## Summary
Comprehensive balance pass addressing 20 tickets (#103–#122) plus one audit-discovered fix (#123), ensuring no player soft-locks and aligning all content counts with achievements and progression milestones.
### Changes
- **Equipment** (#103–#111): Differentiated all stat pairs so every piece has a unique bonus combination; added missing stats to `eternal_flame` and increased `eternal_prism` multiplier to justify cost tier
- **Recipes** (#112–#115): Added 4 cross-zone crafting recipes requiring materials from multiple zones to incentivise exploration breadth
- **Achievements** (#116–#118): Aligned `fully_equipped` (40→65), `quest_eternal` (72→95), and `boss_eternal` (60→72) thresholds with actual content counts; updated `devourer_slayer` description
- **Quest CP scaling** (#120–#122): Verified and corrected combat power requirements across all zones to follow consistent 4×/4× progression pattern
- **Zone file ordering** (#123): Swapped Frozen Peaks and Shadow Marshes quest sections so file order matches the actual unlock chain (no gameplay change)
### Tickets Closed
Closes#103Closes#104Closes#105Closes#106Closes#107Closes#108Closes#109Closes#110Closes#111Closes#112Closes#113Closes#114Closes#115Closes#116Closes#117Closes#118Closes#120Closes#121Closes#122Closes#123✨ This PR was created with help from Hikari~ 🌸
Reviewed-on: #124
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
## Summary
Two improvements to the equipment system in one PR:
### Balance fixes (closes#54)
Full equipment audit revealed 9 items with duplicated stats, regressions, or purchasable items weaker than free boss drops:
| Item | Change | Reason |
|---|---|---|
| Void Conduit | 4x → 7x combat | 100M essence sink was equal to a zone-6 boss drop |
| Void Edge | 2.75x → 3.25x combat | Purchasable was weaker than free Celestial Blade (3x) |
| Astral Robe | 2.25x → 2.75x gold | Boss drop was weaker than purchasable Titan's Aegis (2.5x) |
| Philosopher's Stone | 2x → 2.25x click | Duplicated Frost Crystal's click multiplier |
| Eternal Flame | 1.15x → 1.25x gold | Gold regressed vs Philosopher's Stone (1.25x) |
| Celestial Focus | 2.5x → 3x click | 20M essence sink was weaker than free Angel's Halo (2.75x click + 1.3x gold) |
| Abyssal Tome | 3x → 3.75x gold | 50M essence sink was equal to free Heaven's Mantle (3x) |
| Crystal Matrix | 4x → 4.75x gold | 20M crystal sink was equal to free Sinslayer Aegis (4x) |
| Infernal Gem | 3.5x → 4x click | 5M crystal sink was identical to free Prism Eye |
### Equipment sorting (closes#55)
Equipment cards within each slot now render in ascending order of combined bonus power — the sum of all multiplier bonuses — so stronger items always appear further down the list. Hybrid items such as Volcanic Plate sort correctly without needing a per-slot primary stat.
## Test plan
- [ ] All purchasable weapons/armour/trinkets now exceed the stats of the highest free boss drop at their tier
- [ ] No duplicate stat values between adjacent items in the same progression track
- [ ] Equipment cards within each slot render weakest → strongest
- [ ] Hybrid multi-stat items sort sensibly alongside single-stat items
- [ ] Full pipeline green (lint + build + tests at 100% coverage)
✨ This PR was created with help from Hikari~ 🌸
Reviewed-on: #69
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
## Summary
This PR represents the full v1 prototype, implementing the core game systems for Elysium.
- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test
## Closes
Closes#1Closes#2Closes#3Closes#4Closes#5Closes#6Closes#7Closes#8Closes#9Closes#10Closes#11Closes#12Closes#13Closes#14Closes#16Closes#19Closes#20Closes#21Closes#22Closes#23Closes#24Closes#25Closes#26Closes#27Closes#29✨ This issue was created with help from Hikari~ 🌸
Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>