generated from nhcarrigan/template
0542402b4d
The quest panel was computing party combat power with a simplified hand-rolled loop (base combatPower × count only) that did not account for upgrade multipliers, prestige bonus, equipment set bonuses, echo or crafted multipliers, or the active companion bonus. This meant the displayed "you have X combat power" value diverged from the value used by the auto-quest engine (computePartyCombatPower), which could show the player an incorrect picture of whether a quest was startable — particularly after upgrades or equipment began boosting combat power. Replacing the loop with computePartyCombatPower(state) makes the quest card display fully consistent with the auto-quest eligibility check. Closes #157