generated from nhcarrigan/template
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v0.3.0
Stablereleased this
2026-03-23 17:57:35 -07:00 | 19 commits to main since this releaseWhat's New
Bug Fixes & Balance
- Auto-adventurer tier priority now sorts by combat power instead of cost so the highest-tier affordable unit is always purchased (#97)
- Shadow Assassin reordered and buffed (55k CP, level 12) so Witch Coven no longer feels like a regression (#99)
- Game state now syncs to the server before auto-boss challenges, matching manual challenge behaviour
- Discord avatar hash refreshed on every game load to correct stale CDN URLs
New Content
- Dark Templar adventurer (80k CP) added to bridge the Volcanic Depths progression wall (#98)
- Peasant tier 2 (10×, essence) and tier 3 (50×, crystals) upgrades added for late-game scaling (#101)
- Four cross-zone crafting recipes added: Verdant Pyre Seal, Voidfrost Weave, Choir of the Deep, and Eternal Omega (#112–#115)
Balance Pass
- All 65 equipment pieces now have unique stat combinations — no two pieces share an identical bonus pair (#103–#111)
- Combat power requirements audited and corrected across all 18 zones (#120–#122)
- Achievement thresholds corrected to match actual content counts: Fully Equipped (40→65), Quest Eternal (72→95), Eternal Vanquisher (60→72) (#116–#118)
UI Improvements
- Effective Gold/s (all multipliers applied) now displayed in the resource bar (#100)
- Profile, Discord, and support links consolidated into a single avatar dropdown menu
- Secondary resources collapsed into a click-to-toggle dropdown; an orange alert dot appears when a hidden resource is capped
Downloads