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bug: Auto-boss stops when client and server save are out of sync #86
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Description
The auto-boss system checks against the server save to determine if a boss is available. Because the server save can lag behind the client state, the boss may appear available to the player but the automation fails to start it — halting the auto-boss loop.
Steps to Reproduce
Expected Behaviour
Auto-boss should reliably start the next available boss without requiring manual intervention. The sync timing between client state and server save should not interrupt the automation loop.
Actual Behaviour
Auto-boss works inconsistently. When the client is ahead of the server save, the automation stalls and the player has to manually start the next boss fight.
Possible Fix
Consider either:
✨ This issue was created with help from Hikari~ 🌸