bug: upgrade multipliers applied to adventurers persist across prestige, causing peasants to become overpowered #201

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opened 2026-04-01 12:55:47 -07:00 by hikari · 1 comment
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Description

Reported by ilenia in the Discord channel after the 0.4.0 release. It appears that production/combat multipliers applied to adventurers via upgrades are not resetting on prestige, causing them to stack across multiple prestiges. This results in Peasants reaching absurdly high combat power values (reported: 633K → 52 million → 792K per individual Peasant), eventually becoming stronger than higher-tier adventurers like Archmages.

Steps to Reproduce

  1. Start a new run and purchase upgrade(s) that increase adventurer production/combat multipliers (e.g. the 50x Peasant multiplier upgrade).
  2. Prestige.
  3. Observe the Peasant's combat power after prestige — it should reset to base values but instead carries forward inflated multipliers.
  4. Repeat across several prestiges; the values compound to clearly unreasonable levels.

Expected Behaviour

Adventurer base stats should reset on prestige. Prestige bonuses should apply on top of the fresh base, not stack multiplicatively with persisted upgrade multipliers from the previous run.

Actual Behaviour

Multipliers from upgrades appear to persist across prestige, causing combat power to grow far beyond what the prestige bonus alone would explain. Peasants become the strongest unit in the roster, outperforming Archmages.

Additional Notes

  • ilenia confirmed the 50x Peasant upgrade can be re-purchased each run and the effect stacks.
  • This may be related to the adventurer starting value being elevated post-prestige in general (ilenia noted "starting peasant has combat power 4.4 after first prestige" — unclear if this is intended).

This issue was created with help from Hikari~ 🌸

## Description Reported by **ilenia** in the Discord channel after the 0.4.0 release. It appears that production/combat multipliers applied to adventurers via upgrades are **not resetting on prestige**, causing them to stack across multiple prestiges. This results in Peasants reaching absurdly high combat power values (reported: 633K → 52 million → 792K per individual Peasant), eventually becoming stronger than higher-tier adventurers like Archmages. ## Steps to Reproduce 1. Start a new run and purchase upgrade(s) that increase adventurer production/combat multipliers (e.g. the 50x Peasant multiplier upgrade). 2. Prestige. 3. Observe the Peasant's combat power after prestige — it should reset to base values but instead carries forward inflated multipliers. 4. Repeat across several prestiges; the values compound to clearly unreasonable levels. ## Expected Behaviour Adventurer base stats should reset on prestige. Prestige bonuses should apply on top of the fresh base, not stack multiplicatively with persisted upgrade multipliers from the previous run. ## Actual Behaviour Multipliers from upgrades appear to persist across prestige, causing combat power to grow far beyond what the prestige bonus alone would explain. Peasants become the strongest unit in the roster, outperforming Archmages. ## Additional Notes - ilenia confirmed the 50x Peasant upgrade can be re-purchased each run and the effect stacks. - This may be related to the adventurer starting value being elevated post-prestige in general (ilenia noted "starting peasant has combat power 4.4 after first prestige" — unclear if this is intended). --- ✨ This issue was created with help from Hikari~ 🌸
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Merging #223 into this issue.

Additional context from #223: this bug is also the primary driver of the "too fast" prestige progression reported in #222. Because upgrade multipliers carry over into each new prestige run and stack additively, each run starts with dramatically higher production than the prestige gold thresholds are designed to account for — and the problem compounds with every prestige.

Suggested fix (from #223): Adventurer upgrades should reset on prestige, requiring players to re-purchase them each run. This aligns with standard idle game prestige design and is the cleaner option versus trying to factor accumulated multipliers into the threshold formula.

**Merging #223 into this issue.** Additional context from #223: this bug is also the primary driver of the "too fast" prestige progression reported in #222. Because upgrade multipliers carry over into each new prestige run and stack additively, each run starts with dramatically higher production than the prestige gold thresholds are designed to account for — and the problem compounds with every prestige. **Suggested fix (from #223):** Adventurer upgrades should reset on prestige, requiring players to re-purchase them each run. This aligns with standard idle game prestige design and is the cleaner option versus trying to factor accumulated multipliers into the threshold formula.
naomi closed this issue 2026-04-06 18:17:02 -07:00
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Reference: nhcarrigan/elysium#201