generated from nhcarrigan/template
auto-boss and auto-quest turn off upon failure #40
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Description
When a user enables auto-boss or auto-quest, encountering any kind of failure (whether it's a combat loss, resource depletion, or an error condition) causes the automation to completely disable itself. This creates a frustrating experience where players have to manually re-enable the feature after every setback, rather than having the system gracefully handle the failure and continue operating.
We'd love to improve this so that temporary setbacks don't derail the automation experience. The goal is to make these features more resilient and player-friendly — they should work with the player during challenging moments, not against them.
Current Behavior
Desired Behavior
Acceptance Criteria