generated from nhcarrigan/template
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48477ee286
..
v0.4.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 666a5b2d6d |
@@ -149,7 +149,7 @@ export const defaultAchievements: Array<Achievement> = [
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},
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{
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condition: { amount: 18, type: "bossesDefeated" },
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description: "Defeat all 18 bosses across the first six zones.",
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description: "Defeat the 18 bosses of the mortal realms.",
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icon: "🌟",
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id: "devourer_slayer",
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name: "World Saver",
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@@ -223,8 +223,8 @@ export const defaultAchievements: Array<Achievement> = [
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unlockedAt: null,
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},
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{
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condition: { amount: 65, type: "equipmentOwned" },
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description: "Own all 65 pieces of equipment.",
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condition: { amount: 78, type: "equipmentOwned" },
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description: "Own all 78 pieces of equipment.",
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icon: "🛡️",
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id: "fully_equipped",
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name: "Fully Equipped",
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@@ -269,6 +269,33 @@ export const defaultAchievements: Array<Achievement> = [
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reward: { crystals: 50_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e30, type: "totalGoldEarned" },
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description: "Earn 1 nonillion gold in total.",
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icon: "🌌",
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id: "cosmic_wealthy",
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name: "Cosmic Wealthy",
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reward: { crystals: 100_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e60, type: "totalGoldEarned" },
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description: "Earn a vigintillion gold in total.",
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icon: "♾️",
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id: "infinite_hoarder",
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name: "Infinite Hoarder",
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reward: { crystals: 250_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 1e90, type: "totalGoldEarned" },
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description: "Earn a trigintillion gold in total.",
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icon: "🔮",
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id: "omniversal_tycoon",
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name: "Omniversal Tycoon",
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reward: { crystals: 1_000_000 },
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unlockedAt: null,
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},
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// Higher quest milestones
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{
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condition: { amount: 30, type: "questsCompleted" },
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@@ -289,8 +316,26 @@ export const defaultAchievements: Array<Achievement> = [
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unlockedAt: null,
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},
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{
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condition: { amount: 95, type: "questsCompleted" },
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description: "Complete all 95 quests across the known multiverse.",
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condition: { amount: 75, type: "questsCompleted" },
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description: "Complete 75 quests.",
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icon: "🌠",
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id: "quest_hero",
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name: "Quest Hero",
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reward: { crystals: 10_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 100, type: "questsCompleted" },
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description: "Complete 100 quests.",
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icon: "💫",
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id: "quest_legend",
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name: "Quest Legend",
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reward: { crystals: 15_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 112, type: "questsCompleted" },
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description: "Complete all 112 quests across the known multiverse.",
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icon: "🌌",
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id: "quest_eternal",
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name: "Quest Eternal",
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@@ -316,6 +361,15 @@ export const defaultAchievements: Array<Achievement> = [
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reward: { crystals: 5000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 50, type: "bossesDefeated" },
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description: "Defeat 50 bosses.",
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icon: "⚡",
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id: "boss_legend",
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name: "Legendary Vanquisher",
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reward: { crystals: 15_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 72, type: "bossesDefeated" },
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description: "Defeat all 72 bosses across every plane of existence.",
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@@ -363,4 +417,40 @@ export const defaultAchievements: Array<Achievement> = [
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reward: { crystals: 25_000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 50, type: "prestigeCount" },
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description: "Prestige 50 times.",
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icon: "✨",
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id: "prestige_transcendent",
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name: "Transcendent",
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reward: { runestones: 100 },
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unlockedAt: null,
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},
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{
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condition: { amount: 100, type: "prestigeCount" },
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description: "Prestige 100 times.",
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icon: "💎",
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id: "prestige_eternal",
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name: "Eternal Looper",
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reward: { runestones: 500 },
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unlockedAt: null,
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},
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{
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condition: { amount: 150, type: "prestigeCount" },
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description: "Prestige 150 times.",
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icon: "🌟",
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id: "prestige_immortal",
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name: "Immortal Cycler",
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reward: { runestones: 2000 },
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unlockedAt: null,
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},
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{
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condition: { amount: 200, type: "prestigeCount" },
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description: "Prestige 200 times.",
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icon: "👑",
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id: "prestige_absolute",
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name: "Absolute Champion",
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reward: { runestones: 10_000 },
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unlockedAt: null,
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},
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];
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+63
-63
@@ -12,7 +12,7 @@ export const defaultBosses: Array<Boss> = [
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// ── Verdant Vale ──────────────────────────────────────────────────────────
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{
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bountyRunestones: 1,
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crystalReward: 0,
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crystalReward: 5,
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currentHp: 1000,
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damagePerSecond: 5,
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description:
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@@ -122,7 +122,7 @@ export const defaultBosses: Array<Boss> = [
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// ── Shadow Marshes ────────────────────────────────────────────────────────
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{
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bountyRunestones: 20,
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crystalReward: 700,
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crystalReward: 1500,
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currentHp: 6_000_000,
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damagePerSecond: 1200,
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description:
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@@ -140,7 +140,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 25,
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crystalReward: 1500,
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crystalReward: 3000,
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currentHp: 12_000_000,
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damagePerSecond: 2400,
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description:
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@@ -158,7 +158,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 30,
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crystalReward: 3000,
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crystalReward: 6000,
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currentHp: 20_000_000,
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damagePerSecond: 4000,
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description:
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@@ -360,7 +360,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 40,
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crystalReward: 40_000,
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crystalReward: 0,
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currentHp: 2_000_000_000,
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damagePerSecond: 120_000,
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description:
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@@ -378,7 +378,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 50,
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crystalReward: 100_000,
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crystalReward: 0,
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currentHp: 8_000_000_000,
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damagePerSecond: 350_000,
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description:
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@@ -396,7 +396,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 60,
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crystalReward: 300_000,
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crystalReward: 0,
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currentHp: 30_000_000_000,
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damagePerSecond: 1_000_000,
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description:
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@@ -414,7 +414,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 75,
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crystalReward: 800_000,
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crystalReward: 0,
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currentHp: 100_000_000_000,
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damagePerSecond: 3_000_000,
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description:
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@@ -433,7 +433,7 @@ export const defaultBosses: Array<Boss> = [
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// ── Abyssal Trench ────────────────────────────────────────────────────────
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{
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bountyRunestones: 40,
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crystalReward: 1_500_000,
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crystalReward: 0,
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currentHp: 250_000_000_000,
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damagePerSecond: 5_000_000,
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description:
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@@ -451,7 +451,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 55,
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crystalReward: 4_000_000,
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crystalReward: 0,
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currentHp: 1_000_000_000_000,
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damagePerSecond: 15_000_000,
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description:
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@@ -469,7 +469,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 70,
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crystalReward: 12_000_000,
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crystalReward: 0,
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currentHp: 4_000_000_000_000,
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damagePerSecond: 50_000_000,
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description:
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@@ -487,7 +487,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 85,
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crystalReward: 40_000_000,
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crystalReward: 0,
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currentHp: 15_000_000_000_000,
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damagePerSecond: 150_000_000,
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description:
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@@ -505,7 +505,7 @@ export const defaultBosses: Array<Boss> = [
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},
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{
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bountyRunestones: 100,
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crystalReward: 150_000_000,
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crystalReward: 0,
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currentHp: 50_000_000_000_000,
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damagePerSecond: 500_000_000,
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description:
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@@ -524,7 +524,7 @@ export const defaultBosses: Array<Boss> = [
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// ── Infernal Court ────────────────────────────────────────────────────────
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{
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bountyRunestones: 55,
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crystalReward: 350_000_000,
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crystalReward: 0,
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||||
currentHp: 120_000_000_000_000,
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damagePerSecond: 800_000_000,
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description:
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@@ -542,7 +542,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
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||||
{
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||||
bountyRunestones: 70,
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||||
crystalReward: 1_000_000_000,
|
||||
crystalReward: 0,
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||||
currentHp: 500_000_000_000_000,
|
||||
damagePerSecond: 2_500_000_000,
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||||
description:
|
||||
@@ -560,7 +560,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 90,
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||||
crystalReward: 3_000_000_000,
|
||||
crystalReward: 0,
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||||
currentHp: 2_000_000_000_000_000,
|
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damagePerSecond: 8_000_000_000,
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description:
|
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@@ -578,7 +578,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 110,
|
||||
crystalReward: 10_000_000_000,
|
||||
crystalReward: 0,
|
||||
currentHp: 6_000_000_000_000_000,
|
||||
damagePerSecond: 25_000_000_000,
|
||||
description:
|
||||
@@ -596,7 +596,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 135,
|
||||
crystalReward: 30_000_000_000,
|
||||
crystalReward: 0,
|
||||
currentHp: 8_000_000_000_000_000,
|
||||
damagePerSecond: 80_000_000_000,
|
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description:
|
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@@ -615,7 +615,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── Crystalline Spire ─────────────────────────────────────────────────────
|
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{
|
||||
bountyRunestones: 70,
|
||||
crystalReward: 8e10,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e16,
|
||||
damagePerSecond: 120_000_000_000,
|
||||
description:
|
||||
@@ -633,7 +633,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 90,
|
||||
crystalReward: 3e11,
|
||||
crystalReward: 0,
|
||||
currentHp: 8e16,
|
||||
damagePerSecond: 4e11,
|
||||
description:
|
||||
@@ -651,7 +651,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 115,
|
||||
crystalReward: 1e12,
|
||||
crystalReward: 0,
|
||||
currentHp: 3e17,
|
||||
damagePerSecond: 1.2e12,
|
||||
description:
|
||||
@@ -669,7 +669,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 140,
|
||||
crystalReward: 4e12,
|
||||
crystalReward: 0,
|
||||
currentHp: 1e18,
|
||||
damagePerSecond: 4e12,
|
||||
description:
|
||||
@@ -687,7 +687,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 175,
|
||||
crystalReward: 1.5e13,
|
||||
crystalReward: 0,
|
||||
currentHp: 4e18,
|
||||
damagePerSecond: 1.5e13,
|
||||
description:
|
||||
@@ -706,7 +706,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── Void Sanctum ──────────────────────────────────────────────────────────
|
||||
{
|
||||
bountyRunestones: 90,
|
||||
crystalReward: 4e13,
|
||||
crystalReward: 0,
|
||||
currentHp: 1e19,
|
||||
damagePerSecond: 4e13,
|
||||
description:
|
||||
@@ -724,7 +724,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 115,
|
||||
crystalReward: 1.5e14,
|
||||
crystalReward: 0,
|
||||
currentHp: 5e19,
|
||||
damagePerSecond: 1.5e14,
|
||||
description:
|
||||
@@ -742,7 +742,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 145,
|
||||
crystalReward: 5e14,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e20,
|
||||
damagePerSecond: 5e14,
|
||||
description:
|
||||
@@ -760,7 +760,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 180,
|
||||
crystalReward: 2e15,
|
||||
crystalReward: 0,
|
||||
currentHp: 8e20,
|
||||
damagePerSecond: 2e15,
|
||||
description:
|
||||
@@ -778,7 +778,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 225,
|
||||
crystalReward: 8e15,
|
||||
crystalReward: 0,
|
||||
currentHp: 3e21,
|
||||
damagePerSecond: 8e15,
|
||||
description:
|
||||
@@ -797,7 +797,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── Eternal Throne ────────────────────────────────────────────────────────
|
||||
{
|
||||
bountyRunestones: 115,
|
||||
crystalReward: 2e16,
|
||||
crystalReward: 0,
|
||||
currentHp: 1e22,
|
||||
damagePerSecond: 2e16,
|
||||
description:
|
||||
@@ -815,7 +815,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 150,
|
||||
crystalReward: 8e16,
|
||||
crystalReward: 0,
|
||||
currentHp: 5e22,
|
||||
damagePerSecond: 8e16,
|
||||
description:
|
||||
@@ -833,7 +833,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 190,
|
||||
crystalReward: 3e17,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e23,
|
||||
damagePerSecond: 3e17,
|
||||
description:
|
||||
@@ -851,7 +851,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 235,
|
||||
crystalReward: 1.2e18,
|
||||
crystalReward: 0,
|
||||
currentHp: 8e23,
|
||||
damagePerSecond: 1.2e18,
|
||||
description:
|
||||
@@ -869,7 +869,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 295,
|
||||
crystalReward: 5e18,
|
||||
crystalReward: 0,
|
||||
currentHp: 3e24,
|
||||
damagePerSecond: 5e18,
|
||||
description:
|
||||
@@ -888,7 +888,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── Primordial Chaos ──────────────────────────────────────────────────────
|
||||
{
|
||||
bountyRunestones: 150,
|
||||
crystalReward: 2e20,
|
||||
crystalReward: 0,
|
||||
currentHp: 1e26,
|
||||
damagePerSecond: 2e20,
|
||||
description:
|
||||
@@ -906,7 +906,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 200,
|
||||
crystalReward: 8e21,
|
||||
crystalReward: 0,
|
||||
currentHp: 5e27,
|
||||
damagePerSecond: 8e21,
|
||||
description:
|
||||
@@ -924,7 +924,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 265,
|
||||
crystalReward: 4e23,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e29,
|
||||
damagePerSecond: 4e23,
|
||||
description:
|
||||
@@ -942,7 +942,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 350,
|
||||
crystalReward: 2e25,
|
||||
crystalReward: 0,
|
||||
currentHp: 8e30,
|
||||
damagePerSecond: 2e25,
|
||||
description:
|
||||
@@ -961,7 +961,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── Infinite Expanse ──────────────────────────────────────────────────────
|
||||
{
|
||||
bountyRunestones: 200,
|
||||
crystalReward: 8e27,
|
||||
crystalReward: 0,
|
||||
currentHp: 3e33,
|
||||
damagePerSecond: 8e27,
|
||||
description:
|
||||
@@ -979,8 +979,8 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 265,
|
||||
crystalReward: 3e31,
|
||||
currentHp: 1e37,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e35,
|
||||
damagePerSecond: 3e31,
|
||||
description:
|
||||
"A creature as wide as the observable universe — which, in the Expanse, is not a helpful measurement. It is simply everywhere the horizon is, which in this place is everywhere.",
|
||||
@@ -988,7 +988,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
essenceReward: 1e34,
|
||||
goldReward: 1e38,
|
||||
id: "horizon_beast",
|
||||
maxHp: 1e37,
|
||||
maxHp: 2e35,
|
||||
name: "The Horizon Beast",
|
||||
prestigeRequirement: 8,
|
||||
status: "locked",
|
||||
@@ -997,8 +997,8 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 350,
|
||||
crystalReward: 1e35,
|
||||
currentHp: 5e40,
|
||||
crystalReward: 0,
|
||||
currentHp: 5e37,
|
||||
damagePerSecond: 1e35,
|
||||
description:
|
||||
"A self-replicating intelligence that has filled the Expanse with copies of itself. Every copy has the same purpose: to be the last thing in the Expanse. Your guild will need to convince all of them otherwise.",
|
||||
@@ -1006,7 +1006,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
essenceReward: 5e37,
|
||||
goldReward: 5e41,
|
||||
id: "infinity_construct",
|
||||
maxHp: 5e40,
|
||||
maxHp: 5e37,
|
||||
name: "The Infinity Construct",
|
||||
prestigeRequirement: 8,
|
||||
status: "locked",
|
||||
@@ -1015,8 +1015,8 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 465,
|
||||
crystalReward: 5e38,
|
||||
currentHp: 2e44,
|
||||
crystalReward: 0,
|
||||
currentHp: 3e39,
|
||||
damagePerSecond: 5e38,
|
||||
description:
|
||||
"The thing that claims the Infinite Expanse as its territory — which, given the name of the place, is an ambitious claim. It enforces this claim with power that has had infinite space to accumulate.",
|
||||
@@ -1024,7 +1024,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
essenceReward: 2e41,
|
||||
goldReward: 2e45,
|
||||
id: "expanse_sovereign",
|
||||
maxHp: 2e44,
|
||||
maxHp: 3e39,
|
||||
name: "The Expanse Sovereign",
|
||||
prestigeRequirement: 9,
|
||||
status: "locked",
|
||||
@@ -1034,7 +1034,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── Reality Forge ─────────────────────────────────────────────────────────
|
||||
{
|
||||
bountyRunestones: 265,
|
||||
crystalReward: 2e42,
|
||||
crystalReward: 0,
|
||||
currentHp: 8e47,
|
||||
damagePerSecond: 2e42,
|
||||
description:
|
||||
@@ -1052,7 +1052,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 350,
|
||||
crystalReward: 1e47,
|
||||
crystalReward: 0,
|
||||
currentHp: 4e52,
|
||||
damagePerSecond: 1e47,
|
||||
description:
|
||||
@@ -1070,7 +1070,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 465,
|
||||
crystalReward: 6e51,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e57,
|
||||
damagePerSecond: 6e51,
|
||||
description:
|
||||
@@ -1088,7 +1088,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 615,
|
||||
crystalReward: 2e56,
|
||||
crystalReward: 0,
|
||||
currentHp: 8e61,
|
||||
damagePerSecond: 2e56,
|
||||
description:
|
||||
@@ -1107,7 +1107,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── Cosmic Maelstrom ──────────────────────────────────────────────────────
|
||||
{
|
||||
bountyRunestones: 350,
|
||||
crystalReward: 1e60,
|
||||
crystalReward: 0,
|
||||
currentHp: 4e65,
|
||||
damagePerSecond: 1e60,
|
||||
description:
|
||||
@@ -1125,7 +1125,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 465,
|
||||
crystalReward: 6e65,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e71,
|
||||
damagePerSecond: 6e65,
|
||||
description:
|
||||
@@ -1143,7 +1143,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 615,
|
||||
crystalReward: 3e71,
|
||||
crystalReward: 0,
|
||||
currentHp: 1e77,
|
||||
damagePerSecond: 3e71,
|
||||
description:
|
||||
@@ -1161,7 +1161,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 815,
|
||||
crystalReward: 1e77,
|
||||
crystalReward: 0,
|
||||
currentHp: 5e82,
|
||||
damagePerSecond: 1e77,
|
||||
description:
|
||||
@@ -1180,7 +1180,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── Primeval Sanctum ──────────────────────────────────────────────────────
|
||||
{
|
||||
bountyRunestones: 465,
|
||||
crystalReward: 5e82,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e88,
|
||||
damagePerSecond: 5e82,
|
||||
description:
|
||||
@@ -1198,7 +1198,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 615,
|
||||
crystalReward: 3e89,
|
||||
crystalReward: 0,
|
||||
currentHp: 1e95,
|
||||
damagePerSecond: 3e89,
|
||||
description:
|
||||
@@ -1216,7 +1216,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 815,
|
||||
crystalReward: 2e96,
|
||||
crystalReward: 0,
|
||||
currentHp: 8e101,
|
||||
damagePerSecond: 2e96,
|
||||
description:
|
||||
@@ -1234,7 +1234,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 1080,
|
||||
crystalReward: 1e103,
|
||||
crystalReward: 0,
|
||||
currentHp: 5e108,
|
||||
damagePerSecond: 1e103,
|
||||
description:
|
||||
@@ -1253,7 +1253,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
// ── The Absolute ──────────────────────────────────────────────────────────
|
||||
{
|
||||
bountyRunestones: 615,
|
||||
crystalReward: 5e110,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e116,
|
||||
damagePerSecond: 5e110,
|
||||
description:
|
||||
@@ -1271,7 +1271,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 815,
|
||||
crystalReward: 3e119,
|
||||
crystalReward: 0,
|
||||
currentHp: 1e125,
|
||||
damagePerSecond: 3e119,
|
||||
description:
|
||||
@@ -1289,7 +1289,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 1080,
|
||||
crystalReward: 1e129,
|
||||
crystalReward: 0,
|
||||
currentHp: 5e134,
|
||||
damagePerSecond: 1e129,
|
||||
description:
|
||||
@@ -1307,7 +1307,7 @@ export const defaultBosses: Array<Boss> = [
|
||||
},
|
||||
{
|
||||
bountyRunestones: 1430,
|
||||
crystalReward: 5e139,
|
||||
crystalReward: 0,
|
||||
currentHp: 2e145,
|
||||
damagePerSecond: 5e139,
|
||||
description:
|
||||
|
||||
@@ -695,6 +695,168 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
setId: "eternal_throne",
|
||||
type: "trinket",
|
||||
},
|
||||
// ── Primordial Chaos ──────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { goldMultiplier: 9 },
|
||||
description:
|
||||
"The Primordial Titan's carapace — formed before the concept of armour existed. It simply is what armour aspires to be.",
|
||||
equipped: false,
|
||||
id: "chaos_mantle",
|
||||
name: "The Chaos Mantle",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "primordial_chaos",
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 5, combatMultiplier: 2, goldMultiplier: 2.5 },
|
||||
description:
|
||||
"The crystallised core of the Titan itself — the first stable thing to emerge from chaos. It radiates in every direction simultaneously.",
|
||||
equipped: false,
|
||||
id: "titan_core",
|
||||
name: "The Titan Core",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "primordial_chaos",
|
||||
type: "trinket",
|
||||
},
|
||||
// ── Infinite Expanse ──────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 14 },
|
||||
description:
|
||||
"Forged from the Expanse Sovereign's own reach — a blade that has no beginning and no end, only edge.",
|
||||
equipped: false,
|
||||
id: "expanse_blade",
|
||||
name: "The Expanse Blade",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "infinite_expanse",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 10 },
|
||||
description:
|
||||
"A second iteration of the void's armour — the first was not enough. This one has never been tested to its limit.",
|
||||
equipped: false,
|
||||
id: "void_armour_mk2",
|
||||
name: "Void Armour Mk. II",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "infinite_expanse",
|
||||
type: "armour",
|
||||
},
|
||||
// ── Reality Forge ─────────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 16 },
|
||||
description:
|
||||
"The Reality Architect's primary instrument — a sword that does not cut through things but rewrites what they are.",
|
||||
equipped: false,
|
||||
id: "cosmos_blade",
|
||||
name: "The Cosmos Blade",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "reality_forge",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 12 },
|
||||
description:
|
||||
"Plated from the substance of reality itself — wearing it makes you feel slightly more real than everything around you.",
|
||||
equipped: false,
|
||||
id: "reality_plate",
|
||||
name: "The Reality Plate",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "reality_forge",
|
||||
type: "armour",
|
||||
},
|
||||
// ── Cosmic Maelstrom ──────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 18 },
|
||||
description:
|
||||
"Torn from the eye of the Cosmic Annihilator — a weapon that carries the force of an ending universe in every swing.",
|
||||
equipped: false,
|
||||
id: "maelstrom_edge",
|
||||
name: "The Maelstrom Edge",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "cosmic_maelstrom",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 14 },
|
||||
description:
|
||||
"Armour that has weathered the destruction of countless realities. It has learned not to flinch.",
|
||||
equipped: false,
|
||||
id: "cosmic_plate",
|
||||
name: "The Cosmic Plate",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "cosmic_maelstrom",
|
||||
type: "armour",
|
||||
},
|
||||
// ── Primeval Sanctum ──────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 22 },
|
||||
description:
|
||||
"The first weapon — older than the concept of war, older than the concept of a weapon. It remembers what it was made for.",
|
||||
equipped: false,
|
||||
id: "primeval_blade",
|
||||
name: "The Primeval Blade",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "primeval_sanctum",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 17 },
|
||||
description:
|
||||
"The shield-form of the Primeval God — absolute protection from before the concept of harm existed.",
|
||||
equipped: false,
|
||||
id: "ancient_aegis",
|
||||
name: "The Ancient Aegis",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "primeval_sanctum",
|
||||
type: "armour",
|
||||
},
|
||||
// ── The Absolute ──────────────────────────────────────────────────────────
|
||||
{
|
||||
bonus: { combatMultiplier: 28 },
|
||||
description:
|
||||
"There is no name for what this was before it became a sword. There is no name for what it is now. It ends things.",
|
||||
equipped: false,
|
||||
id: "absolute_blade",
|
||||
name: "The Absolute Blade",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "the_absolute",
|
||||
type: "weapon",
|
||||
},
|
||||
{
|
||||
bonus: { goldMultiplier: 20 },
|
||||
description:
|
||||
"Eternity given the shape of armour — it has always existed, it will always exist, and it has always protected its wearer.",
|
||||
equipped: false,
|
||||
id: "eternity_plate",
|
||||
name: "The Eternity Plate",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "the_absolute",
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 6, combatMultiplier: 3, goldMultiplier: 3 },
|
||||
description:
|
||||
"The heart of everything — a thing so fundamental that its removal from the Absolute One ended all things, briefly. Briefly.",
|
||||
equipped: false,
|
||||
id: "omniversal_core",
|
||||
name: "The Omniversal Core",
|
||||
owned: false,
|
||||
rarity: "legendary",
|
||||
setId: "the_absolute",
|
||||
type: "trinket",
|
||||
},
|
||||
// ── Purchasable endgame sinks ─────────────────────────────────────────────
|
||||
{
|
||||
bonus: { clickMultiplier: 4.25 },
|
||||
@@ -757,7 +919,7 @@ export const defaultEquipment: Array<Equipment> = [
|
||||
type: "armour",
|
||||
},
|
||||
{
|
||||
bonus: { clickMultiplier: 5, combatMultiplier: 1.75, goldMultiplier: 2 },
|
||||
bonus: { clickMultiplier: 5, combatMultiplier: 3, goldMultiplier: 2.5 },
|
||||
cost: { crystals: 100_000_000, essence: 0, gold: 0 },
|
||||
description:
|
||||
"An artifact from beyond all known planes — it refracts power through all dimensions simultaneously.",
|
||||
|
||||
+144
-144
File diff suppressed because it is too large
Load Diff
@@ -96,7 +96,7 @@ export const defaultPrestigeUpgrades: Array<PrestigeUpgrade> = [
|
||||
id: "income_10",
|
||||
multiplier: 200,
|
||||
name: "Eternal Rune I",
|
||||
runestonesCost: 30_000,
|
||||
runestonesCost: 22_500,
|
||||
},
|
||||
{
|
||||
category: "income",
|
||||
@@ -105,7 +105,7 @@ export const defaultPrestigeUpgrades: Array<PrestigeUpgrade> = [
|
||||
id: "income_11",
|
||||
multiplier: 500,
|
||||
name: "Eternal Rune II",
|
||||
runestonesCost: 80_000,
|
||||
runestonesCost: 60_000,
|
||||
},
|
||||
// ── Click Power ───────────────────────────────────────────────────────────
|
||||
{
|
||||
|
||||
+389
-147
File diff suppressed because it is too large
Load Diff
@@ -23,7 +23,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "verdant_vale",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.12 },
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
description:
|
||||
"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
|
||||
id: "elder_bark_shield",
|
||||
@@ -101,7 +101,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "shadow_marshes",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.1 },
|
||||
bonus: { type: "combat_power", value: 1.15 },
|
||||
description:
|
||||
"The cursed bone and shadow essence combined into a focus that doesn't so much help your party fight as make things afraid of them before the battle begins.",
|
||||
id: "cursed_focus",
|
||||
@@ -127,7 +127,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "volcanic_depths",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.12 },
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
description:
|
||||
"The legendary ore, smelted in the volcanic forges with magma stone as fuel. What emerges is something the fire elementals recognise — and fear slightly.",
|
||||
id: "elemental_ore_ingot",
|
||||
@@ -193,7 +193,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 8: abyssal_trench
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.15 },
|
||||
bonus: { type: "combat_power", value: 1.25 },
|
||||
description:
|
||||
"Trench coral and pressure gem combined under conditions that should have destroyed both. The result is something that survived conditions nothing should survive, which is ideal for combat.",
|
||||
id: "pressure_forged_core",
|
||||
@@ -271,7 +271,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 11: void_sanctum
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.18 },
|
||||
bonus: { type: "combat_power", value: 1.28 },
|
||||
description:
|
||||
"Null matter and resonance fragments assembled into something that generates a field where the laws governing how hard things are to kill become negotiable.",
|
||||
id: "null_field_generator",
|
||||
@@ -309,7 +309,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "eternal_throne",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
bonus: { type: "combat_power", value: 1.3 },
|
||||
description:
|
||||
"An eternity splinter set into crown fragments, shaped into a ring. What it binds is unclear. Whatever it is, it makes your party significantly harder to kill.",
|
||||
id: "eternity_bound_ring",
|
||||
@@ -375,7 +375,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 15: reality_forge
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.22 },
|
||||
bonus: { type: "combat_power", value: 1.35 },
|
||||
description:
|
||||
"Forge ash smelted with creation tools into an ingot of compressed reality. Your party hits harder when carrying it. Reality does not enjoy being concentrated like this.",
|
||||
id: "reality_ingot",
|
||||
@@ -427,7 +427,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 17: primeval_sanctum
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.25 },
|
||||
bonus: { type: "combat_power", value: 1.4 },
|
||||
description:
|
||||
"Ancient dust and memory shards arranged into something that remembers how to fight before fighting was invented. Your party benefits from this instinct enormously.",
|
||||
id: "ancient_memory_array",
|
||||
@@ -506,7 +506,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.4 },
|
||||
bonus: { type: "combat_power", value: 1.65 },
|
||||
description:
|
||||
"An eternity splinter from the eternal throne, set at the boundary between everything and nothing with an omega crystal and bound by boundary shards. Where eternity meets the absolute, something is forged that has never existed and will never exist again. Your party fights as if they know this.",
|
||||
id: "eternal_omega",
|
||||
@@ -546,7 +546,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.3 },
|
||||
bonus: { type: "combat_power", value: 1.55 },
|
||||
description:
|
||||
"The last omega crystal, set at the convergence of boundary shards in the precise arrangement of an ending. What it does to combat is what endings do to everything: make it final.",
|
||||
id: "omega_convergence",
|
||||
|
||||
@@ -127,7 +127,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
// ── Echo meta multipliers ───────────────────────────────────────────────────
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 25,
|
||||
cost: 15,
|
||||
description:
|
||||
"Your transcendence resonates deeper, amplifying future echo yields by 25%.",
|
||||
id: "echo_meta_1",
|
||||
@@ -136,7 +136,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 75,
|
||||
cost: 45,
|
||||
description:
|
||||
"Each loop of existence makes the next more powerful — future echo yields +50%.",
|
||||
id: "echo_meta_2",
|
||||
@@ -145,7 +145,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
|
||||
},
|
||||
{
|
||||
category: "echo_meta",
|
||||
cost: 200,
|
||||
cost: 100,
|
||||
description:
|
||||
"You have mastered the infinite spiral of transcendence, doubling all future echo yields.",
|
||||
id: "echo_meta_3",
|
||||
|
||||
@@ -48,7 +48,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
costCrystals: 100,
|
||||
costCrystals: 50,
|
||||
costEssence: 0,
|
||||
costGold: 0,
|
||||
description:
|
||||
@@ -104,7 +104,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
description:
|
||||
"Forge partnerships with mage guilds across the realm. All income +50%.",
|
||||
id: "essence_guild",
|
||||
multiplier: 1.5,
|
||||
multiplier: 2,
|
||||
name: "Essence Guild",
|
||||
purchased: false,
|
||||
target: "global",
|
||||
@@ -459,7 +459,7 @@ export const defaultUpgrades: Array<Upgrade> = [
|
||||
unlocked: false,
|
||||
},
|
||||
{
|
||||
costCrystals: 10_000_000,
|
||||
costCrystals: 50_000_000,
|
||||
costEssence: 0,
|
||||
costGold: 0,
|
||||
description: "Transcend mortal limits through void energy. All income x3.",
|
||||
|
||||
@@ -24,6 +24,13 @@ import { updateChallengeProgress } from "../services/dailyChallenges.js";
|
||||
import { logger } from "../services/logger.js";
|
||||
import type { HonoEnvironment } from "../types/hono.js";
|
||||
|
||||
/**
|
||||
* Exponential base for the prestige combat multiplier: Math.pow(base, prestigeCount).
|
||||
* Replaces the former linear formula (1 + count * 0.1) to enable late-game zone progression.
|
||||
* Must be kept in sync with prestigeCombatBase in apps/web/src/engine/tick.ts.
|
||||
*/
|
||||
const prestigeCombatBase = 4;
|
||||
|
||||
const bossRouter = new Hono<HonoEnvironment>();
|
||||
|
||||
bossRouter.use("*", authMiddleware);
|
||||
@@ -38,8 +45,7 @@ const calculatePartyStats = (
|
||||
}
|
||||
}
|
||||
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- prestige count * factor is clear
|
||||
const prestigeMultiplier = 1 + state.prestige.count * 0.1;
|
||||
const prestigeMultiplier = Math.pow(prestigeCombatBase, state.prestige.count);
|
||||
|
||||
// Apply equipped weapon's combat bonus
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
|
||||
@@ -147,17 +147,30 @@ prestigeRouter.post("/", async(context) => {
|
||||
|
||||
const prestigeCount = prestigeData.count;
|
||||
void logger.metric("prestige", 1, { discordId, prestigeCount });
|
||||
void postMilestoneWebhook(discordId, "prestige", {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
apotheosis: prestigeState.apotheosis?.count ?? 0,
|
||||
|
||||
prestige: prestigeData.count,
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 2 -- @preserve */
|
||||
transcendence: prestigeState.transcendence?.count ?? 0,
|
||||
const playerRecord = await prisma.player.findUnique({
|
||||
select: { profileSettings: true },
|
||||
where: { discordId },
|
||||
});
|
||||
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Runtime shape check for JSON field */
|
||||
const playerSettings = playerRecord?.profileSettings as
|
||||
Record<string, unknown> | null | undefined;
|
||||
const announcementsEnabled
|
||||
= playerSettings?.enablePrestigeAnnouncements !== false;
|
||||
|
||||
if (announcementsEnabled) {
|
||||
void postMilestoneWebhook(discordId, "prestige", {
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next -- @preserve */
|
||||
apotheosis: prestigeState.apotheosis?.count ?? 0,
|
||||
|
||||
prestige: prestigeData.count,
|
||||
|
||||
// eslint-disable-next-line capitalized-comments -- v8 ignore
|
||||
/* v8 ignore next 2 -- @preserve */
|
||||
transcendence: prestigeState.transcendence?.count ?? 0,
|
||||
});
|
||||
}
|
||||
|
||||
return context.json({
|
||||
milestoneRunestones: milestoneRunestones,
|
||||
|
||||
@@ -47,6 +47,7 @@ const parseProfileSettings = (raw: unknown): ProfileSettings => {
|
||||
: "suffix";
|
||||
return {
|
||||
enableNotifications: rawObject.enableNotifications === true,
|
||||
enablePrestigeAnnouncements: rawObject.enablePrestigeAnnouncements !== false,
|
||||
enableSounds: rawObject.enableSounds === true,
|
||||
numberFormat: numberFormat,
|
||||
showAchievementsUnlocked: rawObject.showAchievementsUnlocked !== false,
|
||||
@@ -222,6 +223,7 @@ profileRouter.put("/", authMiddleware, async(context) => {
|
||||
: "suffix";
|
||||
const profileSettings: ProfileSettings = {
|
||||
enableNotifications: body.profileSettings.enableNotifications ?? false,
|
||||
enablePrestigeAnnouncements: body.profileSettings.enablePrestigeAnnouncements ?? true,
|
||||
enableSounds: body.profileSettings.enableSounds ?? false,
|
||||
numberFormat: numberFormat,
|
||||
showAchievementsUnlocked: body.profileSettings.showAchievementsUnlocked ?? true,
|
||||
|
||||
@@ -71,8 +71,7 @@ const shuffleWithSeed = <T>(array: Array<T>, seed: number): Array<T> => {
|
||||
return result;
|
||||
};
|
||||
|
||||
const challengeTypes: Array<DailyChallengeType> = [
|
||||
"clicks",
|
||||
const progressionChallengeTypes: Array<DailyChallengeType> = [
|
||||
"bossesDefeated",
|
||||
"questsCompleted",
|
||||
"prestige",
|
||||
@@ -80,7 +79,8 @@ const challengeTypes: Array<DailyChallengeType> = [
|
||||
|
||||
/**
|
||||
* Generates 3 daily challenges for the given date string, deterministically.
|
||||
* Picks one challenge from 3 different randomly-selected types.
|
||||
* Always includes a "clicks" challenge (always completable regardless of
|
||||
* progression), then picks 2 more from the remaining types.
|
||||
* @param dateString - The date string (YYYY-MM-DD) to generate challenges for.
|
||||
* @returns An array of 3 DailyChallenge objects.
|
||||
*/
|
||||
@@ -88,8 +88,10 @@ const generateDailyChallenges = (
|
||||
dateString: string,
|
||||
): Array<DailyChallenge> => {
|
||||
const seed = dateSeed(dateString);
|
||||
const selectedTypes = shuffleWithSeed([ ...challengeTypes ], seed).
|
||||
slice(0, 3);
|
||||
const selectedTypes: Array<DailyChallengeType> = [
|
||||
"clicks",
|
||||
...shuffleWithSeed([ ...progressionChallengeTypes ], seed).slice(0, 2),
|
||||
];
|
||||
|
||||
return selectedTypes.map((type, index) => {
|
||||
const templates = dailyChallengeTemplates.filter((template) => {
|
||||
|
||||
@@ -15,7 +15,7 @@ import type {
|
||||
} from "@elysium/types";
|
||||
|
||||
const basePrestigeGoldThreshold = 1_000_000;
|
||||
const runestonesPerPrestigeLevel = 10;
|
||||
const runestonesPerPrestigeLevel = 15;
|
||||
const milestoneInterval = 5;
|
||||
const milestoneRunestonesPerInterval = 25;
|
||||
|
||||
@@ -146,7 +146,7 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
|
||||
|
||||
/**
|
||||
* Calculates the new prestige production multiplier.
|
||||
* Formula: 1.25^prestigeCount — exponential scaling per prestige that eventually
|
||||
* Formula: 1.3^prestigeCount — exponential scaling per prestige that eventually
|
||||
* overtakes the polynomial threshold growth, making late prestiges progressively easier.
|
||||
* @param prestigeCount - The new prestige count.
|
||||
* @returns The production multiplier for the new prestige level.
|
||||
@@ -154,12 +154,12 @@ const calculateRunestones = (parameters: RunestoneParameters): number => {
|
||||
const calculateProductionMultiplier = (
|
||||
prestigeCount: number,
|
||||
): number => {
|
||||
return Math.pow(1.25, prestigeCount);
|
||||
return Math.pow(1.3, prestigeCount);
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the milestone runestone bonus for the given prestige count.
|
||||
* Every MILESTONE_INTERVAL prestiges awards milestone_number * MILESTONE_RUNESTONES_PER_INTERVAL stones.
|
||||
* Every MILESTONE_INTERVAL prestiges awards milestone_number² * MILESTONE_RUNESTONES_PER_INTERVAL stones.
|
||||
* @param prestigeCount - The prestige count after the current prestige.
|
||||
* @returns The milestone runestone bonus, or 0 if not a milestone prestige.
|
||||
*/
|
||||
@@ -168,7 +168,7 @@ const calculateMilestoneBonus = (prestigeCount: number): number => {
|
||||
return 0;
|
||||
}
|
||||
const milestoneNumber = prestigeCount / milestoneInterval;
|
||||
return milestoneNumber * milestoneRunestonesPerInterval;
|
||||
return milestoneNumber * milestoneNumber * milestoneRunestonesPerInterval;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -881,6 +881,30 @@ describe("debug route", () => {
|
||||
expect(body.bossesPatched).toBe(1);
|
||||
});
|
||||
|
||||
it("patches boss when only equipmentRewards differ (covers savedRewards branch)", async () => {
|
||||
const state = makeState({
|
||||
bosses: [{ id: "troll_king", status: "available", currentHp: 1000, maxHp: 1000, upgradeRewards: ["click_2"], bountyRunestonesClaimed: false, damagePerSecond: 5, goldReward: 10_000, essenceReward: 25, crystalReward: 5, equipmentRewards: [], prestigeRequirement: 0, zoneId: "verdant_vale", bountyRunestones: 1, name: "The Troll King", description: "Gruk the Immovable has terrorised the trade roads for decades. Merchants will pay handsomely for his head." }] as GameState["bosses"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { bossesPatched: number };
|
||||
expect(body.bossesPatched).toBe(1);
|
||||
});
|
||||
|
||||
it("patches boss when only bountyRunestones differs with all other fields matching", async () => {
|
||||
const state = makeState({
|
||||
bosses: [{ id: "troll_king", status: "available", currentHp: 1000, maxHp: 1000, upgradeRewards: ["click_2"], bountyRunestonesClaimed: false, damagePerSecond: 5, goldReward: 10_000, essenceReward: 25, crystalReward: 5, equipmentRewards: ["iron_sword", "chainmail", "mages_focus"], prestigeRequirement: 0, zoneId: "verdant_vale", bountyRunestones: 99, name: "The Troll King", description: "Gruk the Immovable has terrorised the trade roads for decades. Merchants will pay handsomely for his head." }] as GameState["bosses"],
|
||||
});
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
|
||||
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
|
||||
const res = await syncNewContent();
|
||||
expect(res.status).toBe(200);
|
||||
const body = await res.json() as { bossesPatched: number };
|
||||
expect(body.bossesPatched).toBe(1);
|
||||
});
|
||||
|
||||
it("skips boss stat patching for bosses not in defaults", async () => {
|
||||
const state = makeState({
|
||||
bosses: [{ id: "nonexistent_boss_xyz", status: "available", currentHp: 100, maxHp: 1, upgradeRewards: [], bountyRunestonesClaimed: false, damagePerSecond: 1, goldReward: 1, essenceReward: 1, crystalReward: 1, equipmentRewards: [], prestigeRequirement: 0, zoneId: "old_zone", bountyRunestones: 0, name: "Ghost", description: "Old" }] as GameState["bosses"],
|
||||
|
||||
@@ -7,7 +7,7 @@ import type { GameState } from "@elysium/types";
|
||||
|
||||
vi.mock("../../src/db/client.js", () => ({
|
||||
prisma: {
|
||||
player: { update: vi.fn() },
|
||||
player: { findUnique: vi.fn(), update: vi.fn() },
|
||||
gameState: { findUnique: vi.fn(), update: vi.fn(), updateMany: vi.fn() },
|
||||
},
|
||||
}));
|
||||
@@ -47,7 +47,7 @@ const makeState = (overrides: Partial<GameState> = {}): GameState => ({
|
||||
describe("prestige route", () => {
|
||||
let app: Hono;
|
||||
let prisma: {
|
||||
player: { update: ReturnType<typeof vi.fn> };
|
||||
player: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> };
|
||||
gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn>; updateMany: ReturnType<typeof vi.fn> };
|
||||
};
|
||||
|
||||
@@ -128,6 +128,18 @@ describe("prestige route", () => {
|
||||
const body = await res.json() as { runestones: number; newPrestigeCount: number };
|
||||
expect(body.newPrestigeCount).toBe(1);
|
||||
});
|
||||
|
||||
it("skips webhook when enablePrestigeAnnouncements is false", async () => {
|
||||
const { postMilestoneWebhook } = await import("../../src/services/webhook.js");
|
||||
const state = makeState();
|
||||
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state, updatedAt: 0 } as never);
|
||||
vi.mocked(prisma.gameState.updateMany).mockResolvedValueOnce({ count: 1 } as never);
|
||||
vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
|
||||
vi.mocked(prisma.player.findUnique).mockResolvedValueOnce({ profileSettings: { enablePrestigeAnnouncements: false } } as never);
|
||||
const res = await post("");
|
||||
expect(res.status).toBe(200);
|
||||
expect(postMilestoneWebhook).not.toHaveBeenCalledWith(expect.anything(), "prestige", expect.anything());
|
||||
});
|
||||
});
|
||||
|
||||
describe("POST /buy-upgrade", () => {
|
||||
|
||||
@@ -46,13 +46,24 @@ describe("generateDailyChallenges", () => {
|
||||
expect(a.map((c) => c.id)).toEqual(b.map((c) => c.id));
|
||||
});
|
||||
|
||||
it("always includes a clicks challenge regardless of date", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const day1 = generateDailyChallenges("2024-01-15");
|
||||
const day2 = generateDailyChallenges("2024-01-16");
|
||||
expect(day1.some((c) => c.type === "clicks")).toBe(true);
|
||||
expect(day2.some((c) => c.type === "clicks")).toBe(true);
|
||||
});
|
||||
|
||||
it("generates different challenges for different dates", async () => {
|
||||
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
|
||||
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
|
||||
const day1 = generateDailyChallenges("2024-01-15");
|
||||
const day2 = generateDailyChallenges("2024-01-16");
|
||||
// They should differ in at least one challenge ID (types vary by seed)
|
||||
expect(day1.map((c) => c.type)).not.toEqual(day2.map((c) => c.type));
|
||||
// The 2 non-clicks types should vary by seed between dates
|
||||
const day1NonClicks = day1.filter((c) => c.type !== "clicks").map((c) => c.type);
|
||||
const day2NonClicks = day2.filter((c) => c.type !== "clicks").map((c) => c.type);
|
||||
expect(day1NonClicks).not.toEqual(day2NonClicks);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -102,21 +102,21 @@ describe("isEligibleForPrestige", () => {
|
||||
|
||||
describe("calculateRunestones", () => {
|
||||
it("calculates basic runestones formula", () => {
|
||||
// floor(cbrt(4_000_000 / 1_000_000)) × 10 = floor(cbrt(4)) × 10 = 1 × 10 = 10
|
||||
// floor(cbrt(4_000_000 / 1_000_000)) × 15 = floor(cbrt(4)) × 15 = 1 × 15 = 15
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [] });
|
||||
expect(result).toBe(10);
|
||||
expect(result).toBe(15);
|
||||
});
|
||||
|
||||
it("applies echo runestone multiplier", () => {
|
||||
// floor(cbrt(4)) × 10 = 10; × 2 = 20
|
||||
// floor(cbrt(4)) × 15 = 15; × 2 = 30
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: [], echoRunestoneMultiplier: 2 });
|
||||
expect(result).toBe(20);
|
||||
expect(result).toBe(30);
|
||||
});
|
||||
|
||||
it("applies purchased runestone upgrade multiplier", () => {
|
||||
// With "runestone_gain_1" purchased (multiplier 1.25): floor(10 × 1.25) = 12
|
||||
// With "runestone_gain_1" purchased (multiplier 1.25): floor(15 × 1.25) = 18
|
||||
const result = calculateRunestones({ totalGoldEarned: 4_000_000, prestigeCount: 0, purchasedUpgradeIds: ["runestone_gain_1"] });
|
||||
expect(result).toBe(12);
|
||||
expect(result).toBe(18);
|
||||
});
|
||||
|
||||
it("caps base runestones before multipliers", () => {
|
||||
@@ -131,12 +131,12 @@ describe("calculateProductionMultiplier", () => {
|
||||
expect(calculateProductionMultiplier(0)).toBe(1);
|
||||
});
|
||||
|
||||
it("returns 1.25 at count 1", () => {
|
||||
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.25);
|
||||
it("returns 1.3 at count 1", () => {
|
||||
expect(calculateProductionMultiplier(1)).toBeCloseTo(1.3);
|
||||
});
|
||||
|
||||
it("scales exponentially", () => {
|
||||
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.25, 10));
|
||||
expect(calculateProductionMultiplier(10)).toBeCloseTo(Math.pow(1.3, 10));
|
||||
});
|
||||
});
|
||||
|
||||
@@ -151,12 +151,12 @@ describe("calculateMilestoneBonus", () => {
|
||||
expect(calculateMilestoneBonus(5)).toBe(25);
|
||||
});
|
||||
|
||||
it("returns 50 at prestige 10", () => {
|
||||
expect(calculateMilestoneBonus(10)).toBe(50);
|
||||
it("returns 100 at prestige 10", () => {
|
||||
expect(calculateMilestoneBonus(10)).toBe(100);
|
||||
});
|
||||
|
||||
it("returns 75 at prestige 15", () => {
|
||||
expect(calculateMilestoneBonus(15)).toBe(75);
|
||||
it("returns 225 at prestige 15", () => {
|
||||
expect(calculateMilestoneBonus(15)).toBe(225);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -49,6 +49,40 @@ const sourceTypeFolder: Record<CodexEntry["sourceType"], string> = {
|
||||
zone: "zones",
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts a snake_case ID to a Title Case display name.
|
||||
* @param id - The snake_case identifier to format.
|
||||
* @returns The formatted display name.
|
||||
*/
|
||||
const formatId = (id: string): string => {
|
||||
return id.split("_").
|
||||
map((word) => {
|
||||
return word.charAt(0).toUpperCase() + word.slice(1);
|
||||
}).
|
||||
join(" ");
|
||||
};
|
||||
|
||||
/**
|
||||
* Generates a human-readable unlock hint for a locked codex entry.
|
||||
* @param entry - The locked codex entry.
|
||||
* @returns A string describing how to unlock the entry.
|
||||
*/
|
||||
const buildUnlockHint = (entry: CodexEntry): string => {
|
||||
const name = formatId(entry.sourceId);
|
||||
switch (entry.sourceType) {
|
||||
case "boss": return `Defeat ${name}`;
|
||||
case "quest": return `Complete: ${name}`;
|
||||
case "equipment": return `Obtain: ${name}`;
|
||||
case "adventurer": return `Recruit a ${name}`;
|
||||
case "upgrade": return `Purchase: ${name}`;
|
||||
case "prestige": return `Purchase runestone upgrade: ${name}`;
|
||||
case "zone": return `Explore: ${name}`;
|
||||
case "exploration": return `Discover: ${name}`;
|
||||
case "recipe": return `Craft: ${name}`;
|
||||
default: return "Keep playing to unlock";
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the codex panel with lore entries grouped by zone.
|
||||
* @returns The JSX element.
|
||||
@@ -136,6 +170,9 @@ const CodexPanel = (): JSX.Element => {
|
||||
<span className="codex-lock">{"🔒"}</span>
|
||||
<span className="codex-entry-title">{"???"}</span>
|
||||
</div>
|
||||
<p className="codex-unlock-hint">
|
||||
{buildUnlockHint(entry)}
|
||||
</p>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -225,6 +225,10 @@ const EditProfileModal = ({
|
||||
void handleNotificationsEnable();
|
||||
}
|
||||
|
||||
function handlePrestigeAnnouncementsToggle(): void {
|
||||
toggleSetting("enablePrestigeAnnouncements");
|
||||
}
|
||||
|
||||
const isSaveDisabled = saving || characterName.trim() === "";
|
||||
|
||||
let saveLabel = "Save Profile";
|
||||
@@ -417,6 +421,23 @@ const EditProfileModal = ({
|
||||
}
|
||||
</span>
|
||||
</button>
|
||||
<button
|
||||
className={`stat-toggle-btn ${
|
||||
profileSettings.enablePrestigeAnnouncements
|
||||
? "stat-toggle-on"
|
||||
: "stat-toggle-off"
|
||||
}`}
|
||||
onClick={handlePrestigeAnnouncementsToggle}
|
||||
type="button"
|
||||
>
|
||||
<span>{"⭐ Prestige Bot Announcements"}</span>
|
||||
<span className="stat-toggle-indicator">
|
||||
{profileSettings.enablePrestigeAnnouncements
|
||||
? "✓ On"
|
||||
: "Off"
|
||||
}
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="edit-profile-section">
|
||||
|
||||
@@ -12,25 +12,27 @@ import { useState, type JSX } from "react";
|
||||
import { prestige } from "../../api/client.js";
|
||||
import { useGame } from "../../context/gameContext.js";
|
||||
import {
|
||||
PRESTIGE_UPGRADES,
|
||||
PRESTIGE_UPGRADE_CATEGORY_LABELS,
|
||||
PRESTIGE_UPGRADES,
|
||||
} from "../../data/prestigeUpgrades.js";
|
||||
import {
|
||||
computeProjectedRunestones,
|
||||
} from "../../engine/tick.js";
|
||||
import { cdnImage } from "../../utils/cdn.js";
|
||||
import { sendNotification } from "../../utils/notification.js";
|
||||
import { playSound } from "../../utils/sound.js";
|
||||
import type { PrestigeUpgradeCategory } from "@elysium/types";
|
||||
|
||||
const baseThreshold = 1_000_000;
|
||||
const thresholdScale = 5;
|
||||
const runestonesPerLevel = 10;
|
||||
|
||||
/**
|
||||
* Calculates the prestige threshold for a given prestige count.
|
||||
* Mirrors the server formula: BASE * (count + 1)^2.
|
||||
* @param prestigeCount - The current prestige count.
|
||||
* @returns The required gold to prestige.
|
||||
*/
|
||||
const calculateThreshold = (prestigeCount: number): number => {
|
||||
return baseThreshold * Math.pow(thresholdScale, prestigeCount);
|
||||
return baseThreshold * Math.pow(prestigeCount + 1, 2);
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -42,32 +44,6 @@ const calculateProductionMultiplier = (prestigeCount: number): number => {
|
||||
return Math.pow(1.15, prestigeCount);
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates the runestone preview for a prestige.
|
||||
* @param totalGoldEarned - Total gold earned this run.
|
||||
* @param prestigeCount - The current prestige count.
|
||||
* @param purchasedUpgradeIds - IDs of purchased prestige upgrades.
|
||||
* @returns The predicted runestone reward.
|
||||
*/
|
||||
const calculateRunestonePreview = (
|
||||
totalGoldEarned: number,
|
||||
prestigeCount: number,
|
||||
purchasedUpgradeIds: Array<string>,
|
||||
): number => {
|
||||
const threshold = calculateThreshold(prestigeCount);
|
||||
const base
|
||||
= Math.floor(Math.sqrt(totalGoldEarned / threshold)) * runestonesPerLevel;
|
||||
const runestoneMult = PRESTIGE_UPGRADES.filter((upgrade) => {
|
||||
return (
|
||||
upgrade.category === "runestones"
|
||||
&& purchasedUpgradeIds.includes(upgrade.id)
|
||||
);
|
||||
}).reduce((mult, upgrade) => {
|
||||
return mult * upgrade.multiplier;
|
||||
}, 1);
|
||||
return Math.floor(base * runestoneMult);
|
||||
};
|
||||
|
||||
const categoryOrder: Array<PrestigeUpgradeCategory> = [
|
||||
"income",
|
||||
"click",
|
||||
@@ -114,11 +90,7 @@ const PrestigePanel = (): JSX.Element => {
|
||||
const { autoAdventurer, prestige: prestigeData, player } = state;
|
||||
const threshold = calculateThreshold(prestigeData.count);
|
||||
const isEligible = player.totalGoldEarned >= threshold;
|
||||
const runestonePreview = calculateRunestonePreview(
|
||||
player.totalGoldEarned,
|
||||
prestigeData.count,
|
||||
prestigeData.purchasedUpgradeIds,
|
||||
);
|
||||
const runestonePreview = computeProjectedRunestones(state);
|
||||
const nextMultiplier = calculateProductionMultiplier(prestigeData.count + 1);
|
||||
|
||||
async function handlePrestige(): Promise<void> {
|
||||
|
||||
@@ -15,6 +15,7 @@ import {
|
||||
computeEssencePerSecond,
|
||||
computeGoldPerSecond,
|
||||
computePartyCombatPower,
|
||||
computeProjectedRunestones,
|
||||
} from "../../engine/tick.js";
|
||||
import type { Resource } from "@elysium/types";
|
||||
|
||||
@@ -89,10 +90,12 @@ const ResourceBar = ({
|
||||
let partyCombatPower = 0;
|
||||
let goldPerSecond = 0;
|
||||
let essencePerSecond = 0;
|
||||
let projectedRunestones = 0;
|
||||
if (state !== null) {
|
||||
partyCombatPower = computePartyCombatPower(state);
|
||||
goldPerSecond = computeGoldPerSecond(state);
|
||||
essencePerSecond = computeEssencePerSecond(state);
|
||||
projectedRunestones = computeProjectedRunestones(state);
|
||||
}
|
||||
|
||||
let avatarUrl: string | null = null;
|
||||
@@ -234,6 +237,13 @@ const ResourceBar = ({
|
||||
</span>
|
||||
<span className="resource-label">{"Runestones"}</span>
|
||||
</div>
|
||||
<div className="resource">
|
||||
<span className="resource-icon">{"⭐"}</span>
|
||||
<span className="resource-value">
|
||||
{`+${formatNumber(projectedRunestones)}`}
|
||||
</span>
|
||||
<span className="resource-label">{"On Prestige"}</span>
|
||||
</div>
|
||||
<div className="resource">
|
||||
<span className="resource-icon">{"⚔️"}</span>
|
||||
<span className="resource-value">
|
||||
|
||||
@@ -24,7 +24,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
zoneId: "verdant_vale",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.08 },
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
description:
|
||||
"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
|
||||
id: "elder_bark_shield",
|
||||
@@ -102,7 +102,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
zoneId: "shadow_marshes",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.1 },
|
||||
bonus: { type: "combat_power", value: 1.15 },
|
||||
description:
|
||||
"The cursed bone and shadow essence combined into a focus that doesn't so much help your party fight as make things afraid of them before the battle begins.",
|
||||
id: "cursed_focus",
|
||||
@@ -128,7 +128,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
zoneId: "volcanic_depths",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.12 },
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
description:
|
||||
"The legendary ore, smelted in the volcanic forges with magma stone as fuel. What emerges is something the fire elementals recognise — and fear slightly.",
|
||||
id: "elemental_ore_ingot",
|
||||
@@ -194,7 +194,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 8: abyssal_trench
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.15 },
|
||||
bonus: { type: "combat_power", value: 1.25 },
|
||||
description:
|
||||
"Trench coral and pressure gem combined under conditions that should have destroyed both. The result is something that survived conditions nothing should survive, which is ideal for combat.",
|
||||
id: "pressure_forged_core",
|
||||
@@ -272,7 +272,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 11: void_sanctum
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.18 },
|
||||
bonus: { type: "combat_power", value: 1.28 },
|
||||
description:
|
||||
"Null matter and resonance fragments assembled into something that generates a field where the laws governing how hard things are to kill become negotiable.",
|
||||
id: "null_field_generator",
|
||||
@@ -310,7 +310,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
zoneId: "eternal_throne",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.2 },
|
||||
bonus: { type: "combat_power", value: 1.3 },
|
||||
description:
|
||||
"An eternity splinter set into crown fragments, shaped into a ring. What it binds is unclear. Whatever it is, it makes your party significantly harder to kill.",
|
||||
id: "eternity_bound_ring",
|
||||
@@ -376,7 +376,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 15: reality_forge
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.22 },
|
||||
bonus: { type: "combat_power", value: 1.35 },
|
||||
description:
|
||||
"Forge ash smelted with creation tools into an ingot of compressed reality. Your party hits harder when carrying it. Reality does not enjoy being concentrated like this.",
|
||||
id: "reality_ingot",
|
||||
@@ -428,7 +428,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
|
||||
// Zone 17: primeval_sanctum
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.25 },
|
||||
bonus: { type: "combat_power", value: 1.4 },
|
||||
description:
|
||||
"Ancient dust and memory shards arranged into something that remembers how to fight before fighting was invented. Your party benefits from this instinct enormously.",
|
||||
id: "ancient_memory_array",
|
||||
@@ -466,7 +466,7 @@ export const RECIPES: Array<CraftingRecipe> = [
|
||||
zoneId: "the_absolute",
|
||||
},
|
||||
{
|
||||
bonus: { type: "combat_power", value: 1.3 },
|
||||
bonus: { type: "combat_power", value: 1.55 },
|
||||
description:
|
||||
"The last omega crystal, set at the convergence of boundary shards in the precise arrangement of an ending. What it does to combat is what endings do to everything: make it final.",
|
||||
id: "omega_convergence",
|
||||
|
||||
+57
-18
@@ -11,7 +11,6 @@
|
||||
/* eslint-disable max-lines -- Engine file necessarily exceeds line limit */
|
||||
/* eslint-disable import/group-exports -- Exports appear alongside their definitions for readability */
|
||||
/* eslint-disable import/exports-last -- Exports appear alongside their definitions for readability */
|
||||
/* eslint-disable unicorn/no-array-reduce -- reduce is the most readable approach for multiplier chains */
|
||||
/* eslint-disable max-nested-callbacks -- Tick engine requires nested array operations for game logic */
|
||||
import {
|
||||
type Achievement,
|
||||
@@ -84,6 +83,12 @@ const checkAchievements = (state: GameState): Array<Achievement> => {
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Exponential base for the prestige combat multiplier: Math.pow(base, prestigeCount).
|
||||
* Replaces the former linear formula (1 + count * 0.1) to enable late-game zone progression.
|
||||
*/
|
||||
export const PRESTIGE_COMBAT_BASE = 4;
|
||||
|
||||
/**
|
||||
* Maximum value any resource can accumulate to. Beyond this JS floats lose all useful precision.
|
||||
*/
|
||||
@@ -296,8 +301,7 @@ export const computeEffectiveAdventurerStats = (
|
||||
|
||||
const runestonesIncome = state.prestige.runestonesIncomeMultiplier ?? 1;
|
||||
const runestonesEssence = state.prestige.runestonesEssenceMultiplier ?? 1;
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- prestige count * factor is clear
|
||||
const prestigeCombatMultiplier = 1 + state.prestige.count * 0.1;
|
||||
const prestigeCombatMultiplier = PRESTIGE_COMBAT_BASE ** state.prestige.count;
|
||||
const echoIncome = state.transcendence?.echoIncomeMultiplier ?? 1;
|
||||
const echoCombatMultiplier = state.transcendence?.echoCombatMultiplier ?? 1;
|
||||
const craftedGoldMultiplier
|
||||
@@ -378,8 +382,7 @@ export const computePartyCombatPower = (state: GameState): number => {
|
||||
}
|
||||
}
|
||||
|
||||
// eslint-disable-next-line stylistic/no-mixed-operators -- prestige count * factor is clear
|
||||
const prestigeMultiplier = 1 + state.prestige.count * 0.1;
|
||||
const prestigeMultiplier = PRESTIGE_COMBAT_BASE ** state.prestige.count;
|
||||
|
||||
const equipmentCombatMultiplier = state.equipment.
|
||||
filter((item) => {
|
||||
@@ -447,6 +450,36 @@ export const computePartyCombatPower = (state: GameState): number => {
|
||||
* companionCombatMult;
|
||||
};
|
||||
|
||||
const basePrestigeThreshold = 1_000_000;
|
||||
const runestonesPerPrestigeLevelClient = 15;
|
||||
const maxBaseRunestones = 200;
|
||||
|
||||
/**
|
||||
* Computes the projected runestone reward if the player were to prestige right now.
|
||||
* Mirrors the server-side calculateRunestones formula exactly.
|
||||
* @param state - The current game state.
|
||||
* @returns The number of runestones the player would earn from a prestige now.
|
||||
*/
|
||||
export const computeProjectedRunestones = (state: GameState): number => {
|
||||
const { count, purchasedUpgradeIds } = state.prestige;
|
||||
const threshold = basePrestigeThreshold * Math.pow(count + 1, 2);
|
||||
const base = Math.min(
|
||||
Math.floor(Math.cbrt(state.player.totalGoldEarned / threshold))
|
||||
* runestonesPerPrestigeLevelClient,
|
||||
maxBaseRunestones,
|
||||
);
|
||||
const gain1Mult = purchasedUpgradeIds.includes("runestone_gain_1")
|
||||
? 1.25
|
||||
: 1;
|
||||
const gain2Mult = purchasedUpgradeIds.includes("runestone_gain_2")
|
||||
? 1.5
|
||||
: 1;
|
||||
const runestoneMult = gain1Mult * gain2Mult;
|
||||
const echoMult: number
|
||||
= state.transcendence?.echoPrestigeRunestoneMultiplier ?? 1;
|
||||
return Math.floor(base * runestoneMult * echoMult);
|
||||
};
|
||||
|
||||
/**
|
||||
* Pure function — applies one game tick to the state.
|
||||
* DeltaSeconds: time elapsed since last tick.
|
||||
@@ -784,24 +817,30 @@ export const applyTick = (
|
||||
zones: updatedZones,
|
||||
};
|
||||
|
||||
// Check achievements and apply crystal rewards for newly unlocked ones
|
||||
// Check achievements and apply crystal and runestone rewards for newly unlocked ones
|
||||
const updatedAchievements = checkAchievements(partialState);
|
||||
const crystalsFromAchievements = updatedAchievements.reduce(
|
||||
(sum, achievement, index) => {
|
||||
const wasLocked = state.achievements[index]?.unlockedAt === null;
|
||||
const isNowUnlocked = achievement.unlockedAt !== null;
|
||||
if (wasLocked && isNowUnlocked) {
|
||||
return sum + (achievement.reward?.crystals ?? 0);
|
||||
}
|
||||
return sum;
|
||||
},
|
||||
0,
|
||||
);
|
||||
let crystalsFromAchievements = 0;
|
||||
let runestonesFromAchievements = 0;
|
||||
for (const [ index, achievement ] of updatedAchievements.entries()) {
|
||||
const wasLocked = state.achievements[index]?.unlockedAt === null;
|
||||
const isNowUnlocked = achievement.unlockedAt !== null;
|
||||
if (wasLocked && isNowUnlocked) {
|
||||
crystalsFromAchievements
|
||||
= crystalsFromAchievements + (achievement.reward?.crystals ?? 0);
|
||||
runestonesFromAchievements
|
||||
= runestonesFromAchievements + (achievement.reward?.runestones ?? 0);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...partialState,
|
||||
achievements: updatedAchievements,
|
||||
resources: {
|
||||
prestige: {
|
||||
...partialState.prestige,
|
||||
runestones:
|
||||
partialState.prestige.runestones + runestonesFromAchievements,
|
||||
},
|
||||
resources: {
|
||||
...partialState.resources,
|
||||
crystals: capResource(
|
||||
partialState.resources.crystals + crystalsFromAchievements,
|
||||
|
||||
@@ -20,7 +20,8 @@ interface AchievementCondition {
|
||||
}
|
||||
|
||||
interface AchievementReward {
|
||||
crystals?: number;
|
||||
crystals?: number;
|
||||
runestones?: number;
|
||||
}
|
||||
|
||||
interface Achievement {
|
||||
|
||||
@@ -48,11 +48,17 @@ interface ProfileSettings {
|
||||
* Whether browser system notifications are enabled.
|
||||
*/
|
||||
enableNotifications: boolean;
|
||||
|
||||
/**
|
||||
* Whether prestige milestones are announced in the Discord server.
|
||||
*/
|
||||
enablePrestigeAnnouncements: boolean;
|
||||
}
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention -- intentional constant name
|
||||
const DEFAULT_PROFILE_SETTINGS: ProfileSettings = {
|
||||
enableNotifications: false,
|
||||
enablePrestigeAnnouncements: true,
|
||||
enableSounds: false,
|
||||
numberFormat: "suffix",
|
||||
showAchievementsUnlocked: true,
|
||||
|
||||
Reference in New Issue
Block a user