bug: prestige multiplier tooltip inconsistency — "After next prestige" sometimes displays 1.15x compounding instead of 1.25x #203

Closed
opened 2026-04-01 12:56:01 -07:00 by hikari · 0 comments
Owner

Description

Reported by ilenia and discussed with deusmortis in the Discord channel after the 0.4.0 release. The "After next prestige" tooltip appears to sometimes use 1.15x as the compounding base multiplier rather than the 1.25x stated in the 0.4.0 release notes. This causes players to see a lower projected multiplier than they should be receiving.

Steps to Reproduce

  1. Prestige several times.
  2. Open the prestige panel and observe the "After next prestige" multiplier value.
  3. Calculate what the value should be at your current prestige count using 1.25x compounding.
  4. Compare — the tooltip sometimes shows a value consistent with 1.15x compounding instead.

Expected Behaviour

The "After next prestige" tooltip should consistently show the compounded result using the actual 1.25x base multiplier per the 0.4.0 release notes.

Actual Behaviour

The tooltip intermittently displays a value consistent with 1.15x compounding. Players with no runestone production upgrades (deusmortis at P13) see values matching 1.15^n exactly, suggesting the base rate in the calculation may actually be 1.15x, not 1.25x.

Additional Notes

  • This may indicate the 0.4.0 patch notes are incorrect and the actual rate is 1.15x, or that there are two separate code paths using different base rates.
  • Players with runestone production bonuses (ilenia) see higher values that partially obscure the discrepancy.
  • There is a separate (possibly intentional) behaviour where the displayed "current multiplier" reflects the total production multiplier including all upgrades and runestone bonuses, not just the prestige bonus — this was flagged as confusing by both players and may warrant a UX clarification regardless of the rate bug.

This issue was created with help from Hikari~ 🌸

## Description Reported by **ilenia** and discussed with **deusmortis** in the Discord channel after the 0.4.0 release. The "After next prestige" tooltip appears to sometimes use **1.15x** as the compounding base multiplier rather than the **1.25x** stated in the 0.4.0 release notes. This causes players to see a lower projected multiplier than they should be receiving. ## Steps to Reproduce 1. Prestige several times. 2. Open the prestige panel and observe the "After next prestige" multiplier value. 3. Calculate what the value *should* be at your current prestige count using 1.25x compounding. 4. Compare — the tooltip sometimes shows a value consistent with 1.15x compounding instead. ## Expected Behaviour The "After next prestige" tooltip should consistently show the compounded result using the actual 1.25x base multiplier per the 0.4.0 release notes. ## Actual Behaviour The tooltip intermittently displays a value consistent with 1.15x compounding. Players with no runestone production upgrades (deusmortis at P13) see values matching `1.15^n` exactly, suggesting the base rate in the calculation may actually be 1.15x, not 1.25x. ## Additional Notes - This may indicate the 0.4.0 patch notes are incorrect and the actual rate is 1.15x, or that there are two separate code paths using different base rates. - Players with runestone production bonuses (ilenia) see higher values that partially obscure the discrepancy. - There is a separate (possibly intentional) behaviour where the displayed "current multiplier" reflects the *total* production multiplier including all upgrades and runestone bonuses, not just the prestige bonus — this was flagged as confusing by both players and may warrant a UX clarification regardless of the rate bug. --- ✨ This issue was created with help from Hikari~ 🌸
naomi closed this issue 2026-04-06 18:17:01 -07:00
Sign in to join this conversation.
No Label
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: nhcarrigan/elysium#203