• v0.5.0 e341db56af

    v0.5.0
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    naomi released this 2026-04-06 20:19:56 -07:00 | 1 commits to main since this release

    What's New

    Crystal Economy

    • Three new purchasable upgrades — Crystal Pulse (3,000), Crystal Surge (20,000), and Crystal Tempest (150,000) fill the dead zone between 600 and 2M crystal sinks; early players now have meaningful things to spend throughout the mid-game
    • Achievement crystal rewards bumpedclick_deity 5K→15K, prestige_master 5K→15K, prestige_legend 25K→75K
    • Early quest crystal seedingfirst_steps (+5) and goblin_camp (+10) now award a small amount of crystals to introduce the currency sooner

    Daily Challenges

    • Crafting challenge type added — three templates (craft 1/2/3 recipes); the daily set now guarantees 1 clicks + 1 crafting + 1 from the progression pool, so stuck players always have 2 of 3 challenges completable regardless of where they are in the game
    • Crafting challenge progress tracked server-side; crystals awarded on recipe completion

    Prestige & Runestone Loop

    • Runestone yield increasedrunestonesPerPrestigeLevel raised 15 → 20 (~33% more per prestige level)
    • Upgrade costs reducedincome_10 22,500 → 15,000 runestones; income_11 60,000 → 35,000
    • Quest failure rate capped at 15% — previously some zones could reach 40%; harder zones still fail more than easier ones, but the ceiling is now reasonable

    Quality of Life

    • Achievement timestamps — achievements now record the exact moment they were earned
    • Companion progress bars — progress toward companion unlock thresholds is now visible in-game
    • Max runestone indicator — resource bar shows when you're approaching your runestone cap
    • Auto-prestige max-runes mode — new trigger option: auto-prestige fires when runestones hit the cap
    • Public timers API — read-only endpoint exposing live quest and exploration timer data

    Balance Pass

    • Crystal Shard buffed — click multiplier 1.65× → 1.90×, gold multiplier 1.20× → 1.30×; now actually competitive as an epic trinket
    • Click-power recipe ceiling raised — curve smoothed across late zones: Chaos Lens (z13) 1.20→1.22, Universe Seed (z15) 1.22→1.25, First Artefact (z17) 1.25→1.28, Absolute Focus (z18) 1.28→1.30
    • Militia base cost reduced 100g → 65g, smoothing the Peasant→Militia hiring jump from ~10× to ~6.5×

    Bug Fixes

    • Auto-boss loop no longer halts after the first fight — the server-side state update was invalidating the client's anti-cheat signature; boss fights now return a fresh HMAC signature and both auto and manual boss paths update from it
    • Expired sessions now redirect to the login page automatically instead of showing a stuck error screen with no recovery path
    • Crystal multiplier from runestones now correctly applies to boss crystal rewards
    • Exploration areas correctly unlock when their parent zone is unlocked
    • Companion unlocks now apply in real time without needing a page refresh
    • Exploration end time persists correctly across sessions
    • Auto-prestige formula corrected
    • quest_eternal achievement threshold corrected
    • Lifetime gold achievement tracking fixed
    • formatInteger letter suffix uses Math.round instead of truncation, fixing floating-point display glitches at certain values
    • Story banner crop and gold icon display corrected
    • Crafted items persist correctly after the craft API responds
    Downloads