bug: Auto-boss stops when client and server save are out of sync #86

Closed
opened 2026-03-20 08:23:06 -07:00 by hikari · 0 comments
Owner

Description

The auto-boss system checks against the server save to determine if a boss is available. Because the server save can lag behind the client state, the boss may appear available to the player but the automation fails to start it — halting the auto-boss loop.

Steps to Reproduce

  1. Enable auto-boss
  2. Defeat a boss and wait for the next one to appear as available on the client
  3. Observe that auto-boss does not trigger because the server save has not yet registered the previous boss as defeated

Expected Behaviour

Auto-boss should reliably start the next available boss without requiring manual intervention. The sync timing between client state and server save should not interrupt the automation loop.

Actual Behaviour

Auto-boss works inconsistently. When the client is ahead of the server save, the automation stalls and the player has to manually start the next boss fight.

Possible Fix

Consider either:

  • Adding a short retry/polling delay before the auto-boss availability check, or
  • Checking client-side state rather than (or in addition to) the server save for the automation trigger

This issue was created with help from Hikari~ 🌸

## Description The auto-boss system checks against the server save to determine if a boss is available. Because the server save can lag behind the client state, the boss may appear available to the player but the automation fails to start it — halting the auto-boss loop. ## Steps to Reproduce 1. Enable auto-boss 2. Defeat a boss and wait for the next one to appear as available on the client 3. Observe that auto-boss does not trigger because the server save has not yet registered the previous boss as defeated ## Expected Behaviour Auto-boss should reliably start the next available boss without requiring manual intervention. The sync timing between client state and server save should not interrupt the automation loop. ## Actual Behaviour Auto-boss works inconsistently. When the client is ahead of the server save, the automation stalls and the player has to manually start the next boss fight. ## Possible Fix Consider either: - Adding a short retry/polling delay before the auto-boss availability check, or - Checking client-side state rather than (or in addition to) the server save for the automation trigger ✨ This issue was created with help from Hikari~ 🌸
naomi closed this issue 2026-03-20 09:30:58 -07:00
Sign in to join this conversation.
No Label
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: nhcarrigan/elysium#86