Commit Graph

4 Commits

Author SHA1 Message Date
hikari 9bb1d01d2b fix: resolve all 8 open bug tickets (#242–#249) (#250)
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## Summary

- **#242** — Crystals in the resource bar now use `formatNumber` to respect the player's notation setting (suffix/scientific/engineering)
- **#243** — Companion unlock progress includes current-run gold (`totalGoldEarned`) on both client and server, so companions unlock at the correct threshold
- **#244** — Empty green reward bubbles no longer render for quest crystal rewards with a zero amount
- **#245/#248** — Auto-save skips when `isAutoPrestigingReference.current` is true, preventing it from racing with an in-flight prestige and breaking the optimistic lock
- **#246** — Generated and uploaded CDN images for `crystal_pulse`, `crystal_surge`, and `crystal_tempest` upgrades
- **#247** — `validateAndSanitize` merges daily challenge progress by taking the max of client vs. server progress per challenge, so stale auto-saves can no longer roll back server-side completions
- **#249** — Cached save signature is cleared after `buyPrestigeUpgrade` succeeds, preventing a stale-signature mismatch on the next auto-save

## Test plan

- [ ] Lint passes (`pnpm lint`)
- [ ] Build passes (`pnpm build`)
- [ ] Tests pass with 100% coverage (`pnpm test`)
- [ ] Crystals display in resource bar respects notation setting
- [ ] No empty reward bubbles on quests that don't award crystals
- [ ] Companion progress bar shows correct value including current-run gold
- [ ] Auto-prestige no longer causes save errors
- [ ] Crafting a recipe updates daily challenge progress persistently (not rolled back by next auto-save)
- [ ] Buying a prestige upgrade does not cause a signature mismatch error on next save
- [ ] Crystal upgrade images display correctly in-game

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #250
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-04-13 09:50:20 -07:00
hikari 1195b657a0 feat: another balance and bug fix pass (#238)
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Working through open issues — fixes, balance changes, and features.

## Closed

- Closes #161
- Closes #181
- Closes #191
- Closes #199
- Closes #201
- Closes #202
- Closes #203
- Closes #204
- Closes #205
- Closes #206
- Closes #208
- Closes #211
- Closes #212
- Closes #213
- Closes #214
- Closes #216
- Closes #219
- Closes #220
- Closes #221
- Closes #222
- Closes #224
- Closes #225
- Closes #226
- Closes #228
- Closes #229
- Closes #230
- Closes #231
- Closes #232
- Closes #233
- Closes #234
- Closes #235
- Closes #236

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #238
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-04-06 18:17:00 -07:00
hikari 11e97325cb feat: integrate art assets across all game panels (#43)
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CI / Lint, Build & Test (push) Successful in 1m6s
## Summary

- Adds `apps/web/src/utils/cdn.ts` with a `cdnImage(folder, id)` helper that builds URLs from `https://cdn.nhcarrigan.com/elysium/`
- Wires CDN art into all 13 game panels (bosses, quests, adventurers, companions, equipment, upgrades, prestige, transcendence, achievements, explorations, crafting, story, codex)
- Zone selector tabs now display 16:9 zone art thumbnails in place of emoji icons
- Adds a fixed background image at 15% opacity via `body::before`
- Documents the art generation and CDN upload process in `CLAUDE.md` for future expansions

Resolves #15

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #43
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-09 16:21:44 -07:00
hikari 29c817230d feat: initial prototype — core game systems (#30)
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CI / Lint, Build & Test (push) Successful in 1m6s
## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
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Closes #5
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Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00