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fix: use computePartyCombatPower in quest panel for consistent CP display
The quest panel was computing party combat power with a simplified
hand-rolled loop (base combatPower × count only) that did not account for
upgrade multipliers, prestige bonus, equipment set bonuses, echo or
crafted multipliers, or the active companion bonus.

This meant the displayed "you have X combat power" value diverged from
the value used by the auto-quest engine (computePartyCombatPower), which
could show the player an incorrect picture of whether a quest was
startable — particularly after upgrades or equipment began boosting
combat power.

Replacing the loop with computePartyCombatPower(state) makes the quest
card display fully consistent with the auto-quest eligibility check.

Closes #157
2026-03-26 10:25:06 -07:00
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