generated from nhcarrigan/template
666a5b2d6d
## What changed and why ### Runestone formula (`prestige.ts`) - Swapped `sqrt` for `cbrt` — much stronger diminishing returns for large gold values - Added base cap of **200** (→ ~1,125 max with all upgrades at 5.625× multiplier) - Prevents extended AFK sessions from producing runestone windfalls that allow immediate upgrade purchasing and rapid prestige chaining ### Prestige threshold formula (`prestige.ts`) - Old: `1,000,000 × 5^n` — exponential, grows impossibly fast, prestige 10+ takes years - New: `1,000,000 × (n+1)²` — polynomial, peaks at ~1 day/run around P8–10, then gets *easier* as the production multiplier overtakes it - Removed `thresholdScaleFactor` constant (no longer needed) ### Production multiplier (`prestige.ts`) - Old: `1.15^n` - New: `1.25^n` — compounds faster, ensures the polynomial threshold eventually gets easy in the late game ### Boss prestige requirements (`bosses.ts`) - Rescaled proportionally from 0–88 range to 0–20 range - The Absolute One now requires prestige **20** (was 88), making transcendence reachable in a few weeks of idle play ### Echo formula (`transcendence.ts`) - Constant changed from 853 → **224** - At the target prestige of 20: `floor(224 / sqrt(20)) = 50 echoes` per transcendence (no meta upgrades) - With all echo_meta upgrades (3.75× total): up to **187 echoes** per transcendence ### Transcendence upgrade costs (`transcendenceUpgrades.ts`) - Old total: **866 echoes** → New total: **400 echoes** (roughly halved across all categories) - Apotheosis still requires **all 15 upgrades** purchased ### Balance fixes (closes #141, #142, #143, #144, #145) - Equipment: `philosophers_stone` click multiplier 2.25→2.5, `crystal_shard` 1.55→1.65 (#144) - Recipes: added `primal_omega_lens` cross-zone click_power recipe at 1.38× (#142) - Adventurers: `celestial_guard` base cost adjusted to smooth tier 14→15→16 cost curve (#145) ### Quest reward rebalancing (closes #136, #137) - Shadow Marshes: buffed `shadow_mere`, `witch_coven`, `plague_ruins` rewards to match combat requirements (#136) - Astral Void: added gold to `void_rift`, increased rewards across all Astral Void quests (#137) ### Boss reward additions (closes #138, #139, #140) - Assigned 9 unassigned adventurer-specific upgrades to Crystalline Spire through Eternal Throne bosses that had empty `upgradeRewards` arrays (#140) ### Combat power documentation (closes #153) - Expanded JSDoc on `computePartyCombatPower` to clarify companion `bossDamage` multiplier behaviour ### Effective adventurer stats (closes #154) - Added `computeEffectiveAdventurerStats` to `tick.ts` and updated `AdventurerCard` to display effective post-multiplier stats ### Adventurer upgrade timing (closes #158) - Audited every adventurer-specific upgrade reward — upgrades now land within the same progression window where that adventurer tier is still a meaningful contributor ### Sync and save fixes (closes #147, #148, #151) - Fixed sync new content count to report only genuinely changed items (#147) - Fixed signature mismatch after first auto-boss completion (#148) - Added auto-buy cap (100) on non-max-tier adventurers (#151) ### Auto-adventurer persistence (closes #156) - Auto-buy preference now preserved across prestige resets ### Broken CDN image (closes #159) - Uploaded missing `auto_adventurer.jpg` to CDN ### Codex unlock hints (closes #146) - Locked codex entries now display a hint generated from `sourceType` and `sourceId` ### Exploration bug fixes (closes #160, #161) - Fixed auto-save race condition discarding exploration materials collected mid-tick (#160) - Fixed exploration areas failing to unlock when zone was unlocked via boss kill or quest completion (#161) ### Concurrent prestige fix (closes #162) - Added optimistic locking via `updatedAt` — concurrent prestige requests return 409 ### Prestige UX (closes #163) - Added `reloadSilent` to game context — no loading screen flash after prestige ### Balance adjustments (closes #164, #165, #166, #167) - Reduced `shadow_mere` CP requirement 5,000,000 → 2,000,000 (#164) - Buffed crystal drops from Shadow Marshes bosses and quests (#165) - Increased runestone yield from 10 → 15 per prestige level (#166) - Daily challenge set always includes a clicks challenge (#167) ### Progression QoL (closes #168, #169) - Added `computeProjectedRunestones()` and persistent `+N On Prestige` resource bar row (#168) - Added `enablePrestigeAnnouncements` setting per player (#169) --- ## Comprehensive balance audit (closes #187, #191, #192, #193, #194, #195, #196, #197, #198) ### Crystal economy fixes - Zeroed crystal rewards for all Zone 7+ boss drops (Celestial Reaches onwards) — crystals are an early/mid-game currency and should not flow freely into the endgame (#187) - Zeroed crystal rewards for all Zone 9+ quest rewards (Infernal Court onwards) — same rationale (#191) ### Achievement additions and fixes - Added quest milestone achievements at 75 quests (10,000 crystals) and 100 quests (15,000 crystals) - Added boss milestone achievement at 50 bosses (15,000 crystals) - Added prestige milestone achievements at P50, P100, P150, P200 — rewarding **runestones** rather than crystals to match the late-game economy - Added gold milestone achievements through 1e90 gold earned - Fixed `quest_eternal` condition from 122 → **112** (actual quest count) — was permanently impossible (#197) - Fixed `fully_equipped` condition from 65 → **78** (actual equipment count after new items) (#197) - Fixed `devourer_slayer` description to remove incorrect zone reference ### Upgrade balance - Fixed Essence Guild multiplier 1.5× → **2×** — was identical to the cheaper Merchant Alliance for 5× the cost (#194) - Raised Void Ascendancy crystal cost 10M → **50M** — was trivially cheap compared to the parallel Celestial Mandate upgrade (100B essence + 50T gold) (#195) - Fixed Sunken Temple quest rewards (gold 2M → 60M, essence 1,500 → 25,000, crystals 75 → 400) — was rewarding less than its easier prerequisite Witch Coven (#193) ### Equipment balance - Buffed Eternal Prism stats to click 5×, combat **3×**, gold **2.5×** — was only marginally better than the free Eternity Stone boss drop for 100M crystals (#196) ### Missing content - Created **13 missing equipment items** for Zones 15–18 (primordial_chaos through the_absolute) that were referenced by late-game boss `equipmentRewards` arrays but never existed in `equipment.ts` (#198): - `chaos_mantle`, `titan_core` (Primordial Chaos) - `expanse_blade`, `void_armour_mk2` (Infinite Expanse) - `cosmos_blade`, `reality_plate` (Reality Forge) - `maelstrom_edge`, `cosmic_plate` (Cosmic Maelstrom) - `primeval_blade`, `ancient_aegis` (Primeval Sanctum) - `absolute_blade`, `eternity_plate`, `omniversal_core` (The Absolute) - Stats scale from combat 14× / gold 9× (Zone 15) up to combat 28× / gold 20× for the final boss drops ### Type system - Extended `AchievementReward` type to support `runestones` field - Updated tick engine achievement processing to award both crystals and runestones --- ## Target progression timeline (optimal play, ~16h/day idle) - First cycle to P20: ~375h (~3.3 weeks) - Each subsequent cycle gets faster as echo upgrades boost income/combat/threshold - Expected **~5 transcendences** before apotheosis at 50–187 echoes/transcendence - **~6 months** to apotheosis for a dedicated player ## Test plan - [ ] Lint, build, and test pipeline passes (100% coverage maintained) - [ ] Prestige threshold at P0 is still 1,000,000 gold - [ ] Prestige runs feel ~1 day long around P8–10 and get easier after - [ ] The Absolute One is locked until prestige 20 - [ ] Transcendence at P20 awards 50 echoes (no meta upgrades) - [ ] All 15 transcendence upgrades cost 400 echoes total - [ ] Bosses in Zones 7+ drop 0 crystals; Zones 1–6 retain crystal drops - [ ] Quests in Zones 9+ reward 0 crystals; Zones 1–8 retain crystal rewards - [ ] Sunken Temple rewards more gold/essence/crystals than Witch Coven - [ ] Essence Guild gives 2× income (stronger than Merchant Alliance 1.5×) - [ ] Void Ascendancy costs 50M crystals - [ ] Eternal Prism stats are click 5×, combat 3×, gold 2.5× - [ ] Late-game bosses (primordial_titan through the_absolute_one) drop equipment on kill - [ ] `quest_eternal` achievement requires 112 quests - [ ] `fully_equipped` achievement requires 78 equipment pieces - [ ] P50/P100/P150/P200 prestige achievements reward runestones - [ ] Adventurer cards show effective post-multiplier stats - [ ] Exploration areas unlock correctly when their zone is unlocked - [ ] Concurrent prestige requests return 409 - [ ] No loading screen flash after prestige - [ ] Daily challenge set always includes a clicks challenge - [ ] Resource bar shows `+N On Prestige` runestone preview ✨ This PR was crafted with help from Hikari~ 🌸 Reviewed-on: #135 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
457 lines
13 KiB
TypeScript
457 lines
13 KiB
TypeScript
/**
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* @file Game data definitions.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines -- Data file */
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import type { Achievement } from "@elysium/types";
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export const defaultAchievements: Array<Achievement> = [
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// Click milestones
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{
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condition: { amount: 1, type: "totalClicks" },
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description: "Click the Guild Hall for the first time.",
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icon: "👆",
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id: "first_click",
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name: "First Strike",
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reward: { crystals: 5 },
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unlockedAt: null,
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},
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{
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condition: { amount: 100, type: "totalClicks" },
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description: "Click the Guild Hall 100 times.",
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icon: "🖱️",
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id: "click_enthusiast",
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name: "Click Enthusiast",
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reward: { crystals: 25 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1000, type: "totalClicks" },
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description: "Click the Guild Hall 1,000 times.",
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icon: "⚡",
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id: "click_master",
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name: "Click Master",
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reward: { crystals: 100 },
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unlockedAt: null,
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},
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{
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condition: { amount: 10_000, type: "totalClicks" },
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description: "Click the Guild Hall 10,000 times.",
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icon: "🌩️",
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id: "click_legend",
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name: "Click Legend",
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reward: { crystals: 300 },
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unlockedAt: null,
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},
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// Gold milestones
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{
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condition: { amount: 100, type: "totalGoldEarned" },
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description: "Earn your first 100 gold.",
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icon: "🪙",
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id: "first_gold",
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name: "First Gold",
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reward: { crystals: 5 },
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unlockedAt: null,
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},
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{
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condition: { amount: 10_000, type: "totalGoldEarned" },
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description: "Earn 10,000 gold in total.",
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icon: "💰",
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id: "wealthy",
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name: "Wealthy",
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reward: { crystals: 25 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1_000_000, type: "totalGoldEarned" },
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description: "Earn 1,000,000 gold in total.",
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icon: "👑",
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id: "rich",
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name: "Rich",
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reward: { crystals: 100 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1_000_000_000, type: "totalGoldEarned" },
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description: "Earn 1,000,000,000 gold in total.",
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icon: "🏦",
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id: "billionaire",
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name: "Billionaire",
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reward: { crystals: 500 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1_000_000_000_000, type: "totalGoldEarned" },
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description: "Earn 1,000,000,000,000 gold in total.",
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icon: "💎",
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id: "trillionaire",
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name: "Trillionaire",
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reward: { crystals: 2000 },
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unlockedAt: null,
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},
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// Quest milestones
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{
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condition: { amount: 1, type: "questsCompleted" },
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description: "Complete your first quest.",
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icon: "📜",
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id: "first_quest",
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name: "Adventurous Spirit",
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reward: { crystals: 10 },
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unlockedAt: null,
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},
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{
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condition: { amount: 5, type: "questsCompleted" },
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description: "Complete 5 quests.",
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icon: "📚",
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id: "quest_veteran",
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name: "Quest Veteran",
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reward: { crystals: 50 },
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unlockedAt: null,
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},
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{
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condition: { amount: 15, type: "questsCompleted" },
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description: "Complete 15 quests.",
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icon: "🗺️",
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id: "quest_master",
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name: "Quest Master",
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reward: { crystals: 200 },
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unlockedAt: null,
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},
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// Boss milestones
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{
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condition: { amount: 1, type: "bossesDefeated" },
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description: "Defeat your first boss.",
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icon: "⚔️",
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id: "boss_slayer",
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name: "Boss Slayer",
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reward: { crystals: 25 },
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unlockedAt: null,
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},
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{
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condition: { amount: 5, type: "bossesDefeated" },
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description: "Defeat 5 bosses.",
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icon: "🗡️",
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id: "boss_veteran",
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name: "Boss Veteran",
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reward: { crystals: 150 },
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unlockedAt: null,
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},
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{
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condition: { amount: 10, type: "bossesDefeated" },
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description: "Defeat 10 bosses.",
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icon: "🏆",
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id: "legendary_hunter",
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name: "Legendary Hunter",
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reward: { crystals: 500 },
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unlockedAt: null,
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},
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{
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condition: { amount: 18, type: "bossesDefeated" },
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description: "Defeat the 18 bosses of the mortal realms.",
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icon: "🌟",
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id: "devourer_slayer",
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name: "World Saver",
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reward: { crystals: 2000 },
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unlockedAt: null,
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},
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// Adventurer milestones
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{
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condition: { amount: 50, type: "adventurerTotal" },
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description: "Recruit a total of 50 adventurers.",
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icon: "🏰",
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id: "guild_master",
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name: "Guild Master",
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reward: { crystals: 50 },
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unlockedAt: null,
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},
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{
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condition: { amount: 500, type: "adventurerTotal" },
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description: "Recruit a total of 500 adventurers.",
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icon: "🛡️",
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id: "army_commander",
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name: "Army Commander",
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reward: { crystals: 200 },
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unlockedAt: null,
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},
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{
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condition: { amount: 5000, type: "adventurerTotal" },
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description: "Recruit a total of 5,000 adventurers.",
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icon: "⚜️",
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id: "army_legend",
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name: "Legendary Commander",
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reward: { crystals: 750 },
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unlockedAt: null,
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},
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// Prestige milestones
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{
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condition: { amount: 1, type: "prestigeCount" },
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description: "Prestige for the first time.",
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icon: "⭐",
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id: "first_prestige",
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name: "Born Again",
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reward: { crystals: 100 },
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unlockedAt: null,
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},
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// Collection milestones
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{
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condition: { amount: 4, type: "equipmentOwned" },
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description: "Acquire your first piece of boss-dropped equipment.",
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icon: "🎒",
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id: "collector",
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name: "Collector",
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reward: { crystals: 10 },
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unlockedAt: null,
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},
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{
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condition: { amount: 12, type: "equipmentOwned" },
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description: "Own 12 pieces of equipment.",
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icon: "🗃️",
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id: "arsenal",
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name: "Arsenal",
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reward: { crystals: 200 },
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unlockedAt: null,
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},
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{
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condition: { amount: 25, type: "equipmentOwned" },
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description: "Own 25 pieces of equipment.",
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icon: "⚔️",
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id: "well_armed",
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name: "Well Armed",
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reward: { crystals: 1000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 78, type: "equipmentOwned" },
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description: "Own all 78 pieces of equipment.",
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icon: "🛡️",
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id: "fully_equipped",
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name: "Fully Equipped",
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reward: { crystals: 10_000 },
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unlockedAt: null,
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},
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// Higher click milestones
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{
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condition: { amount: 100_000, type: "totalClicks" },
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description: "Click the Guild Hall 100,000 times.",
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icon: "💥",
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id: "click_obsessed",
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name: "Click Obsessed",
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reward: { crystals: 1000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1_000_000, type: "totalClicks" },
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description: "Click the Guild Hall 1,000,000 times.",
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icon: "☄️",
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id: "click_deity",
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name: "Click Deity",
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reward: { crystals: 5000 },
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unlockedAt: null,
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},
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// Endgame gold milestones
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{
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condition: { amount: 1e15, type: "totalGoldEarned" },
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description: "Earn 1 quadrillion gold in total.",
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icon: "✨",
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id: "quadrillionaire",
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name: "Quadrillionaire",
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reward: { crystals: 10_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e18, type: "totalGoldEarned" },
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description: "Earn 1 quintillion gold in total.",
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icon: "🌀",
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id: "void_hoarder",
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name: "Void Hoarder",
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reward: { crystals: 50_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e30, type: "totalGoldEarned" },
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description: "Earn 1 nonillion gold in total.",
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icon: "🌌",
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id: "cosmic_wealthy",
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name: "Cosmic Wealthy",
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reward: { crystals: 100_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e60, type: "totalGoldEarned" },
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description: "Earn a vigintillion gold in total.",
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icon: "♾️",
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id: "infinite_hoarder",
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name: "Infinite Hoarder",
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reward: { crystals: 250_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e90, type: "totalGoldEarned" },
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description: "Earn a trigintillion gold in total.",
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icon: "🔮",
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id: "omniversal_tycoon",
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name: "Omniversal Tycoon",
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reward: { crystals: 1_000_000 },
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unlockedAt: null,
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},
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// Higher quest milestones
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{
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condition: { amount: 30, type: "questsCompleted" },
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description: "Complete 30 quests.",
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icon: "🏅",
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id: "quest_champion",
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name: "Quest Champion",
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reward: { crystals: 1000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 50, type: "questsCompleted" },
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description: "Complete 50 quests.",
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icon: "🎖️",
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id: "quest_grandmaster",
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name: "Quest Grandmaster",
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reward: { crystals: 5000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 75, type: "questsCompleted" },
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description: "Complete 75 quests.",
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icon: "🌠",
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id: "quest_hero",
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name: "Quest Hero",
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reward: { crystals: 10_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 100, type: "questsCompleted" },
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description: "Complete 100 quests.",
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icon: "💫",
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id: "quest_legend",
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name: "Quest Legend",
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reward: { crystals: 15_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 112, type: "questsCompleted" },
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description: "Complete all 112 quests across the known multiverse.",
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icon: "🌌",
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id: "quest_eternal",
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name: "Quest Eternal",
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reward: { crystals: 25_000 },
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unlockedAt: null,
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},
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// Higher boss milestones
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{
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condition: { amount: 20, type: "bossesDefeated" },
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description: "Defeat 20 bosses.",
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icon: "🦁",
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id: "boss_champion",
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name: "Champion of the Realm",
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reward: { crystals: 1000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 30, type: "bossesDefeated" },
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description: "Defeat 30 bosses.",
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icon: "🔱",
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id: "boss_grandmaster",
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name: "Grandmaster Hunter",
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reward: { crystals: 5000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 50, type: "bossesDefeated" },
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description: "Defeat 50 bosses.",
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icon: "⚡",
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id: "boss_legend",
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name: "Legendary Vanquisher",
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reward: { crystals: 15_000 },
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unlockedAt: null,
|
|
},
|
|
{
|
|
condition: { amount: 72, type: "bossesDefeated" },
|
|
description: "Defeat all 72 bosses across every plane of existence.",
|
|
icon: "💀",
|
|
id: "boss_eternal",
|
|
name: "Eternal Vanquisher",
|
|
reward: { crystals: 50_000 },
|
|
unlockedAt: null,
|
|
},
|
|
// Higher adventurer milestones
|
|
{
|
|
condition: { amount: 50_000, type: "adventurerTotal" },
|
|
description: "Recruit a total of 50,000 adventurers.",
|
|
icon: "⚡",
|
|
id: "army_titan",
|
|
name: "Titan Commander",
|
|
reward: { crystals: 5000 },
|
|
unlockedAt: null,
|
|
},
|
|
// Higher prestige milestones
|
|
{
|
|
condition: { amount: 5, type: "prestigeCount" },
|
|
description: "Prestige 5 times.",
|
|
icon: "🌟",
|
|
id: "prestige_veteran",
|
|
name: "Veteran of Ages",
|
|
reward: { crystals: 1000 },
|
|
unlockedAt: null,
|
|
},
|
|
{
|
|
condition: { amount: 10, type: "prestigeCount" },
|
|
description: "Prestige 10 times.",
|
|
icon: "💫",
|
|
id: "prestige_master",
|
|
name: "Master of Cycles",
|
|
reward: { crystals: 5000 },
|
|
unlockedAt: null,
|
|
},
|
|
{
|
|
condition: { amount: 25, type: "prestigeCount" },
|
|
description: "Prestige 25 times.",
|
|
icon: "🌠",
|
|
id: "prestige_legend",
|
|
name: "Legend of Eternity",
|
|
reward: { crystals: 25_000 },
|
|
unlockedAt: null,
|
|
},
|
|
{
|
|
condition: { amount: 50, type: "prestigeCount" },
|
|
description: "Prestige 50 times.",
|
|
icon: "✨",
|
|
id: "prestige_transcendent",
|
|
name: "Transcendent",
|
|
reward: { runestones: 100 },
|
|
unlockedAt: null,
|
|
},
|
|
{
|
|
condition: { amount: 100, type: "prestigeCount" },
|
|
description: "Prestige 100 times.",
|
|
icon: "💎",
|
|
id: "prestige_eternal",
|
|
name: "Eternal Looper",
|
|
reward: { runestones: 500 },
|
|
unlockedAt: null,
|
|
},
|
|
{
|
|
condition: { amount: 150, type: "prestigeCount" },
|
|
description: "Prestige 150 times.",
|
|
icon: "🌟",
|
|
id: "prestige_immortal",
|
|
name: "Immortal Cycler",
|
|
reward: { runestones: 2000 },
|
|
unlockedAt: null,
|
|
},
|
|
{
|
|
condition: { amount: 200, type: "prestigeCount" },
|
|
description: "Prestige 200 times.",
|
|
icon: "👑",
|
|
id: "prestige_absolute",
|
|
name: "Absolute Champion",
|
|
reward: { runestones: 10_000 },
|
|
unlockedAt: null,
|
|
},
|
|
];
|