generated from nhcarrigan/template
fix: smooth adventurer cost curve
- militia: GPS 0.5 → 0.7 to match 10x cost jump - Tiers 11-14: costs raised to even ~4.7x spread through tier 15 - Closes #145
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@@ -26,7 +26,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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combatPower: 3,
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count: 0,
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essencePerSecond: 0,
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goldPerSecond: 0.5,
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goldPerSecond: 0.7,
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id: "militia",
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level: 2,
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name: "Militia",
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@@ -129,7 +129,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 2_600_000_000,
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baseCost: 2_850_000_000,
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class: "mage",
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combatPower: 13_000,
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count: 0,
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@@ -141,7 +141,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 11_000_000_000,
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baseCost: 13_500_000_000,
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class: "rogue",
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combatPower: 28_000,
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count: 0,
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@@ -153,7 +153,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 47_000_000_000,
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baseCost: 64_000_000_000,
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class: "paladin",
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combatPower: 60_000,
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count: 0,
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@@ -165,7 +165,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 200_000_000_000,
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baseCost: 300_000_000_000,
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class: "rogue",
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combatPower: 130_000,
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count: 0,
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