generated from nhcarrigan/template
fix: buff underperforming rare-material crafting recipes #143
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Problem
Three recipes require rare materials but deliver bonuses that do not justify the cost relative to contemporaneous recipes:
elder_bark_shield(zone 1, uses 2× rareelder_bark): 1.08× combat — identical to zone-3 uncommon recipes. The very first rare-material recipe a player encounters sets a bad precedent that rare materials aren't worth spending.void_fragment_amulet(zone 3, uses 2× rarevoid_shard): 1.10× gold — barely above zone-3 peers and costs nearly 2× as much in material weight as comparable recipes.soul_bound_catalyst(zone 9, uses 2× raresoul_residue): 1.15× essence — barely clears zone-7 equivalent recipes despite zone-9 rare material cost.Fix
elder_bark_shield: raise combat to 1.12× (best combat recipe until zone 5, rewarding zone-1 rare investment)void_fragment_amulet: raise gold to 1.12× (matching zone-6 tier, appropriate for zone-3 rare cost)soul_bound_catalyst: raise essence to 1.18× (matching void_sanctum tier, appropriate for zone-9 rare cost)✨ This issue was created with help from Hikari~ 🌸
All three recipes are already at or above their target values from prior balance passes —
elder_bark_shield(1.20×),void_fragment_amulet(1.15×),soul_bound_catalyst(1.20×). ✨ This issue was closed with help from Hikari~ 🌸