feat: document upgrade stacking behaviour as multiplicative (#75)
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## Summary

- Adds a `💡` stacking note directly in the upgrade panel below the progress counter so players see it without visiting the About page
- Updates the About panel's Upgrades how-to-play entry to replace the vague "compound with each other" with explicit multiplicative stacking language, including an example (two ×2 upgrades = ×4) and a note that global upgrades multiply on top of adventurer-specific ones

## Test plan

- [ ] Verify the stacking note appears in the upgrade panel below the progress counter
- [ ] Verify the About panel Upgrades entry reflects the updated wording
- [ ] Confirm lint, build, and tests all pass

Closes #60

Reviewed-on: #75
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #75.
This commit is contained in:
2026-03-19 13:24:45 -07:00
committed by Naomi Carrigan
parent 14de87d765
commit 911e089a9e
2 changed files with 8 additions and 1 deletions
+4 -1
View File
@@ -31,7 +31,10 @@ const howToPlay = [
body:
"Purchase upgrades to multiply the gold and essence output of specific"
+ " adventurer tiers, or boost your whole guild. Upgrades are permanent"
+ " for the current run and compound with each other.",
+ " for the current run and stack multiplicatively — two ×2 upgrades"
+ " targeting the same adventurer combine to give ×4, not ×3. Global"
+ " upgrades multiply on top of adventurer-specific ones, so stacking"
+ " both types compounds the effect significantly.",
title: "🔧 Upgrades",
},
{
@@ -261,6 +261,10 @@ const UpgradePanel = (): JSX.Element => {
{upgrades.length}
{" purchased"}
</p>
<p className="upgrade-stacking-note">
{"💡 Upgrade multipliers stack multiplicatively — two ×2 upgrades"
+ " combine to give ×4, not ×3."}
</p>
{upgrades.length === 0
? <p className="empty-state">
{"No upgrades available yet — keep adventuring!"}