generated from nhcarrigan/template
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v0.1.0
Stablereleased this
2026-03-08 15:56:26 -07:00 | 65 commits to main since this releasev0.1.0 — Early Access
First public release of Elysium. This is the core game loop — playable end-to-end.
Added
Core Gameplay
- Click area for manual resource collection
- Adventurer hiring with passive income, progressive tier cost scaling, and batch size selector
- Resource bar displaying gold, essence, runestones, and echoes
Progression
- Prestige — reset for runestones with milestone bonuses and auto-prestige toggle
- Transcendence — spend echoes on permanent upgrades
- Apotheosis — end-game reset with count tracking
Combat
- Boss fights with party DPS calculation and zone unlocking
- Auto-boss toggle
Quests
- Quest system with timers, rewards, and expiry
- Auto-quest toggle
Exploration
- Timed expeditions with loot events and lore discoveries
- One active exploration enforced per save
Crafting
- Craft equipment from exploration materials
Character & Social
- Character creation and customisation
- Character sheet with full stat display
- Companion system with passive bonuses
- Titles unlocked through achievements and milestones
- Leaderboards
Daily Systems
- Daily login bonus
- Daily challenges with rotating objectives
Lore
- Story system with unlockable codex entries
Integrations
- Discord webhook on prestige, transcendence, and apotheosis
- Discord role on first apotheosis
- In-game sounds for achievements, quests, boss wins, prestige, transcendence, apotheosis, and quest failures
- Browser push notifications for the same events (opt-in)
Quality of Life
- Support link in the header
- Number format toggle (suffix / scientific / engineering)
- Responsive layout
Fixed
- Values less than 1 now display with two decimal places (e.g.
0.01instead of0.0)
Downloads