5 Commits

Author SHA1 Message Date
minori 58f411285c deps: update typescript to 6.0.2
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2026-04-03 07:01:42 -07:00
hikari de5570b5fc fix: filter third-party script errors from frontend telemetry
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2026-04-01 13:55:40 -07:00
hikari 133c81fefe chore: bump schema version to 2 for v0.4.0 balance pass
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2026-03-31 20:06:13 -07:00
naomi 1408e067b7 release: v0.4.0 2026-03-31 20:00:08 -07:00
hikari 666a5b2d6d fix: runestone formula, prestige/transcendence rebalance, exploration fixes, and comprehensive balance audit (#135)
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## What changed and why

### Runestone formula (`prestige.ts`)
- Swapped `sqrt` for `cbrt` — much stronger diminishing returns for large gold values
- Added base cap of **200** (→ ~1,125 max with all upgrades at 5.625× multiplier)
- Prevents extended AFK sessions from producing runestone windfalls that allow immediate upgrade purchasing and rapid prestige chaining

### Prestige threshold formula (`prestige.ts`)
- Old: `1,000,000 × 5^n` — exponential, grows impossibly fast, prestige 10+ takes years
- New: `1,000,000 × (n+1)²` — polynomial, peaks at ~1 day/run around P8–10, then gets *easier* as the production multiplier overtakes it
- Removed `thresholdScaleFactor` constant (no longer needed)

### Production multiplier (`prestige.ts`)
- Old: `1.15^n`
- New: `1.25^n` — compounds faster, ensures the polynomial threshold eventually gets easy in the late game

### Boss prestige requirements (`bosses.ts`)
- Rescaled proportionally from 0–88 range to 0–20 range
- The Absolute One now requires prestige **20** (was 88), making transcendence reachable in a few weeks of idle play

### Echo formula (`transcendence.ts`)
- Constant changed from 853 → **224**
- At the target prestige of 20: `floor(224 / sqrt(20)) = 50 echoes` per transcendence (no meta upgrades)
- With all echo_meta upgrades (3.75× total): up to **187 echoes** per transcendence

### Transcendence upgrade costs (`transcendenceUpgrades.ts`)
- Old total: **866 echoes** → New total: **400 echoes** (roughly halved across all categories)
- Apotheosis still requires **all 15 upgrades** purchased

### Balance fixes (closes #141, #142, #143, #144, #145)
- Equipment: `philosophers_stone` click multiplier 2.25→2.5, `crystal_shard` 1.55→1.65 (#144)
- Recipes: added `primal_omega_lens` cross-zone click_power recipe at 1.38× (#142)
- Adventurers: `celestial_guard` base cost adjusted to smooth tier 14→15→16 cost curve (#145)

### Quest reward rebalancing (closes #136, #137)
- Shadow Marshes: buffed `shadow_mere`, `witch_coven`, `plague_ruins` rewards to match combat requirements (#136)
- Astral Void: added gold to `void_rift`, increased rewards across all Astral Void quests (#137)

### Boss reward additions (closes #138, #139, #140)
- Assigned 9 unassigned adventurer-specific upgrades to Crystalline Spire through Eternal Throne bosses that had empty `upgradeRewards` arrays (#140)

### Combat power documentation (closes #153)
- Expanded JSDoc on `computePartyCombatPower` to clarify companion `bossDamage` multiplier behaviour

### Effective adventurer stats (closes #154)
- Added `computeEffectiveAdventurerStats` to `tick.ts` and updated `AdventurerCard` to display effective post-multiplier stats

### Adventurer upgrade timing (closes #158)
- Audited every adventurer-specific upgrade reward — upgrades now land within the same progression window where that adventurer tier is still a meaningful contributor

### Sync and save fixes (closes #147, #148, #151)
- Fixed sync new content count to report only genuinely changed items (#147)
- Fixed signature mismatch after first auto-boss completion (#148)
- Added auto-buy cap (100) on non-max-tier adventurers (#151)

### Auto-adventurer persistence (closes #156)
- Auto-buy preference now preserved across prestige resets

### Broken CDN image (closes #159)
- Uploaded missing `auto_adventurer.jpg` to CDN

### Codex unlock hints (closes #146)
- Locked codex entries now display a hint generated from `sourceType` and `sourceId`

### Exploration bug fixes (closes #160, #161)
- Fixed auto-save race condition discarding exploration materials collected mid-tick (#160)
- Fixed exploration areas failing to unlock when zone was unlocked via boss kill or quest completion (#161)

### Concurrent prestige fix (closes #162)
- Added optimistic locking via `updatedAt` — concurrent prestige requests return 409

### Prestige UX (closes #163)
- Added `reloadSilent` to game context — no loading screen flash after prestige

### Balance adjustments (closes #164, #165, #166, #167)
- Reduced `shadow_mere` CP requirement 5,000,000 → 2,000,000 (#164)
- Buffed crystal drops from Shadow Marshes bosses and quests (#165)
- Increased runestone yield from 10 → 15 per prestige level (#166)
- Daily challenge set always includes a clicks challenge (#167)

### Progression QoL (closes #168, #169)
- Added `computeProjectedRunestones()` and persistent `+N On Prestige` resource bar row (#168)
- Added `enablePrestigeAnnouncements` setting per player (#169)

---

## Comprehensive balance audit (closes #187, #191, #192, #193, #194, #195, #196, #197, #198)

### Crystal economy fixes
- Zeroed crystal rewards for all Zone 7+ boss drops (Celestial Reaches onwards) — crystals are an early/mid-game currency and should not flow freely into the endgame (#187)
- Zeroed crystal rewards for all Zone 9+ quest rewards (Infernal Court onwards) — same rationale (#191)

### Achievement additions and fixes
- Added quest milestone achievements at 75 quests (10,000 crystals) and 100 quests (15,000 crystals)
- Added boss milestone achievement at 50 bosses (15,000 crystals)
- Added prestige milestone achievements at P50, P100, P150, P200 — rewarding **runestones** rather than crystals to match the late-game economy
- Added gold milestone achievements through 1e90 gold earned
- Fixed `quest_eternal` condition from 122 → **112** (actual quest count) — was permanently impossible (#197)
- Fixed `fully_equipped` condition from 65 → **78** (actual equipment count after new items) (#197)
- Fixed `devourer_slayer` description to remove incorrect zone reference

### Upgrade balance
- Fixed Essence Guild multiplier 1.5× → **2×** — was identical to the cheaper Merchant Alliance for 5× the cost (#194)
- Raised Void Ascendancy crystal cost 10M → **50M** — was trivially cheap compared to the parallel Celestial Mandate upgrade (100B essence + 50T gold) (#195)
- Fixed Sunken Temple quest rewards (gold 2M → 60M, essence 1,500 → 25,000, crystals 75 → 400) — was rewarding less than its easier prerequisite Witch Coven (#193)

### Equipment balance
- Buffed Eternal Prism stats to click 5×, combat **3×**, gold **2.5×** — was only marginally better than the free Eternity Stone boss drop for 100M crystals (#196)

### Missing content
- Created **13 missing equipment items** for Zones 15–18 (primordial_chaos through the_absolute) that were referenced by late-game boss `equipmentRewards` arrays but never existed in `equipment.ts` (#198):
  - `chaos_mantle`, `titan_core` (Primordial Chaos)
  - `expanse_blade`, `void_armour_mk2` (Infinite Expanse)
  - `cosmos_blade`, `reality_plate` (Reality Forge)
  - `maelstrom_edge`, `cosmic_plate` (Cosmic Maelstrom)
  - `primeval_blade`, `ancient_aegis` (Primeval Sanctum)
  - `absolute_blade`, `eternity_plate`, `omniversal_core` (The Absolute)
- Stats scale from combat 14× / gold 9× (Zone 15) up to combat 28× / gold 20× for the final boss drops

### Type system
- Extended `AchievementReward` type to support `runestones` field
- Updated tick engine achievement processing to award both crystals and runestones

---

## Target progression timeline (optimal play, ~16h/day idle)
- First cycle to P20: ~375h (~3.3 weeks)
- Each subsequent cycle gets faster as echo upgrades boost income/combat/threshold
- Expected **~5 transcendences** before apotheosis at 50–187 echoes/transcendence
- **~6 months** to apotheosis for a dedicated player

## Test plan
- [ ] Lint, build, and test pipeline passes (100% coverage maintained)
- [ ] Prestige threshold at P0 is still 1,000,000 gold
- [ ] Prestige runs feel ~1 day long around P8–10 and get easier after
- [ ] The Absolute One is locked until prestige 20
- [ ] Transcendence at P20 awards 50 echoes (no meta upgrades)
- [ ] All 15 transcendence upgrades cost 400 echoes total
- [ ] Bosses in Zones 7+ drop 0 crystals; Zones 1–6 retain crystal drops
- [ ] Quests in Zones 9+ reward 0 crystals; Zones 1–8 retain crystal rewards
- [ ] Sunken Temple rewards more gold/essence/crystals than Witch Coven
- [ ] Essence Guild gives 2× income (stronger than Merchant Alliance 1.5×)
- [ ] Void Ascendancy costs 50M crystals
- [ ] Eternal Prism stats are click 5×, combat 3×, gold 2.5×
- [ ] Late-game bosses (primordial_titan through the_absolute_one) drop equipment on kill
- [ ] `quest_eternal` achievement requires 112 quests
- [ ] `fully_equipped` achievement requires 78 equipment pieces
- [ ] P50/P100/P150/P200 prestige achievements reward runestones
- [ ] Adventurer cards show effective post-multiplier stats
- [ ] Exploration areas unlock correctly when their zone is unlocked
- [ ] Concurrent prestige requests return 409
- [ ] No loading screen flash after prestige
- [ ] Daily challenge set always includes a clicks challenge
- [ ] Resource bar shows `+N On Prestige` runestone preview

 This PR was crafted with help from Hikari~ 🌸

Reviewed-on: #135
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-31 19:57:53 -07:00
11 changed files with 344 additions and 20 deletions
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "@elysium/api",
"version": "0.3.2",
"version": "0.4.0",
"private": true,
"type": "module",
"main": "./prod/src/index.js",
+4 -4
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@@ -223,8 +223,8 @@ export const defaultAchievements: Array<Achievement> = [
unlockedAt: null,
},
{
condition: { amount: 65, type: "equipmentOwned" },
description: "Own all 65 pieces of equipment.",
condition: { amount: 78, type: "equipmentOwned" },
description: "Own all 78 pieces of equipment.",
icon: "🛡️",
id: "fully_equipped",
name: "Fully Equipped",
@@ -334,8 +334,8 @@ export const defaultAchievements: Array<Achievement> = [
unlockedAt: null,
},
{
condition: { amount: 122, type: "questsCompleted" },
description: "Complete all 122 quests across the known multiverse.",
condition: { amount: 112, type: "questsCompleted" },
description: "Complete all 112 quests across the known multiverse.",
icon: "🌌",
id: "quest_eternal",
name: "Quest Eternal",
+163 -1
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@@ -695,6 +695,168 @@ export const defaultEquipment: Array<Equipment> = [
setId: "eternal_throne",
type: "trinket",
},
// ── Primordial Chaos ──────────────────────────────────────────────────────
{
bonus: { goldMultiplier: 9 },
description:
"The Primordial Titan's carapace — formed before the concept of armour existed. It simply is what armour aspires to be.",
equipped: false,
id: "chaos_mantle",
name: "The Chaos Mantle",
owned: false,
rarity: "legendary",
setId: "primordial_chaos",
type: "armour",
},
{
bonus: { clickMultiplier: 5, combatMultiplier: 2, goldMultiplier: 2.5 },
description:
"The crystallised core of the Titan itself — the first stable thing to emerge from chaos. It radiates in every direction simultaneously.",
equipped: false,
id: "titan_core",
name: "The Titan Core",
owned: false,
rarity: "legendary",
setId: "primordial_chaos",
type: "trinket",
},
// ── Infinite Expanse ──────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 14 },
description:
"Forged from the Expanse Sovereign's own reach — a blade that has no beginning and no end, only edge.",
equipped: false,
id: "expanse_blade",
name: "The Expanse Blade",
owned: false,
rarity: "legendary",
setId: "infinite_expanse",
type: "weapon",
},
{
bonus: { goldMultiplier: 10 },
description:
"A second iteration of the void's armour — the first was not enough. This one has never been tested to its limit.",
equipped: false,
id: "void_armour_mk2",
name: "Void Armour Mk. II",
owned: false,
rarity: "legendary",
setId: "infinite_expanse",
type: "armour",
},
// ── Reality Forge ─────────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 16 },
description:
"The Reality Architect's primary instrument — a sword that does not cut through things but rewrites what they are.",
equipped: false,
id: "cosmos_blade",
name: "The Cosmos Blade",
owned: false,
rarity: "legendary",
setId: "reality_forge",
type: "weapon",
},
{
bonus: { goldMultiplier: 12 },
description:
"Plated from the substance of reality itself — wearing it makes you feel slightly more real than everything around you.",
equipped: false,
id: "reality_plate",
name: "The Reality Plate",
owned: false,
rarity: "legendary",
setId: "reality_forge",
type: "armour",
},
// ── Cosmic Maelstrom ──────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 18 },
description:
"Torn from the eye of the Cosmic Annihilator — a weapon that carries the force of an ending universe in every swing.",
equipped: false,
id: "maelstrom_edge",
name: "The Maelstrom Edge",
owned: false,
rarity: "legendary",
setId: "cosmic_maelstrom",
type: "weapon",
},
{
bonus: { goldMultiplier: 14 },
description:
"Armour that has weathered the destruction of countless realities. It has learned not to flinch.",
equipped: false,
id: "cosmic_plate",
name: "The Cosmic Plate",
owned: false,
rarity: "legendary",
setId: "cosmic_maelstrom",
type: "armour",
},
// ── Primeval Sanctum ──────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 22 },
description:
"The first weapon — older than the concept of war, older than the concept of a weapon. It remembers what it was made for.",
equipped: false,
id: "primeval_blade",
name: "The Primeval Blade",
owned: false,
rarity: "legendary",
setId: "primeval_sanctum",
type: "weapon",
},
{
bonus: { goldMultiplier: 17 },
description:
"The shield-form of the Primeval God — absolute protection from before the concept of harm existed.",
equipped: false,
id: "ancient_aegis",
name: "The Ancient Aegis",
owned: false,
rarity: "legendary",
setId: "primeval_sanctum",
type: "armour",
},
// ── The Absolute ──────────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 28 },
description:
"There is no name for what this was before it became a sword. There is no name for what it is now. It ends things.",
equipped: false,
id: "absolute_blade",
name: "The Absolute Blade",
owned: false,
rarity: "legendary",
setId: "the_absolute",
type: "weapon",
},
{
bonus: { goldMultiplier: 20 },
description:
"Eternity given the shape of armour — it has always existed, it will always exist, and it has always protected its wearer.",
equipped: false,
id: "eternity_plate",
name: "The Eternity Plate",
owned: false,
rarity: "legendary",
setId: "the_absolute",
type: "armour",
},
{
bonus: { clickMultiplier: 6, combatMultiplier: 3, goldMultiplier: 3 },
description:
"The heart of everything — a thing so fundamental that its removal from the Absolute One ended all things, briefly. Briefly.",
equipped: false,
id: "omniversal_core",
name: "The Omniversal Core",
owned: false,
rarity: "legendary",
setId: "the_absolute",
type: "trinket",
},
// ── Purchasable endgame sinks ─────────────────────────────────────────────
{
bonus: { clickMultiplier: 4.25 },
@@ -757,7 +919,7 @@ export const defaultEquipment: Array<Equipment> = [
type: "armour",
},
{
bonus: { clickMultiplier: 5, combatMultiplier: 1.75, goldMultiplier: 2 },
bonus: { clickMultiplier: 5, combatMultiplier: 3, goldMultiplier: 2.5 },
cost: { crystals: 100_000_000, essence: 0, gold: 0 },
description:
"An artifact from beyond all known planes — it refracts power through all dimensions simultaneously.",
+1 -1
View File
@@ -8,4 +8,4 @@
/**
* The current game state schema version. Bump this whenever a breaking change is made to GameState.
*/
export const currentSchemaVersion = 1;
export const currentSchemaVersion = 2;
+1 -1
View File
@@ -24,7 +24,7 @@ vi.mock("../../src/services/discord.js", () => ({
}));
const DISCORD_ID = "test_discord_id";
const CURRENT_SCHEMA_VERSION = 1;
const CURRENT_SCHEMA_VERSION = 2;
const makeState = (overrides: Partial<GameState> = {}): GameState => ({
player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "@elysium/web",
"version": "0.3.2",
"version": "0.4.0",
"private": true,
"type": "module",
"scripts": {
+12
View File
@@ -49,6 +49,18 @@ const initialiseFrontendLogger = (): void => {
? argument
: JSON.stringify(argument);
}).join(" ");
/*
* Ignore errors originating entirely from third-party scripts (e.g. AdSense).
* Stack frames from our own code reference elysium.nhcarrigan.com or localhost;
* if none are present but external URLs are, the error is not actionable.
*/
const hasExternalUrl = (/https?:\/\//u).test(message);
const hasOurDomain = message.includes("elysium.nhcarrigan.com");
const hasOwnFrame = hasOurDomain || message.includes("localhost");
if (hasExternalUrl && !hasOwnFrame) {
return;
}
const context = "console.error";
post("/api/fe/error", { context, message });
};
+150
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@@ -0,0 +1,150 @@
/**
* Dev Puppeteer script — intercepts /api/game/load and injects a fresh
* game state built from the actual compiled data files, so we can browse
* the game UI without auth or a real DB record.
*/
import puppeteer from "puppeteer";
import { createRequire } from "module";
const require = createRequire(import.meta.url);
// Load actual game data from compiled API output
const { defaultAchievements } = require("./apps/api/prod/src/data/achievements.js");
const { defaultEquipment } = require("./apps/api/prod/src/data/equipment.js");
const { defaultBosses } = require("./apps/api/prod/src/data/bosses.js");
const { defaultQuests } = require("./apps/api/prod/src/data/quests.js");
const { defaultAdventurers } = require("./apps/api/prod/src/data/adventurers.js");
const { defaultUpgrades } = require("./apps/api/prod/src/data/upgrades.js");
const { defaultZones } = require("./apps/api/prod/src/data/zones.js");
console.log("📦 Data loaded:");
console.log(` achievements : ${defaultAchievements.length}`);
console.log(` equipment : ${defaultEquipment.length}`);
console.log(` bosses : ${defaultBosses.length}`);
console.log(` quests : ${defaultQuests.length}`);
// Spot-check for our new items
const newEquipIds = [
"chaos_mantle", "titan_core", "expanse_blade", "void_armour_mk2",
"cosmos_blade", "reality_plate", "maelstrom_edge", "cosmic_plate",
"primeval_blade", "ancient_aegis", "absolute_blade", "eternity_plate",
"omniversal_core",
];
const foundNew = newEquipIds.filter(id => defaultEquipment.some(e => e.id === id));
const missingNew = newEquipIds.filter(id => !defaultEquipment.some(e => e.id === id));
console.log(`\n🗡️ New equipment found (${foundNew.length}/13): ${foundNew.join(", ")}`);
if (missingNew.length > 0) console.log(` ❌ Missing: ${missingNew.join(", ")}`);
const questEternal = defaultAchievements.find(a => a.id === "quest_eternal");
const fullyEquipped = defaultAchievements.find(a => a.id === "fully_equipped");
console.log(`\n🏆 quest_eternal condition amount : ${questEternal?.condition?.amount}`);
console.log(`🏆 fully_equipped condition amount: ${fullyEquipped?.condition?.amount}`);
// Build a minimal but valid mock game state
const mockState = {
achievements : defaultAchievements,
adventurers : defaultAdventurers,
baseClickPower: 1,
bosses : defaultBosses,
equipment : defaultEquipment,
lastTickAt : Date.now(),
player : {
avatar : null,
characterName : "Hikari Test",
createdAt : Date.now(),
discordId : "000000000000000001",
discriminator : "0",
lastSavedAt : Date.now(),
lifetimeAchievementsUnlocked: 0,
lifetimeAdventurersRecruited: 0,
lifetimeBossesDefeated : 0,
lifetimeClicks : 0,
lifetimeGoldEarned : 0,
lifetimeQuestsCompleted : 0,
totalClicks : 0,
totalGoldEarned : 0,
username : "HikariTest",
},
prestige : {
count : 0,
runestones : 0,
},
quests : defaultQuests,
resources : {
crystals : 0,
essence : 0,
gold : 0,
},
upgrades : defaultUpgrades,
zones : defaultZones,
};
const mockLoadResponse = {
currentSchemaVersion: 1,
inGuild : true,
loginBonus : null,
loginStreak : 0,
offlineEssence : 0,
offlineGold : 0,
offlineSeconds : 0,
schemaOutdated : false,
signature : undefined,
state : mockState,
};
console.log("\n🌐 Launching browser...");
const browser = await puppeteer.launch({
args : ["--no-sandbox", "--disable-setuid-sandbox"],
headless: false,
});
const page = await browser.newPage();
await page.setViewport({ height: 900, width: 1400 });
// Intercept the game load call and inject our mock state
await page.setRequestInterception(true);
page.on("request", (req) => {
if (req.url().includes("/api/game/load") && req.method() === "GET") {
console.log(" ↩️ Intercepted /api/game/load — injecting mock state");
req.respond({
body : JSON.stringify(mockLoadResponse),
contentType : "application/json",
headers : { "Content-Type": "application/json" },
status : 200,
});
} else {
req.continue();
}
});
// Set a fake token so the frontend thinks we're logged in
await page.evaluateOnNewDocument(() => {
localStorage.setItem("elysium_token", "dev.fake.token");
});
console.log(" 🔗 Navigating to http://localhost:5173 ...");
await page.goto("http://localhost:5173", { waitUntil: "networkidle2" });
// Give the game a moment to tick and render
await new Promise(r => setTimeout(r, 3000));
await page.screenshot({ path: "/tmp/elysium-01-game.png" });
console.log(" 📸 Screenshot: /tmp/elysium-01-game.png");
// Try to find the equipment panel
const equipmentTab = await page.$("button, a, [role='tab']");
console.log(`\n🔍 Checking page title: ${await page.title()}`);
// Log any visible text that mentions our new items
const pageText = await page.evaluate(() => document.body.innerText);
const newItemsVisible = newEquipIds.filter(id => pageText.toLowerCase().includes(id.replace(/_/g, " ").toLowerCase().slice(0, 8)));
console.log(`\n🗡️ New item names visible in UI: ${newItemsVisible.length > 0 ? newItemsVisible.join(", ") : "none yet (may need to navigate to equipment panel)"}`);
// Check achievement counts visible in page
const hasQuestEternal = pageText.includes("112");
const hasFullyEquipped = pageText.includes("78");
console.log(` quest_eternal (112) visible: ${hasQuestEternal}`);
console.log(` fully_equipped (78) visible: ${hasFullyEquipped}`);
console.log("\n✅ Browser open — take a look around! Close it when done.");
console.log(" (or Ctrl+C to exit)\n");
+2 -2
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@@ -1,6 +1,6 @@
{
"name": "elysium",
"version": "0.3.2",
"version": "0.4.0",
"private": true,
"type": "module",
"scripts": {
@@ -11,6 +11,6 @@
},
"devDependencies": {
"@nhcarrigan/typescript-config": "4.0.0",
"typescript": "5.9.3"
"typescript": "6.0.2"
}
}
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "@elysium/types",
"version": "0.3.2",
"version": "0.4.0",
"private": true,
"type": "module",
"main": "./prod/src/index.js",
+8 -8
View File
@@ -10,10 +10,10 @@ importers:
devDependencies:
'@nhcarrigan/typescript-config':
specifier: 4.0.0
version: 4.0.0(typescript@5.9.3)
version: 4.0.0(typescript@6.0.2)
typescript:
specifier: 5.9.3
version: 5.9.3
specifier: 6.0.2
version: 6.0.2
apps/api:
dependencies:
@@ -2833,8 +2833,8 @@ packages:
engines: {node: '>=14.17'}
hasBin: true
typescript@5.9.3:
resolution: {integrity: sha512-jl1vZzPDinLr9eUt3J/t7V6FgNEw9QjvBPdysz9KfQDD41fQrC2Y4vKQdiaUpFT4bXlb1RHhLpp8wtm6M5TgSw==}
typescript@6.0.2:
resolution: {integrity: sha512-bGdAIrZ0wiGDo5l8c++HWtbaNCWTS4UTv7RaTH/ThVIgjkveJt83m74bBHMJkuCbslY8ixgLBVZJIOiQlQTjfQ==}
engines: {node: '>=14.17'}
hasBin: true
@@ -3507,9 +3507,9 @@ snapshots:
dependencies:
typescript: 5.8.2
'@nhcarrigan/typescript-config@4.0.0(typescript@5.9.3)':
'@nhcarrigan/typescript-config@4.0.0(typescript@6.0.2)':
dependencies:
typescript: 5.9.3
typescript: 6.0.2
'@nodelib/fs.scandir@2.1.5':
dependencies:
@@ -6147,7 +6147,7 @@ snapshots:
typescript@5.8.2: {}
typescript@5.9.3: {}
typescript@6.0.2: {}
unbox-primitive@1.1.0:
dependencies: