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balance: tier 11 adventurer cost spike breaks progression #103
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Issue
The tier 11 adventurer has a disproportionate cost spike relative to the tiers immediately before and after it. The cost increase from tier 10 → 11 is significantly larger than any other consecutive tier jump, creating an artificial wall that stalls player progression without corresponding increases in power output.
Expected Behaviour
Cost scaling between consecutive adventurer tiers should be smooth and predictable. Players should not experience a dramatic slow-down at a single arbitrary tier.
Steps to Reproduce
costvalues for adventurer tiers 9, 10, 11, 12, 13Suggested Fix
Recalculate tier 11 cost to fit the established scaling curve. Review tiers 11–14 as a group (see related issue on erratic ratios).
Priority
🔴 Critical — this directly breaks the core progression loop
✨ This issue was created with help from Hikari~ 🌸