generated from nhcarrigan/template
4c297f1ce174b7c3d083ec590e01e2758f113ffe
- #147: Guard all patch functions with hasChanged before incrementing sync counter to prevent inflation on no-op patches - #148: Clear stale HMAC signature after each boss fight so subsequent auto-saves do not send a mismatched signature - #146: Auto-unlock adventurer-specific upgrades in applyTick when their adventurer count > 0; show recruit hint in upgrade panel - #149: Add Essence/s row to resource bar dropdown - #150: Fix broken auto-quest CP reduce formula; centralise via computePartyCombatPower which applies all multipliers correctly - #151: Cap auto-buy at 100 for non-max-tier adventurers; max tier (highest level unlocked) remains uncapped - #152: Export computePartyCombatPower from tick, applying global upgrades, prestige, equipment, set bonuses, echo, crafted, and companion multipliers; use it in resource bar and boss panel
New Repository Template
This template contains all of our basic files for a new GitHub repository. There is also a handy workflow that will create an issue on a new repository made from this template, with a checklist for the steps we usually take in setting up a new repository.
If you're starting a Node.JS project with TypeScript, we have a specific template for that purpose.
Readme
Delete all of the above text (including this line), and uncomment the below text to use our standard readme template.
Description