generated from nhcarrigan/template
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29 Commits
v0.3.0
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@@ -1,6 +1,6 @@
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{
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"name": "@elysium/api",
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"version": "0.3.0",
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"version": "0.3.2",
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"private": true,
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"type": "module",
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"main": "./prod/src/index.js",
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@@ -35,6 +35,7 @@ model Player {
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lifetimeAchievementsUnlocked Float @default(0)
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lastLoginDate String?
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loginStreak Int @default(1)
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inGuild Boolean @default(false)
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}
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model GameState {
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@@ -1,6 +1,4 @@
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DISCORD_CLIENT_ID="op://Environment Variables - Naomi/Elysium/discord client id"
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DISCORD_CLIENT_SECRET="op://Environment Variables - Naomi/Elysium/discord client secret"
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DISCORD_REDIRECT_URI="op://Environment Variables - Naomi/Elysium/discord redirect uri"
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JWT_SECRET="op://Environment Variables - Naomi/Elysium/jwt secret"
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DATABASE_URL="op://Environment Variables - Naomi/Elysium/mongo url"
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ANTI_CHEAT_SECRET="op://Environment Variables - Naomi/Elysium/anti cheat secret"
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@@ -8,6 +6,4 @@ PORT="op://Environment Variables - Naomi/Elysium/port"
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CORS_ORIGIN="op://Environment Variables - Naomi/Elysium/origin"
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DISCORD_MILESTONE_WEBHOOK="op://Environment Variables - Naomi/Elysium/discord milestone webhook"
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DISCORD_BOT_TOKEN="op://Environment Variables - Naomi/Elysium/discord bot token"
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DISCORD_GUILD_ID="op://Environment Variables - Naomi/Elysium/discord guild id"
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DISCORD_APOTHEOSIS_ROLE_ID="op://Environment Variables - Naomi/Elysium/discord apotheosis role id"
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LOG_TOKEN="op://Environment Variables - Naomi/Alert Server/api_auth"
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@@ -26,7 +26,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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combatPower: 3,
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count: 0,
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essencePerSecond: 0,
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goldPerSecond: 0.5,
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goldPerSecond: 0.7,
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id: "militia",
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level: 2,
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name: "Militia",
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@@ -129,7 +129,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 2_600_000_000,
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baseCost: 2_850_000_000,
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class: "mage",
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combatPower: 13_000,
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count: 0,
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@@ -141,7 +141,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 11_000_000_000,
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baseCost: 13_500_000_000,
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class: "rogue",
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combatPower: 28_000,
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count: 0,
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@@ -153,7 +153,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 47_000_000_000,
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baseCost: 64_000_000_000,
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class: "paladin",
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combatPower: 60_000,
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count: 0,
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@@ -165,7 +165,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 200_000_000_000,
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baseCost: 300_000_000_000,
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class: "rogue",
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combatPower: 130_000,
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count: 0,
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@@ -177,7 +177,7 @@ export const defaultAdventurers: Array<Adventurer> = [
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unlocked: false,
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},
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{
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baseCost: 1_400_000_000_000,
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baseCost: 1_800_000_000_000,
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class: "paladin",
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combatPower: 400_000,
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count: 0,
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+67
-67
@@ -226,7 +226,7 @@ export const defaultBosses: Array<Boss> = [
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name: "The Void Titan",
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prestigeRequirement: 0,
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status: "locked",
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upgradeRewards: [],
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upgradeRewards: [ "dark_templar_1" ],
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zoneId: "frozen_peaks",
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},
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// ── Volcanic Depths ───────────────────────────────────────────────────────
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@@ -353,7 +353,7 @@ export const defaultBosses: Array<Boss> = [
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id: "seraph_guardian",
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maxHp: 500_000_000,
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name: "The Seraph Guardian",
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prestigeRequirement: 6,
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prestigeRequirement: 1,
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status: "locked",
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upgradeRewards: [ "click_4" ],
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zoneId: "celestial_reaches",
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@@ -371,7 +371,7 @@ export const defaultBosses: Array<Boss> = [
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id: "fallen_archangel",
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maxHp: 2_000_000_000,
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name: "The Fallen Archangel",
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prestigeRequirement: 7,
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prestigeRequirement: 2,
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status: "locked",
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upgradeRewards: [],
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zoneId: "celestial_reaches",
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@@ -389,7 +389,7 @@ export const defaultBosses: Array<Boss> = [
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id: "divine_judge",
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maxHp: 8_000_000_000,
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name: "The Divine Judge",
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prestigeRequirement: 8,
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prestigeRequirement: 2,
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status: "locked",
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upgradeRewards: [ "divine_covenant" ],
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zoneId: "celestial_reaches",
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@@ -407,7 +407,7 @@ export const defaultBosses: Array<Boss> = [
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id: "celestial_titan",
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maxHp: 30_000_000_000,
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name: "The Celestial Titan",
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prestigeRequirement: 9,
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prestigeRequirement: 2,
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status: "locked",
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upgradeRewards: [],
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zoneId: "celestial_reaches",
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@@ -425,7 +425,7 @@ export const defaultBosses: Array<Boss> = [
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id: "the_first_light",
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maxHp: 100_000_000_000,
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name: "The First Light",
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prestigeRequirement: 10,
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prestigeRequirement: 2,
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status: "locked",
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upgradeRewards: [],
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zoneId: "celestial_reaches",
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@@ -444,7 +444,7 @@ export const defaultBosses: Array<Boss> = [
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id: "depth_leviathan",
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maxHp: 250_000_000_000,
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name: "The Depth Leviathan",
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prestigeRequirement: 9,
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prestigeRequirement: 2,
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status: "locked",
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upgradeRewards: [],
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zoneId: "abyssal_trench",
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@@ -462,7 +462,7 @@ export const defaultBosses: Array<Boss> = [
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id: "kraken_elder",
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maxHp: 1_000_000_000_000,
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name: "The Elder Kraken",
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prestigeRequirement: 10,
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prestigeRequirement: 2,
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status: "locked",
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upgradeRewards: [ "abyssal_pact" ],
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zoneId: "abyssal_trench",
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@@ -480,7 +480,7 @@ export const defaultBosses: Array<Boss> = [
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id: "abyssal_colossus",
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maxHp: 4_000_000_000_000,
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name: "The Abyssal Colossus",
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prestigeRequirement: 11,
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prestigeRequirement: 2,
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status: "locked",
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||||
upgradeRewards: [],
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zoneId: "abyssal_trench",
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||||
@@ -498,7 +498,7 @@ export const defaultBosses: Array<Boss> = [
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id: "the_deep_one",
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maxHp: 15_000_000_000_000,
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||||
name: "The Deep One",
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||||
prestigeRequirement: 12,
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prestigeRequirement: 3,
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||||
status: "locked",
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||||
upgradeRewards: [ "global_4" ],
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zoneId: "abyssal_trench",
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@@ -516,7 +516,7 @@ export const defaultBosses: Array<Boss> = [
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id: "elder_abomination",
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maxHp: 50_000_000_000_000,
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||||
name: "The Elder Abomination",
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||||
prestigeRequirement: 13,
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||||
prestigeRequirement: 3,
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||||
status: "locked",
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||||
upgradeRewards: [],
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||||
zoneId: "abyssal_trench",
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||||
@@ -535,7 +535,7 @@ export const defaultBosses: Array<Boss> = [
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id: "demon_prince",
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||||
maxHp: 120_000_000_000_000,
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||||
name: "The Demon Prince",
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||||
prestigeRequirement: 12,
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||||
prestigeRequirement: 3,
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||||
status: "locked",
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||||
upgradeRewards: [],
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||||
zoneId: "infernal_court",
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||||
@@ -553,7 +553,7 @@ export const defaultBosses: Array<Boss> = [
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id: "hellfire_titan",
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maxHp: 500_000_000_000_000,
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||||
name: "The Hellfire Titan",
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||||
prestigeRequirement: 13,
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||||
prestigeRequirement: 3,
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||||
status: "locked",
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||||
upgradeRewards: [ "celestial_mandate" ],
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||||
zoneId: "infernal_court",
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||||
@@ -571,7 +571,7 @@ export const defaultBosses: Array<Boss> = [
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id: "lord_of_sin",
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||||
maxHp: 2_000_000_000_000_000,
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||||
name: "The Lord of Sin",
|
||||
prestigeRequirement: 14,
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||||
prestigeRequirement: 3,
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||||
status: "locked",
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||||
upgradeRewards: [],
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||||
zoneId: "infernal_court",
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||||
@@ -589,7 +589,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "infernal_sovereign",
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||||
maxHp: 6_000_000_000_000_000,
|
||||
name: "The Infernal Sovereign",
|
||||
prestigeRequirement: 15,
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||||
prestigeRequirement: 3,
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||||
status: "locked",
|
||||
upgradeRewards: [ "click_5" ],
|
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zoneId: "infernal_court",
|
||||
@@ -607,7 +607,7 @@ export const defaultBosses: Array<Boss> = [
|
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id: "the_fallen",
|
||||
maxHp: 8_000_000_000_000_000,
|
||||
name: "The Fallen",
|
||||
prestigeRequirement: 16,
|
||||
prestigeRequirement: 4,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "infernal_court",
|
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@@ -626,9 +626,9 @@ export const defaultBosses: Array<Boss> = [
|
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id: "prism_golem",
|
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maxHp: 2e16,
|
||||
name: "The Prism Golem",
|
||||
prestigeRequirement: 15,
|
||||
prestigeRequirement: 3,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "crystal_sage_1" ],
|
||||
zoneId: "crystalline_spire",
|
||||
},
|
||||
{
|
||||
@@ -644,7 +644,7 @@ export const defaultBosses: Array<Boss> = [
|
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id: "crystal_drake",
|
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maxHp: 8e16,
|
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name: "The Crystal Drake",
|
||||
prestigeRequirement: 16,
|
||||
prestigeRequirement: 4,
|
||||
status: "locked",
|
||||
upgradeRewards: [ "void_ascendancy" ],
|
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zoneId: "crystalline_spire",
|
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@@ -662,9 +662,9 @@ export const defaultBosses: Array<Boss> = [
|
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id: "the_faceted",
|
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maxHp: 3e17,
|
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name: "The Faceted",
|
||||
prestigeRequirement: 17,
|
||||
prestigeRequirement: 4,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "void_sentinel_1" ],
|
||||
zoneId: "crystalline_spire",
|
||||
},
|
||||
{
|
||||
@@ -680,9 +680,9 @@ export const defaultBosses: Array<Boss> = [
|
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id: "diamond_colossus",
|
||||
maxHp: 1e18,
|
||||
name: "The Diamond Colossus",
|
||||
prestigeRequirement: 18,
|
||||
prestigeRequirement: 4,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "eternal_champion_1" ],
|
||||
zoneId: "crystalline_spire",
|
||||
},
|
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{
|
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@@ -698,9 +698,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "crystal_sovereign",
|
||||
maxHp: 4e18,
|
||||
name: "The Crystal Sovereign",
|
||||
prestigeRequirement: 19,
|
||||
prestigeRequirement: 4,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "cosmos_knight_1" ],
|
||||
zoneId: "crystalline_spire",
|
||||
},
|
||||
// ── Void Sanctum ──────────────────────────────────────────────────────────
|
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@@ -717,9 +717,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "void_herald",
|
||||
maxHp: 1e19,
|
||||
name: "The Void Herald",
|
||||
prestigeRequirement: 18,
|
||||
prestigeRequirement: 4,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "seraph_knight_1" ],
|
||||
zoneId: "void_sanctum",
|
||||
},
|
||||
{
|
||||
@@ -735,7 +735,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "eternal_shade",
|
||||
maxHp: 5e19,
|
||||
name: "The Eternal Shade",
|
||||
prestigeRequirement: 19,
|
||||
prestigeRequirement: 4,
|
||||
status: "locked",
|
||||
upgradeRewards: [ "divine_harmony" ],
|
||||
zoneId: "void_sanctum",
|
||||
@@ -753,9 +753,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "the_unmaker",
|
||||
maxHp: 2e20,
|
||||
name: "The Unmaker",
|
||||
prestigeRequirement: 20,
|
||||
prestigeRequirement: 5,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "abyss_diver_1" ],
|
||||
zoneId: "void_sanctum",
|
||||
},
|
||||
{
|
||||
@@ -771,7 +771,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "void_progenitor",
|
||||
maxHp: 8e20,
|
||||
name: "The Void Progenitor",
|
||||
prestigeRequirement: 21,
|
||||
prestigeRequirement: 5,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "void_sanctum",
|
||||
@@ -789,9 +789,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "void_emperor",
|
||||
maxHp: 3e21,
|
||||
name: "The Void Emperor",
|
||||
prestigeRequirement: 22,
|
||||
prestigeRequirement: 5,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "infernal_warden_1" ],
|
||||
zoneId: "void_sanctum",
|
||||
},
|
||||
// ── Eternal Throne ────────────────────────────────────────────────────────
|
||||
@@ -808,9 +808,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "throne_warden",
|
||||
maxHp: 1e22,
|
||||
name: "The Throne Warden",
|
||||
prestigeRequirement: 21,
|
||||
prestigeRequirement: 5,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "infinity_ranger_1" ],
|
||||
zoneId: "eternal_throne",
|
||||
},
|
||||
{
|
||||
@@ -826,7 +826,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "eternal_knight",
|
||||
maxHp: 5e22,
|
||||
name: "The Eternal Knight",
|
||||
prestigeRequirement: 22,
|
||||
prestigeRequirement: 5,
|
||||
status: "locked",
|
||||
upgradeRewards: [ "infernal_fury" ],
|
||||
zoneId: "eternal_throne",
|
||||
@@ -844,9 +844,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "the_undying",
|
||||
maxHp: 2e23,
|
||||
name: "The Undying",
|
||||
prestigeRequirement: 23,
|
||||
prestigeRequirement: 5,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "reality_warden_1" ],
|
||||
zoneId: "eternal_throne",
|
||||
},
|
||||
{
|
||||
@@ -862,7 +862,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "apex_sovereign",
|
||||
maxHp: 8e23,
|
||||
name: "The Apex Sovereign",
|
||||
prestigeRequirement: 24,
|
||||
prestigeRequirement: 5,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "eternal_throne",
|
||||
@@ -880,7 +880,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "the_apex",
|
||||
maxHp: 3e24,
|
||||
name: "The Apex",
|
||||
prestigeRequirement: 25,
|
||||
prestigeRequirement: 6,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "eternal_throne",
|
||||
@@ -899,7 +899,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "chaos_wyrm",
|
||||
maxHp: 1e26,
|
||||
name: "The Chaos Wyrm",
|
||||
prestigeRequirement: 26,
|
||||
prestigeRequirement: 6,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "primordial_chaos",
|
||||
@@ -917,7 +917,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "creation_engine",
|
||||
maxHp: 5e27,
|
||||
name: "The Creation Engine",
|
||||
prestigeRequirement: 27,
|
||||
prestigeRequirement: 6,
|
||||
status: "locked",
|
||||
upgradeRewards: [ "aether_weaver_1" ],
|
||||
zoneId: "primordial_chaos",
|
||||
@@ -935,7 +935,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "entropy_avatar",
|
||||
maxHp: 2e29,
|
||||
name: "The Entropy Avatar",
|
||||
prestigeRequirement: 29,
|
||||
prestigeRequirement: 7,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "primordial_chaos",
|
||||
@@ -953,7 +953,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "primordial_titan",
|
||||
maxHp: 8e30,
|
||||
name: "The Primordial Titan",
|
||||
prestigeRequirement: 31,
|
||||
prestigeRequirement: 7,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "primordial_chaos",
|
||||
@@ -972,7 +972,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "expanse_drifter",
|
||||
maxHp: 3e33,
|
||||
name: "The Expanse Drifter",
|
||||
prestigeRequirement: 33,
|
||||
prestigeRequirement: 8,
|
||||
status: "locked",
|
||||
upgradeRewards: [ "titan_warrior_1" ],
|
||||
zoneId: "infinite_expanse",
|
||||
@@ -990,9 +990,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "horizon_beast",
|
||||
maxHp: 1e37,
|
||||
name: "The Horizon Beast",
|
||||
prestigeRequirement: 35,
|
||||
prestigeRequirement: 8,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "oblivion_paladin_1" ],
|
||||
zoneId: "infinite_expanse",
|
||||
},
|
||||
{
|
||||
@@ -1008,7 +1008,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "infinity_construct",
|
||||
maxHp: 5e40,
|
||||
name: "The Infinity Construct",
|
||||
prestigeRequirement: 37,
|
||||
prestigeRequirement: 8,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "infinite_expanse",
|
||||
@@ -1026,7 +1026,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "expanse_sovereign",
|
||||
maxHp: 2e44,
|
||||
name: "The Expanse Sovereign",
|
||||
prestigeRequirement: 39,
|
||||
prestigeRequirement: 9,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "infinite_expanse",
|
||||
@@ -1045,7 +1045,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "forge_guardian",
|
||||
maxHp: 8e47,
|
||||
name: "The Forge Guardian",
|
||||
prestigeRequirement: 41,
|
||||
prestigeRequirement: 9,
|
||||
status: "locked",
|
||||
upgradeRewards: [ "nexus_sage_1" ],
|
||||
zoneId: "reality_forge",
|
||||
@@ -1063,7 +1063,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "reality_shaper",
|
||||
maxHp: 4e52,
|
||||
name: "The Reality Shaper",
|
||||
prestigeRequirement: 44,
|
||||
prestigeRequirement: 10,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "reality_forge",
|
||||
@@ -1081,7 +1081,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "creation_prime",
|
||||
maxHp: 2e57,
|
||||
name: "The Creation Prime",
|
||||
prestigeRequirement: 47,
|
||||
prestigeRequirement: 11,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "reality_forge",
|
||||
@@ -1099,7 +1099,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "reality_architect",
|
||||
maxHp: 8e61,
|
||||
name: "The Reality Architect",
|
||||
prestigeRequirement: 49,
|
||||
prestigeRequirement: 11,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "reality_forge",
|
||||
@@ -1118,7 +1118,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "storm_colossus",
|
||||
maxHp: 4e65,
|
||||
name: "The Storm Colossus",
|
||||
prestigeRequirement: 51,
|
||||
prestigeRequirement: 12,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "cosmic_maelstrom",
|
||||
@@ -1136,7 +1136,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "force_prime",
|
||||
maxHp: 2e71,
|
||||
name: "The Force Prime",
|
||||
prestigeRequirement: 54,
|
||||
prestigeRequirement: 12,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "cosmic_maelstrom",
|
||||
@@ -1154,9 +1154,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "maelstrom_god",
|
||||
maxHp: 1e77,
|
||||
name: "The Maelstrom God",
|
||||
prestigeRequirement: 57,
|
||||
prestigeRequirement: 13,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "transcendent_rogue_1" ],
|
||||
zoneId: "cosmic_maelstrom",
|
||||
},
|
||||
{
|
||||
@@ -1172,7 +1172,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "cosmic_annihilator",
|
||||
maxHp: 5e82,
|
||||
name: "The Cosmic Annihilator",
|
||||
prestigeRequirement: 59,
|
||||
prestigeRequirement: 13,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "cosmic_maelstrom",
|
||||
@@ -1191,7 +1191,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "ancient_sentinel",
|
||||
maxHp: 2e88,
|
||||
name: "The Ancient Sentinel",
|
||||
prestigeRequirement: 61,
|
||||
prestigeRequirement: 14,
|
||||
status: "locked",
|
||||
upgradeRewards: [ "astral_sovereign_1" ],
|
||||
zoneId: "primeval_sanctum",
|
||||
@@ -1209,7 +1209,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "time_elder",
|
||||
maxHp: 1e95,
|
||||
name: "The Time Elder",
|
||||
prestigeRequirement: 65,
|
||||
prestigeRequirement: 15,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "primeval_sanctum",
|
||||
@@ -1227,7 +1227,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "origin_beast",
|
||||
maxHp: 8e101,
|
||||
name: "The Origin Beast",
|
||||
prestigeRequirement: 69,
|
||||
prestigeRequirement: 16,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "primeval_sanctum",
|
||||
@@ -1245,7 +1245,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "primeval_god",
|
||||
maxHp: 5e108,
|
||||
name: "The Primeval God",
|
||||
prestigeRequirement: 74,
|
||||
prestigeRequirement: 17,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "primeval_sanctum",
|
||||
@@ -1264,7 +1264,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "absolute_herald",
|
||||
maxHp: 2e116,
|
||||
name: "The Absolute Herald",
|
||||
prestigeRequirement: 76,
|
||||
prestigeRequirement: 17,
|
||||
status: "locked",
|
||||
upgradeRewards: [ "primordial_mage_1" ],
|
||||
zoneId: "the_absolute",
|
||||
@@ -1282,7 +1282,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "void_convergence",
|
||||
maxHp: 1e125,
|
||||
name: "The Void Convergence",
|
||||
prestigeRequirement: 79,
|
||||
prestigeRequirement: 18,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "the_absolute",
|
||||
@@ -1300,9 +1300,9 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "eternal_end",
|
||||
maxHp: 5e134,
|
||||
name: "The Eternal End",
|
||||
prestigeRequirement: 83,
|
||||
prestigeRequirement: 19,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
upgradeRewards: [ "omniversal_champion_1" ],
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
@@ -1318,7 +1318,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
id: "the_absolute_one",
|
||||
maxHp: 2e145,
|
||||
name: "The Absolute One",
|
||||
prestigeRequirement: 88,
|
||||
prestigeRequirement: 20,
|
||||
status: "locked",
|
||||
upgradeRewards: [],
|
||||
zoneId: "the_absolute",
|
||||
|
||||
@@ -269,7 +269,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "trinket",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 1.55, goldMultiplier: 1.1 },
|
||||
bonus: { clickMultiplier: 1.65, goldMultiplier: 1.2 },
|
||||
description:
|
||||
"A fragment of the Mud Kraken's crystallised essence. Focuses raw power into devastating strikes.",
|
||||
equipped: false,
|
||||
@@ -305,9 +305,9 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "trinket",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 2.25, goldMultiplier: 1.25 },
|
||||
bonus: { clickMultiplier: 2.5, goldMultiplier: 1.4 },
|
||||
description:
|
||||
"The legendary stone that grants mastery over gold and combat alike.",
|
||||
"The legendary stone that transmutes effort into wealth — every action fills the coffers.",
|
||||
equipped: false,
|
||||
id: "philosophers_stone",
|
||||
name: "Philosopher's Stone",
|
||||
@@ -697,7 +697,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
},
|
||||
// ── Purchasable endgame sinks ─────────────────────────────────────────────
|
||||
{
|
||||
bonus: { clickMultiplier: 3 },
|
||||
bonus: { clickMultiplier: 4.25 },
|
||||
cost: { crystals: 0, essence: 20_000_000, gold: 0 },
|
||||
description:
|
||||
"A lens of compressed celestial light that sharpens every strike with divine precision.",
|
||||
@@ -721,7 +721,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { combatMultiplier: 7 },
|
||||
bonus: { combatMultiplier: 10.5 },
|
||||
cost: { crystals: 0, essence: 100_000_000, gold: 0 },
|
||||
description:
|
||||
"A weapon that channels void energy — the absence of resistance makes every strike devastating.",
|
||||
@@ -745,7 +745,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "trinket",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 4.75 },
|
||||
bonus: { goldMultiplier: 7.5 },
|
||||
cost: { crystals: 20_000_000, essence: 0, gold: 0 },
|
||||
description:
|
||||
"Armour structured around a crystalline lattice of optimal income calculations. Every gold piece finds you faster.",
|
||||
|
||||
+51
-16
@@ -157,6 +157,21 @@ export const defaultQuests: Array<Quest> = [
|
||||
status: "locked",
|
||||
zoneId: "frozen_peaks",
|
||||
},
|
||||
{
|
||||
combatPowerRequired: 200_000,
|
||||
description:
|
||||
"A tomb sealed within a glacier for millennia. The soldiers interred here died guarding something that no longer exists — but their treasures remain.",
|
||||
durationSeconds: 150 * 60,
|
||||
id: "glacier_tomb",
|
||||
name: "The Glacier Tomb",
|
||||
prerequisiteIds: [ "frozen_wastes" ],
|
||||
rewards: [
|
||||
{ amount: 10_000_000, type: "gold" },
|
||||
{ amount: 3000, type: "essence" },
|
||||
],
|
||||
status: "locked",
|
||||
zoneId: "frozen_peaks",
|
||||
},
|
||||
{
|
||||
combatPowerRequired: 400_000,
|
||||
description:
|
||||
@@ -164,7 +179,7 @@ export const defaultQuests: Array<Quest> = [
|
||||
durationSeconds: 3 * 60 * 60,
|
||||
id: "ice_caves",
|
||||
name: "The Ice Caves",
|
||||
prerequisiteIds: [ "frozen_wastes" ],
|
||||
prerequisiteIds: [ "glacier_tomb" ],
|
||||
rewards: [
|
||||
{ amount: 5000, type: "essence" },
|
||||
{ amount: 200, type: "crystals" },
|
||||
@@ -188,6 +203,22 @@ export const defaultQuests: Array<Quest> = [
|
||||
status: "locked",
|
||||
zoneId: "frozen_peaks",
|
||||
},
|
||||
{
|
||||
combatPowerRequired: 3_000_000,
|
||||
description:
|
||||
"Deep in the peaks lies the throne room of an ancient frost king, long dead, whose dominion over cold and storm was absolute. His crown still waits.",
|
||||
durationSeconds: 7 * 60 * 60,
|
||||
id: "frozen_throne",
|
||||
name: "The Frozen Throne",
|
||||
prerequisiteIds: [ "storm_citadel" ],
|
||||
rewards: [
|
||||
{ amount: 60_000_000, type: "gold" },
|
||||
{ amount: 25_000, type: "essence" },
|
||||
{ amount: 400, type: "crystals" },
|
||||
],
|
||||
status: "locked",
|
||||
zoneId: "frozen_peaks",
|
||||
},
|
||||
// ── Shadow Marshes ────────────────────────────────────────────────────────
|
||||
{
|
||||
combatPowerRequired: 5_000_000,
|
||||
@@ -198,7 +229,8 @@ export const defaultQuests: Array<Quest> = [
|
||||
name: "The Shadow Mere",
|
||||
prerequisiteIds: [],
|
||||
rewards: [
|
||||
{ amount: 150, type: "essence" },
|
||||
{ amount: 5_000_000, type: "gold" },
|
||||
{ amount: 5000, type: "essence" },
|
||||
],
|
||||
status: "locked",
|
||||
zoneId: "shadow_marshes",
|
||||
@@ -212,7 +244,8 @@ export const defaultQuests: Array<Quest> = [
|
||||
name: "The Witch Coven",
|
||||
prerequisiteIds: [ "shadow_mere" ],
|
||||
rewards: [
|
||||
{ amount: 500, type: "essence" },
|
||||
{ amount: 20_000_000, type: "gold" },
|
||||
{ amount: 20_000, type: "essence" },
|
||||
{ targetId: "shadow_assassin", type: "adventurer" },
|
||||
],
|
||||
status: "locked",
|
||||
@@ -245,9 +278,9 @@ export const defaultQuests: Array<Quest> = [
|
||||
name: "The Plague Ruins",
|
||||
prerequisiteIds: [ "sunken_temple" ],
|
||||
rewards: [
|
||||
{ amount: 8_000_000, type: "gold" },
|
||||
{ amount: 2000, type: "essence" },
|
||||
{ amount: 150, type: "crystals" },
|
||||
{ amount: 100_000_000, type: "gold" },
|
||||
{ amount: 30_000, type: "essence" },
|
||||
{ amount: 500, type: "crystals" },
|
||||
{ targetId: "dark_templar", type: "adventurer" },
|
||||
],
|
||||
status: "locked",
|
||||
@@ -329,8 +362,9 @@ export const defaultQuests: Array<Quest> = [
|
||||
name: "Void Rift",
|
||||
prerequisiteIds: [],
|
||||
rewards: [
|
||||
{ amount: 500, type: "crystals" },
|
||||
{ amount: 5000, type: "essence" },
|
||||
{ amount: 2_000_000_000, type: "gold" },
|
||||
{ amount: 300_000, type: "essence" },
|
||||
{ amount: 1000, type: "crystals" },
|
||||
],
|
||||
status: "locked",
|
||||
zoneId: "astral_void",
|
||||
@@ -344,9 +378,9 @@ export const defaultQuests: Array<Quest> = [
|
||||
name: "The Star Graveyard",
|
||||
prerequisiteIds: [ "void_rift" ],
|
||||
rewards: [
|
||||
{ amount: 1_000_000_000, type: "gold" },
|
||||
{ amount: 100_000, type: "essence" },
|
||||
{ amount: 1000, type: "crystals" },
|
||||
{ amount: 8_000_000_000, type: "gold" },
|
||||
{ amount: 800_000, type: "essence" },
|
||||
{ amount: 3000, type: "crystals" },
|
||||
],
|
||||
status: "locked",
|
||||
zoneId: "astral_void",
|
||||
@@ -360,8 +394,9 @@ export const defaultQuests: Array<Quest> = [
|
||||
name: "Between Worlds",
|
||||
prerequisiteIds: [ "star_graveyard" ],
|
||||
rewards: [
|
||||
{ amount: 250_000, type: "essence" },
|
||||
{ amount: 2000, type: "crystals" },
|
||||
{ amount: 25_000_000_000, type: "gold" },
|
||||
{ amount: 2_000_000, type: "essence" },
|
||||
{ amount: 8000, type: "crystals" },
|
||||
{ targetId: "divine_champion", type: "adventurer" },
|
||||
],
|
||||
status: "locked",
|
||||
@@ -376,9 +411,9 @@ export const defaultQuests: Array<Quest> = [
|
||||
name: "The End of All Things",
|
||||
prerequisiteIds: [ "between_worlds" ],
|
||||
rewards: [
|
||||
{ amount: 10_000_000_000, type: "gold" },
|
||||
{ amount: 1_000_000, type: "essence" },
|
||||
{ amount: 10_000, type: "crystals" },
|
||||
{ amount: 80_000_000_000, type: "gold" },
|
||||
{ amount: 5_000_000, type: "essence" },
|
||||
{ amount: 20_000, type: "crystals" },
|
||||
],
|
||||
status: "locked",
|
||||
zoneId: "astral_void",
|
||||
|
||||
@@ -23,7 +23,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "verdant_vale",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.08 },
|
||||
bonus: { type: "combat_power", value: 1.12 },
|
||||
description:
|
||||
"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
|
||||
id: "elder_bark_shield",
|
||||
@@ -75,7 +75,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "frozen_peaks",
|
||||
},
|
||||
{
|
||||
bonus: { type: "gold_income", value: 1.1 },
|
||||
bonus: { type: "gold_income", value: 1.15 },
|
||||
description:
|
||||
"The void shard set in frost crystal, creating something that should not be possible: a stable window into the spaces between spaces. Profitable beyond what physics suggests.",
|
||||
id: "void_fragment_amulet",
|
||||
@@ -231,7 +231,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "infernal_court",
|
||||
},
|
||||
{
|
||||
bonus: { type: "essence_income", value: 1.15 },
|
||||
bonus: { type: "essence_income", value: 1.2 },
|
||||
description:
|
||||
"Soul residue and demon ichor worked into a catalyst that draws the essence from everything around it — gently, without drawing the court's attention. Usually.",
|
||||
id: "soul_bound_catalyst",
|
||||
@@ -492,6 +492,19 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
],
|
||||
zoneId: "abyssal_trench",
|
||||
},
|
||||
{
|
||||
bonus: { type: "click_power", value: 1.38 },
|
||||
description:
|
||||
"A primeval relic submerged at the absolute boundary of existence alongside omega crystals and boundary shards — the first and last thing, unified. Every action your guild takes through it is simultaneously the most ancient and most final thing that has ever happened. It does not miss.",
|
||||
id: "primal_omega_lens",
|
||||
name: "Primal Omega Lens",
|
||||
requiredMaterials: [
|
||||
{ materialId: "primeval_relic", quantity: 2 },
|
||||
{ materialId: "boundary_shard", quantity: 4 },
|
||||
{ materialId: "omega_crystal", quantity: 2 },
|
||||
],
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.4 },
|
||||
description:
|
||||
@@ -508,6 +521,18 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
},
|
||||
|
||||
// Zone 18: the_absolute
|
||||
{
|
||||
bonus: { type: "click_power", value: 1.28 },
|
||||
description:
|
||||
"Absolute fragments ground and set in an omega crystal lattice — an instrument of pure finality. Every action your guild takes through it carries the weight of an ending. It does not miss.",
|
||||
id: "absolute_focus",
|
||||
name: "Absolute Focus",
|
||||
requiredMaterials: [
|
||||
{ materialId: "absolute_fragment", quantity: 8 },
|
||||
{ materialId: "omega_crystal", quantity: 3 },
|
||||
],
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
bonus: { type: "gold_income", value: 1.3 },
|
||||
description:
|
||||
|
||||
@@ -11,7 +11,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Income multipliers ──────────────────────────────────────────────────────
|
||||
{
|
||||
category: "income",
|
||||
cost: 5,
|
||||
cost: 2,
|
||||
description:
|
||||
"The echoes of past runs linger, amplifying your guild's income by 25%.",
|
||||
id: "echo_income_1",
|
||||
@@ -20,7 +20,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
cost: 10,
|
||||
cost: 4,
|
||||
description:
|
||||
"Your transcendent experience resonates through your guild, boosting income by 50%.",
|
||||
id: "echo_income_2",
|
||||
@@ -29,7 +29,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
cost: 20,
|
||||
cost: 8,
|
||||
description:
|
||||
"The harmony of multiple timelines surges through your guild, doubling its income.",
|
||||
id: "echo_income_3",
|
||||
@@ -38,7 +38,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
cost: 40,
|
||||
cost: 16,
|
||||
description:
|
||||
"Ethereal energy overflows from your transcendence, tripling your guild's income.",
|
||||
id: "echo_income_4",
|
||||
@@ -47,7 +47,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
cost: 80,
|
||||
cost: 32,
|
||||
description:
|
||||
"The infinite chorus of every run you've ever played amplifies your guild fivefold.",
|
||||
id: "echo_income_5",
|
||||
@@ -58,7 +58,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Combat multipliers ──────────────────────────────────────────────────────
|
||||
{
|
||||
category: "combat",
|
||||
cost: 5,
|
||||
cost: 2,
|
||||
description:
|
||||
"Memories of countless battles harden your adventurers, increasing party DPS by 25%.",
|
||||
id: "echo_combat_1",
|
||||
@@ -67,7 +67,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "combat",
|
||||
cost: 15,
|
||||
cost: 6,
|
||||
description:
|
||||
"Veterans of transcendence know how to fight smarter, boosting party DPS by 50%.",
|
||||
id: "echo_combat_2",
|
||||
@@ -76,7 +76,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "combat",
|
||||
cost: 35,
|
||||
cost: 12,
|
||||
description:
|
||||
"Your warriors carry the strength of every fallen timeline, doubling party DPS.",
|
||||
id: "echo_combat_3",
|
||||
@@ -87,7 +87,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Prestige threshold reductions ──────────────────────────────────────────
|
||||
{
|
||||
category: "prestige_threshold",
|
||||
cost: 8,
|
||||
cost: 3,
|
||||
description:
|
||||
"Experience from past lives shortens the road to prestige — threshold reduced by 10%.",
|
||||
id: "echo_prestige_threshold_1",
|
||||
@@ -96,7 +96,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "prestige_threshold",
|
||||
cost: 20,
|
||||
cost: 6,
|
||||
description:
|
||||
"You've walked this path so many times you know every shortcut — threshold reduced by 20%.",
|
||||
id: "echo_prestige_threshold_2",
|
||||
@@ -107,7 +107,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Prestige runestone multipliers ─────────────────────────────────────────
|
||||
{
|
||||
category: "prestige_runestones",
|
||||
cost: 8,
|
||||
cost: 3,
|
||||
description:
|
||||
"Transcendent insight attunes you to the runestones, earning 50% more per prestige.",
|
||||
id: "echo_prestige_runestones_1",
|
||||
@@ -116,7 +116,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "prestige_runestones",
|
||||
cost: 20,
|
||||
cost: 6,
|
||||
description:
|
||||
"You have mastered the art of runestone crafting, doubling your prestige runestone yield.",
|
||||
id: "echo_prestige_runestones_2",
|
||||
@@ -127,7 +127,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Echo meta multipliers ───────────────────────────────────────────────────
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 50,
|
||||
cost: 25,
|
||||
description:
|
||||
"Your transcendence resonates deeper, amplifying future echo yields by 25%.",
|
||||
id: "echo_meta_1",
|
||||
@@ -136,7 +136,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 150,
|
||||
cost: 75,
|
||||
description:
|
||||
"Each loop of existence makes the next more powerful — future echo yields +50%.",
|
||||
id: "echo_meta_2",
|
||||
@@ -145,7 +145,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 400,
|
||||
cost: 200,
|
||||
description:
|
||||
"You have mastered the infinite spiral of transcendence, doubling all future echo yields.",
|
||||
id: "echo_meta_3",
|
||||
|
||||
@@ -21,6 +21,7 @@ import { leaderboardRouter } from "./routes/leaderboards.js";
|
||||
import { prestigeRouter } from "./routes/prestige.js";
|
||||
import { profileRouter } from "./routes/profile.js";
|
||||
import { transcendenceRouter } from "./routes/transcendence.js";
|
||||
import { connectGateway } from "./services/gateway.js";
|
||||
import { logger } from "./services/logger.js";
|
||||
|
||||
const app = new Hono();
|
||||
@@ -68,6 +69,7 @@ const port = Number(process.env.PORT ?? 3001);
|
||||
try {
|
||||
serve({ fetch: app.fetch, port: port }, () => {
|
||||
process.stdout.write(`Elysium API running on port ${String(port)}\n`);
|
||||
connectGateway();
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
|
||||
@@ -16,6 +16,7 @@ import {
|
||||
} from "../services/discord.js";
|
||||
import { signToken } from "../services/jwt.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import { grantElysianRole } from "../services/webhook.js";
|
||||
import type { Player } from "@elysium/types";
|
||||
|
||||
const authRouter = new Hono();
|
||||
@@ -92,6 +93,12 @@ authRouter.get("/callback", async(context) => {
|
||||
},
|
||||
});
|
||||
|
||||
const inGuild = await grantElysianRole(player.discordId);
|
||||
await prisma.player.update({
|
||||
data: { inGuild },
|
||||
where: { discordId: player.discordId },
|
||||
});
|
||||
|
||||
const jwtToken = signToken(player.discordId);
|
||||
void logger.log("info", `New player registered: ${player.discordId}`);
|
||||
void logger.metric("user_registered", 1, { discordId: player.discordId });
|
||||
@@ -104,10 +111,12 @@ authRouter.get("/callback", async(context) => {
|
||||
);
|
||||
}
|
||||
|
||||
const inGuild = await grantElysianRole(discordUser.id);
|
||||
const updated = await prisma.player.update({
|
||||
data: {
|
||||
avatar: discordUser.avatar,
|
||||
discriminator: discordUser.discriminator,
|
||||
inGuild: inGuild,
|
||||
username: discordUser.username,
|
||||
},
|
||||
where: { discordId: discordUser.id },
|
||||
|
||||
@@ -148,11 +148,22 @@ craftRouter.post("/", async(context) => {
|
||||
|
||||
const bonusType = recipe.bonus.type;
|
||||
const bonusValue = recipe.bonus.value;
|
||||
const { materials } = state.exploration;
|
||||
const {
|
||||
craftedGoldMultiplier,
|
||||
craftedEssenceMultiplier,
|
||||
craftedClickMultiplier,
|
||||
craftedCombatMultiplier,
|
||||
} = updatedMultipliers;
|
||||
const response: CraftRecipeResponse = {
|
||||
bonusType,
|
||||
bonusValue,
|
||||
craftedClickMultiplier,
|
||||
craftedCombatMultiplier,
|
||||
craftedEssenceMultiplier,
|
||||
craftedGoldMultiplier,
|
||||
materials,
|
||||
recipeId,
|
||||
...updatedMultipliers,
|
||||
};
|
||||
return context.json(response);
|
||||
} catch (error) {
|
||||
|
||||
@@ -13,11 +13,16 @@ import {
|
||||
type GameState,
|
||||
} from "@elysium/types";
|
||||
import { Hono } from "hono";
|
||||
import { defaultAchievements } from "../data/achievements.js";
|
||||
import { defaultAdventurers } from "../data/adventurers.js";
|
||||
import { defaultBosses } from "../data/bosses.js";
|
||||
import { defaultEquipment } from "../data/equipment.js";
|
||||
import { defaultExplorations } from "../data/explorations.js";
|
||||
import { initialGameState } from "../data/initialState.js";
|
||||
import { defaultQuests } from "../data/quests.js";
|
||||
import { defaultRecipes } from "../data/recipes.js";
|
||||
import { currentSchemaVersion } from "../data/schemaVersion.js";
|
||||
import { defaultUpgrades } from "../data/upgrades.js";
|
||||
import { defaultZones } from "../data/zones.js";
|
||||
import { prisma } from "../db/client.js";
|
||||
import { authMiddleware } from "../middleware/auth.js";
|
||||
@@ -508,6 +513,523 @@ const applyForceUnlocks = (
|
||||
};
|
||||
};
|
||||
|
||||
/**
|
||||
* Injects any entries from a defaults array that are missing from an existing
|
||||
* saved array (matched by `id`), cloning each new entry before pushing.
|
||||
* @param existing - The player's saved array (mutated in place).
|
||||
* @param defaults - The current default data array to compare against.
|
||||
* @returns The number of entries that were added.
|
||||
*/
|
||||
const injectMissingEntries = <T extends { id: string }>(
|
||||
existing: Array<T>,
|
||||
defaults: Array<T>,
|
||||
): number => {
|
||||
const existingIds = new Set(existing.map((item) => {
|
||||
return item.id;
|
||||
}));
|
||||
let added = 0;
|
||||
for (const item of defaults) {
|
||||
if (!existingIds.has(item.id)) {
|
||||
existing.push(structuredClone(item));
|
||||
added = added + 1;
|
||||
}
|
||||
}
|
||||
const defaultOrder = new Map(defaults.map((item, index) => {
|
||||
return [ item.id, index ] as const;
|
||||
}));
|
||||
existing.sort((itemA, itemB) => {
|
||||
return (defaultOrder.get(itemA.id) ?? Number.MAX_SAFE_INTEGER)
|
||||
- (defaultOrder.get(itemB.id) ?? Number.MAX_SAFE_INTEGER);
|
||||
});
|
||||
return added;
|
||||
};
|
||||
|
||||
/**
|
||||
* Injects any exploration areas from the defaults that are missing from the
|
||||
* player's exploration state, seeding each new area as locked.
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of exploration areas that were added.
|
||||
*/
|
||||
const injectMissingExplorationAreas = (state: GameState): number => {
|
||||
if (state.exploration === undefined) {
|
||||
return 0;
|
||||
}
|
||||
const existingIds = new Set(state.exploration.areas.map((area) => {
|
||||
return area.id;
|
||||
}));
|
||||
let added = 0;
|
||||
for (const area of defaultExplorations) {
|
||||
if (!existingIds.has(area.id)) {
|
||||
state.exploration.areas.push({ id: area.id, status: "locked" });
|
||||
added = added + 1;
|
||||
}
|
||||
}
|
||||
return added;
|
||||
};
|
||||
|
||||
/**
|
||||
* Patches rewards on existing quests whose reward lists have grown since the
|
||||
* save was created (e.g. A new upgrade added as a reward to an old quest).
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The total number of individual rewards that were added.
|
||||
*/
|
||||
const patchQuestRewards = (state: GameState): number => {
|
||||
const defaultQuestMap = new Map(defaultQuests.map((quest) => {
|
||||
return [ quest.id, quest ] as const;
|
||||
}));
|
||||
let added = 0;
|
||||
for (const savedQuest of state.quests) {
|
||||
const defaultQuest = defaultQuestMap.get(savedQuest.id);
|
||||
if (defaultQuest === undefined) {
|
||||
continue;
|
||||
}
|
||||
const existingKeys = new Set(savedQuest.rewards.map((reward) => {
|
||||
return `${reward.type}:${String(reward.targetId ?? reward.amount ?? "")}`;
|
||||
}));
|
||||
for (const reward of defaultQuest.rewards) {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
const key = `${reward.type}:${String(reward.targetId ?? reward.amount ?? "")}`;
|
||||
if (!existingKeys.has(key)) {
|
||||
savedQuest.rewards.push(structuredClone(reward));
|
||||
added = added + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return added;
|
||||
};
|
||||
|
||||
/**
|
||||
* Patches upgradeRewards on existing bosses whose reward lists have grown
|
||||
* since the save was created.
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The total number of upgrade reward IDs that were added.
|
||||
*/
|
||||
const patchBossUpgradeRewards = (state: GameState): number => {
|
||||
const defaultBossMap = new Map(defaultBosses.map((boss) => {
|
||||
return [ boss.id, boss ] as const;
|
||||
}));
|
||||
let added = 0;
|
||||
for (const savedBoss of state.bosses) {
|
||||
const defaultBoss = defaultBossMap.get(savedBoss.id);
|
||||
if (defaultBoss === undefined) {
|
||||
continue;
|
||||
}
|
||||
const existingIds = new Set(savedBoss.upgradeRewards);
|
||||
for (const upgradeId of defaultBoss.upgradeRewards) {
|
||||
if (!existingIds.has(upgradeId)) {
|
||||
savedBoss.upgradeRewards.push(upgradeId);
|
||||
added = added + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return added;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the stat fields of existing adventurers to match the current defaults,
|
||||
* preserving only player-state fields (count and unlocked status).
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of adventurer entries whose stats were updated.
|
||||
*/
|
||||
const patchAdventurerStats = (state: GameState): number => {
|
||||
const defaultAdventurerMap = new Map(defaultAdventurers.map((adventurer) => {
|
||||
return [ adventurer.id, adventurer ] as const;
|
||||
}));
|
||||
let patched = 0;
|
||||
for (const savedAdventurer of state.adventurers) {
|
||||
const defaultAdventurer = defaultAdventurerMap.get(savedAdventurer.id);
|
||||
if (defaultAdventurer === undefined) {
|
||||
continue;
|
||||
}
|
||||
const hasChanged
|
||||
= savedAdventurer.baseCost !== defaultAdventurer.baseCost
|
||||
|| savedAdventurer.class !== defaultAdventurer.class
|
||||
|| savedAdventurer.combatPower !== defaultAdventurer.combatPower
|
||||
|| savedAdventurer.essencePerSecond !== defaultAdventurer.essencePerSecond
|
||||
|| savedAdventurer.goldPerSecond !== defaultAdventurer.goldPerSecond
|
||||
|| savedAdventurer.level !== defaultAdventurer.level
|
||||
|| savedAdventurer.name !== defaultAdventurer.name;
|
||||
savedAdventurer.baseCost = defaultAdventurer.baseCost;
|
||||
savedAdventurer.class = defaultAdventurer.class;
|
||||
savedAdventurer.combatPower = defaultAdventurer.combatPower;
|
||||
savedAdventurer.essencePerSecond = defaultAdventurer.essencePerSecond;
|
||||
savedAdventurer.goldPerSecond = defaultAdventurer.goldPerSecond;
|
||||
savedAdventurer.level = defaultAdventurer.level;
|
||||
savedAdventurer.name = defaultAdventurer.name;
|
||||
if (hasChanged) {
|
||||
patched = patched + 1;
|
||||
}
|
||||
}
|
||||
return patched;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the stat fields of existing quests to match the current defaults,
|
||||
* preserving only player-state fields (status, startedAt, lastFailedAt, rewards).
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of quest entries whose stats were updated.
|
||||
*/
|
||||
const patchQuestStats = (state: GameState): number => {
|
||||
const defaultQuestMap = new Map(defaultQuests.map((quest) => {
|
||||
return [ quest.id, quest ] as const;
|
||||
}));
|
||||
let patched = 0;
|
||||
for (const savedQuest of state.quests) {
|
||||
const defaultQuest = defaultQuestMap.get(savedQuest.id);
|
||||
if (defaultQuest === undefined) {
|
||||
continue;
|
||||
}
|
||||
const savedPrereqs = JSON.stringify(savedQuest.prerequisiteIds);
|
||||
const defaultPrereqs = JSON.stringify(defaultQuest.prerequisiteIds);
|
||||
const hasChanged
|
||||
= savedQuest.name !== defaultQuest.name
|
||||
|| savedQuest.description !== defaultQuest.description
|
||||
|| savedQuest.durationSeconds !== defaultQuest.durationSeconds
|
||||
|| savedPrereqs !== defaultPrereqs
|
||||
|| savedQuest.zoneId !== defaultQuest.zoneId
|
||||
|| savedQuest.combatPowerRequired !== defaultQuest.combatPowerRequired;
|
||||
savedQuest.name = defaultQuest.name;
|
||||
savedQuest.description = defaultQuest.description;
|
||||
savedQuest.durationSeconds = defaultQuest.durationSeconds;
|
||||
savedQuest.prerequisiteIds = defaultQuest.prerequisiteIds;
|
||||
savedQuest.zoneId = defaultQuest.zoneId;
|
||||
if (defaultQuest.combatPowerRequired !== undefined) {
|
||||
savedQuest.combatPowerRequired = defaultQuest.combatPowerRequired;
|
||||
}
|
||||
if (hasChanged) {
|
||||
patched = patched + 1;
|
||||
}
|
||||
}
|
||||
return patched;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the stat fields of existing bosses to match the current defaults,
|
||||
* preserving only player-state fields (status, currentHp, bountyRunestonesClaimed, upgradeRewards).
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of boss entries whose stats were updated.
|
||||
*/
|
||||
/* eslint-disable-next-line complexity, max-statements -- Comparing many boss stat fields for change detection */
|
||||
const patchBossStats = (state: GameState): number => {
|
||||
const defaultBossMap = new Map(defaultBosses.map((boss) => {
|
||||
return [ boss.id, boss ] as const;
|
||||
}));
|
||||
let patched = 0;
|
||||
for (const savedBoss of state.bosses) {
|
||||
const defaultBoss = defaultBossMap.get(savedBoss.id);
|
||||
if (defaultBoss === undefined) {
|
||||
continue;
|
||||
}
|
||||
const savedRewards = JSON.stringify(savedBoss.equipmentRewards);
|
||||
const defaultRewards = JSON.stringify(defaultBoss.equipmentRewards);
|
||||
const hasChanged
|
||||
= savedBoss.name !== defaultBoss.name
|
||||
|| savedBoss.description !== defaultBoss.description
|
||||
|| savedBoss.maxHp !== defaultBoss.maxHp
|
||||
|| savedBoss.damagePerSecond !== defaultBoss.damagePerSecond
|
||||
|| savedBoss.goldReward !== defaultBoss.goldReward
|
||||
|| savedBoss.essenceReward !== defaultBoss.essenceReward
|
||||
|| savedBoss.crystalReward !== defaultBoss.crystalReward
|
||||
|| savedRewards !== defaultRewards
|
||||
|| savedBoss.prestigeRequirement !== defaultBoss.prestigeRequirement
|
||||
|| savedBoss.zoneId !== defaultBoss.zoneId
|
||||
|| savedBoss.bountyRunestones !== defaultBoss.bountyRunestones;
|
||||
savedBoss.name = defaultBoss.name;
|
||||
savedBoss.description = defaultBoss.description;
|
||||
savedBoss.maxHp = defaultBoss.maxHp;
|
||||
savedBoss.damagePerSecond = defaultBoss.damagePerSecond;
|
||||
savedBoss.goldReward = defaultBoss.goldReward;
|
||||
savedBoss.essenceReward = defaultBoss.essenceReward;
|
||||
savedBoss.crystalReward = defaultBoss.crystalReward;
|
||||
savedBoss.equipmentRewards = [ ...defaultBoss.equipmentRewards ];
|
||||
savedBoss.prestigeRequirement = defaultBoss.prestigeRequirement;
|
||||
savedBoss.zoneId = defaultBoss.zoneId;
|
||||
savedBoss.bountyRunestones = defaultBoss.bountyRunestones;
|
||||
if (hasChanged) {
|
||||
patched = patched + 1;
|
||||
}
|
||||
}
|
||||
return patched;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the stat fields of existing zones to match the current defaults,
|
||||
* preserving only player-state fields (status).
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of zone entries whose stats were updated.
|
||||
*/
|
||||
const patchZoneStats = (state: GameState): number => {
|
||||
const defaultZoneMap = new Map(defaultZones.map((zone) => {
|
||||
return [ zone.id, zone ] as const;
|
||||
}));
|
||||
let patched = 0;
|
||||
for (const savedZone of state.zones) {
|
||||
const defaultZone = defaultZoneMap.get(savedZone.id);
|
||||
if (defaultZone === undefined) {
|
||||
continue;
|
||||
}
|
||||
const hasChanged
|
||||
= savedZone.name !== defaultZone.name
|
||||
|| savedZone.description !== defaultZone.description
|
||||
|| savedZone.emoji !== defaultZone.emoji
|
||||
|| savedZone.unlockBossId !== defaultZone.unlockBossId
|
||||
|| savedZone.unlockQuestId !== defaultZone.unlockQuestId;
|
||||
savedZone.name = defaultZone.name;
|
||||
savedZone.description = defaultZone.description;
|
||||
savedZone.emoji = defaultZone.emoji;
|
||||
savedZone.unlockBossId = defaultZone.unlockBossId;
|
||||
savedZone.unlockQuestId = defaultZone.unlockQuestId;
|
||||
if (hasChanged) {
|
||||
patched = patched + 1;
|
||||
}
|
||||
}
|
||||
return patched;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the stat fields of existing upgrades to match the current defaults,
|
||||
* preserving only player-state fields (purchased, unlocked).
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of upgrade entries whose stats were updated.
|
||||
*/
|
||||
/* eslint-disable-next-line complexity -- Comparing many upgrade stat fields for change detection */
|
||||
const patchUpgradeStats = (state: GameState): number => {
|
||||
const defaultUpgradeMap = new Map(defaultUpgrades.map((upgrade) => {
|
||||
return [ upgrade.id, upgrade ] as const;
|
||||
}));
|
||||
let patched = 0;
|
||||
for (const savedUpgrade of state.upgrades) {
|
||||
const defaultUpgrade = defaultUpgradeMap.get(savedUpgrade.id);
|
||||
if (defaultUpgrade === undefined) {
|
||||
continue;
|
||||
}
|
||||
const hasChanged
|
||||
= savedUpgrade.name !== defaultUpgrade.name
|
||||
|| savedUpgrade.description !== defaultUpgrade.description
|
||||
|| savedUpgrade.target !== defaultUpgrade.target
|
||||
|| savedUpgrade.adventurerId !== defaultUpgrade.adventurerId
|
||||
|| savedUpgrade.multiplier !== defaultUpgrade.multiplier
|
||||
|| savedUpgrade.costGold !== defaultUpgrade.costGold
|
||||
|| savedUpgrade.costEssence !== defaultUpgrade.costEssence
|
||||
|| savedUpgrade.costCrystals !== defaultUpgrade.costCrystals;
|
||||
savedUpgrade.name = defaultUpgrade.name;
|
||||
savedUpgrade.description = defaultUpgrade.description;
|
||||
savedUpgrade.target = defaultUpgrade.target;
|
||||
if (defaultUpgrade.adventurerId !== undefined) {
|
||||
savedUpgrade.adventurerId = defaultUpgrade.adventurerId;
|
||||
}
|
||||
savedUpgrade.multiplier = defaultUpgrade.multiplier;
|
||||
savedUpgrade.costGold = defaultUpgrade.costGold;
|
||||
savedUpgrade.costEssence = defaultUpgrade.costEssence;
|
||||
savedUpgrade.costCrystals = defaultUpgrade.costCrystals;
|
||||
if (hasChanged) {
|
||||
patched = patched + 1;
|
||||
}
|
||||
}
|
||||
return patched;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the stat fields of existing equipment items to match the current defaults,
|
||||
* preserving only player-state fields (owned, equipped).
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of equipment entries whose stats were updated.
|
||||
*/
|
||||
/* eslint-disable-next-line complexity, max-statements -- Comparing many equipment stat fields for change detection */
|
||||
const patchEquipmentStats = (state: GameState): number => {
|
||||
const defaultEquipmentMap = new Map(defaultEquipment.map((item) => {
|
||||
return [ item.id, item ] as const;
|
||||
}));
|
||||
let patched = 0;
|
||||
for (const savedItem of state.equipment) {
|
||||
const defaultItem = defaultEquipmentMap.get(savedItem.id);
|
||||
if (defaultItem === undefined) {
|
||||
continue;
|
||||
}
|
||||
const savedBonus = JSON.stringify(savedItem.bonus);
|
||||
const defaultBonus = JSON.stringify(defaultItem.bonus);
|
||||
const savedCost = JSON.stringify(savedItem.cost);
|
||||
const defaultCost = JSON.stringify(defaultItem.cost);
|
||||
const hasChanged
|
||||
= savedItem.name !== defaultItem.name
|
||||
|| savedItem.description !== defaultItem.description
|
||||
|| savedItem.type !== defaultItem.type
|
||||
|| savedItem.rarity !== defaultItem.rarity
|
||||
|| savedBonus !== defaultBonus
|
||||
|| savedCost !== defaultCost
|
||||
|| savedItem.setId !== defaultItem.setId;
|
||||
savedItem.name = defaultItem.name;
|
||||
savedItem.description = defaultItem.description;
|
||||
savedItem.type = defaultItem.type;
|
||||
savedItem.rarity = defaultItem.rarity;
|
||||
savedItem.bonus = structuredClone(defaultItem.bonus);
|
||||
if (defaultItem.cost !== undefined) {
|
||||
savedItem.cost = { ...defaultItem.cost };
|
||||
}
|
||||
if (defaultItem.setId !== undefined) {
|
||||
savedItem.setId = defaultItem.setId;
|
||||
}
|
||||
if (hasChanged) {
|
||||
patched = patched + 1;
|
||||
}
|
||||
}
|
||||
return patched;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the stat fields of existing achievements to match the current defaults,
|
||||
* preserving only player-state fields (unlockedAt).
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of achievement entries whose stats were updated.
|
||||
*/
|
||||
const patchAchievementStats = (state: GameState): number => {
|
||||
const defaultAchievementMap = new Map(defaultAchievements.map((a) => {
|
||||
return [ a.id, a ] as const;
|
||||
}));
|
||||
let patched = 0;
|
||||
for (const savedAchievement of state.achievements) {
|
||||
const defaultAchievement = defaultAchievementMap.get(savedAchievement.id);
|
||||
if (defaultAchievement === undefined) {
|
||||
continue;
|
||||
}
|
||||
const savedCondition = JSON.stringify(savedAchievement.condition);
|
||||
const defaultCondition = JSON.stringify(defaultAchievement.condition);
|
||||
const savedReward = JSON.stringify(savedAchievement.reward);
|
||||
const defaultReward = JSON.stringify(defaultAchievement.reward);
|
||||
const hasChanged
|
||||
= savedAchievement.name !== defaultAchievement.name
|
||||
|| savedAchievement.description !== defaultAchievement.description
|
||||
|| savedAchievement.icon !== defaultAchievement.icon
|
||||
|| savedCondition !== defaultCondition
|
||||
|| savedReward !== defaultReward;
|
||||
savedAchievement.name = defaultAchievement.name;
|
||||
savedAchievement.description = defaultAchievement.description;
|
||||
savedAchievement.icon = defaultAchievement.icon;
|
||||
savedAchievement.condition = structuredClone(defaultAchievement.condition);
|
||||
if (defaultAchievement.reward !== undefined) {
|
||||
savedAchievement.reward = { ...defaultAchievement.reward };
|
||||
}
|
||||
if (hasChanged) {
|
||||
patched = patched + 1;
|
||||
}
|
||||
}
|
||||
return patched;
|
||||
};
|
||||
|
||||
/* eslint-disable stylistic/max-len -- Filter conditions cannot be shortened without losing readability */
|
||||
/**
|
||||
* Recomputes all four crafting multipliers from the player's craftedRecipeIds,
|
||||
* replacing any stale cached values with the correct product of all crafted bonuses.
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns The number of crafted recipe IDs that were processed, or 0 if exploration is undefined.
|
||||
*/
|
||||
const recomputeCraftingMultipliers = (state: GameState): number => {
|
||||
if (state.exploration === undefined) {
|
||||
return 0;
|
||||
}
|
||||
const { craftedRecipeIds } = state.exploration;
|
||||
state.exploration.craftedGoldMultiplier = defaultRecipes.filter((recipe) => {
|
||||
return craftedRecipeIds.includes(recipe.id) && recipe.bonus.type === "gold_income";
|
||||
}).reduce((multiplier, recipe) => {
|
||||
return multiplier * recipe.bonus.value;
|
||||
}, 1);
|
||||
state.exploration.craftedEssenceMultiplier = defaultRecipes.filter((recipe) => {
|
||||
return craftedRecipeIds.includes(recipe.id) && recipe.bonus.type === "essence_income";
|
||||
}).reduce((multiplier, recipe) => {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
return multiplier * recipe.bonus.value;
|
||||
}, 1);
|
||||
state.exploration.craftedClickMultiplier = defaultRecipes.filter((recipe) => {
|
||||
return craftedRecipeIds.includes(recipe.id) && recipe.bonus.type === "click_power";
|
||||
}).reduce((multiplier, recipe) => {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
return multiplier * recipe.bonus.value;
|
||||
}, 1);
|
||||
state.exploration.craftedCombatMultiplier = defaultRecipes.filter((recipe) => {
|
||||
return craftedRecipeIds.includes(recipe.id) && recipe.bonus.type === "combat_power";
|
||||
}).reduce((multiplier, recipe) => {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
return multiplier * recipe.bonus.value;
|
||||
}, 1);
|
||||
return craftedRecipeIds.length;
|
||||
};
|
||||
/* eslint-enable stylistic/max-len -- Re-enable after long lines */
|
||||
|
||||
/* eslint-disable stylistic/max-len -- Long function call lines cannot be shortened without losing alignment */
|
||||
/**
|
||||
* Syncs a player's save with the current game data, injecting any content
|
||||
* entries that are missing because they were added after the save was created,
|
||||
* and patching stat fields on existing entries to match the current defaults.
|
||||
* @param state - The player's current game state (mutated in place).
|
||||
* @returns Counts of how many entries were added or patched per content type.
|
||||
*/
|
||||
const syncNewContent = (
|
||||
state: GameState,
|
||||
): {
|
||||
achievementsAdded: number;
|
||||
achievementsPatched: number;
|
||||
adventurersAdded: number;
|
||||
adventurerStatsPatched: number;
|
||||
bossesAdded: number;
|
||||
bossesPatched: number;
|
||||
bossRewardsPatched: number;
|
||||
craftingRecipesReapplied: number;
|
||||
equipmentAdded: number;
|
||||
equipmentPatched: number;
|
||||
explorationAreasAdded: number;
|
||||
questRewardsPatched: number;
|
||||
questsAdded: number;
|
||||
questsPatched: number;
|
||||
upgradesAdded: number;
|
||||
upgradesPatched: number;
|
||||
zonesAdded: number;
|
||||
zonesPatched: number;
|
||||
} => {
|
||||
const adventurerStatsPatched = patchAdventurerStats(state);
|
||||
const questsPatched = patchQuestStats(state);
|
||||
const bossesPatched = patchBossStats(state);
|
||||
const zonesPatched = patchZoneStats(state);
|
||||
const upgradesPatched = patchUpgradeStats(state);
|
||||
const equipmentPatched = patchEquipmentStats(state);
|
||||
const achievementsPatched = patchAchievementStats(state);
|
||||
const craftingRecipesReapplied = recomputeCraftingMultipliers(state);
|
||||
const achievementsAdded = injectMissingEntries(state.achievements, defaultAchievements);
|
||||
const adventurersAdded = injectMissingEntries(state.adventurers, defaultAdventurers);
|
||||
const bossRewardsPatched = patchBossUpgradeRewards(state);
|
||||
const bossesAdded = injectMissingEntries(state.bosses, defaultBosses);
|
||||
const equipmentAdded = injectMissingEntries(state.equipment, defaultEquipment);
|
||||
const explorationAreasAdded = injectMissingExplorationAreas(state);
|
||||
const questRewardsPatched = patchQuestRewards(state);
|
||||
const questsAdded = injectMissingEntries(state.quests, defaultQuests);
|
||||
const upgradesAdded = injectMissingEntries(state.upgrades, defaultUpgrades);
|
||||
const zonesAdded = injectMissingEntries(state.zones, defaultZones);
|
||||
return {
|
||||
achievementsAdded,
|
||||
achievementsPatched,
|
||||
adventurerStatsPatched,
|
||||
adventurersAdded,
|
||||
bossRewardsPatched,
|
||||
bossesAdded,
|
||||
bossesPatched,
|
||||
craftingRecipesReapplied,
|
||||
equipmentAdded,
|
||||
equipmentPatched,
|
||||
explorationAreasAdded,
|
||||
questRewardsPatched,
|
||||
questsAdded,
|
||||
questsPatched,
|
||||
upgradesAdded,
|
||||
upgradesPatched,
|
||||
zonesAdded,
|
||||
zonesPatched,
|
||||
};
|
||||
};
|
||||
/* eslint-enable stylistic/max-len -- Re-enable after long lines */
|
||||
|
||||
const debugRouter = new Hono<HonoEnvironment>();
|
||||
debugRouter.use(authMiddleware);
|
||||
|
||||
@@ -572,6 +1094,87 @@ debugRouter.post("/force-unlocks", async(context) => {
|
||||
}
|
||||
});
|
||||
|
||||
debugRouter.post("/sync-new-content", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
|
||||
const gameStateRecord = await prisma.gameState.findUnique({
|
||||
where: { discordId },
|
||||
});
|
||||
if (!gameStateRecord) {
|
||||
return context.json({ error: "No game state found" }, 404);
|
||||
}
|
||||
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma stores state as JSON object */
|
||||
const state = gameStateRecord.state as unknown as GameState;
|
||||
|
||||
const {
|
||||
achievementsAdded,
|
||||
achievementsPatched,
|
||||
adventurersAdded,
|
||||
adventurerStatsPatched,
|
||||
bossesAdded,
|
||||
bossesPatched,
|
||||
bossRewardsPatched,
|
||||
craftingRecipesReapplied,
|
||||
equipmentAdded,
|
||||
equipmentPatched,
|
||||
explorationAreasAdded,
|
||||
questRewardsPatched,
|
||||
questsAdded,
|
||||
questsPatched,
|
||||
upgradesAdded,
|
||||
upgradesPatched,
|
||||
zonesAdded,
|
||||
zonesPatched,
|
||||
} = syncNewContent(state);
|
||||
|
||||
const updatedAt = Date.now();
|
||||
await prisma.gameState.update({
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
|
||||
data: { state: state as object, updatedAt: updatedAt },
|
||||
where: { discordId },
|
||||
});
|
||||
|
||||
const secret = process.env.ANTI_CHEAT_SECRET;
|
||||
const signature
|
||||
= secret === undefined
|
||||
? undefined
|
||||
: computeHmac(JSON.stringify(state), secret);
|
||||
|
||||
return context.json({
|
||||
achievementsAdded,
|
||||
achievementsPatched,
|
||||
adventurerStatsPatched,
|
||||
adventurersAdded,
|
||||
bossRewardsPatched,
|
||||
bossesAdded,
|
||||
bossesPatched,
|
||||
craftingRecipesReapplied,
|
||||
equipmentAdded,
|
||||
equipmentPatched,
|
||||
explorationAreasAdded,
|
||||
questRewardsPatched,
|
||||
questsAdded,
|
||||
questsPatched,
|
||||
signature,
|
||||
state,
|
||||
upgradesAdded,
|
||||
upgradesPatched,
|
||||
zonesAdded,
|
||||
zonesPatched,
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"debug_sync_new_content",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
debugRouter.post("/hard-reset", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
/* eslint-disable max-lines-per-function -- Route handlers require many steps */
|
||||
/* eslint-disable max-statements -- Route handlers require many statements */
|
||||
/* eslint-disable complexity -- Route handlers have inherent complexity */
|
||||
/* eslint-disable max-lines -- Route file requires multiple handlers */
|
||||
import { Hono } from "hono";
|
||||
import { defaultExplorations } from "../data/explorations.js";
|
||||
import { initialExploration } from "../data/initialState.js";
|
||||
@@ -15,6 +16,7 @@ import { authMiddleware } from "../middleware/auth.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
import type {
|
||||
ExploreClaimableResponse,
|
||||
ExploreCollectEventResult,
|
||||
ExploreCollectRequest,
|
||||
ExploreCollectResponse,
|
||||
@@ -49,6 +51,64 @@ const pickNothingMessage = (): string => {
|
||||
return nothingMessages[index] ?? nothingMessages[0] ?? "";
|
||||
};
|
||||
|
||||
exploreRouter.get("/claimable", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
const areaId = context.req.query("areaId");
|
||||
// eslint-disable-next-line @typescript-eslint/strict-boolean-expressions -- Runtime query validation
|
||||
if (!areaId) {
|
||||
return context.json({ error: "areaId is required" }, 400);
|
||||
}
|
||||
|
||||
const explorationArea = defaultExplorations.find((a) => {
|
||||
return a.id === areaId;
|
||||
});
|
||||
if (!explorationArea) {
|
||||
return context.json({ error: "Unknown exploration area" }, 404);
|
||||
}
|
||||
|
||||
const record = await prisma.gameState.findUnique({ where: { discordId } });
|
||||
if (!record) {
|
||||
return context.json({ error: "No save found" }, 404);
|
||||
}
|
||||
|
||||
const rawState: unknown = record.state;
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma returns JsonValue; cast to GameState */
|
||||
const state = rawState as GameState;
|
||||
|
||||
if (!state.exploration) {
|
||||
const response: ExploreClaimableResponse = { claimable: false };
|
||||
return context.json(response);
|
||||
}
|
||||
|
||||
const area = state.exploration.areas.find((a) => {
|
||||
return a.id === areaId;
|
||||
});
|
||||
|
||||
if (!area || area.status !== "in_progress") {
|
||||
const response: ExploreClaimableResponse = { claimable: false };
|
||||
return context.json(response);
|
||||
}
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
const startedAt = area.startedAt ?? 0;
|
||||
const durationMs = explorationArea.durationSeconds * 1000;
|
||||
const expiresAt = startedAt + durationMs;
|
||||
const claimable = Date.now() >= expiresAt;
|
||||
const response: ExploreClaimableResponse = { claimable };
|
||||
return context.json(response);
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"explore_claimable",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return context.json({ error: "Internal server error" }, 500);
|
||||
}
|
||||
});
|
||||
|
||||
exploreRouter.post("/start", async(context) => {
|
||||
try {
|
||||
const discordId = context.get("discordId");
|
||||
|
||||
@@ -760,6 +760,7 @@ gameRouter.get("/load", async(context) => {
|
||||
: computeHmac(JSON.stringify(freshState), secret);
|
||||
return context.json({
|
||||
currentSchemaVersion: currentSchemaVersion,
|
||||
inGuild: playerRecord.inGuild,
|
||||
loginBonus: null,
|
||||
loginStreak: playerRecord.loginStreak,
|
||||
offlineEssence: 0,
|
||||
@@ -898,8 +899,10 @@ gameRouter.get("/load", async(context) => {
|
||||
const signature = secret === undefined
|
||||
? undefined
|
||||
: computeHmac(JSON.stringify(state), secret);
|
||||
const inGuild = playerRecord?.inGuild ?? false;
|
||||
return context.json({
|
||||
currentSchemaVersion,
|
||||
inGuild,
|
||||
loginBonus,
|
||||
loginStreak,
|
||||
offlineEssence,
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
/* eslint-disable @typescript-eslint/naming-convention -- Discord API requires snake_case fields and HTTP headers require Pascal-Case */
|
||||
import { logger } from "./logger.js";
|
||||
|
||||
const discordClientId = "1479551654264049908";
|
||||
const discordRedirectUri = "https://elysium.nhcarrigan.com/api/auth/callback";
|
||||
|
||||
interface DiscordTokenResponse {
|
||||
access_token: string;
|
||||
token_type: string;
|
||||
@@ -31,24 +34,18 @@ interface DiscordUser {
|
||||
const exchangeCode = async(
|
||||
code: string,
|
||||
): Promise<DiscordTokenResponse> => {
|
||||
const clientId = process.env.DISCORD_CLIENT_ID;
|
||||
const clientSecret = process.env.DISCORD_CLIENT_SECRET;
|
||||
const redirectUri = process.env.DISCORD_REDIRECT_URI;
|
||||
|
||||
if (
|
||||
clientId === undefined || clientId === ""
|
||||
|| clientSecret === undefined || clientSecret === ""
|
||||
|| redirectUri === undefined || redirectUri === ""
|
||||
) {
|
||||
if (clientSecret === undefined || clientSecret === "") {
|
||||
throw new Error("Discord OAuth environment variables are required");
|
||||
}
|
||||
|
||||
const parameters = new URLSearchParams({
|
||||
client_id: clientId,
|
||||
client_id: discordClientId,
|
||||
client_secret: clientSecret,
|
||||
code: code,
|
||||
grant_type: "authorization_code",
|
||||
redirect_uri: redirectUri,
|
||||
redirect_uri: discordRedirectUri,
|
||||
});
|
||||
|
||||
try {
|
||||
@@ -146,19 +143,9 @@ const fetchDiscordUserById = async(
|
||||
* @throws {Error} If OAuth environment variables are missing.
|
||||
*/
|
||||
const buildOAuthUrl = (): string => {
|
||||
const clientId = process.env.DISCORD_CLIENT_ID;
|
||||
const redirectUri = process.env.DISCORD_REDIRECT_URI;
|
||||
|
||||
if (
|
||||
clientId === undefined || clientId === ""
|
||||
|| redirectUri === undefined || redirectUri === ""
|
||||
) {
|
||||
throw new Error("Discord OAuth environment variables are required");
|
||||
}
|
||||
|
||||
const parameters = new URLSearchParams({
|
||||
client_id: clientId,
|
||||
redirect_uri: redirectUri,
|
||||
client_id: discordClientId,
|
||||
redirect_uri: discordRedirectUri,
|
||||
response_type: "code",
|
||||
scope: "identify",
|
||||
});
|
||||
|
||||
@@ -0,0 +1,182 @@
|
||||
/**
|
||||
* @file Discord Gateway WebSocket client for listening to guild member events.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines-per-function -- WebSocket gateway requires sequential event handler setup */
|
||||
import { prisma } from "../db/client.js";
|
||||
import { logger } from "./logger.js";
|
||||
|
||||
const discordGuildId = "1354624415861833870";
|
||||
|
||||
/**
|
||||
* Discord Gateway opcodes used by this client.
|
||||
*/
|
||||
const gatewayOpcodes = {
|
||||
dispatch: 0,
|
||||
heartbeat: 1,
|
||||
heartbeatAck: 11,
|
||||
hello: 10,
|
||||
identify: 2,
|
||||
} as const;
|
||||
|
||||
/**
|
||||
* GUILD_MEMBERS privileged intent bitmask.
|
||||
*/
|
||||
/* eslint-disable-next-line no-bitwise -- Bitwise shift required for Discord intent bitmask */
|
||||
const guildMembersIntent = 1 << 1;
|
||||
|
||||
/**
|
||||
* Updates the inGuild flag for a player when they join the configured guild.
|
||||
* No-ops silently if the Discord user has no player record.
|
||||
* @param discordId - The Discord user ID of the member who joined.
|
||||
* @param guildId - The ID of the guild they joined.
|
||||
* @returns A promise that resolves when the update attempt completes.
|
||||
*/
|
||||
const handleGuildMemberAdd = async(
|
||||
discordId: string,
|
||||
guildId: string,
|
||||
): Promise<void> => {
|
||||
if (guildId !== discordGuildId) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
await prisma.player.updateMany({
|
||||
data: { inGuild: true },
|
||||
where: { discordId },
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"gateway_member_add",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the inGuild flag for a player when they leave the configured guild.
|
||||
* No-ops silently if the Discord user has no player record.
|
||||
* @param discordId - The Discord user ID of the member who left.
|
||||
* @param guildId - The ID of the guild they left.
|
||||
* @returns A promise that resolves when the update attempt completes.
|
||||
*/
|
||||
const handleGuildMemberRemove = async(
|
||||
discordId: string,
|
||||
guildId: string,
|
||||
): Promise<void> => {
|
||||
if (guildId !== discordGuildId) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
await prisma.player.updateMany({
|
||||
data: { inGuild: false },
|
||||
where: { discordId },
|
||||
});
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"gateway_member_remove",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore directive must be lowercase
|
||||
/* v8 ignore next 95 -- @preserve */
|
||||
/**
|
||||
* Connects to the Discord Gateway and listens for guild member events.
|
||||
* Reconnects automatically on close or error.
|
||||
* Requires the GUILD_MEMBERS privileged intent to be enabled in the Discord Developer Portal.
|
||||
*/
|
||||
const connectGateway = (): void => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
if (botToken === undefined || botToken === "") {
|
||||
void logger.log("info", "Gateway: no bot token configured, skipping");
|
||||
return;
|
||||
}
|
||||
|
||||
const ws = new WebSocket("wss://gateway.discord.gg/?v=10&encoding=json");
|
||||
let heartbeatInterval: ReturnType<typeof setInterval> | null = null;
|
||||
let lastSequence: number | null = null;
|
||||
|
||||
const stopHeartbeat = (): void => {
|
||||
if (heartbeatInterval !== null) {
|
||||
clearInterval(heartbeatInterval);
|
||||
heartbeatInterval = null;
|
||||
}
|
||||
};
|
||||
|
||||
ws.addEventListener("message", (event) => {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Gateway payload is JSON */
|
||||
const payload = JSON.parse(event.data as string) as {
|
||||
op: number;
|
||||
d: unknown;
|
||||
s: number | null;
|
||||
t: string | null;
|
||||
};
|
||||
|
||||
if (payload.s !== null) {
|
||||
lastSequence = payload.s;
|
||||
}
|
||||
|
||||
if (payload.op === gatewayOpcodes.hello) {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions, @typescript-eslint/naming-convention -- HELLO d shape; Discord API snake_case */
|
||||
const helloData = payload.d as { heartbeat_interval: number };
|
||||
const heartbeatMs = helloData.heartbeat_interval;
|
||||
heartbeatInterval = setInterval(() => {
|
||||
ws.send(JSON.stringify({
|
||||
d: lastSequence,
|
||||
op: gatewayOpcodes.heartbeat,
|
||||
}));
|
||||
}, heartbeatMs);
|
||||
|
||||
ws.send(JSON.stringify({
|
||||
d: {
|
||||
intents: guildMembersIntent,
|
||||
properties: { browser: "elysium", device: "elysium", os: "linux" },
|
||||
token: botToken,
|
||||
},
|
||||
op: gatewayOpcodes.identify,
|
||||
}));
|
||||
}
|
||||
|
||||
if (payload.op === gatewayOpcodes.dispatch && payload.t !== null) {
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions, @typescript-eslint/naming-convention -- dispatch payload shape; Discord API snake_case */
|
||||
const data = payload.d as { user?: { id: string }; guild_id?: string };
|
||||
const discordId = data.user?.id;
|
||||
const guildId = data.guild_id;
|
||||
|
||||
if (discordId === undefined || guildId === undefined) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (payload.t === "GUILD_MEMBER_ADD") {
|
||||
void handleGuildMemberAdd(discordId, guildId);
|
||||
} else if (payload.t === "GUILD_MEMBER_REMOVE") {
|
||||
void handleGuildMemberRemove(discordId, guildId);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ws.addEventListener("close", () => {
|
||||
stopHeartbeat();
|
||||
void logger.log("info", "Gateway: connection closed, reconnecting in 5s");
|
||||
setTimeout(connectGateway, 5000);
|
||||
});
|
||||
|
||||
ws.addEventListener("error", (event) => {
|
||||
const message
|
||||
= event instanceof ErrorEvent
|
||||
? event.message
|
||||
: "WebSocket error";
|
||||
void logger.error("gateway_error", new Error(message));
|
||||
stopHeartbeat();
|
||||
ws.close();
|
||||
});
|
||||
};
|
||||
|
||||
export { connectGateway, handleGuildMemberAdd, handleGuildMemberRemove };
|
||||
@@ -15,14 +15,21 @@ import type {
|
||||
} from "@elysium/types";
|
||||
|
||||
const basePrestigeGoldThreshold = 1_000_000;
|
||||
const thresholdScaleFactor = 5;
|
||||
const runestonesPerPrestigeLevel = 10;
|
||||
const milestoneInterval = 5;
|
||||
const milestoneRunestonesPerInterval = 25;
|
||||
|
||||
/*
|
||||
* Hard cap on the base runestone yield (before multipliers) to prevent
|
||||
* extreme AFK accumulation from producing game-breaking runestone counts.
|
||||
* With all upgrades (5.625× max) this caps out at ~1,125 per prestige.
|
||||
*/
|
||||
const maxBaseRunestones = 200;
|
||||
|
||||
/**
|
||||
* Calculates the gold threshold required for the next prestige.
|
||||
* Formula: BASE * SCALE_FACTOR^prestigeCount — each prestige makes the next threshold harder.
|
||||
* Formula: BASE * (count + 1)^2 — polynomial growth that peaks around prestige 8–10
|
||||
* then gets easier as the production multiplier overtakes it.
|
||||
* @param prestigeCount - The current number of prestiges completed.
|
||||
* @param thresholdMultiplier - An optional echo-upgrade multiplier applied to the threshold.
|
||||
* @returns The gold amount required to prestige.
|
||||
@@ -33,7 +40,7 @@ const calculatePrestigeThreshold = (
|
||||
): number => {
|
||||
return (
|
||||
basePrestigeGoldThreshold
|
||||
* Math.pow(thresholdScaleFactor, prestigeCount)
|
||||
* Math.pow(prestigeCount + 1, 2)
|
||||
* thresholdMultiplier
|
||||
);
|
||||
};
|
||||
@@ -107,7 +114,9 @@ interface RunestoneParameters {
|
||||
|
||||
/**
|
||||
* Calculates how many runestones the player earns from a prestige.
|
||||
* Formula: floor(sqrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL * runestoneMultiplier.
|
||||
* Formula: min(floor(cbrt(totalGoldEarned / threshold)) * RUNESTONES_PER_PRESTIGE_LEVEL, MAX_BASE) * multipliers.
|
||||
* Uses cube root for stronger diminishing returns than sqrt, and caps the base before multipliers
|
||||
* to prevent extended AFK sessions from producing runestone windfalls.
|
||||
* @param parameters - The parameters for the runestone calculation.
|
||||
* @param parameters.totalGoldEarned - The total gold earned in the current run.
|
||||
* @param parameters.prestigeCount - The current prestige count.
|
||||
@@ -123,9 +132,11 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
|
||||
echoRunestoneMultiplier = 1,
|
||||
} = parameters;
|
||||
const threshold = calculatePrestigeThreshold(prestigeCount);
|
||||
const base
|
||||
= Math.floor(Math.sqrt(totalGoldEarned / threshold))
|
||||
* runestonesPerPrestigeLevel;
|
||||
const base = Math.min(
|
||||
Math.floor(Math.cbrt(totalGoldEarned / threshold))
|
||||
* runestonesPerPrestigeLevel,
|
||||
maxBaseRunestones,
|
||||
);
|
||||
const runestoneMult = getCategoryMultiplier(
|
||||
purchasedUpgradeIds,
|
||||
"runestones",
|
||||
@@ -135,14 +146,15 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
|
||||
|
||||
/**
|
||||
* Calculates the new prestige production multiplier.
|
||||
* Formula: 1.15^prestigeCount — exponential scaling per prestige.
|
||||
* Formula: 1.25^prestigeCount — exponential scaling per prestige that eventually
|
||||
* overtakes the polynomial threshold growth, making late prestiges progressively easier.
|
||||
* @param prestigeCount - The new prestige count.
|
||||
* @returns The production multiplier for the new prestige level.
|
||||
*/
|
||||
const calculateProductionMultiplier = (
|
||||
prestigeCount: number,
|
||||
): number => {
|
||||
return Math.pow(1.15, prestigeCount);
|
||||
return Math.pow(1.25, prestigeCount);
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -251,7 +263,8 @@ const buildPostPrestigeState = (
|
||||
* Preserve automation preferences across prestige — the player explicitly
|
||||
* opted into these settings and would not expect them to silently reset.
|
||||
*/
|
||||
autoBoss: currentState.autoBoss ?? false,
|
||||
autoAdventurer: currentState.autoAdventurer ?? false,
|
||||
autoBoss: currentState.autoBoss ?? false,
|
||||
|
||||
autoQuest: currentState.autoQuest ?? false,
|
||||
// Boss statuses reset for gameplay, but first-kill claimed flag is preserved
|
||||
|
||||
@@ -20,7 +20,7 @@ const finalBossId = "the_absolute_one";
|
||||
/**
|
||||
* Base constant used in the echo yield formula.
|
||||
*/
|
||||
const echoFormulaConstant = 853;
|
||||
const echoFormulaConstant = 224;
|
||||
|
||||
const getCategoryMultiplier = (
|
||||
purchasedIds: Array<string>,
|
||||
|
||||
@@ -15,6 +15,49 @@ const discordApi = "https://discord.com/api/v10";
|
||||
*/
|
||||
const suppressNotifications = 4096;
|
||||
|
||||
/**
|
||||
* The Discord role ID for the Elysian role granted to all Elysium players.
|
||||
*/
|
||||
const discordGuildId = "1354624415861833870";
|
||||
const elysianRoleId = "1486144823684628490";
|
||||
const apotheosisRoleId = "1479966598210129991";
|
||||
|
||||
/**
|
||||
* Grants the Elysian Discord role to the given player and returns whether they are in the guild.
|
||||
* Fails silently so role grant errors do not affect the auth flow.
|
||||
* @param discordId - The Discord user ID to grant the role to.
|
||||
* @returns True if the player is in the guild and the role was granted, false otherwise.
|
||||
*/
|
||||
const grantElysianRole = async(discordId: string): Promise<boolean> => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
|
||||
if (botToken === undefined || botToken === "") {
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
const response = await fetch(
|
||||
`${discordApi}/guilds/${discordGuildId}/members/${discordId}/roles/${elysianRoleId}`,
|
||||
{
|
||||
headers: {
|
||||
"Authorization": `Bot ${botToken}`,
|
||||
"User-Agent": "DiscordBot (https://elysium.nhcarrigan.com, 1.0.0)",
|
||||
},
|
||||
method: "PUT",
|
||||
},
|
||||
);
|
||||
return response.ok || response.status === 204;
|
||||
} catch (error) {
|
||||
void logger.error(
|
||||
"webhook_elysian_role",
|
||||
error instanceof Error
|
||||
? error
|
||||
: new Error(String(error)),
|
||||
);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Grants the apotheosis Discord role to the given player if configured.
|
||||
* Fails silently so role grant errors do not affect the game action.
|
||||
@@ -23,23 +66,20 @@ const suppressNotifications = 4096;
|
||||
*/
|
||||
const grantApotheosisRole = async(discordId: string): Promise<void> => {
|
||||
const botToken = process.env.DISCORD_BOT_TOKEN;
|
||||
const guildId = process.env.DISCORD_GUILD_ID;
|
||||
const roleId = process.env.DISCORD_APOTHEOSIS_ROLE_ID;
|
||||
|
||||
if (
|
||||
botToken === undefined || botToken === ""
|
||||
|| guildId === undefined || guildId === ""
|
||||
|| roleId === undefined || roleId === ""
|
||||
) {
|
||||
if (botToken === undefined || botToken === "") {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
await fetch(
|
||||
`${discordApi}/guilds/${guildId}/members/${discordId}/roles/${roleId}`,
|
||||
`${discordApi}/guilds/${discordGuildId}/members/${discordId}/roles/${apotheosisRoleId}`,
|
||||
{
|
||||
headers: { Authorization: `Bot ${botToken}` },
|
||||
method: "PUT",
|
||||
headers: {
|
||||
"Authorization": `Bot ${botToken}`,
|
||||
"User-Agent": "DiscordBot (https://elysium.nhcarrigan.com, 1.0.0)",
|
||||
},
|
||||
method: "PUT",
|
||||
},
|
||||
);
|
||||
} catch (error) {
|
||||
@@ -109,4 +149,4 @@ const postMilestoneWebhook = async(
|
||||
}
|
||||
};
|
||||
|
||||
export { grantApotheosisRole, postMilestoneWebhook };
|
||||
export { grantApotheosisRole, grantElysianRole, postMilestoneWebhook };
|
||||
|
||||
@@ -557,6 +557,459 @@ describe("debug route", () => {
|
||||
});
|
||||
});
|
||||
|
||||
const syncNewContent = () =>
|
||||
app.fetch(new Request("http://localhost/debug/sync-new-content", { method: "POST" }));
|
||||
|
||||
describe("POST /sync-new-content", () => {
|
||||
it("returns 404 when no game state found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 200 with zero added counts when state already has all content", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { adventurerStatsPatched: number; bossRewardsPatched: number; questRewardsPatched: number };
|
||||
expect(body.adventurerStatsPatched).toBe(0);
|
||||
expect(body.bossRewardsPatched).toBe(0);
|
||||
expect(body.questRewardsPatched).toBe(0);
|
||||
});
|
||||
|
||||
it("patches adventurer stats when saved adventurer has outdated stats", async () => {
|
||||
const state = makeState({
|
||||
adventurers: [{ id: "militia", count: 5, unlocked: true, baseCost: 1, goldPerSecond: 1, essencePerSecond: 1, combatPower: 1, level: 1, name: "Old Name", class: "warrior" }] as GameState["adventurers"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { adventurerStatsPatched: number; state: GameState };
|
||||
expect(body.adventurerStatsPatched).toBe(1);
|
||||
const adventurer = body.state.adventurers.find((a) => a.id === "militia");
|
||||
expect(adventurer?.baseCost).not.toBe(1);
|
||||
expect(adventurer?.count).toBe(5);
|
||||
expect(adventurer?.unlocked).toBe(true);
|
||||
});
|
||||
|
||||
it("skips adventurer stat patching for adventurers not in defaults", async () => {
|
||||
const state = makeState({
|
||||
adventurers: [{ id: "nonexistent_adventurer", count: 0, unlocked: false, baseCost: 1, goldPerSecond: 1, essencePerSecond: 1, combatPower: 1, level: 1, name: "Ghost", class: "warrior" }] as GameState["adventurers"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { adventurerStatsPatched: number };
|
||||
expect(body.adventurerStatsPatched).toBe(0);
|
||||
});
|
||||
|
||||
it("injects missing entries when arrays are empty", async () => {
|
||||
const state = makeState({ adventurers: [], bosses: [], quests: [], upgrades: [], achievements: [], equipment: [], zones: [] });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { adventurersAdded: number; bossesAdded: number };
|
||||
expect(body.adventurersAdded).toBeGreaterThan(0);
|
||||
expect(body.bossesAdded).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("injects missing exploration areas when exploration has no areas", async () => {
|
||||
const state = makeState({ exploration: makeExploration([]) });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { explorationAreasAdded: number };
|
||||
expect(body.explorationAreasAdded).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("skips existing exploration areas when building the id set", async () => {
|
||||
const state = makeState({ exploration: makeExploration([
|
||||
{ id: "verdant_meadow", status: "available", completedOnce: false } as GameState["exploration"]["areas"][0],
|
||||
]) });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { explorationAreasAdded: number };
|
||||
// One area already existed so total injected is one less than full count
|
||||
expect(body.explorationAreasAdded).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("returns explorationAreasAdded=0 when exploration state is undefined", async () => {
|
||||
const state = makeState({ exploration: undefined as unknown as GameState["exploration"] });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { explorationAreasAdded: number };
|
||||
expect(body.explorationAreasAdded).toBe(0);
|
||||
});
|
||||
|
||||
it("patches quest rewards when saved quest has fewer rewards than default", async () => {
|
||||
const state = makeState({
|
||||
quests: [{ id: "first_steps", status: "available", rewards: [] }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
const quest = body.state.quests.find((q) => q.id === "first_steps");
|
||||
expect(quest?.rewards.length).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("skips quest reward patching for quests not in defaults", async () => {
|
||||
const state = makeState({
|
||||
quests: [{ id: "nonexistent_quest", status: "available", rewards: [] }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
const quest = body.state.quests.find((q) => q.id === "nonexistent_quest");
|
||||
expect(quest?.rewards).toStrictEqual([]);
|
||||
});
|
||||
|
||||
it("does not re-add rewards that are already present in the saved quest", async () => {
|
||||
const state = makeState({
|
||||
quests: [{ id: "first_steps", status: "available", rewards: [{ type: "adventurer", targetId: "militia" }] }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
const quest = body.state.quests.find((q) => q.id === "first_steps");
|
||||
// Reward already present so count stays the same
|
||||
expect(quest?.rewards.filter((r) => r.targetId === "militia").length).toBe(1);
|
||||
});
|
||||
|
||||
it("patches boss upgrade rewards when saved boss has fewer rewards than default", async () => {
|
||||
const state = makeState({
|
||||
bosses: [{ id: "troll_king", status: "available", upgradeRewards: [] }] as GameState["bosses"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
const boss = body.state.bosses.find((b) => b.id === "troll_king");
|
||||
expect(boss?.upgradeRewards.length).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("skips boss reward patching for bosses not in defaults", async () => {
|
||||
const state = makeState({
|
||||
bosses: [{ id: "nonexistent_boss", status: "available", upgradeRewards: [] }] as GameState["bosses"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
const boss = body.state.bosses.find((b) => b.id === "nonexistent_boss");
|
||||
expect(boss?.upgradeRewards).toStrictEqual([]);
|
||||
});
|
||||
|
||||
it("sorts multiple legacy items to the end when their ids are not in the defaults", async () => {
|
||||
const state = makeState({
|
||||
achievements: [
|
||||
{ id: "legacy_achievement_a", status: "locked" },
|
||||
{ id: "legacy_achievement_b", status: "locked" },
|
||||
] as GameState["achievements"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("uses amount field when building the reward key for quests with amount-based rewards", async () => {
|
||||
const state = makeState({
|
||||
quests: [{ id: "dragon_lair", status: "available", rewards: [{ type: "gold", amount: 500 }] }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("falls back to empty string when reward has neither targetId nor amount", async () => {
|
||||
const state = makeState({
|
||||
quests: [{ id: "first_steps", status: "available", rewards: [{ type: "unknown" }] }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
});
|
||||
|
||||
it("patches upgrade adventurerId when default has it set", async () => {
|
||||
const state = makeState({
|
||||
upgrades: [{ id: "peasant_1", purchased: false, unlocked: false, multiplier: 0.1, name: "Old", description: "Old", target: "click", costGold: 1, costEssence: 0, costCrystals: 0 }] as GameState["upgrades"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
const upgrade = body.state.upgrades.find((u) => u.id === "peasant_1");
|
||||
expect(upgrade?.adventurerId).toBe("peasant");
|
||||
});
|
||||
|
||||
it("patches equipment cost when default has it set", async () => {
|
||||
const state = makeState({
|
||||
equipment: [{ id: "shadow_dagger", owned: false, equipped: false, name: "Old", description: "Old", type: "weapon", rarity: "common", bonus: {} }] as GameState["equipment"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
const item = body.state.equipment.find((e) => e.id === "shadow_dagger");
|
||||
expect(item?.cost).toBeDefined();
|
||||
});
|
||||
|
||||
it("computes HMAC signature when ANTI_CHEAT_SECRET is set", async () => {
|
||||
process.env.ANTI_CHEAT_SECRET = "test_secret";
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { signature: string | undefined };
|
||||
expect(body.signature).toBeDefined();
|
||||
delete process.env.ANTI_CHEAT_SECRET;
|
||||
});
|
||||
|
||||
it("returns 500 when DB throws an Error", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when DB throws a non-Error value", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw error");
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("patches quest stats when saved quest has outdated fields", async () => {
|
||||
const state = makeState({
|
||||
quests: [{ id: "first_steps", status: "available", rewards: [], durationSeconds: 1, name: "Old Name", description: "Old", prerequisiteIds: [], zoneId: "old_zone", combatPowerRequired: 0 }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { questsPatched: number; state: GameState };
|
||||
expect(body.questsPatched).toBe(1);
|
||||
const quest = body.state.quests.find((q) => q.id === "first_steps");
|
||||
expect(quest?.name).not.toBe("Old Name");
|
||||
expect(quest?.durationSeconds).not.toBe(1);
|
||||
expect(quest?.status).toBe("available");
|
||||
});
|
||||
|
||||
it("skips quest stat patching for quests not in defaults", async () => {
|
||||
const state = makeState({
|
||||
quests: [{ id: "nonexistent_quest_xyz", status: "available", rewards: [], durationSeconds: 1, name: "Ghost", description: "Old", prerequisiteIds: [], zoneId: "old_zone", combatPowerRequired: 0 }] as GameState["quests"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { questsPatched: number };
|
||||
expect(body.questsPatched).toBe(0);
|
||||
});
|
||||
|
||||
it("patches boss stats when saved boss has outdated fields", async () => {
|
||||
const state = makeState({
|
||||
bosses: [{ id: "troll_king", status: "available", currentHp: 100, maxHp: 1, upgradeRewards: [], bountyRunestonesClaimed: false, damagePerSecond: 1, goldReward: 1, essenceReward: 1, crystalReward: 1, equipmentRewards: [], prestigeRequirement: 0, zoneId: "old_zone", bountyRunestones: 0, name: "Old Name", description: "Old" }] as GameState["bosses"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { bossesPatched: number; state: GameState };
|
||||
expect(body.bossesPatched).toBe(1);
|
||||
const boss = body.state.bosses.find((b) => b.id === "troll_king");
|
||||
expect(boss?.maxHp).not.toBe(1);
|
||||
expect(boss?.name).not.toBe("Old Name");
|
||||
expect(boss?.status).toBe("available");
|
||||
expect(boss?.currentHp).toBe(100);
|
||||
});
|
||||
|
||||
it("skips boss stat patching for bosses not in defaults", async () => {
|
||||
const state = makeState({
|
||||
bosses: [{ id: "nonexistent_boss_xyz", status: "available", currentHp: 100, maxHp: 1, upgradeRewards: [], bountyRunestonesClaimed: false, damagePerSecond: 1, goldReward: 1, essenceReward: 1, crystalReward: 1, equipmentRewards: [], prestigeRequirement: 0, zoneId: "old_zone", bountyRunestones: 0, name: "Ghost", description: "Old" }] as GameState["bosses"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { bossesPatched: number };
|
||||
expect(body.bossesPatched).toBe(0);
|
||||
});
|
||||
|
||||
it("patches zone stats when saved zone has outdated fields", async () => {
|
||||
const state = makeState({
|
||||
zones: [{ id: "verdant_vale", status: "unlocked", name: "Old Name", description: "Old", emoji: "❓", unlockBossId: "wrong_boss", unlockQuestId: "wrong_quest" }] as GameState["zones"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { zonesPatched: number; state: GameState };
|
||||
expect(body.zonesPatched).toBe(1);
|
||||
const zone = body.state.zones.find((z) => z.id === "verdant_vale");
|
||||
expect(zone?.name).not.toBe("Old Name");
|
||||
expect(zone?.status).toBe("unlocked");
|
||||
});
|
||||
|
||||
it("skips zone stat patching for zones not in defaults", async () => {
|
||||
const state = makeState({
|
||||
zones: [{ id: "nonexistent_zone_xyz", status: "unlocked", name: "Ghost", description: "Old", emoji: "❓", unlockBossId: null, unlockQuestId: null }] as GameState["zones"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { zonesPatched: number };
|
||||
expect(body.zonesPatched).toBe(0);
|
||||
});
|
||||
|
||||
it("patches upgrade stats when saved upgrade has outdated fields", async () => {
|
||||
const state = makeState({
|
||||
upgrades: [{ id: "click_2", purchased: false, unlocked: true, multiplier: 0.1, name: "Old Name", description: "Old", target: "click", adventurerId: undefined, costGold: 1, costEssence: 0, costCrystals: 0 }] as GameState["upgrades"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { upgradesPatched: number; state: GameState };
|
||||
expect(body.upgradesPatched).toBe(1);
|
||||
const upgrade = body.state.upgrades.find((u) => u.id === "click_2");
|
||||
expect(upgrade?.multiplier).not.toBe(0.1);
|
||||
expect(upgrade?.name).not.toBe("Old Name");
|
||||
expect(upgrade?.purchased).toBe(false);
|
||||
expect(upgrade?.unlocked).toBe(true);
|
||||
});
|
||||
|
||||
it("skips upgrade stat patching for upgrades not in defaults", async () => {
|
||||
const state = makeState({
|
||||
upgrades: [{ id: "nonexistent_upgrade_xyz", purchased: false, unlocked: false, multiplier: 0.1, name: "Ghost", description: "Old", target: "click", adventurerId: undefined, costGold: 1, costEssence: 0, costCrystals: 0 }] as GameState["upgrades"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { upgradesPatched: number };
|
||||
expect(body.upgradesPatched).toBe(0);
|
||||
});
|
||||
|
||||
it("patches equipment stats when saved item has outdated fields", async () => {
|
||||
const state = makeState({
|
||||
equipment: [{ id: "iron_sword", owned: true, equipped: false, name: "Rusty Sword", description: "Old", type: "weapon", rarity: "common", bonus: { type: "click_power", value: 0 }, cost: undefined, setId: undefined }] as GameState["equipment"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { equipmentPatched: number; state: GameState };
|
||||
expect(body.equipmentPatched).toBe(1);
|
||||
const item = body.state.equipment.find((e) => e.id === "iron_sword");
|
||||
expect(item?.name).not.toBe("Rusty Sword");
|
||||
expect(item?.owned).toBe(true);
|
||||
expect(item?.equipped).toBe(false);
|
||||
});
|
||||
|
||||
it("skips equipment stat patching for items not in defaults", async () => {
|
||||
const state = makeState({
|
||||
equipment: [{ id: "nonexistent_item_xyz", owned: false, equipped: false, name: "Ghost Sword", description: "Old", type: "weapon", rarity: "common", bonus: { type: "click_power", value: 0 }, cost: undefined, setId: undefined }] as GameState["equipment"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { equipmentPatched: number };
|
||||
expect(body.equipmentPatched).toBe(0);
|
||||
});
|
||||
|
||||
it("patches achievement stats when saved achievement has outdated fields", async () => {
|
||||
const state = makeState({
|
||||
achievements: [{ id: "first_click", unlockedAt: null, name: "Old Name", description: "Old", icon: "❓", condition: { type: "totalClicks", amount: 999 }, reward: undefined }] as GameState["achievements"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { achievementsPatched: number; state: GameState };
|
||||
expect(body.achievementsPatched).toBe(1);
|
||||
const achievement = body.state.achievements.find((a) => a.id === "first_click");
|
||||
expect(achievement?.name).not.toBe("Old Name");
|
||||
expect(achievement?.condition.amount).not.toBe(999);
|
||||
expect(achievement?.unlockedAt).toBeNull();
|
||||
});
|
||||
|
||||
it("skips achievement stat patching for achievements not in defaults", async () => {
|
||||
const state = makeState({
|
||||
achievements: [{ id: "nonexistent_achievement_xyz", unlockedAt: null, name: "Ghost", description: "Old", icon: "❓", condition: { type: "totalClicks", amount: 1 }, reward: undefined }] as GameState["achievements"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { achievementsPatched: number };
|
||||
expect(body.achievementsPatched).toBe(0);
|
||||
});
|
||||
|
||||
it("recomputes crafting multipliers from craftedRecipeIds", async () => {
|
||||
const state = makeState({
|
||||
exploration: { ...makeExploration(), craftedRecipeIds: ["heartwood_tincture"], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { craftingRecipesReapplied: number; state: GameState };
|
||||
expect(body.craftingRecipesReapplied).toBe(1);
|
||||
expect(body.state.exploration?.craftedGoldMultiplier).toBeGreaterThan(1);
|
||||
});
|
||||
|
||||
it("returns 0 for crafting recompute when exploration is undefined", async () => {
|
||||
const state = makeState({
|
||||
exploration: undefined as unknown as GameState["exploration"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { craftingRecipesReapplied: number };
|
||||
expect(body.craftingRecipesReapplied).toBe(0);
|
||||
});
|
||||
|
||||
it("sets multipliers to 1 when craftedRecipeIds is empty", async () => {
|
||||
const state = makeState({
|
||||
exploration: { ...makeExploration(), craftedRecipeIds: [], craftedGoldMultiplier: 5, craftedEssenceMultiplier: 5, craftedClickMultiplier: 5, craftedCombatMultiplier: 5 },
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { state: GameState };
|
||||
expect(body.state.exploration?.craftedGoldMultiplier).toBe(1);
|
||||
expect(body.state.exploration?.craftedEssenceMultiplier).toBe(1);
|
||||
expect(body.state.exploration?.craftedClickMultiplier).toBe(1);
|
||||
expect(body.state.exploration?.craftedCombatMultiplier).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /hard-reset", () => {
|
||||
it("returns 404 when no player found", async () => {
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(null);
|
||||
|
||||
@@ -77,6 +77,99 @@ describe("explore route", () => {
|
||||
body: JSON.stringify(body),
|
||||
}));
|
||||
|
||||
const getClaimable = (areaId?: string) => {
|
||||
const url = areaId === undefined
|
||||
? "http://localhost/explore/claimable"
|
||||
: `http://localhost/explore/claimable?areaId=${areaId}`;
|
||||
return app.fetch(new Request(url));
|
||||
};
|
||||
|
||||
describe("GET /claimable", () => {
|
||||
it("returns 400 when areaId is missing", async () => {
|
||||
const res = await getClaimable();
|
||||
expect(res.status).toBe(400);
|
||||
});
|
||||
|
||||
it("returns 404 for unknown area", async () => {
|
||||
const res = await getClaimable("nonexistent_area");
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns 404 when no save is found", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(404);
|
||||
});
|
||||
|
||||
it("returns claimable=false when no exploration state exists", async () => {
|
||||
const state = makeState({ exploration: undefined });
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { claimable: boolean };
|
||||
expect(body.claimable).toBe(false);
|
||||
});
|
||||
|
||||
it("returns claimable=false when area is not in_progress", async () => {
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { claimable: boolean };
|
||||
expect(body.claimable).toBe(false);
|
||||
});
|
||||
|
||||
it("returns claimable=false when exploration is still in progress", async () => {
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: Date.now(), completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { claimable: boolean };
|
||||
expect(body.claimable).toBe(false);
|
||||
});
|
||||
|
||||
it("returns claimable=true when exploration is complete", async () => {
|
||||
const state = makeState({
|
||||
exploration: {
|
||||
areas: [{ id: TEST_AREA_ID, status: "in_progress", startedAt: 0, completedOnce: false }] as GameState["exploration"]["areas"],
|
||||
materials: [],
|
||||
craftedRecipeIds: [],
|
||||
craftedGoldMultiplier: 1,
|
||||
craftedEssenceMultiplier: 1,
|
||||
craftedClickMultiplier: 1,
|
||||
craftedCombatMultiplier: 1,
|
||||
},
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { claimable: boolean };
|
||||
expect(body.claimable).toBe(true);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
|
||||
it("returns 500 when the database throws a non-Error value", async () => {
|
||||
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
|
||||
const res = await getClaimable(TEST_AREA_ID);
|
||||
expect(res.status).toBe(500);
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /start", () => {
|
||||
it("returns 400 when areaId is missing", async () => {
|
||||
const res = await postStart({});
|
||||
|
||||
@@ -158,7 +158,7 @@ describe("transcendence route", () => {
|
||||
const res = await post("/buy-upgrade", { upgradeId: "echo_income_1" });
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { echoesRemaining: number; purchasedUpgradeIds: string[] };
|
||||
expect(body.echoesRemaining).toBe(95); // 100 - 5
|
||||
expect(body.echoesRemaining).toBe(98); // 100 - 2
|
||||
expect(body.purchasedUpgradeIds).toContain("echo_income_1");
|
||||
});
|
||||
|
||||
|
||||
@@ -18,51 +18,31 @@ describe("discord service", () => {
|
||||
});
|
||||
|
||||
describe("buildOAuthUrl", () => {
|
||||
it("throws when DISCORD_CLIENT_ID is missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_ID"];
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/callback";
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
expect(() => buildOAuthUrl()).toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("throws when DISCORD_REDIRECT_URI is missing", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "client123";
|
||||
delete process.env["DISCORD_REDIRECT_URI"];
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
expect(() => buildOAuthUrl()).toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("returns a URL with correct query params", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "client123";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/callback";
|
||||
const { buildOAuthUrl } = await import("../../src/services/discord.js");
|
||||
const url = buildOAuthUrl();
|
||||
expect(url).toContain("client_id=client123");
|
||||
expect(url).toContain("client_id=1479551654264049908");
|
||||
expect(url).toContain("response_type=code");
|
||||
expect(url).toContain("scope=identify");
|
||||
});
|
||||
});
|
||||
|
||||
describe("exchangeCode", () => {
|
||||
it("throws when env vars are missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_ID"];
|
||||
it("throws when DISCORD_CLIENT_SECRET is missing", async () => {
|
||||
delete process.env["DISCORD_CLIENT_SECRET"];
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("mycode")).rejects.toThrow("Discord OAuth environment variables are required");
|
||||
});
|
||||
|
||||
it("throws when response is not ok", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, statusText: "Unauthorized" });
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("bad_code")).rejects.toThrow("Discord token exchange failed");
|
||||
});
|
||||
|
||||
it("returns parsed body on success", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
const tokenData = { access_token: "tok", token_type: "Bearer", expires_in: 3600, refresh_token: "ref", scope: "identify" };
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, json: () => Promise.resolve(tokenData) });
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
@@ -96,9 +76,7 @@ describe("discord service", () => {
|
||||
|
||||
describe("exchangeCode non-Error throw", () => {
|
||||
it("re-throws when fetch rejects with a non-Error value", async () => {
|
||||
process.env["DISCORD_CLIENT_ID"] = "cid";
|
||||
process.env["DISCORD_CLIENT_SECRET"] = "secret";
|
||||
process.env["DISCORD_REDIRECT_URI"] = "http://localhost/cb";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { exchangeCode } = await import("../../src/services/discord.js");
|
||||
await expect(exchangeCode("some_code")).rejects.toBe("raw string error");
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { updateMany: vi.fn() },
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("../../src/services/logger.js", () => ({
|
||||
logger: {
|
||||
error: vi.fn().mockResolvedValue(undefined),
|
||||
log: vi.fn().mockResolvedValue(undefined),
|
||||
},
|
||||
}));
|
||||
|
||||
import { prisma } from "../../src/db/client.js";
|
||||
|
||||
const discordGuildId = "1354624415861833870";
|
||||
|
||||
describe("gateway service", () => {
|
||||
beforeEach(() => {
|
||||
vi.resetAllMocks();
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
describe("handleGuildMemberAdd", () => {
|
||||
it("sets inGuild to true for the matching guild", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockResolvedValueOnce({ count: 1 });
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(prisma.player.updateMany).toHaveBeenCalledWith({
|
||||
data: { inGuild: true },
|
||||
where: { discordId: "user123" },
|
||||
});
|
||||
});
|
||||
|
||||
it("no-ops when guild id does not match the configured guild", async () => {
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberAdd("user123", "other_guild");
|
||||
expect(prisma.player.updateMany).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("logs error when prisma throws an Error", async () => {
|
||||
const dbError = new Error("DB failure");
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce(dbError);
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith("gateway_member_add", dbError);
|
||||
});
|
||||
|
||||
it("logs error when prisma throws a non-Error", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce("raw error");
|
||||
const { handleGuildMemberAdd } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberAdd("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith(
|
||||
"gateway_member_add",
|
||||
new Error("raw error"),
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
describe("handleGuildMemberRemove", () => {
|
||||
it("sets inGuild to false for the matching guild", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockResolvedValueOnce({ count: 1 });
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(prisma.player.updateMany).toHaveBeenCalledWith({
|
||||
data: { inGuild: false },
|
||||
where: { discordId: "user123" },
|
||||
});
|
||||
});
|
||||
|
||||
it("no-ops when guild id does not match the configured guild", async () => {
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
await handleGuildMemberRemove("user123", "other_guild");
|
||||
expect(prisma.player.updateMany).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("logs error when prisma throws an Error", async () => {
|
||||
const dbError = new Error("DB failure");
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce(dbError);
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith("gateway_member_remove", dbError);
|
||||
});
|
||||
|
||||
it("logs error when prisma throws a non-Error", async () => {
|
||||
vi.mocked(prisma.player.updateMany).mockRejectedValueOnce("raw error");
|
||||
const { handleGuildMemberRemove } = await import("../../src/services/gateway.js");
|
||||
const { logger } = await import("../../src/services/logger.js");
|
||||
await handleGuildMemberRemove("user123", discordGuildId);
|
||||
expect(logger.error).toHaveBeenCalledWith(
|
||||
"gateway_member_remove",
|
||||
new Error("raw error"),
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -55,15 +55,18 @@ const makeMinimalState = (overrides: Partial<GameState> = {}): GameState =>
|
||||
|
||||
describe("calculatePrestigeThreshold", () => {
|
||||
it("returns base threshold at count 0", () => {
|
||||
// base × (0+1)^2 = 1_000_000 × 1 = 1_000_000
|
||||
expect(calculatePrestigeThreshold(0)).toBe(1_000_000);
|
||||
});
|
||||
|
||||
it("returns 5× at count 1", () => {
|
||||
expect(calculatePrestigeThreshold(1)).toBe(5_000_000);
|
||||
it("returns 4× base at count 1", () => {
|
||||
// base × (1+1)^2 = 1_000_000 × 4 = 4_000_000
|
||||
expect(calculatePrestigeThreshold(1)).toBe(4_000_000);
|
||||
});
|
||||
|
||||
it("returns 25× at count 2", () => {
|
||||
expect(calculatePrestigeThreshold(2)).toBe(25_000_000);
|
||||
it("returns 9× base at count 2", () => {
|
||||
// base × (2+1)^2 = 1_000_000 × 9 = 9_000_000
|
||||
expect(calculatePrestigeThreshold(2)).toBe(9_000_000);
|
||||
});
|
||||
|
||||
it("applies threshold multiplier correctly", () => {
|
||||
@@ -99,21 +102,27 @@ describe("isEligibleForPrestige", () => {
|
||||
|
||||
describe("calculateRunestones", () => {
|
||||
it("calculates basic runestones formula", () => {
|
||||
// floor(sqrt(4_000_000 / 1_000_000)) × 10 = floor(2) × 10 = 20
|
||||
// floor(cbrt(4_000_000 / 1_000_000)) × 10 = floor(cbrt(4)) × 10 = 1 × 10 = 10
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
|
||||
expect(result).toBe(20);
|
||||
expect(result).toBe(10);
|
||||
});
|
||||
|
||||
it("applies echo runestone multiplier", () => {
|
||||
// floor(sqrt(4) × 10) = 20; × 2 = 40
|
||||
// floor(cbrt(4)) × 10 = 10; × 2 = 20
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 });
|
||||
expect(result).toBe(40);
|
||||
expect(result).toBe(20);
|
||||
});
|
||||
|
||||
it("applies purchased runestone upgrade multiplier", () => {
|
||||
// With "runestones_1" purchased (multiplier 1.25): floor(20 × 1.25) = 25
|
||||
// With "runestone_gain_1" purchased (multiplier 1.25): floor(10 × 1.25) = 12
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] });
|
||||
expect(result).toBeGreaterThan(20);
|
||||
expect(result).toBe(12);
|
||||
});
|
||||
|
||||
it("caps base runestones before multipliers", () => {
|
||||
// cbrt(9_261_000_000 / 1_000_000) = cbrt(9261) = 21 → 21 × 10 = 210, capped at 200
|
||||
const result = calculateRunestones({ totalGoldEarned: 9_261_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
|
||||
expect(result).toBe(200);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -122,12 +131,12 @@ describe("calculateProductionMultiplier", () => {
|
||||
expect(calculateProductionMultiplier(0)).toBe(1);
|
||||
});
|
||||
|
||||
it("returns 1.15 at count 1", () => {
|
||||
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.15);
|
||||
it("returns 1.25 at count 1", () => {
|
||||
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.25);
|
||||
});
|
||||
|
||||
it("scales exponentially", () => {
|
||||
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.15, 10));
|
||||
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.25, 10));
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -97,20 +97,21 @@ describe("isEligibleForTranscendence", () => {
|
||||
|
||||
describe("calculateEchoes", () => {
|
||||
it("handles prestige count of 0 by treating it as 1", () => {
|
||||
// safeCount = max(0, 1) = 1; floor(853 / sqrt(1)) = 853
|
||||
expect(calculateEchoes(0, 1)).toBe(853);
|
||||
// safeCount = max(0, 1) = 1; floor(224 / sqrt(1)) = 224
|
||||
expect(calculateEchoes(0, 1)).toBe(224);
|
||||
});
|
||||
|
||||
it("calculates echoes at count 1", () => {
|
||||
expect(calculateEchoes(1, 1)).toBe(853);
|
||||
// floor(224 / sqrt(1)) = 224
|
||||
expect(calculateEchoes(1, 1)).toBe(224);
|
||||
});
|
||||
|
||||
it("decreases echoes with higher prestige count", () => {
|
||||
const echoesAt1 = calculateEchoes(1, 1);
|
||||
const echoesAt4 = calculateEchoes(4, 1);
|
||||
expect(echoesAt4).toBeLessThan(echoesAt1);
|
||||
// floor(853 / sqrt(4)) = floor(853 / 2) = 426
|
||||
expect(echoesAt4).toBe(426);
|
||||
// floor(224 / sqrt(4)) = floor(224 / 2) = 112
|
||||
expect(echoesAt4).toBe(112);
|
||||
});
|
||||
|
||||
it("applies echoMetaMultiplier", () => {
|
||||
@@ -118,6 +119,11 @@ describe("calculateEchoes", () => {
|
||||
const withMult = calculateEchoes(1, 2);
|
||||
expect(withMult).toBe(base * 2);
|
||||
});
|
||||
|
||||
it("returns 50 echoes at the target prestige 20", () => {
|
||||
// floor(224 / sqrt(20)) = floor(224 / 4.472) = floor(50.09) = 50
|
||||
expect(calculateEchoes(20, 1)).toBe(50);
|
||||
});
|
||||
});
|
||||
|
||||
describe("buildPostTranscendenceState", () => {
|
||||
|
||||
@@ -20,42 +20,20 @@ describe("webhook service", () => {
|
||||
describe("grantApotheosisRole", () => {
|
||||
it("does nothing when bot token is missing", async () => {
|
||||
delete process.env["DISCORD_BOT_TOKEN"];
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role123";
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("does nothing when guild id is missing", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "token";
|
||||
delete process.env["DISCORD_GUILD_ID"];
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role123";
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("does nothing when role id is missing", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "token";
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
delete process.env["DISCORD_APOTHEOSIS_ROLE_ID"];
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("calls Discord API with correct URL and auth when env vars are set", async () => {
|
||||
it("calls Discord API with correct URL and auth when bot token is set", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
process.env["DISCORD_GUILD_ID"] = "guild123";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "role456";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true });
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await grantApotheosisRole("user789");
|
||||
expect(mockFetch).toHaveBeenCalledWith(
|
||||
"https://discord.com/api/v10/guilds/guild123/members/user789/roles/role456",
|
||||
"https://discord.com/api/v10/guilds/1354624415861833870/members/user789/roles/1479966598210129991",
|
||||
expect.objectContaining({
|
||||
method: "PUT",
|
||||
method: "PUT",
|
||||
headers: expect.objectContaining({ Authorization: "Bot bot_token" }),
|
||||
}),
|
||||
);
|
||||
@@ -63,8 +41,6 @@ describe("webhook service", () => {
|
||||
|
||||
it("swallows fetch errors gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
process.env["DISCORD_GUILD_ID"] = "g";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "r";
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await expect(grantApotheosisRole("user")).resolves.toBeUndefined();
|
||||
@@ -72,14 +48,69 @@ describe("webhook service", () => {
|
||||
|
||||
it("swallows non-Error fetch rejections gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
process.env["DISCORD_GUILD_ID"] = "g";
|
||||
process.env["DISCORD_APOTHEOSIS_ROLE_ID"] = "r";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { grantApotheosisRole } = await import("../../src/services/webhook.js");
|
||||
await expect(grantApotheosisRole("user")).resolves.toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
describe("grantElysianRole", () => {
|
||||
it("does nothing when bot token is missing", async () => {
|
||||
delete process.env["DISCORD_BOT_TOKEN"];
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user123");
|
||||
expect(mockFetch).not.toHaveBeenCalled();
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns true when Discord API responds with ok", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "bot_token";
|
||||
mockFetch.mockResolvedValueOnce({ ok: true, status: 200 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user789");
|
||||
expect(mockFetch).toHaveBeenCalledWith(
|
||||
"https://discord.com/api/v10/guilds/1354624415861833870/members/user789/roles/1486144823684628490",
|
||||
expect.objectContaining({
|
||||
method: "PUT",
|
||||
headers: expect.objectContaining({ Authorization: "Bot bot_token" }),
|
||||
}),
|
||||
);
|
||||
expect(result).toBe(true);
|
||||
});
|
||||
|
||||
it("returns true when Discord API responds with 204", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, status: 204 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(true);
|
||||
});
|
||||
|
||||
it("returns false when Discord API responds with an error status", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockResolvedValueOnce({ ok: false, status: 403 });
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false and swallows fetch errors gracefully", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockRejectedValueOnce(new Error("Network error"));
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
|
||||
it("returns false and swallows non-Error fetch rejections", async () => {
|
||||
process.env["DISCORD_BOT_TOKEN"] = "tok";
|
||||
mockFetch.mockRejectedValueOnce("raw string error");
|
||||
const { grantElysianRole } = await import("../../src/services/webhook.js");
|
||||
const result = await grantElysianRole("user");
|
||||
expect(result).toBe(false);
|
||||
});
|
||||
});
|
||||
|
||||
describe("postMilestoneWebhook", () => {
|
||||
const counts = { prestige: 1, transcendence: 0, apotheosis: 0 };
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@elysium/web",
|
||||
"version": "0.3.0",
|
||||
"version": "0.3.2",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
|
||||
@@ -17,6 +17,7 @@ import type {
|
||||
BuyPrestigeUpgradeResponse,
|
||||
CraftRecipeRequest,
|
||||
CraftRecipeResponse,
|
||||
ExploreClaimableResponse,
|
||||
ExploreCollectRequest,
|
||||
ExploreCollectResponse,
|
||||
ExploreStartRequest,
|
||||
@@ -28,6 +29,7 @@ import type {
|
||||
PublicProfileResponse,
|
||||
SaveRequest,
|
||||
SaveResponse,
|
||||
SyncNewContentResponse,
|
||||
TranscendenceRequest,
|
||||
TranscendenceResponse,
|
||||
UpdateProfileRequest,
|
||||
@@ -243,6 +245,19 @@ const collectExploration = async(
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Checks whether a given exploration area is ready to claim on the server.
|
||||
* @param areaId - The area ID to check.
|
||||
* @returns Whether the exploration is claimable.
|
||||
*/
|
||||
const checkExplorationClaimable = async(
|
||||
areaId: string,
|
||||
): Promise<ExploreClaimableResponse> => {
|
||||
return await fetchJson<ExploreClaimableResponse>(
|
||||
`/explore/claimable?areaId=${encodeURIComponent(areaId)}`,
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Crafts a recipe on the server.
|
||||
* @param body - The craft recipe request payload.
|
||||
@@ -267,6 +282,16 @@ const forceUnlocks = async(): Promise<ForceUnlocksResponse> => {
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Syncs any content added after the player's save was created into their save.
|
||||
* @returns The updated game state and counts of what was added per content type.
|
||||
*/
|
||||
const syncNewContent = async(): Promise<SyncNewContentResponse> => {
|
||||
return await fetchJson<SyncNewContentResponse>("/debug/sync-new-content", {
|
||||
method: "POST",
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Performs a complete hard reset of the player's game state via the debug endpoint.
|
||||
* @returns The fresh game state as a LoadResponse.
|
||||
@@ -305,10 +330,12 @@ export {
|
||||
buyEchoUpgrade,
|
||||
buyPrestigeUpgrade,
|
||||
challengeBoss,
|
||||
checkExplorationClaimable,
|
||||
collectExploration,
|
||||
craftRecipe,
|
||||
debugHardReset,
|
||||
forceUnlocks,
|
||||
syncNewContent,
|
||||
getAbout,
|
||||
getAuthUrl,
|
||||
getPublicProfile,
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
/* eslint-disable complexity -- Complex component with many render paths */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { computeEffectiveAdventurerStats } from "../../engine/tick.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import type { Adventurer } from "@elysium/types";
|
||||
@@ -76,12 +77,19 @@ const computeMaxAffordable = (adventurer: Adventurer, gold: number): number => {
|
||||
return quantity;
|
||||
};
|
||||
|
||||
interface EffectiveAdventurerStats {
|
||||
readonly combatPower: number;
|
||||
readonly essencePerSecond: number;
|
||||
readonly goldPerSecond: number;
|
||||
}
|
||||
|
||||
interface AdventurerCardProperties {
|
||||
readonly adventurer: Adventurer;
|
||||
readonly currentGold: number;
|
||||
readonly batchSize: BatchSize;
|
||||
readonly unlockHint: string | undefined;
|
||||
readonly formatNumber: (n: number)=> string;
|
||||
readonly adventurer: Adventurer;
|
||||
readonly currentGold: number;
|
||||
readonly batchSize: BatchSize;
|
||||
readonly unlockHint: string | undefined;
|
||||
readonly formatNumber: (n: number)=> string;
|
||||
readonly effectiveStats: EffectiveAdventurerStats;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -92,6 +100,7 @@ interface AdventurerCardProperties {
|
||||
* @param props.batchSize - The selected batch size.
|
||||
* @param props.unlockHint - Optional quest name that unlocks this adventurer.
|
||||
* @param props.formatNumber - The number formatting utility function.
|
||||
* @param props.effectiveStats - The post-multiplier per-unit stats.
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const AdventurerCard = ({
|
||||
@@ -100,6 +109,7 @@ const AdventurerCard = ({
|
||||
batchSize,
|
||||
unlockHint,
|
||||
formatNumber,
|
||||
effectiveStats,
|
||||
}: AdventurerCardProperties): JSX.Element => {
|
||||
const { buyAdventurer } = useGame();
|
||||
|
||||
@@ -134,17 +144,17 @@ const AdventurerCard = ({
|
||||
<div className="adventurer-info">
|
||||
<h3>{adventurer.name}</h3>
|
||||
<p>
|
||||
{formatNumber(adventurer.goldPerSecond)}
|
||||
{formatNumber(effectiveStats.goldPerSecond)}
|
||||
{" gold/s each"}
|
||||
</p>
|
||||
{adventurer.essencePerSecond > 0
|
||||
&& <p>
|
||||
{formatNumber(adventurer.essencePerSecond)}
|
||||
{formatNumber(effectiveStats.essencePerSecond)}
|
||||
{" essence/s each"}
|
||||
</p>
|
||||
}
|
||||
<p>
|
||||
{formatNumber(adventurer.combatPower)}
|
||||
{formatNumber(effectiveStats.combatPower)}
|
||||
{" combat power each"}
|
||||
</p>
|
||||
</div>
|
||||
@@ -280,6 +290,10 @@ const AdventurerPanel = (): JSX.Element => {
|
||||
adventurer={adventurer}
|
||||
batchSize={batchSize}
|
||||
currentGold={state.resources.gold}
|
||||
effectiveStats={computeEffectiveAdventurerStats(
|
||||
state,
|
||||
adventurer.id,
|
||||
)}
|
||||
formatNumber={formatNumber}
|
||||
key={adventurer.id}
|
||||
unlockHint={adventurerUnlockHints.get(adventurer.id)}
|
||||
|
||||
@@ -11,10 +11,11 @@
|
||||
/* eslint-disable max-lines -- Boss panel with sub-component and helper function */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { computePartyCombatPower } from "../../engine/tick.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import { ZoneSelector } from "./zoneSelector.js";
|
||||
import type { Boss, GameState } from "@elysium/types";
|
||||
import type { Boss } from "@elysium/types";
|
||||
|
||||
interface BossCardProperties {
|
||||
readonly boss: Boss;
|
||||
@@ -157,72 +158,6 @@ const BossCard = ({
|
||||
);
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes party DPS and HP from the current game state.
|
||||
* @param state - The full game state.
|
||||
* @returns The computed party DPS and HP values.
|
||||
*/
|
||||
const computePartyStats = (
|
||||
state: GameState,
|
||||
): {
|
||||
partyDps: number;
|
||||
partyHp: number;
|
||||
} => {
|
||||
const { upgrades, adventurers, equipment, prestige } = state;
|
||||
let globalMultiplier = 1;
|
||||
for (const upgrade of upgrades) {
|
||||
const { purchased, target, multiplier } = upgrade;
|
||||
if (purchased && target === "global") {
|
||||
globalMultiplier = globalMultiplier * multiplier;
|
||||
}
|
||||
}
|
||||
const prestigeBonus = prestige.count * 0.1;
|
||||
const prestigeMultiplier = 1 + prestigeBonus;
|
||||
const equipmentCombatMultiplier = equipment.
|
||||
filter((item) => {
|
||||
return item.equipped && item.bonus.combatMultiplier !== undefined;
|
||||
}).
|
||||
reduce((multiplier, item) => {
|
||||
return multiplier * (item.bonus.combatMultiplier ?? 1);
|
||||
}, 1);
|
||||
|
||||
let partyDps = 0;
|
||||
let partyHp = 0;
|
||||
for (const adventurer of adventurers) {
|
||||
const { count, id: adventurerId, combatPower, level } = adventurer;
|
||||
if (count === 0) {
|
||||
continue;
|
||||
}
|
||||
let adventurerMultiplier = 1;
|
||||
for (const upgrade of upgrades) {
|
||||
const {
|
||||
purchased,
|
||||
target,
|
||||
multiplier,
|
||||
adventurerId: upgradeAdventurerId,
|
||||
} = upgrade;
|
||||
if (
|
||||
purchased
|
||||
&& target === "adventurer"
|
||||
&& upgradeAdventurerId === adventurerId
|
||||
) {
|
||||
adventurerMultiplier = adventurerMultiplier * multiplier;
|
||||
}
|
||||
}
|
||||
const dps
|
||||
= combatPower
|
||||
* count
|
||||
* adventurerMultiplier
|
||||
* globalMultiplier
|
||||
* prestigeMultiplier;
|
||||
partyDps = partyDps + dps;
|
||||
const hp = level * 50 * count;
|
||||
partyHp = partyHp + hp;
|
||||
}
|
||||
partyDps = partyDps * equipmentCombatMultiplier;
|
||||
return { partyDps, partyHp };
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the boss panel with zone selection and boss list.
|
||||
* @returns The JSX element.
|
||||
@@ -266,7 +201,14 @@ const BossPanel = (): JSX.Element => {
|
||||
void handleChallenge(bossId);
|
||||
}
|
||||
|
||||
const { zones, bosses, quests, autoBoss, prestige: playerPrestige } = state;
|
||||
const {
|
||||
adventurers,
|
||||
autoBoss,
|
||||
bosses,
|
||||
prestige: playerPrestige,
|
||||
quests,
|
||||
zones,
|
||||
} = state;
|
||||
|
||||
const activeZone = zones.find((zone) => {
|
||||
return zone.id === activeZoneId;
|
||||
@@ -349,7 +291,12 @@ const BossPanel = (): JSX.Element => {
|
||||
}
|
||||
|
||||
const autoBossOn = autoBoss === true;
|
||||
const { partyDps, partyHp } = computePartyStats(state);
|
||||
const partyDps = computePartyCombatPower(state);
|
||||
let partyHp = 0;
|
||||
for (const { level, count } of adventurers) {
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- level * 50 * count is clear
|
||||
partyHp = partyHp + level * 50 * count;
|
||||
}
|
||||
const { count: prestigeCount } = playerPrestige;
|
||||
|
||||
return (
|
||||
|
||||
@@ -10,17 +10,84 @@ import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { ConfirmationModal } from "../ui/confirmationModal.js";
|
||||
|
||||
type ActiveModal = "force-unlocks" | "hard-reset" | null;
|
||||
type ActiveModal = "force-unlocks" | "hard-reset" | "sync-new-content" | null;
|
||||
|
||||
interface SyncNewContentResult {
|
||||
achievementsAdded: number | undefined;
|
||||
achievementsPatched: number | undefined;
|
||||
adventurersAdded: number | undefined;
|
||||
adventurerStatsPatched: number | undefined;
|
||||
bossesAdded: number | undefined;
|
||||
bossesPatched: number | undefined;
|
||||
bossRewardsPatched: number | undefined;
|
||||
craftingRecipesReapplied: number | undefined;
|
||||
equipmentAdded: number | undefined;
|
||||
equipmentPatched: number | undefined;
|
||||
explorationAreasAdded: number | undefined;
|
||||
questRewardsPatched: number | undefined;
|
||||
questsAdded: number | undefined;
|
||||
questsPatched: number | undefined;
|
||||
upgradesAdded: number | undefined;
|
||||
upgradesPatched: number | undefined;
|
||||
zonesAdded: number | undefined;
|
||||
zonesPatched: number | undefined;
|
||||
}
|
||||
|
||||
const safeNumber = (value: number | undefined): number => {
|
||||
return value ?? 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds a human-readable summary of what the sync-new-content operation added.
|
||||
* @param result - The counts returned by the operation.
|
||||
* @returns A message string describing what was added, or a confirmation nothing was needed.
|
||||
*/
|
||||
const buildSyncNewContentMessage = (result: SyncNewContentResult): string => {
|
||||
const entries: Array<[ number, string ]> = [
|
||||
[ safeNumber(result.zonesAdded), "zone(s)" ],
|
||||
[ safeNumber(result.questsAdded), "quest(s)" ],
|
||||
[ safeNumber(result.questRewardsPatched), "quest reward(s) patched" ],
|
||||
[ safeNumber(result.bossesAdded), "boss(es)" ],
|
||||
[ safeNumber(result.bossRewardsPatched), "boss reward(s) patched" ],
|
||||
[ safeNumber(result.explorationAreasAdded), "exploration area(s)" ],
|
||||
[ safeNumber(result.adventurersAdded), "adventurer tier(s)" ],
|
||||
[ safeNumber(result.adventurerStatsPatched), "adventurer stat(s) patched" ],
|
||||
[ safeNumber(result.upgradesAdded), "upgrade(s)" ],
|
||||
[ safeNumber(result.equipmentAdded), "equipment item(s)" ],
|
||||
[ safeNumber(result.achievementsAdded), "achievement(s)" ],
|
||||
[ safeNumber(result.questsPatched), "quest stat(s) patched" ],
|
||||
[ safeNumber(result.bossesPatched), "boss stat(s) patched" ],
|
||||
[ safeNumber(result.zonesPatched), "zone stat(s) patched" ],
|
||||
[ safeNumber(result.upgradesPatched), "upgrade stat(s) patched" ],
|
||||
[ safeNumber(result.equipmentPatched), "equipment stat(s) patched" ],
|
||||
[ safeNumber(result.achievementsPatched), "achievement stat(s) patched" ],
|
||||
[ safeNumber(result.craftingRecipesReapplied), "crafting recipe(s) reapplied" ],
|
||||
];
|
||||
const parts = entries.
|
||||
filter(([ count ]) => {
|
||||
return count > 0;
|
||||
}).
|
||||
map(([ count, label ]) => {
|
||||
return `${String(count)} ${label}`;
|
||||
});
|
||||
if (parts.length === 0) {
|
||||
return "Your save is already up to date — no new content was found.";
|
||||
}
|
||||
const total = entries.reduce((sum, [ count ]) => {
|
||||
return sum + count;
|
||||
}, 0);
|
||||
return `Synced ${String(total)} item(s): ${parts.join(", ")}.`;
|
||||
};
|
||||
|
||||
interface ForceUnlocksResult {
|
||||
adventurersUnlocked: number;
|
||||
bossesUnlocked: number;
|
||||
equipmentUnlocked: number;
|
||||
explorationUnlocked: number;
|
||||
questsUnlocked: number;
|
||||
storyUnlocked: number;
|
||||
upgradesUnlocked: number;
|
||||
zonesUnlocked: number;
|
||||
adventurersUnlocked: number | undefined;
|
||||
bossesUnlocked: number | undefined;
|
||||
equipmentUnlocked: number | undefined;
|
||||
explorationUnlocked: number | undefined;
|
||||
questsUnlocked: number | undefined;
|
||||
storyUnlocked: number | undefined;
|
||||
upgradesUnlocked: number | undefined;
|
||||
zonesUnlocked: number | undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -30,14 +97,14 @@ interface ForceUnlocksResult {
|
||||
*/
|
||||
const buildForceUnlocksMessage = (result: ForceUnlocksResult): string => {
|
||||
const entries: Array<[ number, string ]> = [
|
||||
[ result.zonesUnlocked, "zone(s)" ],
|
||||
[ result.questsUnlocked, "quest(s)" ],
|
||||
[ result.bossesUnlocked, "boss(es)" ],
|
||||
[ result.explorationUnlocked, "exploration area(s)" ],
|
||||
[ result.adventurersUnlocked, "adventurer tier(s)" ],
|
||||
[ result.upgradesUnlocked, "upgrade(s)" ],
|
||||
[ result.equipmentUnlocked, "equipment item(s)" ],
|
||||
[ result.storyUnlocked, "story chapter(s)" ],
|
||||
[ safeNumber(result.zonesUnlocked), "zone(s)" ],
|
||||
[ safeNumber(result.questsUnlocked), "quest(s)" ],
|
||||
[ safeNumber(result.bossesUnlocked), "boss(es)" ],
|
||||
[ safeNumber(result.explorationUnlocked), "exploration area(s)" ],
|
||||
[ safeNumber(result.adventurersUnlocked), "adventurer tier(s)" ],
|
||||
[ safeNumber(result.upgradesUnlocked), "upgrade(s)" ],
|
||||
[ safeNumber(result.equipmentUnlocked), "equipment item(s)" ],
|
||||
[ safeNumber(result.storyUnlocked), "story chapter(s)" ],
|
||||
];
|
||||
const parts = entries.
|
||||
filter(([ count ]) => {
|
||||
@@ -60,15 +127,21 @@ const buildForceUnlocksMessage = (result: ForceUnlocksResult): string => {
|
||||
* @returns The JSX element.
|
||||
*/
|
||||
const DebugPanel = (): JSX.Element => {
|
||||
const { forceUnlocks, debugHardReset, isLoading } = useGame();
|
||||
const { forceUnlocks, debugHardReset, syncNewContent, isLoading } = useGame();
|
||||
const [ activeModal, setActiveModal ] = useState<ActiveModal>(null);
|
||||
const [ forceUnlocksResult, setForceUnlocksResult ] = useState<string | null>(null);
|
||||
const [ syncNewContentResult, setSyncNewContentResult ] = useState<string | null>(null);
|
||||
|
||||
function handleOpenForceUnlocks(): void {
|
||||
setForceUnlocksResult(null);
|
||||
setActiveModal("force-unlocks");
|
||||
}
|
||||
|
||||
function handleOpenSyncNewContent(): void {
|
||||
setSyncNewContentResult(null);
|
||||
setActiveModal("sync-new-content");
|
||||
}
|
||||
|
||||
function handleOpenHardReset(): void {
|
||||
setActiveModal("hard-reset");
|
||||
}
|
||||
@@ -85,6 +158,14 @@ const DebugPanel = (): JSX.Element => {
|
||||
})();
|
||||
}
|
||||
|
||||
function handleConfirmSyncNewContent(): void {
|
||||
setActiveModal(null);
|
||||
void (async(): Promise<void> => {
|
||||
const result = await syncNewContent();
|
||||
setSyncNewContentResult(buildSyncNewContentMessage(result));
|
||||
})();
|
||||
}
|
||||
|
||||
function handleConfirmHardReset(): void {
|
||||
setActiveModal(null);
|
||||
void debugHardReset();
|
||||
@@ -120,6 +201,26 @@ const DebugPanel = (): JSX.Element => {
|
||||
}
|
||||
</div>
|
||||
|
||||
<div className="debug-action-card">
|
||||
<h3>{"🔄 Sync New Content"}</h3>
|
||||
<p>
|
||||
{
|
||||
"If the game has been updated since your save was created, this will add any missing adventurers, quests, bosses, equipment, upgrades, and more to your save without affecting your existing progress."
|
||||
}
|
||||
</p>
|
||||
<button
|
||||
className="action-button"
|
||||
disabled={isLoading}
|
||||
onClick={handleOpenSyncNewContent}
|
||||
type="button"
|
||||
>
|
||||
{"Sync New Content"}
|
||||
</button>
|
||||
{syncNewContentResult !== null
|
||||
&& <p className="debug-result-message">{syncNewContentResult}</p>
|
||||
}
|
||||
</div>
|
||||
|
||||
<div className="debug-action-card">
|
||||
<h3>{"💀 Hard Reset"}</h3>
|
||||
<p>
|
||||
@@ -149,6 +250,17 @@ const DebugPanel = (): JSX.Element => {
|
||||
/>
|
||||
}
|
||||
|
||||
{activeModal === "sync-new-content"
|
||||
&& <ConfirmationModal
|
||||
confirmLabel="Yes, Sync New Content"
|
||||
description="This will scan for any adventurers, quests, bosses, equipment, upgrades, achievements, and zones added to the game after your save was created, and add them to your save. This operation is safe and non-destructive — your existing progress will not be affected."
|
||||
isLoading={isLoading}
|
||||
onCancel={handleCancel}
|
||||
onConfirm={handleConfirmSyncNewContent}
|
||||
title="Sync New Content"
|
||||
/>
|
||||
}
|
||||
|
||||
{activeModal === "hard-reset"
|
||||
&& <ConfirmationModal
|
||||
confirmLabel="Yes, Wipe Everything"
|
||||
|
||||
@@ -7,12 +7,17 @@
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable complexity -- Complex component with many conditional render paths */
|
||||
/* eslint-disable max-lines -- Exploration panel requires many render paths and result display */
|
||||
import { type JSX, useState } from "react";
|
||||
/* eslint-disable max-statements -- Component function requires many state declarations and handlers */
|
||||
import { type JSX, useEffect, useRef, useState } from "react";
|
||||
import { checkExplorationClaimable } from "../../api/client.js";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { EXPLORATION_AREAS } from "../../data/explorations.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { ZoneSelector } from "./zoneSelector.js";
|
||||
import type { ExploreCollectResponse } from "@elysium/types";
|
||||
import type {
|
||||
ExploreClaimableResponse,
|
||||
ExploreCollectResponse,
|
||||
} from "@elysium/types";
|
||||
|
||||
/**
|
||||
* Formats a duration in seconds to a human-readable string.
|
||||
@@ -83,6 +88,61 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
});
|
||||
const [ pendingAreaId, setPendingAreaId ] = useState<string | null>(null);
|
||||
const [ lastResult, setLastResult ] = useState<CollectResult | null>(null);
|
||||
const [ claimableAreaIds, setClaimableAreaIds ]
|
||||
= useState<ReadonlySet<string>>(new Set());
|
||||
|
||||
const stateReference = useRef(state);
|
||||
stateReference.current = state;
|
||||
|
||||
const claimableReference = useRef(claimableAreaIds);
|
||||
claimableReference.current = claimableAreaIds;
|
||||
|
||||
useEffect(() => {
|
||||
const pollClaimable = async(): Promise<void> => {
|
||||
const currentState = stateReference.current;
|
||||
if (currentState === null) {
|
||||
return;
|
||||
}
|
||||
const inProgressArea = currentState.exploration?.areas.find((a) => {
|
||||
return a.status === "in_progress";
|
||||
});
|
||||
if (inProgressArea === undefined) {
|
||||
return;
|
||||
}
|
||||
if (claimableReference.current.has(inProgressArea.id)) {
|
||||
return;
|
||||
}
|
||||
const areaData = EXPLORATION_AREAS.find((a) => {
|
||||
return a.id === inProgressArea.id;
|
||||
});
|
||||
if (areaData === undefined) {
|
||||
return;
|
||||
}
|
||||
const remaining = timeRemaining(
|
||||
inProgressArea.endsAt,
|
||||
inProgressArea.startedAt ?? 0,
|
||||
areaData.durationSeconds,
|
||||
);
|
||||
if (remaining > 0) {
|
||||
return;
|
||||
}
|
||||
const result: ExploreClaimableResponse
|
||||
= await checkExplorationClaimable(inProgressArea.id);
|
||||
if (result.claimable) {
|
||||
setClaimableAreaIds((previous) => {
|
||||
return new Set([ ...previous, inProgressArea.id ]);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const intervalId = setInterval(() => {
|
||||
void pollClaimable();
|
||||
}, 1000);
|
||||
|
||||
return (): void => {
|
||||
clearInterval(intervalId);
|
||||
};
|
||||
}, []);
|
||||
|
||||
if (state === null) {
|
||||
return (
|
||||
@@ -134,6 +194,11 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
try {
|
||||
const result = await collectExploration(areaId);
|
||||
setLastResult({ areaId: areaId, response: result });
|
||||
setClaimableAreaIds((previous) => {
|
||||
const next = new Set(previous);
|
||||
next.delete(areaId);
|
||||
return next;
|
||||
});
|
||||
} finally {
|
||||
setPendingAreaId(null);
|
||||
}
|
||||
@@ -269,7 +334,7 @@ const ExplorationPanel = (): JSX.Element => {
|
||||
const endsAt = areaState?.endsAt;
|
||||
const isReady
|
||||
= status === "in_progress"
|
||||
&& timeRemaining(endsAt, startedAt, area.durationSeconds) <= 0;
|
||||
&& claimableAreaIds.has(area.id);
|
||||
const isPending = pendingAreaId === area.id;
|
||||
|
||||
function handleStartClick(): void {
|
||||
|
||||
@@ -27,6 +27,7 @@ import { DebugPanel } from "./debugPanel.js";
|
||||
import { EditProfileModal } from "./editProfileModal.js";
|
||||
import { EquipmentPanel } from "./equipmentPanel.js";
|
||||
import { ExplorationPanel } from "./explorationPanel.js";
|
||||
import { JoinCommunityModal } from "./joinCommunityModal.js";
|
||||
import { LoginBonusModal } from "./loginBonusModal.js";
|
||||
import { MilestoneToast } from "./milestoneToast.js";
|
||||
import { OfflineModal } from "./offlineModal.js";
|
||||
@@ -164,6 +165,7 @@ const GameLayout = (): JSX.Element => {
|
||||
transcendenceCount={state.transcendence?.count ?? 0}
|
||||
/>
|
||||
<OfflineModal />
|
||||
<JoinCommunityModal />
|
||||
{schemaOutdated && !dismissedOutdatedWarning
|
||||
? <OutdatedSchemaModal onDismiss={handleDismissOutdated} />
|
||||
: null}
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* @file Modal prompting players to join the NHCarrigan Discord community.
|
||||
* @copyright nhcarrigan
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
import { useCallback, useState, type JSX } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
|
||||
const sessionKey = "elysium_join_community_dismissed";
|
||||
|
||||
/**
|
||||
* Renders a modal prompting the player to join the NHCarrigan Discord server.
|
||||
* Shown once per session when the player is not already in the guild.
|
||||
* @returns The JSX element or null if the player is in the guild or dismissed.
|
||||
*/
|
||||
const JoinCommunityModal = (): JSX.Element | null => {
|
||||
const { inGuild } = useGame();
|
||||
const [ dismissed, setDismissed ] = useState(
|
||||
() => {
|
||||
return sessionStorage.getItem(sessionKey) === "true";
|
||||
},
|
||||
);
|
||||
|
||||
const handleDismiss = useCallback((): void => {
|
||||
sessionStorage.setItem(sessionKey, "true");
|
||||
setDismissed(true);
|
||||
}, []);
|
||||
|
||||
if (inGuild || dismissed) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="modal-overlay">
|
||||
<div className="modal">
|
||||
<h2>{"Join Our Community!"}</h2>
|
||||
<p>
|
||||
{"Did you know Elysium has an active Discord community? "}
|
||||
{"Join to chat with other players, get updates, and earn "}
|
||||
{"the exclusive Elysian role!"}
|
||||
</p>
|
||||
<p className="modal-note">
|
||||
{"You already earn the Elysian role just by playing — "}
|
||||
{"joining lets us show it off in the server!"}
|
||||
</p>
|
||||
<div className="modal-actions">
|
||||
<a
|
||||
className="modal-close-button"
|
||||
href="https://discord.gg/KKe7BaEnQB"
|
||||
onClick={handleDismiss}
|
||||
rel="noreferrer"
|
||||
target="_blank"
|
||||
>
|
||||
{"Join Discord"}
|
||||
</a>
|
||||
<button
|
||||
className="modal-close-button"
|
||||
onClick={handleDismiss}
|
||||
type="button"
|
||||
>
|
||||
{"Maybe later"}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export { JoinCommunityModal };
|
||||
@@ -11,7 +11,10 @@
|
||||
/* eslint-disable max-statements -- Many local variables needed for quest state */
|
||||
import { useState, type JSX } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { zoneFailureChance } from "../../engine/tick.js";
|
||||
import {
|
||||
computePartyCombatPower,
|
||||
zoneFailureChance,
|
||||
} from "../../engine/tick.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { LockToggle } from "../ui/lockToggle.js";
|
||||
import { ZoneSelector } from "./zoneSelector.js";
|
||||
@@ -208,7 +211,7 @@ const QuestPanel = (): JSX.Element => {
|
||||
);
|
||||
}
|
||||
|
||||
const { adventurers, autoQuest, bosses, quests, zones } = state;
|
||||
const { autoQuest, bosses, quests, zones } = state;
|
||||
|
||||
const activeZone = zones.find((zone) => {
|
||||
return zone.id === activeZoneId;
|
||||
@@ -226,11 +229,7 @@ const QuestPanel = (): JSX.Element => {
|
||||
: quests.find((quest) => {
|
||||
return quest.id === activeZone.unlockQuestId;
|
||||
});
|
||||
let partyCombatPower = 0;
|
||||
for (const adventurer of adventurers) {
|
||||
const contribution = adventurer.combatPower * adventurer.count;
|
||||
partyCombatPower = partyCombatPower + contribution;
|
||||
}
|
||||
const partyCombatPower = computePartyCombatPower(state);
|
||||
const zoneQuests = quests.filter(({ zoneId }) => {
|
||||
return zoneId === activeZoneId;
|
||||
});
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
/* eslint-disable react/no-multi-comp -- Sub-component is tightly coupled to the panel */
|
||||
/* eslint-disable max-lines-per-function -- Complex component with many render paths */
|
||||
/* eslint-disable complexity -- UpgradeCard has many conditional render paths for states */
|
||||
/* eslint-disable max-statements -- UpgradePanel builds hints from three sources */
|
||||
/* eslint-disable max-lines -- Upgrade panel with sub-component exceeds line limit */
|
||||
import { type JSX, useState } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
@@ -238,6 +240,22 @@ const UpgradePanel = (): JSX.Element => {
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const upgrade of locked) {
|
||||
if (
|
||||
!upgradeUnlockHints.has(upgrade.id)
|
||||
&& upgrade.adventurerId !== undefined
|
||||
) {
|
||||
const adventurerForHint = adventurers.find((a) => {
|
||||
return a.id === upgrade.adventurerId;
|
||||
});
|
||||
if (adventurerForHint !== undefined) {
|
||||
upgradeUnlockHints.set(
|
||||
upgrade.id,
|
||||
`🗡️ Recruit: ${adventurerForHint.name}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function handleToggle(): void {
|
||||
setShowLocked((current) => {
|
||||
|
||||
@@ -10,7 +10,12 @@
|
||||
/* eslint-disable complexity -- Many conditional resource and badge render paths */
|
||||
import { useState, type FocusEvent, type JSX } from "react";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import { RESOURCE_CAP, computeGoldPerSecond } from "../../engine/tick.js";
|
||||
import {
|
||||
RESOURCE_CAP,
|
||||
computeEssencePerSecond,
|
||||
computeGoldPerSecond,
|
||||
computePartyCombatPower,
|
||||
} from "../../engine/tick.js";
|
||||
import type { Resource } from "@elysium/types";
|
||||
|
||||
interface ResourceBarProperties {
|
||||
@@ -83,12 +88,11 @@ const ResourceBar = ({
|
||||
const { gold, essence, crystals } = resources;
|
||||
let partyCombatPower = 0;
|
||||
let goldPerSecond = 0;
|
||||
let essencePerSecond = 0;
|
||||
if (state !== null) {
|
||||
for (const adventurer of state.adventurers) {
|
||||
const contribution = adventurer.combatPower * adventurer.count;
|
||||
partyCombatPower = partyCombatPower + contribution;
|
||||
}
|
||||
partyCombatPower = computePartyCombatPower(state);
|
||||
goldPerSecond = computeGoldPerSecond(state);
|
||||
essencePerSecond = computeEssencePerSecond(state);
|
||||
}
|
||||
|
||||
let avatarUrl: string | null = null;
|
||||
@@ -182,6 +186,13 @@ const ResourceBar = ({
|
||||
</span>
|
||||
<span className="resource-label">{"Gold/s"}</span>
|
||||
</div>
|
||||
<div className="resource">
|
||||
<span className="resource-icon">{"⚡"}</span>
|
||||
<span className="resource-value">
|
||||
{formatNumber(essencePerSecond)}
|
||||
</span>
|
||||
<span className="resource-label">{"Essence/s"}</span>
|
||||
</div>
|
||||
<div className={`resource${essenceFull
|
||||
? " resource-full"
|
||||
: ""}`}>
|
||||
|
||||
@@ -44,6 +44,7 @@ import {
|
||||
craftRecipe as craftRecipeApi,
|
||||
debugHardReset as debugHardResetApi,
|
||||
forceUnlocks as forceUnlocksApi,
|
||||
syncNewContent as syncNewContentApi,
|
||||
loadGame,
|
||||
prestige as prestigeApi,
|
||||
resetProgress as resetProgressApi,
|
||||
@@ -57,6 +58,7 @@ import {
|
||||
RESOURCE_CAP,
|
||||
applyTick,
|
||||
calculateClickPower,
|
||||
computePartyCombatPower,
|
||||
} from "../engine/tick.js";
|
||||
import { updateChallengeProgress } from "../utils/dailyChallenges.js";
|
||||
import { formatNumber as formatNumberUtil } from "../utils/format.js";
|
||||
@@ -242,6 +244,11 @@ interface GameContextValue {
|
||||
isLoading: boolean;
|
||||
error: string | null;
|
||||
|
||||
/**
|
||||
* Whether the player is currently a member of the NHCarrigan Discord server.
|
||||
*/
|
||||
inGuild: boolean;
|
||||
|
||||
/**
|
||||
* Click the crystal to earn gold.
|
||||
*/
|
||||
@@ -574,6 +581,31 @@ interface GameContextValue {
|
||||
*/
|
||||
debugHardReset: ()=> Promise<void>;
|
||||
|
||||
/**
|
||||
* Syncs any content added to the game after the player's save was created.
|
||||
* @returns Counts of what was added per content type.
|
||||
*/
|
||||
syncNewContent: ()=> Promise<{
|
||||
achievementsAdded: number;
|
||||
achievementsPatched: number;
|
||||
adventurerStatsPatched: number;
|
||||
adventurersAdded: number;
|
||||
bossRewardsPatched: number;
|
||||
bossesAdded: number;
|
||||
bossesPatched: number;
|
||||
craftingRecipesReapplied: number;
|
||||
equipmentAdded: number;
|
||||
equipmentPatched: number;
|
||||
explorationAreasAdded: number;
|
||||
questRewardsPatched: number;
|
||||
questsAdded: number;
|
||||
questsPatched: number;
|
||||
upgradesAdded: number;
|
||||
upgradesPatched: number;
|
||||
zonesAdded: number;
|
||||
zonesPatched: number;
|
||||
}>;
|
||||
|
||||
/**
|
||||
* Last auto-boss fight result — null until the first auto fight completes or
|
||||
* when auto-boss is toggled off.
|
||||
@@ -668,6 +700,7 @@ export const GameProvider = ({
|
||||
const [ schemaOutdated, setSchemaOutdated ] = useState(false);
|
||||
const [ saveSchemaVersion, setSaveSchemaVersion ] = useState(0);
|
||||
const [ currentSchemaVersion, setCurrentSchemaVersion ] = useState(0);
|
||||
const [ inGuild, setInGuild ] = useState(false);
|
||||
const [ unlockedCodexEntryIds, setUnlockedCodexEntryIds ] = useState<
|
||||
Array<string>
|
||||
>([]);
|
||||
@@ -705,6 +738,7 @@ export const GameProvider = ({
|
||||
setSchemaOutdated(data.schemaOutdated);
|
||||
setSaveSchemaVersion(data.state.schemaVersion ?? 0);
|
||||
setCurrentSchemaVersion(data.currentSchemaVersion);
|
||||
setInGuild(data.inGuild);
|
||||
|
||||
// Fetch number format preference from profile (fire-and-forget, non-blocking)
|
||||
void fetch(`/api/profile/${data.state.player.discordId}`).
|
||||
@@ -1045,11 +1079,7 @@ export const GameProvider = ({
|
||||
return q.status === "active";
|
||||
});
|
||||
if (!hasActiveQuest) {
|
||||
// eslint-disable-next-line unicorn/no-array-reduce -- Need the total!
|
||||
const partyCombatPower = next.adventurers.reduce((total, a) => {
|
||||
const power = total + a.combatPower;
|
||||
return power * a.count;
|
||||
}, 0);
|
||||
const partyCombatPower = computePartyCombatPower(next);
|
||||
const zoneOrder = new Map(
|
||||
next.zones.map((z, index) => {
|
||||
return [ z.id, index ];
|
||||
@@ -1087,14 +1117,31 @@ export const GameProvider = ({
|
||||
next.autoAdventurer === true
|
||||
&& next.prestige.purchasedUpgradeIds.includes("auto_adventurer")
|
||||
) {
|
||||
const maxAdventurerLevel = Math.max(
|
||||
...next.adventurers.
|
||||
filter((a) => {
|
||||
return a.unlocked;
|
||||
}).
|
||||
map((a) => {
|
||||
return a.level;
|
||||
}),
|
||||
);
|
||||
const autoBuyCap = 100;
|
||||
const [ bestAdventurer ] = next.adventurers.
|
||||
filter((adventurer) => {
|
||||
const cost
|
||||
= adventurer.baseCost * Math.pow(1.15, adventurer.count);
|
||||
return adventurer.unlocked && next.resources.gold >= cost;
|
||||
const isMaxTier = adventurer.level === maxAdventurerLevel;
|
||||
const withinCap
|
||||
= isMaxTier || adventurer.count < autoBuyCap;
|
||||
return (
|
||||
adventurer.unlocked
|
||||
&& next.resources.gold >= cost
|
||||
&& withinCap
|
||||
);
|
||||
}).
|
||||
sort((adventurerA, adventurerB) => {
|
||||
return adventurerB.combatPower - adventurerA.combatPower;
|
||||
return adventurerB.level - adventurerA.level;
|
||||
});
|
||||
if (bestAdventurer !== undefined) {
|
||||
const purchaseCost
|
||||
@@ -1313,6 +1360,13 @@ export const GameProvider = ({
|
||||
}
|
||||
return afterBoss;
|
||||
});
|
||||
|
||||
/*
|
||||
* Boss fight modifies server state; clear stale signature so
|
||||
* the next pre-save or auto-save does not send a mismatched one.
|
||||
*/
|
||||
signatureReference.current = null;
|
||||
localStorage.removeItem("elysium_save_signature");
|
||||
setAutoBossLastResult({
|
||||
at: Date.now(),
|
||||
bossName: bossName,
|
||||
@@ -1846,14 +1900,6 @@ export const GameProvider = ({
|
||||
if (previous?.exploration === undefined) {
|
||||
return previous;
|
||||
}
|
||||
let materials = [ ...previous.exploration.materials ];
|
||||
for (const request of recipe.requiredMaterials) {
|
||||
materials = materials.map((mat) => {
|
||||
return mat.materialId === request.materialId
|
||||
? { ...mat, quantity: mat.quantity - request.quantity }
|
||||
: mat;
|
||||
});
|
||||
}
|
||||
return {
|
||||
...previous,
|
||||
exploration: {
|
||||
@@ -1866,7 +1912,7 @@ export const GameProvider = ({
|
||||
...previous.exploration.craftedRecipeIds,
|
||||
recipeId,
|
||||
],
|
||||
materials: materials,
|
||||
materials: result.materials,
|
||||
},
|
||||
};
|
||||
});
|
||||
@@ -2151,6 +2197,63 @@ export const GameProvider = ({
|
||||
}
|
||||
}, []);
|
||||
|
||||
const syncNewContent = useCallback(async() => {
|
||||
try {
|
||||
const data = await syncNewContentApi();
|
||||
setState(data.state);
|
||||
if (data.signature !== undefined) {
|
||||
signatureReference.current = data.signature;
|
||||
localStorage.setItem("elysium_save_signature", data.signature);
|
||||
}
|
||||
return {
|
||||
achievementsAdded: data.achievementsAdded,
|
||||
achievementsPatched: data.achievementsPatched,
|
||||
adventurerStatsPatched: data.adventurerStatsPatched,
|
||||
adventurersAdded: data.adventurersAdded,
|
||||
bossRewardsPatched: data.bossRewardsPatched,
|
||||
bossesAdded: data.bossesAdded,
|
||||
bossesPatched: data.bossesPatched,
|
||||
craftingRecipesReapplied: data.craftingRecipesReapplied,
|
||||
equipmentAdded: data.equipmentAdded,
|
||||
equipmentPatched: data.equipmentPatched,
|
||||
explorationAreasAdded: data.explorationAreasAdded,
|
||||
questRewardsPatched: data.questRewardsPatched,
|
||||
questsAdded: data.questsAdded,
|
||||
questsPatched: data.questsPatched,
|
||||
upgradesAdded: data.upgradesAdded,
|
||||
upgradesPatched: data.upgradesPatched,
|
||||
zonesAdded: data.zonesAdded,
|
||||
zonesPatched: data.zonesPatched,
|
||||
};
|
||||
} catch (error_: unknown) {
|
||||
setError(
|
||||
error_ instanceof Error
|
||||
? error_.message
|
||||
: "Failed to sync new content",
|
||||
);
|
||||
return {
|
||||
achievementsAdded: 0,
|
||||
achievementsPatched: 0,
|
||||
adventurerStatsPatched: 0,
|
||||
adventurersAdded: 0,
|
||||
bossRewardsPatched: 0,
|
||||
bossesAdded: 0,
|
||||
bossesPatched: 0,
|
||||
craftingRecipesReapplied: 0,
|
||||
equipmentAdded: 0,
|
||||
equipmentPatched: 0,
|
||||
explorationAreasAdded: 0,
|
||||
questRewardsPatched: 0,
|
||||
questsAdded: 0,
|
||||
questsPatched: 0,
|
||||
upgradesAdded: 0,
|
||||
upgradesPatched: 0,
|
||||
zonesAdded: 0,
|
||||
zonesPatched: 0,
|
||||
};
|
||||
}
|
||||
}, []);
|
||||
|
||||
const debugHardReset = useCallback(async() => {
|
||||
setIsLoading(true);
|
||||
setError(null);
|
||||
@@ -2228,6 +2331,7 @@ export const GameProvider = ({
|
||||
forceUnlocks,
|
||||
formatNumber,
|
||||
handleClick,
|
||||
inGuild,
|
||||
isLoading,
|
||||
isSyncing,
|
||||
lastSavedAt,
|
||||
@@ -2251,6 +2355,7 @@ export const GameProvider = ({
|
||||
startQuest,
|
||||
state,
|
||||
syncError,
|
||||
syncNewContent,
|
||||
toggleAutoAdventurer,
|
||||
toggleAutoBoss,
|
||||
toggleAutoPrestige,
|
||||
@@ -2298,6 +2403,7 @@ export const GameProvider = ({
|
||||
error,
|
||||
flushBossLoreToasts,
|
||||
forceSync,
|
||||
inGuild,
|
||||
forceUnlocks,
|
||||
handleClick,
|
||||
isLoading,
|
||||
@@ -2323,6 +2429,7 @@ export const GameProvider = ({
|
||||
startQuest,
|
||||
state,
|
||||
syncError,
|
||||
syncNewContent,
|
||||
toggleAutoAdventurer,
|
||||
toggleAutoBoss,
|
||||
toggleAutoPrestige,
|
||||
|
||||
@@ -195,6 +195,257 @@ export const computeGoldPerSecond = (state: GameState): number => {
|
||||
return goldPerSecond;
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes the current essence per second for the given game state,
|
||||
* applying all relevant multipliers (upgrades, prestige, echo, crafted, companion).
|
||||
* @param state - The current game state.
|
||||
* @returns The total essence per second.
|
||||
*/
|
||||
export const computeEssencePerSecond = (state: GameState): number => {
|
||||
const runestonesEssence = state.prestige.runestonesEssenceMultiplier ?? 1;
|
||||
const craftedEssenceMultiplier
|
||||
= state.exploration?.craftedEssenceMultiplier ?? 1;
|
||||
const companionBonus = getActiveCompanionBonus(
|
||||
state.companions?.activeCompanionId,
|
||||
state.companions?.unlockedCompanionIds ?? [],
|
||||
);
|
||||
const companionEssenceMult
|
||||
= companionBonus?.type === "essenceIncome"
|
||||
? 1 + companionBonus.value
|
||||
: 1;
|
||||
|
||||
let essencePerSecond = 0;
|
||||
for (const adventurer of state.adventurers) {
|
||||
if (!adventurer.unlocked || adventurer.count === 0) {
|
||||
continue;
|
||||
}
|
||||
const upgradeMultiplier = state.upgrades.
|
||||
filter((upgrade) => {
|
||||
const isGlobal = upgrade.target === "global";
|
||||
const isThisAdventurer
|
||||
= upgrade.target === "adventurer"
|
||||
&& upgrade.adventurerId === adventurer.id;
|
||||
return upgrade.purchased && (isGlobal || isThisAdventurer);
|
||||
}).
|
||||
reduce((mult, upgrade) => {
|
||||
return mult * upgrade.multiplier;
|
||||
}, 1);
|
||||
const contribution
|
||||
= adventurer.essencePerSecond
|
||||
* adventurer.count
|
||||
* upgradeMultiplier
|
||||
* state.prestige.productionMultiplier
|
||||
* runestonesEssence
|
||||
* craftedEssenceMultiplier
|
||||
* companionEssenceMult;
|
||||
essencePerSecond = essencePerSecond + contribution;
|
||||
}
|
||||
return essencePerSecond;
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes the effective per-unit stats for a single adventurer type,
|
||||
* applying all active multipliers (upgrades, prestige, equipment, echo,
|
||||
* crafted, companion). The returned values represent what a single
|
||||
* adventurer of this type currently contributes per second, matching the
|
||||
* per-unit contribution used by computeGoldPerSecond and
|
||||
* computeEssencePerSecond.
|
||||
* @param state - The current game state.
|
||||
* @param adventurerId - The ID of the adventurer to compute stats for.
|
||||
* @returns Effective per-unit goldPerSecond, essencePerSecond, and combatPower.
|
||||
*/
|
||||
export const computeEffectiveAdventurerStats = (
|
||||
state: GameState,
|
||||
adventurerId: string,
|
||||
): { combatPower: number; essencePerSecond: number; goldPerSecond: number } => {
|
||||
const adventurer = state.adventurers.find((a) => {
|
||||
return a.id === adventurerId;
|
||||
});
|
||||
|
||||
/* V8 ignore next 3 -- @preserve */
|
||||
if (adventurer === undefined) {
|
||||
return { combatPower: 0, essencePerSecond: 0, goldPerSecond: 0 };
|
||||
}
|
||||
|
||||
const upgradeMultiplier = state.upgrades.
|
||||
filter((upgrade) => {
|
||||
const isGlobal = upgrade.target === "global";
|
||||
const isThisAdventurer
|
||||
= upgrade.target === "adventurer"
|
||||
&& upgrade.adventurerId === adventurerId;
|
||||
return upgrade.purchased && (isGlobal || isThisAdventurer);
|
||||
}).
|
||||
reduce((mult, upgrade) => {
|
||||
return mult * upgrade.multiplier;
|
||||
}, 1);
|
||||
|
||||
const equippedItems = state.equipment.filter((item) => {
|
||||
return item.equipped;
|
||||
});
|
||||
const equipmentGoldMultiplier = equippedItems.reduce((mult, item) => {
|
||||
return mult * (item.bonus.goldMultiplier ?? 1);
|
||||
}, 1);
|
||||
const equipmentCombatMultiplier = equippedItems.reduce((mult, item) => {
|
||||
return mult * (item.bonus.combatMultiplier ?? 1);
|
||||
}, 1);
|
||||
const equippedItemIds = equippedItems.map((item) => {
|
||||
return item.id;
|
||||
});
|
||||
const setBonuses = computeSetBonuses(equippedItemIds, EQUIPMENT_SETS);
|
||||
|
||||
const runestonesIncome = state.prestige.runestonesIncomeMultiplier ?? 1;
|
||||
const runestonesEssence = state.prestige.runestonesEssenceMultiplier ?? 1;
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- prestige count * factor is clear
|
||||
const prestigeCombatMultiplier = 1 + state.prestige.count * 0.1;
|
||||
const echoIncome = state.transcendence?.echoIncomeMultiplier ?? 1;
|
||||
const echoCombatMultiplier = state.transcendence?.echoCombatMultiplier ?? 1;
|
||||
const craftedGoldMultiplier
|
||||
= state.exploration?.craftedGoldMultiplier ?? 1;
|
||||
const craftedEssenceMultiplier
|
||||
= state.exploration?.craftedEssenceMultiplier ?? 1;
|
||||
const craftedCombatMultiplier
|
||||
= state.exploration?.craftedCombatMultiplier ?? 1;
|
||||
|
||||
const companionBonus = getActiveCompanionBonus(
|
||||
state.companions?.activeCompanionId,
|
||||
state.companions?.unlockedCompanionIds ?? [],
|
||||
);
|
||||
const companionGoldMult
|
||||
= companionBonus?.type === "passiveGold"
|
||||
? 1 + companionBonus.value
|
||||
: 1;
|
||||
const companionEssenceMult
|
||||
= companionBonus?.type === "essenceIncome"
|
||||
? 1 + companionBonus.value
|
||||
: 1;
|
||||
const companionCombatMult
|
||||
= companionBonus?.type === "bossDamage"
|
||||
? 1 + companionBonus.value
|
||||
: 1;
|
||||
|
||||
const goldPerSecond
|
||||
= adventurer.goldPerSecond
|
||||
* upgradeMultiplier
|
||||
* state.prestige.productionMultiplier
|
||||
* runestonesIncome
|
||||
* echoIncome
|
||||
* equipmentGoldMultiplier
|
||||
* setBonuses.goldMultiplier
|
||||
* craftedGoldMultiplier
|
||||
* companionGoldMult;
|
||||
|
||||
const essencePerSecond
|
||||
= adventurer.essencePerSecond
|
||||
* upgradeMultiplier
|
||||
* state.prestige.productionMultiplier
|
||||
* runestonesEssence
|
||||
* craftedEssenceMultiplier
|
||||
* companionEssenceMult;
|
||||
|
||||
const combatPower
|
||||
= adventurer.combatPower
|
||||
* upgradeMultiplier
|
||||
* prestigeCombatMultiplier
|
||||
* equipmentCombatMultiplier
|
||||
* setBonuses.combatMultiplier
|
||||
* echoCombatMultiplier
|
||||
* craftedCombatMultiplier
|
||||
* companionCombatMult;
|
||||
|
||||
return { combatPower, essencePerSecond, goldPerSecond };
|
||||
};
|
||||
|
||||
/**
|
||||
* Computes the party's total combat power, applying all active multipliers
|
||||
* (upgrades, prestige, equipment, set bonuses, echo, crafted, companion).
|
||||
* This mirrors the server-side calculatePartyStats in boss.ts and is the
|
||||
* single source of truth for all combat-power checks in the client:
|
||||
* - Displayed as "Combat Power" in the resource bar
|
||||
* - Displayed as "Party DPS" in the boss panel
|
||||
* - Used to gate quest availability
|
||||
* Note: the active companion's bossDamage bonus is intentionally included
|
||||
* here, as it applies to the full combat power calculation (boss fights and
|
||||
* quest gating alike), matching the server-side behaviour.
|
||||
* @param state - The current game state.
|
||||
* @returns The total party combat power.
|
||||
*/
|
||||
export const computePartyCombatPower = (state: GameState): number => {
|
||||
let globalMultiplier = 1;
|
||||
for (const upgrade of state.upgrades) {
|
||||
if (upgrade.purchased && upgrade.target === "global") {
|
||||
globalMultiplier = globalMultiplier * upgrade.multiplier;
|
||||
}
|
||||
}
|
||||
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- prestige count * factor is clear
|
||||
const prestigeMultiplier = 1 + state.prestige.count * 0.1;
|
||||
|
||||
const equipmentCombatMultiplier = state.equipment.
|
||||
filter((item) => {
|
||||
return item.equipped && item.bonus.combatMultiplier !== undefined;
|
||||
}).
|
||||
reduce((mult, item) => {
|
||||
return mult * (item.bonus.combatMultiplier ?? 1);
|
||||
}, 1);
|
||||
|
||||
const equippedItemIds = state.equipment.
|
||||
filter((item) => {
|
||||
return item.equipped;
|
||||
}).
|
||||
map((item) => {
|
||||
return item.id;
|
||||
});
|
||||
const { combatMultiplier: setCombatMultiplier } = computeSetBonuses(
|
||||
equippedItemIds,
|
||||
EQUIPMENT_SETS,
|
||||
);
|
||||
|
||||
const echoCombatMultiplier
|
||||
= state.transcendence?.echoCombatMultiplier ?? 1;
|
||||
const craftedCombatMultiplier
|
||||
= state.exploration?.craftedCombatMultiplier ?? 1;
|
||||
|
||||
const companionBonus = getActiveCompanionBonus(
|
||||
state.companions?.activeCompanionId,
|
||||
state.companions?.unlockedCompanionIds ?? [],
|
||||
);
|
||||
const companionCombatMult
|
||||
= companionBonus?.type === "bossDamage"
|
||||
? 1 + companionBonus.value
|
||||
: 1;
|
||||
|
||||
let partyCombatPower = 0;
|
||||
for (const adventurer of state.adventurers) {
|
||||
if (adventurer.count === 0) {
|
||||
continue;
|
||||
}
|
||||
let adventurerMultiplier = 1;
|
||||
for (const upgrade of state.upgrades) {
|
||||
if (
|
||||
upgrade.purchased
|
||||
&& upgrade.target === "adventurer"
|
||||
&& upgrade.adventurerId === adventurer.id
|
||||
) {
|
||||
adventurerMultiplier = adventurerMultiplier * upgrade.multiplier;
|
||||
}
|
||||
}
|
||||
const contribution
|
||||
= adventurer.combatPower
|
||||
* adventurer.count
|
||||
* adventurerMultiplier
|
||||
* globalMultiplier
|
||||
* prestigeMultiplier;
|
||||
partyCombatPower = partyCombatPower + contribution;
|
||||
}
|
||||
|
||||
return partyCombatPower
|
||||
* equipmentCombatMultiplier
|
||||
* setCombatMultiplier
|
||||
* echoCombatMultiplier
|
||||
* craftedCombatMultiplier
|
||||
* companionCombatMult;
|
||||
};
|
||||
|
||||
/**
|
||||
* Pure function — applies one game tick to the state.
|
||||
* DeltaSeconds: time elapsed since last tick.
|
||||
@@ -469,6 +720,19 @@ export const applyTick = (
|
||||
challengeCrystals = result.crystalsAwarded;
|
||||
}
|
||||
|
||||
// Auto-unlock adventurer-specific upgrades when their adventurer is recruited
|
||||
updatedUpgrades = updatedUpgrades.map((upgrade) => {
|
||||
if (upgrade.unlocked || upgrade.adventurerId === undefined) {
|
||||
return upgrade;
|
||||
}
|
||||
const adventurer = updatedAdventurers.find((a) => {
|
||||
return a.id === upgrade.adventurerId;
|
||||
});
|
||||
return adventurer !== undefined && adventurer.count > 0
|
||||
? { ...upgrade, unlocked: true }
|
||||
: upgrade;
|
||||
});
|
||||
|
||||
const goldValue = capResource(state.resources.gold + goldGained + questGold);
|
||||
const essenceValue = capResource(
|
||||
state.resources.essence + essenceGained + questEssence,
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "elysium",
|
||||
"version": "0.3.0",
|
||||
"version": "0.3.2",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@elysium/types",
|
||||
"version": "0.3.0",
|
||||
"version": "0.3.2",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"main": "./prod/src/index.js",
|
||||
|
||||
@@ -55,6 +55,7 @@ export type {
|
||||
BuyPrestigeUpgradeResponse,
|
||||
CraftRecipeRequest,
|
||||
CraftRecipeResponse,
|
||||
ExploreClaimableResponse,
|
||||
ExploreCollectEventResult,
|
||||
ExploreCollectRequest,
|
||||
ExploreCollectResponse,
|
||||
@@ -72,6 +73,7 @@ export type {
|
||||
PublicProfileResponse,
|
||||
SaveRequest,
|
||||
SaveResponse,
|
||||
SyncNewContentResponse,
|
||||
TranscendenceRequest,
|
||||
TranscendenceResponse,
|
||||
UpdateProfileRequest,
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
* @license Naomi's Public License
|
||||
* @author Naomi Carrigan
|
||||
*/
|
||||
/* eslint-disable max-lines -- API types file grows with each new endpoint */
|
||||
import type {
|
||||
EquipmentBonus,
|
||||
EquipmentRarity,
|
||||
@@ -69,6 +70,11 @@ interface LoginBonusResult {
|
||||
interface LoadResponse {
|
||||
state: GameState;
|
||||
|
||||
/**
|
||||
* Whether the player is currently a member of the NHCarrigan Discord server.
|
||||
*/
|
||||
inGuild: boolean;
|
||||
|
||||
/**
|
||||
* Offline gold earned since last save (server-calculated).
|
||||
*/
|
||||
@@ -384,6 +390,10 @@ interface ExploreCollectResponse {
|
||||
event: ExploreCollectEventResult | null;
|
||||
}
|
||||
|
||||
interface ExploreClaimableResponse {
|
||||
claimable: boolean;
|
||||
}
|
||||
|
||||
interface CraftRecipeRequest {
|
||||
recipeId: string;
|
||||
}
|
||||
@@ -396,6 +406,7 @@ interface CraftRecipeResponse {
|
||||
craftedEssenceMultiplier: number;
|
||||
craftedClickMultiplier: number;
|
||||
craftedCombatMultiplier: number;
|
||||
materials: Array<{ materialId: string; quantity: number }>;
|
||||
}
|
||||
|
||||
interface ForceUnlocksResponse {
|
||||
@@ -451,6 +462,109 @@ interface ForceUnlocksResponse {
|
||||
signature?: string;
|
||||
}
|
||||
|
||||
interface SyncNewContentResponse {
|
||||
|
||||
/**
|
||||
* The updated game state after injecting all missing content entries.
|
||||
*/
|
||||
state: GameState;
|
||||
|
||||
/**
|
||||
* Number of adventurer tiers added to the save.
|
||||
*/
|
||||
adventurersAdded: number;
|
||||
|
||||
/**
|
||||
* Number of existing adventurer entries whose stats were patched to match current defaults.
|
||||
*/
|
||||
adventurerStatsPatched: number;
|
||||
|
||||
/**
|
||||
* Number of upgrades added to the save.
|
||||
*/
|
||||
upgradesAdded: number;
|
||||
|
||||
/**
|
||||
* Number of rewards patched onto existing quests.
|
||||
*/
|
||||
questRewardsPatched: number;
|
||||
|
||||
/**
|
||||
* Number of quests added to the save.
|
||||
*/
|
||||
questsAdded: number;
|
||||
|
||||
/**
|
||||
* Number of bosses added to the save.
|
||||
*/
|
||||
bossesAdded: number;
|
||||
|
||||
/**
|
||||
* Number of upgrade reward IDs patched onto existing bosses.
|
||||
*/
|
||||
bossRewardsPatched: number;
|
||||
|
||||
/**
|
||||
* Number of equipment items added to the save.
|
||||
*/
|
||||
equipmentAdded: number;
|
||||
|
||||
/**
|
||||
* Number of achievements added to the save.
|
||||
*/
|
||||
achievementsAdded: number;
|
||||
|
||||
/**
|
||||
* Number of zones added to the save.
|
||||
*/
|
||||
zonesAdded: number;
|
||||
|
||||
/**
|
||||
* Number of exploration areas added to the save.
|
||||
*/
|
||||
explorationAreasAdded: number;
|
||||
|
||||
/**
|
||||
* Number of achievements whose stats were updated to match current defaults.
|
||||
*/
|
||||
achievementsPatched: number;
|
||||
|
||||
/**
|
||||
* Number of bosses whose stats were updated to match current defaults.
|
||||
*/
|
||||
bossesPatched: number;
|
||||
|
||||
/**
|
||||
* Number of crafted recipes whose multiplier contribution was reapplied during recompute.
|
||||
*/
|
||||
craftingRecipesReapplied: number;
|
||||
|
||||
/**
|
||||
* Number of equipment items whose stats were updated to match current defaults.
|
||||
*/
|
||||
equipmentPatched: number;
|
||||
|
||||
/**
|
||||
* Number of quests whose stats were updated to match current defaults.
|
||||
*/
|
||||
questsPatched: number;
|
||||
|
||||
/**
|
||||
* Number of upgrades whose stats were updated to match current defaults.
|
||||
*/
|
||||
upgradesPatched: number;
|
||||
|
||||
/**
|
||||
* Number of zones whose stats were updated to match current defaults.
|
||||
*/
|
||||
zonesPatched: number;
|
||||
|
||||
/**
|
||||
* HMAC-SHA256 signature of the updated state for anti-cheat chain continuity.
|
||||
*/
|
||||
signature?: string;
|
||||
}
|
||||
|
||||
export type {
|
||||
AboutResponse,
|
||||
ApiError,
|
||||
@@ -465,6 +579,7 @@ export type {
|
||||
BuyPrestigeUpgradeResponse,
|
||||
CraftRecipeRequest,
|
||||
CraftRecipeResponse,
|
||||
ExploreClaimableResponse,
|
||||
ExploreCollectEventResult,
|
||||
ExploreCollectRequest,
|
||||
ExploreCollectResponse,
|
||||
@@ -482,6 +597,7 @@ export type {
|
||||
PublicProfileResponse,
|
||||
SaveRequest,
|
||||
SaveResponse,
|
||||
SyncNewContentResponse,
|
||||
TranscendenceRequest,
|
||||
TranscendenceResponse,
|
||||
UpdateProfileRequest,
|
||||
|
||||
Reference in New Issue
Block a user