generated from nhcarrigan/template
81ae1f18e12fd9ee34ab1d21427a5678f2092e48
## Summary Resolves player confusion about equipment combat bonuses not affecting quest combat power. The behaviour is by design — combat multipliers only apply to boss DPS — but this was never communicated anywhere. - **Equipment bonus labels** now read `+X% Boss Combat` instead of `+X% Combat` (both individual items and set bonuses) - **About panel** — both equipment entries updated to explicitly state that combat bonuses only affect boss fights, and that quest combat power is determined solely by adventurers No game logic changed. Closes #81 ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #83 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
New Repository Template
This template contains all of our basic files for a new GitHub repository. There is also a handy workflow that will create an issue on a new repository made from this template, with a checklist for the steps we usually take in setting up a new repository.
If you're starting a Node.JS project with TypeScript, we have a specific template for that purpose.
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Description