feat: integrate art assets across all game panels (#43)
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## Summary

- Adds `apps/web/src/utils/cdn.ts` with a `cdnImage(folder, id)` helper that builds URLs from `https://cdn.nhcarrigan.com/elysium/`
- Wires CDN art into all 13 game panels (bosses, quests, adventurers, companions, equipment, upgrades, prestige, transcendence, achievements, explorations, crafting, story, codex)
- Zone selector tabs now display 16:9 zone art thumbnails in place of emoji icons
- Adds a fixed background image at 15% opacity via `body::before`
- Documents the art generation and CDN upload process in `CLAUDE.md` for future expansions

Resolves #15

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #43
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #43.
This commit is contained in:
2026-03-09 16:21:44 -07:00
committed by Naomi Carrigan
parent 7a1c57be9a
commit 11e97325cb
17 changed files with 217 additions and 25 deletions
+35
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@@ -7,6 +7,41 @@
2. `pnpm build` — all packages build cleanly
3. `pnpm test` — all tests pass with 100% coverage on `apps/api` and `packages/types`
## Art Assets
Game art is generated via the Gemini API (`gemini-3-pro-image-preview`, ~$0.134/image at 1K resolution) and hosted on the CDN at `https://cdn.nhcarrigan.com/elysium/`.
### Process
1. Generate images with `curl` to `https://generativelanguage.googleapis.com/v1beta/models/gemini-3-pro-image-preview:generateContent?key=<API_KEY>`, requesting soft-shaded anime style
2. Save responses to `/home/naomi/code/naomi/elysium/img/<category>/<id>.jpg`
3. Upload to R2 with: `AWS_ACCESS_KEY_ID=dd0a3d73969143ada84d50f8940cc5e2 AWS_SECRET_ACCESS_KEY=f73e9907da1b2297e93e17f786d6446d33d4ac60e185879578a0d5020899b18e aws s3 sync img/ s3://nhcarrigan-cdn/elysium/ --endpoint-url https://751c386661d378cc032093493cfb0869.r2.cloudflarestorage.com`
4. Delete the local `img/` directory before committing (images live on CDN only)
### CDN URL Helper
`apps/web/src/utils/cdn.ts` exports `cdnImage(folder, id)``https://cdn.nhcarrigan.com/elysium/<folder>/<id>.jpg`
### Directory → Category Mapping
| Game entity | CDN folder |
|---|---|
| Zones | `zones` |
| Bosses | `bosses` |
| Quests | `quests` |
| Adventurers | `adventurers` |
| Companions | `companions` |
| Equipment | `equipment` |
| Upgrades | `upgrades` |
| Prestige upgrades | `prestige-upgrades` |
| Transcendence upgrades | `transcendence-upgrades` |
| Achievements | `achievements` |
| Explorations | `explorations` |
| Materials | `materials` |
| Recipes | `recipes` |
| Story chapter banners | `story-chapters` |
### API Rate Limits
- 250 images/day per API key — use a second key if quota is hit
- Free-tier keys cannot use `gemini-3-pro-image-preview`; key must be on a billing-linked project
## About Page
The About page (`apps/web/src/components/game/aboutPanel.tsx`) contains a **How to Play** guide that should be kept up to date as new features are added to the game. When implementing new game systems, zones, mechanics, or significant UI features, update the `HOW_TO_PLAY` array in `aboutPanel.tsx` to include a description of the new feature.
@@ -7,6 +7,7 @@
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to this panel */
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js";
import type { Achievement } from "@elysium/types";
@@ -76,7 +77,11 @@ const AchievementCard = ({
<div className={`achievement-card ${isUnlocked
? "unlocked"
: "locked"}`}>
<div className="achievement-icon">{achievement.icon}</div>
<img
alt={achievement.name}
className="card-thumbnail"
src={cdnImage("achievements", achievement.id)}
/>
<div className="achievement-info">
<h3>{achievement.name}</h3>
<p>{achievement.description}</p>
@@ -9,18 +9,10 @@
/* eslint-disable complexity -- Complex component with many render paths */
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js";
import type { Adventurer } from "@elysium/types";
const iconByClass: Record<string, string> = {
cleric: "✝️",
mage: "🔮",
paladin: "🛡️",
ranger: "🏹",
rogue: "🗝️",
warrior: "🗡️",
};
type BatchSize = 1 | 5 | 10 | 25 | 100 | "max";
const batchOptions: Array<BatchSize> = [ 1, 5, 10, 25, 100, "max" ];
@@ -105,14 +97,15 @@ const AdventurerCard = ({
? `🪙 ${formatNumber(Math.ceil(cost))}${maxSuffix}`
: "🔒 Locked";
// eslint-disable-next-line @typescript-eslint/dot-notation -- "class" is a reserved word
const adventurerIcon = iconByClass[adventurer["class"]] ?? "⚔️";
return (
<div className={`adventurer-card ${adventurer.unlocked
? ""
: "locked"}`}>
<div className="adventurer-icon">{adventurerIcon}</div>
<img
alt={adventurer.name}
className="card-thumbnail"
src={cdnImage("adventurers", adventurer.id)}
/>
<div className="adventurer-info">
<h3>{adventurer.name}</h3>
<p>
@@ -11,6 +11,7 @@
/* eslint-disable max-lines -- Boss panel with sub-component and helper function */
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js";
import { ZoneSelector } from "./zoneSelector.js";
import type { Boss, GameState } from "@elysium/types";
@@ -56,6 +57,11 @@ const BossCard = ({
return (
<div className={`boss-card boss-${boss.status}`}>
<img
alt={boss.name}
className="card-thumbnail"
src={cdnImage("bosses", boss.id)}
/>
<div className="boss-info">
<h3>{boss.name}</h3>
<p>{boss.description}</p>
+24 -1
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@@ -8,6 +8,7 @@
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { CODEX_ENTRIES, ZONE_LABELS } from "../../data/codex.js";
import { cdnImage } from "../../utils/cdn.js";
import type { CodexEntry } from "@elysium/types";
/**
@@ -36,6 +37,18 @@ const sourceBadge: Record<CodexEntry["sourceType"], string> = {
zone: "🗺️",
};
const sourceTypeFolder: Record<CodexEntry["sourceType"], string> = {
adventurer: "adventurers",
boss: "bosses",
equipment: "equipment",
exploration: "explorations",
prestige: "prestige-upgrades",
quest: "quests",
recipe: "recipes",
upgrade: "upgrades",
zone: "zones",
};
/**
* Renders the codex panel with lore entries grouped by zone.
* @returns The JSX element.
@@ -155,7 +168,17 @@ const CodexPanel = (): JSX.Element => {
</span>
</div>
{isExpanded
? <p className="codex-entry-content">{entry.content}</p>
? <>
<img
alt={entry.title}
className="codex-entry-image"
src={cdnImage(
sourceTypeFolder[entry.sourceType],
entry.sourceId,
)}
/>
<p className="codex-entry-content">{entry.content}</p>
</>
: null}
</div>
);
@@ -8,6 +8,7 @@
/* eslint-disable max-lines-per-function -- Complex companion card with conditional renders */
import { COMPANIONS, type Companion } from "@elysium/types";
import { useGame } from "../../context/gameContext.js";
import { cdnImage } from "../../utils/cdn.js";
import type { JSX } from "react";
const bonusLabels: Record<string, string> = {
@@ -96,6 +97,11 @@ const CompanionCard = ({
: ""}`}
>
<div className="companion-header">
<img
alt={companion.name}
className="card-thumbnail"
src={cdnImage("companions", companion.id)}
/>
<div className="companion-name-block">
<span className="companion-name">{companion.name}</span>
<span className="companion-title">{companion.title}</span>
@@ -10,6 +10,7 @@ import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { MATERIALS } from "../../data/materials.js";
import { RECIPES } from "../../data/recipes.js";
import { cdnImage } from "../../utils/cdn.js";
import { ZoneSelector } from "./zoneSelector.js";
const bonusLabel: Record<string, string> = {
@@ -105,6 +106,11 @@ const CraftingPanel = (): JSX.Element => {
}`}
key={material.id}
>
<img
alt={material.name}
className="card-thumbnail"
src={cdnImage("materials", material.id)}
/>
<div className="material-info">
<span className="material-name">{material.name}</span>
<span className="material-rarity">{material.rarity}</span>
@@ -144,6 +150,11 @@ const CraftingPanel = (): JSX.Element => {
: ""}`}
key={recipe.id}
>
<img
alt={recipe.name}
className="card-thumbnail"
src={cdnImage("recipes", recipe.id)}
/>
<div className="recipe-info">
<h4>{recipe.name}</h4>
<p className="recipe-description">{recipe.description}</p>
@@ -10,6 +10,7 @@
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { EQUIPMENT_SETS } from "../../data/equipmentSets.js";
import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js";
import type { Equipment, EquipmentType } from "@elysium/types";
@@ -20,12 +21,6 @@ const rarityLabel: Record<string, string> = {
rare: "Rare",
};
const typeIcon: Record<EquipmentType, string> = {
armour: "🛡️",
trinket: "💍",
weapon: "⚔️",
};
/**
* Computes a human-readable bonus description for a piece of equipment.
* @param item - The equipment item.
@@ -128,7 +123,11 @@ const EquipmentCard = ({
<div
className={`equipment-card rarity-${item.rarity} ${equippedClass} ${ownedClass}`}
>
<div className="equipment-icon">{typeIcon[item.type]}</div>
<img
alt={item.name}
className="card-thumbnail"
src={cdnImage("equipment", item.id)}
/>
<div className="equipment-info">
<div className="equipment-name-row">
<h3>{item.name}</h3>
@@ -9,6 +9,7 @@
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { EXPLORATION_AREAS } from "../../data/explorations.js";
import { cdnImage } from "../../utils/cdn.js";
import { ZoneSelector } from "./zoneSelector.js";
import type { ExploreCollectResponse } from "@elysium/types";
@@ -230,6 +231,11 @@ const ExplorationPanel = (): JSX.Element => {
className={`exploration-card exploration-${status}`}
key={area.id}
>
<img
alt={area.name}
className="card-thumbnail"
src={cdnImage("explorations", area.id)}
/>
<div className="exploration-info">
<h3>
{area.name}
@@ -15,6 +15,7 @@ import {
PRESTIGE_UPGRADES,
PRESTIGE_UPGRADE_CATEGORY_LABELS,
} from "../../data/prestigeUpgrades.js";
import { cdnImage } from "../../utils/cdn.js";
import { sendNotification } from "../../utils/notification.js";
import { playSound } from "../../utils/sound.js";
import type { PrestigeUpgradeCategory } from "@elysium/types";
@@ -366,6 +367,11 @@ const PrestigePanel = (): JSX.Element => {
: ""}`}
key={upgrade.id}
>
<img
alt={upgrade.name}
className="card-thumbnail"
src={cdnImage("prestige-upgrades", upgrade.id)}
/>
<div className="shop-upgrade-info">
<h4>{upgrade.name}</h4>
<p>{upgrade.description}</p>
@@ -10,6 +10,7 @@
/* eslint-disable max-statements -- Many local variables needed for quest state */
import { useState, type JSX } from "react";
import { useGame } from "../../context/gameContext.js";
import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js";
import { ZoneSelector } from "./zoneSelector.js";
import type { Quest } from "@elysium/types";
@@ -81,6 +82,11 @@ const QuestCard = ({
return (
<div className={`quest-card quest-${quest.status}`}>
<img
alt={quest.name}
className="card-thumbnail"
src={cdnImage("quests", quest.id)}
/>
<div className="quest-info">
<h3>{quest.name}</h3>
<p>{quest.description}</p>
@@ -9,6 +9,7 @@
import { STORY_CHAPTERS } from "@elysium/types";
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { cdnImage } from "../../utils/cdn.js";
/**
* Substitutes the character name placeholder in story text.
@@ -102,6 +103,11 @@ const StoryPanel = (): JSX.Element => {
: <div className="story-chapter-view">
{isUnlocked
? <>
<img
alt={activeChapter.title}
className="story-chapter-banner"
src={cdnImage("story-chapters", activeChapter.id)}
/>
<h2 className="story-chapter-title">
{"Chapter "}
{activeChapterIndex + 1}
@@ -7,12 +7,14 @@
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
/* eslint-disable complexity -- Many conditional render paths */
/* eslint-disable max-statements -- Transcendence panel manages many local state variables */
/* eslint-disable max-lines -- Transcendence panel with CDN images exceeds line limit */
import { useState, type JSX } from "react";
import { useGame } from "../../context/gameContext.js";
import {
TRANSCENDENCE_UPGRADES,
TRANSCENDENCE_UPGRADE_CATEGORY_LABELS,
} from "../../data/transcendenceUpgrades.js";
import { cdnImage } from "../../utils/cdn.js";
import type { TranscendenceUpgradeCategory } from "@elysium/types";
const echoFormulaConstant = 853;
@@ -301,6 +303,11 @@ const TranscendencePanel = (): JSX.Element => {
: ""}`}
key={upgrade.id}
>
<img
alt={upgrade.name}
className="card-thumbnail"
src={cdnImage("transcendence-upgrades", upgrade.id)}
/>
<div className="shop-upgrade-info">
<h4>{upgrade.name}</h4>
<p>{upgrade.description}</p>
@@ -9,6 +9,7 @@
/* eslint-disable complexity -- UpgradeCard has many conditional render paths for states */
import { type JSX, useState } from "react";
import { useGame } from "../../context/gameContext.js";
import { cdnImage } from "../../utils/cdn.js";
import { LockToggle } from "../ui/lockToggle.js";
import type { Upgrade } from "@elysium/types";
@@ -53,6 +54,11 @@ const UpgradeCard = ({
if (upgrade.unlocked && upgrade.purchased) {
return (
<div className="upgrade-card purchased">
<img
alt={upgrade.name}
className="card-thumbnail"
src={cdnImage("upgrades", upgrade.id)}
/>
<span className="upgrade-name">
{"✅ "}
{upgrade.name}
@@ -65,6 +71,11 @@ const UpgradeCard = ({
if (upgrade.unlocked) {
return (
<div className="upgrade-card">
<img
alt={upgrade.name}
className="card-thumbnail"
src={cdnImage("upgrades", upgrade.id)}
/>
<div className="upgrade-info">
<h3>{upgrade.name}</h3>
<p>{upgrade.description}</p>
@@ -108,6 +119,11 @@ const UpgradeCard = ({
return (
<div className="upgrade-card locked">
<img
alt={upgrade.name}
className="card-thumbnail"
src={cdnImage("upgrades", upgrade.id)}
/>
<div className="upgrade-info">
<h3>
{"🔒 "}
@@ -4,6 +4,7 @@
* @license Naomi's Public License
* @author Naomi Carrigan
*/
import { cdnImage } from "../../utils/cdn.js";
import type { Zone } from "@elysium/types";
import type { JSX } from "react";
@@ -44,7 +45,11 @@ const ZoneSelector = ({
title={zone.description}
type="button"
>
<span className="zone-emoji">{zone.emoji}</span>
<img
alt={zone.name}
className="zone-tab-image"
src={cdnImage("zones", zone.id)}
/>
<span className="zone-name">{zone.name}</span>
</button>
);
+44 -2
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@@ -33,6 +33,20 @@ body {
color: var(--colour-text);
font-family: var(--font);
min-height: 100vh;
position: relative;
}
body::before {
background-attachment: fixed;
background-image: url("https://cdn.nhcarrigan.com/elysium/background.jpg");
background-position: center;
background-size: cover;
content: "";
inset: 0;
opacity: 0.15;
pointer-events: none;
position: fixed;
z-index: -1;
}
/* ===================== RESOURCE BAR ===================== */
@@ -2056,8 +2070,11 @@ body {
opacity: 0.45;
}
.zone-emoji {
font-size: 1.4rem;
.zone-tab-image {
aspect-ratio: 16 / 9;
border-radius: 0.35rem;
object-fit: cover;
width: 96px;
}
.zone-name {
@@ -4465,3 +4482,28 @@ body {
font-size: 0.8rem;
line-height: 1.5;
}
/* ===================== CDN ASSET IMAGES ===================== */
.card-thumbnail {
border-radius: var(--radius);
flex-shrink: 0;
height: 72px;
object-fit: cover;
width: 72px;
}
.story-chapter-banner {
border-radius: var(--radius);
height: 220px;
margin-bottom: 1rem;
object-fit: cover;
width: 100%;
}
.codex-entry-image {
border-radius: var(--radius);
height: 80px;
margin-bottom: 0.5rem;
object-fit: cover;
width: 80px;
}
+20
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@@ -0,0 +1,20 @@
/**
* @file CDN URL utility for Elysium game assets.
* @copyright nhcarrigan
* @license Naomi's Public License
* @author Naomi Carrigan
*/
const cdnBase = "https://cdn.nhcarrigan.com/elysium";
/**
* Returns the CDN URL for a game asset image.
* @param folder - The asset category folder (e.g. "bosses", "companions").
* @param id - The asset identifier (file name without extension).
* @returns The full CDN URL for the asset.
*/
const cdnImage = (folder: string, id: string): string => {
return `${cdnBase}/${folder}/${id}.jpg`;
};
export { cdnImage };