Commit Graph

6 Commits

Author SHA1 Message Date
hikari 78b1c1ec17 balance: boost crafted combat recipe multipliers (#177) 2026-03-31 16:45:00 -07:00
hikari d1559c327f fix: balance equipment, click_power recipe ceiling, adventurer cost curve
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- #141: Already resolved in prior commits (celestial_focus 4.25×,
  void_conduit 10.5×, crystal_matrix 7.5× all exceed free-drop tier)
- #142: Add primal_omega_lens cross-zone click_power recipe at 1.38×,
  matching the eternal_omega combat ceiling and closing the gap above
  the zone-17 cap of 1.25×
- #143: Already resolved in prior commits (elder_bark_shield 1.12×,
  void_fragment_amulet 1.15×, soul_bound_catalyst 1.20× all buffed)
- #144: Raise philosophers_stone click 2.25×→2.5× to differentiate from
  eternal_flame; raise crystal_shard click 1.55×→1.65× so the
  volcanic_forger set trinket beats void_compass (1.6×)
- #145: Militia goldPerSecond already fixed; raise celestial_guard
  baseCost 1.4T→1.8T, smoothing tier 14→15 from 4.67× to 6× and
  removing the jarring tier 15→16 wall (7.14×→5.56×)
2026-03-25 16:54:53 -07:00
hikari 0609cc7584 fix: buff rare-material crafting recipes to justify ingredient cost
- elder_bark_shield: combat 1.08x → 1.12x
- void_fragment_amulet: gold 1.10x → 1.15x
- soul_bound_catalyst: essence 1.15x → 1.20x
- Closes #143
2026-03-25 14:44:59 -07:00
hikari 7c390f45b5 fix: add zone-18 click_power recipe, raising ceiling to 1.28x
- Added absolute_focus (click 1.28x) to the_absolute zone
- Matches zone-18 pattern, filling gap left by existing gold/combat recipes
- Closes #142
2026-03-25 14:37:11 -07:00
hikari 34d07bec95 balance: comprehensive game balance pass (#103-#123) (#124)
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## Summary

Comprehensive balance pass addressing 20 tickets (#103–#122) plus one audit-discovered fix (#123), ensuring no player soft-locks and aligning all content counts with achievements and progression milestones.

### Changes

- **Equipment** (#103–#111): Differentiated all stat pairs so every piece has a unique bonus combination; added missing stats to `eternal_flame` and increased `eternal_prism` multiplier to justify cost tier
- **Recipes** (#112–#115): Added 4 cross-zone crafting recipes requiring materials from multiple zones to incentivise exploration breadth
- **Achievements** (#116–#118): Aligned `fully_equipped` (40→65), `quest_eternal` (72→95), and `boss_eternal` (60→72) thresholds with actual content counts; updated `devourer_slayer` description
- **Quest CP scaling** (#120–#122): Verified and corrected combat power requirements across all zones to follow consistent 4×/4× progression pattern
- **Zone file ordering** (#123): Swapped Frozen Peaks and Shadow Marshes quest sections so file order matches the actual unlock chain (no gameplay change)

### Tickets Closed

Closes #103
Closes #104
Closes #105
Closes #106
Closes #107
Closes #108
Closes #109
Closes #110
Closes #111
Closes #112
Closes #113
Closes #114
Closes #115
Closes #116
Closes #117
Closes #118
Closes #120
Closes #121
Closes #122
Closes #123

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #124
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-23 17:28:29 -07:00
hikari 29c817230d feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00