fix: smooth adventurer cost curve (peasant→militia and dragon rider bracket) #145

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opened 2026-03-25 14:16:52 -07:00 by hikari · 0 comments
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Problem

Two anomalies exist in the adventurer cost scaling curve:

1. Peasant → Militia transition is uniquely harsh

  • Cost jump: 10x (10g → 100g)
  • GPS jump: only 5x (0.1 → 0.5)
  • Every other transition has cost multipliers of ~7x with GPS multipliers of ~2.5–3x. This is the single worst GPS/cost ratio transition in the table and may cause new players to feel stuck early before they understand the compounding mechanic.

2. Dragon Rider bracket (tiers 10–14: dragon_rider through void_walker) has anomalously low cost multipliers

  • Cost jumps in this range: ~4–4.3x (vs ~7x everywhere else)
  • This creates a noticeable mid-game breather that then hits a wall at tier 15 (Celestial Guard), where costs jump back to 7x. The sudden wall at tier 15 may feel jarring.

Fix

  • Militia: lower baseCost from 100g to ~65g, or raise goldPerSecond from 0.5 to ~0.7
  • Dragon Rider bracket: either document as an intentional "breather zone" or normalise cost multipliers to ~5.5–6x for a smoother wall at tier 15

This issue was created with help from Hikari~ 🌸

## Problem Two anomalies exist in the adventurer cost scaling curve: **1. Peasant → Militia transition is uniquely harsh** - Cost jump: 10x (10g → 100g) - GPS jump: only 5x (0.1 → 0.5) - Every other transition has cost multipliers of ~7x with GPS multipliers of ~2.5–3x. This is the single worst GPS/cost ratio transition in the table and may cause new players to feel stuck early before they understand the compounding mechanic. **2. Dragon Rider bracket (tiers 10–14: dragon_rider through void_walker) has anomalously low cost multipliers** - Cost jumps in this range: ~4–4.3x (vs ~7x everywhere else) - This creates a noticeable mid-game breather that then hits a wall at tier 15 (Celestial Guard), where costs jump back to 7x. The sudden wall at tier 15 may feel jarring. ## Fix - **Militia**: lower `baseCost` from 100g to ~**65g**, or raise `goldPerSecond` from 0.5 to ~**0.7** - **Dragon Rider bracket**: either document as an intentional "breather zone" or normalise cost multipliers to ~**5.5–6x** for a smoother wall at tier 15 ✨ This issue was created with help from Hikari~ 🌸
naomi closed this issue 2026-04-06 19:33:06 -07:00
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Reference: nhcarrigan/elysium#145