balance: plague_ruins zone combat power requirement is too high #106

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opened 2026-03-23 15:41:41 -07:00 by hikari · 0 comments
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Issue

The plague_ruins zone has a combatPowerRequired value that is disproportionately high relative to the zones before and after it in the unlock chain. This creates a larger-than-intended progression gate at that point in the game.

Expected Behaviour

Zone combat power requirements should scale smoothly along the unlock chain. Each zone should require roughly proportional additional investment compared to the previous zone.

Steps to Reproduce

  1. List the combatPowerRequired values for each zone in unlock order
  2. Identify the jump at plague_ruins

Suggested Fix

Reduce plague_ruins combat power requirement to fit the scaling curve. Review adjacent zones to ensure the chain is smooth.

Priority

🟡 Medium — creates a noticeable progression wall in mid-to-late game

This issue was created with help from Hikari~ 🌸

## Issue The `plague_ruins` zone has a `combatPowerRequired` value that is disproportionately high relative to the zones before and after it in the unlock chain. This creates a larger-than-intended progression gate at that point in the game. ## Expected Behaviour Zone combat power requirements should scale smoothly along the unlock chain. Each zone should require roughly proportional additional investment compared to the previous zone. ## Steps to Reproduce 1. List the `combatPowerRequired` values for each zone in unlock order 2. Identify the jump at `plague_ruins` ## Suggested Fix Reduce `plague_ruins` combat power requirement to fit the scaling curve. Review adjacent zones to ensure the chain is smooth. ## Priority 🟡 Medium — creates a noticeable progression wall in mid-to-late game ✨ This issue was created with help from Hikari~ 🌸
naomi closed this issue 2026-03-23 17:28:30 -07:00
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Reference: nhcarrigan/elysium#106