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v0.5.0
Stablereleased this
2026-04-06 20:19:56 -07:00 | 1 commits to main since this releaseWhat's New
Crystal Economy
- Three new purchasable upgrades — Crystal Pulse (3,000), Crystal Surge (20,000), and Crystal Tempest (150,000) fill the dead zone between 600 and 2M crystal sinks; early players now have meaningful things to spend throughout the mid-game
- Achievement crystal rewards bumped —
click_deity5K→15K,prestige_master5K→15K,prestige_legend25K→75K - Early quest crystal seeding —
first_steps(+5) andgoblin_camp(+10) now award a small amount of crystals to introduce the currency sooner
Daily Challenges
- Crafting challenge type added — three templates (craft 1/2/3 recipes); the daily set now guarantees 1 clicks + 1 crafting + 1 from the progression pool, so stuck players always have 2 of 3 challenges completable regardless of where they are in the game
- Crafting challenge progress tracked server-side; crystals awarded on recipe completion
Prestige & Runestone Loop
- Runestone yield increased —
runestonesPerPrestigeLevelraised 15 → 20 (~33% more per prestige level) - Upgrade costs reduced —
income_1022,500 → 15,000 runestones;income_1160,000 → 35,000 - Quest failure rate capped at 15% — previously some zones could reach 40%; harder zones still fail more than easier ones, but the ceiling is now reasonable
Quality of Life
- Achievement timestamps — achievements now record the exact moment they were earned
- Companion progress bars — progress toward companion unlock thresholds is now visible in-game
- Max runestone indicator — resource bar shows when you're approaching your runestone cap
- Auto-prestige max-runes mode — new trigger option: auto-prestige fires when runestones hit the cap
- Public timers API — read-only endpoint exposing live quest and exploration timer data
Balance Pass
- Crystal Shard buffed — click multiplier 1.65× → 1.90×, gold multiplier 1.20× → 1.30×; now actually competitive as an epic trinket
- Click-power recipe ceiling raised — curve smoothed across late zones: Chaos Lens (z13) 1.20→1.22, Universe Seed (z15) 1.22→1.25, First Artefact (z17) 1.25→1.28, Absolute Focus (z18) 1.28→1.30
- Militia base cost reduced 100g → 65g, smoothing the Peasant→Militia hiring jump from ~10× to ~6.5×
Bug Fixes
- Auto-boss loop no longer halts after the first fight — the server-side state update was invalidating the client's anti-cheat signature; boss fights now return a fresh HMAC signature and both auto and manual boss paths update from it
- Expired sessions now redirect to the login page automatically instead of showing a stuck error screen with no recovery path
- Crystal multiplier from runestones now correctly applies to boss crystal rewards
- Exploration areas correctly unlock when their parent zone is unlocked
- Companion unlocks now apply in real time without needing a page refresh
- Exploration end time persists correctly across sessions
- Auto-prestige formula corrected
quest_eternalachievement threshold corrected- Lifetime gold achievement tracking fixed
formatIntegerletter suffix usesMath.roundinstead of truncation, fixing floating-point display glitches at certain values- Story banner crop and gold icon display corrected
- Crafted items persist correctly after the craft API responds
Downloads
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v0.4.0
Stablereleased this
2026-03-31 20:00:45 -07:00 | 10 commits to main since this releaseWhat's New
Prestige & Transcendence Rebalance
- Runestone formula — swapped
sqrtforcbrtwith a base cap of 200, preventing AFK sessions from generating windfalls that allow instant upgrade purchasing and prestige chaining - Prestige threshold — changed from exponential (
1,000,000 × 5^n) to polynomial (1,000,000 × (n+1)²); runs peak around 1 day each at P8–10, then get faster as your production multiplier takes over - Production multiplier — increased from 1.15× to 1.25× per prestige, ensuring the polynomial threshold becomes genuinely easy in the late game
- Target timeline — first run to P20 takes roughly 3.3 weeks; ~5 transcendences before apotheosis; ~6 months for a dedicated player
Boss & Echo Rebalancing
- Prestige requirements — rescaled from a 0–88 range to 0–20; The Absolute One now requires prestige 20 (was 88), making transcendence actually reachable
- Echo formula — constant adjusted so transcendence at P20 yields 50 echoes base, up to 187 with all echo meta upgrades
- Transcendence upgrade costs — total reduced from 866 echoes to 400 echoes across all categories
Crystal Economy Fix
- Boss crystal rewards — zeroed for all Zone 7+ boss drops (Celestial Reaches onwards); crystals are an early/mid-game currency and shouldn't flow freely into the endgame (#187)
- Quest crystal rewards — zeroed for all Zone 9+ quests (Infernal Court onwards) for the same reason (#191)
Balance Pass
- Sunken Temple quest rewards corrected — was rewarding 2M gold despite being 4× harder than its prerequisite Witch Coven; now 60M gold, 25K essence, 400 crystals (#193)
- Essence Guild upgrade buffed to 2× income — was identical to the cheaper Merchant Alliance (1.5×) for 5× the cost (#194)
- Void Ascendancy crystal cost raised from 10M to 50M — was trivially cheap compared to the parallel Celestial Mandate upgrade path (#195)
- Eternal Prism buffed to click 5×, combat 3×, gold 2.5× — was barely better than the free Eternity Stone boss drop for 100M crystals (#196)
New Content
- 13 missing equipment items created for Zones 15–18 — these were referenced in late-game boss drop tables but never existed, meaning players received no rewards from those bosses (#198):
- Primordial Chaos: Chaos Mantle, Titan Core
- Infinite Expanse: Expanse Blade, Void Armour Mk. II
- Reality Forge: Cosmos Blade, Reality Plate
- Cosmic Maelstrom: Maelstrom Edge, Cosmic Plate
- Primeval Sanctum: Primeval Blade, Ancient Aegis
- The Absolute: Absolute Blade, Eternity Plate, Omniversal Core
- New achievements — prestige milestones at P50, P100, P150, and P200 now reward runestones rather than crystals to match the late-game economy; new quest milestones at 75 and 100 quests; new boss milestone at 50 bosses; gold milestones extended through 1e90
Bug Fixes
quest_eternalachievement was permanently impossible — required 122 quests but only 112 exist; corrected to 112 (#197)fully_equippedachievement updated from 65 to 78 to match the actual equipment count after new items (#197)- Sync New Content now patches canonical fields (stats, costs, rewards) on existing entries so balance changes apply retroactively to existing saves
- Exploration materials no longer lost during auto-save cycles
- Exploration areas now correctly unlock when their zone is unlocked via boss kill or quest completion
- Fixed signature mismatch after the first auto-boss completion
- Concurrent prestige requests now return 409 instead of double-awarding runestones
- Auto-buy no longer wastes gold on lower-tier adventurers once a higher tier is available (cap of 100)
- Auto-buy adventurer preference now persists across prestige resets
- Codex locked entries now display a hint describing how to unlock them
- No loading screen flash after prestige completes
- Prestige bot announcements can be disabled per-player in the edit profile modal
- Daily challenge set always includes a clicks challenge for new players
- Resource bar now shows a persistent
+N On Prestigerunestone preview
Downloads
- Runestone formula — swapped
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v0.3.2
Stablereleased this
2026-03-24 19:01:05 -07:00 | 11 commits to main since this releaseWhat's New
New Features
- Elysian Role — players now automatically receive the Elysian Discord role when they log in, granting access to exclusive channels in the community server
- Join Community prompt — players who aren't in the Discord server yet will see a dismissible modal inviting them to join; it reappears on the next browser session until they join
- Sync New Content now patches existing entries — in addition to injecting missing content, syncing now updates canonical fields (stats, costs, rewards, unlock conditions) on all existing entries so balance changes apply retroactively to existing saves
Bug Fixes
- Quest and boss rewards are now correctly patched during sync, restoring unlock conditions that depended on them
- Fixed
NaNappearing in Sync New Content and Force Unlock notifications when counts were undefined - Exploration Collect button now polls the server before appearing to prevent client/server desync
- Craft API now returns the authoritative materials list to prevent false affordability from client desync
Downloads
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v0.3.1
Stablereleased this
2026-03-23 18:33:38 -07:00 | 16 commits to main since this releaseWhat's New
New Features
- Sync New Content debug tool added to the Debug panel — scans your save for any adventurers, upgrades, quests, bosses, equipment, achievements, zones, and exploration areas that were added to the game after your save was created, and injects them in the correct order without affecting existing progress
Bug Fixes
- Content injected via Sync New Content is now sorted into its correct position rather than being appended to the end of the list
Downloads
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v0.3.0
Stablereleased this
2026-03-23 17:57:35 -07:00 | 19 commits to main since this releaseWhat's New
Bug Fixes & Balance
- Auto-adventurer tier priority now sorts by combat power instead of cost so the highest-tier affordable unit is always purchased (#97)
- Shadow Assassin reordered and buffed (55k CP, level 12) so Witch Coven no longer feels like a regression (#99)
- Game state now syncs to the server before auto-boss challenges, matching manual challenge behaviour
- Discord avatar hash refreshed on every game load to correct stale CDN URLs
New Content
- Dark Templar adventurer (80k CP) added to bridge the Volcanic Depths progression wall (#98)
- Peasant tier 2 (10×, essence) and tier 3 (50×, crystals) upgrades added for late-game scaling (#101)
- Four cross-zone crafting recipes added: Verdant Pyre Seal, Voidfrost Weave, Choir of the Deep, and Eternal Omega (#112–#115)
Balance Pass
- All 65 equipment pieces now have unique stat combinations — no two pieces share an identical bonus pair (#103–#111)
- Combat power requirements audited and corrected across all 18 zones (#120–#122)
- Achievement thresholds corrected to match actual content counts: Fully Equipped (40→65), Quest Eternal (72→95), Eternal Vanquisher (60→72) (#116–#118)
UI Improvements
- Effective Gold/s (all multipliers applied) now displayed in the resource bar (#100)
- Profile, Discord, and support links consolidated into a single avatar dropdown menu
- Secondary resources collapsed into a click-to-toggle dropdown; an orange alert dot appears when a hidden resource is capped
Downloads
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v0.2.1
Stablereleased this
2026-03-20 15:25:43 -07:00 | 22 commits to main since this releaseWhat's New
Bug Fixes
- Auto-boss no longer stalls permanently when the client and server saves arrive out of order (#91)
- Auto-quest now correctly continues to the next quest after a quest failure, rather than stopping (#92)
- Force Unlock debug tool now correctly applies all missing unlocks — adventurer tiers, upgrades, equipment, and story chapters were previously not being corrected (#93)
- Quest combat power requirements for Shadow Marshes, Volcanic Depths, and Astral Void have been corrected (#90)
Balance
- The Void Walker adventurer tier is now unlocked by completing The Lava Flows (the entry quest to Volcanic Depths) rather than The Temple of the Flame. This breaks a chicken-and-egg progression wall where the adventurer needed to clear the quest was locked behind the quest itself (#96)
UI Improvements
- The Auto-Adventurer toggle has been moved to the Adventurer panel header, making it much easier to find (#94)
Downloads
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v0.2.0
Stablereleased this
2026-03-19 21:31:00 -07:00 | 29 commits to main since this releaseChangelog — v0.2.0
New Features
- Auto-Adventurer prestige upgrade — automatically purchases the highest-tier
affordable adventurer each tick; unlockable in the prestige shop for 50 runestones - Essence Infusion upgrades — five new global upgrades (costs 1T–500T essence)
provide a late-prestige essence sink with combined ×120 multiplier - Debug panel — force-unlock zones/content and hard-reset save for testing
Quality of Life
- Party combat power now displayed permanently in the resource bar
- Each adventurer card shows combat power contributed per adventurer
- Zone unlock requirements (boss + quest) shown above the list on Boss, Quest, and
Exploration panels when the selected zone is locked - Achievement cards show a progress bar and numeric current/target for locked
achievements - Upgrade cards display the name of the adventurer tier they affect
- Upgrade panel includes a note explaining multipliers stack multiplicatively
- Quest cards show failure chance; a static note above the list explains reset
behaviour - Equipment stat labels clarified to "+X% Boss Combat" (does not affect quest power)
- Leaderboard shows update frequency subtitle
- Exploration zone unlock conditions documented in-game
- Frontend error reporting audited — expected game-state rejections no longer
reported as errors
Bug Fixes
- Exploration timer now uses server-computed
endsAtto prevent clock drift
on devices with skewed clocks - Runestone bounty flag now preserved correctly for bosses defeated before the
bounty system was introduced - Auto-quest and auto-boss toggle states now persist through prestige resets
- Boss fights force-sync state to the server before challenging to ensure latest
adventurer stats are used; challenge errors now surfaced to the UI - Equipment rebalanced and sorted by stat power within each category
Dependencies
- TypeScript updated to 5.9.3
Downloads
- Auto-Adventurer prestige upgrade — automatically purchases the highest-tier
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v0.1.2
Stablereleased this
2026-03-09 22:28:18 -07:00 | 50 commits to main since this releaseWhat's New
Features
- Art assets — All game panels now display art for zones, bosses, quests, adventurers, companions, equipment, upgrades, achievements, exploration areas, and more
- In-game changelog — The About panel renders the changelog as formatted markdown
- Error reporting & telemetry — Client-side errors are forwarded to the backend for monitoring; OG tags added for social sharing; sidebar is now sticky whilst scrolling
- Auto-battle / auto-quest status — The auto-boss and auto-quest toggles now turn themselves off on failure and surface a reason so you know what went wrong
- Sticky UI preferences — The adventure multiplier selection is saved in localStorage and restored on your next visit; zone selection in the boss, quest, exploration, and crafting panels is saved in sessionStorage and restored as you navigate between tabs
Bug Fixes
- Prestige — lifetime stats — All-time stats (gold earned, clicks, bosses defeated, quests completed, adventurers recruited, achievements unlocked) now accumulate correctly across prestiges instead of being wiped
- Prestige — achievements — Achievements earned before prestiging now carry through to all subsequent runs
- Prestige — boss first-kill bounties — The one-time runestone bounty awarded on a boss's first-ever defeat is no longer re-awarded after prestiging
- Webhook notifications — Milestone notifications are now sent silently without pinging everyone
- Quest reward rendering — Fixed a React key collision in quest reward tags that was generating continuous backend error reports
Downloads
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v0.1.1
Stablereleased this
2026-03-08 20:25:57 -07:00 | 58 commits to main since this releasev0.1.1
Features
- Unified toast notifications — All in-game toasts (lore, story, achievement, quest, milestone) now share a consistent style and render in a single stacked column so they never overlap.
- Quest toasts — A notification now appears when a quest completes or fails, showing the quest name.
- Milestone toasts — Prestige, Transcendence, and Apotheosis events now trigger toast notifications.
- Public character sheet — story — Completed story chapters are now displayed on the public character profile, showing a third-person description of each choice made.
Bug Fixes
- Boss battle spoilers — Sound effects, lore unlock toasts, and other notifications triggered by a boss fight are now delayed until the battle animation reveals the result (~5 seconds), so the outcome is no longer given away early.
- Health bar colour animation — The boss and player health bars now smoothly transition from green → yellow → red as HP decreases during the battle animation, instead of snapping instantly.
- Character name not saving — Profile name updates are now correctly preserved across auto-saves and page reloads.
- Quest panel combat power — Fixed an incorrect combat power calculation in the quest panel.
Downloads
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v0.1.0
Stablereleased this
2026-03-08 15:56:26 -07:00 | 65 commits to main since this releasev0.1.0 — Early Access
First public release of Elysium. This is the core game loop — playable end-to-end.
Added
Core Gameplay
- Click area for manual resource collection
- Adventurer hiring with passive income, progressive tier cost scaling, and batch size selector
- Resource bar displaying gold, essence, runestones, and echoes
Progression
- Prestige — reset for runestones with milestone bonuses and auto-prestige toggle
- Transcendence — spend echoes on permanent upgrades
- Apotheosis — end-game reset with count tracking
Combat
- Boss fights with party DPS calculation and zone unlocking
- Auto-boss toggle
Quests
- Quest system with timers, rewards, and expiry
- Auto-quest toggle
Exploration
- Timed expeditions with loot events and lore discoveries
- One active exploration enforced per save
Crafting
- Craft equipment from exploration materials
Character & Social
- Character creation and customisation
- Character sheet with full stat display
- Companion system with passive bonuses
- Titles unlocked through achievements and milestones
- Leaderboards
Daily Systems
- Daily login bonus
- Daily challenges with rotating objectives
Lore
- Story system with unlockable codex entries
Integrations
- Discord webhook on prestige, transcendence, and apotheosis
- Discord role on first apotheosis
- In-game sounds for achievements, quests, boss wins, prestige, transcendence, apotheosis, and quest failures
- Browser push notifications for the same events (opt-in)
Quality of Life
- Support link in the header
- Number format toggle (suffix / scientific / engineering)
- Responsive layout
Fixed
- Values less than 1 now display with two decimal places (e.g.
0.01instead of0.0)
Downloads
generated from nhcarrigan/template