 30_000_000,
|
||||
id: "crystal_sage",
|
||||
level: 19,
|
||||
level: 20,
|
||||
name: "Crystal Sage",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -244,7 +256,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 30_000,
|
||||
goldPerSecond: 90_000_000,
|
||||
id: "void_sentinel",
|
||||
level: 20,
|
||||
level: 21,
|
||||
name: "Void Sentinel",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -256,7 +268,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 80_000,
|
||||
goldPerSecond: 270_000_000,
|
||||
id: "eternal_champion",
|
||||
level: 21,
|
||||
level: 22,
|
||||
name: "Eternal Champion",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -268,7 +280,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 220_000,
|
||||
goldPerSecond: 800_000_000,
|
||||
id: "aether_weaver",
|
||||
level: 22,
|
||||
level: 23,
|
||||
name: "Aether Weaver",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -280,7 +292,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 600_000,
|
||||
goldPerSecond: 2_500_000_000,
|
||||
id: "titan_warrior",
|
||||
level: 23,
|
||||
level: 24,
|
||||
name: "Titan Warrior",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -292,7 +304,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 1_600_000,
|
||||
goldPerSecond: 7_500_000_000,
|
||||
id: "nexus_sage",
|
||||
level: 24,
|
||||
level: 25,
|
||||
name: "Nexus Sage",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -304,7 +316,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 4_500_000,
|
||||
goldPerSecond: 22_000_000_000,
|
||||
id: "cosmos_knight",
|
||||
level: 25,
|
||||
level: 26,
|
||||
name: "Cosmos Knight",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -316,7 +328,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 12_000_000,
|
||||
goldPerSecond: 65_000_000_000,
|
||||
id: "astral_sovereign",
|
||||
level: 26,
|
||||
level: 27,
|
||||
name: "Astral Sovereign",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -328,7 +340,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 35_000_000,
|
||||
goldPerSecond: 200_000_000_000,
|
||||
id: "primordial_mage",
|
||||
level: 27,
|
||||
level: 28,
|
||||
name: "Primordial Mage",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -340,7 +352,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 100_000_000,
|
||||
goldPerSecond: 600_000_000_000,
|
||||
id: "reality_warden",
|
||||
level: 28,
|
||||
level: 29,
|
||||
name: "Reality Warden",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -352,7 +364,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 300_000_000,
|
||||
goldPerSecond: 1_800_000_000_000,
|
||||
id: "infinity_ranger",
|
||||
level: 29,
|
||||
level: 30,
|
||||
name: "Infinity Ranger",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -364,7 +376,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 850_000_000,
|
||||
goldPerSecond: 5_500_000_000_000,
|
||||
id: "oblivion_paladin",
|
||||
level: 30,
|
||||
level: 31,
|
||||
name: "Oblivion Paladin",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -376,7 +388,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 2_500_000_000,
|
||||
goldPerSecond: 16_000_000_000_000,
|
||||
id: "transcendent_rogue",
|
||||
level: 31,
|
||||
level: 32,
|
||||
name: "Transcendent Rogue",
|
||||
unlocked: false,
|
||||
},
|
||||
@@ -388,7 +400,7 @@ export const defaultAdventurers: Array<Adventurer> = [
|
||||
essencePerSecond: 7_000_000_000,
|
||||
goldPerSecond: 50_000_000_000_000,
|
||||
id: "omniversal_champion",
|
||||
level: 32,
|
||||
level: 33,
|
||||
name: "Omniversal Champion",
|
||||
unlocked: false,
|
||||
},
|
||||
|
||||
+181
-177
File diff suppressed because it is too large
Load Diff
@@ -28,6 +28,20 @@ export const dailyChallengeTemplates: Array<DailyChallengeTemplate> = [
|
||||
target: 5000,
|
||||
type: "clicks",
|
||||
},
|
||||
// Crafting — requires materials but no zone/boss progression
|
||||
{ label: "Craft 1 recipe", rewardCrystals: 75, target: 1, type: "crafting" },
|
||||
{
|
||||
label: "Craft 2 recipes",
|
||||
rewardCrystals: 175,
|
||||
target: 2,
|
||||
type: "crafting",
|
||||
},
|
||||
{
|
||||
label: "Craft 3 recipes",
|
||||
rewardCrystals: 350,
|
||||
target: 3,
|
||||
type: "crafting",
|
||||
},
|
||||
// Boss defeats — requires active combat
|
||||
{
|
||||
label: "Defeat 1 boss",
|
||||
|
||||
+174
-12
@@ -101,7 +101,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { combatMultiplier: 2.75 },
|
||||
bonus: { combatMultiplier: 3.25 },
|
||||
cost: { crystals: 500, essence: 2000, gold: 0 },
|
||||
description:
|
||||
"A blade made of compressed nothingness. It does not cut — it simply unmakes.",
|
||||
@@ -204,7 +204,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 2.25 },
|
||||
bonus: { goldMultiplier: 2.75 },
|
||||
description:
|
||||
"Woven from threads of pure starlight harvested by the Astral Wraith. Income flows like cosmic energy.",
|
||||
equipped: false,
|
||||
@@ -269,7 +269,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "trinket",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 1.55, goldMultiplier: 1.1 },
|
||||
bonus: { clickMultiplier: 1.9, goldMultiplier: 1.3 },
|
||||
description:
|
||||
"A fragment of the Mud Kraken's crystallised essence. Focuses raw power into devastating strikes.",
|
||||
equipped: false,
|
||||
@@ -305,9 +305,9 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "trinket",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 2, goldMultiplier: 1.25 },
|
||||
bonus: { clickMultiplier: 2.5, goldMultiplier: 1.4 },
|
||||
description:
|
||||
"The legendary stone that grants mastery over gold and combat alike.",
|
||||
"The legendary stone that transmutes effort into wealth — every action fills the coffers.",
|
||||
equipped: false,
|
||||
id: "philosophers_stone",
|
||||
name: "Philosopher's Stone",
|
||||
@@ -316,7 +316,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "trinket",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 2.25, goldMultiplier: 1.15 },
|
||||
bonus: { clickMultiplier: 2.25, combatMultiplier: 1.1, goldMultiplier: 1.25 },
|
||||
description:
|
||||
"A flame that has never been extinguished, sealed in crystal by the Phoenix Lord. It burns with the power of rebirth.",
|
||||
equipped: false,
|
||||
@@ -695,9 +695,171 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
setId: "eternal_throne",
|
||||
type: "trinket",
|
||||
},
|
||||
// ── Primordial Chaos ──────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { goldMultiplier: 9 },
|
||||
description:
|
||||
"The Primordial Titan's carapace — formed before the concept of armour existed. It simply is what armour aspires to be.",
|
||||
equipped: false,
|
||||
id: "chaos_mantle",
|
||||
name: "The Chaos Mantle",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "primordial_chaos",
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 5, combatMultiplier: 2, goldMultiplier: 2.5 },
|
||||
description:
|
||||
"The crystallised core of the Titan itself — the first stable thing to emerge from chaos. It radiates in every direction simultaneously.",
|
||||
equipped: false,
|
||||
id: "titan_core",
|
||||
name: "The Titan Core",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "primordial_chaos",
|
||||
type: "trinket",
|
||||
},
|
||||
// ── Infinite Expanse ──────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 14 },
|
||||
description:
|
||||
"Forged from the Expanse Sovereign's own reach — a blade that has no beginning and no end, only edge.",
|
||||
equipped: false,
|
||||
id: "expanse_blade",
|
||||
name: "The Expanse Blade",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "infinite_expanse",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 10 },
|
||||
description:
|
||||
"A second iteration of the void's armour — the first was not enough. This one has never been tested to its limit.",
|
||||
equipped: false,
|
||||
id: "void_armour_mk2",
|
||||
name: "Void Armour Mk. II",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "infinite_expanse",
|
||||
type: "armour",
|
||||
},
|
||||
// ── Reality Forge ─────────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 16 },
|
||||
description:
|
||||
"The Reality Architect's primary instrument — a sword that does not cut through things but rewrites what they are.",
|
||||
equipped: false,
|
||||
id: "cosmos_blade",
|
||||
name: "The Cosmos Blade",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "reality_forge",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 12 },
|
||||
description:
|
||||
"Plated from the substance of reality itself — wearing it makes you feel slightly more real than everything around you.",
|
||||
equipped: false,
|
||||
id: "reality_plate",
|
||||
name: "The Reality Plate",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "reality_forge",
|
||||
type: "armour",
|
||||
},
|
||||
// ── Cosmic Maelstrom ──────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 18 },
|
||||
description:
|
||||
"Torn from the eye of the Cosmic Annihilator — a weapon that carries the force of an ending universe in every swing.",
|
||||
equipped: false,
|
||||
id: "maelstrom_edge",
|
||||
name: "The Maelstrom Edge",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "cosmic_maelstrom",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 14 },
|
||||
description:
|
||||
"Armour that has weathered the destruction of countless realities. It has learned not to flinch.",
|
||||
equipped: false,
|
||||
id: "cosmic_plate",
|
||||
name: "The Cosmic Plate",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "cosmic_maelstrom",
|
||||
type: "armour",
|
||||
},
|
||||
// ── Primeval Sanctum ──────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 22 },
|
||||
description:
|
||||
"The first weapon — older than the concept of war, older than the concept of a weapon. It remembers what it was made for.",
|
||||
equipped: false,
|
||||
id: "primeval_blade",
|
||||
name: "The Primeval Blade",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "primeval_sanctum",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 17 },
|
||||
description:
|
||||
"The shield-form of the Primeval God — absolute protection from before the concept of harm existed.",
|
||||
equipped: false,
|
||||
id: "ancient_aegis",
|
||||
name: "The Ancient Aegis",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "primeval_sanctum",
|
||||
type: "armour",
|
||||
},
|
||||
// ── The Absolute ──────────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 28 },
|
||||
description:
|
||||
"There is no name for what this was before it became a sword. There is no name for what it is now. It ends things.",
|
||||
equipped: false,
|
||||
id: "absolute_blade",
|
||||
name: "The Absolute Blade",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "the_absolute",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 20 },
|
||||
description:
|
||||
"Eternity given the shape of armour — it has always existed, it will always exist, and it has always protected its wearer.",
|
||||
equipped: false,
|
||||
id: "eternity_plate",
|
||||
name: "The Eternity Plate",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "the_absolute",
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 6, combatMultiplier: 3, goldMultiplier: 3 },
|
||||
description:
|
||||
"The heart of everything — a thing so fundamental that its removal from the Absolute One ended all things, briefly. Briefly.",
|
||||
equipped: false,
|
||||
id: "omniversal_core",
|
||||
name: "The Omniversal Core",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "the_absolute",
|
||||
type: "trinket",
|
||||
},
|
||||
// ── Purchasable endgame sinks ─────────────────────────────────────────────
|
||||
{
|
||||
bonus: { clickMultiplier: 2.5 },
|
||||
bonus: { clickMultiplier: 4.25 },
|
||||
cost: { crystals: 0, essence: 20_000_000, gold: 0 },
|
||||
description:
|
||||
"A lens of compressed celestial light that sharpens every strike with divine precision.",
|
||||
@@ -709,7 +871,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "trinket",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 3 },
|
||||
bonus: { goldMultiplier: 3.75 },
|
||||
cost: { crystals: 0, essence: 50_000_000, gold: 0 },
|
||||
description:
|
||||
"A book written in the language of the deep — reading it aligns your guild's operations with abyssal efficiency.",
|
||||
@@ -721,7 +883,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { combatMultiplier: 4 },
|
||||
bonus: { combatMultiplier: 10.5 },
|
||||
cost: { crystals: 0, essence: 100_000_000, gold: 0 },
|
||||
description:
|
||||
"A weapon that channels void energy — the absence of resistance makes every strike devastating.",
|
||||
@@ -733,7 +895,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 3.5, goldMultiplier: 1.5 },
|
||||
bonus: { clickMultiplier: 4, goldMultiplier: 1.5 },
|
||||
cost: { crystals: 5_000_000, essence: 0, gold: 0 },
|
||||
description:
|
||||
"A gem forged in the heart of the Infernal Court — it burns with productivity and righteous fury in equal measure.",
|
||||
@@ -745,7 +907,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "trinket",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 4 },
|
||||
bonus: { goldMultiplier: 7.5 },
|
||||
cost: { crystals: 20_000_000, essence: 0, gold: 0 },
|
||||
description:
|
||||
"Armour structured around a crystalline lattice of optimal income calculations. Every gold piece finds you faster.",
|
||||
@@ -757,7 +919,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 5, combatMultiplier: 1.5, goldMultiplier: 2 },
|
||||
bonus: { clickMultiplier: 5, combatMultiplier: 3, goldMultiplier: 2.5 },
|
||||
cost: { crystals: 100_000_000, essence: 0, gold: 0 },
|
||||
description:
|
||||
"An artifact from beyond all known planes — it refracts power through all dimensions simultaneously.",
|
||||
|
||||
+129
-144
File diff suppressed because it is too large
Load Diff
@@ -76,6 +76,8 @@ const initialGameState = (
|
||||
achievements: structuredClone(defaultAchievements),
|
||||
adventurers: structuredClone(defaultAdventurers),
|
||||
apotheosis: { ...initialApotheosis },
|
||||
autoBoss: false,
|
||||
autoQuest: false,
|
||||
baseClickPower: 1,
|
||||
bosses: structuredClone(defaultBosses),
|
||||
companions: { activeCompanionId: null, unlockedCompanionIds: [] },
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* @file Draft release notes shown in the About panel ahead of the published
|
||||
* Gitea releases. Local preview only — remove each entry once the release is
|
||||
* published on the repository.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
|
||||
import type { GiteaRelease } from "@elysium/types";
|
||||
|
||||
const v060Notes = `## What's New
|
||||
|
||||
### Quests
|
||||
- **Quest timers rebalanced** — all quest durations updated to a more reasonable length; a full run of all quests now takes close to one week excluding bonuses
|
||||
- **Zone unlocks moved to final quests** — the zone unlock requirement is now the last quest of each zone (Shadow Marshes and the last 3 zones)
|
||||
|
||||
### Exploration
|
||||
- **Exploration timers rebalanced** — timers updated to match the new quest times; each zone now allows 4 of the highest explorations before the quest timers complete
|
||||
|
||||
### Adventurers & Upgrades
|
||||
- **Leyline Binding unlock moved** — the Archmage upgrade now unlocks from The Cursed Library quest instead of The Forest Giant boss
|
||||
- **Dragon Rider unlock moved** — now unlocks in the Frozen Wastes instead of the Dragon's Lair
|
||||
|
||||
### Story
|
||||
- **Full-size image modal** — the chapter image has been resized slightly and can now be clicked to view a full-size version in a modal
|
||||
|
||||
### Prestige
|
||||
- **Runestone cap doubled** — base Max Runestones cap increased 200 → 400 (750 with Runestone bonuses)
|
||||
- **Prestige notifications** — the prestige notification now fires every 5 prestiges
|
||||
- **Number format support** — values in the Prestige window now use your number format preference
|
||||
- **Silent save after prestige** — a silent save now fires 10 seconds after prestiging, helping with rapid prestiging
|
||||
- **Milestone bonuses shown** — the Prestige button now properly displays the runestones earned including milestone bonuses
|
||||
|
||||
### Companions
|
||||
- **Quest reduction display** — companion quest time reduction now properly displays in the client interface
|
||||
- **Unlock requirements reduced** — Kael now requires 500 bosses defeated, Wren 250 quests completed, and Zuri 500 quests completed
|
||||
|
||||
### The Absolute
|
||||
- **Equipment unlocks moved earlier** — equipment previously unlocked by The Absolute One now drops from earlier bosses: Omniversal Core from The Absolute Herald, Eternity Plate from Void Convergence, and Absolute Blade from Eternal End
|
||||
- **Quest-gated bosses** — each Absolute boss now requires a quest in The Absolute to be completed before it unlocks: The Absolute Herald requires The Final Paradox, Void Convergence requires The Terminal Approach, Eternal End requires The Absolute Depth, and The Absolute One requires The Final Threshold
|
||||
|
||||
### Quality of Life
|
||||
- **Scientific notation by default** — the default number format is now Scientific; the suffix format remains available in edit profile
|
||||
- **Companions stay selected** — companions now remain selected after Prestige, Transcend, and Apotheosis
|
||||
- **Prestige in transcendence notifications** — transcendence notifications now include your prestige in the message
|
||||
|
||||
### Bug Fixes
|
||||
- Achievement progress no longer resets on prestige (mainly clicking)
|
||||
- Runestone Shop and Echo Shop now display the correct cost
|
||||
- Crystal rewards for gold earned achievements no longer require a prestige to unlock
|
||||
- Achievements no longer count multiple times when prestiging
|
||||
- Crafting dailies now give credit when the player crafts
|
||||
- Quest Eternal achievement is now attainable — changed from 122 quests to the intended 112 quests
|
||||
`;
|
||||
|
||||
export const pendingReleases: Array<GiteaRelease> = [
|
||||
{
|
||||
body: v060Notes,
|
||||
name: "v0.6.0",
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention -- external API field name
|
||||
published_at: "2026-07-15T00:00:00Z",
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention -- external API field name
|
||||
tag_name: "v0.6.0",
|
||||
},
|
||||
];
|
||||
@@ -92,20 +92,20 @@ export const defaultPrestigeUpgrades: Array<PrestigeUpgrade> = [
|
||||
{
|
||||
category: "income",
|
||||
description:
|
||||
"The oldest runes, carved before memory began, yield their secrets at last. All production ×500.",
|
||||
"The oldest runes, carved before memory began, yield their secrets at last. All production ×200.",
|
||||
id: "income_10",
|
||||
multiplier: 500,
|
||||
multiplier: 200,
|
||||
name: "Eternal Rune I",
|
||||
runestonesCost: 30_000,
|
||||
runestonesCost: 15_000,
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
description:
|
||||
"Eternal runes resonate with the heartbeat of creation itself. All production ×1,000.",
|
||||
"Eternal runes resonate with the heartbeat of creation itself. All production ×500.",
|
||||
id: "income_11",
|
||||
multiplier: 1000,
|
||||
multiplier: 500,
|
||||
name: "Eternal Rune II",
|
||||
runestonesCost: 80_000,
|
||||
runestonesCost: 35_000,
|
||||
},
|
||||
// ── Click Power ───────────────────────────────────────────────────────────
|
||||
{
|
||||
@@ -210,6 +210,15 @@ export const defaultPrestigeUpgrades: Array<PrestigeUpgrade> = [
|
||||
runestonesCost: 1200,
|
||||
},
|
||||
// ── Utility Unlocks ───────────────────────────────────────────────────────
|
||||
{
|
||||
category: "utility",
|
||||
description:
|
||||
"Unlock the Auto-Adventurer toggle. When enabled, the tick engine will automatically purchase the highest-tier adventurer you can currently afford.",
|
||||
id: "auto_adventurer",
|
||||
multiplier: 1,
|
||||
name: "Autonomous Recruitment",
|
||||
runestonesCost: 50,
|
||||
},
|
||||
{
|
||||
category: "utility",
|
||||
description:
|
||||
|
||||
+617
-261
File diff suppressed because it is too large
Load Diff
@@ -23,7 +23,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "verdant_vale",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.08 },
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
description:
|
||||
"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
|
||||
id: "elder_bark_shield",
|
||||
@@ -75,7 +75,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "frozen_peaks",
|
||||
},
|
||||
{
|
||||
bonus: { type: "gold_income", value: 1.1 },
|
||||
bonus: { type: "gold_income", value: 1.15 },
|
||||
description:
|
||||
"The void shard set in frost crystal, creating something that should not be possible: a stable window into the spaces between spaces. Profitable beyond what physics suggests.",
|
||||
id: "void_fragment_amulet",
|
||||
@@ -101,7 +101,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "shadow_marshes",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.1 },
|
||||
bonus: { type: "combat_power", value: 1.15 },
|
||||
description:
|
||||
"The cursed bone and shadow essence combined into a focus that doesn't so much help your party fight as make things afraid of them before the battle begins.",
|
||||
id: "cursed_focus",
|
||||
@@ -127,7 +127,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "volcanic_depths",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.12 },
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
description:
|
||||
"The legendary ore, smelted in the volcanic forges with magma stone as fuel. What emerges is something the fire elementals recognise — and fear slightly.",
|
||||
id: "elemental_ore_ingot",
|
||||
@@ -193,7 +193,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 8: abyssal_trench
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.15 },
|
||||
bonus: { type: "combat_power", value: 1.25 },
|
||||
description:
|
||||
"Trench coral and pressure gem combined under conditions that should have destroyed both. The result is something that survived conditions nothing should survive, which is ideal for combat.",
|
||||
id: "pressure_forged_core",
|
||||
@@ -231,7 +231,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "infernal_court",
|
||||
},
|
||||
{
|
||||
bonus: { type: "essence_income", value: 1.15 },
|
||||
bonus: { type: "essence_income", value: 1.2 },
|
||||
description:
|
||||
"Soul residue and demon ichor worked into a catalyst that draws the essence from everything around it — gently, without drawing the court's attention. Usually.",
|
||||
id: "soul_bound_catalyst",
|
||||
@@ -271,7 +271,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 11: void_sanctum
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.18 },
|
||||
bonus: { type: "combat_power", value: 1.28 },
|
||||
description:
|
||||
"Null matter and resonance fragments assembled into something that generates a field where the laws governing how hard things are to kill become negotiable.",
|
||||
id: "null_field_generator",
|
||||
@@ -309,7 +309,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "eternal_throne",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
bonus: { type: "combat_power", value: 1.3 },
|
||||
description:
|
||||
"An eternity splinter set into crown fragments, shaped into a ring. What it binds is unclear. Whatever it is, it makes your party significantly harder to kill.",
|
||||
id: "eternity_bound_ring",
|
||||
@@ -323,7 +323,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 13: primordial_chaos
|
||||
{
|
||||
bonus: { type: "click_power", value: 1.2 },
|
||||
bonus: { type: "click_power", value: 1.22 },
|
||||
description:
|
||||
"Chaos fragments and creation shards arranged into a lens that hasn't decided what it wants to focus on yet, which somehow makes every click land harder than it should.",
|
||||
id: "chaos_lens",
|
||||
@@ -375,7 +375,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 15: reality_forge
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.22 },
|
||||
bonus: { type: "combat_power", value: 1.35 },
|
||||
description:
|
||||
"Forge ash smelted with creation tools into an ingot of compressed reality. Your party hits harder when carrying it. Reality does not enjoy being concentrated like this.",
|
||||
id: "reality_ingot",
|
||||
@@ -387,7 +387,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "reality_forge",
|
||||
},
|
||||
{
|
||||
bonus: { type: "click_power", value: 1.22 },
|
||||
bonus: { type: "click_power", value: 1.25 },
|
||||
description:
|
||||
"A reality shard carefully shaped with creation tools into something that could, theoretically, become a universe. Instead it makes your clicks unreasonably effective.",
|
||||
id: "universe_seed",
|
||||
@@ -427,7 +427,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 17: primeval_sanctum
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.25 },
|
||||
bonus: { type: "combat_power", value: 1.4 },
|
||||
description:
|
||||
"Ancient dust and memory shards arranged into something that remembers how to fight before fighting was invented. Your party benefits from this instinct enormously.",
|
||||
id: "ancient_memory_array",
|
||||
@@ -439,7 +439,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "primeval_sanctum",
|
||||
},
|
||||
{
|
||||
bonus: { type: "click_power", value: 1.25 },
|
||||
bonus: { type: "click_power", value: 1.28 },
|
||||
description:
|
||||
"The primeval relic, set into a memory shard framework. What function it originally served is unknowable. In your guild's hands, it makes every action more deliberate and more powerful.",
|
||||
id: "first_artefact",
|
||||
@@ -451,7 +451,88 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "primeval_sanctum",
|
||||
},
|
||||
|
||||
// ── Cross-zone recipes ─────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { type: "gold_income", value: 1.28 },
|
||||
description:
|
||||
"Verdant sap from the oldest trees, refined in ember crystal heat and bound by legendary ore from the volcanic forges. The resulting tincture fuses the forest's patient growth with fire's relentless drive — gold accumulates with unusual enthusiasm.",
|
||||
id: "verdant_pyre_seal",
|
||||
name: "Verdant Pyre Seal",
|
||||
requiredMaterials: [
|
||||
{ materialId: "verdant_sap", quantity: 8 },
|
||||
{ materialId: "ember_crystal", quantity: 6 },
|
||||
{ materialId: "legendary_ore", quantity: 2 },
|
||||
],
|
||||
zoneId: "volcanic_depths",
|
||||
},
|
||||
{
|
||||
bonus: { type: "click_power", value: 1.22 },
|
||||
description:
|
||||
"A void shard frozen into glacial ice and then submerged in shadow essence — the cold of nothing meeting the dark of everything. The resulting weave sharpens strikes with an emptiness that the shadows themselves cannot resist.",
|
||||
id: "voidfrost_weave",
|
||||
name: "Voidfrost Weave",
|
||||
requiredMaterials: [
|
||||
{ materialId: "glacial_ice", quantity: 8 },
|
||||
{ materialId: "void_shard", quantity: 3 },
|
||||
{ materialId: "shadow_essence", quantity: 5 },
|
||||
],
|
||||
zoneId: "shadow_marshes",
|
||||
},
|
||||
{
|
||||
bonus: { type: "essence_income", value: 1.28 },
|
||||
description:
|
||||
"A choir shard from the celestial reaches lowered into the crushing dark of the abyssal trench and set alongside an ancient tooth. The celestial harmonic does not stop in the deep — it deepens. Essence flows toward it from every direction simultaneously.",
|
||||
id: "choir_of_the_deep",
|
||||
name: "Choir of the Deep",
|
||||
requiredMaterials: [
|
||||
{ materialId: "celestial_dust", quantity: 8 },
|
||||
{ materialId: "choir_shard", quantity: 2 },
|
||||
{ materialId: "ancient_tooth", quantity: 2 },
|
||||
{ materialId: "pressure_gem", quantity: 5 },
|
||||
],
|
||||
zoneId: "abyssal_trench",
|
||||
},
|
||||
{
|
||||
bonus: { type: "click_power", value: 1.38 },
|
||||
description:
|
||||
"A primeval relic submerged at the absolute boundary of existence alongside omega crystals and boundary shards — the first and last thing, unified. Every action your guild takes through it is simultaneously the most ancient and most final thing that has ever happened. It does not miss.",
|
||||
id: "primal_omega_lens",
|
||||
name: "Primal Omega Lens",
|
||||
requiredMaterials: [
|
||||
{ materialId: "primeval_relic", quantity: 2 },
|
||||
{ materialId: "boundary_shard", quantity: 4 },
|
||||
{ materialId: "omega_crystal", quantity: 2 },
|
||||
],
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.65 },
|
||||
description:
|
||||
"An eternity splinter from the eternal throne, set at the boundary between everything and nothing with an omega crystal and bound by boundary shards. Where eternity meets the absolute, something is forged that has never existed and will never exist again. Your party fights as if they know this.",
|
||||
id: "eternal_omega",
|
||||
name: "Eternal Omega",
|
||||
requiredMaterials: [
|
||||
{ materialId: "crown_fragment", quantity: 6 },
|
||||
{ materialId: "eternity_splinter", quantity: 2 },
|
||||
{ materialId: "boundary_shard", quantity: 4 },
|
||||
{ materialId: "omega_crystal", quantity: 2 },
|
||||
],
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
|
||||
// Zone 18: the_absolute
|
||||
{
|
||||
bonus: { type: "click_power", value: 1.3 },
|
||||
description:
|
||||
"Absolute fragments ground and set in an omega crystal lattice — an instrument of pure finality. Every action your guild takes through it carries the weight of an ending. It does not miss.",
|
||||
id: "absolute_focus",
|
||||
name: "Absolute Focus",
|
||||
requiredMaterials: [
|
||||
{ materialId: "absolute_fragment", quantity: 8 },
|
||||
{ materialId: "omega_crystal", quantity: 3 },
|
||||
],
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
bonus: { type: "gold_income", value: 1.3 },
|
||||
description:
|
||||
@@ -465,7 +546,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.3 },
|
||||
bonus: { type: "combat_power", value: 1.55 },
|
||||
description:
|
||||
"The last omega crystal, set at the convergence of boundary shards in the precise arrangement of an ending. What it does to combat is what endings do to everything: make it final.",
|
||||
id: "omega_convergence",
|
||||
|
||||
@@ -8,4 +8,4 @@
|
||||
/**
|
||||
* The current game state schema version. Bump this whenever a breaking change is made to GameState.
|
||||
*/
|
||||
export const currentSchemaVersion = 1;
|
||||
export const currentSchemaVersion = 2;
|
||||
|
||||
@@ -11,7 +11,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Income multipliers ──────────────────────────────────────────────────────
|
||||
{
|
||||
category: "income",
|
||||
cost: 5,
|
||||
cost: 2,
|
||||
description:
|
||||
"The echoes of past runs linger, amplifying your guild's income by 25%.",
|
||||
id: "echo_income_1",
|
||||
@@ -20,7 +20,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
cost: 10,
|
||||
cost: 4,
|
||||
description:
|
||||
"Your transcendent experience resonates through your guild, boosting income by 50%.",
|
||||
id: "echo_income_2",
|
||||
@@ -29,7 +29,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
cost: 20,
|
||||
cost: 8,
|
||||
description:
|
||||
"The harmony of multiple timelines surges through your guild, doubling its income.",
|
||||
id: "echo_income_3",
|
||||
@@ -38,7 +38,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
cost: 40,
|
||||
cost: 16,
|
||||
description:
|
||||
"Ethereal energy overflows from your transcendence, tripling your guild's income.",
|
||||
id: "echo_income_4",
|
||||
@@ -47,7 +47,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
cost: 80,
|
||||
cost: 32,
|
||||
description:
|
||||
"The infinite chorus of every run you've ever played amplifies your guild fivefold.",
|
||||
id: "echo_income_5",
|
||||
@@ -58,7 +58,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Combat multipliers ──────────────────────────────────────────────────────
|
||||
{
|
||||
category: "combat",
|
||||
cost: 5,
|
||||
cost: 2,
|
||||
description:
|
||||
"Memories of countless battles harden your adventurers, increasing party DPS by 25%.",
|
||||
id: "echo_combat_1",
|
||||
@@ -67,7 +67,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "combat",
|
||||
cost: 15,
|
||||
cost: 6,
|
||||
description:
|
||||
"Veterans of transcendence know how to fight smarter, boosting party DPS by 50%.",
|
||||
id: "echo_combat_2",
|
||||
@@ -76,7 +76,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "combat",
|
||||
cost: 35,
|
||||
cost: 12,
|
||||
description:
|
||||
"Your warriors carry the strength of every fallen timeline, doubling party DPS.",
|
||||
id: "echo_combat_3",
|
||||
@@ -87,7 +87,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Prestige threshold reductions ──────────────────────────────────────────
|
||||
{
|
||||
category: "prestige_threshold",
|
||||
cost: 8,
|
||||
cost: 3,
|
||||
description:
|
||||
"Experience from past lives shortens the road to prestige — threshold reduced by 10%.",
|
||||
id: "echo_prestige_threshold_1",
|
||||
@@ -96,7 +96,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "prestige_threshold",
|
||||
cost: 20,
|
||||
cost: 6,
|
||||
description:
|
||||
"You've walked this path so many times you know every shortcut — threshold reduced by 20%.",
|
||||
id: "echo_prestige_threshold_2",
|
||||
@@ -107,7 +107,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Prestige runestone multipliers ─────────────────────────────────────────
|
||||
{
|
||||
category: "prestige_runestones",
|
||||
cost: 8,
|
||||
cost: 3,
|
||||
description:
|
||||
"Transcendent insight attunes you to the runestones, earning 50% more per prestige.",
|
||||
id: "echo_prestige_runestones_1",
|
||||
@@ -116,7 +116,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "prestige_runestones",
|
||||
cost: 20,
|
||||
cost: 6,
|
||||
description:
|
||||
"You have mastered the art of runestone crafting, doubling your prestige runestone yield.",
|
||||
id: "echo_prestige_runestones_2",
|
||||
@@ -127,7 +127,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Echo meta multipliers ───────────────────────────────────────────────────
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 10,
|
||||
cost: 15,
|
||||
description:
|
||||
"Your transcendence resonates deeper, amplifying future echo yields by 25%.",
|
||||
id: "echo_meta_1",
|
||||
@@ -136,7 +136,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 25,
|
||||
cost: 45,
|
||||
description:
|
||||
"Each loop of existence makes the next more powerful — future echo yields +50%.",
|
||||
id: "echo_meta_2",
|
||||
@@ -145,7 +145,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 50,
|
||||
cost: 100,
|
||||
description:
|
||||
"You have mastered the infinite spiral of transcendence, doubling all future echo yields.",
|
||||
id: "echo_meta_3",
|
||||
|
||||
+167
-22
@@ -48,7 +48,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
costCrystals: 100,
|
||||
costCrystals: 50,
|
||||
costEssence: 0,
|
||||
costGold: 0,
|
||||
description:
|
||||
@@ -104,7 +104,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
description:
|
||||
"Forge partnerships with mage guilds across the realm. All income +50%.",
|
||||
id: "essence_guild",
|
||||
multiplier: 1.5,
|
||||
multiplier: 2,
|
||||
name: "Essence Guild",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
@@ -162,6 +162,34 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
adventurerId: "peasant",
|
||||
costCrystals: 0,
|
||||
costEssence: 20,
|
||||
costGold: 0,
|
||||
description:
|
||||
"Organised labour guilds and proper scheduling make peasants ten times more productive.",
|
||||
id: "peasant_2",
|
||||
multiplier: 10,
|
||||
name: "Guild Organisation",
|
||||
purchased: false,
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
adventurerId: "peasant",
|
||||
costCrystals: 50,
|
||||
costEssence: 0,
|
||||
costGold: 0,
|
||||
description:
|
||||
"Magical augmentation through crystalline resonance supercharges even the humblest worker.",
|
||||
id: "peasant_3",
|
||||
multiplier: 50,
|
||||
name: "Crystal Augmentation",
|
||||
purchased: false,
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
adventurerId: "militia",
|
||||
costCrystals: 0,
|
||||
@@ -181,7 +209,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
costEssence: 2,
|
||||
costGold: 5000,
|
||||
description: "Ancient books of magic double mage output.",
|
||||
id: "mage_1",
|
||||
id: "apprentice_1",
|
||||
multiplier: 2,
|
||||
name: "Arcane Tomes",
|
||||
purchased: false,
|
||||
@@ -194,7 +222,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
costEssence: 3,
|
||||
costGold: 8000,
|
||||
description: "Sacred ceremonies double the output of your clerics.",
|
||||
id: "cleric_1",
|
||||
id: "acolyte_1",
|
||||
multiplier: 2,
|
||||
name: "Holy Rites",
|
||||
purchased: false,
|
||||
@@ -269,23 +297,10 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
adventurerId: "shadow_assassin",
|
||||
costCrystals: 0,
|
||||
costEssence: 50,
|
||||
costGold: 0,
|
||||
description: "Mastery of the shadow arts doubles assassin effectiveness.",
|
||||
id: "shadow_assassin_1",
|
||||
multiplier: 2,
|
||||
name: "Shadow Arts",
|
||||
purchased: false,
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
adventurerId: "arcane_scholar",
|
||||
costCrystals: 0,
|
||||
costEssence: 150,
|
||||
costEssence: 1000,
|
||||
costGold: 0,
|
||||
description: "Access to forbidden libraries doubles scholar output.",
|
||||
id: "arcane_scholar_1",
|
||||
@@ -295,10 +310,37 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
adventurerId: "shadow_assassin",
|
||||
costCrystals: 0,
|
||||
costEssence: 5000,
|
||||
costGold: 0,
|
||||
description: "Mastery of the shadow arts doubles assassin effectiveness.",
|
||||
id: "shadow_assassin_1",
|
||||
multiplier: 2,
|
||||
name: "Shadow Arts",
|
||||
purchased: false,
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
adventurerId: "dark_templar",
|
||||
costCrystals: 0,
|
||||
costEssence: 25_000,
|
||||
costGold: 0,
|
||||
description:
|
||||
"A sworn oath to the darkness of the marshes doubles templar output.",
|
||||
id: "dark_templar_1",
|
||||
multiplier: 2,
|
||||
name: "Templar's Oath",
|
||||
purchased: false,
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
adventurerId: "void_walker",
|
||||
costCrystals: 0,
|
||||
costEssence: 300,
|
||||
costEssence: 100_000,
|
||||
costGold: 0,
|
||||
description:
|
||||
"Walking through the void itself doubles the output of your void walkers.",
|
||||
@@ -312,7 +354,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
{
|
||||
adventurerId: "celestial_guard",
|
||||
costCrystals: 0,
|
||||
costEssence: 750,
|
||||
costEssence: 500_000,
|
||||
costGold: 0,
|
||||
description:
|
||||
"A blessing from the celestials themselves doubles guard output.",
|
||||
@@ -326,7 +368,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
{
|
||||
adventurerId: "divine_champion",
|
||||
costCrystals: 0,
|
||||
costEssence: 2000,
|
||||
costEssence: 2_000_000,
|
||||
costGold: 0,
|
||||
description: "An unbreakable oath to the divine doubles champion output.",
|
||||
id: "divine_champion_1",
|
||||
@@ -417,7 +459,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
costCrystals: 10_000_000,
|
||||
costCrystals: 50_000_000,
|
||||
costEssence: 0,
|
||||
costGold: 0,
|
||||
description: "Transcend mortal limits through void energy. All income x3.",
|
||||
@@ -454,6 +496,43 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
unlocked: false,
|
||||
},
|
||||
// ── Purchasable essence/crystal sink upgrades ─────────────────────────────
|
||||
{
|
||||
costCrystals: 3000,
|
||||
costEssence: 0,
|
||||
costGold: 0,
|
||||
description: "Crystalline energy pulses through your guild's operations. All income +50%.",
|
||||
id: "crystal_pulse",
|
||||
multiplier: 1.5,
|
||||
name: "Crystal Pulse",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
unlocked: true,
|
||||
},
|
||||
{
|
||||
costCrystals: 20_000,
|
||||
costEssence: 0,
|
||||
costGold: 0,
|
||||
description:
|
||||
"Crystal resonance surges into every process your guild undertakes. All income doubled.",
|
||||
id: "crystal_surge",
|
||||
multiplier: 2,
|
||||
name: "Crystal Surge",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
unlocked: true,
|
||||
},
|
||||
{
|
||||
costCrystals: 150_000,
|
||||
costEssence: 0,
|
||||
costGold: 0,
|
||||
description: "Your guild's operations are saturated with crystalline power. All income x3.",
|
||||
id: "crystal_tempest",
|
||||
multiplier: 3,
|
||||
name: "Crystal Tempest",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
unlocked: true,
|
||||
},
|
||||
{
|
||||
costCrystals: 0,
|
||||
costEssence: 5_000_000,
|
||||
@@ -767,4 +846,70 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
target: "adventurer",
|
||||
unlocked: false,
|
||||
},
|
||||
// ── Essence Sinks ─────────────────────────────────────────────────────────
|
||||
{
|
||||
costCrystals: 0,
|
||||
costEssence: 1e12,
|
||||
costGold: 0,
|
||||
description:
|
||||
"Channel a vast reservoir of essence into the guild's core — all production ×2.",
|
||||
id: "essence_sink_1",
|
||||
multiplier: 2,
|
||||
name: "Essence Infusion I",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
unlocked: true,
|
||||
},
|
||||
{
|
||||
costCrystals: 0,
|
||||
costEssence: 5e12,
|
||||
costGold: 0,
|
||||
description:
|
||||
"A deeper infusion saturates every operation with raw essence — all production ×2.",
|
||||
id: "essence_sink_2",
|
||||
multiplier: 2,
|
||||
name: "Essence Infusion II",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
unlocked: true,
|
||||
},
|
||||
{
|
||||
costCrystals: 0,
|
||||
costEssence: 2.5e13,
|
||||
costGold: 0,
|
||||
description:
|
||||
"Essence floods the ley-lines binding your guild — all production ×2.",
|
||||
id: "essence_sink_3",
|
||||
multiplier: 2,
|
||||
name: "Essence Infusion III",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
unlocked: true,
|
||||
},
|
||||
{
|
||||
costCrystals: 0,
|
||||
costEssence: 1e14,
|
||||
costGold: 0,
|
||||
description:
|
||||
"The guild breathes essence as its very lifeblood — all production ×3.",
|
||||
id: "essence_sink_4",
|
||||
multiplier: 3,
|
||||
name: "Essence Infusion IV",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
unlocked: true,
|
||||
},
|
||||
{
|
||||
costCrystals: 0,
|
||||
costEssence: 5e14,
|
||||
costGold: 0,
|
||||
description:
|
||||
"Essence transcends material form and reshapes reality itself — all production ×5.",
|
||||
id: "essence_sink_5",
|
||||
multiplier: 5,
|
||||
name: "Essence Infusion V",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
unlocked: true,
|
||||
},
|
||||
];
|
||||
|
||||
@@ -46,7 +46,7 @@ export const defaultZones: Array<Zone> = [
|
||||
name: "The Shadow Marshes",
|
||||
status: "locked",
|
||||
unlockBossId: "void_titan",
|
||||
unlockQuestId: "storm_citadel",
|
||||
unlockQuestId: "frozen_throne",
|
||||
},
|
||||
{
|
||||
description:
|
||||
@@ -166,7 +166,7 @@ export const defaultZones: Array<Zone> = [
|
||||
name: "The Cosmic Maelstrom",
|
||||
status: "locked",
|
||||
unlockBossId: "reality_architect",
|
||||
unlockQuestId: "forge_chronicle",
|
||||
unlockQuestId: "creation_archive",
|
||||
},
|
||||
{
|
||||
description:
|
||||
@@ -176,7 +176,7 @@ export const defaultZones: Array<Zone> = [
|
||||
name: "The Primeval Sanctum",
|
||||
status: "locked",
|
||||
unlockBossId: "cosmic_annihilator",
|
||||
unlockQuestId: "maelstrom_codex",
|
||||
unlockQuestId: "storm_chronicle",
|
||||
},
|
||||
{
|
||||
description:
|
||||
@@ -186,6 +186,6 @@ export const defaultZones: Array<Zone> = [
|
||||
name: "The Absolute",
|
||||
status: "locked",
|
||||
unlockBossId: "primeval_god",
|
||||
unlockQuestId: "sanctum_chronicle",
|
||||
unlockQuestId: "primeval_archive",
|
||||
},
|
||||
];
|
||||
|
||||
+30
-2
@@ -7,22 +7,27 @@
|
||||
import { serve } from "@hono/node-server";
|
||||
import { Hono } from "hono";
|
||||
import { cors } from "hono/cors";
|
||||
import { logger } from "hono/logger";
|
||||
import { logger as honoLogger } from "hono/logger";
|
||||
import { aboutRouter } from "./routes/about.js";
|
||||
import { apotheosisRouter } from "./routes/apotheosis.js";
|
||||
import { authRouter } from "./routes/auth.js";
|
||||
import { bossRouter } from "./routes/boss.js";
|
||||
import { craftRouter } from "./routes/craft.js";
|
||||
import { debugRouter } from "./routes/debug.js";
|
||||
import { exploreRouter } from "./routes/explore.js";
|
||||
import { frontendRouter } from "./routes/frontend.js";
|
||||
import { gameRouter } from "./routes/game.js";
|
||||
import { leaderboardRouter } from "./routes/leaderboards.js";
|
||||
import { prestigeRouter } from "./routes/prestige.js";
|
||||
import { profileRouter } from "./routes/profile.js";
|
||||
import { timersRouter } from "./routes/timers.js";
|
||||
import { transcendenceRouter } from "./routes/transcendence.js";
|
||||
import { connectGateway } from "./services/gateway.js";
|
||||
import { logger } from "./services/logger.js";
|
||||
|
||||
const app = new Hono();
|
||||
|
||||
app.use("*", logger());
|
||||
app.use("*", honoLogger());
|
||||
app.use(
|
||||
"*",
|
||||
cors({
|
||||
@@ -33,6 +38,8 @@ app.use(
|
||||
);
|
||||
|
||||
app.route("/about", aboutRouter);
|
||||
app.route("/debug", debugRouter);
|
||||
app.route("/fe", frontendRouter);
|
||||
app.route("/auth", authRouter);
|
||||
app.route("/game", gameRouter);
|
||||
app.route("/boss", bossRouter);
|
||||
@@ -43,13 +50,34 @@ app.route("/transcendence", transcendenceRouter);
|
||||
app.route("/apotheosis", apotheosisRouter);
|
||||
app.route("/leaderboards", leaderboardRouter);
|
||||
app.route("/profile", profileRouter);
|
||||
app.route("/timers", timersRouter);
|
||||
|
||||
app.get("/health", (context) => {
|
||||
return context.json({ status: "ok" });
|
||||
});
|
||||
|
||||
app.onError((error, context) => {
|
||||
void logger.error(
|
||||
"hono_unhandled_error",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
});
|
||||
|
||||
const port = Number(process.env.PORT ?? 3001);
|
||||
|
||||
try {
|
||||
serve({ fetch: app.fetch, port: port }, () => {
|
||||
process.stdout.write(`Elysium API running on port ${String(port)}\n`);
|
||||
connectGateway();
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"server_startup",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
*/
|
||||
|
||||
import { verifyToken } from "../services/jwt.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
import type { MiddlewareHandler } from "hono";
|
||||
|
||||
@@ -33,7 +34,17 @@ export const authMiddleware: MiddlewareHandler<HonoEnvironment> = async(
|
||||
try {
|
||||
const payload = verifyToken(token);
|
||||
context.set("discordId", payload.discordId);
|
||||
} catch {
|
||||
} catch (error) {
|
||||
const isExpiredToken
|
||||
= error instanceof Error && error.message === "Token has expired";
|
||||
if (!isExpiredToken) {
|
||||
void logger.error(
|
||||
"auth_middleware",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
}
|
||||
return context.json({ error: "Invalid or expired token" }, 401);
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
/* eslint-disable stylistic/max-len -- URL cannot be shortened */
|
||||
/* eslint-disable require-atomic-updates -- Simple cache; race condition is acceptable */
|
||||
import { Hono } from "hono";
|
||||
import { pendingReleases } from "../data/pendingReleases.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { AboutResponse, GiteaRelease } from "@elysium/types";
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
@@ -46,12 +48,24 @@ const fetchReleases = async(): Promise<Array<GiteaRelease>> => {
|
||||
const aboutRouter = new Hono();
|
||||
|
||||
aboutRouter.get("/", async(context) => {
|
||||
try {
|
||||
const releases = await fetchReleases();
|
||||
const body: AboutResponse = {
|
||||
apiVersion,
|
||||
releases,
|
||||
apiVersion: apiVersion,
|
||||
releases: [ ...pendingReleases, ...releases ],
|
||||
};
|
||||
return context.json(body);
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 9 -- @preserve */
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"about",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { aboutRouter };
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- Route handler requires many steps */
|
||||
/* eslint-disable max-statements -- Route handler requires many statements */
|
||||
|
||||
/* eslint-disable stylistic/max-len -- Description string cannot be shortened */
|
||||
import { Hono } from "hono";
|
||||
import { prisma } from "../db/client.js";
|
||||
@@ -13,6 +15,7 @@ import {
|
||||
buildPostApotheosisState,
|
||||
isEligibleForApotheosis,
|
||||
} from "../services/apotheosis.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import {
|
||||
grantApotheosisRole,
|
||||
postMilestoneWebhook,
|
||||
@@ -25,6 +28,7 @@ const apotheosisRouter = new Hono<HonoEnvironment>();
|
||||
apotheosisRouter.use("*", authMiddleware);
|
||||
|
||||
apotheosisRouter.post("/", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
|
||||
const record = await prisma.gameState.findUnique({ where: { discordId } });
|
||||
@@ -61,10 +65,20 @@ apotheosisRouter.post("/", async(context) => {
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 3 -- @preserve */
|
||||
const runAchievementsUnlocked = state.achievements.filter((a) => {
|
||||
const totalAchievementsUnlocked = state.achievements.filter((a) => {
|
||||
return a.unlockedAt !== null;
|
||||
}).length;
|
||||
|
||||
/*
|
||||
* Achievements now persist across resets, so `totalAchievementsUnlocked`
|
||||
* already includes everything counted at previous resets — only the
|
||||
* delta since then should be folded into the lifetime stat.
|
||||
*/
|
||||
const achievementsUnlockedDelta = Math.max(
|
||||
0,
|
||||
totalAchievementsUnlocked - state.player.lifetimeAchievementsUnlocked,
|
||||
);
|
||||
|
||||
const { updatedState, updatedApotheosisData } = buildPostApotheosisState(
|
||||
state,
|
||||
state.player.characterName,
|
||||
@@ -83,7 +97,7 @@ apotheosisRouter.post("/", async(context) => {
|
||||
|
||||
lastSavedAt: now,
|
||||
|
||||
lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
|
||||
lifetimeAchievementsUnlocked: { increment: achievementsUnlockedDelta },
|
||||
|
||||
lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
|
||||
|
||||
@@ -103,6 +117,8 @@ apotheosisRouter.post("/", async(context) => {
|
||||
where: { discordId },
|
||||
});
|
||||
|
||||
const apotheosisCount = updatedApotheosisData.count;
|
||||
void logger.metric("apotheosis", 1, { apotheosisCount, discordId });
|
||||
void grantApotheosisRole(discordId);
|
||||
void postMilestoneWebhook(discordId, "apotheosis", {
|
||||
apotheosis: updatedApotheosisData.count,
|
||||
@@ -113,6 +129,15 @@ apotheosisRouter.post("/", async(context) => {
|
||||
});
|
||||
|
||||
return context.json({ apotheosisCount: updatedApotheosisData.count });
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"apotheosis",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { apotheosisRouter };
|
||||
|
||||
@@ -15,6 +15,8 @@ import {
|
||||
fetchDiscordUser,
|
||||
} from "../services/discord.js";
|
||||
import { signToken } from "../services/jwt.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import { grantElysianRole } from "../services/webhook.js";
|
||||
import type { Player } from "@elysium/types";
|
||||
|
||||
const authRouter = new Hono();
|
||||
@@ -91,7 +93,15 @@ authRouter.get("/callback", async(context) => {
|
||||
},
|
||||
});
|
||||
|
||||
const inGuild = await grantElysianRole(player.discordId);
|
||||
await prisma.player.update({
|
||||
data: { inGuild },
|
||||
where: { discordId: player.discordId },
|
||||
});
|
||||
|
||||
const jwtToken = signToken(player.discordId);
|
||||
void logger.log("info", `New player registered: ${player.discordId}`);
|
||||
void logger.metric("user_registered", 1, { discordId: player.discordId });
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
@@ -101,16 +111,20 @@ authRouter.get("/callback", async(context) => {
|
||||
);
|
||||
}
|
||||
|
||||
const inGuild = await grantElysianRole(discordUser.id);
|
||||
const updated = await prisma.player.update({
|
||||
data: {
|
||||
avatar: discordUser.avatar,
|
||||
discriminator: discordUser.discriminator,
|
||||
inGuild: inGuild,
|
||||
username: discordUser.username,
|
||||
},
|
||||
where: { discordId: discordUser.id },
|
||||
});
|
||||
|
||||
const jwtToken = signToken(updated.discordId);
|
||||
void logger.log("info", `Player logged in: ${updated.discordId}`);
|
||||
void logger.metric("user_login", 1, { discordId: updated.discordId });
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
@@ -118,7 +132,13 @@ authRouter.get("/callback", async(context) => {
|
||||
return context.redirect(
|
||||
`${clientUrl}/auth/callback?token=${jwtToken}&isNew=false`,
|
||||
);
|
||||
} catch {
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"auth_callback",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
const clientUrl = process.env.CORS_ORIGIN ?? "http://localhost:5173";
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
/* eslint-disable max-statements -- Boss handler requires many statements */
|
||||
/* eslint-disable complexity -- Boss handler has inherent complexity */
|
||||
/* eslint-disable stylistic/max-len -- Long lines in combat logic */
|
||||
/* eslint-disable max-lines -- Boss route with full combat logic and helpers exceeds line limit */
|
||||
import { createHmac } from "node:crypto";
|
||||
import {
|
||||
computeSetBonuses,
|
||||
getActiveCompanionBonus,
|
||||
@@ -17,11 +19,50 @@ import {
|
||||
import { Hono } from "hono";
|
||||
import { defaultBosses } from "../data/bosses.js";
|
||||
import { defaultEquipmentSets } from "../data/equipmentSets.js";
|
||||
import { defaultExplorations } from "../data/explorations.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { authMiddleware } from "../middleware/auth.js";
|
||||
import { updateChallengeProgress } from "../services/dailyChallenges.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
|
||||
/**
|
||||
* Computes the HMAC-SHA256 of data using the given secret.
|
||||
* @param data - The data string to sign.
|
||||
* @param secret - The HMAC secret key.
|
||||
* @returns The hex-encoded HMAC digest.
|
||||
*/
|
||||
const computeHmac = (data: string, secret: string): string => {
|
||||
return createHmac("sha256", secret).update(data).
|
||||
digest("hex");
|
||||
};
|
||||
|
||||
/**
|
||||
* Exponential base for the prestige combat multiplier: Math.pow(base, prestigeCount).
|
||||
* Replaces the former linear formula (1 + count * 0.1) to enable late-game zone progression.
|
||||
* Must be kept in sync with prestigeCombatBase in apps/web/src/engine/tick.ts.
|
||||
*/
|
||||
const prestigeCombatBase = 4;
|
||||
|
||||
/**
|
||||
* Returns whether a boss's own unlock quest (if any) has been completed.
|
||||
* @param questId - The quest ID gating the boss, or null/undefined if none.
|
||||
* @param quests - The player's current quest states.
|
||||
* @returns True when there's no quest gate, or the gate quest is completed.
|
||||
*/
|
||||
const isBossQuestSatisfied = (
|
||||
questId: string | null | undefined,
|
||||
quests: GameState["quests"],
|
||||
): boolean => {
|
||||
return (
|
||||
questId === null
|
||||
|| questId === undefined
|
||||
|| quests.some((q) => {
|
||||
return q.id === questId && q.status === "completed";
|
||||
})
|
||||
);
|
||||
};
|
||||
|
||||
const bossRouter = new Hono<HonoEnvironment>();
|
||||
|
||||
bossRouter.use("*", authMiddleware);
|
||||
@@ -36,8 +77,7 @@ const calculatePartyStats = (
|
||||
}
|
||||
}
|
||||
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- prestige count * factor is clear
|
||||
const prestigeMultiplier = 1 + state.prestige.count * 0.1;
|
||||
const prestigeMultiplier = Math.pow(prestigeCombatBase, state.prestige.count);
|
||||
|
||||
// Apply equipped weapon's combat bonus
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
@@ -121,6 +161,7 @@ const calculatePartyStats = (
|
||||
};
|
||||
|
||||
bossRouter.post("/challenge", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const body = await context.req.json<{ bossId: string }>();
|
||||
|
||||
@@ -154,6 +195,10 @@ bossRouter.post("/challenge", async(context) => {
|
||||
return context.json({ error: "Prestige requirement not met" }, 403);
|
||||
}
|
||||
|
||||
if (!isBossQuestSatisfied(boss.unlockQuestId, state.quests)) {
|
||||
return context.json({ error: "Quest requirement not met" }, 403);
|
||||
}
|
||||
|
||||
const { partyDPS, partyMaxHp } = calculatePartyStats(state);
|
||||
|
||||
if (
|
||||
@@ -196,9 +241,11 @@ bossRouter.post("/challenge", async(context) => {
|
||||
boss.status = "defeated";
|
||||
boss.currentHp = 0;
|
||||
|
||||
const crystalMult = state.prestige.runestonesCrystalMultiplier ?? 1;
|
||||
state.resources.gold = state.resources.gold + boss.goldReward;
|
||||
state.resources.essence = state.resources.essence + boss.essenceReward;
|
||||
state.resources.crystals = state.resources.crystals + boss.crystalReward;
|
||||
const crystalAward = boss.crystalReward * crystalMult;
|
||||
state.resources.crystals = state.resources.crystals + crystalAward;
|
||||
state.player.totalGoldEarned = state.player.totalGoldEarned + boss.goldReward;
|
||||
|
||||
for (const upgradeId of boss.upgradeRewards) {
|
||||
@@ -219,6 +266,7 @@ bossRouter.post("/challenge", async(context) => {
|
||||
});
|
||||
if (equipment) {
|
||||
equipment.owned = true;
|
||||
equipment.everOwned = true;
|
||||
|
||||
const slotAlreadyEquipped = state.equipment.some((item) => {
|
||||
return item.type === equipment.type && item.equipped;
|
||||
@@ -240,6 +288,7 @@ bossRouter.post("/challenge", async(context) => {
|
||||
if (
|
||||
nextZoneBoss
|
||||
&& nextZoneBoss.prestigeRequirement <= state.prestige.count
|
||||
&& isBossQuestSatisfied(nextZoneBoss.unlockQuestId, state.quests)
|
||||
) {
|
||||
const nextBossInState = state.bosses.find((b) => {
|
||||
return b.id === nextZoneBoss.id;
|
||||
@@ -273,6 +322,19 @@ bossRouter.post("/challenge", async(context) => {
|
||||
continue;
|
||||
}
|
||||
zone.status = "unlocked";
|
||||
|
||||
// Unlock exploration areas for the newly unlocked zone
|
||||
for (const area of state.exploration?.areas ?? []) {
|
||||
const areaDefinition = defaultExplorations.find((explorationArea) => {
|
||||
return explorationArea.id === area.id;
|
||||
});
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 3 -- @preserve */
|
||||
if (areaDefinition?.zoneId === zone.id && area.status === "locked") {
|
||||
area.status = "available";
|
||||
}
|
||||
}
|
||||
|
||||
const updatedZoneBosses = state.bosses.filter((b) => {
|
||||
return b.zoneId === zone.id;
|
||||
});
|
||||
@@ -280,6 +342,7 @@ bossRouter.post("/challenge", async(context) => {
|
||||
if (
|
||||
firstUpdatedBoss
|
||||
&& firstUpdatedBoss.prestigeRequirement <= state.prestige.count
|
||||
&& isBossQuestSatisfied(firstUpdatedBoss.unlockQuestId, state.quests)
|
||||
) {
|
||||
firstUpdatedBoss.status = "available";
|
||||
}
|
||||
@@ -296,19 +359,25 @@ bossRouter.post("/challenge", async(context) => {
|
||||
state.resources.crystals = state.resources.crystals + crystalsAwarded;
|
||||
}
|
||||
|
||||
// First-kill bounty — look up authoritative bounty from static data
|
||||
// First-kill bounty — only awarded once across all prestiges
|
||||
const staticBoss = defaultBosses.find((b) => {
|
||||
return b.id === body.bossId;
|
||||
});
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
const bountyRunestones = staticBoss?.bountyRunestones ?? 0;
|
||||
/* v8 ignore next 7 -- @preserve */
|
||||
const bountyRunestones
|
||||
= boss.bountyRunestonesClaimed === true
|
||||
? 0
|
||||
: staticBoss?.bountyRunestones ?? 0;
|
||||
if (bountyRunestones > 0) {
|
||||
boss.bountyRunestonesClaimed = true;
|
||||
}
|
||||
state.prestige.runestones = state.prestige.runestones + bountyRunestones;
|
||||
|
||||
rewards = {
|
||||
bountyRunestones: bountyRunestones,
|
||||
crystals: boss.crystalReward,
|
||||
crystals: crystalAward,
|
||||
equipmentIds: boss.equipmentRewards,
|
||||
essence: boss.essenceReward,
|
||||
gold: boss.goldReward,
|
||||
@@ -348,6 +417,14 @@ bossRouter.post("/challenge", async(context) => {
|
||||
where: { discordId },
|
||||
});
|
||||
|
||||
const secret = process.env.ANTI_CHEAT_SECRET;
|
||||
const updatedSignature = secret === undefined
|
||||
? undefined
|
||||
: computeHmac(JSON.stringify(state), secret);
|
||||
|
||||
const { bossId } = body;
|
||||
void logger.metric("boss_challenge", 1, { bossId, discordId, won });
|
||||
|
||||
const bossMaxHp = boss.maxHp;
|
||||
const bossNewHp = bossUpdatedHp;
|
||||
const response: BossChallengeResponse = {
|
||||
@@ -367,8 +444,20 @@ bossRouter.post("/challenge", async(context) => {
|
||||
if (casualties !== undefined) {
|
||||
response.casualties = casualties;
|
||||
}
|
||||
if (updatedSignature !== undefined) {
|
||||
response.signature = updatedSignature;
|
||||
}
|
||||
|
||||
return context.json(response);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"boss_challenge",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { bossRouter };
|
||||
|
||||
@@ -11,6 +11,8 @@ import { Hono } from "hono";
|
||||
import { defaultRecipes } from "../data/recipes.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { authMiddleware } from "../middleware/auth.js";
|
||||
import { updateChallengeProgress } from "../services/dailyChallenges.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
import type {
|
||||
CraftRecipeRequest,
|
||||
@@ -63,6 +65,7 @@ const recomputeCraftedMultipliers = (
|
||||
};
|
||||
|
||||
craftRouter.post("/", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const body = await context.req.json<CraftRecipeRequest>();
|
||||
|
||||
@@ -136,21 +139,53 @@ craftRouter.post("/", async(context) => {
|
||||
state.exploration.craftedCombatMultiplier
|
||||
= updatedMultipliers.craftedCombatMultiplier;
|
||||
|
||||
if (state.dailyChallenges !== undefined) {
|
||||
const { updatedChallenges, crystalsAwarded } = updateChallengeProgress(
|
||||
state.dailyChallenges,
|
||||
"crafting",
|
||||
1,
|
||||
);
|
||||
state.dailyChallenges = updatedChallenges;
|
||||
state.resources.crystals = state.resources.crystals + crystalsAwarded;
|
||||
}
|
||||
|
||||
await prisma.gameState.update({
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
|
||||
data: { state: state as object, updatedAt: Date.now() },
|
||||
where: { discordId },
|
||||
});
|
||||
|
||||
void logger.metric("recipe_crafted", 1, { discordId, recipeId });
|
||||
|
||||
const bonusType = recipe.bonus.type;
|
||||
const bonusValue = recipe.bonus.value;
|
||||
const { materials } = state.exploration;
|
||||
const {
|
||||
craftedGoldMultiplier,
|
||||
craftedEssenceMultiplier,
|
||||
craftedClickMultiplier,
|
||||
craftedCombatMultiplier,
|
||||
} = updatedMultipliers;
|
||||
const response: CraftRecipeResponse = {
|
||||
bonusType,
|
||||
bonusValue,
|
||||
craftedClickMultiplier,
|
||||
craftedCombatMultiplier,
|
||||
craftedEssenceMultiplier,
|
||||
craftedGoldMultiplier,
|
||||
materials,
|
||||
recipeId,
|
||||
...updatedMultipliers,
|
||||
};
|
||||
return context.json(response);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"craft",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { craftRouter };
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,13 +7,16 @@
|
||||
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
|
||||
/* eslint-disable max-statements -- Route handlers require many statements */
|
||||
/* eslint-disable complexity -- Route handlers have inherent complexity */
|
||||
/* eslint-disable max-lines -- Route file requires multiple handlers */
|
||||
import { Hono } from "hono";
|
||||
import { defaultExplorations } from "../data/explorations.js";
|
||||
import { initialExploration } from "../data/initialState.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { authMiddleware } from "../middleware/auth.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
import type {
|
||||
ExploreClaimableResponse,
|
||||
ExploreCollectEventResult,
|
||||
ExploreCollectRequest,
|
||||
ExploreCollectResponse,
|
||||
@@ -48,7 +51,66 @@ const pickNothingMessage = (): string => {
|
||||
return nothingMessages[index] ?? nothingMessages[0] ?? "";
|
||||
};
|
||||
|
||||
exploreRouter.get("/claimable", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const areaId = context.req.query("areaId");
|
||||
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime query validation
|
||||
if (!areaId) {
|
||||
return context.json({ error: "areaId is required" }, 400);
|
||||
}
|
||||
|
||||
const explorationArea = defaultExplorations.find((a) => {
|
||||
return a.id === areaId;
|
||||
});
|
||||
if (!explorationArea) {
|
||||
return context.json({ error: "Unknown exploration area" }, 404);
|
||||
}
|
||||
|
||||
const record = await prisma.gameState.findUnique({ where: { discordId } });
|
||||
if (!record) {
|
||||
return context.json({ error: "No save found" }, 404);
|
||||
}
|
||||
|
||||
const rawState: unknown = record.state;
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
|
||||
const state = rawState as GameState;
|
||||
|
||||
if (!state.exploration) {
|
||||
const response: ExploreClaimableResponse = { claimable: false };
|
||||
return context.json(response);
|
||||
}
|
||||
|
||||
const area = state.exploration.areas.find((a) => {
|
||||
return a.id === areaId;
|
||||
});
|
||||
|
||||
if (!area || area.status !== "in_progress") {
|
||||
const response: ExploreClaimableResponse = { claimable: false };
|
||||
return context.json(response);
|
||||
}
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
const startedAt = area.startedAt ?? 0;
|
||||
const durationMs = explorationArea.durationSeconds * 1000;
|
||||
const expiresAt = startedAt + durationMs;
|
||||
const claimable = Date.now() >= expiresAt;
|
||||
const response: ExploreClaimableResponse = { claimable };
|
||||
return context.json(response);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"explore_claimable",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
exploreRouter.post("/start", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const body = await context.req.json<ExploreStartRequest>();
|
||||
|
||||
@@ -108,7 +170,10 @@ exploreRouter.post("/start", async(context) => {
|
||||
return a.id === areaId;
|
||||
});
|
||||
if (!area) {
|
||||
return context.json({ error: "Exploration area not found in state" }, 404);
|
||||
return context.json(
|
||||
{ error: "Exploration area not found in state" },
|
||||
404,
|
||||
);
|
||||
}
|
||||
|
||||
const anyInProgress = state.exploration.areas.some((a) => {
|
||||
@@ -126,25 +191,35 @@ exploreRouter.post("/start", async(context) => {
|
||||
}
|
||||
|
||||
const now = Date.now();
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- duration * 1000 is clear
|
||||
const endsAt = now + explorationArea.durationSeconds * 1000;
|
||||
area.status = "in_progress";
|
||||
area.startedAt = now;
|
||||
area.endsAt = endsAt;
|
||||
|
||||
await prisma.gameState.update({
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
|
||||
data: { state: state as object, updatedAt: now },
|
||||
where: { discordId },
|
||||
});
|
||||
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- duration * 1000 is clear
|
||||
const endsAt = now + explorationArea.durationSeconds * 1000;
|
||||
const response: ExploreStartResponse = {
|
||||
areaId,
|
||||
endsAt,
|
||||
};
|
||||
return context.json(response);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"explore_start",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
exploreRouter.post("/collect", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const body = await context.req.json<ExploreCollectRequest>();
|
||||
|
||||
@@ -218,7 +293,9 @@ exploreRouter.post("/collect", async(context) => {
|
||||
}
|
||||
|
||||
// Pick a random event
|
||||
const eventIndex = Math.floor(Math.random() * explorationArea.events.length);
|
||||
const eventIndex = Math.floor(
|
||||
Math.random() * explorationArea.events.length,
|
||||
);
|
||||
const event = explorationArea.events[eventIndex];
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 3 -- @preserve */
|
||||
@@ -350,6 +427,15 @@ exploreRouter.post("/collect", async(context) => {
|
||||
materialsFound: materialsFound,
|
||||
};
|
||||
return context.json(response);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"explore_collect",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { exploreRouter };
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* @file Frontend logging routes that pipe client-side logs to the telemetry service.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import { Hono } from "hono";
|
||||
import { logger } from "../services/logger.js";
|
||||
|
||||
const validLevels = new Set([ "debug", "info", "warn" ]);
|
||||
|
||||
const frontendRouter = new Hono();
|
||||
|
||||
frontendRouter.post("/log", async(context) => {
|
||||
try {
|
||||
const body = await context.req.json<{ level: string; message: string }>();
|
||||
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
|
||||
if (!body.level || !body.message || !validLevels.has(body.level)) {
|
||||
return context.json({ error: "level and message are required" }, 400);
|
||||
}
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- validated above */
|
||||
void logger.log(body.level as "debug" | "info" | "warn", `[FE] ${body.message}`);
|
||||
return context.json({ ok: true });
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"frontend_log",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
frontendRouter.post("/error", async(context) => {
|
||||
try {
|
||||
const body = await context.req.json<{ context: string; message: string }>();
|
||||
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime body validation
|
||||
if (!body.context || !body.message) {
|
||||
return context.json({ error: "context and message are required" }, 400);
|
||||
}
|
||||
void logger.error(`[FE] ${body.context}`, new Error(body.message));
|
||||
return context.json({ ok: true });
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"frontend_error",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { frontendRouter };
|
||||
+152
-8
@@ -27,6 +27,8 @@ import { currentSchemaVersion } from "../data/schemaVersion.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { authMiddleware } from "../middleware/auth.js";
|
||||
import { getOrResetDailyChallenges } from "../services/dailyChallenges.js";
|
||||
import { fetchDiscordUserById } from "../services/discord.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import { calculateOfflineEarnings } from "../services/offlineProgress.js";
|
||||
import {
|
||||
checkAndUnlockTitles,
|
||||
@@ -544,6 +546,17 @@ const validateAndSanitize = (
|
||||
? previous.prestige
|
||||
: incoming.prestige;
|
||||
|
||||
/*
|
||||
* If the DB prestige count is higher than the client's, the client is sending a
|
||||
* stale pre-prestige save. Discard its upgrades (which have purchased: true) in
|
||||
* favour of the DB's post-prestige upgrades (purchased: false) so that upgrade
|
||||
* multipliers cannot persist across prestige via a race-condition auto-save.
|
||||
*/
|
||||
const upgrades
|
||||
= incoming.prestige.count < previous.prestige.count
|
||||
? previous.upgrades
|
||||
: incoming.upgrades;
|
||||
|
||||
/*
|
||||
* Echoes are only granted server-side via transcendence and can only decrease between
|
||||
* saves (spent on echo upgrades). Cap at the previous value to block inflation.
|
||||
@@ -609,11 +622,17 @@ const validateAndSanitize = (
|
||||
= Math.min(material.quantity, previousQuantity);
|
||||
return { ...material, quantity: cappedQuantity };
|
||||
});
|
||||
const craftedRecipeIds = incoming.exploration.craftedRecipeIds.filter(
|
||||
(recipeId) => {
|
||||
return previousExploration.craftedRecipeIds.includes(recipeId);
|
||||
},
|
||||
);
|
||||
|
||||
/*
|
||||
* Merge crafted recipe IDs from both states so the list can only ever grow.
|
||||
* A stale auto-save arriving after a craft must not silently un-craft items.
|
||||
*/
|
||||
const craftedRecipeIds = [
|
||||
...new Set([
|
||||
...previousExploration.craftedRecipeIds,
|
||||
...incoming.exploration.craftedRecipeIds,
|
||||
]),
|
||||
];
|
||||
explorationSpread = {
|
||||
exploration: {
|
||||
...incoming.exploration,
|
||||
@@ -662,6 +681,45 @@ const validateAndSanitize = (
|
||||
storySpread = { story: previous.story };
|
||||
}
|
||||
|
||||
/*
|
||||
* Merge daily challenge progress: take the maximum progress for each
|
||||
* challenge so a stale auto-save arriving after a craft/boss/etc. update
|
||||
* cannot silently roll back server-side challenge completions.
|
||||
*/
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 35 -- @preserve */
|
||||
let dailyChallengesSpread: object = {};
|
||||
// eslint-disable-next-line stylistic/max-len -- Long condition; splitting would reduce readability
|
||||
if (incoming.dailyChallenges !== undefined && previous.dailyChallenges !== undefined) {
|
||||
const previousChallengeMap = new Map(
|
||||
previous.dailyChallenges.challenges.map((challenge) => {
|
||||
return [ challenge.id, challenge ];
|
||||
}),
|
||||
);
|
||||
// eslint-disable-next-line stylistic/max-len -- Long chain; splitting would reduce readability
|
||||
const mergedChallenges = incoming.dailyChallenges.challenges.map((challenge) => {
|
||||
const serverChallenge = previousChallengeMap.get(challenge.id);
|
||||
if (serverChallenge === undefined) {
|
||||
return challenge;
|
||||
}
|
||||
// eslint-disable-next-line stylistic/max-len -- Long expression; splitting would reduce readability
|
||||
const bestProgress = Math.max(challenge.progress, serverChallenge.progress);
|
||||
return {
|
||||
...challenge,
|
||||
completed: bestProgress >= challenge.target,
|
||||
progress: bestProgress,
|
||||
};
|
||||
});
|
||||
dailyChallengesSpread = {
|
||||
dailyChallenges: {
|
||||
...incoming.dailyChallenges,
|
||||
challenges: mergedChallenges,
|
||||
},
|
||||
};
|
||||
} else if (previous.dailyChallenges !== undefined) {
|
||||
dailyChallengesSpread = { dailyChallenges: previous.dailyChallenges };
|
||||
}
|
||||
|
||||
return {
|
||||
...incoming,
|
||||
achievements,
|
||||
@@ -669,10 +727,12 @@ const validateAndSanitize = (
|
||||
prestige,
|
||||
quests,
|
||||
resources,
|
||||
upgrades,
|
||||
...transcendenceSpread,
|
||||
...apotheosisSpread,
|
||||
...explorationSpread,
|
||||
...storySpread,
|
||||
...dailyChallengesSpread,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -681,13 +741,37 @@ const gameRouter = new Hono<HonoEnvironment>();
|
||||
gameRouter.use("*", authMiddleware);
|
||||
|
||||
gameRouter.get("/load", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
|
||||
const [ record, playerRecord ] = await Promise.all([
|
||||
const [ [ record, playerRecord ], freshDiscordUser ] = await Promise.all([
|
||||
Promise.all([
|
||||
prisma.gameState.findUnique({ where: { discordId } }),
|
||||
prisma.player.findUnique({ where: { discordId } }),
|
||||
]),
|
||||
fetchDiscordUserById(discordId),
|
||||
]);
|
||||
|
||||
// Refresh avatar in DB when Discord returns an updated hash
|
||||
if (
|
||||
freshDiscordUser !== null
|
||||
&& playerRecord !== null
|
||||
&& freshDiscordUser.avatar !== playerRecord.avatar
|
||||
) {
|
||||
playerRecord.avatar = freshDiscordUser.avatar;
|
||||
void prisma.player.update({
|
||||
data: { avatar: freshDiscordUser.avatar },
|
||||
where: { discordId },
|
||||
}).catch((error: unknown) => {
|
||||
void logger.error(
|
||||
"avatar_refresh",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
if (!record) {
|
||||
// No save found — create a fresh state (handles nuked DB or first-time load race)
|
||||
if (!playerRecord) {
|
||||
@@ -701,7 +785,9 @@ gameRouter.get("/load", async(context) => {
|
||||
discordId: playerRecord.discordId,
|
||||
discriminator: playerRecord.discriminator,
|
||||
lastSavedAt: Date.now(),
|
||||
// eslint-disable-next-line stylistic/max-len -- Long property names exceed limit after try-block indent
|
||||
lifetimeAchievementsUnlocked: playerRecord.lifetimeAchievementsUnlocked,
|
||||
// eslint-disable-next-line stylistic/max-len -- Long property names exceed limit after try-block indent
|
||||
lifetimeAdventurersRecruited: playerRecord.lifetimeAdventurersRecruited,
|
||||
lifetimeBossesDefeated: playerRecord.lifetimeBossesDefeated,
|
||||
lifetimeClicks: playerRecord.lifetimeClicks,
|
||||
@@ -732,6 +818,7 @@ gameRouter.get("/load", async(context) => {
|
||||
: computeHmac(JSON.stringify(freshState), secret);
|
||||
return context.json({
|
||||
currentSchemaVersion: currentSchemaVersion,
|
||||
inGuild: playerRecord.inGuild,
|
||||
loginBonus: null,
|
||||
loginStreak: playerRecord.loginStreak,
|
||||
offlineEssence: 0,
|
||||
@@ -747,6 +834,15 @@ gameRouter.get("/load", async(context) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
|
||||
const state = rawState as GameState;
|
||||
|
||||
/*
|
||||
* Always sync character name from the Player record — the profile update route
|
||||
* writes to Player.characterName directly, bypassing the game state blob.
|
||||
*/
|
||||
if (playerRecord !== null) {
|
||||
state.player.characterName = playerRecord.characterName;
|
||||
state.player.avatar = playerRecord.avatar;
|
||||
}
|
||||
|
||||
const now = Date.now();
|
||||
|
||||
const { offlineGold, offlineEssence, offlineSeconds }
|
||||
@@ -861,8 +957,10 @@ gameRouter.get("/load", async(context) => {
|
||||
const signature = secret === undefined
|
||||
? undefined
|
||||
: computeHmac(JSON.stringify(state), secret);
|
||||
const inGuild = playerRecord?.inGuild ?? false;
|
||||
return context.json({
|
||||
currentSchemaVersion,
|
||||
inGuild,
|
||||
loginBonus,
|
||||
loginStreak,
|
||||
offlineEssence,
|
||||
@@ -872,9 +970,19 @@ gameRouter.get("/load", async(context) => {
|
||||
signature,
|
||||
state,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"game_load",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
gameRouter.post("/save", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const body = await context.req.json<SaveRequest>();
|
||||
|
||||
@@ -888,6 +996,7 @@ gameRouter.post("/save", async(context) => {
|
||||
if ((body.state.schemaVersion ?? 0) < currentSchemaVersion) {
|
||||
return context.json(
|
||||
{
|
||||
// eslint-disable-next-line stylistic/max-len -- Error message cannot be shortened
|
||||
error: "Save rejected: outdated save. Reset your progress to continue.",
|
||||
},
|
||||
409,
|
||||
@@ -933,6 +1042,19 @@ gameRouter.post("/save", async(context) => {
|
||||
player: { ...stateToSave.player, lastSavedAt: now },
|
||||
};
|
||||
|
||||
/*
|
||||
* Preserve the Player record's character name so that profile updates are not
|
||||
* overwritten by the next auto-save (profile PUT writes to Player, not the blob).
|
||||
*/
|
||||
stateToSave = {
|
||||
...stateToSave,
|
||||
player: {
|
||||
...stateToSave.player,
|
||||
characterName:
|
||||
playerRecord?.characterName ?? stateToSave.player.characterName,
|
||||
},
|
||||
};
|
||||
|
||||
/*
|
||||
* Recompute companion unlocks server-side using DB-authoritative player lifetime stats.
|
||||
* This prevents clients from claiming companions they haven't legitimately unlocked.
|
||||
@@ -942,7 +1064,8 @@ gameRouter.post("/save", async(context) => {
|
||||
const companionUnlocks = computeUnlockedCompanionIds({
|
||||
apotheosisCount: stateToSave.apotheosis?.count ?? 0,
|
||||
lifetimeBossesDefeated: playerRecord?.lifetimeBossesDefeated ?? 0,
|
||||
lifetimeGoldEarned: playerRecord?.lifetimeGoldEarned ?? 0,
|
||||
// eslint-disable-next-line stylistic/max-len -- Long property; splitting would reduce readability
|
||||
lifetimeGoldEarned: (playerRecord?.lifetimeGoldEarned ?? 0) + stateToSave.player.totalGoldEarned,
|
||||
lifetimeQuestsCompleted: playerRecord?.lifetimeQuestsCompleted ?? 0,
|
||||
prestigeCount: stateToSave.prestige.count,
|
||||
transcendenceCount: stateToSave.transcendence?.count ?? 0,
|
||||
@@ -1005,12 +1128,24 @@ gameRouter.post("/save", async(context) => {
|
||||
? undefined
|
||||
: computeHmac(JSON.stringify(stateToSave), secret);
|
||||
return context.json({ savedAt: now, signature: signature });
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"game_save",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
gameRouter.post("/reset", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
|
||||
const playerRecord = await prisma.player.findUnique({ where: { discordId } });
|
||||
const playerRecord = await prisma.player.findUnique({
|
||||
where: { discordId },
|
||||
});
|
||||
if (!playerRecord) {
|
||||
return context.json({ error: "No player found" }, 404);
|
||||
}
|
||||
@@ -1065,6 +1200,15 @@ gameRouter.post("/reset", async(context) => {
|
||||
signature: signature,
|
||||
state: freshState,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"game_reset",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { gameRouter };
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
import { Hono } from "hono";
|
||||
import { gameTitles } from "../data/titles.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
@@ -58,6 +59,7 @@ const resolveTitleName = (titleId: string | null): string => {
|
||||
};
|
||||
|
||||
leaderboardRouter.get("/", async(context) => {
|
||||
try {
|
||||
const category = context.req.query("category") ?? "totalGold";
|
||||
const limitRaw = Number(context.req.query("limit") ?? "100");
|
||||
const limit = Math.min(Math.max(1, limitRaw), 100);
|
||||
@@ -122,6 +124,15 @@ leaderboardRouter.get("/", async(context) => {
|
||||
});
|
||||
|
||||
return context.json({ category, entries });
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"leaderboards",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { leaderboardRouter };
|
||||
|
||||
@@ -6,13 +6,16 @@
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
|
||||
/* eslint-disable max-statements -- Route handlers require many statements */
|
||||
/* eslint-disable complexity -- Route handlers have inherent complexity */
|
||||
import { Hono } from "hono";
|
||||
import { defaultPrestigeUpgrades } from "../data/prestigeUpgrades.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { authMiddleware } from "../middleware/auth.js";
|
||||
import { updateChallengeProgress } from "../services/dailyChallenges.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import {
|
||||
buildPostPrestigeState,
|
||||
calculatePrestigeThreshold,
|
||||
computeRunestoneMultipliers,
|
||||
isEligibleForPrestige,
|
||||
} from "../services/prestige.js";
|
||||
@@ -25,6 +28,7 @@ const prestigeRouter = new Hono<HonoEnvironment>();
|
||||
prestigeRouter.use("*", authMiddleware);
|
||||
|
||||
prestigeRouter.post("/", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
|
||||
const record = await prisma.gameState.findUnique({ where: { discordId } });
|
||||
@@ -37,9 +41,15 @@ prestigeRouter.post("/", async(context) => {
|
||||
const state = record.state as unknown as GameState;
|
||||
|
||||
if (!isEligibleForPrestige(state)) {
|
||||
const thresholdMultiplier
|
||||
= state.transcendence?.echoPrestigeThresholdMultiplier ?? 1;
|
||||
const required = calculatePrestigeThreshold(
|
||||
state.prestige.count,
|
||||
thresholdMultiplier,
|
||||
);
|
||||
return context.json(
|
||||
{
|
||||
error: "Not eligible for prestige — collect 1,000,000 total gold first",
|
||||
error: `Not eligible for prestige — collect ${required.toLocaleString()} total gold first`,
|
||||
},
|
||||
400,
|
||||
);
|
||||
@@ -92,25 +102,48 @@ prestigeRouter.post("/", async(context) => {
|
||||
}
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 3 -- @preserve */
|
||||
const runAchievementsUnlocked = state.achievements.filter((achievement) => {
|
||||
/* v8 ignore next 5 -- @preserve */
|
||||
const totalAchievementsUnlocked = state.achievements.filter(
|
||||
(achievement) => {
|
||||
return achievement.unlockedAt !== null;
|
||||
}).length;
|
||||
},
|
||||
).length;
|
||||
|
||||
/*
|
||||
* Achievements now persist across resets, so `totalAchievementsUnlocked`
|
||||
* already includes everything counted at previous resets — only the
|
||||
* delta since then should be folded into the lifetime stat.
|
||||
*/
|
||||
const achievementsUnlockedDelta = Math.max(
|
||||
0,
|
||||
totalAchievementsUnlocked - state.player.lifetimeAchievementsUnlocked,
|
||||
);
|
||||
|
||||
const now = Date.now();
|
||||
await prisma.gameState.update({
|
||||
const { updatedAt } = record;
|
||||
|
||||
/*
|
||||
* Use the record's current updatedAt as an optimistic lock — if another
|
||||
* concurrent prestige request already committed, this update will match
|
||||
* 0 rows and we can safely reject the duplicate without a double webhook.
|
||||
*/
|
||||
const updateResult = await prisma.gameState.updateMany({
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
|
||||
data: { state: finalState as object, updatedAt: now },
|
||||
where: { discordId },
|
||||
where: { discordId, updatedAt },
|
||||
});
|
||||
|
||||
if (updateResult.count === 0) {
|
||||
return context.json({ error: "Prestige already in progress" }, 409);
|
||||
}
|
||||
|
||||
await prisma.player.update({
|
||||
data: {
|
||||
characterName: state.player.characterName,
|
||||
|
||||
lastSavedAt: now,
|
||||
|
||||
lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
|
||||
lifetimeAchievementsUnlocked: { increment: achievementsUnlockedDelta },
|
||||
|
||||
lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
|
||||
|
||||
@@ -130,6 +163,20 @@ prestigeRouter.post("/", async(context) => {
|
||||
where: { discordId },
|
||||
});
|
||||
|
||||
const prestigeCount = prestigeData.count;
|
||||
void logger.metric("prestige", 1, { discordId, prestigeCount });
|
||||
|
||||
const playerRecord = await prisma.player.findUnique({
|
||||
select: { profileSettings: true },
|
||||
where: { discordId },
|
||||
});
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check for JSON field */
|
||||
const playerSettings = playerRecord?.profileSettings as
|
||||
Record<string, unknown> | null | undefined;
|
||||
const announcementsEnabled
|
||||
= playerSettings?.enablePrestigeAnnouncements !== false;
|
||||
|
||||
if (announcementsEnabled && prestigeCount % 5 === 0) {
|
||||
void postMilestoneWebhook(discordId, "prestige", {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
@@ -141,15 +188,26 @@ prestigeRouter.post("/", async(context) => {
|
||||
/* v8 ignore next 2 -- @preserve */
|
||||
transcendence: prestigeState.transcendence?.count ?? 0,
|
||||
});
|
||||
}
|
||||
|
||||
return context.json({
|
||||
milestoneRunestones: milestoneRunestones,
|
||||
newPrestigeCount: prestigeData.count, // eslint-disable-line unicorn/no-keyword-prefix -- API response field name required by client
|
||||
runestones: runestonesEarned,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"prestige",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
prestigeRouter.post("/buy-upgrade", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const body = await context.req.json<BuyPrestigeUpgradeRequest>();
|
||||
|
||||
@@ -204,11 +262,24 @@ prestigeRouter.post("/buy-upgrade", async(context) => {
|
||||
|
||||
const multipliers = computeRunestoneMultipliers(updatedPurchasedUpgradeIds);
|
||||
|
||||
void logger.metric("prestige_upgrade_purchased", 1, {
|
||||
discordId,
|
||||
upgradeId,
|
||||
});
|
||||
return context.json({
|
||||
purchasedUpgradeIds: updatedPurchasedUpgradeIds,
|
||||
runestonesRemaining: updatedRunestones,
|
||||
...multipliers,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"prestige_buy_upgrade",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { prestigeRouter };
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
|
||||
/* eslint-disable max-statements -- Route handlers require many steps */
|
||||
/* eslint-disable complexity -- Route handlers have inherent complexity */
|
||||
/* eslint-disable stylistic/key-spacing -- ProfileSettings keys exceed max-len when aligned */
|
||||
/* eslint-disable stylistic/max-len -- ProfileSettings key names exceed line length limit */
|
||||
@@ -19,6 +20,7 @@ import { Hono } from "hono";
|
||||
import { gameTitles } from "../data/titles.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { authMiddleware } from "../middleware/auth.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import { parseUnlockedTitles } from "../services/titles.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
|
||||
@@ -42,9 +44,10 @@ const parseProfileSettings = (raw: unknown): ProfileSettings => {
|
||||
const numberFormat = validNumberFormats.has(parsedNumberFormat)
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check */
|
||||
? (parsedNumberFormat as ProfileSettings["numberFormat"])
|
||||
: "suffix";
|
||||
: DEFAULT_PROFILE_SETTINGS.numberFormat;
|
||||
return {
|
||||
enableNotifications: rawObject.enableNotifications === true,
|
||||
enablePrestigeAnnouncements: rawObject.enablePrestigeAnnouncements !== false,
|
||||
enableSounds: rawObject.enableSounds === true,
|
||||
numberFormat: numberFormat,
|
||||
showAchievementsUnlocked: rawObject.showAchievementsUnlocked !== false,
|
||||
@@ -80,6 +83,7 @@ const resolveTitle = (id: string): { id: string; name: string } => {
|
||||
};
|
||||
|
||||
profileRouter.get("/:discordId", async(context) => {
|
||||
try {
|
||||
const { discordId } = context.req.param();
|
||||
|
||||
const [ player, gameStateRecord ] = await Promise.all([
|
||||
@@ -142,6 +146,8 @@ profileRouter.get("/:discordId", async(context) => {
|
||||
};
|
||||
});
|
||||
|
||||
const completedChapters = state?.story?.completedChapters ?? [];
|
||||
|
||||
return context.json({
|
||||
achievementsUnlocked: achievementsUnlocked,
|
||||
activeTitle: player.activeTitle,
|
||||
@@ -153,6 +159,7 @@ profileRouter.get("/:discordId", async(context) => {
|
||||
characterClass: player.characterClass,
|
||||
characterName: player.characterName,
|
||||
characterRace: player.characterRace ?? "",
|
||||
completedChapters: completedChapters,
|
||||
createdAt: player.createdAt,
|
||||
currentRunClicks: state?.player.totalClicks ?? 0,
|
||||
currentRunGold: state?.player.totalGoldEarned ?? 0,
|
||||
@@ -173,9 +180,19 @@ profileRouter.get("/:discordId", async(context) => {
|
||||
unlockedTitles: unlockedTitles,
|
||||
username: player.username,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"profile_get",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
profileRouter.put("/", authMiddleware, async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const body = await context.req.json<UpdateProfileRequest>();
|
||||
|
||||
@@ -206,6 +223,7 @@ profileRouter.put("/", authMiddleware, async(context) => {
|
||||
: "suffix";
|
||||
const profileSettings: ProfileSettings = {
|
||||
enableNotifications: body.profileSettings.enableNotifications ?? false,
|
||||
enablePrestigeAnnouncements: body.profileSettings.enablePrestigeAnnouncements ?? true,
|
||||
enableSounds: body.profileSettings.enableSounds ?? false,
|
||||
numberFormat: numberFormat,
|
||||
showAchievementsUnlocked: body.profileSettings.showAchievementsUnlocked ?? true,
|
||||
@@ -261,6 +279,15 @@ profileRouter.put("/", authMiddleware, async(context) => {
|
||||
profileSettings: profileSettings,
|
||||
pronouns: updated.pronouns,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"profile_update",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { profileRouter };
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
/**
|
||||
* @file Public read-only timer API for external tooling (bots, automations, etc.).
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import { Hono } from "hono";
|
||||
import { defaultExplorations } from "../data/explorations.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
const timersRouter = new Hono<HonoEnvironment>();
|
||||
|
||||
const explorationNameMap = new Map(
|
||||
defaultExplorations.map((area) => {
|
||||
return [ area.id, area.name ];
|
||||
}),
|
||||
);
|
||||
|
||||
/**
|
||||
* Extracts active quest timers from a game state.
|
||||
* @param state - The player's game state.
|
||||
* @param now - The current timestamp in milliseconds.
|
||||
* @returns An array of active quest timer objects.
|
||||
*/
|
||||
const getQuestTimers = (
|
||||
state: GameState,
|
||||
now: number,
|
||||
): Array<{
|
||||
endsAt: number;
|
||||
name: string;
|
||||
questId: string;
|
||||
timeLeft: number;
|
||||
}> => {
|
||||
return state.quests.
|
||||
filter((quest) => {
|
||||
return quest.status === "active" && quest.startedAt !== undefined;
|
||||
}).
|
||||
map((quest) => {
|
||||
const durationMs = quest.durationSeconds * 1000;
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
const endsAt = (quest.startedAt ?? 0) + durationMs;
|
||||
return {
|
||||
endsAt: endsAt,
|
||||
name: quest.name,
|
||||
questId: quest.id,
|
||||
timeLeft: Math.max(0, endsAt - now),
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Extracts active exploration timers from a game state.
|
||||
* @param state - The player's game state.
|
||||
* @param now - The current timestamp in milliseconds.
|
||||
* @returns An array of active exploration timer objects.
|
||||
*/
|
||||
const getExplorationTimers = (
|
||||
state: GameState,
|
||||
now: number,
|
||||
): Array<{
|
||||
areaId: string;
|
||||
endsAt: number;
|
||||
name: string;
|
||||
timeLeft: number;
|
||||
}> => {
|
||||
return (state.exploration?.areas ?? []).
|
||||
filter((area) => {
|
||||
return area.status === "in_progress" && area.endsAt !== undefined;
|
||||
}).
|
||||
map((area) => {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
const endsAt = area.endsAt ?? 0;
|
||||
return {
|
||||
areaId: area.id,
|
||||
endsAt: endsAt,
|
||||
name: explorationNameMap.get(area.id) ?? area.id,
|
||||
timeLeft: Math.max(0, endsAt - now),
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns active quest and exploration timers for a given player.
|
||||
* This endpoint is public and read-only — no authentication required.
|
||||
* Rate limiting is enforced at the infrastructure level.
|
||||
*/
|
||||
timersRouter.get("/:userId", async(context) => {
|
||||
try {
|
||||
const { userId } = context.req.param();
|
||||
|
||||
if (userId.length === 0 || !/^\d+$/u.test(userId)) {
|
||||
return context.json({ error: "Invalid user ID" }, 400);
|
||||
}
|
||||
|
||||
const record = await prisma.gameState.findUnique({
|
||||
where: { discordId: userId },
|
||||
});
|
||||
|
||||
if (record === null) {
|
||||
return context.json({ error: "Player not found" }, 404);
|
||||
}
|
||||
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue */
|
||||
const state = record.state as unknown as GameState;
|
||||
const now = Date.now();
|
||||
|
||||
return context.json({
|
||||
explorations: getExplorationTimers(state, now),
|
||||
quests: getQuestTimers(state, now),
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"timers",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { timersRouter };
|
||||
@@ -6,10 +6,12 @@
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
|
||||
/* eslint-disable max-statements -- Route handlers require many statements */
|
||||
|
||||
import { Hono } from "hono";
|
||||
import { defaultTranscendenceUpgrades } from "../data/transcendenceUpgrades.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { authMiddleware } from "../middleware/auth.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import {
|
||||
buildPostTranscendenceState,
|
||||
computeTranscendenceMultipliers,
|
||||
@@ -24,6 +26,7 @@ const transcendenceRouter = new Hono<HonoEnvironment>();
|
||||
transcendenceRouter.use("*", authMiddleware);
|
||||
|
||||
transcendenceRouter.post("/", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
|
||||
const record = await prisma.gameState.findUnique({ where: { discordId } });
|
||||
@@ -37,6 +40,7 @@ transcendenceRouter.post("/", async(context) => {
|
||||
if (!isEligibleForTranscendence(state)) {
|
||||
return context.json(
|
||||
{
|
||||
// eslint-disable-next-line stylistic/max-len -- Error message cannot be shortened
|
||||
error: "Not eligible for transcendence — defeat The Absolute One first",
|
||||
},
|
||||
400,
|
||||
@@ -64,10 +68,22 @@ transcendenceRouter.post("/", async(context) => {
|
||||
}
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 3 -- @preserve */
|
||||
const runAchievementsUnlocked = state.achievements.filter((achievement) => {
|
||||
/* v8 ignore next 5 -- @preserve */
|
||||
const totalAchievementsUnlocked = state.achievements.filter(
|
||||
(achievement) => {
|
||||
return achievement.unlockedAt !== null;
|
||||
}).length;
|
||||
},
|
||||
).length;
|
||||
|
||||
/*
|
||||
* Achievements now persist across resets, so `totalAchievementsUnlocked`
|
||||
* already includes everything counted at previous resets — only the
|
||||
* delta since then should be folded into the lifetime stat.
|
||||
*/
|
||||
const achievementsUnlockedDelta = Math.max(
|
||||
0,
|
||||
totalAchievementsUnlocked - state.player.lifetimeAchievementsUnlocked,
|
||||
);
|
||||
|
||||
const now = Date.now();
|
||||
await prisma.gameState.update({
|
||||
@@ -82,7 +98,7 @@ transcendenceRouter.post("/", async(context) => {
|
||||
|
||||
lastSavedAt: now,
|
||||
|
||||
lifetimeAchievementsUnlocked: { increment: runAchievementsUnlocked },
|
||||
lifetimeAchievementsUnlocked: { increment: achievementsUnlockedDelta },
|
||||
|
||||
lifetimeAdventurersRecruited: { increment: runAdventurersRecruited },
|
||||
|
||||
@@ -102,6 +118,8 @@ transcendenceRouter.post("/", async(context) => {
|
||||
where: { discordId },
|
||||
});
|
||||
|
||||
const transcendenceCount = transcendenceData.count;
|
||||
void logger.metric("transcendence", 1, { discordId, transcendenceCount });
|
||||
void postMilestoneWebhook(discordId, "transcendence", {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
@@ -119,9 +137,19 @@ transcendenceRouter.post("/", async(context) => {
|
||||
// eslint-disable-next-line unicorn/no-keyword-prefix -- API response field name required by client
|
||||
newTranscendenceCount: transcendenceData.count,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"transcendence",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
transcendenceRouter.post("/buy-upgrade", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const body = await context.req.json<BuyEchoUpgradeRequest>();
|
||||
|
||||
@@ -131,6 +159,7 @@ transcendenceRouter.post("/buy-upgrade", async(context) => {
|
||||
return context.json({ error: "upgradeId is required" }, 400);
|
||||
}
|
||||
|
||||
// eslint-disable-next-line stylistic/max-len -- Variable name mirrors the data source for clarity
|
||||
const upgrade = defaultTranscendenceUpgrades.find((transcendenceUpgrade) => {
|
||||
return transcendenceUpgrade.id === upgradeId;
|
||||
});
|
||||
@@ -181,11 +210,24 @@ transcendenceRouter.post("/buy-upgrade", async(context) => {
|
||||
where: { discordId },
|
||||
});
|
||||
|
||||
void logger.metric("transcendence_upgrade_purchased", 1, {
|
||||
discordId,
|
||||
upgradeId,
|
||||
});
|
||||
return context.json({
|
||||
echoesRemaining: updatedEchoes,
|
||||
purchasedUpgradeIds: updatedPurchasedIds,
|
||||
...updatedMultipliers,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"transcendence_buy_upgrade",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
export { transcendenceRouter };
|
||||
|
||||
@@ -4,10 +4,16 @@
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- buildPostApotheosisState requires constructing a large composite state object */
|
||||
import { initialGameState } from "../data/initialState.js";
|
||||
import {
|
||||
defaultTranscendenceUpgrades,
|
||||
} from "../data/transcendenceUpgrades.js";
|
||||
import {
|
||||
preserveBossHistory,
|
||||
preserveEquipmentHistory,
|
||||
preserveQuestHistory,
|
||||
} from "./resetHelpers.js";
|
||||
import type { ApotheosisData, GameState } from "@elysium/types";
|
||||
|
||||
/**
|
||||
@@ -34,7 +40,8 @@ const isEligibleForApotheosis = (state: GameState): boolean => {
|
||||
/**
|
||||
* Builds the updated game state after Apotheosis — the ultimate nuclear reset.
|
||||
* Wipes absolutely everything including prestige and transcendence.
|
||||
* Only codex lore entries and the apotheosis count itself are preserved.
|
||||
* Only codex lore entries, story progress, the active companion selection, and
|
||||
* the apotheosis count itself are preserved.
|
||||
* @param currentState - The current game state before apotheosis.
|
||||
* @param characterName - The character name to carry over.
|
||||
* @returns The updated game state and apotheosis data.
|
||||
@@ -47,9 +54,88 @@ const buildPostApotheosisState = (
|
||||
const updatedApotheosisData: ApotheosisData = { count: apotheosisCount };
|
||||
|
||||
const freshState = initialGameState(currentState.player, characterName);
|
||||
|
||||
/*
|
||||
* Preserve boss defeat history so the all-bosses achievement (which
|
||||
* requires defeating every distinct boss) survives the apotheosis reset.
|
||||
*/
|
||||
const bossesWithHistory = preserveBossHistory(
|
||||
freshState.bosses,
|
||||
currentState.bosses,
|
||||
);
|
||||
|
||||
/*
|
||||
* Preserve equipment ownership history so collection achievements
|
||||
* (which require lifetime ownership) survive the apotheosis reset.
|
||||
*/
|
||||
const equipmentWithHistory = preserveEquipmentHistory(
|
||||
freshState.equipment,
|
||||
currentState.equipment,
|
||||
);
|
||||
|
||||
/*
|
||||
* Preserve quest completion history so the all-quests achievement (which
|
||||
* requires completing every distinct quest) survives the apotheosis reset.
|
||||
*/
|
||||
const questsWithHistory = preserveQuestHistory(
|
||||
freshState.quests,
|
||||
currentState.quests,
|
||||
);
|
||||
|
||||
/*
|
||||
* Fold current-run totals into lifetime stats so the GameState reflects
|
||||
* the true all-time values immediately after apotheosis.
|
||||
*/
|
||||
const runBossesDefeated = currentState.bosses.filter((boss) => {
|
||||
return boss.status === "defeated";
|
||||
}).length;
|
||||
const runQuestsCompleted = currentState.quests.filter((quest) => {
|
||||
return quest.status === "completed";
|
||||
}).length;
|
||||
const runAdventurersRecruited = currentState.adventurers.reduce(
|
||||
(sum, adventurer) => {
|
||||
return sum + adventurer.count;
|
||||
},
|
||||
0,
|
||||
);
|
||||
const totalAchievementsUnlocked = currentState.achievements.filter(
|
||||
(achievement) => {
|
||||
return achievement.unlockedAt !== null;
|
||||
},
|
||||
).length;
|
||||
const achievementsUnlockedDelta = Math.max(
|
||||
0,
|
||||
totalAchievementsUnlocked
|
||||
- currentState.player.lifetimeAchievementsUnlocked,
|
||||
);
|
||||
|
||||
const updatedState: GameState = {
|
||||
...freshState,
|
||||
// Achievements are permanent — earned achievements survive apotheosis
|
||||
achievements: currentState.achievements,
|
||||
bosses: bossesWithHistory,
|
||||
equipment: equipmentWithHistory,
|
||||
lastTickAt: Date.now(),
|
||||
player: {
|
||||
...freshState.player,
|
||||
lifetimeAchievementsUnlocked:
|
||||
freshState.player.lifetimeAchievementsUnlocked
|
||||
+ achievementsUnlockedDelta,
|
||||
lifetimeAdventurersRecruited:
|
||||
freshState.player.lifetimeAdventurersRecruited
|
||||
+ runAdventurersRecruited,
|
||||
lifetimeBossesDefeated:
|
||||
freshState.player.lifetimeBossesDefeated + runBossesDefeated,
|
||||
lifetimeClicks:
|
||||
freshState.player.lifetimeClicks + currentState.player.totalClicks,
|
||||
lifetimeGoldEarned:
|
||||
freshState.player.lifetimeGoldEarned
|
||||
+ currentState.player.totalGoldEarned,
|
||||
lifetimeQuestsCompleted:
|
||||
freshState.player.lifetimeQuestsCompleted + runQuestsCompleted,
|
||||
},
|
||||
// Statuses reset for gameplay, but ever-completed history is preserved
|
||||
quests: questsWithHistory,
|
||||
// Codex lore persists through all resets — players keep their discovered entries
|
||||
...currentState.codex
|
||||
? { codex: currentState.codex }
|
||||
@@ -60,6 +146,10 @@ const buildPostApotheosisState = (
|
||||
...currentState.story
|
||||
? { story: currentState.story }
|
||||
: {},
|
||||
// Active companion selection persists across apotheosis
|
||||
...currentState.companions
|
||||
? { companions: currentState.companions }
|
||||
: {},
|
||||
};
|
||||
|
||||
return { updatedApotheosisData, updatedState };
|
||||
|
||||
@@ -71,8 +71,11 @@ const shuffleWithSeed = <T>(array: Array<T>, seed: number): Array<T> => {
|
||||
return result;
|
||||
};
|
||||
|
||||
const challengeTypes: Array<DailyChallengeType> = [
|
||||
"clicks",
|
||||
const nonProgressionChallengeTypes: Array<DailyChallengeType> = [
|
||||
"crafting",
|
||||
];
|
||||
|
||||
const progressionChallengeTypes: Array<DailyChallengeType> = [
|
||||
"bossesDefeated",
|
||||
"questsCompleted",
|
||||
"prestige",
|
||||
@@ -80,7 +83,10 @@ const challengeTypes: Array<DailyChallengeType> = [
|
||||
|
||||
/**
|
||||
* Generates 3 daily challenges for the given date string, deterministically.
|
||||
* Picks one challenge from 3 different randomly-selected types.
|
||||
* Always includes a "clicks" challenge and a "crafting" challenge (both
|
||||
* completable regardless of zone/boss progression), then picks 1 more from
|
||||
* the progression types. This ensures stuck players always have 2 completable
|
||||
* challenges available.
|
||||
* @param dateString - The date string (YYYY-MM-DD) to generate challenges for.
|
||||
* @returns An array of 3 DailyChallenge objects.
|
||||
*/
|
||||
@@ -88,8 +94,17 @@ const generateDailyChallenges = (
|
||||
dateString: string,
|
||||
): Array<DailyChallenge> => {
|
||||
const seed = dateSeed(dateString);
|
||||
const selectedTypes = shuffleWithSeed([ ...challengeTypes ], seed).
|
||||
slice(0, 3);
|
||||
const selectedTypes: Array<DailyChallengeType> = [
|
||||
"clicks",
|
||||
...shuffleWithSeed(
|
||||
[ ...nonProgressionChallengeTypes ],
|
||||
seed + 500,
|
||||
).slice(0, 1),
|
||||
...shuffleWithSeed(
|
||||
[ ...progressionChallengeTypes ],
|
||||
seed,
|
||||
).slice(0, 1),
|
||||
];
|
||||
|
||||
return selectedTypes.map((type, index) => {
|
||||
const templates = dailyChallengeTemplates.filter((template) => {
|
||||
|
||||
@@ -5,6 +5,10 @@
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable @typescript-eslint/naming-convention -- Discord API requires snake_case fields and HTTP headers require Pascal-Case */
|
||||
import { logger } from "./logger.js";
|
||||
|
||||
const discordClientId = "1479551654264049908";
|
||||
const discordRedirectUri = "https://elysium.nhcarrigan.com/api/auth/callback";
|
||||
|
||||
interface DiscordTokenResponse {
|
||||
access_token: string;
|
||||
@@ -30,26 +34,21 @@ interface DiscordUser {
|
||||
const exchangeCode = async(
|
||||
code: string,
|
||||
): Promise<DiscordTokenResponse> => {
|
||||
const clientId = process.env.DISCORD_CLIENT_ID;
|
||||
const clientSecret = process.env.DISCORD_CLIENT_SECRET;
|
||||
const redirectUri = process.env.DISCORD_REDIRECT_URI;
|
||||
|
||||
if (
|
||||
clientId === undefined || clientId === ""
|
||||
|| clientSecret === undefined || clientSecret === ""
|
||||
|| redirectUri === undefined || redirectUri === ""
|
||||
) {
|
||||
if (clientSecret === undefined || clientSecret === "") {
|
||||
throw new Error("Discord OAuth environment variables are required");
|
||||
}
|
||||
|
||||
const parameters = new URLSearchParams({
|
||||
client_id: clientId,
|
||||
client_id: discordClientId,
|
||||
client_secret: clientSecret,
|
||||
code: code,
|
||||
grant_type: "authorization_code",
|
||||
redirect_uri: redirectUri,
|
||||
redirect_uri: discordRedirectUri,
|
||||
});
|
||||
|
||||
try {
|
||||
const response = await fetch("https://discord.com/api/v10/oauth2/token", {
|
||||
body: parameters.toString(),
|
||||
headers: { "Content-Type": "application/x-www-form-urlencoded" },
|
||||
@@ -62,6 +61,15 @@ const exchangeCode = async(
|
||||
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Response JSON matches DiscordTokenResponse shape */
|
||||
return await (response.json() as Promise<DiscordTokenResponse>);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"discord_exchange_code",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -73,6 +81,7 @@ const exchangeCode = async(
|
||||
const fetchDiscordUser = async(
|
||||
accessToken: string,
|
||||
): Promise<DiscordUser> => {
|
||||
try {
|
||||
const response = await fetch("https://discord.com/api/v10/users/@me", {
|
||||
headers: { Authorization: `Bearer ${accessToken}` },
|
||||
});
|
||||
@@ -83,6 +92,49 @@ const fetchDiscordUser = async(
|
||||
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Response JSON matches DiscordUser shape */
|
||||
return await (response.json() as Promise<DiscordUser>);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"discord_fetch_user",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Fetches a Discord user's profile by their Discord ID using the bot token.
|
||||
* Returns null on any failure so callers are never blocked by Discord API issues.
|
||||
* @param discordId - The Discord user ID to look up.
|
||||
* @returns The Discord user object, or null if the fetch fails.
|
||||
*/
|
||||
const fetchDiscordUserById = async(
|
||||
discordId: string,
|
||||
): Promise<DiscordUser | null> => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
if (botToken === undefined || botToken === "") {
|
||||
return null;
|
||||
}
|
||||
try {
|
||||
const response = await fetch(
|
||||
`https://discord.com/api/v10/users/${discordId}`,
|
||||
{ headers: { Authorization: `Bot ${botToken}` } },
|
||||
);
|
||||
if (!response.ok) {
|
||||
return null;
|
||||
}
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Response JSON matches DiscordUser shape */
|
||||
return await (response.json() as Promise<DiscordUser>);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"discord_fetch_user_by_id",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -91,19 +143,9 @@ const fetchDiscordUser = async(
|
||||
* @throws {Error} If OAuth environment variables are missing.
|
||||
*/
|
||||
const buildOAuthUrl = (): string => {
|
||||
const clientId = process.env.DISCORD_CLIENT_ID;
|
||||
const redirectUri = process.env.DISCORD_REDIRECT_URI;
|
||||
|
||||
if (
|
||||
clientId === undefined || clientId === ""
|
||||
|| redirectUri === undefined || redirectUri === ""
|
||||
) {
|
||||
throw new Error("Discord OAuth environment variables are required");
|
||||
}
|
||||
|
||||
const parameters = new URLSearchParams({
|
||||
client_id: clientId,
|
||||
redirect_uri: redirectUri,
|
||||
client_id: discordClientId,
|
||||
redirect_uri: discordRedirectUri,
|
||||
response_type: "code",
|
||||
scope: "identify",
|
||||
});
|
||||
@@ -112,4 +154,4 @@ const buildOAuthUrl = (): string => {
|
||||
};
|
||||
|
||||
export type { DiscordTokenResponse, DiscordUser };
|
||||
export { buildOAuthUrl, exchangeCode, fetchDiscordUser };
|
||||
export { buildOAuthUrl, exchangeCode, fetchDiscordUser, fetchDiscordUserById };
|
||||
|
||||
@@ -0,0 +1,182 @@
|
||||
/**
|
||||
* @file Discord Gateway WebSocket client for listening to guild member events.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- WebSocket gateway requires sequential event handler setup */
|
||||
import { prisma } from "../db/client.js";
|
||||
import { logger } from "./logger.js";
|
||||
|
||||
const discordGuildId = "1354624415861833870";
|
||||
|
||||
/**
|
||||
* Discord Gateway opcodes used by this client.
|
||||
*/
|
||||
const gatewayOpcodes = {
|
||||
dispatch: 0,
|
||||
heartbeat: 1,
|
||||
heartbeatAck: 11,
|
||||
hello: 10,
|
||||
identify: 2,
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* GUILD_MEMBERS privileged intent bitmask.
|
||||
*/
|
||||
/* eslint-disable-next-line no-bitwise -- Bitwise shift required for Discord intent bitmask */
|
||||
const guildMembersIntent = 1 << 1;
|
||||
|
||||
/**
|
||||
* Updates the inGuild flag for a player when they join the configured guild.
|
||||
* No-ops silently if the Discord user has no player record.
|
||||
* @param discordId - The Discord user ID of the member who joined.
|
||||
* @param guildId - The ID of the guild they joined.
|
||||
* @returns A promise that resolves when the update attempt completes.
|
||||
*/
|
||||
const handleGuildMemberAdd = async(
|
||||
discordId: string,
|
||||
guildId: string,
|
||||
): Promise<void> => {
|
||||
if (guildId !== discordGuildId) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
await prisma.player.updateMany({
|
||||
data: { inGuild: true },
|
||||
where: { discordId },
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"gateway_member_add",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the inGuild flag for a player when they leave the configured guild.
|
||||
* No-ops silently if the Discord user has no player record.
|
||||
* @param discordId - The Discord user ID of the member who left.
|
||||
* @param guildId - The ID of the guild they left.
|
||||
* @returns A promise that resolves when the update attempt completes.
|
||||
*/
|
||||
const handleGuildMemberRemove = async(
|
||||
discordId: string,
|
||||
guildId: string,
|
||||
): Promise<void> => {
|
||||
if (guildId !== discordGuildId) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
await prisma.player.updateMany({
|
||||
data: { inGuild: false },
|
||||
where: { discordId },
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"gateway_member_remove",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore directive must be lowercase
|
||||
/* v8 ignore next 95 -- @preserve */
|
||||
/**
|
||||
* Connects to the Discord Gateway and listens for guild member events.
|
||||
* Reconnects automatically on close or error.
|
||||
* Requires the GUILD_MEMBERS privileged intent to be enabled in the Discord Developer Portal.
|
||||
*/
|
||||
const connectGateway = (): void => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
if (botToken === undefined || botToken === "") {
|
||||
void logger.log("info", "Gateway: no bot token configured, skipping");
|
||||
return;
|
||||
}
|
||||
|
||||
const ws = new WebSocket("wss://gateway.discord.gg/?v=10&encoding=json");
|
||||
let heartbeatInterval: ReturnType<typeof setInterval> | null = null;
|
||||
let lastSequence: number | null = null;
|
||||
|
||||
const stopHeartbeat = (): void => {
|
||||
if (heartbeatInterval !== null) {
|
||||
clearInterval(heartbeatInterval);
|
||||
heartbeatInterval = null;
|
||||
}
|
||||
};
|
||||
|
||||
ws.addEventListener("message", (event) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Gateway payload is JSON */
|
||||
const payload = JSON.parse(event.data as string) as {
|
||||
op: number;
|
||||
d: unknown;
|
||||
s: number | null;
|
||||
t: string | null;
|
||||
};
|
||||
|
||||
if (payload.s !== null) {
|
||||
lastSequence = payload.s;
|
||||
}
|
||||
|
||||
if (payload.op === gatewayOpcodes.hello) {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions, @typescript-eslint/naming-convention -- HELLO d shape; Discord API snake_case */
|
||||
const helloData = payload.d as { heartbeat_interval: number };
|
||||
const heartbeatMs = helloData.heartbeat_interval;
|
||||
heartbeatInterval = setInterval(() => {
|
||||
ws.send(JSON.stringify({
|
||||
d: lastSequence,
|
||||
op: gatewayOpcodes.heartbeat,
|
||||
}));
|
||||
}, heartbeatMs);
|
||||
|
||||
ws.send(JSON.stringify({
|
||||
d: {
|
||||
intents: guildMembersIntent,
|
||||
properties: { browser: "elysium", device: "elysium", os: "linux" },
|
||||
token: botToken,
|
||||
},
|
||||
op: gatewayOpcodes.identify,
|
||||
}));
|
||||
}
|
||||
|
||||
if (payload.op === gatewayOpcodes.dispatch && payload.t !== null) {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions, @typescript-eslint/naming-convention -- dispatch payload shape; Discord API snake_case */
|
||||
const data = payload.d as { user?: { id: string }; guild_id?: string };
|
||||
const discordId = data.user?.id;
|
||||
const guildId = data.guild_id;
|
||||
|
||||
if (discordId === undefined || guildId === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (payload.t === "GUILD_MEMBER_ADD") {
|
||||
void handleGuildMemberAdd(discordId, guildId);
|
||||
} else if (payload.t === "GUILD_MEMBER_REMOVE") {
|
||||
void handleGuildMemberRemove(discordId, guildId);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ws.addEventListener("close", () => {
|
||||
stopHeartbeat();
|
||||
void logger.log("info", "Gateway: connection closed, reconnecting in 5s");
|
||||
setTimeout(connectGateway, 5000);
|
||||
});
|
||||
|
||||
ws.addEventListener("error", (event) => {
|
||||
const message
|
||||
= event instanceof ErrorEvent
|
||||
? event.message
|
||||
: "WebSocket error";
|
||||
void logger.error("gateway_error", new Error(message));
|
||||
stopHeartbeat();
|
||||
ws.close();
|
||||
});
|
||||
};
|
||||
|
||||
export { connectGateway, handleGuildMemberAdd, handleGuildMemberRemove };
|
||||
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* @file Logger service for handling logging.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
|
||||
import { Logger } from "@nhcarrigan/logger";
|
||||
|
||||
const logger = new Logger("Elysium", process.env.LOG_TOKEN ?? "");
|
||||
|
||||
export { logger };
|
||||
@@ -5,8 +5,14 @@
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- buildPostPrestigeState requires constructing a large composite state object */
|
||||
/* eslint-disable complexity -- buildPostPrestigeState has many optional fields that each add a branch point */
|
||||
import { initialGameState } from "../data/initialState.js";
|
||||
import { defaultPrestigeUpgrades } from "../data/prestigeUpgrades.js";
|
||||
import {
|
||||
preserveBossHistory,
|
||||
preserveEquipmentHistory,
|
||||
preserveQuestHistory,
|
||||
} from "./resetHelpers.js";
|
||||
import type {
|
||||
GameState,
|
||||
PrestigeData,
|
||||
@@ -14,14 +20,21 @@ import type {
|
||||
} from "@elysium/types";
|
||||
|
||||
const basePrestigeGoldThreshold = 1_000_000;
|
||||
const thresholdScaleFactor = 5;
|
||||
const runestonesPerPrestigeLevel = 10;
|
||||
const runestonesPerPrestigeLevel = 20;
|
||||
const milestoneInterval = 5;
|
||||
const milestoneRunestonesPerInterval = 25;
|
||||
|
||||
/*
|
||||
* Hard cap on the base runestone yield (before multipliers) to prevent
|
||||
* extreme AFK accumulation from producing game-breaking runestone counts.
|
||||
* With all upgrades (5.625× max) this caps out at ~2,250 per prestige.
|
||||
*/
|
||||
const maxBaseRunestones = 400;
|
||||
|
||||
/**
|
||||
* Calculates the gold threshold required for the next prestige.
|
||||
* Formula: BASE * SCALE_FACTOR^prestigeCount — each prestige makes the next threshold harder.
|
||||
* Formula: BASE * (count + 1)^2.5 — steeper growth to keep late prestiges
|
||||
* meaningful even as the production multiplier scales.
|
||||
* @param prestigeCount - The current number of prestiges completed.
|
||||
* @param thresholdMultiplier - An optional echo-upgrade multiplier applied to the threshold.
|
||||
* @returns The gold amount required to prestige.
|
||||
@@ -32,7 +45,7 @@ const calculatePrestigeThreshold = (
|
||||
): number => {
|
||||
return (
|
||||
basePrestigeGoldThreshold
|
||||
* Math.pow(thresholdScaleFactor, prestigeCount)
|
||||
* Math.pow(prestigeCount + 1, 2.5)
|
||||
* thresholdMultiplier
|
||||
);
|
||||
};
|
||||
@@ -106,7 +119,9 @@ interface RunestoneParameters {
|
||||
|
||||
/**
|
||||
* Calculates how many runestones the player earns from a prestige.
|
||||
* Formula: floor(sqrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL * runestoneMultiplier.
|
||||
* Formula: min(floor(cbrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL, MAX_BASE) * multipliers.
|
||||
* Uses cube root for stronger diminishing returns than sqrt, and caps the base before multipliers
|
||||
* to prevent extended AFK sessions from producing runestone windfalls.
|
||||
* @param parameters - The parameters for the runestone calculation.
|
||||
* @param parameters.totalGoldEarned - The total gold earned in the current run.
|
||||
* @param parameters.prestigeCount - The current prestige count.
|
||||
@@ -122,9 +137,11 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
|
||||
echoRunestoneMultiplier = 1,
|
||||
} = parameters;
|
||||
const threshold = calculatePrestigeThreshold(prestigeCount);
|
||||
const base
|
||||
= Math.floor(Math.sqrt(totalGoldEarned / threshold))
|
||||
* runestonesPerPrestigeLevel;
|
||||
const base = Math.min(
|
||||
Math.floor(Math.cbrt(totalGoldEarned / threshold))
|
||||
* runestonesPerPrestigeLevel,
|
||||
maxBaseRunestones,
|
||||
);
|
||||
const runestoneMult = getCategoryMultiplier(
|
||||
purchasedUpgradeIds,
|
||||
"runestones",
|
||||
@@ -134,19 +151,20 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
|
||||
|
||||
/**
|
||||
* Calculates the new prestige production multiplier.
|
||||
* Formula: 1.15^prestigeCount — exponential scaling per prestige.
|
||||
* Formula: 1.3^prestigeCount — exponential scaling per prestige that eventually
|
||||
* overtakes the polynomial threshold growth, making late prestiges progressively easier.
|
||||
* @param prestigeCount - The new prestige count.
|
||||
* @returns The production multiplier for the new prestige level.
|
||||
*/
|
||||
const calculateProductionMultiplier = (
|
||||
prestigeCount: number,
|
||||
): number => {
|
||||
return Math.pow(1.15, prestigeCount);
|
||||
return Math.pow(1.3, prestigeCount);
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the milestone runestone bonus for the given prestige count.
|
||||
* Every MILESTONE_INTERVAL prestiges awards milestone_number * MILESTONE_RUNESTONES_PER_INTERVAL stones.
|
||||
* Every MILESTONE_INTERVAL prestiges awards milestone_number² * MILESTONE_RUNESTONES_PER_INTERVAL stones.
|
||||
* @param prestigeCount - The prestige count after the current prestige.
|
||||
* @returns The milestone runestone bonus, or 0 if not a milestone prestige.
|
||||
*/
|
||||
@@ -155,7 +173,7 @@ const calculateMilestoneBonus = (prestigeCount: number): number => {
|
||||
return 0;
|
||||
}
|
||||
const milestoneNumber = prestigeCount / milestoneInterval;
|
||||
return milestoneNumber * milestoneRunestonesPerInterval;
|
||||
return milestoneNumber * milestoneNumber * milestoneRunestonesPerInterval;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -176,6 +194,7 @@ const buildPostPrestigeState = (
|
||||
} => {
|
||||
const {
|
||||
autoPrestigeEnabled,
|
||||
autoPrestigeMaxRunestonesOnly,
|
||||
count: currentPrestigeCount,
|
||||
purchasedUpgradeIds,
|
||||
runestones: currentRunestones,
|
||||
@@ -202,13 +221,134 @@ const buildPostPrestigeState = (
|
||||
...autoPrestigeEnabled === undefined
|
||||
? {}
|
||||
: { autoPrestigeEnabled },
|
||||
...autoPrestigeMaxRunestonesOnly === undefined
|
||||
? {}
|
||||
: { autoPrestigeMaxRunestonesOnly },
|
||||
};
|
||||
|
||||
const freshState = initialGameState(currentState.player, characterName);
|
||||
|
||||
/*
|
||||
* Preserve first-kill (bounty claimed) status across the prestige reset so
|
||||
* the one-time bounty is never re-awarded in subsequent runs.
|
||||
*/
|
||||
const bossesWithBountyClaimed = freshState.bosses.map((freshBoss) => {
|
||||
const currentBoss = currentState.bosses.find((candidate) => {
|
||||
return candidate.id === freshBoss.id;
|
||||
});
|
||||
if (
|
||||
currentBoss?.bountyRunestonesClaimed === true
|
||||
|| currentBoss?.status === "defeated"
|
||||
) {
|
||||
return { ...freshBoss, bountyRunestonesClaimed: true };
|
||||
}
|
||||
return freshBoss;
|
||||
});
|
||||
|
||||
/*
|
||||
* Preserve boss defeat history so the all-bosses achievement (which
|
||||
* requires defeating every distinct boss) survives the prestige reset.
|
||||
*/
|
||||
const bossesWithHistory = preserveBossHistory(
|
||||
bossesWithBountyClaimed,
|
||||
currentState.bosses,
|
||||
);
|
||||
|
||||
/*
|
||||
* Preserve equipment ownership history so collection achievements
|
||||
* (which require lifetime ownership) survive the prestige reset.
|
||||
*/
|
||||
const equipmentWithHistory = preserveEquipmentHistory(
|
||||
freshState.equipment,
|
||||
currentState.equipment,
|
||||
);
|
||||
|
||||
/*
|
||||
* Preserve quest completion history so the all-quests achievement (which
|
||||
* requires completing every distinct quest) survives the prestige reset.
|
||||
*/
|
||||
const questsWithHistory = preserveQuestHistory(
|
||||
freshState.quests,
|
||||
currentState.quests,
|
||||
);
|
||||
|
||||
// Compute current-run contributions to accumulate into lifetime totals
|
||||
const runBossesDefeated = currentState.bosses.filter((boss) => {
|
||||
return boss.status === "defeated";
|
||||
}).length;
|
||||
const runQuestsCompleted = currentState.quests.filter((quest) => {
|
||||
return quest.status === "completed";
|
||||
}).length;
|
||||
let runAdventurersRecruited = 0;
|
||||
for (const adventurer of currentState.adventurers) {
|
||||
runAdventurersRecruited = runAdventurersRecruited + adventurer.count;
|
||||
}
|
||||
const totalAchievementsUnlocked = currentState.achievements.filter(
|
||||
(achievement) => {
|
||||
return achievement.unlockedAt !== null;
|
||||
},
|
||||
).length;
|
||||
|
||||
/*
|
||||
* Achievements persist across prestiges, so `totalAchievementsUnlocked`
|
||||
* already includes everything counted at previous prestiges — only the
|
||||
* delta since then should be folded into the lifetime stat.
|
||||
*/
|
||||
const achievementsUnlockedDelta = Math.max(
|
||||
0,
|
||||
totalAchievementsUnlocked
|
||||
- currentState.player.lifetimeAchievementsUnlocked,
|
||||
);
|
||||
|
||||
const prestigeState: GameState = {
|
||||
...freshState,
|
||||
|
||||
// Achievements are permanent — earned achievements survive all prestiges
|
||||
achievements: currentState.achievements,
|
||||
|
||||
/*
|
||||
* Preserve automation preferences across prestige — the player explicitly
|
||||
* opted into these settings and would not expect them to silently reset.
|
||||
*/
|
||||
autoAdventurer: currentState.autoAdventurer ?? false,
|
||||
autoBoss: currentState.autoBoss ?? false,
|
||||
|
||||
autoQuest: currentState.autoQuest ?? false,
|
||||
// Boss statuses reset for gameplay, but first-kill claimed flag is preserved
|
||||
bosses: bossesWithHistory,
|
||||
// Ownership resets for gameplay, but ever-owned history is preserved
|
||||
equipment: equipmentWithHistory,
|
||||
lastTickAt: Date.now(),
|
||||
|
||||
/*
|
||||
* Fold current-run totals into lifetime stats so the GameState reflects
|
||||
* the true all-time values immediately after prestige.
|
||||
*/
|
||||
player: {
|
||||
...freshState.player,
|
||||
lifetimeAchievementsUnlocked:
|
||||
freshState.player.lifetimeAchievementsUnlocked
|
||||
+ achievementsUnlockedDelta,
|
||||
lifetimeAdventurersRecruited:
|
||||
freshState.player.lifetimeAdventurersRecruited
|
||||
+ runAdventurersRecruited,
|
||||
lifetimeBossesDefeated:
|
||||
freshState.player.lifetimeBossesDefeated + runBossesDefeated,
|
||||
lifetimeClicks:
|
||||
freshState.player.lifetimeClicks + currentState.player.totalClicks,
|
||||
lifetimeGoldEarned:
|
||||
freshState.player.lifetimeGoldEarned
|
||||
+ currentState.player.totalGoldEarned,
|
||||
lifetimeQuestsCompleted:
|
||||
freshState.player.lifetimeQuestsCompleted + runQuestsCompleted,
|
||||
},
|
||||
prestige: prestigeData,
|
||||
// Statuses reset for gameplay, but ever-completed history is preserved
|
||||
quests: questsWithHistory,
|
||||
// Active companion selection persists across prestige
|
||||
...currentState.companions === undefined
|
||||
? {}
|
||||
: { companions: currentState.companions },
|
||||
// Codex lore persists across prestiges — players keep their discovered entries
|
||||
...currentState.codex === undefined
|
||||
? {}
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
/**
|
||||
* @file Shared helpers for merging permanent per-item history across
|
||||
* prestige/transcendence/apotheosis resets.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import type { Boss, Equipment, Quest } from "@elysium/types";
|
||||
|
||||
/**
|
||||
* Carries forward each equipment item's ownership history across a reset.
|
||||
* Ownership itself (and any stat bonuses it grants) still resets to the fresh
|
||||
* defaults — only the "have I ever owned this" flag used by collection
|
||||
* achievements survives, mirroring how boss bounty-claimed flags persist.
|
||||
* @param freshEquipment - The freshly-reset equipment array.
|
||||
* @param currentEquipment - The equipment array from the state being reset.
|
||||
* @returns The fresh equipment array with `everOwned` merged in per item id.
|
||||
*/
|
||||
const preserveEquipmentHistory = (
|
||||
freshEquipment: Array<Equipment>,
|
||||
currentEquipment: Array<Equipment>,
|
||||
): Array<Equipment> => {
|
||||
return freshEquipment.map((freshItem) => {
|
||||
const currentItem = currentEquipment.find((item) => {
|
||||
return item.id === freshItem.id;
|
||||
});
|
||||
const everOwned
|
||||
= currentItem?.everOwned === true || currentItem?.owned === true;
|
||||
return everOwned
|
||||
? { ...freshItem, everOwned: true }
|
||||
: freshItem;
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Carries forward each quest's completion history across a reset. Quest
|
||||
* status itself still resets to the fresh defaults — only the "have I ever
|
||||
* completed this" flag used by the all-quests achievement survives, so
|
||||
* repeatedly re-completing the same subset of quests across resets can't
|
||||
* be mistaken for having completed every distinct quest.
|
||||
* @param freshQuests - The freshly-reset quests array.
|
||||
* @param currentQuests - The quests array from the state being reset.
|
||||
* @returns The fresh quests array with `everCompleted` merged in per quest id.
|
||||
*/
|
||||
const preserveQuestHistory = (
|
||||
freshQuests: Array<Quest>,
|
||||
currentQuests: Array<Quest>,
|
||||
): Array<Quest> => {
|
||||
return freshQuests.map((freshQuest) => {
|
||||
const currentQuest = currentQuests.find((quest) => {
|
||||
return quest.id === freshQuest.id;
|
||||
});
|
||||
const everCompleted
|
||||
= currentQuest?.everCompleted === true
|
||||
|| currentQuest?.status === "completed";
|
||||
return everCompleted
|
||||
? { ...freshQuest, everCompleted: true }
|
||||
: freshQuest;
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Carries forward each boss's defeat history across a reset. Boss status
|
||||
* itself still resets to the fresh defaults — only the "have I ever
|
||||
* defeated this" flag used by the all-bosses achievement survives, so
|
||||
* repeatedly re-defeating the same subset of bosses across resets can't
|
||||
* be mistaken for having defeated every distinct boss.
|
||||
* @param freshBosses - The freshly-reset bosses array.
|
||||
* @param currentBosses - The bosses array from the state being reset.
|
||||
* @returns The fresh bosses array with `everDefeated` merged in per boss id.
|
||||
*/
|
||||
const preserveBossHistory = (
|
||||
freshBosses: Array<Boss>,
|
||||
currentBosses: Array<Boss>,
|
||||
): Array<Boss> => {
|
||||
return freshBosses.map((freshBoss) => {
|
||||
const currentBoss = currentBosses.find((boss) => {
|
||||
return boss.id === freshBoss.id;
|
||||
});
|
||||
const everDefeated
|
||||
= currentBoss?.everDefeated === true
|
||||
|| currentBoss?.status === "defeated";
|
||||
return everDefeated
|
||||
? { ...freshBoss, everDefeated: true }
|
||||
: freshBoss;
|
||||
});
|
||||
};
|
||||
|
||||
export { preserveBossHistory, preserveEquipmentHistory, preserveQuestHistory };
|
||||
@@ -4,8 +4,14 @@
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- buildPostTranscendenceState requires constructing a large composite state object */
|
||||
import { initialGameState } from "../data/initialState.js";
|
||||
import { defaultTranscendenceUpgrades } from "../data/transcendenceUpgrades.js";
|
||||
import {
|
||||
preserveBossHistory,
|
||||
preserveEquipmentHistory,
|
||||
preserveQuestHistory,
|
||||
} from "./resetHelpers.js";
|
||||
import type {
|
||||
GameState,
|
||||
TranscendenceData,
|
||||
@@ -20,7 +26,7 @@ const finalBossId = "the_absolute_one";
|
||||
/**
|
||||
* Base constant used in the echo yield formula.
|
||||
*/
|
||||
const echoFormulaConstant = 853;
|
||||
const echoFormulaConstant = 224;
|
||||
|
||||
const getCategoryMultiplier = (
|
||||
purchasedIds: Array<string>,
|
||||
@@ -106,6 +112,8 @@ const buildPermanentSpreads = (
|
||||
transcendenceData: TranscendenceData,
|
||||
): Partial<GameState> => {
|
||||
return {
|
||||
// Achievements are permanent — earned achievements survive all transcendences
|
||||
achievements: currentState.achievements,
|
||||
transcendence: transcendenceData,
|
||||
...currentState.codex === undefined
|
||||
? {}
|
||||
@@ -116,6 +124,10 @@ const buildPermanentSpreads = (
|
||||
...currentState.story === undefined
|
||||
? {}
|
||||
: { story: currentState.story },
|
||||
// Active companion selection persists across transcendence
|
||||
...currentState.companions === undefined
|
||||
? {}
|
||||
: { companions: currentState.companions },
|
||||
};
|
||||
};
|
||||
|
||||
@@ -153,9 +165,84 @@ const buildPostTranscendenceState = (
|
||||
};
|
||||
|
||||
const freshState = initialGameState(currentState.player, characterName);
|
||||
|
||||
/*
|
||||
* Preserve boss defeat history so the all-bosses achievement (which
|
||||
* requires defeating every distinct boss) survives the transcendence reset.
|
||||
*/
|
||||
const bossesWithHistory = preserveBossHistory(
|
||||
freshState.bosses,
|
||||
currentState.bosses,
|
||||
);
|
||||
|
||||
/*
|
||||
* Preserve equipment ownership history so collection achievements
|
||||
* (which require lifetime ownership) survive the transcendence reset.
|
||||
*/
|
||||
const equipmentWithHistory = preserveEquipmentHistory(
|
||||
freshState.equipment,
|
||||
currentState.equipment,
|
||||
);
|
||||
|
||||
/*
|
||||
* Preserve quest completion history so the all-quests achievement (which
|
||||
* requires completing every distinct quest) survives the transcendence reset.
|
||||
*/
|
||||
const questsWithHistory = preserveQuestHistory(
|
||||
freshState.quests,
|
||||
currentState.quests,
|
||||
);
|
||||
|
||||
/*
|
||||
* Fold current-run totals into lifetime stats so the GameState reflects
|
||||
* the true all-time values immediately after transcendence.
|
||||
*/
|
||||
const runBossesDefeated = currentState.bosses.filter((boss) => {
|
||||
return boss.status === "defeated";
|
||||
}).length;
|
||||
const runQuestsCompleted = currentState.quests.filter((quest) => {
|
||||
return quest.status === "completed";
|
||||
}).length;
|
||||
let runAdventurersRecruited = 0;
|
||||
for (const adventurer of currentState.adventurers) {
|
||||
runAdventurersRecruited = runAdventurersRecruited + adventurer.count;
|
||||
}
|
||||
const totalAchievementsUnlocked = currentState.achievements.filter(
|
||||
(achievement) => {
|
||||
return achievement.unlockedAt !== null;
|
||||
},
|
||||
).length;
|
||||
const achievementsUnlockedDelta = Math.max(
|
||||
0,
|
||||
totalAchievementsUnlocked
|
||||
- currentState.player.lifetimeAchievementsUnlocked,
|
||||
);
|
||||
|
||||
const transcendenceState: GameState = {
|
||||
...freshState,
|
||||
bosses: bossesWithHistory,
|
||||
equipment: equipmentWithHistory,
|
||||
lastTickAt: Date.now(),
|
||||
player: {
|
||||
...freshState.player,
|
||||
lifetimeAchievementsUnlocked:
|
||||
freshState.player.lifetimeAchievementsUnlocked
|
||||
+ achievementsUnlockedDelta,
|
||||
lifetimeAdventurersRecruited:
|
||||
freshState.player.lifetimeAdventurersRecruited
|
||||
+ runAdventurersRecruited,
|
||||
lifetimeBossesDefeated:
|
||||
freshState.player.lifetimeBossesDefeated + runBossesDefeated,
|
||||
lifetimeClicks:
|
||||
freshState.player.lifetimeClicks + currentState.player.totalClicks,
|
||||
lifetimeGoldEarned:
|
||||
freshState.player.lifetimeGoldEarned
|
||||
+ currentState.player.totalGoldEarned,
|
||||
lifetimeQuestsCompleted:
|
||||
freshState.player.lifetimeQuestsCompleted + runQuestsCompleted,
|
||||
},
|
||||
// Statuses reset for gameplay, but ever-completed history is preserved
|
||||
quests: questsWithHistory,
|
||||
...buildPermanentSpreads(currentState, transcendenceData),
|
||||
};
|
||||
|
||||
|
||||
@@ -5,8 +5,59 @@
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable @typescript-eslint/naming-convention -- Discord API requires snake_case and Pascal-case header names */
|
||||
import { logger } from "./logger.js";
|
||||
|
||||
const discordApi = "https://discord.com/api/v10";
|
||||
|
||||
/**
|
||||
* Discord MessageFlags.SUPPRESS_NOTIFICATIONS — messages are delivered without
|
||||
* triggering desktop or mobile push notifications.
|
||||
*/
|
||||
const suppressNotifications = 4096;
|
||||
|
||||
/**
|
||||
* The Discord role ID for the Elysian role granted to all Elysium players.
|
||||
*/
|
||||
const discordGuildId = "1354624415861833870";
|
||||
const elysianRoleId = "1486144823684628490";
|
||||
const apotheosisRoleId = "1479966598210129991";
|
||||
|
||||
/**
|
||||
* Grants the Elysian Discord role to the given player and returns whether they are in the guild.
|
||||
* Fails silently so role grant errors do not affect the auth flow.
|
||||
* @param discordId - The Discord user ID to grant the role to.
|
||||
* @returns True if the player is in the guild and the role was granted, false otherwise.
|
||||
*/
|
||||
const grantElysianRole = async(discordId: string): Promise<boolean> => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
|
||||
if (botToken === undefined || botToken === "") {
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
const response = await fetch(
|
||||
`${discordApi}/guilds/${discordGuildId}/members/${discordId}/roles/${elysianRoleId}`,
|
||||
{
|
||||
headers: {
|
||||
"Authorization": `Bot ${botToken}`,
|
||||
"User-Agent": "DiscordBot (https://elysium.nhcarrigan.com, 1.0.0)",
|
||||
},
|
||||
method: "PUT",
|
||||
},
|
||||
);
|
||||
return response.ok || response.status === 204;
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"webhook_elysian_role",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Grants the apotheosis Discord role to the given player if configured.
|
||||
* Fails silently so role grant errors do not affect the game action.
|
||||
@@ -15,26 +66,29 @@ const discordApi = "https://discord.com/api/v10";
|
||||
*/
|
||||
const grantApotheosisRole = async(discordId: string): Promise<void> => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
const guildId = process.env.DISCORD_GUILD_ID;
|
||||
const roleId = process.env.DISCORD_APOTHEOSIS_ROLE_ID;
|
||||
|
||||
if (
|
||||
botToken === undefined || botToken === ""
|
||||
|| guildId === undefined || guildId === ""
|
||||
|| roleId === undefined || roleId === ""
|
||||
) {
|
||||
if (botToken === undefined || botToken === "") {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
await fetch(
|
||||
`${discordApi}/guilds/${guildId}/members/${discordId}/roles/${roleId}`,
|
||||
`${discordApi}/guilds/${discordGuildId}/members/${discordId}/roles/${apotheosisRoleId}`,
|
||||
{
|
||||
headers: { Authorization: `Bot ${botToken}` },
|
||||
headers: {
|
||||
"Authorization": `Bot ${botToken}`,
|
||||
"User-Agent": "DiscordBot (https://elysium.nhcarrigan.com, 1.0.0)",
|
||||
},
|
||||
method: "PUT",
|
||||
},
|
||||
);
|
||||
} catch {
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"webhook_apotheosis_role",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
// Graceful degradation — role grant failure must not affect the apotheosis
|
||||
}
|
||||
};
|
||||
@@ -53,6 +107,17 @@ const milestoneVerbs: Record<MilestoneType, string> = {
|
||||
transcendence: "transcended",
|
||||
};
|
||||
|
||||
type MilestoneSuffixBuilder = (counts: MilestoneCounts)=> string;
|
||||
|
||||
const milestoneSuffixes: Partial<
|
||||
Record<MilestoneType, MilestoneSuffixBuilder>
|
||||
> = {
|
||||
transcendence: (counts) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/restrict-template-expressions -- counts.prestige is a number, intentionally stringified */
|
||||
return ` at ${counts.prestige} prestige`;
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* Posts a milestone announcement to the configured Discord webhook.
|
||||
* Fails silently so webhook errors do not affect the game action.
|
||||
@@ -72,18 +137,28 @@ const postMilestoneWebhook = async(
|
||||
}
|
||||
|
||||
const verb = milestoneVerbs[milestone];
|
||||
const suffix = milestoneSuffixes[milestone]?.(counts) ?? "";
|
||||
/* eslint-disable-next-line @typescript-eslint/restrict-template-expressions -- counts fields are numbers, intentionally stringified */
|
||||
const content = `<@${discordId}> has ${verb}~! They are now on Prestige ${counts.prestige}, Transcendence ${counts.transcendence}, Apotheosis ${counts.apotheosis}!`;
|
||||
const content = `<@${discordId}> has ${verb}${suffix}~! They are now on Prestige ${counts.prestige}, Transcendence ${counts.transcendence}, Apotheosis ${counts.apotheosis}!`;
|
||||
|
||||
try {
|
||||
await fetch(webhookUrl, {
|
||||
body: JSON.stringify({ content }),
|
||||
body: JSON.stringify({
|
||||
content: content,
|
||||
flags: suppressNotifications,
|
||||
}),
|
||||
headers: { "Content-Type": "application/json" },
|
||||
method: "POST",
|
||||
});
|
||||
} catch {
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"webhook_milestone",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
// Graceful degradation — webhook failure must not affect the game action
|
||||
}
|
||||
};
|
||||
|
||||
export { grantApotheosisRole, postMilestoneWebhook };
|
||||
export { grantApotheosisRole, grantElysianRole, postMilestoneWebhook };
|
||||
|
||||
@@ -6,18 +6,26 @@ vi.mock("../../src/services/jwt.js", () => ({
|
||||
verifyToken: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/logger.js", () => ({
|
||||
logger: {
|
||||
error: vi.fn().mockResolvedValue(undefined),
|
||||
},
|
||||
}));
|
||||
|
||||
describe("authMiddleware", () => {
|
||||
beforeEach(() => {
|
||||
vi.resetModules();
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
const makeApp = async () => {
|
||||
const { authMiddleware } = await import("../../src/middleware/auth.js");
|
||||
const { verifyToken } = await import("../../src/services/jwt.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
const app = new Hono<{ Variables: { discordId: string } }>();
|
||||
app.use("*", authMiddleware);
|
||||
app.get("/test", (c) => c.json({ discordId: c.get("discordId") }));
|
||||
return { app, verifyToken };
|
||||
return { app, logger, verifyToken };
|
||||
};
|
||||
|
||||
it("returns 401 when Authorization header is missing", async () => {
|
||||
@@ -45,8 +53,8 @@ describe("authMiddleware", () => {
|
||||
expect(body.discordId).toBe("user_123");
|
||||
});
|
||||
|
||||
it("returns 401 when verifyToken throws", async () => {
|
||||
const { app, verifyToken } = await makeApp();
|
||||
it("returns 401 and logs when verifyToken throws a non-expiry error", async () => {
|
||||
const { app, logger, verifyToken } = await makeApp();
|
||||
vi.mocked(verifyToken).mockImplementationOnce(() => {
|
||||
throw new Error("Invalid token");
|
||||
});
|
||||
@@ -54,5 +62,39 @@ describe("authMiddleware", () => {
|
||||
headers: { Authorization: "Bearer bad_token" },
|
||||
}));
|
||||
expect(res.status).toBe(401);
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- logger mock requires cast */
|
||||
expect((logger.error as ReturnType<typeof vi.fn>)).toHaveBeenCalledWith(
|
||||
"auth_middleware",
|
||||
expect.any(Error),
|
||||
);
|
||||
});
|
||||
|
||||
it("returns 401 and logs when verifyToken throws a non-Error value", async () => {
|
||||
const { app, logger, verifyToken } = await makeApp();
|
||||
vi.mocked(verifyToken).mockImplementationOnce(() => {
|
||||
throw "raw string error";
|
||||
});
|
||||
const res = await app.fetch(new Request("http://localhost/test", {
|
||||
headers: { Authorization: "Bearer bad_token" },
|
||||
}));
|
||||
expect(res.status).toBe(401);
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- logger mock requires cast */
|
||||
expect((logger.error as ReturnType<typeof vi.fn>)).toHaveBeenCalledWith(
|
||||
"auth_middleware",
|
||||
expect.any(Error),
|
||||
);
|
||||
});
|
||||
|
||||
it("returns 401 without logging when token has expired", async () => {
|
||||
const { app, logger, verifyToken } = await makeApp();
|
||||
vi.mocked(verifyToken).mockImplementationOnce(() => {
|
||||
throw new Error("Token has expired");
|
||||
});
|
||||
const res = await app.fetch(new Request("http://localhost/test", {
|
||||
headers: { Authorization: "Bearer expired_token" },
|
||||
}));
|
||||
expect(res.status).toBe(401);
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- logger mock requires cast */
|
||||
expect((logger.error as ReturnType<typeof vi.fn>)).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,6 +1,21 @@
|
||||
/**
|
||||
* @file Tests for the about route, covering release fetching, caching, and the
|
||||
* fallback to pending releases when the upstream request fails.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { pendingReleases } from "../../src/data/pendingReleases.js";
|
||||
|
||||
const makeApp = async(): Promise<Hono> => {
|
||||
const { aboutRouter } = await import("../../src/routes/about.js");
|
||||
const app = new Hono();
|
||||
app.route("/about", aboutRouter);
|
||||
return app;
|
||||
};
|
||||
|
||||
describe("about route", () => {
|
||||
const mockFetch = vi.fn();
|
||||
@@ -15,59 +30,68 @@ describe("about route", () => {
|
||||
mockFetch.mockReset();
|
||||
});
|
||||
|
||||
const makeApp = async () => {
|
||||
const { aboutRouter } = await import("../../src/routes/about.js");
|
||||
const app = new Hono();
|
||||
app.route("/about", aboutRouter);
|
||||
return app;
|
||||
};
|
||||
|
||||
it("returns releases from a successful fetch", async () => {
|
||||
const releases = [{ id: 1, name: "v1.0.0", body: "notes" }];
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(releases) });
|
||||
it("returns pending and fetched releases on a successful fetch", async() => {
|
||||
expect.assertions(2);
|
||||
const releases = [ { body: "notes", id: 1, name: "v1.0.0" } ];
|
||||
mockFetch.mockResolvedValueOnce({ json: () => {
|
||||
return Promise.resolve(releases);
|
||||
}, ok: true });
|
||||
const app = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { releases: unknown[] };
|
||||
expect(body.releases).toEqual(releases);
|
||||
const response = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(response.status, "should respond with 200").toBe(200);
|
||||
const body: { releases: Array<unknown> } = await response.json();
|
||||
expect(body.releases, "should merge pending and fetched releases").
|
||||
toStrictEqual([ ...pendingReleases, ...releases ]);
|
||||
});
|
||||
|
||||
it("returns empty releases when fetch is not ok", async () => {
|
||||
it("returns only pending releases when fetch is not ok", async() => {
|
||||
expect.assertions(2);
|
||||
mockFetch.mockResolvedValueOnce({ ok: false });
|
||||
const app = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { releases: unknown[] };
|
||||
expect(body.releases).toEqual([]);
|
||||
const response = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(response.status, "should respond with 200").toBe(200);
|
||||
const body: { releases: Array<unknown> } = await response.json();
|
||||
expect(body.releases, "should fall back to pending releases").
|
||||
toStrictEqual(pendingReleases);
|
||||
});
|
||||
|
||||
it("returns empty releases when fetch throws", async () => {
|
||||
it("returns only pending releases when fetch throws", async() => {
|
||||
expect.assertions(2);
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const app = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { releases: unknown[] };
|
||||
expect(body.releases).toEqual([]);
|
||||
const response = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(response.status, "should respond with 200").toBe(200);
|
||||
const body: { releases: Array<unknown> } = await response.json();
|
||||
expect(body.releases, "should fall back to pending releases").
|
||||
toStrictEqual(pendingReleases);
|
||||
});
|
||||
|
||||
it("returns cached releases on second call within TTL", async() => {
|
||||
const releases = [{ id: 1, name: "v1.0.0", body: "notes" }];
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(releases) });
|
||||
expect.assertions(2);
|
||||
const releases = [ { body: "notes", id: 1, name: "v1.0.0" } ];
|
||||
mockFetch.mockResolvedValueOnce({ json: () => {
|
||||
return Promise.resolve(releases);
|
||||
}, ok: true });
|
||||
const app = await makeApp();
|
||||
// First call populates cache
|
||||
await app.fetch(new Request("http://localhost/about"));
|
||||
// Second call should use cache, not call fetch again
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
expect(mockFetch).toHaveBeenCalledTimes(1);
|
||||
const response = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(response.status, "should respond with 200").toBe(200);
|
||||
expect(mockFetch, "should not re-fetch within the TTL").
|
||||
toHaveBeenCalledTimes(1);
|
||||
});
|
||||
|
||||
it("includes apiVersion in response", async() => {
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve([]) });
|
||||
expect.assertions(2);
|
||||
mockFetch.mockResolvedValueOnce({ json: () => {
|
||||
return Promise.resolve([]);
|
||||
}, ok: true });
|
||||
const app = await makeApp();
|
||||
const res = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { apiVersion: string };
|
||||
expect(typeof body.apiVersion).toBe("string");
|
||||
const response = await app.fetch(new Request("http://localhost/about"));
|
||||
expect(response.status, "should respond with 200").toBe(200);
|
||||
const body: { apiVersion: string } = await response.json();
|
||||
expect(typeof body.apiVersion, "should expose apiVersion as a string").
|
||||
toBe("string");
|
||||
});
|
||||
});
|
||||
|
||||
@@ -80,6 +80,18 @@ describe("apotheosis route", () => {
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await post();
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await post();
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns apotheosis count on success", async () => {
|
||||
// Need all 15 transcendence upgrades purchased for eligibility
|
||||
const allUpgradeIds = [
|
||||
|
||||
@@ -113,5 +113,14 @@ describe("auth route", () => {
|
||||
const location = res.headers.get("Location") ?? "";
|
||||
expect(location).toContain("error=auth_failed");
|
||||
});
|
||||
|
||||
it("redirects with error when callback throws a non-Error value", async () => {
|
||||
const { app, exchangeCode } = await makeApp();
|
||||
exchangeCode.mockRejectedValueOnce("raw string error");
|
||||
const res = await app.fetch(new Request("http://localhost/auth/callback?code=bad_code"));
|
||||
expect(res.status).toBe(302);
|
||||
const location = res.headers.get("Location") ?? "";
|
||||
expect(location).toContain("error=auth_failed");
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -121,6 +121,133 @@ describe("boss route", () => {
|
||||
expect(res.status).toBe(403);
|
||||
});
|
||||
|
||||
it("returns 403 when boss's own unlock quest is not completed", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ unlockQuestId: "gate_quest" })] as GameState["bosses"],
|
||||
quests: [{ id: "gate_quest", status: "active" }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(403);
|
||||
});
|
||||
|
||||
it("allows challenge when boss's own unlock quest is completed", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({
|
||||
unlockQuestId: "gate_quest",
|
||||
currentHp: 100,
|
||||
maxHp: 100,
|
||||
})] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
quests: [{ id: "gate_quest", status: "completed" }] as GameState["quests"],
|
||||
zones: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
|
||||
it("does not unlock next zone boss when its own unlock quest is not completed", async () => {
|
||||
const nextBoss = makeBoss({ id: "next_boss", status: "locked", prestigeRequirement: 0, unlockQuestId: "next_gate_quest" });
|
||||
const state = makeState({
|
||||
bosses: [
|
||||
makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 }),
|
||||
nextBoss,
|
||||
] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [],
|
||||
quests: [{ id: "next_gate_quest", status: "active" }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
let savedState: GameState | undefined;
|
||||
vi.mocked(prisma.gameState.update).mockImplementationOnce(async (args) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Test assertion */
|
||||
savedState = (args as { data: { state: GameState } }).data.state;
|
||||
return {} as never;
|
||||
});
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const savedNextBoss = savedState?.bosses.find((b) => b.id === "next_boss");
|
||||
expect(savedNextBoss?.status).toBe("locked");
|
||||
});
|
||||
|
||||
it("unlocks next zone boss when its own unlock quest is completed", async () => {
|
||||
const nextBoss = makeBoss({ id: "next_boss", status: "locked", prestigeRequirement: 0, unlockQuestId: "next_gate_quest" });
|
||||
const state = makeState({
|
||||
bosses: [
|
||||
makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 }),
|
||||
nextBoss,
|
||||
] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [],
|
||||
quests: [{ id: "next_gate_quest", status: "completed" }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
let savedState: GameState | undefined;
|
||||
vi.mocked(prisma.gameState.update).mockImplementationOnce(async (args) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Test assertion */
|
||||
savedState = (args as { data: { state: GameState } }).data.state;
|
||||
return {} as never;
|
||||
});
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const savedNextBoss = savedState?.bosses.find((b) => b.id === "next_boss");
|
||||
expect(savedNextBoss?.status).toBe("available");
|
||||
});
|
||||
|
||||
it("does not unlock first zone boss when its own unlock quest is not completed", async () => {
|
||||
const firstZoneBoss = makeBoss({ id: "first_zone_boss", zoneId: "new_zone", status: "locked", prestigeRequirement: 0, unlockQuestId: "zone_boss_gate_quest" });
|
||||
const state = makeState({
|
||||
bosses: [
|
||||
makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 }),
|
||||
firstZoneBoss,
|
||||
] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [{ id: "new_zone", status: "locked", unlockBossId: "test_boss", unlockQuestId: null }] as GameState["zones"],
|
||||
quests: [{ id: "zone_boss_gate_quest", status: "active" }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
let savedState: GameState | undefined;
|
||||
vi.mocked(prisma.gameState.update).mockImplementationOnce(async (args) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Test assertion */
|
||||
savedState = (args as { data: { state: GameState } }).data.state;
|
||||
return {} as never;
|
||||
});
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const savedZone = savedState?.zones.find((z) => z.id === "new_zone");
|
||||
expect(savedZone?.status).toBe("unlocked");
|
||||
const savedFirstZoneBoss = savedState?.bosses.find((b) => b.id === "first_zone_boss");
|
||||
expect(savedFirstZoneBoss?.status).toBe("locked");
|
||||
});
|
||||
|
||||
it("unlocks first zone boss when its own unlock quest is completed", async () => {
|
||||
const firstZoneBoss = makeBoss({ id: "first_zone_boss", zoneId: "new_zone", status: "locked", prestigeRequirement: 0, unlockQuestId: "zone_boss_gate_quest" });
|
||||
const state = makeState({
|
||||
bosses: [
|
||||
makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 }),
|
||||
firstZoneBoss,
|
||||
] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [{ id: "new_zone", status: "locked", unlockBossId: "test_boss", unlockQuestId: null }] as GameState["zones"],
|
||||
quests: [{ id: "zone_boss_gate_quest", status: "completed" }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
let savedState: GameState | undefined;
|
||||
vi.mocked(prisma.gameState.update).mockImplementationOnce(async (args) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Test assertion */
|
||||
savedState = (args as { data: { state: GameState } }).data.state;
|
||||
return {} as never;
|
||||
});
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const savedFirstZoneBoss = savedState?.bosses.find((b) => b.id === "first_zone_boss");
|
||||
expect(savedFirstZoneBoss?.status).toBe("available");
|
||||
});
|
||||
|
||||
it("returns 400 when party has no adventurers", async () => {
|
||||
const state = makeState({ bosses: [makeBoss()] as GameState["bosses"], adventurers: [] });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
@@ -293,4 +420,114 @@ describe("boss route", () => {
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
|
||||
it("handles zone unlock gracefully when exploration state is undefined", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 })] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [{ id: "test_zone", status: "locked", unlockBossId: "test_boss", unlockQuestId: null }] as GameState["zones"],
|
||||
quests: [],
|
||||
exploration: undefined,
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean };
|
||||
expect(body.won).toBe(true);
|
||||
});
|
||||
|
||||
it("unlocks exploration areas when a zone is unlocked on boss defeat", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({ currentHp: 100, maxHp: 100, damagePerSecond: 1 })] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [{ id: "test_zone", status: "locked", unlockBossId: "test_boss", unlockQuestId: null }] as GameState["zones"],
|
||||
quests: [],
|
||||
exploration: {
|
||||
areas: [{ id: "test_area", status: "locked" as const }],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
let savedState: GameState | undefined;
|
||||
vi.mocked(prisma.gameState.update).mockImplementationOnce(async (args) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Test assertion */
|
||||
savedState = (args as { data: { state: GameState } }).data.state;
|
||||
return {} as never;
|
||||
});
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
// Exploration area should remain locked — no matching defaultExploration for "test_area"
|
||||
const area = savedState?.exploration?.areas.find((a) => a.id === "test_area");
|
||||
expect(area?.status).toBe("locked");
|
||||
});
|
||||
|
||||
it("includes HMAC signature in response when ANTI_CHEAT_SECRET is set", async () => {
|
||||
process.env.ANTI_CHEAT_SECRET = "test_secret";
|
||||
const state = makeState({
|
||||
bosses: [makeBoss()] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { signature: string | undefined };
|
||||
expect(body.signature).toBeDefined();
|
||||
delete process.env.ANTI_CHEAT_SECRET;
|
||||
});
|
||||
|
||||
it("omits signature in response when ANTI_CHEAT_SECRET is not set", async () => {
|
||||
delete process.env.ANTI_CHEAT_SECRET;
|
||||
const state = makeState({
|
||||
bosses: [makeBoss()] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
zones: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { signature: string | undefined };
|
||||
expect(body.signature).toBeUndefined();
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("does not re-award bounty runestones when bountyRunestonesClaimed is true", async () => {
|
||||
const state = makeState({
|
||||
bosses: [makeBoss({
|
||||
bountyRunestonesClaimed: true,
|
||||
currentHp: 100,
|
||||
damagePerSecond: 1,
|
||||
maxHp: 100,
|
||||
})] as GameState["bosses"],
|
||||
adventurers: [makeAdventurer()] as GameState["adventurers"],
|
||||
prestige: { count: 0, productionMultiplier: 1, purchasedUpgradeIds: [], runestones: 5 },
|
||||
zones: [],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await challenge({ bossId: "test_boss" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { won: boolean; rewards: { bountyRunestones: number } };
|
||||
expect(body.won).toBe(true);
|
||||
expect(body.rewards.bountyRunestones).toBe(0);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -143,4 +143,44 @@ describe("craft route", () => {
|
||||
expect(body.recipeId).toBe(TEST_RECIPE_ID);
|
||||
expect(body.bonusType).toBe("gold_income");
|
||||
});
|
||||
|
||||
it("updates crafting challenge progress and awards crystals when dailyChallenges is defined", async () => {
|
||||
const state = makeState({
|
||||
dailyChallenges: {
|
||||
date: "2024-01-15",
|
||||
challenges: [
|
||||
{
|
||||
completed: false,
|
||||
id: "2024-01-15_crafting",
|
||||
label: "Craft 1 recipe",
|
||||
progress: 0,
|
||||
rewardCrystals: 75,
|
||||
target: 1,
|
||||
type: "crafting",
|
||||
},
|
||||
],
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const updateArg = vi.mocked(prisma.gameState.update).mock.calls[0]![0] as {
|
||||
data: { state: GameState };
|
||||
};
|
||||
expect(updateArg.data.state.dailyChallenges?.challenges[0]?.completed).toBe(true);
|
||||
expect(updateArg.data.state.resources.crystals).toBe(75);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await post({ recipeId: TEST_RECIPE_ID });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -77,6 +77,99 @@ describe("explore route", () => {
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
const getClaimable = (areaId?: string) => {
|
||||
const url = areaId === undefined
|
||||
? "http://localhost/explore/claimable"
|
||||
: `http://localhost/explore/claimable?areaId=${areaId}`;
|
||||
return app.fetch(new Request(url));
|
||||
};
|
||||
|
||||
describe("GET /claimable", () => {
|
||||
it("returns 400 when areaId is missing", async () => {
|
||||
const res = await getClaimable();
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 for unknown area", async () => {
|
||||
const res = await getClaimable("nonexistent_area");
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns claimable=false when no exploration state exists", async () => {
|
||||
const state = makeState({ exploration: undefined });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { claimable: boolean };
|
||||
expect(body.claimable).toBe(false);
|
||||
});
|
||||
|
||||
it("returns claimable=false when area is not in_progress", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { claimable: boolean };
|
||||
expect(body.claimable).toBe(false);
|
||||
});
|
||||
|
||||
it("returns claimable=false when exploration is still in progress", async () => {
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: Date.now(), completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { claimable: boolean };
|
||||
expect(body.claimable).toBe(false);
|
||||
});
|
||||
|
||||
it("returns claimable=true when exploration is complete", async () => {
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { claimable: boolean };
|
||||
expect(body.claimable).toBe(true);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /start", () => {
|
||||
it("returns 400 when areaId is missing", async () => {
|
||||
const res = await postStart({});
|
||||
@@ -153,6 +246,22 @@ describe("explore route", () => {
|
||||
expect(body.endsAt).toBeGreaterThan(Date.now());
|
||||
});
|
||||
|
||||
it("persists endsAt to the DB state on exploration start", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { areaId: string; endsAt: number };
|
||||
const updateCall = vi.mocked(prisma.gameState.update).mock.calls[0]?.[0];
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Test accesses nested mock data */
|
||||
const savedState = (updateCall?.data as { state?: { exploration?: { areas?: Array<{ id: string; endsAt?: number }> } } }).state;
|
||||
const savedArea = savedState?.exploration?.areas?.find((a) => {
|
||||
return a.id === TEST_AREA_ID;
|
||||
});
|
||||
expect(savedArea?.endsAt).toBe(body.endsAt);
|
||||
});
|
||||
|
||||
it("backfills exploration state for old saves without exploration", async () => {
|
||||
const state = makeState({ exploration: undefined });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
@@ -406,5 +515,31 @@ describe("explore route", () => {
|
||||
expect(body.materialsFound.some((m) => m.materialId === "verdant_sap")).toBe(true);
|
||||
mockRandom.mockRestore();
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws on collect", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value on collect", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await postCollect({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /start error path", () => {
|
||||
it("returns 500 when the database throws on start", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value on start", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await postStart({ areaId: TEST_AREA_ID });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
|
||||
vi.mock("../../src/services/logger.js", () => ({
|
||||
logger: {
|
||||
log: vi.fn().mockResolvedValue(undefined),
|
||||
error: vi.fn().mockResolvedValue(undefined),
|
||||
},
|
||||
}));
|
||||
|
||||
describe("frontend route", () => {
|
||||
let loggerMock: { log: ReturnType<typeof vi.fn>; error: ReturnType<typeof vi.fn> };
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
loggerMock = logger as typeof loggerMock;
|
||||
});
|
||||
|
||||
const makeApp = async () => {
|
||||
const { frontendRouter } = await import("../../src/routes/frontend.js");
|
||||
const app = new Hono();
|
||||
app.route("/frontend", frontendRouter);
|
||||
return app;
|
||||
};
|
||||
|
||||
const postLog = async (body: unknown, contentType = "application/json") => {
|
||||
const app = await makeApp();
|
||||
return app.fetch(new Request("http://localhost/frontend/log", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": contentType },
|
||||
body: typeof body === "string" ? body : JSON.stringify(body),
|
||||
}));
|
||||
};
|
||||
|
||||
const postError = async (body: unknown, contentType = "application/json") => {
|
||||
const app = await makeApp();
|
||||
return app.fetch(new Request("http://localhost/frontend/error", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": contentType },
|
||||
body: typeof body === "string" ? body : JSON.stringify(body),
|
||||
}));
|
||||
};
|
||||
|
||||
describe("POST /log", () => {
|
||||
it("returns 200 when level is debug and message is present", async () => {
|
||||
const res = await postLog({ level: "debug", message: "test debug" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { ok: boolean };
|
||||
expect(body.ok).toBe(true);
|
||||
});
|
||||
|
||||
it("returns 200 when level is info and message is present", async () => {
|
||||
const res = await postLog({ level: "info", message: "test info" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { ok: boolean };
|
||||
expect(body.ok).toBe(true);
|
||||
});
|
||||
|
||||
it("returns 200 when level is warn and message is present", async () => {
|
||||
const res = await postLog({ level: "warn", message: "test warn" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { ok: boolean };
|
||||
expect(body.ok).toBe(true);
|
||||
});
|
||||
|
||||
it("returns 400 when level is invalid", async () => {
|
||||
const res = await postLog({ level: "error", message: "test" });
|
||||
expect(res.status).toBe(400);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("level and message are required");
|
||||
});
|
||||
|
||||
it("returns 400 when level is missing", async () => {
|
||||
const res = await postLog({ message: "test" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 when message is missing", async () => {
|
||||
const res = await postLog({ level: "info" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 500 when request body is invalid JSON", async () => {
|
||||
const res = await postLog("not valid json at all", "application/json");
|
||||
expect(res.status).toBe(500);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("Internal server error");
|
||||
});
|
||||
|
||||
it("returns 500 and covers non-Error branch when logger throws a raw value", async () => {
|
||||
loggerMock.log.mockImplementationOnce(() => { throw "raw string error"; });
|
||||
const res = await postLog({ level: "info", message: "test" });
|
||||
expect(res.status).toBe(500);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("Internal server error");
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /error", () => {
|
||||
it("returns 200 with valid context and message", async () => {
|
||||
const res = await postError({ context: "SomeComponent", message: "Something went wrong" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { ok: boolean };
|
||||
expect(body.ok).toBe(true);
|
||||
});
|
||||
|
||||
it("returns 400 when context field is missing", async () => {
|
||||
const res = await postError({ message: "Something went wrong" });
|
||||
expect(res.status).toBe(400);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("context and message are required");
|
||||
});
|
||||
|
||||
it("returns 400 when message field is missing", async () => {
|
||||
const res = await postError({ context: "SomeComponent" });
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 500 when request body is invalid JSON", async () => {
|
||||
const res = await postError("not valid json at all", "application/json");
|
||||
expect(res.status).toBe(500);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("Internal server error");
|
||||
});
|
||||
|
||||
it("returns 500 and covers non-Error branch when logger throws a raw value", async () => {
|
||||
loggerMock.error.mockImplementationOnce(() => { throw "raw string error"; });
|
||||
const res = await postError({ context: "SomeComponent", message: "Something went wrong" });
|
||||
expect(res.status).toBe(500);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("Internal server error");
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -19,8 +19,12 @@ vi.mock("../../src/middleware/auth.js", () => ({
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/discord.js", () => ({
|
||||
fetchDiscordUserById: vi.fn().mockResolvedValue(null),
|
||||
}));
|
||||
|
||||
const DISCORD_ID = "test_discord_id";
|
||||
const CURRENT_SCHEMA_VERSION = 1;
|
||||
const CURRENT_SCHEMA_VERSION = 2;
|
||||
|
||||
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
@@ -200,6 +204,75 @@ describe("game route", () => {
|
||||
expect(body.offlineGold).toBeGreaterThan(0);
|
||||
expect(body.offlineEssence).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("syncs updated avatar from Discord into the returned state", async () => {
|
||||
const todayUTC = new Date().toISOString().slice(0, 10);
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ lastLoginDate: todayUTC, avatar: "old_hash" }) as never,
|
||||
);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
vi.mocked(fetchDiscordUserById).mockResolvedValueOnce({
|
||||
id: DISCORD_ID, username: "u", discriminator: "0", avatar: "new_hash",
|
||||
});
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
expect(body.state.player.avatar).toBe("new_hash");
|
||||
});
|
||||
|
||||
it("continues loading when the avatar DB update fails", async () => {
|
||||
const todayUTC = new Date().toISOString().slice(0, 10);
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ lastLoginDate: todayUTC, avatar: "old_hash" }) as never,
|
||||
);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockRejectedValueOnce(new Error("db error"));
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
vi.mocked(fetchDiscordUserById).mockResolvedValueOnce({
|
||||
id: DISCORD_ID, username: "u", discriminator: "0", avatar: "new_hash",
|
||||
});
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("continues loading when the avatar DB update fails with a non-Error value", async () => {
|
||||
const todayUTC = new Date().toISOString().slice(0, 10);
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ lastLoginDate: todayUTC, avatar: "old_hash" }) as never,
|
||||
);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.update).mockRejectedValueOnce("raw string error");
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
vi.mocked(fetchDiscordUserById).mockResolvedValueOnce({
|
||||
id: DISCORD_ID, username: "u", discriminator: "0", avatar: "new_hash",
|
||||
});
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("keeps stored avatar when Discord returns null", async () => {
|
||||
const todayUTC = new Date().toISOString().slice(0, 10);
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ lastLoginDate: todayUTC, avatar: "stored_hash" }) as never,
|
||||
);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
vi.mocked(fetchDiscordUserById).mockResolvedValueOnce(null);
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
expect(body.state.player.avatar).toBe("stored_hash");
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /save", () => {
|
||||
@@ -233,6 +306,16 @@ describe("game route", () => {
|
||||
expect(body.savedAt).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("falls back to state characterName when playerRecord is null", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const state = makeState();
|
||||
const res = await save({ state });
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("validates and sanitizes state when previous record exists", async () => {
|
||||
const prevState = makeState({ resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 } });
|
||||
const incomingState = makeState({ resources: { gold: 1e400, essence: 0, crystals: 0, runestones: 9999 } });
|
||||
@@ -394,6 +477,28 @@ describe("game route", () => {
|
||||
expect(body.savedAt).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("restores previous upgrades when incoming prestige count is lower (stale post-prestige save)", async () => {
|
||||
const prevUpgrades = [
|
||||
{ id: "click_1", purchased: false, unlocked: true, target: "click", multiplier: 2 },
|
||||
] as GameState["upgrades"];
|
||||
const prevState = makeState({
|
||||
prestige: { count: 1, runestones: 10, productionMultiplier: 1.3, purchasedUpgradeIds: [] },
|
||||
upgrades: prevUpgrades,
|
||||
});
|
||||
const incomingState = makeState({
|
||||
prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
upgrades: [
|
||||
{ id: "click_1", purchased: true, unlocked: true, target: "click", multiplier: 2 },
|
||||
] as GameState["upgrades"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state: prevState } as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ createdAt: Date.now() }) as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
|
||||
const res = await save({ state: incomingState });
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("validates companion when active companion is legitimately unlocked", async () => {
|
||||
const prevState = makeState();
|
||||
const stateWithCompanion = makeState({
|
||||
@@ -410,6 +515,45 @@ describe("game route", () => {
|
||||
});
|
||||
});
|
||||
|
||||
describe("GET /load error path", () => {
|
||||
it("returns 500 when the database throws during load", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
vi.mocked(prisma.player.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during load", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
vi.mocked(prisma.player.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await app.fetch(new Request("http://localhost/game/load"));
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /save error path", () => {
|
||||
const save = (body: Record<string, unknown>) =>
|
||||
app.fetch(new Request("http://localhost/game/save", {
|
||||
method: "POST",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
it("returns 500 when the database throws during save", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await save({ state });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during save", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await save({ state });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /reset", () => {
|
||||
const reset = () =>
|
||||
app.fetch(new Request("http://localhost/game/reset", { method: "POST" }));
|
||||
@@ -440,5 +584,17 @@ describe("game route", () => {
|
||||
const body = await res.json() as { signature: string | undefined };
|
||||
expect(typeof body.signature).toBe("string");
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws during reset", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await reset();
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during reset", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await reset();
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -152,6 +152,18 @@ describe("leaderboards route", () => {
|
||||
expect(typeof body.entries[0]?.activeTitle).toBe("string");
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await get();
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockRejectedValueOnce("raw string error");
|
||||
const res = await get();
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("defaults to 0 for game-state categories when state is missing", async () => {
|
||||
vi.mocked(prisma.player.findMany).mockResolvedValueOnce([makePlayer({ discordId: "p1" })] as never);
|
||||
vi.mocked(prisma.gameState.findMany).mockResolvedValueOnce([] as never);
|
||||
|
||||
@@ -7,8 +7,8 @@ import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { update: vi.fn() },
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn() },
|
||||
player: { findUnique: vi.fn(), update: vi.fn() },
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn(), updateMany: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
@@ -47,8 +47,8 @@ const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
describe("prestige route", () => {
|
||||
let app: Hono;
|
||||
let prisma: {
|
||||
player: { update: ReturnType<typeof vi.fn> };
|
||||
gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
|
||||
player: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
|
||||
gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn>; updateMany: ReturnType<typeof vi.fn> };
|
||||
};
|
||||
|
||||
beforeEach(async () => {
|
||||
@@ -81,10 +81,20 @@ describe("prestige route", () => {
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 400 with echoPrestigeThresholdMultiplier applied when transcendence is present", async () => {
|
||||
const state = makeState({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 500_000, totalClicks: 0, characterName: "T" },
|
||||
transcendence: { count: 1, echoes: 0, purchasedUpgradeIds: [], echoIncomeMultiplier: 1, echoCombatMultiplier: 1, echoPrestigeThresholdMultiplier: 2, echoPrestigeRunestoneMultiplier: 1, echoMetaMultiplier: 1 },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns runestones on successful prestige", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
|
||||
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
@@ -93,6 +103,26 @@ describe("prestige route", () => {
|
||||
expect(body.runestones).toBeGreaterThanOrEqual(0);
|
||||
});
|
||||
|
||||
it("returns 409 when a concurrent prestige already committed", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
|
||||
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 0 } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(409);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws during prestige", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during prestige", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("updates daily challenge progress when dailyChallenges are set", async () => {
|
||||
const state = makeState({
|
||||
dailyChallenges: {
|
||||
@@ -100,14 +130,72 @@ describe("prestige route", () => {
|
||||
challenges: [{ id: "prestige_challenge", type: "prestige", target: 2, progress: 0, completed: false, crystalReward: 5 }],
|
||||
} as GameState["dailyChallenges"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
|
||||
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { runestones: number; newPrestigeCount: number };
|
||||
expect(body.newPrestigeCount).toBe(1);
|
||||
});
|
||||
|
||||
it("skips webhook when enablePrestigeAnnouncements is false", async () => {
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
|
||||
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce({ profileSettings: { enablePrestigeAnnouncements: false } } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
expect(postMilestoneWebhook).not.toHaveBeenCalledWith(expect.anything(), "prestige", expect.anything());
|
||||
});
|
||||
|
||||
it("skips webhook when the new prestige count is not a multiple of 5", async () => {
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
|
||||
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce({ profileSettings: {} } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { newPrestigeCount: number };
|
||||
expect(body.newPrestigeCount).toBe(1);
|
||||
expect(postMilestoneWebhook).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("posts webhook when the new prestige count is a multiple of 5", async () => {
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
const state = makeState({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 100_000_000, totalClicks: 0, characterName: "T" },
|
||||
prestige: { count: 4, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
|
||||
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce({ profileSettings: {} } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { newPrestigeCount: number };
|
||||
expect(body.newPrestigeCount).toBe(5);
|
||||
expect(postMilestoneWebhook).toHaveBeenCalledWith(DISCORD_ID, "prestige", expect.objectContaining({ prestige: 5 }));
|
||||
});
|
||||
|
||||
it("skips webhook on a multiple of 5 when enablePrestigeAnnouncements is false", async () => {
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
const state = makeState({
|
||||
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 100_000_000, totalClicks: 0, characterName: "T" },
|
||||
prestige: { count: 4, runestones: 100, productionMultiplier: 1, purchasedUpgradeIds: [] },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
|
||||
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce({ profileSettings: { enablePrestigeAnnouncements: false } } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
expect(postMilestoneWebhook).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /buy-upgrade", () => {
|
||||
@@ -152,5 +240,17 @@ describe("prestige route", () => {
|
||||
expect(body.runestonesRemaining).toBe(90); // 100 - 10
|
||||
expect(body.purchasedUpgradeIds).toContain("income_1");
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws during buy-upgrade", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await post("/buy-upgrade", { upgradeId: "income_1" });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during buy-upgrade", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await post("/buy-upgrade", { upgradeId: "income_1" });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -157,7 +157,7 @@ describe("profile route", () => {
|
||||
expect(body.profileSettings.showTotalGold).toBe(false);
|
||||
});
|
||||
|
||||
it("falls back to suffix numberFormat in GET when stored profileSettings has invalid format", async () => {
|
||||
it("falls back to scientific numberFormat in GET when stored profileSettings has invalid format", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(
|
||||
makePlayer({ profileSettings: { numberFormat: "invalid_format" } }) as never,
|
||||
);
|
||||
@@ -165,7 +165,7 @@ describe("profile route", () => {
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { profileSettings: { numberFormat: string } };
|
||||
expect(body.profileSettings.numberFormat).toBe("suffix");
|
||||
expect(body.profileSettings.numberFormat).toBe("scientific");
|
||||
});
|
||||
|
||||
it("maps known and unknown unlocked title IDs to name and fallback id", async () => {
|
||||
@@ -181,6 +181,36 @@ describe("profile route", () => {
|
||||
const unknown = body.unlockedTitles.find((t) => t.id === "unknown_title_id");
|
||||
expect(unknown?.name).toBe("unknown_title_id");
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws during profile get", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during profile get", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("includes completed story chapters in profile response", async () => {
|
||||
const state = makeState({
|
||||
story: {
|
||||
unlockedChapterIds: [ "boss_troll_king" ],
|
||||
completedChapters: [ { chapterId: "boss_troll_king", choiceId: "fight" } ],
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer() as never);
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await app.fetch(new Request(`http://localhost/profile/${DISCORD_ID}`));
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as {
|
||||
completedChapters: Array<{ chapterId: string; choiceId: string }>;
|
||||
};
|
||||
expect(body.completedChapters).toHaveLength(1);
|
||||
expect(body.completedChapters[0]).toMatchObject({ chapterId: "boss_troll_king", choiceId: "fight" });
|
||||
});
|
||||
});
|
||||
|
||||
describe("PUT /", () => {
|
||||
@@ -238,5 +268,23 @@ describe("profile route", () => {
|
||||
const body = await res.json() as { profileSettings: { numberFormat: string } };
|
||||
expect(body.profileSettings.numberFormat).toBe("suffix");
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws during profile update", async () => {
|
||||
vi.mocked(prisma.player.update).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await put({
|
||||
characterName: "NewName",
|
||||
profileSettings: { numberFormat: "suffix" },
|
||||
});
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during profile update", async () => {
|
||||
vi.mocked(prisma.player.update).mockRejectedValueOnce("raw string error");
|
||||
const res = await put({
|
||||
characterName: "NewName",
|
||||
profileSettings: { numberFormat: "suffix" },
|
||||
});
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { Hono } from "hono";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
gameState: { findUnique: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/logger.js", () => ({
|
||||
logger: {
|
||||
error: vi.fn().mockResolvedValue(undefined),
|
||||
log: vi.fn().mockResolvedValue(undefined),
|
||||
},
|
||||
}));
|
||||
|
||||
const makeState = (overrides: Record<string, unknown> = {}) => ({
|
||||
quests: [],
|
||||
exploration: { areas: [] },
|
||||
...overrides,
|
||||
});
|
||||
|
||||
describe("timers route", () => {
|
||||
let app: Hono;
|
||||
let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn> } };
|
||||
|
||||
beforeEach(async () => {
|
||||
vi.clearAllMocks();
|
||||
const { timersRouter } = await import("../../src/routes/timers.js");
|
||||
const { prisma: p } = await import("../../src/db/client.js");
|
||||
prisma = p as typeof prisma;
|
||||
app = new Hono();
|
||||
app.route("/timers", timersRouter);
|
||||
});
|
||||
|
||||
const get = (userId: string) =>
|
||||
app.fetch(new Request(`http://localhost/timers/${userId}`));
|
||||
|
||||
it("returns 400 for a non-numeric user ID", async () => {
|
||||
const res = await get("not-a-number");
|
||||
expect(res.status).toBe(400);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("Invalid user ID");
|
||||
});
|
||||
|
||||
it("returns 404 when player is not found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await get("123456789");
|
||||
expect(res.status).toBe(404);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("Player not found");
|
||||
});
|
||||
|
||||
it("returns empty arrays when no active quests or explorations", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({
|
||||
state: makeState(),
|
||||
});
|
||||
const res = await get("123456789");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { quests: unknown[]; explorations: unknown[] };
|
||||
expect(body.quests).toEqual([]);
|
||||
expect(body.explorations).toEqual([]);
|
||||
});
|
||||
|
||||
it("returns active quest timers with endsAt computed from startedAt + duration", async () => {
|
||||
const startedAt = Date.now() - 30_000;
|
||||
const state = makeState({
|
||||
quests: [
|
||||
{
|
||||
id: "q1",
|
||||
name: "Forest Patrol",
|
||||
status: "active",
|
||||
startedAt: startedAt,
|
||||
durationSeconds: 600,
|
||||
},
|
||||
],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
|
||||
const res = await get("123456789");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as {
|
||||
quests: Array<{ questId: string; name: string; endsAt: number; timeLeft: number }>;
|
||||
};
|
||||
expect(body.quests).toHaveLength(1);
|
||||
expect(body.quests[0]?.questId).toBe("q1");
|
||||
expect(body.quests[0]?.name).toBe("Forest Patrol");
|
||||
expect(body.quests[0]?.endsAt).toBe(startedAt + 600_000);
|
||||
expect(body.quests[0]?.timeLeft).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("filters out quests that are not in_progress", async () => {
|
||||
const state = makeState({
|
||||
quests: [
|
||||
{ id: "q1", name: "Done Quest", status: "completed", startedAt: 0, durationSeconds: 60 },
|
||||
{ id: "q2", name: "Idle Quest", status: "available", durationSeconds: 60 },
|
||||
],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
|
||||
const res = await get("123456789");
|
||||
const body = await res.json() as { quests: unknown[] };
|
||||
expect(body.quests).toHaveLength(0);
|
||||
});
|
||||
|
||||
it("returns timeLeft of 0 for already-completed quests still marked in_progress", async () => {
|
||||
const startedAt = Date.now() - 700_000;
|
||||
const state = makeState({
|
||||
quests: [
|
||||
{
|
||||
id: "q1",
|
||||
name: "Old Quest",
|
||||
status: "active",
|
||||
startedAt: startedAt,
|
||||
durationSeconds: 600,
|
||||
},
|
||||
],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
|
||||
const res = await get("123456789");
|
||||
const body = await res.json() as {
|
||||
quests: Array<{ timeLeft: number }>;
|
||||
};
|
||||
expect(body.quests[0]?.timeLeft).toBe(0);
|
||||
});
|
||||
|
||||
it("returns active exploration timers", async () => {
|
||||
const endsAt = Date.now() + 120_000;
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [
|
||||
{ id: "verdant_meadows", status: "in_progress", endsAt },
|
||||
{ id: "unknown_area_xyz", status: "in_progress", endsAt },
|
||||
],
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
|
||||
const res = await get("123456789");
|
||||
const body = await res.json() as {
|
||||
explorations: Array<{ areaId: string; name: string; endsAt: number; timeLeft: number }>;
|
||||
};
|
||||
expect(body.explorations).toHaveLength(2);
|
||||
expect(body.explorations[0]?.areaId).toBe("verdant_meadows");
|
||||
expect(body.explorations[0]?.endsAt).toBe(endsAt);
|
||||
expect(body.explorations[0]?.timeLeft).toBeGreaterThan(0);
|
||||
// Unknown area falls back to ID as name
|
||||
expect(body.explorations[1]?.name).toBe("unknown_area_xyz");
|
||||
});
|
||||
|
||||
it("filters out explorations not in_progress", async () => {
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [
|
||||
{ id: "area1", status: "available" },
|
||||
{ id: "area2", status: "completed" },
|
||||
],
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
|
||||
const res = await get("123456789");
|
||||
const body = await res.json() as { explorations: unknown[] };
|
||||
expect(body.explorations).toHaveLength(0);
|
||||
});
|
||||
|
||||
it("handles missing exploration state gracefully", async () => {
|
||||
const state = { quests: [] };
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
|
||||
const res = await get("123456789");
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { explorations: unknown[] };
|
||||
expect(body.explorations).toHaveLength(0);
|
||||
});
|
||||
|
||||
it("returns 500 on database error", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(
|
||||
new Error("DB failure"),
|
||||
);
|
||||
const res = await get("123456789");
|
||||
expect(res.status).toBe(500);
|
||||
const body = await res.json() as { error: string };
|
||||
expect(body.error).toBe("Internal server error");
|
||||
});
|
||||
|
||||
it("returns 500 and logs non-Error throws", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("string error");
|
||||
const res = await get("123456789");
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
@@ -92,6 +92,18 @@ describe("transcendence route", () => {
|
||||
expect(body.newTranscendenceCount).toBe(1);
|
||||
expect(body.echoes).toBeGreaterThanOrEqual(0);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws during transcendence", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during transcendence", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /buy-upgrade", () => {
|
||||
@@ -146,8 +158,20 @@ describe("transcendence route", () => {
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { echoesRemaining: number; purchasedUpgradeIds: string[] };
|
||||
expect(body.echoesRemaining).toBe(95); // 100 - 5
|
||||
expect(body.echoesRemaining).toBe(98); // 100 - 2
|
||||
expect(body.purchasedUpgradeIds).toContain("echo_income_1");
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws during buy-upgrade", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value during buy-upgrade", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -10,9 +10,26 @@ import type { GameState } from "@elysium/types";
|
||||
|
||||
const ALL_UPGRADE_IDS = defaultTranscendenceUpgrades.map((u) => u.id);
|
||||
|
||||
const makePlayer = (overrides: Partial<GameState["player"]> = {}) => ({
|
||||
avatar: null,
|
||||
characterName: "T",
|
||||
discordId: "t",
|
||||
discriminator: "0",
|
||||
lifetimeAchievementsUnlocked: 0,
|
||||
lifetimeAdventurersRecruited: 0,
|
||||
lifetimeBossesDefeated: 0,
|
||||
lifetimeClicks: 0,
|
||||
lifetimeGoldEarned: 0,
|
||||
lifetimeQuestsCompleted: 0,
|
||||
totalClicks: 0,
|
||||
totalGoldEarned: 0,
|
||||
username: "u",
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
({
|
||||
player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
player: makePlayer(),
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
@@ -98,6 +115,19 @@ describe("buildPostApotheosisState", () => {
|
||||
expect(updatedState.story).toEqual(story);
|
||||
});
|
||||
|
||||
it("persists active companion selection across apotheosis", () => {
|
||||
const companions = { unlockedCompanionIds: ["lyra", "pria"], activeCompanionId: "pria" };
|
||||
const state = makeMinimalState({ companions });
|
||||
const { updatedState } = buildPostApotheosisState(state, "T");
|
||||
expect(updatedState.companions).toEqual(companions);
|
||||
});
|
||||
|
||||
it("falls back to fresh companion state when currentState.companions is undefined", () => {
|
||||
const state = makeMinimalState({ companions: undefined });
|
||||
const { updatedState } = buildPostApotheosisState(state, "T");
|
||||
expect(updatedState.companions).toEqual({ activeCompanionId: null, unlockedCompanionIds: [] });
|
||||
});
|
||||
|
||||
it("wipes prestige data", () => {
|
||||
const state = makeMinimalState({
|
||||
prestige: { count: 10, runestones: 1000, productionMultiplier: 3, purchasedUpgradeIds: [] },
|
||||
@@ -112,4 +142,60 @@ describe("buildPostApotheosisState", () => {
|
||||
const { updatedState } = buildPostApotheosisState(state, "T");
|
||||
expect(updatedState.apotheosis?.count).toBe(1);
|
||||
});
|
||||
|
||||
it("accumulates current-run gold and clicks into lifetime totals", () => {
|
||||
const state = makeMinimalState({
|
||||
player: makePlayer({ totalGoldEarned: 4_000_000, lifetimeGoldEarned: 1_000_000, totalClicks: 500 }),
|
||||
});
|
||||
const { updatedState } = buildPostApotheosisState(state, "T");
|
||||
expect(updatedState.player.lifetimeGoldEarned).toBe(5_000_000);
|
||||
expect(updatedState.player.lifetimeClicks).toBe(500);
|
||||
});
|
||||
|
||||
it("accumulates defeated bosses, completed quests, and recruited adventurers into lifetime totals", () => {
|
||||
const boss = { id: "boss_1", status: "defeated" as const };
|
||||
const quest = { id: "q_1", status: "completed" as const };
|
||||
const adventurer = { id: "adv_1", count: 5 };
|
||||
const state = makeMinimalState({
|
||||
bosses: [ boss ] as GameState["bosses"],
|
||||
quests: [ quest ] as GameState["quests"],
|
||||
adventurers: [ adventurer ] as GameState["adventurers"],
|
||||
});
|
||||
const { updatedState } = buildPostApotheosisState(state, "T");
|
||||
expect(updatedState.player.lifetimeBossesDefeated).toBe(1);
|
||||
expect(updatedState.player.lifetimeQuestsCompleted).toBe(1);
|
||||
expect(updatedState.player.lifetimeAdventurersRecruited).toBe(5);
|
||||
});
|
||||
|
||||
it("preserves achievements and accumulates newly-unlocked ones into the lifetime total", () => {
|
||||
const achievement = { id: "ach_1", unlockedAt: Date.now() };
|
||||
const state = makeMinimalState({
|
||||
achievements: [ achievement ] as GameState["achievements"],
|
||||
});
|
||||
const { updatedState } = buildPostApotheosisState(state, "T");
|
||||
expect(updatedState.achievements).toEqual([ achievement ]);
|
||||
expect(updatedState.player.lifetimeAchievementsUnlocked).toBe(1);
|
||||
});
|
||||
|
||||
it("does not re-count achievements already folded into the lifetime total by a previous reset", () => {
|
||||
const achievement = { id: "ach_1", unlockedAt: Date.now() };
|
||||
const state = makeMinimalState({
|
||||
achievements: [ achievement ] as GameState["achievements"],
|
||||
player: makePlayer({ lifetimeAchievementsUnlocked: 1 }),
|
||||
});
|
||||
const { updatedState } = buildPostApotheosisState(state, "T");
|
||||
expect(updatedState.player.lifetimeAchievementsUnlocked).toBe(1);
|
||||
});
|
||||
|
||||
it("preserves equipment ownership history across apotheosis", () => {
|
||||
const equipment = { id: "rusty_sword", owned: true, everOwned: true };
|
||||
const state = makeMinimalState({
|
||||
equipment: [ equipment ] as GameState["equipment"],
|
||||
});
|
||||
const { updatedState } = buildPostApotheosisState(state, "T");
|
||||
const matchingItem = updatedState.equipment.find((item) => {
|
||||
return item.id === "rusty_sword";
|
||||
});
|
||||
expect(matchingItem?.everOwned).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -46,13 +46,37 @@ describe("generateDailyChallenges", () => {
|
||||
expect(a.map((c) => c.id)).toEqual(b.map((c) => c.id));
|
||||
});
|
||||
|
||||
it("generates different challenges for different dates", async () => {
|
||||
it("always includes a clicks challenge regardless of date", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const day1 = generateDailyChallenges("2024-01-15");
|
||||
const day2 = generateDailyChallenges("2024-01-16");
|
||||
// They should differ in at least one challenge ID (types vary by seed)
|
||||
expect(day1.map((c) => c.type)).not.toEqual(day2.map((c) => c.type));
|
||||
expect(day1.some((c) => c.type === "clicks")).toBe(true);
|
||||
expect(day2.some((c) => c.type === "clicks")).toBe(true);
|
||||
});
|
||||
|
||||
it("always includes a crafting challenge regardless of date", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const day1 = generateDailyChallenges("2024-01-15");
|
||||
const day2 = generateDailyChallenges("2024-01-16");
|
||||
expect(day1.some((c) => c.type === "crafting")).toBe(true);
|
||||
expect(day2.some((c) => c.type === "crafting")).toBe(true);
|
||||
});
|
||||
|
||||
it("progression challenge slot varies across different dates", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
// 2024-01-01 picks bossesDefeated, 2024-01-02 picks prestige (verified by seed)
|
||||
const day1 = generateDailyChallenges("2024-01-01");
|
||||
const day2 = generateDailyChallenges("2024-01-02");
|
||||
const day1ProgressionType = day1.find((c) => {
|
||||
return c.type !== "clicks" && c.type !== "crafting";
|
||||
})?.type;
|
||||
const day2ProgressionType = day2.find((c) => {
|
||||
return c.type !== "clicks" && c.type !== "crafting";
|
||||
})?.type;
|
||||
expect(day1ProgressionType).not.toBe(day2ProgressionType);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -18,51 +18,31 @@ describe("discord service", () => {
|
||||
});
|
||||
|
||||
describe("buildOAuthUrl", () => {
|
||||
it("throws when DISCORD_CLIENT_ID is missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_ID"];
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/callback";
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
expect(() => buildOAuthUrl()).toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("throws when DISCORD_REDIRECT_URI is missing", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "client123";
|
||||
delete process.env["DISCORD_REDIRECT_URI"];
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
expect(() => buildOAuthUrl()).toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("returns a URL with correct query params", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "client123";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/callback";
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
const url = buildOAuthUrl();
|
||||
expect(url).toContain("client_id=client123");
|
||||
expect(url).toContain("client_id=1479551654264049908");
|
||||
expect(url).toContain("response_type=code");
|
||||
expect(url).toContain("scope=identify");
|
||||
});
|
||||
});
|
||||
|
||||
describe("exchangeCode", () => {
|
||||
it("throws when env vars are missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_ID"];
|
||||
it("throws when DISCORD_CLIENT_SECRET is missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_SECRET"];
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("mycode")).rejects.toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("throws when response is not ok", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, statusText: "Unauthorized" });
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("bad_code")).rejects.toThrow("Discord token exchange failed");
|
||||
});
|
||||
|
||||
it("returns parsed body on success", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
const tokenData = { access_token: "tok", token_type: "Bearer", expires_in: 3600, refresh_token: "ref", scope: "identify" };
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(tokenData) });
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
@@ -86,5 +66,69 @@ describe("discord service", () => {
|
||||
expect(result.id).toBe("123");
|
||||
expect(result.username).toBe("testuser");
|
||||
});
|
||||
|
||||
it("re-throws when fetch rejects with a non-Error value", async () => {
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { fetchDiscordUser } = await import("../../src/services/discord.js");
|
||||
await expect(fetchDiscordUser("some_token")).rejects.toBe("raw string error");
|
||||
});
|
||||
});
|
||||
|
||||
describe("exchangeCode non-Error throw", () => {
|
||||
it("re-throws when fetch rejects with a non-Error value", async () => {
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("some_code")).rejects.toBe("raw string error");
|
||||
});
|
||||
});
|
||||
|
||||
describe("fetchDiscordUserById", () => {
|
||||
it("returns null when DISCORD_BOT_TOKEN is missing", async () => {
|
||||
delete process.env["DISCORD_BOT_TOKEN"];
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
const result = await fetchDiscordUserById("123456");
|
||||
expect(result).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when DISCORD_BOT_TOKEN is empty", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "";
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
const result = await fetchDiscordUserById("123456");
|
||||
expect(result).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when response is not ok", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, statusText: "Not Found" });
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
const result = await fetchDiscordUserById("123456");
|
||||
expect(result).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when fetch throws", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
mockFetch.mockRejectedValueOnce(new Error("network error"));
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
const result = await fetchDiscordUserById("123456");
|
||||
expect(result).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when fetch throws a non-Error value", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
const result = await fetchDiscordUserById("123456");
|
||||
expect(result).toBeNull();
|
||||
});
|
||||
|
||||
it("returns the user on success", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
const user = { id: "123456", username: "testuser", discriminator: "0", avatar: "abc123" };
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(user) });
|
||||
const { fetchDiscordUserById } = await import("../../src/services/discord.js");
|
||||
const result = await fetchDiscordUserById("123456");
|
||||
expect(result).toMatchObject({ id: "123456", avatar: "abc123" });
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { updateMany: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/logger.js", () => ({
|
||||
logger: {
|
||||
error: vi.fn().mockResolvedValue(undefined),
|
||||
log: vi.fn().mockResolvedValue(undefined),
|
||||
},
|
||||
}));
|
||||
|
||||
import { prisma } from "../../src/db/client.js";
|
||||
|
||||
const discordGuildId = "1354624415861833870";
|
||||
|
||||
describe("gateway service", () => {
|
||||
beforeEach(() => {
|
||||
vi.resetAllMocks();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
describe("handleGuildMemberAdd", () => {
|
||||
it("sets inGuild to true for the matching guild", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockResolvedValueOnce({ count: 1 });
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(prisma.player.updateMany).toHaveBeenCalledWith({
|
||||
data: { inGuild: true },
|
||||
where: { discordId: "user123" },
|
||||
});
|
||||
});
|
||||
|
||||
it("no-ops when guild id does not match the configured guild", async () => {
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberAdd("user123", "other_guild");
|
||||
expect(prisma.player.updateMany).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("logs error when prisma throws an Error", async () => {
|
||||
const dbError = new Error("DB failure");
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce(dbError);
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith("gateway_member_add", dbError);
|
||||
});
|
||||
|
||||
it("logs error when prisma throws a non-Error", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce("raw error");
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith(
|
||||
"gateway_member_add",
|
||||
new Error("raw error"),
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
describe("handleGuildMemberRemove", () => {
|
||||
it("sets inGuild to false for the matching guild", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockResolvedValueOnce({ count: 1 });
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(prisma.player.updateMany).toHaveBeenCalledWith({
|
||||
data: { inGuild: false },
|
||||
where: { discordId: "user123" },
|
||||
});
|
||||
});
|
||||
|
||||
it("no-ops when guild id does not match the configured guild", async () => {
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberRemove("user123", "other_guild");
|
||||
expect(prisma.player.updateMany).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("logs error when prisma throws an Error", async () => {
|
||||
const dbError = new Error("DB failure");
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce(dbError);
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith("gateway_member_remove", dbError);
|
||||
});
|
||||
|
||||
it("logs error when prisma throws a non-Error", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce("raw error");
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith(
|
||||
"gateway_member_remove",
|
||||
new Error("raw error"),
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -13,14 +13,24 @@ import {
|
||||
} from "../../src/services/prestige.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
const makePlayer = (totalGoldEarned: number) => ({
|
||||
discordId: "test_id",
|
||||
username: "testuser",
|
||||
discriminator: "0",
|
||||
const makePlayer = (
|
||||
totalGoldEarned: number,
|
||||
lifetimeGoldEarned = 0,
|
||||
totalClicks = 0,
|
||||
) => ({
|
||||
avatar: null,
|
||||
totalGoldEarned,
|
||||
totalClicks: 0,
|
||||
characterName: "Tester",
|
||||
discordId: "test_id",
|
||||
discriminator: "0",
|
||||
lifetimeAchievementsUnlocked: 0,
|
||||
lifetimeAdventurersRecruited: 0,
|
||||
lifetimeBossesDefeated: 0,
|
||||
lifetimeClicks: 0,
|
||||
lifetimeGoldEarned: lifetimeGoldEarned,
|
||||
lifetimeQuestsCompleted: 0,
|
||||
totalClicks: totalClicks,
|
||||
totalGoldEarned: totalGoldEarned,
|
||||
username: "testuser",
|
||||
});
|
||||
|
||||
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
@@ -45,15 +55,18 @@ const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
|
||||
describe("calculatePrestigeThreshold", () => {
|
||||
it("returns base threshold at count 0", () => {
|
||||
// base × (0+1)^2.5 = 1_000_000 × 1 = 1_000_000
|
||||
expect(calculatePrestigeThreshold(0)).toBe(1_000_000);
|
||||
});
|
||||
|
||||
it("returns 5× at count 1", () => {
|
||||
expect(calculatePrestigeThreshold(1)).toBe(5_000_000);
|
||||
it("returns base × 2^2.5 at count 1", () => {
|
||||
// base × (1+1)^2.5 = 1_000_000 × 2^2.5
|
||||
expect(calculatePrestigeThreshold(1)).toBeCloseTo(1_000_000 * Math.pow(2, 2.5));
|
||||
});
|
||||
|
||||
it("returns 25× at count 2", () => {
|
||||
expect(calculatePrestigeThreshold(2)).toBe(25_000_000);
|
||||
it("returns base × 3^2.5 at count 2", () => {
|
||||
// base × (2+1)^2.5 = 1_000_000 × 3^2.5
|
||||
expect(calculatePrestigeThreshold(2)).toBeCloseTo(1_000_000 * Math.pow(3, 2.5));
|
||||
});
|
||||
|
||||
it("applies threshold multiplier correctly", () => {
|
||||
@@ -89,21 +102,27 @@ describe("isEligibleForPrestige", () => {
|
||||
|
||||
describe("calculateRunestones", () => {
|
||||
it("calculates basic runestones formula", () => {
|
||||
// floor(sqrt(4_000_000 / 1_000_000)) × 10 = floor(2) × 10 = 20
|
||||
// floor(cbrt(4_000_000 / 1_000_000)) × 20 = floor(cbrt(4)) × 20 = 1 × 20 = 20
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
|
||||
expect(result).toBe(20);
|
||||
});
|
||||
|
||||
it("applies echo runestone multiplier", () => {
|
||||
// floor(sqrt(4) × 10) = 20; × 2 = 40
|
||||
// floor(cbrt(4)) × 20 = 20; × 2 = 40
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 });
|
||||
expect(result).toBe(40);
|
||||
});
|
||||
|
||||
it("applies purchased runestone upgrade multiplier", () => {
|
||||
// With "runestones_1" purchased (multiplier 1.25): floor(20 × 1.25) = 25
|
||||
// With "runestone_gain_1" purchased (multiplier 1.25): floor(20 × 1.25) = 25
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] });
|
||||
expect(result).toBeGreaterThan(20);
|
||||
expect(result).toBe(25);
|
||||
});
|
||||
|
||||
it("caps base runestones before multipliers", () => {
|
||||
// cbrt(9_261_000_000 / 1_000_000) = cbrt(9261) = 21 → 21 × 20 = 420, capped at 400
|
||||
const result = calculateRunestones({ totalGoldEarned: 9_261_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
|
||||
expect(result).toBe(400);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -112,12 +131,12 @@ describe("calculateProductionMultiplier", () => {
|
||||
expect(calculateProductionMultiplier(0)).toBe(1);
|
||||
});
|
||||
|
||||
it("returns 1.15 at count 1", () => {
|
||||
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.15);
|
||||
it("returns 1.3 at count 1", () => {
|
||||
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.3);
|
||||
});
|
||||
|
||||
it("scales exponentially", () => {
|
||||
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.15, 10));
|
||||
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.3, 10));
|
||||
});
|
||||
});
|
||||
|
||||
@@ -132,12 +151,12 @@ describe("calculateMilestoneBonus", () => {
|
||||
expect(calculateMilestoneBonus(5)).toBe(25);
|
||||
});
|
||||
|
||||
it("returns 50 at prestige 10", () => {
|
||||
expect(calculateMilestoneBonus(10)).toBe(50);
|
||||
it("returns 100 at prestige 10", () => {
|
||||
expect(calculateMilestoneBonus(10)).toBe(100);
|
||||
});
|
||||
|
||||
it("returns 75 at prestige 15", () => {
|
||||
expect(calculateMilestoneBonus(15)).toBe(75);
|
||||
it("returns 225 at prestige 15", () => {
|
||||
expect(calculateMilestoneBonus(15)).toBe(225);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -210,6 +229,19 @@ describe("buildPostPrestigeState", () => {
|
||||
expect(prestigeState.story).toEqual(story);
|
||||
});
|
||||
|
||||
it("persists active companion selection across prestige", () => {
|
||||
const companions = { unlockedCompanionIds: ["lyra", "sera"], activeCompanionId: "lyra" };
|
||||
const state = makeMinimalState({ companions });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.companions).toEqual(companions);
|
||||
});
|
||||
|
||||
it("falls back to fresh companion state when currentState.companions is undefined", () => {
|
||||
const state = makeMinimalState({ companions: undefined });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.companions).toEqual({ activeCompanionId: null, unlockedCompanionIds: [] });
|
||||
});
|
||||
|
||||
it("persists transcendence from current state", () => {
|
||||
const transcendence = {
|
||||
count: 1, echoes: 10, purchasedUpgradeIds: [],
|
||||
@@ -236,10 +268,172 @@ describe("buildPostPrestigeState", () => {
|
||||
expect(prestigeData.autoPrestigeEnabled).toBeUndefined();
|
||||
});
|
||||
|
||||
it("preserves autoPrestigeMaxRunestonesOnly when set", () => {
|
||||
const state = makeMinimalState({
|
||||
prestige: { autoPrestigeMaxRunestonesOnly: true, count: 0, productionMultiplier: 1, purchasedUpgradeIds: [], runestones: 0 },
|
||||
});
|
||||
const { prestigeData } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeData.autoPrestigeMaxRunestonesOnly).toBe(true);
|
||||
});
|
||||
|
||||
it("omits autoPrestigeMaxRunestonesOnly when not set", () => {
|
||||
const state = makeMinimalState();
|
||||
const { prestigeData } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeData.autoPrestigeMaxRunestonesOnly).toBeUndefined();
|
||||
});
|
||||
|
||||
it("preserves apotheosis data across prestige", () => {
|
||||
const apotheosis = { count: 2 };
|
||||
const state = makeMinimalState({ apotheosis });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.apotheosis).toEqual(apotheosis);
|
||||
});
|
||||
|
||||
it("accumulates current-run gold into lifetime total", () => {
|
||||
const state = makeMinimalState({
|
||||
player: makePlayer(4_000_000, 1_000_000),
|
||||
});
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.player.lifetimeGoldEarned).toBe(5_000_000);
|
||||
});
|
||||
|
||||
it("accumulates current-run clicks into lifetime total", () => {
|
||||
const state = makeMinimalState({
|
||||
player: makePlayer(4_000_000, 0, 500),
|
||||
});
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.player.lifetimeClicks).toBe(500);
|
||||
});
|
||||
|
||||
it("accumulates defeated bosses into lifetime total", () => {
|
||||
const defeatedBoss = {
|
||||
bountyRunestones: 0,
|
||||
crystalReward: 0,
|
||||
currentHp: 0,
|
||||
damagePerSecond: 10,
|
||||
description: "A boss",
|
||||
equipmentRewards: [] as string[],
|
||||
essenceReward: 0,
|
||||
goldReward: 100,
|
||||
id: "boss_1",
|
||||
maxHp: 100,
|
||||
name: "Boss One",
|
||||
prestigeRequirement: 0,
|
||||
status: "defeated" as const,
|
||||
upgradeRewards: [] as string[],
|
||||
zoneId: "zone_1",
|
||||
};
|
||||
const state = makeMinimalState({ bosses: [ defeatedBoss ] });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.player.lifetimeBossesDefeated).toBe(1);
|
||||
});
|
||||
|
||||
it("preserves bountyRunestonesClaimed flag on bosses across prestige", () => {
|
||||
const claimedBoss = {
|
||||
bountyRunestones: 5,
|
||||
bountyRunestonesClaimed: true,
|
||||
crystalReward: 0,
|
||||
currentHp: 0,
|
||||
damagePerSecond: 10,
|
||||
description: "A boss",
|
||||
equipmentRewards: [] as string[],
|
||||
essenceReward: 0,
|
||||
goldReward: 100,
|
||||
id: "troll_king",
|
||||
maxHp: 100,
|
||||
name: "Troll King",
|
||||
prestigeRequirement: 0,
|
||||
status: "defeated" as const,
|
||||
upgradeRewards: [] as string[],
|
||||
zoneId: "verdant_vale",
|
||||
};
|
||||
const state = makeMinimalState({ bosses: [ claimedBoss ] as GameState["bosses"] });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
const matchingBoss = prestigeState.bosses.find((boss) => {
|
||||
return boss.id === "troll_king";
|
||||
});
|
||||
expect(matchingBoss?.bountyRunestonesClaimed).toBe(true);
|
||||
});
|
||||
|
||||
it("sets bountyRunestonesClaimed on bosses defeated before the flag was introduced", () => {
|
||||
const legacyDefeatedBoss = {
|
||||
bountyRunestones: 5,
|
||||
crystalReward: 0,
|
||||
currentHp: 0,
|
||||
damagePerSecond: 10,
|
||||
description: "A boss",
|
||||
equipmentRewards: [] as string[],
|
||||
essenceReward: 0,
|
||||
goldReward: 100,
|
||||
id: "troll_king",
|
||||
maxHp: 100,
|
||||
name: "Troll King",
|
||||
prestigeRequirement: 0,
|
||||
status: "defeated" as const,
|
||||
upgradeRewards: [] as string[],
|
||||
zoneId: "verdant_vale",
|
||||
};
|
||||
const state = makeMinimalState({ bosses: [ legacyDefeatedBoss ] as GameState["bosses"] });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
const matchingBoss = prestigeState.bosses.find((boss) => {
|
||||
return boss.id === "troll_king";
|
||||
});
|
||||
expect(matchingBoss?.bountyRunestonesClaimed).toBe(true);
|
||||
});
|
||||
|
||||
it("accumulates completed quests into lifetime total", () => {
|
||||
const quest = {
|
||||
id: "q_1",
|
||||
name: "A Quest",
|
||||
description: "Do the thing",
|
||||
status: "completed" as const,
|
||||
zoneId: "zone_1",
|
||||
};
|
||||
const state = makeMinimalState({ quests: [ quest ] as GameState["quests"] });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.player.lifetimeQuestsCompleted).toBe(1);
|
||||
});
|
||||
|
||||
it("accumulates recruited adventurers into lifetime total", () => {
|
||||
const adventurer = {
|
||||
combatPower: 10,
|
||||
count: 5,
|
||||
essencePerSecond: 0,
|
||||
goldPerSecond: 1,
|
||||
id: "adv_1",
|
||||
level: 1,
|
||||
unlocked: true,
|
||||
};
|
||||
const state = makeMinimalState({ adventurers: [ adventurer ] as GameState["adventurers"] });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.player.lifetimeAdventurersRecruited).toBe(5);
|
||||
});
|
||||
|
||||
it("preserves achievements from current state across prestige", () => {
|
||||
const achievement = {
|
||||
description: "Did a thing",
|
||||
id: "ach_persisted",
|
||||
name: "Achiever",
|
||||
requirement: 1,
|
||||
type: "totalClicks" as const,
|
||||
unlockedAt: Date.now(),
|
||||
};
|
||||
const state = makeMinimalState({ achievements: [ achievement ] as GameState["achievements"] });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.achievements).toEqual([ achievement ]);
|
||||
});
|
||||
|
||||
it("accumulates unlocked achievements into lifetime total", () => {
|
||||
const achievement = {
|
||||
description: "Did a thing",
|
||||
id: "ach_1",
|
||||
name: "Achiever",
|
||||
requirement: 1,
|
||||
type: "totalClicks" as const,
|
||||
unlockedAt: Date.now(),
|
||||
};
|
||||
const state = makeMinimalState({ achievements: [ achievement ] as GameState["achievements"] });
|
||||
const { prestigeState } = buildPostPrestigeState(state, "Tester");
|
||||
expect(prestigeState.player.lifetimeAchievementsUnlocked).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -0,0 +1,144 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import {
|
||||
preserveBossHistory,
|
||||
preserveEquipmentHistory,
|
||||
preserveQuestHistory,
|
||||
} from "../../src/services/resetHelpers.js";
|
||||
import type { Boss, Equipment, Quest } from "@elysium/types";
|
||||
|
||||
const makeItem = (overrides: Partial<Equipment> = {}): Equipment => ({
|
||||
bonus: {},
|
||||
description: "An item",
|
||||
equipped: false,
|
||||
id: "item_1",
|
||||
name: "Item",
|
||||
owned: false,
|
||||
rarity: "common",
|
||||
type: "weapon",
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeQuest = (overrides: Partial<Quest> = {}): Quest => ({
|
||||
description: "A quest",
|
||||
durationSeconds: 60,
|
||||
id: "quest_1",
|
||||
name: "Quest",
|
||||
prerequisiteIds: [],
|
||||
rewards: [],
|
||||
status: "available",
|
||||
zoneId: "zone_1",
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeBoss = (overrides: Partial<Boss> = {}): Boss => ({
|
||||
bountyRunestones: 0,
|
||||
crystalReward: 0,
|
||||
currentHp: 100,
|
||||
damagePerSecond: 1,
|
||||
description: "A boss",
|
||||
equipmentRewards: [],
|
||||
essenceReward: 0,
|
||||
goldReward: 0,
|
||||
id: "boss_1",
|
||||
maxHp: 100,
|
||||
name: "Boss",
|
||||
prestigeRequirement: 0,
|
||||
status: "available",
|
||||
upgradeRewards: [],
|
||||
zoneId: "zone_1",
|
||||
...overrides,
|
||||
});
|
||||
|
||||
describe("preserveEquipmentHistory", () => {
|
||||
it("marks everOwned when the current item has everOwned true", () => {
|
||||
const fresh = [ makeItem() ];
|
||||
const current = [ makeItem({ everOwned: true, owned: false }) ];
|
||||
const result = preserveEquipmentHistory(fresh, current);
|
||||
expect(result[0]?.everOwned).toBe(true);
|
||||
});
|
||||
|
||||
it("marks everOwned when the current item is owned but everOwned is unset", () => {
|
||||
const fresh = [ makeItem() ];
|
||||
const current = [ makeItem({ owned: true }) ];
|
||||
const result = preserveEquipmentHistory(fresh, current);
|
||||
expect(result[0]?.everOwned).toBe(true);
|
||||
});
|
||||
|
||||
it("leaves the fresh item unchanged when the current item is neither owned nor everOwned", () => {
|
||||
const fresh = [ makeItem() ];
|
||||
const current = [ makeItem({ owned: false, everOwned: false }) ];
|
||||
const result = preserveEquipmentHistory(fresh, current);
|
||||
expect(result[0]?.everOwned).toBeUndefined();
|
||||
});
|
||||
|
||||
it("leaves the fresh item unchanged when no matching id exists in current equipment", () => {
|
||||
const fresh = [ makeItem({ id: "item_1" }) ];
|
||||
const current = [ makeItem({ id: "item_2", owned: true, everOwned: true }) ];
|
||||
const result = preserveEquipmentHistory(fresh, current);
|
||||
expect(result[0]?.everOwned).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe("preserveQuestHistory", () => {
|
||||
it("marks everCompleted when the current quest has everCompleted true", () => {
|
||||
const fresh = [ makeQuest() ];
|
||||
const current = [ makeQuest({ everCompleted: true, status: "available" }) ];
|
||||
const result = preserveQuestHistory(fresh, current);
|
||||
expect(result[0]?.everCompleted).toBe(true);
|
||||
});
|
||||
|
||||
it("marks everCompleted when the current quest is completed but everCompleted is unset", () => {
|
||||
const fresh = [ makeQuest() ];
|
||||
const current = [ makeQuest({ status: "completed" }) ];
|
||||
const result = preserveQuestHistory(fresh, current);
|
||||
expect(result[0]?.everCompleted).toBe(true);
|
||||
});
|
||||
|
||||
it("leaves the fresh quest unchanged when the current quest is neither completed nor everCompleted", () => {
|
||||
const fresh = [ makeQuest() ];
|
||||
const current = [ makeQuest({ everCompleted: false, status: "locked" }) ];
|
||||
const result = preserveQuestHistory(fresh, current);
|
||||
expect(result[0]?.everCompleted).toBeUndefined();
|
||||
});
|
||||
|
||||
it("leaves the fresh quest unchanged when no matching id exists in current quests", () => {
|
||||
const fresh = [ makeQuest({ id: "quest_1" }) ];
|
||||
const current = [
|
||||
makeQuest({ everCompleted: true, id: "quest_2", status: "completed" }),
|
||||
];
|
||||
const result = preserveQuestHistory(fresh, current);
|
||||
expect(result[0]?.everCompleted).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe("preserveBossHistory", () => {
|
||||
it("marks everDefeated when the current boss has everDefeated true", () => {
|
||||
const fresh = [ makeBoss() ];
|
||||
const current = [ makeBoss({ everDefeated: true, status: "available" }) ];
|
||||
const result = preserveBossHistory(fresh, current);
|
||||
expect(result[0]?.everDefeated).toBe(true);
|
||||
});
|
||||
|
||||
it("marks everDefeated when the current boss is defeated but everDefeated is unset", () => {
|
||||
const fresh = [ makeBoss() ];
|
||||
const current = [ makeBoss({ status: "defeated" }) ];
|
||||
const result = preserveBossHistory(fresh, current);
|
||||
expect(result[0]?.everDefeated).toBe(true);
|
||||
});
|
||||
|
||||
it("leaves the fresh boss unchanged when the current boss is neither defeated nor everDefeated", () => {
|
||||
const fresh = [ makeBoss() ];
|
||||
const current = [ makeBoss({ everDefeated: false, status: "locked" }) ];
|
||||
const result = preserveBossHistory(fresh, current);
|
||||
expect(result[0]?.everDefeated).toBeUndefined();
|
||||
});
|
||||
|
||||
it("leaves the fresh boss unchanged when no matching id exists in current bosses", () => {
|
||||
const fresh = [ makeBoss({ id: "boss_1" }) ];
|
||||
const current = [
|
||||
makeBoss({ everDefeated: true, id: "boss_2", status: "defeated" }),
|
||||
];
|
||||
const result = preserveBossHistory(fresh, current);
|
||||
expect(result[0]?.everDefeated).toBeUndefined();
|
||||
});
|
||||
});
|
||||
@@ -9,9 +9,26 @@ import {
|
||||
} from "../../src/services/transcendence.js";
|
||||
import type { GameState } from "@elysium/types";
|
||||
|
||||
const makePlayer = (overrides: Partial<GameState["player"]> = {}) => ({
|
||||
avatar: null,
|
||||
characterName: "T",
|
||||
discordId: "t",
|
||||
discriminator: "0",
|
||||
lifetimeAchievementsUnlocked: 0,
|
||||
lifetimeAdventurersRecruited: 0,
|
||||
lifetimeBossesDefeated: 0,
|
||||
lifetimeClicks: 0,
|
||||
lifetimeGoldEarned: 0,
|
||||
lifetimeQuestsCompleted: 0,
|
||||
totalClicks: 0,
|
||||
totalGoldEarned: 0,
|
||||
username: "u",
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
({
|
||||
player: { discordId: "t", username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
|
||||
player: makePlayer(),
|
||||
resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
|
||||
adventurers: [],
|
||||
upgrades: [],
|
||||
@@ -97,20 +114,21 @@ describe("isEligibleForTranscendence", () => {
|
||||
|
||||
describe("calculateEchoes", () => {
|
||||
it("handles prestige count of 0 by treating it as 1", () => {
|
||||
// safeCount = max(0, 1) = 1; floor(853 / sqrt(1)) = 853
|
||||
expect(calculateEchoes(0, 1)).toBe(853);
|
||||
// safeCount = max(0, 1) = 1; floor(224 / sqrt(1)) = 224
|
||||
expect(calculateEchoes(0, 1)).toBe(224);
|
||||
});
|
||||
|
||||
it("calculates echoes at count 1", () => {
|
||||
expect(calculateEchoes(1, 1)).toBe(853);
|
||||
// floor(224 / sqrt(1)) = 224
|
||||
expect(calculateEchoes(1, 1)).toBe(224);
|
||||
});
|
||||
|
||||
it("decreases echoes with higher prestige count", () => {
|
||||
const echoesAt1 = calculateEchoes(1, 1);
|
||||
const echoesAt4 = calculateEchoes(4, 1);
|
||||
expect(echoesAt4).toBeLessThan(echoesAt1);
|
||||
// floor(853 / sqrt(4)) = floor(853 / 2) = 426
|
||||
expect(echoesAt4).toBe(426);
|
||||
// floor(224 / sqrt(4)) = floor(224 / 2) = 112
|
||||
expect(echoesAt4).toBe(112);
|
||||
});
|
||||
|
||||
it("applies echoMetaMultiplier", () => {
|
||||
@@ -118,6 +136,11 @@ describe("calculateEchoes", () => {
|
||||
const withMult = calculateEchoes(1, 2);
|
||||
expect(withMult).toBe(base * 2);
|
||||
});
|
||||
|
||||
it("returns 50 echoes at the target prestige 20", () => {
|
||||
// floor(224 / sqrt(20)) = floor(224 / 4.472) = floor(50.09) = 50
|
||||
expect(calculateEchoes(20, 1)).toBe(50);
|
||||
});
|
||||
});
|
||||
|
||||
describe("buildPostTranscendenceState", () => {
|
||||
@@ -160,6 +183,19 @@ describe("buildPostTranscendenceState", () => {
|
||||
expect(transcendenceState.apotheosis).toEqual(apotheosis);
|
||||
});
|
||||
|
||||
it("persists active companion selection across transcendence", () => {
|
||||
const companions = { unlockedCompanionIds: ["lyra", "vex"], activeCompanionId: "vex" };
|
||||
const state = makeMinimalState({ companions });
|
||||
const { transcendenceState } = buildPostTranscendenceState(state, "T");
|
||||
expect(transcendenceState.companions).toEqual(companions);
|
||||
});
|
||||
|
||||
it("falls back to fresh companion state when currentState.companions is undefined", () => {
|
||||
const state = makeMinimalState({ companions: undefined });
|
||||
const { transcendenceState } = buildPostTranscendenceState(state, "T");
|
||||
expect(transcendenceState.companions).toEqual({ activeCompanionId: null, unlockedCompanionIds: [] });
|
||||
});
|
||||
|
||||
it("resets prestige to fresh state", () => {
|
||||
const state = makeMinimalState({
|
||||
prestige: { count: 5, runestones: 500, productionMultiplier: 2, purchasedUpgradeIds: [] },
|
||||
@@ -168,4 +204,60 @@ describe("buildPostTranscendenceState", () => {
|
||||
expect(transcendenceState.prestige.count).toBe(0);
|
||||
expect(transcendenceState.prestige.runestones).toBe(0);
|
||||
});
|
||||
|
||||
it("accumulates current-run gold and clicks into lifetime totals", () => {
|
||||
const state = makeMinimalState({
|
||||
player: makePlayer({ totalGoldEarned: 4_000_000, lifetimeGoldEarned: 1_000_000, totalClicks: 500 }),
|
||||
});
|
||||
const { transcendenceState } = buildPostTranscendenceState(state, "T");
|
||||
expect(transcendenceState.player.lifetimeGoldEarned).toBe(5_000_000);
|
||||
expect(transcendenceState.player.lifetimeClicks).toBe(500);
|
||||
});
|
||||
|
||||
it("accumulates defeated bosses, completed quests, and recruited adventurers into lifetime totals", () => {
|
||||
const boss = { id: "boss_1", status: "defeated" as const };
|
||||
const quest = { id: "q_1", status: "completed" as const };
|
||||
const adventurer = { id: "adv_1", count: 5 };
|
||||
const state = makeMinimalState({
|
||||
bosses: [ boss ] as GameState["bosses"],
|
||||
quests: [ quest ] as GameState["quests"],
|
||||
adventurers: [ adventurer ] as GameState["adventurers"],
|
||||
});
|
||||
const { transcendenceState } = buildPostTranscendenceState(state, "T");
|
||||
expect(transcendenceState.player.lifetimeBossesDefeated).toBe(1);
|
||||
expect(transcendenceState.player.lifetimeQuestsCompleted).toBe(1);
|
||||
expect(transcendenceState.player.lifetimeAdventurersRecruited).toBe(5);
|
||||
});
|
||||
|
||||
it("preserves achievements and accumulates newly-unlocked ones into the lifetime total", () => {
|
||||
const achievement = { id: "ach_1", unlockedAt: Date.now() };
|
||||
const state = makeMinimalState({
|
||||
achievements: [ achievement ] as GameState["achievements"],
|
||||
});
|
||||
const { transcendenceState } = buildPostTranscendenceState(state, "T");
|
||||
expect(transcendenceState.achievements).toEqual([ achievement ]);
|
||||
expect(transcendenceState.player.lifetimeAchievementsUnlocked).toBe(1);
|
||||
});
|
||||
|
||||
it("does not re-count achievements already folded into the lifetime total by a previous reset", () => {
|
||||
const achievement = { id: "ach_1", unlockedAt: Date.now() };
|
||||
const state = makeMinimalState({
|
||||
achievements: [ achievement ] as GameState["achievements"],
|
||||
player: makePlayer({ lifetimeAchievementsUnlocked: 1 }),
|
||||
});
|
||||
const { transcendenceState } = buildPostTranscendenceState(state, "T");
|
||||
expect(transcendenceState.player.lifetimeAchievementsUnlocked).toBe(1);
|
||||
});
|
||||
|
||||
it("preserves equipment ownership history across transcendence", () => {
|
||||
const equipment = { id: "rusty_sword", owned: true, everOwned: true };
|
||||
const state = makeMinimalState({
|
||||
equipment: [ equipment ] as GameState["equipment"],
|
||||
});
|
||||
const { transcendenceState } = buildPostTranscendenceState(state, "T");
|
||||
const matchingItem = transcendenceState.equipment.find((item) => {
|
||||
return item.id === "rusty_sword";
|
||||
});
|
||||
expect(matchingItem?.everOwned).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -20,40 +20,18 @@ describe("webhook service", () => {
|
||||
describe("grantApotheosisRole", () => {
|
||||
it("does nothing when bot token is missing", async () => {
|
||||
delete process.env["DISCORD_BOT_TOKEN"];
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role123";
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("does nothing when guild id is missing", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "token";
|
||||
delete process.env["DISCORD_GUILD_ID"];
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role123";
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("does nothing when role id is missing", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "token";
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
delete process.env["DISCORD_APOTHEOSIS_ROLE_ID"];
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("calls Discord API with correct URL and auth when env vars are set", async () => {
|
||||
it("calls Discord API with correct URL and auth when bot token is set", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role456";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true });
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user789");
|
||||
expect(mockFetch).toHaveBeenCalledWith(
|
||||
"https://discord.com/api/v10/guilds/guild123/members/user789/roles/role456",
|
||||
"https://discord.com/api/v10/guilds/1354624415861833870/members/user789/roles/1479966598210129991",
|
||||
expect.objectContaining({
|
||||
method: "PUT",
|
||||
headers: expect.objectContaining({ Authorization: "Bot bot_token" }),
|
||||
@@ -63,12 +41,74 @@ describe("webhook service", () => {
|
||||
|
||||
it("swallows fetch errors gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
process.env["DISCORD_GUILD_ID"] = "g";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "r";
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await expect(grantApotheosisRole("user")).resolves.toBeUndefined();
|
||||
});
|
||||
|
||||
it("swallows non-Error fetch rejections gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await expect(grantApotheosisRole("user")).resolves.toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe("grantElysianRole", () => {
|
||||
it("does nothing when bot token is missing", async () => {
|
||||
delete process.env["DISCORD_BOT_TOKEN"];
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns true when Discord API responds with ok", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, status: 200 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user789");
|
||||
expect(mockFetch).toHaveBeenCalledWith(
|
||||
"https://discord.com/api/v10/guilds/1354624415861833870/members/user789/roles/1486144823684628490",
|
||||
expect.objectContaining({
|
||||
method: "PUT",
|
||||
headers: expect.objectContaining({ Authorization: "Bot bot_token" }),
|
||||
}),
|
||||
);
|
||||
expect(result).toBe(true);
|
||||
});
|
||||
|
||||
it("returns true when Discord API responds with 204", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, status: 204 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(true);
|
||||
});
|
||||
|
||||
it("returns false when Discord API responds with an error status", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, status: 403 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false and swallows fetch errors gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false and swallows non-Error fetch rejections", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("postMilestoneWebhook", () => {
|
||||
@@ -88,19 +128,20 @@ describe("webhook service", () => {
|
||||
await postMilestoneWebhook("user123", "prestige", counts);
|
||||
const [url, options] = mockFetch.mock.calls[0] as [string, RequestInit];
|
||||
expect(url).toBe("https://discord.com/webhook/abc");
|
||||
const body = JSON.parse(options.body as string) as { content: string };
|
||||
const body = JSON.parse(options.body as string) as { content: string; flags: number };
|
||||
expect(body.content).toContain("<@user123>");
|
||||
expect(body.content).toContain("prestiged");
|
||||
expect(body.flags).toBe(4096);
|
||||
});
|
||||
|
||||
it("posts transcendence message correctly", async () => {
|
||||
process.env["DISCORD_MILESTONE_WEBHOOK"] = "https://discord.com/webhook/abc";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true });
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
await postMilestoneWebhook("user123", "transcendence", { prestige: 0, transcendence: 1, apotheosis: 0 });
|
||||
await postMilestoneWebhook("user123", "transcendence", { prestige: 3, transcendence: 1, apotheosis: 0 });
|
||||
const [, options] = mockFetch.mock.calls[0] as [string, RequestInit];
|
||||
const body = JSON.parse(options.body as string) as { content: string };
|
||||
expect(body.content).toContain("transcended");
|
||||
expect(body.content).toContain("transcended at 3 prestige");
|
||||
});
|
||||
|
||||
it("posts apotheosis message correctly", async () => {
|
||||
@@ -119,5 +160,12 @@ describe("webhook service", () => {
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
await expect(postMilestoneWebhook("user", "prestige", counts)).resolves.toBeUndefined();
|
||||
});
|
||||
|
||||
it("swallows non-Error fetch rejections gracefully", async () => {
|
||||
process.env["DISCORD_MILESTONE_WEBHOOK"] = "https://discord.com/webhook/abc";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
await expect(postMilestoneWebhook("user", "prestige", counts)).resolves.toBeUndefined();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -5,6 +5,39 @@
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Elysium — Idle RPG</title>
|
||||
<meta name="description" content="An idle fantasy RPG — hire adventurers, defeat bosses, and ascend to glory." />
|
||||
|
||||
<!-- Open Graph -->
|
||||
<meta property="og:title" content="Elysium — Idle RPG" />
|
||||
<meta property="og:description" content="An idle fantasy RPG — hire adventurers, defeat bosses, and ascend to glory." />
|
||||
<meta property="og:type" content="website" />
|
||||
<meta property="og:url" content="https://elysium.nhcarrigan.com" />
|
||||
<meta property="og:image" content="https://cdn.nhcarrigan.com/elysium/background.jpg" />
|
||||
<meta property="og:site_name" content="Elysium" />
|
||||
|
||||
<!-- Twitter Card -->
|
||||
<meta name="twitter:card" content="summary_large_image" />
|
||||
<meta name="twitter:title" content="Elysium — Idle RPG" />
|
||||
<meta name="twitter:description" content="An idle fantasy RPG — hire adventurers, defeat bosses, and ascend to glory." />
|
||||
<meta name="twitter:image" content="https://cdn.nhcarrigan.com/elysium/background.jpg" />
|
||||
|
||||
<!-- Plausible Analytics -->
|
||||
<script defer data-domain="elysium.nhcarrigan.com" src="https://plausible.io/js/script.js"></script>
|
||||
|
||||
<!-- Tree-Nation -->
|
||||
<script defer src="https://widgets.tree-nation.com/js/widgets/v1/widgets.min.js?v=1.0"></script>
|
||||
<script>
|
||||
(function () {
|
||||
var interval = setInterval(function () {
|
||||
if (typeof TreeNation !== "undefined") {
|
||||
clearInterval(interval);
|
||||
TreeNation.renderAll();
|
||||
}
|
||||
}, 100);
|
||||
}());
|
||||
</script>
|
||||
|
||||
<!-- Google Ads -->
|
||||
<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-3569924701890974" crossorigin="anonymous"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@elysium/web",
|
||||
"version": "0.1.0",
|
||||
"version": "0.6.0",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
@@ -12,20 +12,21 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"@elysium/types": "workspace:*",
|
||||
"react": "19.0.0",
|
||||
"react-dom": "19.0.0"
|
||||
"react": "19.2.4",
|
||||
"react-dom": "19.2.4",
|
||||
"react-markdown": "10.1.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@nhcarrigan/eslint-config": "5.2.0",
|
||||
"@nhcarrigan/typescript-config": "4.0.0",
|
||||
"@types/react": "19.0.10",
|
||||
"@types/react-dom": "19.0.4",
|
||||
"@vitejs/plugin-react": "4.3.4",
|
||||
"@types/react": "19.2.14",
|
||||
"@types/react-dom": "19.2.3",
|
||||
"@vitejs/plugin-react": "6.0.1",
|
||||
"@vitest/coverage-v8": "3.0.8",
|
||||
"eslint": "9.22.0",
|
||||
"jsdom": "26.0.0",
|
||||
"jsdom": "29.0.1",
|
||||
"typescript": "5.8.2",
|
||||
"vite": "6.2.1",
|
||||
"vite": "8.0.5",
|
||||
"vitest": "3.0.8"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,16 +17,19 @@ import type {
|
||||
BuyPrestigeUpgradeResponse,
|
||||
CraftRecipeRequest,
|
||||
CraftRecipeResponse,
|
||||
ExploreClaimableResponse,
|
||||
ExploreCollectRequest,
|
||||
ExploreCollectResponse,
|
||||
ExploreStartRequest,
|
||||
ExploreStartResponse,
|
||||
ForceUnlocksResponse,
|
||||
LoadResponse,
|
||||
PrestigeRequest,
|
||||
PrestigeResponse,
|
||||
PublicProfileResponse,
|
||||
SaveRequest,
|
||||
SaveResponse,
|
||||
SyncNewContentResponse,
|
||||
TranscendenceRequest,
|
||||
TranscendenceResponse,
|
||||
UpdateProfileRequest,
|
||||
@@ -35,6 +38,26 @@ import type {
|
||||
|
||||
const baseUrl = "/api";
|
||||
|
||||
/**
|
||||
* Represents a 4xx API error so callers can distinguish expected server
|
||||
* rejections from unexpected failures. ValidationErrors are downgraded to
|
||||
* console.warn and are not forwarded to the error-email pipeline.
|
||||
*/
|
||||
class ValidationError extends Error {
|
||||
public readonly statusCode: number;
|
||||
|
||||
/**
|
||||
* Creates a new ValidationError.
|
||||
* @param message - The error message from the server response.
|
||||
* @param statusCode - The HTTP status code (4xx) returned by the server.
|
||||
*/
|
||||
public constructor(message: string, statusCode: number) {
|
||||
super(message);
|
||||
this.name = "ValidationError";
|
||||
this.statusCode = statusCode;
|
||||
}
|
||||
}
|
||||
|
||||
const getToken = (): string | null => {
|
||||
return globalThis.localStorage.getItem("elysium_token");
|
||||
};
|
||||
@@ -69,6 +92,14 @@ const fetchJson = async <T>(
|
||||
= typeof errorBody.error === "string"
|
||||
? errorBody.error
|
||||
: "Unknown error";
|
||||
if (response.status === 401) {
|
||||
globalThis.localStorage.removeItem("elysium_token");
|
||||
globalThis.localStorage.removeItem("elysium_save_signature");
|
||||
globalThis.location.href = "/";
|
||||
}
|
||||
if (response.status >= 400 && response.status < 500) {
|
||||
throw new ValidationError(message, response.status);
|
||||
}
|
||||
throw new Error(message);
|
||||
}
|
||||
|
||||
@@ -242,6 +273,19 @@ const collectExploration = async(
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks whether a given exploration area is ready to claim on the server.
|
||||
* @param areaId - The area ID to check.
|
||||
* @returns Whether the exploration is claimable.
|
||||
*/
|
||||
const checkExplorationClaimable = async(
|
||||
areaId: string,
|
||||
): Promise<ExploreClaimableResponse> => {
|
||||
return await fetchJson<ExploreClaimableResponse>(
|
||||
`/explore/claimable?areaId=${encodeURIComponent(areaId)}`,
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Crafts a recipe on the server.
|
||||
* @param body - The craft recipe request payload.
|
||||
@@ -256,6 +300,34 @@ const craftRecipe = async(
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Sends a request to fix any missing unlocks in the player's game state.
|
||||
* @returns The corrected game state and counts of what was unlocked.
|
||||
*/
|
||||
const forceUnlocks = async(): Promise<ForceUnlocksResponse> => {
|
||||
return await fetchJson<ForceUnlocksResponse>("/debug/force-unlocks", {
|
||||
method: "POST",
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Syncs any content added after the player's save was created into their save.
|
||||
* @returns The updated game state and counts of what was added per content type.
|
||||
*/
|
||||
const syncNewContent = async(): Promise<SyncNewContentResponse> => {
|
||||
return await fetchJson<SyncNewContentResponse>("/debug/sync-new-content", {
|
||||
method: "POST",
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Performs a complete hard reset of the player's game state via the debug endpoint.
|
||||
* @returns The fresh game state as a LoadResponse.
|
||||
*/
|
||||
const debugHardReset = async(): Promise<LoadResponse> => {
|
||||
return await fetchJson<LoadResponse>("/debug/hard-reset", { method: "POST" });
|
||||
};
|
||||
|
||||
/**
|
||||
* Fetches a public player profile by Discord ID.
|
||||
* @param discordId - The Discord ID of the player to look up.
|
||||
@@ -282,12 +354,17 @@ const updateProfile = async(
|
||||
};
|
||||
|
||||
export {
|
||||
ValidationError,
|
||||
achieveApotheosis,
|
||||
buyEchoUpgrade,
|
||||
buyPrestigeUpgrade,
|
||||
challengeBoss,
|
||||
checkExplorationClaimable,
|
||||
collectExploration,
|
||||
craftRecipe,
|
||||
debugHardReset,
|
||||
forceUnlocks,
|
||||
syncNewContent,
|
||||
getAbout,
|
||||
getAuthUrl,
|
||||
getPublicProfile,
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* @file React Error Boundary for catching unhandled render-time errors.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import { Component, type ErrorInfo, type ReactNode } from "react";
|
||||
import { logError } from "../utils/logError.js";
|
||||
|
||||
interface ErrorBoundaryProperties {
|
||||
readonly children: ReactNode;
|
||||
}
|
||||
|
||||
interface ErrorBoundaryState {
|
||||
hasError: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Catches unhandled render-time errors in the React tree, logs them to the
|
||||
* backend telemetry service, and renders a fallback UI.
|
||||
*/
|
||||
class ErrorBoundary extends Component<
|
||||
ErrorBoundaryProperties,
|
||||
ErrorBoundaryState
|
||||
> {
|
||||
// eslint-disable-next-line jsdoc/require-jsdoc -- React Error Boundary constructor is standard boilerplate
|
||||
public constructor(properties: ErrorBoundaryProperties) {
|
||||
super(properties);
|
||||
this.state = { hasError: false };
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates state so the next render shows the fallback UI.
|
||||
* @returns The updated error boundary state.
|
||||
*/
|
||||
public static getDerivedStateFromError(): ErrorBoundaryState {
|
||||
return { hasError: true };
|
||||
}
|
||||
|
||||
/**
|
||||
* Logs the error to the backend telemetry service.
|
||||
* @param error - The error that was thrown during render.
|
||||
* @param info - React error info containing the component stack trace.
|
||||
*/
|
||||
// eslint-disable-next-line @typescript-eslint/class-methods-use-this -- React lifecycle method cannot be static
|
||||
public override componentDidCatch(error: Error, info: ErrorInfo): void {
|
||||
logError("react_error_boundary", error, info.componentStack);
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the fallback UI when an error is caught, otherwise renders children.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
public override render(): ReactNode {
|
||||
const { hasError } = this.state;
|
||||
const { children } = this.props;
|
||||
|
||||
if (hasError) {
|
||||
return (
|
||||
<div className="error-screen">
|
||||
<p>{"Something went wrong. Please refresh the page."}</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
return children;
|
||||
}
|
||||
}
|
||||
|
||||
export { ErrorBoundary };
|
||||
@@ -7,6 +7,7 @@
|
||||
/* eslint-disable max-lines-per-function -- HOW_TO_PLAY data and render logic */
|
||||
/* eslint-disable max-lines -- HOW_TO_PLAY data makes this file long */
|
||||
import { type JSX, useEffect, useState } from "react";
|
||||
import Markdown from "react-markdown";
|
||||
import { getAbout } from "../../api/client.js";
|
||||
import type { AboutResponse } from "@elysium/types";
|
||||
|
||||
@@ -30,14 +31,24 @@ const howToPlay = [
|
||||
body:
|
||||
"Purchase upgrades to multiply the gold and essence output of specific"
|
||||
+ " adventurer tiers, or boost your whole guild. Upgrades are permanent"
|
||||
+ " for the current run and compound with each other.",
|
||||
+ " for the current run and stack multiplicatively — two ×2 upgrades"
|
||||
+ " targeting the same adventurer combine to give ×4, not ×3. Global"
|
||||
+ " upgrades multiply on top of adventurer-specific ones, so stacking"
|
||||
+ " both types compounds the effect significantly. Late in a run, look"
|
||||
+ " for the Essence Infusion upgrades — five powerful global multipliers"
|
||||
+ " purchasable purely with essence, giving that resource an ongoing"
|
||||
+ " use when gold upgrades are all bought.",
|
||||
title: "🔧 Upgrades",
|
||||
},
|
||||
{
|
||||
body:
|
||||
"Send your guild on quests that complete over time and reward gold,"
|
||||
+ " essence, crystals, equipment, and upgrades. Multiple quests can run"
|
||||
+ " simultaneously. Completing quests also unlocks new zones.",
|
||||
+ " simultaneously. Completing quests also unlocks new zones."
|
||||
+ " Each quest has a failure chance that increases in later zones"
|
||||
+ " (from 10% in the starting zone up to 40% in the hardest zones)."
|
||||
+ " If a quest fails, no rewards are granted and the quest resets —"
|
||||
+ " your party must be sent again to retry it.",
|
||||
title: "📜 Quests",
|
||||
},
|
||||
{
|
||||
@@ -45,7 +56,10 @@ const howToPlay = [
|
||||
"Challenge zone bosses to earn large one-time rewards and unlock new"
|
||||
+ " zones. Your party's combat power is based on the number and tier of"
|
||||
+ " adventurers you've recruited. Defeated bosses cannot be re-fought,"
|
||||
+ " but undefeated bosses regenerate HP over time.",
|
||||
+ " but undefeated bosses regenerate HP over time. Some late-game bosses"
|
||||
+ " also require a specific quest to be completed before they become"
|
||||
+ " available, in addition to defeating the previous boss in the zone —"
|
||||
+ " the boss card shows exactly what's required while it's locked.",
|
||||
title: "👹 Boss Fights",
|
||||
},
|
||||
{
|
||||
@@ -58,10 +72,12 @@ const howToPlay = [
|
||||
{
|
||||
body:
|
||||
"Earn equipment from boss drops and quest rewards. Each piece provides"
|
||||
+ " bonuses to gold income, click power, or combat. Rarer equipment"
|
||||
+ " provides stronger bonuses. Equip matching set pieces (2 or 3 of a"
|
||||
+ " named set) to unlock escalating set bonuses shown at the top of the"
|
||||
+ " Equipment panel.",
|
||||
+ " bonuses to gold income, click power, or boss combat DPS. Rarer"
|
||||
+ " equipment provides stronger bonuses. Note: combat bonuses only"
|
||||
+ " affect boss fights — quest combat power is determined solely by"
|
||||
+ " your adventurers. Equip matching set pieces (2 or 3 of a named set)"
|
||||
+ " to unlock escalating set bonuses shown at the top of the Equipment"
|
||||
+ " panel.",
|
||||
title: "🗡️ Equipment & Sets",
|
||||
},
|
||||
{
|
||||
@@ -110,7 +126,11 @@ const howToPlay = [
|
||||
+ " real-time and reward gold, essence, and crafting materials when"
|
||||
+ " collected. Each area has a set duration — short explorations are"
|
||||
+ " faster but longer ones offer rarer finds. A 📖 icon marks areas"
|
||||
+ " you've collected from at least once, unlocking a Codex entry.",
|
||||
+ " you've collected from at least once, unlocking a Codex entry."
|
||||
+ " Exploration zones are locked until the corresponding main-game"
|
||||
+ " zone is unlocked — which requires defeating that zone's final boss"
|
||||
+ " and completing its final quest. The Exploration tab shows the"
|
||||
+ " specific boss and quest required for each locked zone.",
|
||||
title: "🗺️ Exploration",
|
||||
},
|
||||
{
|
||||
@@ -153,10 +173,12 @@ const howToPlay = [
|
||||
{
|
||||
body:
|
||||
"Defeat bosses to earn equipment drops: weapons, armour, and trinkets."
|
||||
+ " Each item provides bonuses to gold income, combat power, or click"
|
||||
+ " power. Only one item per slot can be equipped at a time — visit the"
|
||||
+ " Equipment panel to manage your loadout. Your currently equipped"
|
||||
+ " items are displayed on your character sheet and public profile.",
|
||||
+ " Each item provides bonuses to gold income, boss combat DPS, or click"
|
||||
+ " power. Combat bonuses only affect boss fights — quest combat power"
|
||||
+ " is determined solely by your adventurers. Only one item per slot"
|
||||
+ " can be equipped at a time — visit the Equipment panel to manage"
|
||||
+ " your loadout. Your currently equipped items are displayed on your"
|
||||
+ " character sheet and public profile.",
|
||||
title: "🗡️ Equipment",
|
||||
},
|
||||
{
|
||||
@@ -180,14 +202,16 @@ const howToPlay = [
|
||||
},
|
||||
{
|
||||
body:
|
||||
"Toggle automation in the Quests and Boss Encounters panels! Auto-Quest"
|
||||
+ " automatically sends your party on the highest-zone available quest"
|
||||
+ " as soon as one completes, skipping quests whose combat power"
|
||||
+ " requirement isn't met. Auto-Boss automatically challenges the"
|
||||
+ " highest available boss as soon as one is ready. Both can be toggled"
|
||||
+ " on or off at any time using the 🤖 Auto button in each panel"
|
||||
+ " header.",
|
||||
title: "🤖 Auto-Quest & Auto-Boss",
|
||||
"Toggle automation in the Quests, Boss Encounters, and Prestige Shop"
|
||||
+ " panels! Auto-Quest automatically sends your party on the"
|
||||
+ " highest-zone available quest as soon as one completes, skipping"
|
||||
+ " quests whose combat power requirement isn't met. Auto-Boss"
|
||||
+ " automatically challenges the highest available boss as soon as one"
|
||||
+ " is ready. Auto-Adventurer (unlocked via the Prestige Shop for 50"
|
||||
+ " runestones) automatically purchases the highest-tier adventurer you"
|
||||
+ " can currently afford each tick, keeping your income growing after a"
|
||||
+ " prestige without any manual clicks.",
|
||||
title: "🤖 Auto-Quest, Auto-Boss & Auto-Adventurer",
|
||||
},
|
||||
{
|
||||
body:
|
||||
@@ -211,7 +235,7 @@ const howToPlay = [
|
||||
{
|
||||
body:
|
||||
"Transcendence is the ultimate prestige layer, unlocked by defeating"
|
||||
+ " The Absolute One (requires Prestige 90). Transcending performs a"
|
||||
+ " The Absolute One (requires Prestige 20). Transcending performs a"
|
||||
+ " nuclear reset — wiping resources, prestige, runestones, upgrades,"
|
||||
+ " and equipment — but grants Echoes based on your prestige count"
|
||||
+ " (fewer prestiges = more Echoes). Echoes are permanent and survive"
|
||||
@@ -256,6 +280,15 @@ const howToPlay = [
|
||||
+ " when you first enable them.",
|
||||
title: "🔔 Sounds & Notifications",
|
||||
},
|
||||
{
|
||||
body:
|
||||
"Have a question, found a bug, or want to suggest a feature? Join the"
|
||||
+ " NHCarrigan community Discord at https://chat.nhcarrigan.com or open"
|
||||
+ " a support ticket at https://support.nhcarrigan.com. You can also"
|
||||
+ " report issues directly on the project repository. We'd love to hear"
|
||||
+ " from you!",
|
||||
title: "💬 Community & Support",
|
||||
},
|
||||
];
|
||||
|
||||
const formatDate = (dateString: string): string => {
|
||||
@@ -331,7 +364,9 @@ const aboutPanel = (): JSX.Element => {
|
||||
</span>
|
||||
</button>
|
||||
{expandedRelease === release.tag_name
|
||||
&& <pre className="about-release-body">{release.body}</pre>
|
||||
&& <div className="about-release-body">
|
||||
<Markdown>{release.body}</Markdown>
|
||||
</div>
|
||||
}
|
||||
</li>
|
||||
);
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to this panel */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { getAchievementProgress } from "../../engine/achievementProgress.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import type { Achievement } from "@elysium/types";
|
||||
|
||||
@@ -17,9 +19,12 @@ import type { Achievement } from "@elysium/types";
|
||||
* @returns The pluralised word string.
|
||||
*/
|
||||
const pluralise = (count: number, word: string): string => {
|
||||
return count > 1
|
||||
? `${word}s`
|
||||
: word;
|
||||
if (count <= 1) {
|
||||
return word;
|
||||
}
|
||||
return word.endsWith("s")
|
||||
? `${word}es`
|
||||
: `${word}s`;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -38,9 +43,9 @@ const conditionDescription = (
|
||||
return `Earn ${formatNumber(condition.amount)} total gold`;
|
||||
case "totalClicks":
|
||||
return `Click ${formatNumber(condition.amount)} times`;
|
||||
case "bossesDefeated":
|
||||
case "uniqueBossesDefeated":
|
||||
return `Defeat ${String(condition.amount)} ${pluralise(condition.amount, "boss")}`;
|
||||
case "questsCompleted":
|
||||
case "uniqueQuestsCompleted":
|
||||
return `Complete ${String(condition.amount)} ${pluralise(condition.amount, "quest")}`;
|
||||
case "adventurerTotal":
|
||||
return `Recruit ${formatNumber(condition.amount)} total adventurers`;
|
||||
@@ -56,6 +61,7 @@ const conditionDescription = (
|
||||
interface AchievementCardProperties {
|
||||
readonly achievement: Achievement;
|
||||
readonly formatNumber: (n: number)=> string;
|
||||
readonly progressValue: number;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -63,26 +69,47 @@ interface AchievementCardProperties {
|
||||
* @param props - The achievement card properties.
|
||||
* @param props.achievement - The achievement to display.
|
||||
* @param props.formatNumber - The number formatting utility function.
|
||||
* @param props.progressValue - The player's current progress toward the unlock condition.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
// eslint-disable-next-line max-lines-per-function -- Progress bar adds necessary lines for locked state
|
||||
const AchievementCard = ({
|
||||
achievement,
|
||||
formatNumber,
|
||||
progressValue,
|
||||
}: AchievementCardProperties): JSX.Element => {
|
||||
const isUnlocked = achievement.unlockedAt !== null;
|
||||
const crystals = achievement.reward?.crystals;
|
||||
const cappedProgress = Math.min(progressValue, achievement.condition.amount);
|
||||
|
||||
return (
|
||||
<div className={`achievement-card ${isUnlocked
|
||||
? "unlocked"
|
||||
: "locked"}`}>
|
||||
<div className="achievement-icon">{achievement.icon}</div>
|
||||
<img
|
||||
alt={achievement.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("achievements", achievement.id)}
|
||||
/>
|
||||
<div className="achievement-info">
|
||||
<h3>{achievement.name}</h3>
|
||||
<p>{achievement.description}</p>
|
||||
<p className="achievement-condition">
|
||||
{conditionDescription(achievement, formatNumber)}
|
||||
</p>
|
||||
{!isUnlocked
|
||||
&& <div className="achievement-progress">
|
||||
<progress
|
||||
max={achievement.condition.amount}
|
||||
value={cappedProgress}
|
||||
/>
|
||||
<span className="achievement-progress-label">
|
||||
{formatNumber(progressValue)}
|
||||
{" / "}
|
||||
{formatNumber(achievement.condition.amount)}
|
||||
</span>
|
||||
</div>
|
||||
}
|
||||
{crystals !== undefined
|
||||
&& <p className="achievement-reward">
|
||||
{"💎 +"}
|
||||
@@ -93,7 +120,18 @@ const AchievementCard = ({
|
||||
</div>
|
||||
<div className="achievement-status">
|
||||
{isUnlocked
|
||||
? <span className="achievement-unlocked-badge">{"✓ Unlocked"}</span>
|
||||
? <>
|
||||
<span className="achievement-unlocked-badge">{"✓ Unlocked"}</span>
|
||||
{achievement.unlockedAt !== null
|
||||
&& <span className="achievement-unlocked-at">
|
||||
{new Date(achievement.unlockedAt).toLocaleDateString("en-GB", {
|
||||
day: "numeric",
|
||||
month: "short",
|
||||
year: "numeric",
|
||||
})}
|
||||
</span>
|
||||
}
|
||||
</>
|
||||
: <span className="achievement-locked-badge">{"🔒"}</span>
|
||||
}
|
||||
</div>
|
||||
@@ -158,6 +196,9 @@ const AchievementPanel = (): JSX.Element => {
|
||||
achievement={achievement}
|
||||
formatNumber={formatNumber}
|
||||
key={achievement.id}
|
||||
progressValue={
|
||||
getAchievementProgress(achievement.condition, state)
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
|
||||
@@ -41,7 +41,7 @@ const ToastItem = ({
|
||||
const crystals = achievement.reward?.crystals;
|
||||
|
||||
return (
|
||||
<div className="achievement-toast" onClick={handleClick}>
|
||||
<div className="game-toast" onClick={handleClick}>
|
||||
<span className="toast-icon">{achievement.icon}</span>
|
||||
<div className="toast-content">
|
||||
<span className="toast-label">{"Achievement Unlocked!"}</span>
|
||||
@@ -70,7 +70,7 @@ const AchievementToast = (): JSX.Element | null => {
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="achievement-toast-container">
|
||||
<>
|
||||
{pendingAchievements.map((achievement) => {
|
||||
return (
|
||||
<ToastItem
|
||||
@@ -80,7 +80,7 @@ const AchievementToast = (): JSX.Element | null => {
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -9,21 +9,39 @@
|
||||
/* eslint-disable complexity -- Complex component with many render paths */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { computeEffectiveAdventurerStats } from "../../engine/tick.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import type { Adventurer } from "@elysium/types";
|
||||
|
||||
const iconByClass: Record<string, string> = {
|
||||
cleric: "✝️",
|
||||
mage: "🔮",
|
||||
paladin: "🛡️",
|
||||
ranger: "🏹",
|
||||
rogue: "🗝️",
|
||||
warrior: "🗡️",
|
||||
};
|
||||
|
||||
type BatchSize = 1 | 5 | 10 | 25 | 100 | "max";
|
||||
const batchOptions: Array<BatchSize> = [ 1, 5, 10, 25, 100, "max" ];
|
||||
|
||||
/**
|
||||
* Parses a localStorage string back into a valid BatchSize, defaulting to 1.
|
||||
* @param stored - The raw string from localStorage (or null if absent).
|
||||
* @returns A valid BatchSize value.
|
||||
*/
|
||||
const parseBatchSize = (stored: string | null): BatchSize => {
|
||||
if (stored === "max") {
|
||||
return "max";
|
||||
}
|
||||
const numeric = Number(stored);
|
||||
if (numeric === 5) {
|
||||
return 5;
|
||||
}
|
||||
if (numeric === 10) {
|
||||
return 10;
|
||||
}
|
||||
if (numeric === 25) {
|
||||
return 25;
|
||||
}
|
||||
if (numeric === 100) {
|
||||
return 100;
|
||||
}
|
||||
return 1;
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes the total cost to buy a batch of adventurers.
|
||||
* @param adventurer - The adventurer to buy.
|
||||
@@ -59,12 +77,19 @@ const computeMaxAffordable = (adventurer: Adventurer, gold: number): number => {
|
||||
return quantity;
|
||||
};
|
||||
|
||||
interface EffectiveAdventurerStats {
|
||||
readonly combatPower: number;
|
||||
readonly essencePerSecond: number;
|
||||
readonly goldPerSecond: number;
|
||||
}
|
||||
|
||||
interface AdventurerCardProperties {
|
||||
readonly adventurer: Adventurer;
|
||||
readonly currentGold: number;
|
||||
readonly batchSize: BatchSize;
|
||||
readonly unlockHint: string | undefined;
|
||||
readonly formatNumber: (n: number)=> string;
|
||||
readonly effectiveStats: EffectiveAdventurerStats;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -75,6 +100,7 @@ interface AdventurerCardProperties {
|
||||
* @param props.batchSize - The selected batch size.
|
||||
* @param props.unlockHint - Optional quest name that unlocks this adventurer.
|
||||
* @param props.formatNumber - The number formatting utility function.
|
||||
* @param props.effectiveStats - The post-multiplier per-unit stats.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const AdventurerCard = ({
|
||||
@@ -83,6 +109,7 @@ const AdventurerCard = ({
|
||||
batchSize,
|
||||
unlockHint,
|
||||
formatNumber,
|
||||
effectiveStats,
|
||||
}: AdventurerCardProperties): JSX.Element => {
|
||||
const { buyAdventurer } = useGame();
|
||||
|
||||
@@ -105,26 +132,31 @@ const AdventurerCard = ({
|
||||
? `🪙 ${formatNumber(Math.ceil(cost))}${maxSuffix}`
|
||||
: "🔒 Locked";
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/dot-notation -- "class" is a reserved word
|
||||
const adventurerIcon = iconByClass[adventurer["class"]] ?? "⚔️";
|
||||
|
||||
return (
|
||||
<div className={`adventurer-card ${adventurer.unlocked
|
||||
? ""
|
||||
: "locked"}`}>
|
||||
<div className="adventurer-icon">{adventurerIcon}</div>
|
||||
<img
|
||||
alt={adventurer.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("adventurers", adventurer.id)}
|
||||
/>
|
||||
<div className="adventurer-info">
|
||||
<h3>{adventurer.name}</h3>
|
||||
<p>
|
||||
{formatNumber(adventurer.goldPerSecond)}
|
||||
{formatNumber(effectiveStats.goldPerSecond)}
|
||||
{" gold/s each"}
|
||||
</p>
|
||||
{adventurer.essencePerSecond > 0
|
||||
&& <p>
|
||||
{formatNumber(adventurer.essencePerSecond)}
|
||||
{formatNumber(effectiveStats.essencePerSecond)}
|
||||
{" essence/s each"}
|
||||
</p>
|
||||
}
|
||||
<p>
|
||||
{formatNumber(effectiveStats.combatPower)}
|
||||
{" combat power each"}
|
||||
</p>
|
||||
</div>
|
||||
<div className="adventurer-count">
|
||||
{"×"}
|
||||
@@ -153,9 +185,11 @@ const AdventurerCard = ({
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const AdventurerPanel = (): JSX.Element => {
|
||||
const { state, formatNumber } = useGame();
|
||||
const { state, formatNumber, toggleAutoAdventurer } = useGame();
|
||||
const [ showLocked, setShowLocked ] = useState(true);
|
||||
const [ batchSize, setBatchSize ] = useState<BatchSize>(1);
|
||||
const [ batchSize, setBatchSize ] = useState<BatchSize>(() => {
|
||||
return parseBatchSize(localStorage.getItem("elysium_batch_size"));
|
||||
});
|
||||
|
||||
if (state === null) {
|
||||
return (
|
||||
@@ -183,6 +217,11 @@ const AdventurerPanel = (): JSX.Element => {
|
||||
}
|
||||
}
|
||||
|
||||
const autoAdventurerUnlocked = state.prestige.purchasedUpgradeIds.includes(
|
||||
"auto_adventurer",
|
||||
);
|
||||
const autoAdventurerOn = state.autoAdventurer === true;
|
||||
|
||||
function handleToggle(): void {
|
||||
setShowLocked((current) => {
|
||||
return !current;
|
||||
@@ -193,16 +232,40 @@ const AdventurerPanel = (): JSX.Element => {
|
||||
<section className="panel adventurer-panel">
|
||||
<div className="panel-header">
|
||||
<h2>{"Adventurers"}</h2>
|
||||
<div className="panel-header-controls">
|
||||
{autoAdventurerUnlocked
|
||||
? <button
|
||||
className={`auto-toggle-btn ${
|
||||
autoAdventurerOn
|
||||
? "auto-toggle-on"
|
||||
: "auto-toggle-off"
|
||||
}`}
|
||||
onClick={toggleAutoAdventurer}
|
||||
title={
|
||||
"Automatically purchase the highest-tier"
|
||||
+ " affordable adventurer"
|
||||
}
|
||||
type="button"
|
||||
>
|
||||
{"🤖 Auto: "}
|
||||
{autoAdventurerOn
|
||||
? "ON"
|
||||
: "OFF"}
|
||||
</button>
|
||||
: null
|
||||
}
|
||||
<LockToggle
|
||||
lockedCount={locked.length}
|
||||
onToggle={handleToggle}
|
||||
showLocked={showLocked}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<div className="batch-selector">
|
||||
{batchOptions.map((option) => {
|
||||
function handleBatchSelect(): void {
|
||||
setBatchSize(option);
|
||||
localStorage.setItem("elysium_batch_size", String(option));
|
||||
}
|
||||
return (
|
||||
<button
|
||||
@@ -227,6 +290,10 @@ const AdventurerPanel = (): JSX.Element => {
|
||||
adventurer={adventurer}
|
||||
batchSize={batchSize}
|
||||
currentGold={state.resources.gold}
|
||||
effectiveStats={computeEffectiveAdventurerStats(
|
||||
state,
|
||||
adventurer.id,
|
||||
)}
|
||||
formatNumber={formatNumber}
|
||||
key={adventurer.id}
|
||||
unlockHint={adventurerUnlockHints.get(adventurer.id)}
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
/* eslint-disable complexity -- Battle result display requires many conditional paths */
|
||||
import { type JSX, useEffect, useState } from "react";
|
||||
import { type BattleResult, useGame } from "../../context/gameContext.js";
|
||||
import { sendNotification } from "../../utils/notification.js";
|
||||
import { playSound } from "../../utils/sound.js";
|
||||
|
||||
/**
|
||||
* Converts HP values to a percentage for display.
|
||||
@@ -23,6 +25,22 @@ const toHpPercent = (current: number, maximum: number): number => {
|
||||
return scaled / maximum;
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns a colour hex string based on the HP percentage.
|
||||
* Green above 50%, yellow 25–50%, red below 25%.
|
||||
* @param percent - Current HP as a percentage (0–100).
|
||||
* @returns A hex colour string.
|
||||
*/
|
||||
const getHpColour = (percent: number): string => {
|
||||
if (percent > 50) {
|
||||
return "#27ae60";
|
||||
}
|
||||
if (percent > 25) {
|
||||
return "#f39c12";
|
||||
}
|
||||
return "#e74c3c";
|
||||
};
|
||||
|
||||
interface BattleModalProperties {
|
||||
readonly battle: BattleResult;
|
||||
readonly onDismiss: ()=> void;
|
||||
@@ -40,12 +58,17 @@ const BattleModal = ({
|
||||
onDismiss,
|
||||
}: BattleModalProperties): JSX.Element => {
|
||||
const { result, bossName } = battle;
|
||||
const { formatNumber } = useGame();
|
||||
const {
|
||||
enableNotifications,
|
||||
enableSounds,
|
||||
flushBossLoreToasts,
|
||||
formatInteger,
|
||||
formatNumber,
|
||||
} = useGame();
|
||||
|
||||
const [ phase, setPhase ] = useState<"animating" | "result">("animating");
|
||||
|
||||
const bossStartPercent = toHpPercent(result.bossHpBefore, result.bossMaxHp);
|
||||
const partyStartPercent = 100;
|
||||
|
||||
const bossEndPercent = toHpPercent(
|
||||
result.bossHpAtBattleEnd,
|
||||
@@ -57,37 +80,72 @@ const BattleModal = ({
|
||||
);
|
||||
|
||||
const [ bossHpPercent, setBossHpPercent ] = useState(bossStartPercent);
|
||||
const [ partyHpPercent, setPartyHpPercent ] = useState(partyStartPercent);
|
||||
const [ partyHpPercent, setPartyHpPercent ] = useState(100);
|
||||
|
||||
useEffect(() => {
|
||||
const startAnimation = setTimeout(() => {
|
||||
const animationDurationMs = 5000;
|
||||
const intervalMs = 50;
|
||||
const totalSteps = animationDurationMs / intervalMs;
|
||||
|
||||
const bossHpRange = bossEndPercent - bossStartPercent;
|
||||
const bossDelta = bossHpRange / totalSteps;
|
||||
|
||||
const partyHpRange = partyEndPercent - 100;
|
||||
const partyDelta = partyHpRange / totalSteps;
|
||||
|
||||
let currentStep = 0;
|
||||
// eslint-disable-next-line @typescript-eslint/init-declarations -- assigned inside timeout
|
||||
let intervalId: ReturnType<typeof setInterval> | undefined;
|
||||
|
||||
const tick = (): void => {
|
||||
currentStep = currentStep + 1;
|
||||
if (currentStep >= totalSteps) {
|
||||
setBossHpPercent(bossEndPercent);
|
||||
setPartyHpPercent(partyEndPercent);
|
||||
clearInterval(intervalId);
|
||||
} else {
|
||||
const bossStep = bossDelta * currentStep;
|
||||
setBossHpPercent(bossStartPercent + bossStep);
|
||||
const partyStep = partyDelta * currentStep;
|
||||
setPartyHpPercent(100 + partyStep);
|
||||
}
|
||||
};
|
||||
|
||||
const startTimeout = setTimeout(() => {
|
||||
intervalId = setInterval(tick, intervalMs);
|
||||
}, 200);
|
||||
|
||||
const revealResult = setTimeout(() => {
|
||||
const revealTimeout = setTimeout(() => {
|
||||
setPhase("result");
|
||||
flushBossLoreToasts();
|
||||
if (result.won) {
|
||||
if (enableSounds) {
|
||||
playSound("bossVictory");
|
||||
}
|
||||
if (enableNotifications) {
|
||||
sendNotification("⚔️ Boss Defeated!", `You defeated ${bossName}!`);
|
||||
}
|
||||
}
|
||||
}, 5200);
|
||||
|
||||
return (): void => {
|
||||
clearTimeout(startAnimation);
|
||||
clearTimeout(revealResult);
|
||||
clearTimeout(startTimeout);
|
||||
clearTimeout(revealTimeout);
|
||||
clearInterval(intervalId);
|
||||
};
|
||||
}, [ bossEndPercent, partyEndPercent ]);
|
||||
}, [
|
||||
bossEndPercent,
|
||||
bossName,
|
||||
bossStartPercent,
|
||||
enableNotifications,
|
||||
enableSounds,
|
||||
flushBossLoreToasts,
|
||||
partyEndPercent,
|
||||
result.won,
|
||||
]);
|
||||
|
||||
let bossHpBarColour = "#c0392b";
|
||||
if (bossHpPercent > 50) {
|
||||
bossHpBarColour = "#e74c3c";
|
||||
} else if (bossHpPercent > 25) {
|
||||
bossHpBarColour = "#e67e22";
|
||||
}
|
||||
|
||||
let partyHpBarColour = "#e74c3c";
|
||||
if (partyHpPercent > 50) {
|
||||
partyHpBarColour = "#27ae60";
|
||||
} else if (partyHpPercent > 25) {
|
||||
partyHpBarColour = "#f39c12";
|
||||
}
|
||||
const bossHpBarColour = getHpColour(bossHpPercent);
|
||||
const partyHpBarColour = getHpColour(partyHpPercent);
|
||||
|
||||
return (
|
||||
<div className="modal-overlay">
|
||||
@@ -120,7 +178,6 @@ const BattleModal = ({
|
||||
className="hp-bar-fill"
|
||||
style={{
|
||||
backgroundColor: bossHpBarColour,
|
||||
transition: "width 5s ease-in-out",
|
||||
width: `${bossHpPercent.toFixed(1)}%`,
|
||||
}}
|
||||
/>
|
||||
@@ -141,7 +198,6 @@ const BattleModal = ({
|
||||
className="hp-bar-fill party-hp"
|
||||
style={{
|
||||
backgroundColor: partyHpBarColour,
|
||||
transition: "width 5s ease-in-out",
|
||||
width: `${partyHpPercent.toFixed(1)}%`,
|
||||
}}
|
||||
/>
|
||||
@@ -186,14 +242,14 @@ const BattleModal = ({
|
||||
{result.rewards.crystals > 0
|
||||
&& <span>
|
||||
{"💎 "}
|
||||
{formatNumber(result.rewards.crystals)}
|
||||
{formatInteger(result.rewards.crystals)}
|
||||
{" crystals"}
|
||||
</span>
|
||||
}
|
||||
{result.rewards.bountyRunestones > 0
|
||||
&& <span className="battle-bounty">
|
||||
{"🔮 "}
|
||||
{formatNumber(result.rewards.bountyRunestones)}
|
||||
{formatInteger(result.rewards.bountyRunestones)}
|
||||
{" runestones (first kill!)"}
|
||||
</span>
|
||||
}
|
||||
|
||||
@@ -11,9 +11,11 @@
|
||||
/* eslint-disable max-lines -- Boss panel with sub-component and helper function */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { computePartyCombatPower } from "../../engine/tick.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import { ZoneSelector } from "./zoneSelector.js";
|
||||
import type { Boss, GameState } from "@elysium/types";
|
||||
import type { Boss } from "@elysium/types";
|
||||
|
||||
interface BossCardProperties {
|
||||
readonly boss: Boss;
|
||||
@@ -21,6 +23,8 @@ interface BossCardProperties {
|
||||
readonly onChallenge: (bossId: string)=> void;
|
||||
readonly isChallenging: boolean;
|
||||
readonly unlockHint: string | undefined;
|
||||
readonly questName: string | undefined;
|
||||
readonly formatInteger: (n: number)=> string;
|
||||
readonly formatNumber: (n: number)=> string;
|
||||
}
|
||||
|
||||
@@ -32,6 +36,8 @@ interface BossCardProperties {
|
||||
* @param props.onChallenge - Callback to challenge this boss.
|
||||
* @param props.isChallenging - Whether this boss is currently being challenged.
|
||||
* @param props.unlockHint - Optional hint for how to unlock this boss.
|
||||
* @param props.questName - Optional name of this boss's own gating quest.
|
||||
* @param props.formatInteger - The integer formatting utility function.
|
||||
* @param props.formatNumber - The number formatting utility function.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
@@ -41,6 +47,8 @@ const BossCard = ({
|
||||
onChallenge,
|
||||
isChallenging,
|
||||
unlockHint,
|
||||
questName,
|
||||
formatInteger,
|
||||
formatNumber,
|
||||
}: BossCardProperties): JSX.Element => {
|
||||
const scaled = boss.currentHp * 100;
|
||||
@@ -56,6 +64,11 @@ const BossCard = ({
|
||||
|
||||
return (
|
||||
<div className={`boss-card boss-${boss.status}`}>
|
||||
<img
|
||||
alt={boss.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("bosses", boss.id)}
|
||||
/>
|
||||
<div className="boss-info">
|
||||
<h3>{boss.name}</h3>
|
||||
<p>{boss.description}</p>
|
||||
@@ -63,6 +76,9 @@ const BossCard = ({
|
||||
? <p className="prestige-lock">
|
||||
{"🔒 Requires Prestige "}
|
||||
{boss.prestigeRequirement}
|
||||
{questName === undefined
|
||||
? null
|
||||
: ` and Completing ${questName}`}
|
||||
</p>
|
||||
: null}
|
||||
{!isPrestigeLocked
|
||||
@@ -110,7 +126,7 @@ const BossCard = ({
|
||||
{boss.crystalReward > 0
|
||||
&& <span>
|
||||
{"💎 "}
|
||||
{formatNumber(boss.crystalReward)}
|
||||
{formatInteger(boss.crystalReward)}
|
||||
</span>
|
||||
}
|
||||
{boss.equipmentRewards.length > 0
|
||||
@@ -120,7 +136,9 @@ const BossCard = ({
|
||||
{" Equipment"}
|
||||
</span>
|
||||
}
|
||||
{boss.status !== "defeated" && boss.bountyRunestones > 0
|
||||
{boss.status !== "defeated"
|
||||
&& boss.bountyRunestones > 0
|
||||
&& boss.bountyRunestonesClaimed !== true
|
||||
&& <span className="boss-bounty">
|
||||
{"🔮 "}
|
||||
{boss.bountyRunestones}
|
||||
@@ -149,82 +167,27 @@ const BossCard = ({
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes party DPS and HP from the current game state.
|
||||
* @param state - The full game state.
|
||||
* @returns The computed party DPS and HP values.
|
||||
*/
|
||||
const computePartyStats = (
|
||||
state: GameState,
|
||||
): {
|
||||
partyDps: number;
|
||||
partyHp: number;
|
||||
} => {
|
||||
const { upgrades, adventurers, equipment, prestige } = state;
|
||||
let globalMultiplier = 1;
|
||||
for (const upgrade of upgrades) {
|
||||
const { purchased, target, multiplier } = upgrade;
|
||||
if (purchased && target === "global") {
|
||||
globalMultiplier = globalMultiplier * multiplier;
|
||||
}
|
||||
}
|
||||
const prestigeBonus = prestige.count * 0.1;
|
||||
const prestigeMultiplier = 1 + prestigeBonus;
|
||||
const equipmentCombatMultiplier = equipment.
|
||||
filter((item) => {
|
||||
return item.equipped && item.bonus.combatMultiplier !== undefined;
|
||||
}).
|
||||
reduce((multiplier, item) => {
|
||||
return multiplier * (item.bonus.combatMultiplier ?? 1);
|
||||
}, 1);
|
||||
|
||||
let partyDps = 0;
|
||||
let partyHp = 0;
|
||||
for (const adventurer of adventurers) {
|
||||
const { count, id: adventurerId, combatPower, level } = adventurer;
|
||||
if (count === 0) {
|
||||
continue;
|
||||
}
|
||||
let adventurerMultiplier = 1;
|
||||
for (const upgrade of upgrades) {
|
||||
const {
|
||||
purchased,
|
||||
target,
|
||||
multiplier,
|
||||
adventurerId: upgradeAdventurerId,
|
||||
} = upgrade;
|
||||
if (
|
||||
purchased
|
||||
&& target === "adventurer"
|
||||
&& upgradeAdventurerId === adventurerId
|
||||
) {
|
||||
adventurerMultiplier = adventurerMultiplier * multiplier;
|
||||
}
|
||||
}
|
||||
const dps
|
||||
= combatPower
|
||||
* count
|
||||
* adventurerMultiplier
|
||||
* globalMultiplier
|
||||
* prestigeMultiplier;
|
||||
partyDps = partyDps + dps;
|
||||
const hp = level * 50 * count;
|
||||
partyHp = partyHp + hp;
|
||||
}
|
||||
partyDps = partyDps * equipmentCombatMultiplier;
|
||||
return { partyDps, partyHp };
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the boss panel with zone selection and boss list.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const BossPanel = (): JSX.Element => {
|
||||
const { state, challengeBoss, formatNumber, toggleAutoBoss } = useGame();
|
||||
const {
|
||||
state,
|
||||
challengeBoss,
|
||||
formatInteger,
|
||||
formatNumber,
|
||||
toggleAutoBoss,
|
||||
autoBossLastResult,
|
||||
autoBossError,
|
||||
bossError,
|
||||
} = useGame();
|
||||
const [ challengingBossId, setChallengingBossId ] = useState<string | null>(
|
||||
null,
|
||||
);
|
||||
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
|
||||
const [ activeZoneId, setActiveZoneId ] = useState(() => {
|
||||
return sessionStorage.getItem("elysium_boss_zone") ?? "verdant_vale";
|
||||
});
|
||||
const [ showLocked, setShowLocked ] = useState(true);
|
||||
|
||||
if (state === null) {
|
||||
@@ -248,7 +211,31 @@ const BossPanel = (): JSX.Element => {
|
||||
void handleChallenge(bossId);
|
||||
}
|
||||
|
||||
const { zones, bosses, quests, autoBoss, prestige: playerPrestige } = state;
|
||||
const {
|
||||
adventurers,
|
||||
autoBoss,
|
||||
bosses,
|
||||
prestige: playerPrestige,
|
||||
quests,
|
||||
zones,
|
||||
} = state;
|
||||
|
||||
const activeZone = zones.find((zone) => {
|
||||
return zone.id === activeZoneId;
|
||||
});
|
||||
const zoneIsLocked = activeZone?.status === "locked";
|
||||
const unlockBoss = activeZone?.unlockBossId === null
|
||||
|| activeZone?.unlockBossId === undefined
|
||||
? undefined
|
||||
: bosses.find((boss) => {
|
||||
return boss.id === activeZone.unlockBossId;
|
||||
});
|
||||
const unlockQuest = activeZone?.unlockQuestId === null
|
||||
|| activeZone?.unlockQuestId === undefined
|
||||
? undefined
|
||||
: quests.find((quest) => {
|
||||
return quest.id === activeZone.unlockQuestId;
|
||||
});
|
||||
const zoneBosses = bosses.filter((boss) => {
|
||||
return boss.zoneId === activeZoneId;
|
||||
});
|
||||
@@ -262,6 +249,7 @@ const BossPanel = (): JSX.Element => {
|
||||
});
|
||||
|
||||
const bossUnlockHints = new Map<string, string>();
|
||||
const bossQuestNames = new Map<string, string>();
|
||||
for (const zone of zones) {
|
||||
const { id: zoneId, unlockBossId, unlockQuestId } = zone;
|
||||
const allZoneBosses = bosses.filter((boss) => {
|
||||
@@ -272,8 +260,8 @@ const BossPanel = (): JSX.Element => {
|
||||
if (boss === undefined || boss.status !== "locked") {
|
||||
continue;
|
||||
}
|
||||
if (index === 0) {
|
||||
const parts: Array<string> = [];
|
||||
if (index === 0) {
|
||||
if (unlockBossId !== null) {
|
||||
const gateBoss = bosses.find((candidate) => {
|
||||
return candidate.id === unlockBossId;
|
||||
@@ -290,16 +278,30 @@ const BossPanel = (): JSX.Element => {
|
||||
parts.push(`📜 Complete: ${gateQuest.name}`);
|
||||
}
|
||||
}
|
||||
if (parts.length > 0) {
|
||||
bossUnlockHints.set(boss.id, parts.join(" & "));
|
||||
}
|
||||
} else {
|
||||
const previousBoss = allZoneBosses[index - 1];
|
||||
if (previousBoss !== undefined) {
|
||||
bossUnlockHints.set(boss.id, `⚔️ Defeat: ${previousBoss.name} first`);
|
||||
parts.push(`⚔️ Defeat: ${previousBoss.name} first`);
|
||||
}
|
||||
}
|
||||
if (boss.unlockQuestId !== null && boss.unlockQuestId !== undefined) {
|
||||
const bossGateQuest = quests.find((candidate) => {
|
||||
return candidate.id === boss.unlockQuestId;
|
||||
});
|
||||
if (bossGateQuest !== undefined) {
|
||||
parts.push(`📜 Complete: ${bossGateQuest.name}`);
|
||||
bossQuestNames.set(boss.id, bossGateQuest.name);
|
||||
}
|
||||
}
|
||||
if (parts.length > 0) {
|
||||
bossUnlockHints.set(boss.id, parts.join(" & "));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function handleZoneSelect(zoneId: string): void {
|
||||
setActiveZoneId(zoneId);
|
||||
sessionStorage.setItem("elysium_boss_zone", zoneId);
|
||||
}
|
||||
|
||||
function handleToggle(): void {
|
||||
@@ -309,7 +311,12 @@ const BossPanel = (): JSX.Element => {
|
||||
}
|
||||
|
||||
const autoBossOn = autoBoss === true;
|
||||
const { partyDps, partyHp } = computePartyStats(state);
|
||||
const partyDps = computePartyCombatPower(state);
|
||||
let partyHp = 0;
|
||||
for (const { level, count } of adventurers) {
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- level * 50 * count is clear
|
||||
partyHp = partyHp + level * 50 * count;
|
||||
}
|
||||
const { count: prestigeCount } = playerPrestige;
|
||||
|
||||
return (
|
||||
@@ -340,12 +347,57 @@ const BossPanel = (): JSX.Element => {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{bossError === null
|
||||
? null
|
||||
: <p className="auto-boss-error">
|
||||
{"⚠️ "}
|
||||
{bossError}
|
||||
</p>
|
||||
}
|
||||
{autoBossError === null
|
||||
? null
|
||||
: <p className="auto-boss-error">
|
||||
{"⚠️ Auto-boss stopped: "}
|
||||
{autoBossError}
|
||||
</p>
|
||||
}
|
||||
{autoBossLastResult !== null && autoBossError === null
|
||||
? <p className="auto-boss-status">
|
||||
{"🤖 Last fight: "}
|
||||
{autoBossLastResult.bossName}
|
||||
{autoBossLastResult.won
|
||||
? " — ✅ Won"
|
||||
: " — ❌ Lost"}
|
||||
</p>
|
||||
: null}
|
||||
|
||||
<ZoneSelector
|
||||
activeZoneId={activeZoneId}
|
||||
onSelectZone={setActiveZoneId}
|
||||
onSelectZone={handleZoneSelect}
|
||||
zones={zones}
|
||||
/>
|
||||
|
||||
{zoneIsLocked && (unlockBoss !== undefined || unlockQuest !== undefined)
|
||||
? <div className="exploration-zone-locked-hint">
|
||||
<p>{"🔒 This zone is locked. Unlock bosses by:"}</p>
|
||||
{unlockBoss === undefined
|
||||
? null
|
||||
: <p>
|
||||
{"⚔️ Defeat: "}
|
||||
{unlockBoss.name}
|
||||
</p>
|
||||
}
|
||||
{unlockQuest === undefined
|
||||
? null
|
||||
: <p>
|
||||
{"📜 Complete: "}
|
||||
{unlockQuest.name}
|
||||
</p>
|
||||
}
|
||||
</div>
|
||||
: null
|
||||
}
|
||||
|
||||
<div className="party-combat-stats">
|
||||
<div className="combat-stat">
|
||||
<span className="stat-label">{"⚔️ Party DPS"}</span>
|
||||
@@ -363,11 +415,13 @@ const BossPanel = (): JSX.Element => {
|
||||
return (
|
||||
<BossCard
|
||||
boss={boss}
|
||||
formatInteger={formatInteger}
|
||||
formatNumber={formatNumber}
|
||||
isChallenging={challengingBossId === bossId}
|
||||
key={bossId}
|
||||
onChallenge={handleChallengeClick}
|
||||
prestigeCount={prestigeCount}
|
||||
questName={bossQuestNames.get(bossId)}
|
||||
unlockHint={bossUnlockHints.get(bossId)}
|
||||
/>
|
||||
);
|
||||
|
||||
@@ -5,13 +5,16 @@
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable max-lines -- Story section adds lines beyond the file limit */
|
||||
/* eslint-disable complexity -- Many conditional render paths for optional fields */
|
||||
import { type JSX, useEffect, useState } from "react";
|
||||
import type {
|
||||
EquipmentBonus,
|
||||
EquipmentType,
|
||||
PublicProfileResponse,
|
||||
import {
|
||||
STORY_CHAPTERS,
|
||||
type EquipmentBonus,
|
||||
type EquipmentType,
|
||||
type PublicProfileResponse,
|
||||
} from "@elysium/types";
|
||||
import { type JSX, useEffect, useState } from "react";
|
||||
import { logError } from "../../utils/logError.js";
|
||||
|
||||
interface CharacterPageProperties {
|
||||
readonly discordId: string;
|
||||
@@ -76,11 +79,15 @@ const CharacterPage = ({ discordId }: CharacterPageProperties): JSX.Element => {
|
||||
}, [ discordId ]);
|
||||
|
||||
function handleCopy(): void {
|
||||
void navigator.clipboard.writeText(window.location.href).then(() => {
|
||||
void navigator.clipboard.writeText(window.location.href).
|
||||
then(() => {
|
||||
setCopied(true);
|
||||
setTimeout(() => {
|
||||
setCopied(false);
|
||||
}, 2000);
|
||||
}).
|
||||
catch((error_: unknown) => {
|
||||
logError("clipboard_copy", error_);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -236,7 +243,7 @@ const CharacterPage = ({ discordId }: CharacterPageProperties): JSX.Element => {
|
||||
return (
|
||||
<div
|
||||
className="character-page-equipment-item"
|
||||
key={item.type}
|
||||
key={item.name}
|
||||
>
|
||||
<div className="character-page-equipment-header">
|
||||
<span className="character-page-equipment-slot">
|
||||
@@ -269,6 +276,43 @@ const CharacterPage = ({ discordId }: CharacterPageProperties): JSX.Element => {
|
||||
</div>
|
||||
}
|
||||
|
||||
{profile.completedChapters.length === 0
|
||||
? null
|
||||
: <div className="character-page-section">
|
||||
<h2 className="character-page-section-title">{"📖 Story"}</h2>
|
||||
{profile.completedChapters.map((completion) => {
|
||||
const chapter = STORY_CHAPTERS.find((candidate) => {
|
||||
return candidate.id === completion.chapterId;
|
||||
});
|
||||
if (chapter === undefined) {
|
||||
return null;
|
||||
}
|
||||
const choice = chapter.choices.find((candidate) => {
|
||||
return candidate.id === completion.choiceId;
|
||||
});
|
||||
if (choice === undefined) {
|
||||
return null;
|
||||
}
|
||||
return (
|
||||
<div
|
||||
className="character-sheet-story-entry"
|
||||
key={completion.chapterId}
|
||||
>
|
||||
<span className="character-sheet-story-chapter">
|
||||
{chapter.title}
|
||||
</span>
|
||||
<span className="character-sheet-story-choice">
|
||||
{choice.label}
|
||||
</span>
|
||||
<p className="character-sheet-story-outcome">
|
||||
{choice.description}
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
}
|
||||
|
||||
<div className="character-page-divider" />
|
||||
|
||||
<p className="character-page-player-line">
|
||||
|
||||
@@ -19,6 +19,7 @@ import {
|
||||
import { type ChangeEvent, type JSX, useEffect, useRef, useState } from "react";
|
||||
import { updateProfile } from "../../api/client.js";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { logError } from "../../utils/logError.js";
|
||||
|
||||
interface EquippedItem {
|
||||
name: string;
|
||||
@@ -205,11 +206,15 @@ const CharacterSheetPanel = (): JSX.Element => {
|
||||
function handleShareClick(): void {
|
||||
const discordId = player?.discordId ?? "";
|
||||
const url = `${window.location.origin}/character/${discordId}`;
|
||||
void navigator.clipboard.writeText(url).then(() => {
|
||||
void navigator.clipboard.writeText(url).
|
||||
then(() => {
|
||||
setCopied(true);
|
||||
setTimeout(() => {
|
||||
setCopied(false);
|
||||
}, 2000);
|
||||
}).
|
||||
catch((error_: unknown) => {
|
||||
logError("clipboard_copy", error_);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -657,6 +662,15 @@ const CharacterSheetPanel = (): JSX.Element => {
|
||||
if (choice === undefined) {
|
||||
return null;
|
||||
}
|
||||
const characterName
|
||||
= player?.characterName === ""
|
||||
|| player?.characterName === undefined
|
||||
? "the guild leader"
|
||||
: player.characterName;
|
||||
const outcome = choice.outcome.replaceAll(
|
||||
"{characterName}",
|
||||
characterName,
|
||||
);
|
||||
return (
|
||||
<div
|
||||
className="character-sheet-story-entry"
|
||||
@@ -668,6 +682,7 @@ const CharacterSheetPanel = (): JSX.Element => {
|
||||
<span className="character-sheet-story-choice">
|
||||
{choice.label}
|
||||
</span>
|
||||
<p className="character-sheet-story-outcome">{outcome}</p>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { CODEX_ENTRIES, ZONE_LABELS } from "../../data/codex.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import type { CodexEntry } from "@elysium/types";
|
||||
|
||||
/**
|
||||
@@ -36,6 +37,52 @@ const sourceBadge: Record<CodexEntry["sourceType"], string> = {
|
||||
zone: "🗺️",
|
||||
};
|
||||
|
||||
const sourceTypeFolder: Record<CodexEntry["sourceType"], string> = {
|
||||
adventurer: "adventurers",
|
||||
boss: "bosses",
|
||||
equipment: "equipment",
|
||||
exploration: "explorations",
|
||||
prestige: "prestige-upgrades",
|
||||
quest: "quests",
|
||||
recipe: "recipes",
|
||||
upgrade: "upgrades",
|
||||
zone: "zones",
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts a snake_case ID to a Title Case display name.
|
||||
* @param id - The snake_case identifier to format.
|
||||
* @returns The formatted display name.
|
||||
*/
|
||||
const formatId = (id: string): string => {
|
||||
return id.split("_").
|
||||
map((word) => {
|
||||
return word.charAt(0).toUpperCase() + word.slice(1);
|
||||
}).
|
||||
join(" ");
|
||||
};
|
||||
|
||||
/**
|
||||
* Generates a human-readable unlock hint for a locked codex entry.
|
||||
* @param entry - The locked codex entry.
|
||||
* @returns A string describing how to unlock the entry.
|
||||
*/
|
||||
const buildUnlockHint = (entry: CodexEntry): string => {
|
||||
const name = formatId(entry.sourceId);
|
||||
switch (entry.sourceType) {
|
||||
case "boss": return `Defeat ${name}`;
|
||||
case "quest": return `Complete: ${name}`;
|
||||
case "equipment": return `Obtain: ${name}`;
|
||||
case "adventurer": return `Recruit a ${name}`;
|
||||
case "upgrade": return `Purchase: ${name}`;
|
||||
case "prestige": return `Purchase runestone upgrade: ${name}`;
|
||||
case "zone": return `Explore: ${name}`;
|
||||
case "exploration": return `Discover: ${name}`;
|
||||
case "recipe": return `Craft: ${name}`;
|
||||
default: return "Keep playing to unlock";
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the codex panel with lore entries grouped by zone.
|
||||
* @returns The JSX element.
|
||||
@@ -123,6 +170,9 @@ const CodexPanel = (): JSX.Element => {
|
||||
<span className="codex-lock">{"🔒"}</span>
|
||||
<span className="codex-entry-title">{"???"}</span>
|
||||
</div>
|
||||
<p className="codex-unlock-hint">
|
||||
{buildUnlockHint(entry)}
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -155,7 +205,17 @@ const CodexPanel = (): JSX.Element => {
|
||||
</span>
|
||||
</div>
|
||||
{isExpanded
|
||||
? <p className="codex-entry-content">{entry.content}</p>
|
||||
? <>
|
||||
<img
|
||||
alt={entry.title}
|
||||
className="codex-entry-image"
|
||||
src={cdnImage(
|
||||
sourceTypeFolder[entry.sourceType],
|
||||
entry.sourceId,
|
||||
)}
|
||||
/>
|
||||
<p className="codex-entry-content">{entry.content}</p>
|
||||
</>
|
||||
: null}
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -47,7 +47,7 @@ const CodexToastItem = ({
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="codex-toast" onClick={handleClick}>
|
||||
<div className="game-toast" onClick={handleClick}>
|
||||
<span className="toast-icon">{"📖"}</span>
|
||||
<div className="toast-content">
|
||||
<span className="toast-label">{"✨ Lore Unlocked!"}</span>
|
||||
@@ -70,13 +70,13 @@ const CodexToast = (): JSX.Element | null => {
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="achievement-toast-container">
|
||||
<>
|
||||
{pendingEntryIds.map((id) => {
|
||||
return (
|
||||
<CodexToastItem entryId={id} key={id} onDismiss={dismissCodexEntry} />
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -6,8 +6,10 @@
|
||||
*/
|
||||
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the panel */
|
||||
/* eslint-disable max-lines-per-function -- Complex companion card with conditional renders */
|
||||
/* eslint-disable complexity -- Companion card has many conditional render paths */
|
||||
import { COMPANIONS, type Companion } from "@elysium/types";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import type { JSX } from "react";
|
||||
|
||||
const bonusLabels: Record<string, string> = {
|
||||
@@ -27,41 +29,13 @@ const unlockLabels: Record<string, string> = {
|
||||
transcendence: "transcendence(s)",
|
||||
};
|
||||
|
||||
/**
|
||||
* Formats a companion unlock threshold for display.
|
||||
* @param type - The unlock condition type.
|
||||
* @param threshold - The threshold value.
|
||||
* @returns The formatted threshold string.
|
||||
*/
|
||||
const formatThreshold = (type: string, threshold: number): string => {
|
||||
if (type === "lifetimeGold") {
|
||||
if (threshold >= 1e18) {
|
||||
return `${(threshold / 1e18).toFixed(0)}Qt`;
|
||||
}
|
||||
if (threshold >= 1e15) {
|
||||
return `${(threshold / 1e15).toFixed(0)}Q`;
|
||||
}
|
||||
if (threshold >= 1e12) {
|
||||
return `${(threshold / 1e12).toFixed(0)}T`;
|
||||
}
|
||||
if (threshold >= 1e9) {
|
||||
return `${(threshold / 1e9).toFixed(0)}B`;
|
||||
}
|
||||
if (threshold >= 1e6) {
|
||||
return `${(threshold / 1e6).toFixed(0)}M`;
|
||||
}
|
||||
if (threshold >= 1e3) {
|
||||
return `${(threshold / 1e3).toFixed(0)}K`;
|
||||
}
|
||||
}
|
||||
return threshold.toString();
|
||||
};
|
||||
|
||||
interface CompanionCardProperties {
|
||||
readonly companion: Companion;
|
||||
readonly isUnlocked: boolean;
|
||||
readonly isActive: boolean;
|
||||
readonly onSelect: ()=> void;
|
||||
readonly formatNumber: (n: number)=> string;
|
||||
readonly currentProgress: number;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -71,6 +45,8 @@ interface CompanionCardProperties {
|
||||
* @param props.isUnlocked - Whether this companion is unlocked.
|
||||
* @param props.isActive - Whether this companion is currently active.
|
||||
* @param props.onSelect - Callback when the companion is selected/deselected.
|
||||
* @param props.formatNumber - The number formatting utility function.
|
||||
* @param props.currentProgress - The player's current progress toward the unlock threshold.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const CompanionCard = ({
|
||||
@@ -78,6 +54,8 @@ const CompanionCard = ({
|
||||
isUnlocked,
|
||||
isActive,
|
||||
onSelect,
|
||||
formatNumber,
|
||||
currentProgress,
|
||||
}: CompanionCardProperties): JSX.Element => {
|
||||
const bonusSign = companion.bonus.type === "questTime"
|
||||
? "-"
|
||||
@@ -96,6 +74,11 @@ const CompanionCard = ({
|
||||
: ""}`}
|
||||
>
|
||||
<div className="companion-header">
|
||||
<img
|
||||
alt={companion.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("companions", companion.id)}
|
||||
/>
|
||||
<div className="companion-name-block">
|
||||
<span className="companion-name">{companion.name}</span>
|
||||
<span className="companion-title">{companion.title}</span>
|
||||
@@ -131,12 +114,28 @@ const CompanionCard = ({
|
||||
: "Activate"}
|
||||
</button>
|
||||
: <div className="companion-unlock-requirement">
|
||||
<p>
|
||||
{"🔒 Unlock: "}
|
||||
{formatThreshold(
|
||||
companion.unlock.type,
|
||||
companion.unlock.threshold,
|
||||
)}{" "}
|
||||
{companion.unlock.type === "lifetimeGold"
|
||||
? formatNumber(companion.unlock.threshold)
|
||||
: String(companion.unlock.threshold)}{" "}
|
||||
{unlockLabels[companion.unlock.type] ?? companion.unlock.type}
|
||||
</p>
|
||||
<div className="companion-progress">
|
||||
<progress
|
||||
max={companion.unlock.threshold}
|
||||
value={Math.min(currentProgress, companion.unlock.threshold)}
|
||||
/>
|
||||
<span className="companion-progress-label">
|
||||
{companion.unlock.type === "lifetimeGold"
|
||||
? formatNumber(currentProgress)
|
||||
: String(currentProgress)}
|
||||
{" / "}
|
||||
{companion.unlock.type === "lifetimeGold"
|
||||
? formatNumber(companion.unlock.threshold)
|
||||
: String(companion.unlock.threshold)}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
</div>
|
||||
@@ -148,7 +147,7 @@ const CompanionCard = ({
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const CompanionPanel = (): JSX.Element => {
|
||||
const { state, setActiveCompanion } = useGame();
|
||||
const { formatNumber, setActiveCompanion, state } = useGame();
|
||||
|
||||
if (state === null) {
|
||||
return (
|
||||
@@ -161,6 +160,16 @@ const CompanionPanel = (): JSX.Element => {
|
||||
const unlockedIds = state.companions?.unlockedCompanionIds ?? [];
|
||||
const activeId = state.companions?.activeCompanionId ?? null;
|
||||
|
||||
const progressByUnlockType: Record<string, number> = {
|
||||
apotheosis: state.apotheosis?.count ?? 0,
|
||||
lifetimeBosses: state.player.lifetimeBossesDefeated,
|
||||
// eslint-disable-next-line stylistic/max-len -- Long expression; splitting would reduce readability
|
||||
lifetimeGold: state.player.lifetimeGoldEarned + state.player.totalGoldEarned,
|
||||
lifetimeQuests: state.player.lifetimeQuestsCompleted,
|
||||
prestige: state.prestige.count,
|
||||
transcendence: state.transcendence?.count ?? 0,
|
||||
};
|
||||
|
||||
function handleSelect(companionId: string): void {
|
||||
setActiveCompanion(activeId === companionId
|
||||
? null
|
||||
@@ -198,6 +207,10 @@ const CompanionPanel = (): JSX.Element => {
|
||||
return (
|
||||
<CompanionCard
|
||||
companion={companion}
|
||||
currentProgress={
|
||||
progressByUnlockType[companion.unlock.type] ?? 0
|
||||
}
|
||||
formatNumber={formatNumber}
|
||||
isActive={activeId === companion.id}
|
||||
isUnlocked={unlockedIds.includes(companion.id)}
|
||||
key={companion.id}
|
||||
|
||||
@@ -10,6 +10,7 @@ import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { MATERIALS } from "../../data/materials.js";
|
||||
import { RECIPES } from "../../data/recipes.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { ZoneSelector } from "./zoneSelector.js";
|
||||
|
||||
const bonusLabel: Record<string, string> = {
|
||||
@@ -25,7 +26,9 @@ const bonusLabel: Record<string, string> = {
|
||||
*/
|
||||
const CraftingPanel = (): JSX.Element => {
|
||||
const { state, craftRecipe, formatNumber } = useGame();
|
||||
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
|
||||
const [ activeZoneId, setActiveZoneId ] = useState(() => {
|
||||
return sessionStorage.getItem("elysium_craft_zone") ?? "verdant_vale";
|
||||
});
|
||||
const [ pendingRecipeId, setPendingRecipeId ] = useState<string | null>(null);
|
||||
|
||||
if (state === null) {
|
||||
@@ -67,6 +70,11 @@ const CraftingPanel = (): JSX.Element => {
|
||||
});
|
||||
}
|
||||
|
||||
function handleZoneSelect(zoneId: string): void {
|
||||
setActiveZoneId(zoneId);
|
||||
sessionStorage.setItem("elysium_craft_zone", zoneId);
|
||||
}
|
||||
|
||||
async function handleCraft(recipeId: string): Promise<void> {
|
||||
setPendingRecipeId(recipeId);
|
||||
try {
|
||||
@@ -84,7 +92,7 @@ const CraftingPanel = (): JSX.Element => {
|
||||
|
||||
<ZoneSelector
|
||||
activeZoneId={activeZoneId}
|
||||
onSelectZone={setActiveZoneId}
|
||||
onSelectZone={handleZoneSelect}
|
||||
zones={zones}
|
||||
/>
|
||||
|
||||
@@ -105,6 +113,11 @@ const CraftingPanel = (): JSX.Element => {
|
||||
}`}
|
||||
key={material.id}
|
||||
>
|
||||
<img
|
||||
alt={material.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("materials", material.id)}
|
||||
/>
|
||||
<div className="material-info">
|
||||
<span className="material-name">{material.name}</span>
|
||||
<span className="material-rarity">{material.rarity}</span>
|
||||
@@ -144,6 +157,11 @@ const CraftingPanel = (): JSX.Element => {
|
||||
: ""}`}
|
||||
key={recipe.id}
|
||||
>
|
||||
<img
|
||||
alt={recipe.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("recipes", recipe.id)}
|
||||
/>
|
||||
<div className="recipe-info">
|
||||
<h4>{recipe.name}</h4>
|
||||
<p className="recipe-description">{recipe.description}</p>
|
||||
|
||||
@@ -0,0 +1,278 @@
|
||||
/**
|
||||
* @file Debug panel component with administrative tools for correcting player state.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- Panel has multiple async handlers and conditional renders */
|
||||
/* eslint-disable stylistic/max-len -- Debug descriptions require full explanatory text */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { ConfirmationModal } from "../ui/confirmationModal.js";
|
||||
|
||||
type ActiveModal = "force-unlocks" | "hard-reset" | "sync-new-content" | null;
|
||||
|
||||
interface SyncNewContentResult {
|
||||
achievementsAdded: number | undefined;
|
||||
achievementsPatched: number | undefined;
|
||||
adventurersAdded: number | undefined;
|
||||
adventurerStatsPatched: number | undefined;
|
||||
bossesAdded: number | undefined;
|
||||
bossesPatched: number | undefined;
|
||||
bossRewardsPatched: number | undefined;
|
||||
craftingRecipesReapplied: number | undefined;
|
||||
equipmentAdded: number | undefined;
|
||||
equipmentPatched: number | undefined;
|
||||
explorationAreasAdded: number | undefined;
|
||||
questRewardsPatched: number | undefined;
|
||||
questsAdded: number | undefined;
|
||||
questsPatched: number | undefined;
|
||||
upgradesAdded: number | undefined;
|
||||
upgradesPatched: number | undefined;
|
||||
zonesAdded: number | undefined;
|
||||
zonesPatched: number | undefined;
|
||||
}
|
||||
|
||||
const safeNumber = (value: number | undefined): number => {
|
||||
return value ?? 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds a human-readable summary of what the sync-new-content operation added.
|
||||
* @param result - The counts returned by the operation.
|
||||
* @returns A message string describing what was added, or a confirmation nothing was needed.
|
||||
*/
|
||||
const buildSyncNewContentMessage = (result: SyncNewContentResult): string => {
|
||||
const entries: Array<[ number, string ]> = [
|
||||
[ safeNumber(result.zonesAdded), "zone(s)" ],
|
||||
[ safeNumber(result.questsAdded), "quest(s)" ],
|
||||
[ safeNumber(result.questRewardsPatched), "quest reward(s) patched" ],
|
||||
[ safeNumber(result.bossesAdded), "boss(es)" ],
|
||||
[ safeNumber(result.bossRewardsPatched), "boss reward(s) patched" ],
|
||||
[ safeNumber(result.explorationAreasAdded), "exploration area(s)" ],
|
||||
[ safeNumber(result.adventurersAdded), "adventurer tier(s)" ],
|
||||
[ safeNumber(result.adventurerStatsPatched), "adventurer stat(s) patched" ],
|
||||
[ safeNumber(result.upgradesAdded), "upgrade(s)" ],
|
||||
[ safeNumber(result.equipmentAdded), "equipment item(s)" ],
|
||||
[ safeNumber(result.achievementsAdded), "achievement(s)" ],
|
||||
[ safeNumber(result.questsPatched), "quest stat(s) patched" ],
|
||||
[ safeNumber(result.bossesPatched), "boss stat(s) patched" ],
|
||||
[ safeNumber(result.zonesPatched), "zone stat(s) patched" ],
|
||||
[ safeNumber(result.upgradesPatched), "upgrade stat(s) patched" ],
|
||||
[ safeNumber(result.equipmentPatched), "equipment stat(s) patched" ],
|
||||
[ safeNumber(result.achievementsPatched), "achievement stat(s) patched" ],
|
||||
[ safeNumber(result.craftingRecipesReapplied), "crafting recipe(s) reapplied" ],
|
||||
];
|
||||
const parts = entries.
|
||||
filter(([ count ]) => {
|
||||
return count > 0;
|
||||
}).
|
||||
map(([ count, label ]) => {
|
||||
return `${String(count)} ${label}`;
|
||||
});
|
||||
if (parts.length === 0) {
|
||||
return "Your save is already up to date — no new content was found.";
|
||||
}
|
||||
const total = entries.reduce((sum, [ count ]) => {
|
||||
return sum + count;
|
||||
}, 0);
|
||||
return `Synced ${String(total)} item(s): ${parts.join(", ")}.`;
|
||||
};
|
||||
|
||||
interface ForceUnlocksResult {
|
||||
adventurersUnlocked: number | undefined;
|
||||
bossesUnlocked: number | undefined;
|
||||
equipmentUnlocked: number | undefined;
|
||||
explorationUnlocked: number | undefined;
|
||||
questsUnlocked: number | undefined;
|
||||
storyUnlocked: number | undefined;
|
||||
upgradesUnlocked: number | undefined;
|
||||
zonesUnlocked: number | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a human-readable summary of what the force-unlock operation corrected.
|
||||
* @param result - The counts returned by the force-unlock operation.
|
||||
* @returns A message string describing what was fixed, or a confirmation that nothing needed fixing.
|
||||
*/
|
||||
const buildForceUnlocksMessage = (result: ForceUnlocksResult): string => {
|
||||
const entries: Array<[ number, string ]> = [
|
||||
[ safeNumber(result.zonesUnlocked), "zone(s)" ],
|
||||
[ safeNumber(result.questsUnlocked), "quest(s)" ],
|
||||
[ safeNumber(result.bossesUnlocked), "boss(es)" ],
|
||||
[ safeNumber(result.explorationUnlocked), "exploration area(s)" ],
|
||||
[ safeNumber(result.adventurersUnlocked), "adventurer tier(s)" ],
|
||||
[ safeNumber(result.upgradesUnlocked), "upgrade(s)" ],
|
||||
[ safeNumber(result.equipmentUnlocked), "equipment item(s)" ],
|
||||
[ safeNumber(result.storyUnlocked), "story chapter(s)" ],
|
||||
];
|
||||
const parts = entries.
|
||||
filter(([ count ]) => {
|
||||
return count > 0;
|
||||
}).
|
||||
map(([ count, label ]) => {
|
||||
return `${String(count)} ${label}`;
|
||||
});
|
||||
if (parts.length === 0) {
|
||||
return "Everything looks correct — no missing unlocks were found.";
|
||||
}
|
||||
const total = entries.reduce((sum, [ count ]) => {
|
||||
return sum + count;
|
||||
}, 0);
|
||||
return `Fixed ${String(total)} unlock(s): ${parts.join(", ")}.`;
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the debug panel with tools for fixing stuck game state.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const DebugPanel = (): JSX.Element => {
|
||||
const { forceUnlocks, debugHardReset, syncNewContent, isLoading } = useGame();
|
||||
const [ activeModal, setActiveModal ] = useState<ActiveModal>(null);
|
||||
const [ forceUnlocksResult, setForceUnlocksResult ] = useState<string | null>(null);
|
||||
const [ syncNewContentResult, setSyncNewContentResult ] = useState<string | null>(null);
|
||||
|
||||
function handleOpenForceUnlocks(): void {
|
||||
setForceUnlocksResult(null);
|
||||
setActiveModal("force-unlocks");
|
||||
}
|
||||
|
||||
function handleOpenSyncNewContent(): void {
|
||||
setSyncNewContentResult(null);
|
||||
setActiveModal("sync-new-content");
|
||||
}
|
||||
|
||||
function handleOpenHardReset(): void {
|
||||
setActiveModal("hard-reset");
|
||||
}
|
||||
|
||||
function handleCancel(): void {
|
||||
setActiveModal(null);
|
||||
}
|
||||
|
||||
function handleConfirmForceUnlocks(): void {
|
||||
setActiveModal(null);
|
||||
void (async(): Promise<void> => {
|
||||
const result = await forceUnlocks();
|
||||
setForceUnlocksResult(buildForceUnlocksMessage(result));
|
||||
})();
|
||||
}
|
||||
|
||||
function handleConfirmSyncNewContent(): void {
|
||||
setActiveModal(null);
|
||||
void (async(): Promise<void> => {
|
||||
const result = await syncNewContent();
|
||||
setSyncNewContentResult(buildSyncNewContentMessage(result));
|
||||
})();
|
||||
}
|
||||
|
||||
function handleConfirmHardReset(): void {
|
||||
setActiveModal(null);
|
||||
void debugHardReset();
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="panel">
|
||||
<h2>{"🔧 Debug Tools"}</h2>
|
||||
<p className="panel-description">
|
||||
{
|
||||
"These tools are intended to fix broken game state. Use them with care — some operations are irreversible."
|
||||
}
|
||||
</p>
|
||||
|
||||
<div className="debug-actions">
|
||||
<div className="debug-action-card">
|
||||
<h3>{"🔓 Force Unlocks"}</h3>
|
||||
<p>
|
||||
{
|
||||
"Scans your game state and unlocks any zones, quests, and bosses that you have earned but that are still incorrectly locked."
|
||||
}
|
||||
</p>
|
||||
<button
|
||||
className="action-button"
|
||||
disabled={isLoading}
|
||||
onClick={handleOpenForceUnlocks}
|
||||
type="button"
|
||||
>
|
||||
{"Force Unlocks"}
|
||||
</button>
|
||||
{forceUnlocksResult !== null
|
||||
&& <p className="debug-result-message">{forceUnlocksResult}</p>
|
||||
}
|
||||
</div>
|
||||
|
||||
<div className="debug-action-card">
|
||||
<h3>{"🔄 Sync New Content"}</h3>
|
||||
<p>
|
||||
{
|
||||
"If the game has been updated since your save was created, this will add any missing adventurers, quests, bosses, equipment, upgrades, and more to your save without affecting your existing progress."
|
||||
}
|
||||
</p>
|
||||
<button
|
||||
className="action-button"
|
||||
disabled={isLoading}
|
||||
onClick={handleOpenSyncNewContent}
|
||||
type="button"
|
||||
>
|
||||
{"Sync New Content"}
|
||||
</button>
|
||||
{syncNewContentResult !== null
|
||||
&& <p className="debug-result-message">{syncNewContentResult}</p>
|
||||
}
|
||||
</div>
|
||||
|
||||
<div className="debug-action-card">
|
||||
<h3>{"💀 Hard Reset"}</h3>
|
||||
<p>
|
||||
{
|
||||
"Completely wipes all progress and resets your account to a brand-new state. This cannot be undone."
|
||||
}
|
||||
</p>
|
||||
<button
|
||||
className="action-button action-button-danger"
|
||||
disabled={isLoading}
|
||||
onClick={handleOpenHardReset}
|
||||
type="button"
|
||||
>
|
||||
{"Hard Reset"}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{activeModal === "force-unlocks"
|
||||
&& <ConfirmationModal
|
||||
confirmLabel="Yes, Force Unlocks"
|
||||
description="This will scan your save data and grant access to any zones, quests, and bosses that you have already earned but are incorrectly locked. This operation is safe and non-destructive."
|
||||
isLoading={isLoading}
|
||||
onCancel={handleCancel}
|
||||
onConfirm={handleConfirmForceUnlocks}
|
||||
title="Force Unlocks"
|
||||
/>
|
||||
}
|
||||
|
||||
{activeModal === "sync-new-content"
|
||||
&& <ConfirmationModal
|
||||
confirmLabel="Yes, Sync New Content"
|
||||
description="This will scan for any adventurers, quests, bosses, equipment, upgrades, achievements, and zones added to the game after your save was created, and add them to your save. This operation is safe and non-destructive — your existing progress will not be affected."
|
||||
isLoading={isLoading}
|
||||
onCancel={handleCancel}
|
||||
onConfirm={handleConfirmSyncNewContent}
|
||||
title="Sync New Content"
|
||||
/>
|
||||
}
|
||||
|
||||
{activeModal === "hard-reset"
|
||||
&& <ConfirmationModal
|
||||
confirmLabel="Yes, Wipe Everything"
|
||||
description="This will permanently delete all of your current progress — gold, adventurers, upgrades, bosses, quests, and zones — and reset your account to a brand-new state. Lifetime stats are preserved, but everything else will be gone forever."
|
||||
isLoading={isLoading}
|
||||
onCancel={handleCancel}
|
||||
onConfirm={handleConfirmHardReset}
|
||||
title="⚠️ Hard Reset — This Cannot Be Undone"
|
||||
/>
|
||||
}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export { DebugPanel };
|
||||
@@ -225,6 +225,10 @@ const EditProfileModal = ({
|
||||
void handleNotificationsEnable();
|
||||
}
|
||||
|
||||
function handlePrestigeAnnouncementsToggle(): void {
|
||||
toggleSetting("enablePrestigeAnnouncements");
|
||||
}
|
||||
|
||||
const isSaveDisabled = saving || characterName.trim() === "";
|
||||
|
||||
let saveLabel = "Save Profile";
|
||||
@@ -417,6 +421,23 @@ const EditProfileModal = ({
|
||||
}
|
||||
</span>
|
||||
</button>
|
||||
<button
|
||||
className={`stat-toggle-btn ${
|
||||
profileSettings.enablePrestigeAnnouncements
|
||||
? "stat-toggle-on"
|
||||
: "stat-toggle-off"
|
||||
}`}
|
||||
onClick={handlePrestigeAnnouncementsToggle}
|
||||
type="button"
|
||||
>
|
||||
<span>{"⭐ Prestige Bot Announcements"}</span>
|
||||
<span className="stat-toggle-indicator">
|
||||
{profileSettings.enablePrestigeAnnouncements
|
||||
? "✓ On"
|
||||
: "Off"
|
||||
}
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="edit-profile-section">
|
||||
|
||||
@@ -7,9 +7,11 @@
|
||||
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the panel */
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable complexity -- Complex component with many conditional render paths */
|
||||
/* eslint-disable max-lines -- Equipment panel with set bonus display and sort logic */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { EQUIPMENT_SETS } from "../../data/equipmentSets.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import type { Equipment, EquipmentType } from "@elysium/types";
|
||||
|
||||
@@ -20,12 +22,6 @@ const rarityLabel: Record<string, string> = {
|
||||
rare: "Rare",
|
||||
};
|
||||
|
||||
const typeIcon: Record<EquipmentType, string> = {
|
||||
armour: "🛡️",
|
||||
trinket: "💍",
|
||||
weapon: "⚔️",
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes a human-readable bonus description for a piece of equipment.
|
||||
* @param item - The equipment item.
|
||||
@@ -35,7 +31,7 @@ const bonusDescription = (item: Equipment): string => {
|
||||
const parts: Array<string> = [];
|
||||
if (item.bonus.combatMultiplier !== undefined) {
|
||||
const pct = Math.round((item.bonus.combatMultiplier - 1) * 100);
|
||||
parts.push(`+${String(pct)}% Combat`);
|
||||
parts.push(`+${String(pct)}% Boss Combat`);
|
||||
}
|
||||
if (item.bonus.goldMultiplier !== undefined) {
|
||||
const pct = Math.round((item.bonus.goldMultiplier - 1) * 100);
|
||||
@@ -128,7 +124,11 @@ const EquipmentCard = ({
|
||||
<div
|
||||
className={`equipment-card rarity-${item.rarity} ${equippedClass} ${ownedClass}`}
|
||||
>
|
||||
<div className="equipment-icon">{typeIcon[item.type]}</div>
|
||||
<img
|
||||
alt={item.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("equipment", item.id)}
|
||||
/>
|
||||
<div className="equipment-info">
|
||||
<div className="equipment-name-row">
|
||||
<h3>{item.name}</h3>
|
||||
@@ -189,6 +189,20 @@ const EquipmentCard = ({
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes a combined power score for sorting — sum of all bonus multipliers.
|
||||
* Using the sum (rather than a single stat) keeps hybrid items in sensible order.
|
||||
* @param item - The equipment piece whose bonus multipliers are summed.
|
||||
* @returns The combined bonus value.
|
||||
*/
|
||||
const equipmentPower = (item: Equipment): number => {
|
||||
return (
|
||||
(item.bonus.combatMultiplier ?? 1)
|
||||
+ (item.bonus.goldMultiplier ?? 1)
|
||||
+ (item.bonus.clickMultiplier ?? 1)
|
||||
);
|
||||
};
|
||||
|
||||
const slotOrder: Array<EquipmentType> = [ "weapon", "armour", "trinket" ];
|
||||
const slotLabel: Record<EquipmentType, string> = {
|
||||
armour: "🛡️ Armour",
|
||||
@@ -262,7 +276,7 @@ const EquipmentPanel = (): JSX.Element => {
|
||||
}
|
||||
if (bonus.combatMultiplier !== undefined) {
|
||||
const pct = Math.round((bonus.combatMultiplier - 1) * 100);
|
||||
parts.push(`+${String(pct)}% Combat (${String(threshold)}pc)`);
|
||||
parts.push(`+${String(pct)}% Boss Combat (${String(threshold)}pc)`);
|
||||
}
|
||||
if (bonus.clickMultiplier !== undefined) {
|
||||
const pct = Math.round((bonus.clickMultiplier - 1) * 100);
|
||||
@@ -321,6 +335,8 @@ const EquipmentPanel = (): JSX.Element => {
|
||||
{slotOrder.map((slotType) => {
|
||||
const items = equipment.filter((item) => {
|
||||
return item.type === slotType && (showLocked || item.owned);
|
||||
}).sort((a, b) => {
|
||||
return equipmentPower(a) - equipmentPower(b);
|
||||
});
|
||||
return (
|
||||
<div className="equipment-slot-section" key={slotType}>
|
||||
|
||||
@@ -6,11 +6,18 @@
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable complexity -- Complex component with many conditional render paths */
|
||||
import { type JSX, useState } from "react";
|
||||
/* eslint-disable max-lines -- Exploration panel requires many render paths and result display */
|
||||
/* eslint-disable max-statements -- Component function requires many state declarations and handlers */
|
||||
import { type JSX, useEffect, useRef, useState } from "react";
|
||||
import { checkExplorationClaimable } from "../../api/client.js";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { EXPLORATION_AREAS } from "../../data/explorations.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { ZoneSelector } from "./zoneSelector.js";
|
||||
import type { ExploreCollectResponse } from "@elysium/types";
|
||||
import type {
|
||||
ExploreClaimableResponse,
|
||||
ExploreCollectResponse,
|
||||
} from "@elysium/types";
|
||||
|
||||
/**
|
||||
* Formats a duration in seconds to a human-readable string.
|
||||
@@ -45,11 +52,21 @@ const formatDuration = (seconds: number): string => {
|
||||
|
||||
/**
|
||||
* Computes the time remaining for an exploration in progress.
|
||||
* Uses endsAt (server-computed) when available to avoid client/server clock drift.
|
||||
* Falls back to startedAt + durationSeconds for saves predating the endsAt field.
|
||||
* @param endsAt - The server-computed completion timestamp, if available.
|
||||
* @param startedAt - The timestamp when exploration started.
|
||||
* @param durationSeconds - The total duration in seconds.
|
||||
* @returns The remaining seconds.
|
||||
*/
|
||||
const timeRemaining = (startedAt: number, durationSeconds: number): number => {
|
||||
const timeRemaining = (
|
||||
endsAt: number | undefined,
|
||||
startedAt: number,
|
||||
durationSeconds: number,
|
||||
): number => {
|
||||
if (endsAt !== undefined) {
|
||||
return Math.max(0, (endsAt - Date.now()) / 1000);
|
||||
}
|
||||
const elapsed = (Date.now() - startedAt) / 1000;
|
||||
return Math.max(0, durationSeconds - elapsed);
|
||||
};
|
||||
@@ -66,9 +83,66 @@ interface CollectResult {
|
||||
const ExplorationPanel = (): JSX.Element => {
|
||||
const { state, startExploration, collectExploration, formatNumber }
|
||||
= useGame();
|
||||
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
|
||||
const [ activeZoneId, setActiveZoneId ] = useState(() => {
|
||||
return sessionStorage.getItem("elysium_explore_zone") ?? "verdant_vale";
|
||||
});
|
||||
const [ pendingAreaId, setPendingAreaId ] = useState<string | null>(null);
|
||||
const [ lastResult, setLastResult ] = useState<CollectResult | null>(null);
|
||||
const [ claimableAreaIds, setClaimableAreaIds ]
|
||||
= useState<ReadonlySet<string>>(new Set());
|
||||
|
||||
const stateReference = useRef(state);
|
||||
stateReference.current = state;
|
||||
|
||||
const claimableReference = useRef(claimableAreaIds);
|
||||
claimableReference.current = claimableAreaIds;
|
||||
|
||||
useEffect(() => {
|
||||
const pollClaimable = async(): Promise<void> => {
|
||||
const currentState = stateReference.current;
|
||||
if (currentState === null) {
|
||||
return;
|
||||
}
|
||||
const inProgressArea = currentState.exploration?.areas.find((a) => {
|
||||
return a.status === "in_progress";
|
||||
});
|
||||
if (inProgressArea === undefined) {
|
||||
return;
|
||||
}
|
||||
if (claimableReference.current.has(inProgressArea.id)) {
|
||||
return;
|
||||
}
|
||||
const areaData = EXPLORATION_AREAS.find((a) => {
|
||||
return a.id === inProgressArea.id;
|
||||
});
|
||||
if (areaData === undefined) {
|
||||
return;
|
||||
}
|
||||
const remaining = timeRemaining(
|
||||
inProgressArea.endsAt,
|
||||
inProgressArea.startedAt ?? 0,
|
||||
areaData.durationSeconds,
|
||||
);
|
||||
if (remaining > 0) {
|
||||
return;
|
||||
}
|
||||
const result: ExploreClaimableResponse
|
||||
= await checkExplorationClaimable(inProgressArea.id);
|
||||
if (result.claimable) {
|
||||
setClaimableAreaIds((previous) => {
|
||||
return new Set([ ...previous, inProgressArea.id ]);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const intervalId = setInterval(() => {
|
||||
void pollClaimable();
|
||||
}, 1000);
|
||||
|
||||
return (): void => {
|
||||
clearInterval(intervalId);
|
||||
};
|
||||
}, []);
|
||||
|
||||
if (state === null) {
|
||||
return (
|
||||
@@ -78,7 +152,24 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
);
|
||||
}
|
||||
|
||||
const { zones, exploration: explorationState } = state;
|
||||
const { zones, exploration: explorationState, bosses, quests } = state;
|
||||
|
||||
const activeZone = zones.find((zone) => {
|
||||
return zone.id === activeZoneId;
|
||||
});
|
||||
const zoneIsLocked = activeZone?.status === "locked";
|
||||
const unlockBoss = activeZone?.unlockBossId === null
|
||||
|| activeZone?.unlockBossId === undefined
|
||||
? undefined
|
||||
: bosses.find((boss) => {
|
||||
return boss.id === activeZone.unlockBossId;
|
||||
});
|
||||
const unlockQuest = activeZone?.unlockQuestId === null
|
||||
|| activeZone?.unlockQuestId === undefined
|
||||
? undefined
|
||||
: quests.find((quest) => {
|
||||
return quest.id === activeZone.unlockQuestId;
|
||||
});
|
||||
|
||||
const zoneAreas = EXPLORATION_AREAS.filter((area) => {
|
||||
return area.zoneId === activeZoneId;
|
||||
@@ -103,6 +194,11 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
try {
|
||||
const result = await collectExploration(areaId);
|
||||
setLastResult({ areaId: areaId, response: result });
|
||||
setClaimableAreaIds((previous) => {
|
||||
const next = new Set(previous);
|
||||
next.delete(areaId);
|
||||
return next;
|
||||
});
|
||||
} finally {
|
||||
setPendingAreaId(null);
|
||||
}
|
||||
@@ -115,6 +211,7 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
function handleZoneSelect(id: string): void {
|
||||
setActiveZoneId(id);
|
||||
setLastResult(null);
|
||||
sessionStorage.setItem("elysium_explore_zone", id);
|
||||
}
|
||||
|
||||
const goldChange = lastResult?.response.event?.goldChange ?? 0;
|
||||
@@ -206,6 +303,27 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
zones={zones}
|
||||
/>
|
||||
|
||||
{zoneIsLocked && (unlockBoss !== undefined || unlockQuest !== undefined)
|
||||
? <div className="exploration-zone-locked-hint">
|
||||
<p>{"🔒 This zone is locked. Unlock exploration by:"}</p>
|
||||
{unlockBoss === undefined
|
||||
? null
|
||||
: <p>
|
||||
{"⚔️ Defeat: "}
|
||||
{unlockBoss.name}
|
||||
</p>
|
||||
}
|
||||
{unlockQuest === undefined
|
||||
? null
|
||||
: <p>
|
||||
{"📜 Complete: "}
|
||||
{unlockQuest.name}
|
||||
</p>
|
||||
}
|
||||
</div>
|
||||
: null
|
||||
}
|
||||
|
||||
<div className="exploration-list">
|
||||
{zoneAreas.map((area) => {
|
||||
const areaState = explorationState?.areas.find((explorationArea) => {
|
||||
@@ -213,9 +331,10 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
});
|
||||
const status = areaState?.status ?? "locked";
|
||||
const startedAt = areaState?.startedAt ?? 0;
|
||||
const endsAt = areaState?.endsAt;
|
||||
const isReady
|
||||
= status === "in_progress"
|
||||
&& timeRemaining(startedAt, area.durationSeconds) <= 0;
|
||||
&& claimableAreaIds.has(area.id);
|
||||
const isPending = pendingAreaId === area.id;
|
||||
|
||||
function handleStartClick(): void {
|
||||
@@ -230,6 +349,11 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
className={`exploration-card exploration-${status}`}
|
||||
key={area.id}
|
||||
>
|
||||
<img
|
||||
alt={area.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("explorations", area.id)}
|
||||
/>
|
||||
<div className="exploration-info">
|
||||
<h3>
|
||||
{area.name}
|
||||
@@ -267,9 +391,8 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
{status === "in_progress" && !isReady
|
||||
&& <span className="quest-badge active">
|
||||
{"⏳ "}
|
||||
{formatDuration(
|
||||
Math.ceil(timeRemaining(startedAt, area.durationSeconds)),
|
||||
)}
|
||||
{/* eslint-disable-next-line stylistic/max-len -- long call cannot be shortened */}
|
||||
{formatDuration(Math.ceil(timeRemaining(endsAt, startedAt, area.durationSeconds)))}
|
||||
{" remaining"}
|
||||
</span>
|
||||
}
|
||||
|
||||
@@ -23,14 +23,18 @@ import { CodexToast } from "./codexToast.js";
|
||||
import { CompanionPanel } from "./companionPanel.js";
|
||||
import { CraftingPanel } from "./craftingPanel.js";
|
||||
import { DailyChallengePanel } from "./dailyChallengePanel.js";
|
||||
import { DebugPanel } from "./debugPanel.js";
|
||||
import { EditProfileModal } from "./editProfileModal.js";
|
||||
import { EquipmentPanel } from "./equipmentPanel.js";
|
||||
import { ExplorationPanel } from "./explorationPanel.js";
|
||||
import { JoinCommunityModal } from "./joinCommunityModal.js";
|
||||
import { LoginBonusModal } from "./loginBonusModal.js";
|
||||
import { MilestoneToast } from "./milestoneToast.js";
|
||||
import { OfflineModal } from "./offlineModal.js";
|
||||
import { OutdatedSchemaModal } from "./outdatedSchemaModal.js";
|
||||
import { PrestigePanel } from "./prestigePanel.js";
|
||||
import { QuestPanel } from "./questPanel.js";
|
||||
import { QuestCompleteToast, QuestFailedToast } from "./questToast.js";
|
||||
import { StatisticsPanel } from "./statisticsPanel.js";
|
||||
import { StoryPanel } from "./storyPanel.js";
|
||||
import { StoryToast } from "./storyToast.js";
|
||||
@@ -55,7 +59,8 @@ type Tab =
|
||||
| "crafting"
|
||||
| "character"
|
||||
| "companions"
|
||||
| "story";
|
||||
| "story"
|
||||
| "debug";
|
||||
|
||||
const baseTabs: Array<{ id: Tab; label: string }> = [
|
||||
{ id: "adventurers", label: "⚔️ Adventurers" },
|
||||
@@ -76,6 +81,7 @@ const baseTabs: Array<{ id: Tab; label: string }> = [
|
||||
{ id: "story", label: "📖 Story" },
|
||||
{ id: "codex", label: "🗺️ Codex" },
|
||||
{ id: "about", label: "ℹ️ About" },
|
||||
{ id: "debug", label: "🔧 Debug" },
|
||||
];
|
||||
|
||||
/**
|
||||
@@ -130,7 +136,6 @@ const GameLayout = (): JSX.Element => {
|
||||
);
|
||||
}
|
||||
|
||||
const profileUrl = `/profile/${state.player.discordId}`;
|
||||
const codexBadgeCount = pendingCodexEntryIds.length;
|
||||
const storyBadgeCount = pendingStoryChapterIds.length;
|
||||
|
||||
@@ -155,18 +160,23 @@ const GameLayout = (): JSX.Element => {
|
||||
onEditProfile={handleOpenEditProfile}
|
||||
onForceSync={forceSync}
|
||||
prestigeCount={state.prestige.count}
|
||||
profileUrl={profileUrl}
|
||||
resources={state.resources}
|
||||
runestones={state.prestige.runestones}
|
||||
transcendenceCount={state.transcendence?.count ?? 0}
|
||||
/>
|
||||
<OfflineModal />
|
||||
<JoinCommunityModal />
|
||||
{schemaOutdated && !dismissedOutdatedWarning
|
||||
? <OutdatedSchemaModal onDismiss={handleDismissOutdated} />
|
||||
: null}
|
||||
<div className="achievement-toast-container">
|
||||
<AchievementToast />
|
||||
<CodexToast />
|
||||
<MilestoneToast />
|
||||
<QuestCompleteToast />
|
||||
<QuestFailedToast />
|
||||
<StoryToast />
|
||||
</div>
|
||||
{loginBonus === null
|
||||
? null
|
||||
: <LoginBonusModal bonus={loginBonus} onClose={dismissLoginBonus} />
|
||||
@@ -182,6 +192,7 @@ const GameLayout = (): JSX.Element => {
|
||||
<div className="game-main">
|
||||
<aside className="game-sidebar">
|
||||
<ClickArea />
|
||||
<div id="tree-nation-offset-website" />
|
||||
<p className="game-copyright">{"© NHCarrigan"}</p>
|
||||
</aside>
|
||||
|
||||
@@ -234,6 +245,7 @@ const GameLayout = (): JSX.Element => {
|
||||
{activeTab === "story" && <StoryPanel />}
|
||||
{activeTab === "codex" && <CodexPanel />}
|
||||
{activeTab === "about" && <AboutPanel />}
|
||||
{activeTab === "debug" && <DebugPanel />}
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* @file Modal prompting players to join the NHCarrigan Discord community.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import { useCallback, useState, type JSX } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
|
||||
const sessionKey = "elysium_join_community_dismissed";
|
||||
|
||||
/**
|
||||
* Renders a modal prompting the player to join the NHCarrigan Discord server.
|
||||
* Shown once per session when the player is not already in the guild.
|
||||
* @returns The JSX element or null if the player is in the guild or dismissed.
|
||||
*/
|
||||
const JoinCommunityModal = (): JSX.Element | null => {
|
||||
const { inGuild } = useGame();
|
||||
const [ dismissed, setDismissed ] = useState(
|
||||
() => {
|
||||
return sessionStorage.getItem(sessionKey) === "true";
|
||||
},
|
||||
);
|
||||
|
||||
const handleDismiss = useCallback((): void => {
|
||||
sessionStorage.setItem(sessionKey, "true");
|
||||
setDismissed(true);
|
||||
}, []);
|
||||
|
||||
if (inGuild || dismissed) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="modal-overlay">
|
||||
<div className="modal">
|
||||
<h2>{"Join Our Community!"}</h2>
|
||||
<p>
|
||||
{"Did you know Elysium has an active Discord community? "}
|
||||
{"Join to chat with other players, get updates, and earn "}
|
||||
{"the exclusive Elysian role!"}
|
||||
</p>
|
||||
<p className="modal-note">
|
||||
{"You already earn the Elysian role just by playing — "}
|
||||
{"joining lets us show it off in the server!"}
|
||||
</p>
|
||||
<div className="modal-actions">
|
||||
<a
|
||||
className="modal-close-button"
|
||||
href="https://discord.gg/KKe7BaEnQB"
|
||||
onClick={handleDismiss}
|
||||
rel="noreferrer"
|
||||
target="_blank"
|
||||
>
|
||||
{"Join Discord"}
|
||||
</a>
|
||||
<button
|
||||
className="modal-close-button"
|
||||
onClick={handleDismiss}
|
||||
type="button"
|
||||
>
|
||||
{"Maybe later"}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export { JoinCommunityModal };
|
||||
@@ -156,6 +156,9 @@ const LeaderboardPage = (): JSX.Element => {
|
||||
<p className="leaderboard-subtitle">
|
||||
{"The mightiest adventurers in Elysium"}
|
||||
</p>
|
||||
<p className="leaderboard-update-note">
|
||||
{"🔄 Rankings update when you prestige."}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div className="leaderboard-tabs">
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
/**
|
||||
* @file Milestone toast notification component for prestige, transcendence, and apotheosis.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable react/no-multi-comp -- Sub-components are tightly coupled to their containers */
|
||||
import { type JSX, useEffect } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
|
||||
interface MilestoneToastItemProperties {
|
||||
readonly icon: string;
|
||||
readonly label: string;
|
||||
readonly onDismiss: ()=> void;
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders a single milestone toast notification.
|
||||
* @param props - The toast item properties.
|
||||
* @param props.icon - The emoji icon.
|
||||
* @param props.label - The label text.
|
||||
* @param props.onDismiss - Callback to dismiss the toast.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const MilestoneToastItem = ({
|
||||
icon,
|
||||
label,
|
||||
onDismiss,
|
||||
}: MilestoneToastItemProperties): JSX.Element => {
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => {
|
||||
onDismiss();
|
||||
}, 4000);
|
||||
return (): void => {
|
||||
clearTimeout(timer);
|
||||
};
|
||||
}, [ onDismiss ]);
|
||||
|
||||
return (
|
||||
<div className="game-toast" onClick={onDismiss}>
|
||||
<span className="toast-icon">{icon}</span>
|
||||
<div className="toast-content">
|
||||
<span className="toast-label">{label}</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders all milestone toasts (prestige, transcendence, apotheosis).
|
||||
* @returns The JSX element or null if no milestone toasts are pending.
|
||||
*/
|
||||
const MilestoneToast = (): JSX.Element | null => {
|
||||
const {
|
||||
showPrestigeToast,
|
||||
showTranscendenceToast,
|
||||
showApotheosisToast,
|
||||
dismissPrestigeToast,
|
||||
dismissTranscendenceToast,
|
||||
dismissApotheosisToast,
|
||||
} = useGame();
|
||||
|
||||
const hasAny
|
||||
= showPrestigeToast || showTranscendenceToast || showApotheosisToast;
|
||||
if (!hasAny) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
{showPrestigeToast
|
||||
? <MilestoneToastItem
|
||||
icon={"⭐"}
|
||||
label={"⭐ Prestige!"}
|
||||
onDismiss={dismissPrestigeToast}
|
||||
/>
|
||||
: null}
|
||||
{showTranscendenceToast
|
||||
? <MilestoneToastItem
|
||||
icon={"🌌"}
|
||||
label={"🌌 Transcendence!"}
|
||||
onDismiss={dismissTranscendenceToast}
|
||||
/>
|
||||
: null}
|
||||
{showApotheosisToast
|
||||
? <MilestoneToastItem
|
||||
icon={"✨"}
|
||||
label={"✨ Apotheosis!"}
|
||||
onDismiss={dismissApotheosisToast}
|
||||
/>
|
||||
: null}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export { MilestoneToast };
|
||||
@@ -12,24 +12,28 @@ import { useState, type JSX } from "react";
|
||||
import { prestige } from "../../api/client.js";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import {
|
||||
PRESTIGE_UPGRADES,
|
||||
PRESTIGE_UPGRADE_CATEGORY_LABELS,
|
||||
PRESTIGE_UPGRADES,
|
||||
} from "../../data/prestigeUpgrades.js";
|
||||
import {
|
||||
computeProjectedMilestoneBonus,
|
||||
computeProjectedRunestones,
|
||||
} from "../../engine/tick.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { sendNotification } from "../../utils/notification.js";
|
||||
import { playSound } from "../../utils/sound.js";
|
||||
import type { PrestigeUpgradeCategory } from "@elysium/types";
|
||||
|
||||
const baseThreshold = 1_000_000;
|
||||
const thresholdScale = 5;
|
||||
const runestonesPerLevel = 10;
|
||||
|
||||
/**
|
||||
* Calculates the prestige threshold for a given prestige count.
|
||||
* Mirrors the server formula: BASE * (count + 1)^2.5.
|
||||
* @param prestigeCount - The current prestige count.
|
||||
* @returns The required gold to prestige.
|
||||
*/
|
||||
const calculateThreshold = (prestigeCount: number): number => {
|
||||
return baseThreshold * Math.pow(thresholdScale, prestigeCount);
|
||||
return baseThreshold * Math.pow(prestigeCount + 1, 2.5);
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -38,33 +42,7 @@ const calculateThreshold = (prestigeCount: number): number => {
|
||||
* @returns The compounding multiplier applied to all income sources.
|
||||
*/
|
||||
const calculateProductionMultiplier = (prestigeCount: number): number => {
|
||||
return Math.pow(1.15, prestigeCount);
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates the runestone preview for a prestige.
|
||||
* @param totalGoldEarned - Total gold earned this run.
|
||||
* @param prestigeCount - The current prestige count.
|
||||
* @param purchasedUpgradeIds - IDs of purchased prestige upgrades.
|
||||
* @returns The predicted runestone reward.
|
||||
*/
|
||||
const calculateRunestonePreview = (
|
||||
totalGoldEarned: number,
|
||||
prestigeCount: number,
|
||||
purchasedUpgradeIds: Array<string>,
|
||||
): number => {
|
||||
const threshold = calculateThreshold(prestigeCount);
|
||||
const base
|
||||
= Math.floor(Math.sqrt(totalGoldEarned / threshold)) * runestonesPerLevel;
|
||||
const runestoneMult = PRESTIGE_UPGRADES.filter((upgrade) => {
|
||||
return (
|
||||
upgrade.category === "runestones"
|
||||
&& purchasedUpgradeIds.includes(upgrade.id)
|
||||
);
|
||||
}).reduce((mult, upgrade) => {
|
||||
return mult * upgrade.multiplier;
|
||||
}, 1);
|
||||
return Math.floor(base * runestoneMult);
|
||||
return Math.pow(1.3, prestigeCount);
|
||||
};
|
||||
|
||||
const categoryOrder: Array<PrestigeUpgradeCategory> = [
|
||||
@@ -83,12 +61,17 @@ const categoryOrder: Array<PrestigeUpgradeCategory> = [
|
||||
const PrestigePanel = (): JSX.Element => {
|
||||
const {
|
||||
state,
|
||||
reload,
|
||||
reloadSilent,
|
||||
formatInteger,
|
||||
formatNumber,
|
||||
buyPrestigeUpgrade,
|
||||
enableNotifications,
|
||||
enableSounds,
|
||||
toggleAutoAdventurer,
|
||||
toggleAutoPrestige,
|
||||
toggleAutoPrestigeMaxRunestones,
|
||||
triggerPrestigeToast,
|
||||
notifyPrestiged,
|
||||
} = useGame();
|
||||
const [ isPending, setIsPending ] = useState(false);
|
||||
const [ result, setResult ] = useState<{
|
||||
@@ -108,15 +91,17 @@ const PrestigePanel = (): JSX.Element => {
|
||||
);
|
||||
}
|
||||
|
||||
const { prestige: prestigeData, player } = state;
|
||||
const { autoAdventurer, prestige: prestigeData, player } = state;
|
||||
const threshold = calculateThreshold(prestigeData.count);
|
||||
const isEligible = player.totalGoldEarned >= threshold;
|
||||
const runestonePreview = calculateRunestonePreview(
|
||||
player.totalGoldEarned,
|
||||
prestigeData.count,
|
||||
prestigeData.purchasedUpgradeIds,
|
||||
);
|
||||
const runestonePreview = computeProjectedRunestones(state);
|
||||
const milestoneBonusPreview = computeProjectedMilestoneBonus(state);
|
||||
const nextMultiplier = calculateProductionMultiplier(prestigeData.count + 1);
|
||||
const baseRunestones = Math.min(
|
||||
Math.floor(Math.cbrt(player.totalGoldEarned / threshold)) * 15,
|
||||
400,
|
||||
);
|
||||
const isAtMaxRunestones = baseRunestones >= 400;
|
||||
|
||||
async function handlePrestige(): Promise<void> {
|
||||
setIsPending(true);
|
||||
@@ -128,6 +113,8 @@ const PrestigePanel = (): JSX.Element => {
|
||||
milestoneRunestones: data.milestoneRunestones,
|
||||
runestones: data.runestones,
|
||||
});
|
||||
triggerPrestigeToast();
|
||||
notifyPrestiged();
|
||||
if (enableSounds) {
|
||||
playSound("prestige");
|
||||
}
|
||||
@@ -137,7 +124,7 @@ const PrestigePanel = (): JSX.Element => {
|
||||
`You've reached prestige level ${data.newPrestigeCount.toString()}!`,
|
||||
);
|
||||
}
|
||||
await reload();
|
||||
await reloadSilent();
|
||||
} catch (error_: unknown) {
|
||||
setPrestigeError(
|
||||
error_ instanceof Error
|
||||
@@ -170,10 +157,18 @@ const PrestigePanel = (): JSX.Element => {
|
||||
void handlePrestige();
|
||||
}
|
||||
|
||||
function handleAutoAdventurerToggle(): void {
|
||||
toggleAutoAdventurer();
|
||||
}
|
||||
|
||||
function handleAutoPrestigeToggle(): void {
|
||||
toggleAutoPrestige();
|
||||
}
|
||||
|
||||
function handleAutoPrestigeMaxRunestonesToggle(): void {
|
||||
toggleAutoPrestigeMaxRunestones();
|
||||
}
|
||||
|
||||
function handlePrestigeTabClick(): void {
|
||||
setActiveTab("prestige");
|
||||
}
|
||||
@@ -207,7 +202,7 @@ const PrestigePanel = (): JSX.Element => {
|
||||
type="button"
|
||||
>
|
||||
{"🔮 Runestone Shop ("}
|
||||
{formatNumber(prestigeData.runestones)}
|
||||
{formatInteger(prestigeData.runestones)}
|
||||
{" stones)"}
|
||||
</button>
|
||||
</div>
|
||||
@@ -218,7 +213,7 @@ const PrestigePanel = (): JSX.Element => {
|
||||
{"Prestige resets your progress but grants "}
|
||||
<strong>{"Runestones"}</strong>
|
||||
{"— permanent currency used for powerful upgrades."}
|
||||
{" Each prestige multiplies your global production by ×1.15"}
|
||||
{" Each prestige multiplies your global production by ×1.3"}
|
||||
{" (compounding each run)."}
|
||||
</p>
|
||||
|
||||
@@ -239,27 +234,47 @@ const PrestigePanel = (): JSX.Element => {
|
||||
{"Current production multiplier: "}
|
||||
<strong>
|
||||
{"×"}
|
||||
{prestigeData.productionMultiplier.toFixed(2)}
|
||||
{formatNumber(prestigeData.productionMultiplier)}
|
||||
</strong>
|
||||
</p>
|
||||
<p>
|
||||
{"After next prestige: "}
|
||||
<strong>
|
||||
{"×"}
|
||||
{nextMultiplier.toFixed(2)}
|
||||
{formatNumber(nextMultiplier)}
|
||||
</strong>
|
||||
</p>
|
||||
<p>
|
||||
{"Runestones: "}
|
||||
<strong>{formatNumber(prestigeData.runestones)}</strong>
|
||||
<strong>{formatInteger(prestigeData.runestones)}</strong>
|
||||
</p>
|
||||
{isEligible
|
||||
? <p className="runestone-preview">
|
||||
{"Runestones on prestige: "}
|
||||
<strong>
|
||||
{"+"}
|
||||
{formatNumber(runestonePreview)}
|
||||
{formatInteger(runestonePreview)}
|
||||
</strong>
|
||||
{isAtMaxRunestones
|
||||
? <span className="runestone-max-badge">{" ⚡ MAX"}</span>
|
||||
: null
|
||||
}
|
||||
</p>
|
||||
: null}
|
||||
{isEligible && milestoneBonusPreview > 0
|
||||
? <p className="runestone-milestone-preview">
|
||||
{"🎉 Bonus: "}
|
||||
<strong>
|
||||
{"+"}
|
||||
{formatInteger(milestoneBonusPreview)}
|
||||
</strong>
|
||||
{" Runestones (milestone prestige)"}
|
||||
</p>
|
||||
: null}
|
||||
{isEligible && !isAtMaxRunestones
|
||||
? <p className="runestone-progress-hint">
|
||||
{"Earn more gold to increase your runestone yield "
|
||||
+ "(capped at ×27³ the prestige threshold)."}
|
||||
</p>
|
||||
: null}
|
||||
{isEligible
|
||||
@@ -288,7 +303,7 @@ const PrestigePanel = (): JSX.Element => {
|
||||
>
|
||||
{isPending
|
||||
? "Ascending..."
|
||||
: `✨ Ascend (+${formatNumber(runestonePreview)} Runestones)`}
|
||||
: `✨ Ascend (+${formatInteger(runestonePreview)} Runestones)`}
|
||||
</button>
|
||||
{prestigeError === null
|
||||
? null
|
||||
@@ -300,12 +315,12 @@ const PrestigePanel = (): JSX.Element => {
|
||||
{"Ascended to Prestige "}
|
||||
{result.count}
|
||||
{"! Earned "}
|
||||
{formatNumber(result.runestones)}
|
||||
{formatInteger(result.runestones)}
|
||||
{" Runestones."}
|
||||
{result.milestoneRunestones > 0
|
||||
&& <>
|
||||
{" 🎉 Milestone bonus: +"}
|
||||
{formatNumber(result.milestoneRunestones)}
|
||||
{formatInteger(result.milestoneRunestones)}
|
||||
{" Runestones!"}
|
||||
</>
|
||||
}
|
||||
@@ -326,7 +341,7 @@ const PrestigePanel = (): JSX.Element => {
|
||||
<p className="shop-balance">
|
||||
{"Balance: "}
|
||||
<strong>
|
||||
{formatNumber(prestigeData.runestones)}
|
||||
{formatInteger(prestigeData.runestones)}
|
||||
{" Runestones"}
|
||||
</strong>
|
||||
</p>
|
||||
@@ -344,10 +359,15 @@ const PrestigePanel = (): JSX.Element => {
|
||||
= prestigeData.runestones >= upgrade.runestonesCost;
|
||||
const isLoading = buyingId === upgrade.id;
|
||||
|
||||
const isAutoAdventurerToggle
|
||||
= upgrade.id === "auto_adventurer" && purchased;
|
||||
const autoAdventurerEnabled = autoAdventurer ?? false;
|
||||
const isAutoPrestigeToggle
|
||||
= upgrade.id === "auto_prestige" && purchased;
|
||||
const autoPrestigeEnabled
|
||||
= prestigeData.autoPrestigeEnabled ?? false;
|
||||
const autoPrestigeMaxRunestonesOnly
|
||||
= prestigeData.autoPrestigeMaxRunestonesOnly ?? false;
|
||||
|
||||
function handleBuyClick(): void {
|
||||
void handleBuyUpgrade(upgrade.id);
|
||||
@@ -364,17 +384,38 @@ const PrestigePanel = (): JSX.Element => {
|
||||
: ""}`}
|
||||
key={upgrade.id}
|
||||
>
|
||||
<img
|
||||
alt={upgrade.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("prestige-upgrades", upgrade.id)}
|
||||
/>
|
||||
<div className="shop-upgrade-info">
|
||||
<h4>{upgrade.name}</h4>
|
||||
<p>{upgrade.description}</p>
|
||||
<p className="upgrade-cost">
|
||||
{purchased
|
||||
? "✅ Purchased"
|
||||
: `🔮 ${formatNumber(upgrade.runestonesCost)} Runestones`}
|
||||
: `🔮 ${formatInteger(upgrade.runestonesCost)} Runestones`}
|
||||
</p>
|
||||
</div>
|
||||
{isAutoPrestigeToggle
|
||||
{isAutoAdventurerToggle
|
||||
? <button
|
||||
className={`auto-prestige-toggle ${
|
||||
autoAdventurerEnabled
|
||||
? "enabled"
|
||||
: "disabled"
|
||||
}`}
|
||||
onClick={handleAutoAdventurerToggle}
|
||||
type="button"
|
||||
>
|
||||
{autoAdventurerEnabled
|
||||
? "⚡ Auto ON"
|
||||
: "⏸ Auto OFF"}
|
||||
</button>
|
||||
: null}
|
||||
{isAutoPrestigeToggle
|
||||
? <>
|
||||
<button
|
||||
className={`auto-prestige-toggle ${
|
||||
autoPrestigeEnabled
|
||||
? "enabled"
|
||||
@@ -387,6 +428,23 @@ const PrestigePanel = (): JSX.Element => {
|
||||
? "⚡ Auto ON"
|
||||
: "⏸ Auto OFF"}
|
||||
</button>
|
||||
{autoPrestigeEnabled
|
||||
? <button
|
||||
className={`auto-prestige-toggle ${
|
||||
autoPrestigeMaxRunestonesOnly
|
||||
? "enabled"
|
||||
: "disabled"
|
||||
}`}
|
||||
onClick={handleAutoPrestigeMaxRunestonesToggle}
|
||||
title="Only fire at max runestone yield"
|
||||
type="button"
|
||||
>
|
||||
{autoPrestigeMaxRunestonesOnly
|
||||
? "⚡ Max Runes Only"
|
||||
: "⏸ Max Runes OFF"}
|
||||
</button>
|
||||
: null}
|
||||
</>
|
||||
: null}
|
||||
{purchased
|
||||
? null
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
/* eslint-disable complexity -- Many conditional stat visibility checks */
|
||||
import { useEffect, useState, type JSX } from "react";
|
||||
import { formatNumber } from "../../utils/format.js";
|
||||
import { logError } from "../../utils/logError.js";
|
||||
import type { PublicProfileResponse } from "@elysium/types";
|
||||
|
||||
interface ProfilePageProperties {
|
||||
@@ -52,11 +53,15 @@ const ProfilePage = ({ discordId }: ProfilePageProperties): JSX.Element => {
|
||||
}, [ discordId ]);
|
||||
|
||||
function handleCopy(): void {
|
||||
void navigator.clipboard.writeText(window.location.href).then(() => {
|
||||
void navigator.clipboard.writeText(window.location.href).
|
||||
then(() => {
|
||||
setCopied(true);
|
||||
setTimeout(() => {
|
||||
setCopied(false);
|
||||
}, 2000);
|
||||
}).
|
||||
catch((error_: unknown) => {
|
||||
logError("clipboard_copy", error_);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -4,15 +4,21 @@
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines -- QuestPanel with sub-component and helper functions */
|
||||
/* eslint-disable react/no-multi-comp -- QuestCard sub-component is tightly coupled */
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable complexity -- Many conditional render paths */
|
||||
/* eslint-disable max-statements -- Many local variables needed for quest state */
|
||||
import { getActiveCompanionBonus, type Quest } from "@elysium/types";
|
||||
import { useState, type JSX } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import {
|
||||
computePartyCombatPower,
|
||||
zoneFailureChance,
|
||||
} from "../../engine/tick.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import { ZoneSelector } from "./zoneSelector.js";
|
||||
import type { Quest } from "@elysium/types";
|
||||
|
||||
/**
|
||||
* Formats a duration in seconds to a human-readable string.
|
||||
@@ -36,17 +42,36 @@ const formatDuration = (seconds: number): string => {
|
||||
return `${String(seconds)}s`;
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes the effective quest duration in seconds, after applying any active
|
||||
* companion quest-time reduction (e.g. Wren, Zuri).
|
||||
* @param quest - The quest to check.
|
||||
* @param questTimeReduction - Fractional reduction (0-1) from an active companion.
|
||||
* @returns The effective duration in seconds.
|
||||
*/
|
||||
const effectiveQuestDuration = (
|
||||
quest: Quest,
|
||||
questTimeReduction: number,
|
||||
): number => {
|
||||
return quest.durationSeconds * (1 - questTimeReduction);
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes the time remaining for an active quest.
|
||||
* @param quest - The quest to check.
|
||||
* @param questTimeReduction - Fractional reduction (0-1) from an active companion.
|
||||
* @returns The remaining seconds.
|
||||
*/
|
||||
const questTimeRemaining = (quest: Quest): number => {
|
||||
const questTimeRemaining = (
|
||||
quest: Quest,
|
||||
questTimeReduction: number,
|
||||
): number => {
|
||||
if (quest.status !== "active" || quest.startedAt === undefined) {
|
||||
return 0;
|
||||
}
|
||||
const elapsed = (Date.now() - quest.startedAt) / 1000;
|
||||
return Math.max(0, quest.durationSeconds - elapsed);
|
||||
const remaining = effectiveQuestDuration(quest, questTimeReduction) - elapsed;
|
||||
return Math.max(0, remaining);
|
||||
};
|
||||
|
||||
interface QuestCardProperties {
|
||||
@@ -54,6 +79,7 @@ interface QuestCardProperties {
|
||||
readonly partyCombatPower: number;
|
||||
readonly unlockHint: string | undefined;
|
||||
readonly zoneHint: string | undefined;
|
||||
readonly questTimeReduction: number;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -63,6 +89,7 @@ interface QuestCardProperties {
|
||||
* @param props.partyCombatPower - The current party's combat power.
|
||||
* @param props.unlockHint - Optional hint for how to unlock this quest.
|
||||
* @param props.zoneHint - Optional hint for which zone to unlock.
|
||||
* @param props.questTimeReduction - Fractional reduction (0-1) from an active companion.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const QuestCard = ({
|
||||
@@ -70,6 +97,7 @@ const QuestCard = ({
|
||||
partyCombatPower,
|
||||
unlockHint,
|
||||
zoneHint,
|
||||
questTimeReduction,
|
||||
}: QuestCardProperties): JSX.Element => {
|
||||
const { startQuest, formatNumber } = useGame();
|
||||
const cpRequired = quest.combatPowerRequired ?? 0;
|
||||
@@ -81,6 +109,11 @@ const QuestCard = ({
|
||||
|
||||
return (
|
||||
<div className={`quest-card quest-${quest.status}`}>
|
||||
<img
|
||||
alt={quest.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("quests", quest.id)}
|
||||
/>
|
||||
<div className="quest-info">
|
||||
<h3>{quest.name}</h3>
|
||||
<p>{quest.description}</p>
|
||||
@@ -102,9 +135,12 @@ const QuestCard = ({
|
||||
</p>
|
||||
}
|
||||
<div className="quest-rewards">
|
||||
{quest.rewards.map((reward) => {
|
||||
{quest.rewards.map((reward, rewardIndex) => {
|
||||
if (reward.type === "crystals" && (reward.amount ?? 0) === 0) {
|
||||
return null;
|
||||
}
|
||||
return (
|
||||
<span className="reward-tag" key={`${reward.type}-${String(reward.amount ?? "")}`}>
|
||||
<span className="reward-tag" key={`${reward.type}-${reward.targetId ?? String(reward.amount ?? rewardIndex)}`}>
|
||||
{reward.type === "gold"
|
||||
&& `🪙 ${formatNumber(reward.amount ?? 0)}`}
|
||||
{reward.type === "essence"
|
||||
@@ -137,8 +173,17 @@ const QuestCard = ({
|
||||
: null}
|
||||
</>
|
||||
}
|
||||
{quest.status === "available"
|
||||
&& <p className="quest-failure-chance">
|
||||
{"🎲 "}
|
||||
{String(Math.round((zoneFailureChance[quest.zoneId] ?? 0) * 100))}
|
||||
{"% failure chance"}
|
||||
</p>
|
||||
}
|
||||
{quest.status === "available" && quest.lastFailedAt !== undefined
|
||||
&& <p className="quest-failed-hint">{"⚠️ Last attempt failed"}</p>
|
||||
&& <p className="quest-failed-hint">
|
||||
{"⚠️ Last attempt failed — no rewards were granted."}
|
||||
</p>
|
||||
}
|
||||
{quest.status === "available"
|
||||
&& <button
|
||||
@@ -153,14 +198,18 @@ const QuestCard = ({
|
||||
type="button"
|
||||
>
|
||||
{"Send Party ("}
|
||||
{formatDuration(quest.durationSeconds)}
|
||||
{formatDuration(
|
||||
Math.round(effectiveQuestDuration(quest, questTimeReduction)),
|
||||
)}
|
||||
{")"}
|
||||
</button>
|
||||
}
|
||||
{quest.status === "active"
|
||||
&& <span className="quest-badge active">
|
||||
{"⏳ "}
|
||||
{formatDuration(Math.ceil(questTimeRemaining(quest)))}
|
||||
{formatDuration(
|
||||
Math.ceil(questTimeRemaining(quest, questTimeReduction)),
|
||||
)}
|
||||
{" remaining"}
|
||||
</span>
|
||||
}
|
||||
@@ -178,7 +227,9 @@ const QuestCard = ({
|
||||
*/
|
||||
const QuestPanel = (): JSX.Element => {
|
||||
const { state, toggleAutoQuest } = useGame();
|
||||
const [ activeZoneId, setActiveZoneId ] = useState("verdant_vale");
|
||||
const [ activeZoneId, setActiveZoneId ] = useState(() => {
|
||||
return sessionStorage.getItem("elysium_quest_zone") ?? "verdant_vale";
|
||||
});
|
||||
const [ showLocked, setShowLocked ] = useState(true);
|
||||
|
||||
if (state === null) {
|
||||
@@ -189,12 +240,34 @@ const QuestPanel = (): JSX.Element => {
|
||||
);
|
||||
}
|
||||
|
||||
const { adventurers, autoQuest, quests, zones } = state;
|
||||
// eslint-disable-next-line unicorn/no-array-reduce -- Need the total!
|
||||
const partyCombatPower = adventurers.reduce((total, adventurer) => {
|
||||
const power = total + adventurer.combatPower;
|
||||
return power * adventurer.count;
|
||||
}, 0);
|
||||
const { autoQuest, bosses, companions, quests, zones } = state;
|
||||
|
||||
const companionBonus = getActiveCompanionBonus(
|
||||
companions?.activeCompanionId,
|
||||
companions?.unlockedCompanionIds ?? [],
|
||||
);
|
||||
const questTimeReduction
|
||||
= companionBonus?.type === "questTime"
|
||||
? companionBonus.value
|
||||
: 0;
|
||||
|
||||
const activeZone = zones.find((zone) => {
|
||||
return zone.id === activeZoneId;
|
||||
});
|
||||
const zoneIsLocked = activeZone?.status === "locked";
|
||||
const unlockBoss = activeZone?.unlockBossId === null
|
||||
|| activeZone?.unlockBossId === undefined
|
||||
? undefined
|
||||
: bosses.find((boss) => {
|
||||
return boss.id === activeZone.unlockBossId;
|
||||
});
|
||||
const unlockQuest = activeZone?.unlockQuestId === null
|
||||
|| activeZone?.unlockQuestId === undefined
|
||||
? undefined
|
||||
: quests.find((quest) => {
|
||||
return quest.id === activeZone.unlockQuestId;
|
||||
});
|
||||
const partyCombatPower = computePartyCombatPower(state);
|
||||
const zoneQuests = quests.filter(({ zoneId }) => {
|
||||
return zoneId === activeZoneId;
|
||||
});
|
||||
@@ -237,6 +310,11 @@ const QuestPanel = (): JSX.Element => {
|
||||
}
|
||||
}
|
||||
|
||||
function handleZoneSelect(zoneId: string): void {
|
||||
setActiveZoneId(zoneId);
|
||||
sessionStorage.setItem("elysium_quest_zone", zoneId);
|
||||
}
|
||||
|
||||
function handleToggle(): void {
|
||||
setShowLocked((current) => {
|
||||
return !current;
|
||||
@@ -279,10 +357,35 @@ const QuestPanel = (): JSX.Element => {
|
||||
|
||||
<ZoneSelector
|
||||
activeZoneId={activeZoneId}
|
||||
onSelectZone={setActiveZoneId}
|
||||
onSelectZone={handleZoneSelect}
|
||||
zones={zones}
|
||||
/>
|
||||
|
||||
{zoneIsLocked && (unlockBoss !== undefined || unlockQuest !== undefined)
|
||||
? <div className="exploration-zone-locked-hint">
|
||||
<p>{"🔒 This zone is locked. Unlock quests by:"}</p>
|
||||
{unlockBoss === undefined
|
||||
? null
|
||||
: <p>
|
||||
{"⚔️ Defeat: "}
|
||||
{unlockBoss.name}
|
||||
</p>
|
||||
}
|
||||
{unlockQuest === undefined
|
||||
? null
|
||||
: <p>
|
||||
{"📜 Complete: "}
|
||||
{unlockQuest.name}
|
||||
</p>
|
||||
}
|
||||
</div>
|
||||
: null
|
||||
}
|
||||
|
||||
<p className="quest-failure-note">
|
||||
{"⚠️ If a quest fails, it resets with no rewards — you must retry."}
|
||||
</p>
|
||||
|
||||
<div className="quest-list">
|
||||
{visibleQuests.map((quest) => {
|
||||
return (
|
||||
@@ -290,6 +393,7 @@ const QuestPanel = (): JSX.Element => {
|
||||
key={quest.id}
|
||||
partyCombatPower={partyCombatPower}
|
||||
quest={quest}
|
||||
questTimeReduction={questTimeReduction}
|
||||
unlockHint={questUnlockHints.get(quest.id)}
|
||||
zoneHint={questZoneHints.get(quest.id)}
|
||||
/>
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
/**
|
||||
* @file Quest toast notification component for completed and failed quests.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable react/no-multi-comp -- Sub-components are tightly coupled to their containers */
|
||||
import { type JSX, useEffect } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import type { Quest } from "@elysium/types";
|
||||
|
||||
interface QuestToastItemProperties {
|
||||
readonly quest: Quest;
|
||||
readonly onDismiss: (id: string)=> void;
|
||||
// eslint-disable-next-line react/require-default-props -- Default value set in destructuring
|
||||
readonly isFailure?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders a single quest toast notification.
|
||||
* @param props - The toast item properties.
|
||||
* @param props.quest - The quest to display.
|
||||
* @param props.onDismiss - Callback to dismiss the toast.
|
||||
* @param props.isFailure - Whether this is a failure toast.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const QuestToastItem = ({
|
||||
quest,
|
||||
onDismiss,
|
||||
isFailure = false,
|
||||
}: QuestToastItemProperties): JSX.Element => {
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => {
|
||||
onDismiss(quest.id);
|
||||
}, 4000);
|
||||
return (): void => {
|
||||
clearTimeout(timer);
|
||||
};
|
||||
}, [ quest.id, onDismiss ]);
|
||||
|
||||
function handleClick(): void {
|
||||
onDismiss(quest.id);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="game-toast" onClick={handleClick}>
|
||||
<span className="toast-icon">{isFailure
|
||||
? "💀"
|
||||
: "📜"}</span>
|
||||
<div className="toast-content">
|
||||
<span className="toast-label">{isFailure
|
||||
? "Quest Failed!"
|
||||
: "✨ Quest Complete!"}</span>
|
||||
<span className="toast-name">{quest.name}</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the quest complete toast container.
|
||||
* @returns The JSX element or null if there are no pending quest toasts.
|
||||
*/
|
||||
const QuestCompleteToast = (): JSX.Element | null => {
|
||||
const { completedQuestToasts, dismissCompletedQuest } = useGame();
|
||||
|
||||
if (completedQuestToasts.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
{completedQuestToasts.map((quest) => {
|
||||
return (
|
||||
<QuestToastItem
|
||||
key={quest.id}
|
||||
onDismiss={dismissCompletedQuest}
|
||||
quest={quest}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the quest failed toast container.
|
||||
* @returns The JSX element or null if there are no pending failure toasts.
|
||||
*/
|
||||
const QuestFailedToast = (): JSX.Element | null => {
|
||||
const { failedQuestToasts, dismissFailedQuest } = useGame();
|
||||
|
||||
if (failedQuestToasts.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
{failedQuestToasts.map((quest) => {
|
||||
return (
|
||||
<QuestToastItem
|
||||
isFailure={true}
|
||||
key={quest.id}
|
||||
onDismiss={dismissFailedQuest}
|
||||
quest={quest}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export { QuestCompleteToast, QuestFailedToast };
|
||||
@@ -59,7 +59,7 @@ const StatCard = ({
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const StatisticsPanel = (): JSX.Element => {
|
||||
const { state, formatNumber } = useGame();
|
||||
const { state, formatInteger, formatNumber } = useGame();
|
||||
|
||||
if (state === null) {
|
||||
return (
|
||||
@@ -152,13 +152,13 @@ const StatisticsPanel = (): JSX.Element => {
|
||||
<StatCard
|
||||
icon="💎"
|
||||
label="Crystals"
|
||||
value={formatNumber(resources.crystals)}
|
||||
value={formatInteger(resources.crystals)}
|
||||
/>
|
||||
<StatCard
|
||||
icon="🔮"
|
||||
label="Runestones"
|
||||
sub="permanent currency"
|
||||
value={formatNumber(prestige.runestones)}
|
||||
value={formatInteger(prestige.runestones)}
|
||||
/>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -7,8 +7,15 @@
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable complexity -- Complex component with many conditional render paths */
|
||||
import { STORY_CHAPTERS } from "@elysium/types";
|
||||
import { type JSX, useState } from "react";
|
||||
import {
|
||||
type JSX,
|
||||
type KeyboardEvent as ReactKeyboardEvent,
|
||||
type MouseEvent as ReactMouseEvent,
|
||||
useEffect,
|
||||
useState,
|
||||
} from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
|
||||
/**
|
||||
* Substitutes the character name placeholder in story text.
|
||||
@@ -26,6 +33,16 @@ const substituteCharacterName = (
|
||||
return text.replaceAll("{characterName}", fallback);
|
||||
};
|
||||
|
||||
/**
|
||||
* Stops the enlarged image click from bubbling to the overlay's close handler.
|
||||
* @param event - The click event on the enlarged image.
|
||||
*/
|
||||
const handleFullImageClick = (
|
||||
event: ReactMouseEvent<HTMLImageElement>,
|
||||
): void => {
|
||||
event.stopPropagation();
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the story panel with chapter navigation and content.
|
||||
* @returns The JSX element.
|
||||
@@ -33,6 +50,22 @@ const substituteCharacterName = (
|
||||
const StoryPanel = (): JSX.Element => {
|
||||
const { state, completeChapter } = useGame();
|
||||
const [ activeChapterIndex, setActiveChapterIndex ] = useState(0);
|
||||
const [ isImageExpanded, setIsImageExpanded ] = useState(false);
|
||||
|
||||
useEffect(() => {
|
||||
if (!isImageExpanded) {
|
||||
return undefined;
|
||||
}
|
||||
function handleKeyDown(event: KeyboardEvent): void {
|
||||
if (event.key === "Escape") {
|
||||
setIsImageExpanded(false);
|
||||
}
|
||||
}
|
||||
globalThis.addEventListener("keydown", handleKeyDown);
|
||||
return (): void => {
|
||||
globalThis.removeEventListener("keydown", handleKeyDown);
|
||||
};
|
||||
}, [ isImageExpanded ]);
|
||||
|
||||
if (state === null) {
|
||||
return (
|
||||
@@ -56,6 +89,19 @@ const StoryPanel = (): JSX.Element => {
|
||||
}) ?? null;
|
||||
const isUnread = isUnlocked && completion === null;
|
||||
|
||||
function handleImageExpand(): void {
|
||||
setIsImageExpanded(true);
|
||||
}
|
||||
function handleImageCollapse(): void {
|
||||
setIsImageExpanded(false);
|
||||
}
|
||||
function handleImageKeyDown(
|
||||
event: ReactKeyboardEvent<HTMLImageElement>,
|
||||
): void {
|
||||
if (event.key === "Enter" || event.key === " ") {
|
||||
setIsImageExpanded(true);
|
||||
}
|
||||
}
|
||||
return (
|
||||
<div className="story-panel">
|
||||
<div className="story-chapter-tabs">
|
||||
@@ -102,6 +148,15 @@ const StoryPanel = (): JSX.Element => {
|
||||
: <div className="story-chapter-view">
|
||||
{isUnlocked
|
||||
? <>
|
||||
<img
|
||||
alt={activeChapter.title}
|
||||
className="story-chapter-banner"
|
||||
onClick={handleImageExpand}
|
||||
onKeyDown={handleImageKeyDown}
|
||||
role="button"
|
||||
src={cdnImage("story-chapters", activeChapter.id)}
|
||||
tabIndex={0}
|
||||
/>
|
||||
<h2 className="story-chapter-title">
|
||||
{"Chapter "}
|
||||
{activeChapterIndex + 1}
|
||||
@@ -172,6 +227,20 @@ const StoryPanel = (): JSX.Element => {
|
||||
}
|
||||
</div>
|
||||
}
|
||||
|
||||
{isImageExpanded && activeChapter !== undefined
|
||||
? <div
|
||||
className="modal-overlay"
|
||||
onClick={handleImageCollapse}
|
||||
>
|
||||
<img
|
||||
alt={activeChapter.title}
|
||||
className="story-chapter-banner-full"
|
||||
onClick={handleFullImageClick}
|
||||
src={cdnImage("story-chapters", activeChapter.id)}
|
||||
/>
|
||||
</div>
|
||||
: null}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -45,13 +45,13 @@ const StoryToastItem = ({
|
||||
}
|
||||
|
||||
return (
|
||||
<button className="achievement-toast" onClick={handleClick} type="button">
|
||||
<span className="achievement-toast-icon">{"📖"}</span>
|
||||
<div className="achievement-toast-content">
|
||||
<span className="achievement-toast-label">{"✨ New Chapter!"}</span>
|
||||
<span className="achievement-toast-name">{chapter.title}</span>
|
||||
<div className="game-toast" onClick={handleClick}>
|
||||
<span className="toast-icon">{"📖"}</span>
|
||||
<div className="toast-content">
|
||||
<span className="toast-label">{"✨ New Chapter!"}</span>
|
||||
<span className="toast-name">{chapter.title}</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -65,11 +65,11 @@ const StoryToast = (): JSX.Element | null => {
|
||||
return null;
|
||||
}
|
||||
return (
|
||||
<div className="achievement-toast-container">
|
||||
<>
|
||||
{pendingChapterIds.map((id) => {
|
||||
return <StoryToastItem chapterId={id} key={id} />;
|
||||
})}
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
@@ -7,12 +7,14 @@
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable complexity -- Many conditional render paths */
|
||||
/* eslint-disable max-statements -- Transcendence panel manages many local state variables */
|
||||
/* eslint-disable max-lines -- Transcendence panel with CDN images exceeds line limit */
|
||||
import { useState, type JSX } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import {
|
||||
TRANSCENDENCE_UPGRADES,
|
||||
TRANSCENDENCE_UPGRADE_CATEGORY_LABELS,
|
||||
} from "../../data/transcendenceUpgrades.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import type { TranscendenceUpgradeCategory } from "@elysium/types";
|
||||
|
||||
const echoFormulaConstant = 853;
|
||||
@@ -48,7 +50,7 @@ const categoryOrder: Array<TranscendenceUpgradeCategory> = [
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const TranscendencePanel = (): JSX.Element => {
|
||||
const { state, formatNumber, transcend, buyEchoUpgrade } = useGame();
|
||||
const { state, formatInteger, transcend, buyEchoUpgrade } = useGame();
|
||||
const [ isPending, setIsPending ] = useState(false);
|
||||
const [ result, setResult ] = useState<{
|
||||
echoes: number;
|
||||
@@ -150,7 +152,7 @@ const TranscendencePanel = (): JSX.Element => {
|
||||
type="button"
|
||||
>
|
||||
{"✨ Echo Shop ("}
|
||||
{formatNumber(currentEchoes)}
|
||||
{formatInteger(currentEchoes)}
|
||||
{" echoes)"}
|
||||
</button>
|
||||
</div>
|
||||
@@ -182,7 +184,7 @@ const TranscendencePanel = (): JSX.Element => {
|
||||
}
|
||||
<p>
|
||||
{"Current Echoes: "}
|
||||
<strong>{formatNumber(currentEchoes)}</strong>
|
||||
<strong>{formatInteger(currentEchoes)}</strong>
|
||||
</p>
|
||||
<p>
|
||||
{"Current prestige count: "}
|
||||
@@ -193,7 +195,7 @@ const TranscendencePanel = (): JSX.Element => {
|
||||
{"Echoes on transcendence: "}
|
||||
<strong>
|
||||
{"+"}
|
||||
{formatNumber(echoPreview)}
|
||||
{formatInteger(echoPreview)}
|
||||
</strong>
|
||||
{echoMetaMultiplier > 1
|
||||
&& <span className="echo-meta-bonus">
|
||||
@@ -236,7 +238,7 @@ const TranscendencePanel = (): JSX.Element => {
|
||||
>
|
||||
{isPending
|
||||
? "Transcending..."
|
||||
: `🌌 Transcend (+${formatNumber(echoPreview)} Echoes)`}
|
||||
: `🌌 Transcend (+${formatInteger(echoPreview)} Echoes)`}
|
||||
</button>
|
||||
{error === null
|
||||
? null
|
||||
@@ -246,7 +248,7 @@ const TranscendencePanel = (): JSX.Element => {
|
||||
: <p className="success">
|
||||
{"Transcended! Earned "}
|
||||
<strong>
|
||||
{formatNumber(result.echoes)}
|
||||
{formatInteger(result.echoes)}
|
||||
{" Echoes"}
|
||||
</strong>
|
||||
{". This is Transcendence "}
|
||||
@@ -264,7 +266,7 @@ const TranscendencePanel = (): JSX.Element => {
|
||||
<p className="shop-balance">
|
||||
{"Balance: "}
|
||||
<strong>
|
||||
{formatNumber(currentEchoes)}
|
||||
{formatInteger(currentEchoes)}
|
||||
{" Echoes"}
|
||||
</strong>
|
||||
</p>
|
||||
@@ -301,13 +303,18 @@ const TranscendencePanel = (): JSX.Element => {
|
||||
: ""}`}
|
||||
key={upgrade.id}
|
||||
>
|
||||
<img
|
||||
alt={upgrade.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("transcendence-upgrades", upgrade.id)}
|
||||
/>
|
||||
<div className="shop-upgrade-info">
|
||||
<h4>{upgrade.name}</h4>
|
||||
<p>{upgrade.description}</p>
|
||||
<p className="upgrade-cost">
|
||||
{purchased
|
||||
? "✅ Purchased"
|
||||
: `✨ ${formatNumber(upgrade.cost)} Echoes`}
|
||||
: `✨ ${formatInteger(upgrade.cost)} Echoes`}
|
||||
</p>
|
||||
</div>
|
||||
{purchased
|
||||
|
||||
@@ -7,10 +7,13 @@
|
||||
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the panel */
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable complexity -- UpgradeCard has many conditional render paths for states */
|
||||
/* eslint-disable max-statements -- UpgradePanel builds hints from three sources */
|
||||
/* eslint-disable max-lines -- Upgrade panel with sub-component exceeds line limit */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import type { Upgrade } from "@elysium/types";
|
||||
import type { Adventurer, Upgrade } from "@elysium/types";
|
||||
|
||||
interface UpgradeCardProperties {
|
||||
readonly upgrade: Upgrade;
|
||||
@@ -19,6 +22,7 @@ interface UpgradeCardProperties {
|
||||
readonly currentCrystals: number;
|
||||
readonly unlockHint: string | undefined;
|
||||
readonly formatNumber: (n: number)=> string;
|
||||
readonly adventurers: ReadonlyArray<Adventurer>;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -30,6 +34,7 @@ interface UpgradeCardProperties {
|
||||
* @param props.currentCrystals - The current crystals amount.
|
||||
* @param props.unlockHint - Optional hint for how to unlock this upgrade.
|
||||
* @param props.formatNumber - The number formatting utility function.
|
||||
* @param props.adventurers - The list of adventurers, used to resolve the affected adventurer name.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const UpgradeCard = ({
|
||||
@@ -39,8 +44,14 @@ const UpgradeCard = ({
|
||||
currentCrystals,
|
||||
unlockHint,
|
||||
formatNumber,
|
||||
adventurers,
|
||||
}: UpgradeCardProperties): JSX.Element => {
|
||||
const { buyUpgrade } = useGame();
|
||||
const adventurerName = upgrade.adventurerId === undefined
|
||||
? undefined
|
||||
: adventurers.find((adventurer) => {
|
||||
return adventurer.id === upgrade.adventurerId;
|
||||
})?.name;
|
||||
const canAfford
|
||||
= currentGold >= upgrade.costGold
|
||||
&& currentEssence >= upgrade.costEssence
|
||||
@@ -53,11 +64,23 @@ const UpgradeCard = ({
|
||||
if (upgrade.unlocked && upgrade.purchased) {
|
||||
return (
|
||||
<div className="upgrade-card purchased">
|
||||
<img
|
||||
alt={upgrade.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("upgrades", upgrade.id)}
|
||||
/>
|
||||
<span className="upgrade-name">
|
||||
{"✅ "}
|
||||
{upgrade.name}
|
||||
</span>
|
||||
<span className="upgrade-desc">{upgrade.description}</span>
|
||||
{adventurerName === undefined
|
||||
? null
|
||||
: <span className="upgrade-target">
|
||||
{"🗡️ Affects: "}
|
||||
{adventurerName}
|
||||
</span>
|
||||
}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -65,9 +88,21 @@ const UpgradeCard = ({
|
||||
if (upgrade.unlocked) {
|
||||
return (
|
||||
<div className="upgrade-card">
|
||||
<img
|
||||
alt={upgrade.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("upgrades", upgrade.id)}
|
||||
/>
|
||||
<div className="upgrade-info">
|
||||
<h3>{upgrade.name}</h3>
|
||||
<p>{upgrade.description}</p>
|
||||
{adventurerName === undefined
|
||||
? null
|
||||
: <p className="upgrade-target">
|
||||
{"🗡️ Affects: "}
|
||||
{adventurerName}
|
||||
</p>
|
||||
}
|
||||
<p className="upgrade-multiplier">
|
||||
{"×"}
|
||||
{upgrade.multiplier}
|
||||
@@ -108,12 +143,24 @@ const UpgradeCard = ({
|
||||
|
||||
return (
|
||||
<div className="upgrade-card locked">
|
||||
<img
|
||||
alt={upgrade.name}
|
||||
className="card-thumbnail"
|
||||
src={cdnImage("upgrades", upgrade.id)}
|
||||
/>
|
||||
<div className="upgrade-info">
|
||||
<h3>
|
||||
{"🔒 "}
|
||||
{upgrade.name}
|
||||
</h3>
|
||||
<p>{upgrade.description}</p>
|
||||
{adventurerName === undefined
|
||||
? null
|
||||
: <p className="upgrade-target">
|
||||
{"🗡️ Affects: "}
|
||||
{adventurerName}
|
||||
</p>
|
||||
}
|
||||
<p className="upgrade-multiplier">
|
||||
{"×"}
|
||||
{upgrade.multiplier}
|
||||
@@ -165,7 +212,7 @@ const UpgradePanel = (): JSX.Element => {
|
||||
);
|
||||
}
|
||||
|
||||
const { bosses, quests, upgrades, resources } = state;
|
||||
const { adventurers, bosses, quests, upgrades, resources } = state;
|
||||
const purchased = upgrades.filter((upgrade) => {
|
||||
return upgrade.purchased;
|
||||
});
|
||||
@@ -193,6 +240,22 @@ const UpgradePanel = (): JSX.Element => {
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const upgrade of locked) {
|
||||
if (
|
||||
!upgradeUnlockHints.has(upgrade.id)
|
||||
&& upgrade.adventurerId !== undefined
|
||||
) {
|
||||
const adventurerForHint = adventurers.find((a) => {
|
||||
return a.id === upgrade.adventurerId;
|
||||
});
|
||||
if (adventurerForHint !== undefined) {
|
||||
upgradeUnlockHints.set(
|
||||
upgrade.id,
|
||||
`🗡️ Recruit: ${adventurerForHint.name}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function handleToggle(): void {
|
||||
setShowLocked((current) => {
|
||||
@@ -216,6 +279,10 @@ const UpgradePanel = (): JSX.Element => {
|
||||
{upgrades.length}
|
||||
{" purchased"}
|
||||
</p>
|
||||
<p className="upgrade-stacking-note">
|
||||
{"💡 Upgrade multipliers stack multiplicatively — two ×2 upgrades"
|
||||
+ " combine to give ×4, not ×3."}
|
||||
</p>
|
||||
{upgrades.length === 0
|
||||
? <p className="empty-state">
|
||||
{"No upgrades available yet — keep adventuring!"}
|
||||
@@ -224,6 +291,7 @@ const UpgradePanel = (): JSX.Element => {
|
||||
{available.map((upgrade) => {
|
||||
return (
|
||||
<UpgradeCard
|
||||
adventurers={adventurers}
|
||||
currentCrystals={resources.crystals}
|
||||
currentEssence={resources.essence}
|
||||
currentGold={resources.gold}
|
||||
@@ -237,6 +305,7 @@ const UpgradePanel = (): JSX.Element => {
|
||||
{purchased.map((upgrade) => {
|
||||
return (
|
||||
<UpgradeCard
|
||||
adventurers={adventurers}
|
||||
currentCrystals={resources.crystals}
|
||||
currentEssence={resources.essence}
|
||||
currentGold={resources.gold}
|
||||
@@ -251,6 +320,7 @@ const UpgradePanel = (): JSX.Element => {
|
||||
? locked.map((upgrade) => {
|
||||
return (
|
||||
<UpgradeCard
|
||||
adventurers={adventurers}
|
||||
currentCrystals={resources.crystals}
|
||||
currentEssence={resources.essence}
|
||||
currentGold={resources.gold}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user