generated from nhcarrigan/template
0542402b4da10b5b92e3a79c81d64389cd6bb716
The quest panel was computing party combat power with a simplified hand-rolled loop (base combatPower × count only) that did not account for upgrade multipliers, prestige bonus, equipment set bonuses, echo or crafted multipliers, or the active companion bonus. This meant the displayed "you have X combat power" value diverged from the value used by the auto-quest engine (computePartyCombatPower), which could show the player an incorrect picture of whether a quest was startable — particularly after upgrades or equipment began boosting combat power. Replacing the loop with computePartyCombatPower(state) makes the quest card display fully consistent with the auto-quest eligibility check. Closes #157
New Repository Template
This template contains all of our basic files for a new GitHub repository. There is also a handy workflow that will create an issue on a new repository made from this template, with a checklist for the steps we usually take in setting up a new repository.
If you're starting a Node.JS project with TypeScript, we have a specific template for that purpose.
Readme
Delete all of the above text (including this line), and uncomment the below text to use our standard readme template.
Description