diff --git a/apps/web/src/components/game/aboutPanel.tsx b/apps/web/src/components/game/aboutPanel.tsx index 12785d1..8b63dfb 100644 --- a/apps/web/src/components/game/aboutPanel.tsx +++ b/apps/web/src/components/game/aboutPanel.tsx @@ -31,7 +31,10 @@ const howToPlay = [ body: "Purchase upgrades to multiply the gold and essence output of specific" + " adventurer tiers, or boost your whole guild. Upgrades are permanent" - + " for the current run and compound with each other.", + + " for the current run and stack multiplicatively — two ×2 upgrades" + + " targeting the same adventurer combine to give ×4, not ×3. Global" + + " upgrades multiply on top of adventurer-specific ones, so stacking" + + " both types compounds the effect significantly.", title: "🔧 Upgrades", }, { diff --git a/apps/web/src/components/game/upgradePanel.tsx b/apps/web/src/components/game/upgradePanel.tsx index 03e4bf9..19a9117 100644 --- a/apps/web/src/components/game/upgradePanel.tsx +++ b/apps/web/src/components/game/upgradePanel.tsx @@ -261,6 +261,10 @@ const UpgradePanel = (): JSX.Element => { {upgrades.length} {" purchased"}

+

+ {"💡 Upgrade multipliers stack multiplicatively — two ×2 upgrades" + + " combine to give ×4, not ×3."} +

{upgrades.length === 0 ?

{"No upgrades available yet — keep adventuring!"}