generated from nhcarrigan/template
666a5b2d6d
## What changed and why ### Runestone formula (`prestige.ts`) - Swapped `sqrt` for `cbrt` — much stronger diminishing returns for large gold values - Added base cap of **200** (→ ~1,125 max with all upgrades at 5.625× multiplier) - Prevents extended AFK sessions from producing runestone windfalls that allow immediate upgrade purchasing and rapid prestige chaining ### Prestige threshold formula (`prestige.ts`) - Old: `1,000,000 × 5^n` — exponential, grows impossibly fast, prestige 10+ takes years - New: `1,000,000 × (n+1)²` — polynomial, peaks at ~1 day/run around P8–10, then gets *easier* as the production multiplier overtakes it - Removed `thresholdScaleFactor` constant (no longer needed) ### Production multiplier (`prestige.ts`) - Old: `1.15^n` - New: `1.25^n` — compounds faster, ensures the polynomial threshold eventually gets easy in the late game ### Boss prestige requirements (`bosses.ts`) - Rescaled proportionally from 0–88 range to 0–20 range - The Absolute One now requires prestige **20** (was 88), making transcendence reachable in a few weeks of idle play ### Echo formula (`transcendence.ts`) - Constant changed from 853 → **224** - At the target prestige of 20: `floor(224 / sqrt(20)) = 50 echoes` per transcendence (no meta upgrades) - With all echo_meta upgrades (3.75× total): up to **187 echoes** per transcendence ### Transcendence upgrade costs (`transcendenceUpgrades.ts`) - Old total: **866 echoes** → New total: **400 echoes** (roughly halved across all categories) - Apotheosis still requires **all 15 upgrades** purchased ### Balance fixes (closes #141, #142, #143, #144, #145) - Equipment: `philosophers_stone` click multiplier 2.25→2.5, `crystal_shard` 1.55→1.65 (#144) - Recipes: added `primal_omega_lens` cross-zone click_power recipe at 1.38× (#142) - Adventurers: `celestial_guard` base cost adjusted to smooth tier 14→15→16 cost curve (#145) ### Quest reward rebalancing (closes #136, #137) - Shadow Marshes: buffed `shadow_mere`, `witch_coven`, `plague_ruins` rewards to match combat requirements (#136) - Astral Void: added gold to `void_rift`, increased rewards across all Astral Void quests (#137) ### Boss reward additions (closes #138, #139, #140) - Assigned 9 unassigned adventurer-specific upgrades to Crystalline Spire through Eternal Throne bosses that had empty `upgradeRewards` arrays (#140) ### Combat power documentation (closes #153) - Expanded JSDoc on `computePartyCombatPower` to clarify companion `bossDamage` multiplier behaviour ### Effective adventurer stats (closes #154) - Added `computeEffectiveAdventurerStats` to `tick.ts` and updated `AdventurerCard` to display effective post-multiplier stats ### Adventurer upgrade timing (closes #158) - Audited every adventurer-specific upgrade reward — upgrades now land within the same progression window where that adventurer tier is still a meaningful contributor ### Sync and save fixes (closes #147, #148, #151) - Fixed sync new content count to report only genuinely changed items (#147) - Fixed signature mismatch after first auto-boss completion (#148) - Added auto-buy cap (100) on non-max-tier adventurers (#151) ### Auto-adventurer persistence (closes #156) - Auto-buy preference now preserved across prestige resets ### Broken CDN image (closes #159) - Uploaded missing `auto_adventurer.jpg` to CDN ### Codex unlock hints (closes #146) - Locked codex entries now display a hint generated from `sourceType` and `sourceId` ### Exploration bug fixes (closes #160, #161) - Fixed auto-save race condition discarding exploration materials collected mid-tick (#160) - Fixed exploration areas failing to unlock when zone was unlocked via boss kill or quest completion (#161) ### Concurrent prestige fix (closes #162) - Added optimistic locking via `updatedAt` — concurrent prestige requests return 409 ### Prestige UX (closes #163) - Added `reloadSilent` to game context — no loading screen flash after prestige ### Balance adjustments (closes #164, #165, #166, #167) - Reduced `shadow_mere` CP requirement 5,000,000 → 2,000,000 (#164) - Buffed crystal drops from Shadow Marshes bosses and quests (#165) - Increased runestone yield from 10 → 15 per prestige level (#166) - Daily challenge set always includes a clicks challenge (#167) ### Progression QoL (closes #168, #169) - Added `computeProjectedRunestones()` and persistent `+N On Prestige` resource bar row (#168) - Added `enablePrestigeAnnouncements` setting per player (#169) --- ## Comprehensive balance audit (closes #187, #191, #192, #193, #194, #195, #196, #197, #198) ### Crystal economy fixes - Zeroed crystal rewards for all Zone 7+ boss drops (Celestial Reaches onwards) — crystals are an early/mid-game currency and should not flow freely into the endgame (#187) - Zeroed crystal rewards for all Zone 9+ quest rewards (Infernal Court onwards) — same rationale (#191) ### Achievement additions and fixes - Added quest milestone achievements at 75 quests (10,000 crystals) and 100 quests (15,000 crystals) - Added boss milestone achievement at 50 bosses (15,000 crystals) - Added prestige milestone achievements at P50, P100, P150, P200 — rewarding **runestones** rather than crystals to match the late-game economy - Added gold milestone achievements through 1e90 gold earned - Fixed `quest_eternal` condition from 122 → **112** (actual quest count) — was permanently impossible (#197) - Fixed `fully_equipped` condition from 65 → **78** (actual equipment count after new items) (#197) - Fixed `devourer_slayer` description to remove incorrect zone reference ### Upgrade balance - Fixed Essence Guild multiplier 1.5× → **2×** — was identical to the cheaper Merchant Alliance for 5× the cost (#194) - Raised Void Ascendancy crystal cost 10M → **50M** — was trivially cheap compared to the parallel Celestial Mandate upgrade (100B essence + 50T gold) (#195) - Fixed Sunken Temple quest rewards (gold 2M → 60M, essence 1,500 → 25,000, crystals 75 → 400) — was rewarding less than its easier prerequisite Witch Coven (#193) ### Equipment balance - Buffed Eternal Prism stats to click 5×, combat **3×**, gold **2.5×** — was only marginally better than the free Eternity Stone boss drop for 100M crystals (#196) ### Missing content - Created **13 missing equipment items** for Zones 15–18 (primordial_chaos through the_absolute) that were referenced by late-game boss `equipmentRewards` arrays but never existed in `equipment.ts` (#198): - `chaos_mantle`, `titan_core` (Primordial Chaos) - `expanse_blade`, `void_armour_mk2` (Infinite Expanse) - `cosmos_blade`, `reality_plate` (Reality Forge) - `maelstrom_edge`, `cosmic_plate` (Cosmic Maelstrom) - `primeval_blade`, `ancient_aegis` (Primeval Sanctum) - `absolute_blade`, `eternity_plate`, `omniversal_core` (The Absolute) - Stats scale from combat 14× / gold 9× (Zone 15) up to combat 28× / gold 20× for the final boss drops ### Type system - Extended `AchievementReward` type to support `runestones` field - Updated tick engine achievement processing to award both crystals and runestones --- ## Target progression timeline (optimal play, ~16h/day idle) - First cycle to P20: ~375h (~3.3 weeks) - Each subsequent cycle gets faster as echo upgrades boost income/combat/threshold - Expected **~5 transcendences** before apotheosis at 50–187 echoes/transcendence - **~6 months** to apotheosis for a dedicated player ## Test plan - [ ] Lint, build, and test pipeline passes (100% coverage maintained) - [ ] Prestige threshold at P0 is still 1,000,000 gold - [ ] Prestige runs feel ~1 day long around P8–10 and get easier after - [ ] The Absolute One is locked until prestige 20 - [ ] Transcendence at P20 awards 50 echoes (no meta upgrades) - [ ] All 15 transcendence upgrades cost 400 echoes total - [ ] Bosses in Zones 7+ drop 0 crystals; Zones 1–6 retain crystal drops - [ ] Quests in Zones 9+ reward 0 crystals; Zones 1–8 retain crystal rewards - [ ] Sunken Temple rewards more gold/essence/crystals than Witch Coven - [ ] Essence Guild gives 2× income (stronger than Merchant Alliance 1.5×) - [ ] Void Ascendancy costs 50M crystals - [ ] Eternal Prism stats are click 5×, combat 3×, gold 2.5× - [ ] Late-game bosses (primordial_titan through the_absolute_one) drop equipment on kill - [ ] `quest_eternal` achievement requires 112 quests - [ ] `fully_equipped` achievement requires 78 equipment pieces - [ ] P50/P100/P150/P200 prestige achievements reward runestones - [ ] Adventurer cards show effective post-multiplier stats - [ ] Exploration areas unlock correctly when their zone is unlocked - [ ] Concurrent prestige requests return 409 - [ ] No loading screen flash after prestige - [ ] Daily challenge set always includes a clicks challenge - [ ] Resource bar shows `+N On Prestige` runestone preview ✨ This PR was crafted with help from Hikari~ 🌸 Reviewed-on: #135 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
504 lines
16 KiB
TypeScript
504 lines
16 KiB
TypeScript
/**
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* @file Edit profile modal component for updating player profile settings.
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* @copyright nhcarrigan
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* @license Naomi's Public License
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* @author Naomi Carrigan
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*/
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/* eslint-disable max-lines-per-function -- Complex form with many fields */
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/* eslint-disable complexity -- Many conditional render paths for toggles */
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/* eslint-disable max-lines -- Large modal with profile and settings forms */
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/* eslint-disable max-statements -- Many state initialisations and handlers */
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import {
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DEFAULT_PROFILE_SETTINGS,
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type NumberFormat,
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type ProfileSettings,
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} from "@elysium/types";
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import { type ChangeEvent, type JSX, useEffect, useState } from "react";
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import { updateProfile } from "../../api/client.js";
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import { useGame } from "../../context/gameContext.js";
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import {
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requestNotificationPermission,
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} from "../../utils/notification.js";
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interface EditProfileModalProperties {
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readonly onClose: ()=> void;
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}
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interface StatToggle {
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key: keyof ProfileSettings;
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label: string;
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icon: string;
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}
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const currentRunToggles: Array<StatToggle> = [
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{ icon: "🪙", key: "showCurrentGold", label: "Gold Earned This Run" },
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{ icon: "👆", key: "showCurrentClicks", label: "Clicks This Run" },
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{ icon: "✨", key: "showApotheosis", label: "Apotheosis Badge" },
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{ icon: "🌌", key: "showTranscendence", label: "Transcendence Badge" },
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{ icon: "⭐", key: "showPrestige", label: "Prestige Level" },
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{ icon: "💀", key: "showBossesDefeated", label: "Bosses Defeated" },
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{ icon: "📜", key: "showQuestsCompleted", label: "Quests Completed" },
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{
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icon: "⚔️",
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key: "showAdventurersRecruited",
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label: "Adventurers Recruited",
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},
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{
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icon: "🏆",
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key: "showAchievementsUnlocked",
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label: "Achievements Unlocked",
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},
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];
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const allTimeToggles: Array<StatToggle> = [
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{ icon: "🪙", key: "showTotalGold", label: "Total Gold Earned" },
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{ icon: "👆", key: "showTotalClicks", label: "Total Clicks" },
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{
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icon: "💀",
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key: "showLifetimeBossesDefeated",
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label: "Bosses Defeated",
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},
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{
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icon: "📜",
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key: "showLifetimeQuestsCompleted",
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label: "Quests Completed",
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},
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{
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icon: "⚔️",
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key: "showLifetimeAdventurersRecruited",
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label: "Adventurers Recruited",
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},
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{
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icon: "🏆",
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key: "showLifetimeAchievementsUnlocked",
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label: "Achievements Unlocked",
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},
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{ icon: "📅", key: "showGuildFounded", label: "Guild Founded Date" },
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];
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const numberFormatOptions: Array<{
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value: NumberFormat;
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label: string;
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example: string;
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}> = [
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{ example: "1.23Qa", label: "Suffix", value: "suffix" },
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{ example: "1.23e15", label: "Scientific", value: "scientific" },
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{ example: "1.23E15", label: "Engineering", value: "engineering" },
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];
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/**
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* Renders the edit profile modal for updating player display settings.
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* @param props - The modal properties.
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* @param props.onClose - Callback to close the modal.
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* @returns The JSX element.
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*/
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const EditProfileModal = ({
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onClose,
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}: EditProfileModalProperties): JSX.Element => {
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const {
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state,
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numberFormat: currentNumberFormat,
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setNumberFormat,
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setEnableSounds,
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setEnableNotifications,
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} = useGame();
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const player = state?.player;
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const [ characterName, setCharacterName ] = useState(
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player?.characterName ?? "",
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);
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const [ bio, setBio ] = useState("");
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const [ profileSettings, setProfileSettings ] = useState<ProfileSettings>({
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...DEFAULT_PROFILE_SETTINGS,
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numberFormat: currentNumberFormat,
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});
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const [ loadingProfile, setLoadingProfile ] = useState(true);
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const [ saving, setSaving ] = useState(false);
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const [ error, setError ] = useState<string | null>(null);
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const [ saved, setSaved ] = useState(false);
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useEffect(() => {
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if (player?.discordId === undefined || player.discordId === "") {
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return;
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}
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fetch(`/api/profile/${player.discordId}`).
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then(async(response) => {
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if (!response.ok) {
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return;
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}
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// eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- API response cast
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const data = (await response.json()) as {
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bio: string;
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profileSettings: ProfileSettings;
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characterName: string;
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};
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setBio(data.bio);
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setProfileSettings({
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...DEFAULT_PROFILE_SETTINGS,
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...data.profileSettings,
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});
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setCharacterName(
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data.characterName === ""
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? player.characterName
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: data.characterName,
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);
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}).
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catch(() => {
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/* Fall back to local state if fetch fails — not a blocking error */
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}).
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finally(() => {
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setLoadingProfile(false);
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});
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}, [ player?.discordId, player?.characterName ]);
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async function handleSave(): Promise<void> {
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setSaving(true);
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setError(null);
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try {
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await updateProfile({
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bio,
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characterName,
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profileSettings,
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});
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setNumberFormat(profileSettings.numberFormat);
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setEnableSounds(profileSettings.enableSounds);
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setEnableNotifications(profileSettings.enableNotifications);
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setSaved(true);
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setTimeout(onClose, 900);
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} catch (error_: unknown) {
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setError(error_ instanceof Error
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? error_.message
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: "Failed to save");
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} finally {
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setSaving(false);
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}
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}
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function handleSaveClick(): void {
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void handleSave();
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}
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function toggleSetting(key: keyof ProfileSettings): void {
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setProfileSettings((previous) => {
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const current = previous[key];
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const toggled = typeof current === "boolean"
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? !current
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: current;
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return { ...previous, [key]: toggled };
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});
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}
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function handleLeaderboardToggle(): void {
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toggleSetting("showOnLeaderboards");
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}
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function handleNameChange(event: ChangeEvent<HTMLInputElement>): void {
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setCharacterName(event.target.value);
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}
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function handleBioChange(event: ChangeEvent<HTMLTextAreaElement>): void {
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setBio(event.target.value);
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}
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function handleSoundsToggle(): void {
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toggleSetting("enableSounds");
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}
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async function handleNotificationsEnable(): Promise<void> {
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if (profileSettings.enableNotifications) {
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toggleSetting("enableNotifications");
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return;
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}
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const granted = await requestNotificationPermission();
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if (granted) {
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toggleSetting("enableNotifications");
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} else {
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setError(
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"Browser notification permission was denied."
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+ " Please enable it in your browser settings.",
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);
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}
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}
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function handleNotificationsToggle(): void {
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void handleNotificationsEnable();
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}
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function handlePrestigeAnnouncementsToggle(): void {
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toggleSetting("enablePrestigeAnnouncements");
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}
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const isSaveDisabled = saving || characterName.trim() === "";
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let saveLabel = "Save Profile";
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if (saving) {
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saveLabel = "Saving…";
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}
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if (saved) {
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saveLabel = "✓ Saved!";
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}
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return (
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<div aria-modal="true" className="modal-overlay" role="dialog">
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<div className="modal edit-profile-modal">
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<div className="modal-header">
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<h2>{"Edit Profile"}</h2>
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<button
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aria-label="Close"
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className="modal-close"
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onClick={onClose}
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type="button"
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>
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{"✕"}
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</button>
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</div>
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{loadingProfile
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? <p className="edit-profile-loading">{"Loading your profile…"}</p>
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: <div className="edit-profile-form">
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<label className="edit-profile-label" htmlFor="edit-char-name">
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{"Display Name"}
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</label>
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<input
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className="edit-profile-input"
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id="edit-char-name"
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maxLength={32}
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onChange={handleNameChange}
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placeholder="Your character's name"
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type="text"
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value={characterName}
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/>
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<span className="edit-profile-hint">
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{characterName.length}
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{" / 32"}
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</span>
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<label className="edit-profile-label" htmlFor="edit-bio">
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{"Bio"}
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</label>
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<textarea
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className="edit-profile-textarea"
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id="edit-bio"
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maxLength={200}
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onChange={handleBioChange}
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placeholder="Tell the world about your guild… (optional)"
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rows={3}
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value={bio}
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/>
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<span className="edit-profile-hint">
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{bio.length}
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{" / 200"}
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</span>
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<div className="edit-profile-section">
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<p className="edit-profile-label">{"Visible Stats"}</p>
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<p className="edit-profile-sublabel">
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{"Choose which stats appear on your public profile."}
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</p>
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<p className="edit-profile-stat-group-heading">{"Current Run"}</p>
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<div className="stat-toggles">
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{currentRunToggles.map(({ key, label, icon }) => {
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const isOn = profileSettings[key] === true;
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const toggleClass = isOn
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? "stat-toggle-on"
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: "stat-toggle-off";
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const toggleIndicator = isOn
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? "✓ Shown"
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: "Hidden";
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function handleToggle(): void {
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toggleSetting(key);
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}
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return (
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<button
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className={`stat-toggle-btn ${toggleClass}`}
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key={key}
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onClick={handleToggle}
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type="button"
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>
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<span>
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{icon} {label}
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</span>
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<span className="stat-toggle-indicator">
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{toggleIndicator}
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</span>
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</button>
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);
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})}
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</div>
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<p className="edit-profile-stat-group-heading">{"All Time"}</p>
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<div className="stat-toggles">
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{allTimeToggles.map(({ key, label, icon }) => {
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const isOn = profileSettings[key] === true;
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const toggleClass = isOn
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? "stat-toggle-on"
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: "stat-toggle-off";
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const toggleIndicator = isOn
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? "✓ Shown"
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: "Hidden";
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function handleToggle(): void {
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toggleSetting(key);
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}
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return (
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<button
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className={`stat-toggle-btn ${toggleClass}`}
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key={key}
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onClick={handleToggle}
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type="button"
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>
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<span>
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{icon} {label}
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</span>
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<span className="stat-toggle-indicator">
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{toggleIndicator}
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</span>
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</button>
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);
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})}
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</div>
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</div>
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<div className="edit-profile-section">
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<p className="edit-profile-label">{"Privacy"}</p>
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<p className="edit-profile-sublabel">
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{"Control your visibility on public leaderboards."}
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</p>
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<button
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className={`stat-toggle-btn ${
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profileSettings.showOnLeaderboards
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? "stat-toggle-on"
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: "stat-toggle-off"
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}`}
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onClick={handleLeaderboardToggle}
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type="button"
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>
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<span>{"🏆 Appear on Leaderboards"}</span>
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<span className="stat-toggle-indicator">
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{profileSettings.showOnLeaderboards
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? "✓ Shown"
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: "Hidden"}
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</span>
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</button>
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</div>
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<div className="edit-profile-section">
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<p className="edit-profile-label">{"Sounds & Notifications"}</p>
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<p className="edit-profile-sublabel">
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{"Control in-game sound effects and browser notifications."}
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</p>
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<button
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className={`stat-toggle-btn ${
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profileSettings.enableSounds
|
|
? "stat-toggle-on"
|
|
: "stat-toggle-off"
|
|
}`}
|
|
onClick={handleSoundsToggle}
|
|
type="button"
|
|
>
|
|
<span>{"🔊 Sound Effects"}</span>
|
|
<span className="stat-toggle-indicator">
|
|
{profileSettings.enableSounds
|
|
? "✓ On"
|
|
: "Off"}
|
|
</span>
|
|
</button>
|
|
<button
|
|
className={`stat-toggle-btn ${
|
|
profileSettings.enableNotifications
|
|
? "stat-toggle-on"
|
|
: "stat-toggle-off"
|
|
}`}
|
|
onClick={handleNotificationsToggle}
|
|
type="button"
|
|
>
|
|
<span>{"🔔 Browser Notifications"}</span>
|
|
<span className="stat-toggle-indicator">
|
|
{profileSettings.enableNotifications
|
|
? "✓ On"
|
|
: "Off"
|
|
}
|
|
</span>
|
|
</button>
|
|
<button
|
|
className={`stat-toggle-btn ${
|
|
profileSettings.enablePrestigeAnnouncements
|
|
? "stat-toggle-on"
|
|
: "stat-toggle-off"
|
|
}`}
|
|
onClick={handlePrestigeAnnouncementsToggle}
|
|
type="button"
|
|
>
|
|
<span>{"⭐ Prestige Bot Announcements"}</span>
|
|
<span className="stat-toggle-indicator">
|
|
{profileSettings.enablePrestigeAnnouncements
|
|
? "✓ On"
|
|
: "Off"
|
|
}
|
|
</span>
|
|
</button>
|
|
</div>
|
|
|
|
<div className="edit-profile-section">
|
|
<p className="edit-profile-label">{"Number Format"}</p>
|
|
<p className="edit-profile-sublabel">
|
|
{"How large numbers appear across the game."}
|
|
</p>
|
|
<div className="number-format-picker">
|
|
{numberFormatOptions.map(({ value, label, example }) => {
|
|
function handleFormatSelect(): void {
|
|
setProfileSettings((previous) => {
|
|
return { ...previous, numberFormat: value };
|
|
});
|
|
}
|
|
return (
|
|
<button
|
|
className={`number-format-btn ${
|
|
profileSettings.numberFormat === value
|
|
? "number-format-active"
|
|
: ""
|
|
}`}
|
|
key={value}
|
|
onClick={handleFormatSelect}
|
|
type="button"
|
|
>
|
|
<span className="number-format-label">{label}</span>
|
|
<span className="number-format-example">{example}</span>
|
|
</button>
|
|
);
|
|
})}
|
|
</div>
|
|
</div>
|
|
|
|
{error === null
|
|
? null
|
|
: <p className="edit-profile-error">{error}</p>
|
|
}
|
|
|
|
<div className="edit-profile-actions">
|
|
<button
|
|
className="edit-profile-cancel"
|
|
onClick={onClose}
|
|
type="button"
|
|
>
|
|
{"Cancel"}
|
|
</button>
|
|
<button
|
|
className="edit-profile-save"
|
|
disabled={isSaveDisabled}
|
|
onClick={handleSaveClick}
|
|
type="button"
|
|
>
|
|
{saveLabel}
|
|
</button>
|
|
</div>
|
|
</div>
|
|
}
|
|
</div>
|
|
</div>
|
|
);
|
|
};
|
|
|
|
export { EditProfileModal };
|