generated from nhcarrigan/template
bb60ae3390e92fa94fc897a832e4ed7d47f08f46
## Summary Fixes #87. When a quest failed, the tick loop detected the failure and turned auto-quest off so the "player could reassess". This meant every quest failure required the player to manually re-enable the toggle. ## Root Cause The tick applies quest failure by resetting the quest to `status: "available"` with `lastFailedAt` set. Auto-quest picks up `available` quests automatically — so turning off auto-quest on failure was entirely unnecessary, it just broke the loop. ## Fix Remove the auto-quest-off-on-failure block entirely. The quest returns to `available` immediately after failure, so auto-quest naturally retries on the next tick. Players can still disable it manually if they want to stop. ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #92 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
New Repository Template
This template contains all of our basic files for a new GitHub repository. There is also a handy workflow that will create an issue on a new repository made from this template, with a checklist for the steps we usually take in setting up a new repository.
If you're starting a Node.JS project with TypeScript, we have a specific template for that purpose.
Readme
Delete all of the above text (including this line), and uncomment the below text to use our standard readme template.
Description