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fix: smooth adventurer cost curve (peasant→militia and dragon rider bracket) #145
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Problem
Two anomalies exist in the adventurer cost scaling curve:
1. Peasant → Militia transition is uniquely harsh
2. Dragon Rider bracket (tiers 10–14: dragon_rider through void_walker) has anomalously low cost multipliers
Fix
baseCostfrom 100g to ~65g, or raisegoldPerSecondfrom 0.5 to ~0.7✨ This issue was created with help from Hikari~ 🌸