generated from nhcarrigan/template
fix: buff purchasable equipment dominated by boss drops
- celestial_focus: click 3x → 4.25x (above free void_heart_gem) - void_conduit: combat 7x → 10.5x (above free throne_blade) - crystal_matrix: gold 4.75x → 7.5x (above free eternal_armour) - Closes #141
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@@ -697,7 +697,7 @@ export const defaultEquipment: Array<Equipment> = [
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},
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// ── Purchasable endgame sinks ─────────────────────────────────────────────
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{
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bonus: { clickMultiplier: 3 },
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bonus: { clickMultiplier: 4.25 },
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cost: { crystals: 0, essence: 20_000_000, gold: 0 },
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description:
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"A lens of compressed celestial light that sharpens every strike with divine precision.",
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@@ -721,7 +721,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "armour",
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},
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{
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bonus: { combatMultiplier: 7 },
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bonus: { combatMultiplier: 10.5 },
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cost: { crystals: 0, essence: 100_000_000, gold: 0 },
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description:
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"A weapon that channels void energy — the absence of resistance makes every strike devastating.",
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@@ -745,7 +745,7 @@ export const defaultEquipment: Array<Equipment> = [
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type: "trinket",
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},
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{
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bonus: { goldMultiplier: 4.75 },
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bonus: { goldMultiplier: 7.5 },
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cost: { crystals: 20_000_000, essence: 0, gold: 0 },
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description:
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"Armour structured around a crystalline lattice of optimal income calculations. Every gold piece finds you faster.",
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