auto-boss and auto-quest turn off upon failure #40

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opened 2026-03-09 12:24:28 -07:00 by amari · 0 comments

Description

When a user enables auto-boss or auto-quest, encountering any kind of failure (whether it's a combat loss, resource depletion, or an error condition) causes the automation to completely disable itself. This creates a frustrating experience where players have to manually re-enable the feature after every setback, rather than having the system gracefully handle the failure and continue operating.

We'd love to improve this so that temporary setbacks don't derail the automation experience. The goal is to make these features more resilient and player-friendly — they should work with the player during challenging moments, not against them.

Current Behavior

  • Auto-boss or auto-quest toggles OFF when any failure occurs
  • Player must manually re-enable the feature to continue
  • No indication of why the automation stopped

Desired Behavior

  • Auto-boss and auto-quest should remain enabled even when individual attempts fail
  • The system should be smart about distinguishing between "try again" scenarios and "stop and alert the player" scenarios
  • Players should have clear visibility into what happened and why the automation paused (if it does)

Acceptance Criteria

  • Auto-boss remains enabled when a combat attempt fails; it attempts the next battle automatically
  • Auto-quest remains enabled when a quest attempt fails; it queues up the next attempt
  • The automation clearly communicates to the player if it encounters a critical issue that requires manual intervention (e.g., insufficient resources that can't be replenished)
  • Logs or status messages indicate why the automation paused, if it does
  • User testing confirms the experience feels more supportive and less frustrating during challenging gameplay moments
# Description When a user enables auto-boss or auto-quest, encountering any kind of failure (whether it's a combat loss, resource depletion, or an error condition) causes the automation to completely disable itself. This creates a frustrating experience where players have to manually re-enable the feature after every setback, rather than having the system gracefully handle the failure and continue operating. We'd love to improve this so that temporary setbacks don't derail the automation experience. The goal is to make these features more resilient and player-friendly — they should work *with* the player during challenging moments, not against them. ## Current Behavior - Auto-boss or auto-quest toggles OFF when any failure occurs - Player must manually re-enable the feature to continue - No indication of *why* the automation stopped ## Desired Behavior - Auto-boss and auto-quest should remain enabled even when individual attempts fail - The system should be smart about distinguishing between "try again" scenarios and "stop and alert the player" scenarios - Players should have clear visibility into what happened and why the automation paused (if it does) --- # Acceptance Criteria - [ ] Auto-boss remains enabled when a combat attempt fails; it attempts the next battle automatically - [ ] Auto-quest remains enabled when a quest attempt fails; it queues up the next attempt - [ ] The automation clearly communicates to the player if it encounters a *critical* issue that requires manual intervention (e.g., insufficient resources that can't be replenished) - [ ] Logs or status messages indicate why the automation paused, if it does - [ ] User testing confirms the experience feels more supportive and less frustrating during challenging gameplay moments
naomi closed this issue 2026-03-09 21:12:03 -07:00
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Reference: nhcarrigan/elysium#40