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fix: boss fight reads last cloud-saved state instead of live client state #50
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Description
Equipment and other stat changes made since the last cloud save are not reflected in boss fights. The boss fight appears to read the last server-persisted state rather than the live client state, so any unsynced changes (e.g. newly equipped items) are silently ignored.
Steps to Reproduce
Expected Behaviour
The boss fight should use the player's current live stats, including any equipment changes not yet synced.
Suggested Fix
Force a save to the server immediately before initiating a boss fight, ensuring the state used server-side is always current.
Reported By
Community members
tau.deusmortis,ilenia_4709,kindally✨ This issue was created with help from Hikari~ 🌸