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prestige should not reset the "first kill" state of bosses. #39
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Description
Hey team! 🎯 We've stumbled upon something that's affecting the player experience in a way that doesn't feel quite right. When players prestige their character, the "first kill" state for bosses is being reset — which means bosses they've already defeated for the first time are showing as "new" again. This breaks the intended progression feeling and creates confusion about what they've already accomplished.
The prestige system should feel like a fresh challenge that respects and celebrates past victories, not one that erases the memory of them. Let's make sure that first-kill achievements carry their weight through prestiges!
What's Happening Now
What Should Happen Instead
The "first kill" state for bosses should persist across prestige cycles and remain marked as completed, even though other progression elements (character level, gear, etc.) reset as intended.
Acceptance Criteria
Additional Notes
This feels like a data persistence issue where the achievement flag might be grouped with resettable progression. We'll want to make sure the first-kill marker lives in the right place in our data structure!
hikari referenced this issue2026-03-09 21:35:26 -07:00