feat: add third-person choice descriptions to public character sheet
CI / Lint, Build & Test (push) Failing after 57s
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m15s

Each story choice now has a concise third-person description used on
the public character page, keeping narrative spoilers out of the
profile view whilst still conveying the character's path.
This commit is contained in:
2026-03-08 20:15:26 -07:00
committed by Naomi Carrigan
parent 6e2cb45553
commit c3d79e0c11
2 changed files with 313 additions and 206 deletions
+44 -5
View File
@@ -5,13 +5,15 @@
* @author Naomi Carrigan
*/
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
/* eslint-disable max-lines -- Story section adds lines beyond the file limit */
/* eslint-disable complexity -- Many conditional render paths for optional fields */
import { type JSX, useEffect, useState } from "react";
import type {
EquipmentBonus,
EquipmentType,
PublicProfileResponse,
import {
STORY_CHAPTERS,
type EquipmentBonus,
type EquipmentType,
type PublicProfileResponse,
} from "@elysium/types";
import { type JSX, useEffect, useState } from "react";
interface CharacterPageProperties {
readonly discordId: string;
@@ -269,6 +271,43 @@ const CharacterPage = ({ discordId }: CharacterPageProperties): JSX.Element => {
</div>
}
{profile.completedChapters.length === 0
? null
: <div className="character-page-section">
<h2 className="character-page-section-title">{"📖 Story"}</h2>
{profile.completedChapters.map((completion) => {
const chapter = STORY_CHAPTERS.find((candidate) => {
return candidate.id === completion.chapterId;
});
if (chapter === undefined) {
return null;
}
const choice = chapter.choices.find((candidate) => {
return candidate.id === completion.choiceId;
});
if (choice === undefined) {
return null;
}
return (
<div
className="character-sheet-story-entry"
key={completion.chapterId}
>
<span className="character-sheet-story-chapter">
{chapter.title}
</span>
<span className="character-sheet-story-choice">
{choice.label}
</span>
<p className="character-sheet-story-outcome">
{choice.description}
</p>
</div>
);
})}
</div>
}
<div className="character-page-divider" />
<p className="character-page-player-line">
+269 -201
View File
@@ -1,4 +1,5 @@
/* eslint-disable max-lines -- story data file necessarily exceeds line limit */
/* eslint-disable stylistic/max-len -- story descriptions are naturally long */
/**
* @file Story chapter types and data for the Elysium game.
* @copyright nhcarrigan
@@ -9,9 +10,10 @@ import type { Boss } from "./boss.js";
import type { GameState } from "./gameState.js";
interface StoryChoice {
id: string;
label: string;
outcome: string;
description: string;
id: string;
label: string;
outcome: string;
}
interface StoryChapter {
@@ -88,23 +90,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "resolve",
label: "Accept the map with quiet resolve",
outcome: `You folded the map carefully and tucked it away. Resolve was the only`
description: "Accepted the map with quiet resolve, already looking east.",
id: "resolve",
label: "Accept the map with quiet resolve",
outcome: `You folded the map carefully and tucked it away. Resolve was the only`
+ ` currency you had in abundance. The cartographer watched you go and thought:`
+ ` this one has the look of someone who finishes things.`,
},
{
id: "people",
label: "Return immediately to your people",
outcome: `Your first thought was of your guild — of wounds to tend and rest`
description: "Turned back to their people first — some leaders are built for their guild.",
id: "people",
label: "Return immediately to your people",
outcome: `Your first thought was of your guild — of wounds to tend and rest`
+ ` hard-earned. The cartographer smiled at your back. Some leaders are built for`
+ ` glory; some are built for their people. You were becoming the latter.`,
},
{
id: "plan",
label: "Study it in silence, already planning",
outcome: `Your eyes moved across the map before she'd even finished speaking. The`
description: "Studied the map in silence, already charting the next move.",
id: "plan",
label: "Study it in silence, already planning",
outcome: `Your eyes moved across the map before she'd even finished speaking. The`
+ ` forest had only been the first line of a much longer story. You were already`
+ ` writing the next.`,
},
@@ -129,24 +134,27 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "listen",
label: "Ask the scholar what she has learned",
outcome: `You stayed long enough to listen. The scholar was cautious with her theories`
description: "Stayed to hear the scholar's findings, filing every warning about what had ended the city.",
id: "listen",
label: "Ask the scholar what she has learned",
outcome: `You stayed long enough to listen. The scholar was cautious with her theories`
+ ` but certain of one thing: the people who had built this place had been powerful,`
+ ` and their end had come from somewhere far beyond the Vale. You filed that`
+ ` knowledge away like a sharp blade.`,
},
{
id: "claim",
label: "Claim the hall as a guild waystation",
outcome: `The ruins needed purpose more than they needed silence. Your guild cleared`
description: "Claimed the ancient hall as a waystation — filling old bones with new purpose.",
id: "claim",
label: "Claim the hall as a guild waystation",
outcome: `The ruins needed purpose more than they needed silence. Your guild cleared`
+ ` rubble, shored up walls, and lit fires in hearths that hadn't been warm in an`
+ ` age. Whatever had ended the people here, it would not end you.`,
},
{
id: "press",
label: "Mark it on your chart and press on",
outcome: `There would be time for history later. You marked the ruin on your chart`
description: "Marked the ruin on the chart and pressed on. History could wait.",
id: "press",
label: "Mark it on your chart and press on",
outcome: `There would be time for history later. You marked the ruin on your chart`
+ ` with a careful hand and turned your face toward the horizon. The past could`
+ ` wait; the future wouldn't.`,
},
@@ -171,23 +179,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "ask",
label: "Ask what lies deeper in the marshes",
outcome: `He told you what the marsh-folk knew: that the darkness didn't end at the`
description: "Asked what darker things lay deeper in the marsh, and listened carefully.",
id: "ask",
label: "Ask what lies deeper in the marshes",
outcome: `He told you what the marsh-folk knew: that the darkness didn't end at the`
+ ` Kraken, that there were seams of shadow that ran all the way to the world's edge.`
+ ` You thanked him and kept that information close.`,
},
{
id: "lantern",
label: "Accept the lantern and move on",
outcome: `You took the lantern. Light against darkness — it was a simple philosophy,`
description: "Accepted the lantern and moved on, carrying light into whatever came next.",
id: "lantern",
label: "Accept the lantern and move on",
outcome: `You took the lantern. Light against darkness — it was a simple philosophy,`
+ ` but it had served you well enough so far. The ferryman watched your guild`
+ ` disappear into the mist and smiled, alone.`,
},
{
id: "rest",
label: "Rest with the marsh villages first",
outcome: `Three days of sleeping on dry ground and eating hot food did more for your`
description: "Chose to rest with the marsh villages first, giving the guild time to heal.",
id: "rest",
label: "Rest with the marsh villages first",
outcome: `Three days of sleeping on dry ground and eating hot food did more for your`
+ ` guild than any potion. The marsh-folk gave generously and asked nothing. You left`
+ ` them safer than you'd found them.`,
},
@@ -213,23 +224,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "study",
label: "Take the journal and study it carefully",
outcome: `The journal became essential reading for your strongest strategists. The`
description: "Took the monk's journal and studied it carefully, preparing for what was coming.",
id: "study",
label: "Take the journal and study it carefully",
outcome: `The journal became essential reading for your strongest strategists. The`
+ ` monk had been meticulous; his observations mapped a pattern that wasn't`
+ ` comforting. You began preparing for something larger than any single battle.`,
},
{
id: "promise",
label: "Promise to return with answers",
outcome: `You couldn't take the old man down the mountain, but you could carry his`
description: "Promised to return with answers, carrying the old monk's question as a compass.",
id: "promise",
label: "Promise to return with answers",
outcome: `You couldn't take the old man down the mountain, but you could carry his`
+ ` question. The promise you made on that peak became something you returned to`
+ ` often, in the quiet hours — a compass of its own.`,
},
{
id: "inquire",
label: "Ask the monk what he believes is causing it",
outcome: `He didn't answer immediately. When he did, the words were careful: 'I think`
description: "Asked the monk what he believed was causing it, and descended with new understanding.",
id: "inquire",
label: "Ask the monk what he believes is causing it",
outcome: `He didn't answer immediately. When he did, the words were careful: 'I think`
+ ` something learned that it could come here. And now it knows the way.' You`
+ ` descended the mountain knowing that the way in was also the way back.`,
},
@@ -255,22 +269,25 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "feather",
label: "Keep the feather as a reminder",
outcome: `You carried the feather in a sealed case from that day forward — not as a`
description: "Kept the phoenix feather — not a trophy, but a question not yet answered.",
id: "feather",
label: "Keep the feather as a reminder",
outcome: `You carried the feather in a sealed case from that day forward — not as a`
+ ` trophy, but as a question you hadn't answered yet. What are you protecting? The`
+ ` question sharpened you.`,
},
{
id: "people",
label: "Tell her: you protect your people",
outcome: `'Then don't lose them,' she said simply. It wasn't a warning. It was the`
description: "Answered plainly: the guild protects its people. A truth held without wavering.",
id: "people",
label: "Tell her: you protect your people",
outcome: `'Then don't lose them,' she said simply. It wasn't a warning. It was the`
+ ` closest thing to a blessing the volcanic depths had to offer.`,
},
{
id: "beyond",
label: "Ask what she thinks lies beyond the fire",
outcome: `'Something that cannot burn,' she said, after a long pause. 'Something that`
description: "Asked what lay beyond the fire, and carried the uncertainty forward like a live coal.",
id: "beyond",
label: "Ask what she thinks lies beyond the fire",
outcome: `'Something that cannot burn,' she said, after a long pause. 'Something that`
+ ` has never needed to.' You weren't sure if that was reassuring. You carried the`
+ ` uncertainty with you like a coal.`,
},
@@ -297,24 +314,27 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "fight",
label: "Yes — and we fight anyway",
outcome: `The philosopher wrote that down. She published it later, in an obscure`
description: "Said it plainly: small, and yet fighting anyway. A philosophy that spread far.",
id: "fight",
label: "Yes — and we fight anyway",
outcome: `The philosopher wrote that down. She published it later, in an obscure`
+ ` academic tract that circulated far wider than she'd expected. Small, and yet. And`
+ ` yet. And yet.`,
},
{
id: "further",
label: "Ask what she thinks is further out",
outcome: `She smiled, the way people smile when they've been waiting for the question.`
description: "Asked what lay further out — and made sure that when noticed, it would be their mistake.",
id: "further",
label: "Ask what she thinks is further out",
outcome: `She smiled, the way people smile when they've been waiting for the question.`
+ ` 'Minds,' she said. 'Ancient, patient, watching. The question is whether they've`
+ ` noticed us yet.' You decided to make sure, when they did, that noticing you would`
+ ` be a mistake.`,
},
{
id: "honest",
label: "Admit the silence still echoes in you",
outcome: `She nodded, unsurprised. 'It does that. To everyone who goes there and comes`
description: "Admitted the silence of the Void still echoed inside, and let time fill it back in.",
id: "honest",
label: "Admit the silence still echoes in you",
outcome: `She nodded, unsurprised. 'It does that. To everyone who goes there and comes`
+ ` back.' She poured two cups of something hot and handed you one. 'The trick is to`
+ ` let the sound fill back in. Give it time.'`,
},
@@ -342,22 +362,25 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "memory",
label: "Carry forward the memory of those lost",
outcome: `The names. The faces. The ones who hadn't made it as far as this height. You`
description: "Chose to carry the names of those who hadn't made it — weight and compass both.",
id: "memory",
label: "Carry forward the memory of those lost",
outcome: `The names. The faces. The ones who hadn't made it as far as this height. You`
+ ` held them as a weight and a compass both, and continued with your eyes open.`,
},
{
id: "will",
label: "Carry forward the will to finish it",
outcome: `The work was not done. The scale of it had grown, but the work remained:`
description: "Chose to carry the will to finish it: one step, then another, without stopping.",
id: "will",
label: "Carry forward the will to finish it",
outcome: `The work was not done. The scale of it had grown, but the work remained:`
+ ` take one more step, and then another, and do not stop until the last thing is`
+ ` settled. You were not built to leave things undone.`,
},
{
id: "wonder",
label: "Carry forward wonder, against hardness",
outcome: `It would have been easy, up here, to become something cold and certain. You`
description: "Chose to carry wonder deliberately, refusing to become something cold and certain.",
id: "wonder",
label: "Carry forward wonder, against hardness",
outcome: `It would have been easy, up here, to become something cold and certain. You`
+ ` chose differently. The capacity to be astonished — by starlight, by loyalty, by`
+ ` the improbable fact of still being alive — you held on to that deliberately.`,
},
@@ -384,24 +407,27 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "ask",
label: "Ask what he thinks is falling",
outcome: `'Pressure,' he said. 'The kind that builds when too many powers concentrate`
description: "Asked what the naturalist thought was falling, and received an unsettling answer.",
id: "ask",
label: "Ask what he thinks is falling",
outcome: `'Pressure,' he said. 'The kind that builds when too many powers concentrate`
+ ` in one place. When too much of the world's weight tips in a single direction.' He`
+ ` looked at you with an expression that was half-admiration, half-concern. You noted`
+ ` that he did not look away.`,
},
{
id: "accept",
label: "Accept that some things can't be predicted",
outcome: `Not everything could be prepared for. This was a truth you had learned the`
description: "Accepted that some things couldn't be predicted, holding the uncertainty like ballast.",
id: "accept",
label: "Accept that some things can't be predicted",
outcome: `Not everything could be prepared for. This was a truth you had learned the`
+ ` hard way, and you'd learned it well enough to stop fighting it. You watched the`
+ ` surface settle and held the uncertainty like ballast.`,
},
{
id: "document",
label: "Document everything for whoever comes next",
outcome: `If something woke what slept below, there would be others who needed to`
description: "Spent the return voyage writing — a record of pattern for whoever came after.",
id: "document",
label: "Document everything for whoever comes next",
outcome: `If something woke what slept below, there would be others who needed to`
+ ` know. You spent the return voyage writing — a record not of victory, but of`
+ ` pattern, for the eyes of whoever followed after.`,
},
@@ -427,24 +453,27 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "learn",
label: "Ask what they were warned about",
outcome: `The spirit answered slowly, in the manner of things that have had too much`
description: "Asked the spirit what they had been warned about, and filed the answer carefully.",
id: "learn",
label: "Ask what they were warned about",
outcome: `The spirit answered slowly, in the manner of things that have had too much`
+ ` time to think. The warning had been about the Void — about the hunger at the edge`
+ ` of everything. They had believed themselves beyond reach. You filed this away as`
+ ` a lesson.`,
},
{
id: "silence",
label: "Acknowledge the warning and leave in silence",
outcome: `Some moments asked for silence. You gave it. The spirit seemed grateful, in`
description: "Acknowledged the warning and left without a word, carrying a weight not unearned.",
id: "silence",
label: "Acknowledge the warning and leave in silence",
outcome: `Some moments asked for silence. You gave it. The spirit seemed grateful, in`
+ ` its way — acknowledged rather than dismissed. You left the court with a weight on`
+ ` you that was not unearned.`,
},
{
id: "vow",
label: "Vow your guild won't make the same mistake",
outcome: `The spirit looked at you for a long time. 'That is what they said too,' it`
description: "Vowed the guild would not make the same mistake, and was watched all the way to the door.",
id: "vow",
label: "Vow your guild won't make the same mistake",
outcome: `The spirit looked at you for a long time. 'That is what they said too,' it`
+ ` finally replied. But it did not say it unkindly. And it watched you all the way`
+ ` to the door.`,
},
@@ -471,23 +500,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "better",
label: "Not as bad as I feared",
outcome: `The crystallographer looked relieved in a way that surprised you — as though`
description: "Told the crystallographer the balance was not as bad as feared, and meant it.",
id: "better",
label: "Not as bad as I feared",
outcome: `The crystallographer looked relieved in a way that surprised you — as though`
+ ` your answer was the one she'd needed to hear too. The balance of your guild was`
+ ` its people, more than its victories. You had not forgotten that. Not yet.`,
},
{
id: "expected",
label: "Exactly what I expected",
outcome: `'Then you have been paying attention,' she said, quietly approving. 'That is`
description: "Said the ledger showed exactly what was expected. Honest accounting, nothing more.",
id: "expected",
label: "Exactly what I expected",
outcome: `'Then you have been paying attention,' she said, quietly approving. 'That is`
+ ` rarer than it should be.' Honesty about your own ledger was its own form of`
+ ` discipline.`,
},
{
id: "quiet",
label: "I don't think I'm the one who should say",
outcome: `She nodded slowly. 'The ones who say nothing are usually telling the truth,'`
description: "Said nothing of the balance. The ones who stay quiet are usually telling the truth.",
id: "quiet",
label: "I don't think I'm the one who should say",
outcome: `She nodded slowly. 'The ones who say nothing are usually telling the truth,'`
+ ` she said. There was no judgment in it. Only recognition.`,
},
],
@@ -512,23 +544,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "sit",
label: "Let the silence sit before leaving",
outcome: `Wisdom, sometimes, is the willingness to remain still in an uncomfortable`
description: "Sat in the silence before leaving, letting the emptiness speak what it could.",
id: "sit",
label: "Let the silence sit before leaving",
outcome: `Wisdom, sometimes, is the willingness to remain still in an uncomfortable`
+ ` place long enough to understand it. You sat. The silence told you what it could.`
+ ` When you left, you took that understanding with you.`,
},
{
id: "record",
label: "Record the Void Emperor's nature carefully",
outcome: `If the Void had sent its best, it would send something different next time.`
description: "Filled pages on the return, documenting the Void Emperor's nature for what lay ahead.",
id: "record",
label: "Record the Void Emperor's nature carefully",
outcome: `If the Void had sent its best, it would send something different next time.`
+ ` Documentation was not heroism, but it was its own form of readiness. You filled`
+ ` pages on the return.`,
},
{
id: "rally",
label: "Rally the guild — the work isn't done",
outcome: `There was no room for relief yet. The Void had pulled back, but pulling back`
description: "Rallied the guild before relief could settle. The Void had pulled back, not retreated.",
id: "rally",
label: "Rally the guild — the work isn't done",
outcome: `There was no room for relief yet. The Void had pulled back, but pulling back`
+ ` was not retreating. You said this to your guild and they already knew it. That`
+ ` was the measure of how far you had all come.`,
},
@@ -553,23 +588,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "walk",
label: "Walk away from the throne",
outcome: `You turned your back on it and led your guild out. Not every power needs to`
description: "Turned their back on the throne and led the guild out. Not every power needs claiming.",
id: "walk",
label: "Walk away from the throne",
outcome: `You turned your back on it and led your guild out. Not every power needs to`
+ ` be claimed. Not every throne needs an occupant. The room was quieter when you`
+ ` left. You thought it might have been grateful.`,
},
{
id: "stand",
label: "Stand at its foot and make a decision",
outcome: `You did not sit. But you acknowledged it — the gravity of everything it`
description: "Stood at the throne's foot, acknowledged its weight, then turned toward the door.",
id: "stand",
label: "Stand at its foot and make a decision",
outcome: `You did not sit. But you acknowledged it — the gravity of everything it`
+ ` represented, the cost and the weight and the long history. And then you looked`
+ ` away from it and toward the door, and that was its own kind of answer.`,
},
{
id: "declare",
label: "Declare that power is held in trust",
outcome: `The throne hummed louder, then quieter. You weren't sure if that was`
description: "Declared aloud that power is held in trust — and the guild held that for a long time.",
id: "declare",
label: "Declare that power is held in trust",
outcome: `The throne hummed louder, then quieter. You weren't sure if that was`
+ ` agreement or only vibration. But your guild heard you, and they held onto those`
+ ` words for a long time afterward.`,
},
@@ -594,22 +632,25 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "before",
label: "Ask what came before the before",
outcome: `Silence. Then: That is not a question with a shape yet. You decided to`
description: "Asked what came before the before — accepted it had no shape yet, and moved on.",
id: "before",
label: "Ask what came before the before",
outcome: `Silence. Then: That is not a question with a shape yet. You decided to`
+ ` accept that as an answer and move forward.`,
},
{
id: "worth",
label: "Affirm that what was built is worth defending",
outcome: `Yes, said the voice. That is why it has lasted. You were not sure what to`
description: "Affirmed that what was built is worth defending — the chaos agreed.",
id: "worth",
label: "Affirm that what was built is worth defending",
outcome: `Yes, said the voice. That is why it has lasted. You were not sure what to`
+ ` do with a compliment from the primordial chaos, but you received it with the`
+ ` sincerity it was offered.`,
},
{
id: "fixed",
label: "Stand in the chaos and feel your own solidity",
outcome: `Whatever you were — guild leader, fighter, something increasingly harder to`
description: "Stood in the chaos and felt their own solidity — specific, named, and decided.",
id: "fixed",
label: "Stand in the chaos and feel your own solidity",
outcome: `Whatever you were — guild leader, fighter, something increasingly harder to`
+ ` categorise — you were specific. Named. Decided. In the midst of all this`
+ ` undecidedness, you were a fixed point, and that was enough.`,
},
@@ -634,23 +675,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "stay",
label: "Sit with your scout until the feeling passed",
outcome: `You stayed. There was no trick to it, no words that helped more than the`
description: "Stayed with a weeping scout without a word, offering presence. It was what was needed.",
id: "stay",
label: "Sit with your scout until the feeling passed",
outcome: `You stayed. There was no trick to it, no words that helped more than the`
+ ` simple fact of not being alone. The scout looked at you later with a complicated`
+ ` expression that was mostly gratitude.`,
},
{
id: "small",
label: "Acknowledge the scale — and your smallness",
outcome: `Big was not the same as better. The Expanse was infinite. Your guild was`
description: "Acknowledged the scale — and found the audacity in their smallness to persist.",
id: "small",
label: "Acknowledge the scale — and your smallness",
outcome: `Big was not the same as better. The Expanse was infinite. Your guild was`
+ ` finite. And yet something in you had the audacity to persist in finite space and`
+ ` say: we are still here. You could live with that audacity.`,
},
{
id: "plan",
label: "Begin immediately planning the next move",
outcome: `Movement was your steadiest anchor. Your scout caught you making notes and`
description: "Began planning immediately — and their scout looked on with fond exasperation.",
id: "plan",
label: "Begin immediately planning the next move",
outcome: `Movement was your steadiest anchor. Your scout caught you making notes and`
+ ` shook their head, half exasperated and half relieved to see you so thoroughly`
+ ` yourself. You both knew it meant you were going to be all right.`,
},
@@ -676,23 +720,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "intact",
label: "Accept the invitation; leave the Forge intact",
outcome: `The Forge continued its quiet work. You left it as you found it, not because`
description: "Left the Forge as found — wisdom in knowing what not to change.",
id: "intact",
label: "Accept the invitation; leave the Forge intact",
outcome: `The Forge continued its quiet work. You left it as you found it, not because`
+ ` you lacked the power to change it, but because some things had been put in place`
+ ` by wiser hands than yours, and wisdom lay in knowing the difference.`,
},
{
id: "add",
label: "Add a small note to the blueprints",
outcome: `Your addition was modest — almost invisible. A small notation in the margin`
description: "Added a small notation to the blueprints, on the principle of memory.",
id: "add",
label: "Add a small note to the blueprints",
outcome: `Your addition was modest — almost invisible. A small notation in the margin`
+ ` of the principle of memory: and what is remembered by those who choose to`
+ ` remember. Whether it had any effect, you never knew. You left it there anyway.`,
},
{
id: "write",
label: "Write down what you observed, for others",
outcome: `Documentation felt inadequate for what the Forge was. You did it anyway. The`
description: "Documented what the Forge was — strange notes, accurate ones, for whoever needed them.",
id: "write",
label: "Write down what you observed, for others",
outcome: `Documentation felt inadequate for what the Forge was. You did it anyway. The`
+ ` notes would be strange, but they would be accurate, and accuracy was the only`
+ ` thing the Forge itself seemed to care about.`,
},
@@ -718,23 +765,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "comfort",
label: "Find it comforting — the universe persists",
outcome: `The permanence of the stars was a kind of promise. What existed before you`
description: "Found it comforting. The stars persisted; so did what had been done in the time between.",
id: "comfort",
label: "Find it comforting — the universe persists",
outcome: `The permanence of the stars was a kind of promise. What existed before you`
+ ` would exist after you, and what you did in the time between was not erased by`
+ ` scale. You held onto this.`,
},
{
id: "grief",
label: "Find it terrible — your losses are not small",
outcome: `Your guild had bled for this. The grief of it was real and specific and`
description: "Found it terrible — and turned back to their people, where the grief was real and theirs.",
id: "grief",
label: "Find it terrible — your losses are not small",
outcome: `Your guild had bled for this. The grief of it was real and specific and`
+ ` theirs, and the indifference of the cosmos did not diminish it. You turned away`
+ ` from the stars and toward your people.`,
},
{
id: "present",
label: "Find it neither — just be present",
outcome: `Sometimes a moment did not need interpretation. You stood in it. It was what`
description: "Found it neither — stood in the moment, let it be what it was, and called that enough.",
id: "present",
label: "Find it neither — just be present",
outcome: `Sometimes a moment did not need interpretation. You stood in it. It was what`
+ ` it was. The stars were what they were. That was enough, for now.`,
},
],
@@ -758,24 +808,27 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "weight",
label: "Carry the weight of all that came before",
outcome: `The generations that had built the world — the forgotten, the unnamed, the`
description: "Chose to carry the weight of all that came before — none of it unacknowledged.",
id: "weight",
label: "Carry the weight of all that came before",
outcome: `The generations that had built the world — the forgotten, the unnamed, the`
+ ` ones whose courage made your existence possible — you acknowledged them. You were`
+ ` not the beginning. You were what they had been working toward. That felt like`
+ ` enough.`,
},
{
id: "chosen",
label: "Carry only what you chose",
outcome: `You could not carry everything. The weight would have stopped you where you`
description: "Chose only what could be carried: the things that were truly theirs.",
id: "chosen",
label: "Carry only what you chose",
outcome: `You could not carry everything. The weight would have stopped you where you`
+ ` stood. You chose carefully — the things that were yours, the things that mattered,`
+ ` the things that would survive the carrying.`,
},
{
id: "waste",
label: "Carry the intention not to waste this",
outcome: `You had arrived somewhere very few had. What you did next would define what`
description: "Chose the intention not to waste what they had reached, and made it real.",
id: "waste",
label: "Carry the intention not to waste this",
outcome: `You had arrived somewhere very few had. What you did next would define what`
+ ` arriving here meant. You did not intend to waste it.`,
},
],
@@ -801,24 +854,27 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "yes",
label: "Yes — without hesitation",
outcome: `There was nothing complicated in it. The weight, the cost, the long road —`
description: "Said yes without hesitation. Would have done it all again. The certainty was complete.",
id: "yes",
label: "Yes — without hesitation",
outcome: `There was nothing complicated in it. The weight, the cost, the long road —`
+ ` you would have done it again. Would do it again. The certainty was quiet and`
+ ` complete, and that was the most honest thing you had ever known.`,
},
{
id: "cost",
label: "Yes — though the cost was real",
outcome: `The acknowledgement of loss did not diminish the worth of it. Things had`
description: "Said yes, though the cost was real — holding both the loss and the worth without flinching.",
id: "cost",
label: "Yes — though the cost was real",
outcome: `The acknowledgement of loss did not diminish the worth of it. Things had`
+ ` been spent that could not be recovered. That was true. And the answer was still`
+ ` yes. Holding both of those things at once was the truest thing you had ever`
+ ` managed.`,
},
{
id: "becoming",
label: "I am still becoming the answer",
outcome: `The journey had not ended. The Absolute was a chapter, not a conclusion. You`
description: "Said the answer was still being written, and walked forward — as they always had.",
id: "becoming",
label: "I am still becoming the answer",
outcome: `The journey had not ended. The Absolute was a chapter, not a conclusion. You`
+ ` were still writing the rest of it. That was neither modesty nor avoidance — it`
+ ` was honesty. You left the silence of the Absolute and walked forward, because`
+ ` walking forward was what you did.`,
@@ -845,24 +901,27 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "know",
label: "Tell the guild: we know the way",
outcome: `The veterans who had made this choice with you nodded. The newer members`
description: "Told the guild: we know the way. The lessons passed forward to those who came next.",
id: "know",
label: "Tell the guild: we know the way",
outcome: `The veterans who had made this choice with you nodded. The newer members`
+ ` looked uncertain. You had both in your guild, and that was the point — the`
+ ` knowledge passed forward, the lessons given to those who hadn't yet paid for`
+ ` them. That was the real economy of prestige.`,
},
{
id: "work",
label: "Begin immediately, without ceremony",
outcome: `There was a kind of respect in not making a production of it. The work was`
description: "Began again without ceremony — the work was what mattered.",
id: "work",
label: "Begin immediately, without ceremony",
outcome: `There was a kind of respect in not making a production of it. The work was`
+ ` what mattered. The ceremony could wait for a summit that didn't keep moving. You`
+ ` set to work, and your guild followed, and that was the whole of the ritual.`,
},
{
id: "rest",
label: "Take a single day to rest before restarting",
outcome: `One day. You had earned it, and so had they. The guild rested, and healed,`
description: "Took one day. The guild rested, healed, and said things urgency hadn't left room for.",
id: "rest",
label: "Take a single day to rest before restarting",
outcome: `One day. You had earned it, and so had they. The guild rested, and healed,`
+ ` and ate without rushing, and said things to each other that the urgency of the`
+ ` climb hadn't left room for. On the second morning you began again, and you began`
+ ` stronger.`,
@@ -891,23 +950,26 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "speak",
label: "Speak to the guild about why you keep going",
outcome: `You hadn't planned to say anything, and what you said wasn't polished. But`
description: "Spoke honestly without preparation — the guild believed it, and that was the whole of it.",
id: "speak",
label: "Speak to the guild about why you keep going",
outcome: `You hadn't planned to say anything, and what you said wasn't polished. But`
+ ` it was honest, and your guild heard it that way, and the room got quieter in the`
+ ` good way — the way of people deciding to believe in something together.`,
},
{
id: "listen",
label: "Let the gathering speak for itself",
outcome: `Sometimes leadership was knowing when not to speak. The guild had found its`
description: "Let the gathering speak for itself, and was grateful.",
id: "listen",
label: "Let the gathering speak for itself",
outcome: `Sometimes leadership was knowing when not to speak. The guild had found its`
+ ` own reason to celebrate, its own meaning in the repetition. You listened and were`
+ ` grateful.`,
},
{
id: "store",
label: "Commit the moment to memory, for hard times",
outcome: `There would be difficult nights later. There always were. You stored this one`
description: "Committed the warmth and laughter to memory carefully, for the difficult nights ahead.",
id: "store",
label: "Commit the moment to memory, for hard times",
outcome: `There would be difficult nights later. There always were. You stored this one`
+ ` carefully — the warmth of it, the sound of laughter, the proof that your people`
+ ` were still whole — so that you could return to it when the cold came in.`,
},
@@ -935,22 +997,25 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "begin",
label: "Accept the strangeness and begin",
outcome: `The unfamiliarity was not your enemy. It was proof that you were somewhere`
description: "Accepted the strangeness and began. The discomfort was proof of somewhere genuinely new.",
id: "begin",
label: "Accept the strangeness and begin",
outcome: `The unfamiliarity was not your enemy. It was proof that you were somewhere`
+ ` genuinely new. You held that discomfort lightly and took the first step.`,
},
{
id: "grieve",
label: "Sit with what was released before moving on",
outcome: `Loss and choice were not incompatible. You had chosen to release, and what`
description: "Sat with what was released before turning forward — loss and choice are not incompatible.",
id: "grieve",
label: "Sit with what was released before moving on",
outcome: `Loss and choice were not incompatible. You had chosen to release, and what`
+ ` you had released had been real and worth having. Acknowledging that before`
+ ` turning forward was not weakness. It was honesty.`,
},
{
id: "pattern",
label: "Find the shape of the new pattern immediately",
outcome: `Your mind moved the way it always had, already mapping the new terrain. The`
description: "Found the shape of the new pattern immediately. The guild felt steadier for it.",
id: "pattern",
label: "Find the shape of the new pattern immediately",
outcome: `Your mind moved the way it always had, already mapping the new terrain. The`
+ ` guild watched you and felt steadier for it. Pattern-finding was its own form of`
+ ` courage — the refusal to be lost.`,
},
@@ -977,24 +1042,27 @@ const STORY_CHAPTERS: Array<StoryChapter> = [
{
choices: [
{
id: "given",
label: "Acknowledge what was given as much as earned",
outcome: `You had not walked this road alone. Every person who had followed you, every`
description: "Acknowledged what was given as much as what was earned. No path here was walked alone.",
id: "given",
label: "Acknowledge what was given as much as earned",
outcome: `You had not walked this road alone. Every person who had followed you, every`
+ ` ally who had helped, every predecessor whose failures had mapped the path — their`
+ ` contribution was woven into what you were now. You remembered them, and it`
+ ` mattered.`,
},
{
id: "forward",
label: "Look forward to what this makes possible",
outcome: `The horizon had not disappeared. It had moved — further, broader, stranger.`
description: "Looked forward to what this made possible, and felt excitement returning.",
id: "forward",
label: "Look forward to what this makes possible",
outcome: `The horizon had not disappeared. It had moved — further, broader, stranger.`
+ ` What you were now could do things that what you had been could only approach. You`
+ ` looked at the new horizon and felt something you had almost forgotten: excitement.`,
},
{
id: "be",
label: "Simply be what you have become, for now",
outcome: `Not every threshold needed to be rushed past. You were here. You were this.`
description: "Let the weight of what they had become settle before the next step. Presence as power.",
id: "be",
label: "Simply be what you have become, for now",
outcome: `Not every threshold needed to be rushed past. You were here. You were this.`
+ ` You let the weight of that settle before you took the next step. Presence was its`
+ ` own kind of power.`,
},