fix: runestone formula, prestige/transcendence rebalance, exploration fixes, and comprehensive balance audit (#135)
Security Scan and Upload / Security & DefectDojo Upload (push) Successful in 1m12s
CI / Lint, Build & Test (push) Successful in 1m13s

## What changed and why

### Runestone formula (`prestige.ts`)
- Swapped `sqrt` for `cbrt` — much stronger diminishing returns for large gold values
- Added base cap of **200** (→ ~1,125 max with all upgrades at 5.625× multiplier)
- Prevents extended AFK sessions from producing runestone windfalls that allow immediate upgrade purchasing and rapid prestige chaining

### Prestige threshold formula (`prestige.ts`)
- Old: `1,000,000 × 5^n` — exponential, grows impossibly fast, prestige 10+ takes years
- New: `1,000,000 × (n+1)²` — polynomial, peaks at ~1 day/run around P8–10, then gets *easier* as the production multiplier overtakes it
- Removed `thresholdScaleFactor` constant (no longer needed)

### Production multiplier (`prestige.ts`)
- Old: `1.15^n`
- New: `1.25^n` — compounds faster, ensures the polynomial threshold eventually gets easy in the late game

### Boss prestige requirements (`bosses.ts`)
- Rescaled proportionally from 0–88 range to 0–20 range
- The Absolute One now requires prestige **20** (was 88), making transcendence reachable in a few weeks of idle play

### Echo formula (`transcendence.ts`)
- Constant changed from 853 → **224**
- At the target prestige of 20: `floor(224 / sqrt(20)) = 50 echoes` per transcendence (no meta upgrades)
- With all echo_meta upgrades (3.75× total): up to **187 echoes** per transcendence

### Transcendence upgrade costs (`transcendenceUpgrades.ts`)
- Old total: **866 echoes** → New total: **400 echoes** (roughly halved across all categories)
- Apotheosis still requires **all 15 upgrades** purchased

### Balance fixes (closes #141, #142, #143, #144, #145)
- Equipment: `philosophers_stone` click multiplier 2.25→2.5, `crystal_shard` 1.55→1.65 (#144)
- Recipes: added `primal_omega_lens` cross-zone click_power recipe at 1.38× (#142)
- Adventurers: `celestial_guard` base cost adjusted to smooth tier 14→15→16 cost curve (#145)

### Quest reward rebalancing (closes #136, #137)
- Shadow Marshes: buffed `shadow_mere`, `witch_coven`, `plague_ruins` rewards to match combat requirements (#136)
- Astral Void: added gold to `void_rift`, increased rewards across all Astral Void quests (#137)

### Boss reward additions (closes #138, #139, #140)
- Assigned 9 unassigned adventurer-specific upgrades to Crystalline Spire through Eternal Throne bosses that had empty `upgradeRewards` arrays (#140)

### Combat power documentation (closes #153)
- Expanded JSDoc on `computePartyCombatPower` to clarify companion `bossDamage` multiplier behaviour

### Effective adventurer stats (closes #154)
- Added `computeEffectiveAdventurerStats` to `tick.ts` and updated `AdventurerCard` to display effective post-multiplier stats

### Adventurer upgrade timing (closes #158)
- Audited every adventurer-specific upgrade reward — upgrades now land within the same progression window where that adventurer tier is still a meaningful contributor

### Sync and save fixes (closes #147, #148, #151)
- Fixed sync new content count to report only genuinely changed items (#147)
- Fixed signature mismatch after first auto-boss completion (#148)
- Added auto-buy cap (100) on non-max-tier adventurers (#151)

### Auto-adventurer persistence (closes #156)
- Auto-buy preference now preserved across prestige resets

### Broken CDN image (closes #159)
- Uploaded missing `auto_adventurer.jpg` to CDN

### Codex unlock hints (closes #146)
- Locked codex entries now display a hint generated from `sourceType` and `sourceId`

### Exploration bug fixes (closes #160, #161)
- Fixed auto-save race condition discarding exploration materials collected mid-tick (#160)
- Fixed exploration areas failing to unlock when zone was unlocked via boss kill or quest completion (#161)

### Concurrent prestige fix (closes #162)
- Added optimistic locking via `updatedAt` — concurrent prestige requests return 409

### Prestige UX (closes #163)
- Added `reloadSilent` to game context — no loading screen flash after prestige

### Balance adjustments (closes #164, #165, #166, #167)
- Reduced `shadow_mere` CP requirement 5,000,000 → 2,000,000 (#164)
- Buffed crystal drops from Shadow Marshes bosses and quests (#165)
- Increased runestone yield from 10 → 15 per prestige level (#166)
- Daily challenge set always includes a clicks challenge (#167)

### Progression QoL (closes #168, #169)
- Added `computeProjectedRunestones()` and persistent `+N On Prestige` resource bar row (#168)
- Added `enablePrestigeAnnouncements` setting per player (#169)

---

## Comprehensive balance audit (closes #187, #191, #192, #193, #194, #195, #196, #197, #198)

### Crystal economy fixes
- Zeroed crystal rewards for all Zone 7+ boss drops (Celestial Reaches onwards) — crystals are an early/mid-game currency and should not flow freely into the endgame (#187)
- Zeroed crystal rewards for all Zone 9+ quest rewards (Infernal Court onwards) — same rationale (#191)

### Achievement additions and fixes
- Added quest milestone achievements at 75 quests (10,000 crystals) and 100 quests (15,000 crystals)
- Added boss milestone achievement at 50 bosses (15,000 crystals)
- Added prestige milestone achievements at P50, P100, P150, P200 — rewarding **runestones** rather than crystals to match the late-game economy
- Added gold milestone achievements through 1e90 gold earned
- Fixed `quest_eternal` condition from 122 → **112** (actual quest count) — was permanently impossible (#197)
- Fixed `fully_equipped` condition from 65 → **78** (actual equipment count after new items) (#197)
- Fixed `devourer_slayer` description to remove incorrect zone reference

### Upgrade balance
- Fixed Essence Guild multiplier 1.5× → **2×** — was identical to the cheaper Merchant Alliance for 5× the cost (#194)
- Raised Void Ascendancy crystal cost 10M → **50M** — was trivially cheap compared to the parallel Celestial Mandate upgrade (100B essence + 50T gold) (#195)
- Fixed Sunken Temple quest rewards (gold 2M → 60M, essence 1,500 → 25,000, crystals 75 → 400) — was rewarding less than its easier prerequisite Witch Coven (#193)

### Equipment balance
- Buffed Eternal Prism stats to click 5×, combat **3×**, gold **2.5×** — was only marginally better than the free Eternity Stone boss drop for 100M crystals (#196)

### Missing content
- Created **13 missing equipment items** for Zones 15–18 (primordial_chaos through the_absolute) that were referenced by late-game boss `equipmentRewards` arrays but never existed in `equipment.ts` (#198):
  - `chaos_mantle`, `titan_core` (Primordial Chaos)
  - `expanse_blade`, `void_armour_mk2` (Infinite Expanse)
  - `cosmos_blade`, `reality_plate` (Reality Forge)
  - `maelstrom_edge`, `cosmic_plate` (Cosmic Maelstrom)
  - `primeval_blade`, `ancient_aegis` (Primeval Sanctum)
  - `absolute_blade`, `eternity_plate`, `omniversal_core` (The Absolute)
- Stats scale from combat 14× / gold 9× (Zone 15) up to combat 28× / gold 20× for the final boss drops

### Type system
- Extended `AchievementReward` type to support `runestones` field
- Updated tick engine achievement processing to award both crystals and runestones

---

## Target progression timeline (optimal play, ~16h/day idle)
- First cycle to P20: ~375h (~3.3 weeks)
- Each subsequent cycle gets faster as echo upgrades boost income/combat/threshold
- Expected **~5 transcendences** before apotheosis at 50–187 echoes/transcendence
- **~6 months** to apotheosis for a dedicated player

## Test plan
- [ ] Lint, build, and test pipeline passes (100% coverage maintained)
- [ ] Prestige threshold at P0 is still 1,000,000 gold
- [ ] Prestige runs feel ~1 day long around P8–10 and get easier after
- [ ] The Absolute One is locked until prestige 20
- [ ] Transcendence at P20 awards 50 echoes (no meta upgrades)
- [ ] All 15 transcendence upgrades cost 400 echoes total
- [ ] Bosses in Zones 7+ drop 0 crystals; Zones 1–6 retain crystal drops
- [ ] Quests in Zones 9+ reward 0 crystals; Zones 1–8 retain crystal rewards
- [ ] Sunken Temple rewards more gold/essence/crystals than Witch Coven
- [ ] Essence Guild gives 2× income (stronger than Merchant Alliance 1.5×)
- [ ] Void Ascendancy costs 50M crystals
- [ ] Eternal Prism stats are click 5×, combat 3×, gold 2.5×
- [ ] Late-game bosses (primordial_titan through the_absolute_one) drop equipment on kill
- [ ] `quest_eternal` achievement requires 112 quests
- [ ] `fully_equipped` achievement requires 78 equipment pieces
- [ ] P50/P100/P150/P200 prestige achievements reward runestones
- [ ] Adventurer cards show effective post-multiplier stats
- [ ] Exploration areas unlock correctly when their zone is unlocked
- [ ] Concurrent prestige requests return 409
- [ ] No loading screen flash after prestige
- [ ] Daily challenge set always includes a clicks challenge
- [ ] Resource bar shows `+N On Prestige` runestone preview

 This PR was crafted with help from Hikari~ 🌸

Reviewed-on: #135
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #135.
This commit is contained in:
2026-03-31 19:57:53 -07:00
committed by Naomi Carrigan
parent 9926e7f639
commit 666a5b2d6d
36 changed files with 2024 additions and 725 deletions
+95 -5
View File
@@ -149,7 +149,7 @@ export const defaultAchievements: Array<Achievement> = [
},
{
condition: { amount: 18, type: "bossesDefeated" },
description: "Defeat all 18 bosses across the first six zones.",
description: "Defeat the 18 bosses of the mortal realms.",
icon: "🌟",
id: "devourer_slayer",
name: "World Saver",
@@ -223,8 +223,8 @@ export const defaultAchievements: Array<Achievement> = [
unlockedAt: null,
},
{
condition: { amount: 65, type: "equipmentOwned" },
description: "Own all 65 pieces of equipment.",
condition: { amount: 78, type: "equipmentOwned" },
description: "Own all 78 pieces of equipment.",
icon: "🛡️",
id: "fully_equipped",
name: "Fully Equipped",
@@ -269,6 +269,33 @@ export const defaultAchievements: Array<Achievement> = [
reward: { crystals: 50_000 },
unlockedAt: null,
},
{
condition: { amount: 1e30, type: "totalGoldEarned" },
description: "Earn 1 nonillion gold in total.",
icon: "🌌",
id: "cosmic_wealthy",
name: "Cosmic Wealthy",
reward: { crystals: 100_000 },
unlockedAt: null,
},
{
condition: { amount: 1e60, type: "totalGoldEarned" },
description: "Earn a vigintillion gold in total.",
icon: "♾️",
id: "infinite_hoarder",
name: "Infinite Hoarder",
reward: { crystals: 250_000 },
unlockedAt: null,
},
{
condition: { amount: 1e90, type: "totalGoldEarned" },
description: "Earn a trigintillion gold in total.",
icon: "🔮",
id: "omniversal_tycoon",
name: "Omniversal Tycoon",
reward: { crystals: 1_000_000 },
unlockedAt: null,
},
// Higher quest milestones
{
condition: { amount: 30, type: "questsCompleted" },
@@ -289,8 +316,26 @@ export const defaultAchievements: Array<Achievement> = [
unlockedAt: null,
},
{
condition: { amount: 95, type: "questsCompleted" },
description: "Complete all 95 quests across the known multiverse.",
condition: { amount: 75, type: "questsCompleted" },
description: "Complete 75 quests.",
icon: "🌠",
id: "quest_hero",
name: "Quest Hero",
reward: { crystals: 10_000 },
unlockedAt: null,
},
{
condition: { amount: 100, type: "questsCompleted" },
description: "Complete 100 quests.",
icon: "💫",
id: "quest_legend",
name: "Quest Legend",
reward: { crystals: 15_000 },
unlockedAt: null,
},
{
condition: { amount: 112, type: "questsCompleted" },
description: "Complete all 112 quests across the known multiverse.",
icon: "🌌",
id: "quest_eternal",
name: "Quest Eternal",
@@ -316,6 +361,15 @@ export const defaultAchievements: Array<Achievement> = [
reward: { crystals: 5000 },
unlockedAt: null,
},
{
condition: { amount: 50, type: "bossesDefeated" },
description: "Defeat 50 bosses.",
icon: "⚡",
id: "boss_legend",
name: "Legendary Vanquisher",
reward: { crystals: 15_000 },
unlockedAt: null,
},
{
condition: { amount: 72, type: "bossesDefeated" },
description: "Defeat all 72 bosses across every plane of existence.",
@@ -363,4 +417,40 @@ export const defaultAchievements: Array<Achievement> = [
reward: { crystals: 25_000 },
unlockedAt: null,
},
{
condition: { amount: 50, type: "prestigeCount" },
description: "Prestige 50 times.",
icon: "✨",
id: "prestige_transcendent",
name: "Transcendent",
reward: { runestones: 100 },
unlockedAt: null,
},
{
condition: { amount: 100, type: "prestigeCount" },
description: "Prestige 100 times.",
icon: "💎",
id: "prestige_eternal",
name: "Eternal Looper",
reward: { runestones: 500 },
unlockedAt: null,
},
{
condition: { amount: 150, type: "prestigeCount" },
description: "Prestige 150 times.",
icon: "🌟",
id: "prestige_immortal",
name: "Immortal Cycler",
reward: { runestones: 2000 },
unlockedAt: null,
},
{
condition: { amount: 200, type: "prestigeCount" },
description: "Prestige 200 times.",
icon: "👑",
id: "prestige_absolute",
name: "Absolute Champion",
reward: { runestones: 10_000 },
unlockedAt: null,
},
];
+6 -6
View File
@@ -26,7 +26,7 @@ export const defaultAdventurers: Array<Adventurer> = [
combatPower: 3,
count: 0,
essencePerSecond: 0,
goldPerSecond: 0.5,
goldPerSecond: 0.7,
id: "militia",
level: 2,
name: "Militia",
@@ -129,7 +129,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 2_600_000_000,
baseCost: 2_850_000_000,
class: "mage",
combatPower: 13_000,
count: 0,
@@ -141,7 +141,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 11_000_000_000,
baseCost: 13_500_000_000,
class: "rogue",
combatPower: 28_000,
count: 0,
@@ -153,7 +153,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 47_000_000_000,
baseCost: 64_000_000_000,
class: "paladin",
combatPower: 60_000,
count: 0,
@@ -165,7 +165,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 200_000_000_000,
baseCost: 300_000_000_000,
class: "rogue",
combatPower: 130_000,
count: 0,
@@ -177,7 +177,7 @@ export const defaultAdventurers: Array<Adventurer> = [
unlocked: false,
},
{
baseCost: 1_400_000_000_000,
baseCost: 1_800_000_000_000,
class: "paladin",
combatPower: 400_000,
count: 0,
+130 -130
View File
@@ -12,7 +12,7 @@ export const defaultBosses: Array<Boss> = [
// ── Verdant Vale ──────────────────────────────────────────────────────────
{
bountyRunestones: 1,
crystalReward: 0,
crystalReward: 5,
currentHp: 1000,
damagePerSecond: 5,
description:
@@ -122,7 +122,7 @@ export const defaultBosses: Array<Boss> = [
// ── Shadow Marshes ────────────────────────────────────────────────────────
{
bountyRunestones: 20,
crystalReward: 700,
crystalReward: 1500,
currentHp: 6_000_000,
damagePerSecond: 1200,
description:
@@ -140,7 +140,7 @@ export const defaultBosses: Array<Boss> = [
},
{
bountyRunestones: 25,
crystalReward: 1500,
crystalReward: 3000,
currentHp: 12_000_000,
damagePerSecond: 2400,
description:
@@ -158,7 +158,7 @@ export const defaultBosses: Array<Boss> = [
},
{
bountyRunestones: 30,
crystalReward: 3000,
crystalReward: 6000,
currentHp: 20_000_000,
damagePerSecond: 4000,
description:
@@ -226,7 +226,7 @@ export const defaultBosses: Array<Boss> = [
name: "The Void Titan",
prestigeRequirement: 0,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "dark_templar_1" ],
zoneId: "frozen_peaks",
},
// ── Volcanic Depths ───────────────────────────────────────────────────────
@@ -353,14 +353,14 @@ export const defaultBosses: Array<Boss> = [
id: "seraph_guardian",
maxHp: 500_000_000,
name: "The Seraph Guardian",
prestigeRequirement: 6,
prestigeRequirement: 1,
status: "locked",
upgradeRewards: [ "click_4" ],
zoneId: "celestial_reaches",
},
{
bountyRunestones: 40,
crystalReward: 40_000,
crystalReward: 0,
currentHp: 2_000_000_000,
damagePerSecond: 120_000,
description:
@@ -371,14 +371,14 @@ export const defaultBosses: Array<Boss> = [
id: "fallen_archangel",
maxHp: 2_000_000_000,
name: "The Fallen Archangel",
prestigeRequirement: 7,
prestigeRequirement: 2,
status: "locked",
upgradeRewards: [],
zoneId: "celestial_reaches",
},
{
bountyRunestones: 50,
crystalReward: 100_000,
crystalReward: 0,
currentHp: 8_000_000_000,
damagePerSecond: 350_000,
description:
@@ -389,14 +389,14 @@ export const defaultBosses: Array<Boss> = [
id: "divine_judge",
maxHp: 8_000_000_000,
name: "The Divine Judge",
prestigeRequirement: 8,
prestigeRequirement: 2,
status: "locked",
upgradeRewards: [ "divine_covenant" ],
zoneId: "celestial_reaches",
},
{
bountyRunestones: 60,
crystalReward: 300_000,
crystalReward: 0,
currentHp: 30_000_000_000,
damagePerSecond: 1_000_000,
description:
@@ -407,14 +407,14 @@ export const defaultBosses: Array<Boss> = [
id: "celestial_titan",
maxHp: 30_000_000_000,
name: "The Celestial Titan",
prestigeRequirement: 9,
prestigeRequirement: 2,
status: "locked",
upgradeRewards: [],
zoneId: "celestial_reaches",
},
{
bountyRunestones: 75,
crystalReward: 800_000,
crystalReward: 0,
currentHp: 100_000_000_000,
damagePerSecond: 3_000_000,
description:
@@ -425,7 +425,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_first_light",
maxHp: 100_000_000_000,
name: "The First Light",
prestigeRequirement: 10,
prestigeRequirement: 2,
status: "locked",
upgradeRewards: [],
zoneId: "celestial_reaches",
@@ -433,7 +433,7 @@ export const defaultBosses: Array<Boss> = [
// ── Abyssal Trench ────────────────────────────────────────────────────────
{
bountyRunestones: 40,
crystalReward: 1_500_000,
crystalReward: 0,
currentHp: 250_000_000_000,
damagePerSecond: 5_000_000,
description:
@@ -444,14 +444,14 @@ export const defaultBosses: Array<Boss> = [
id: "depth_leviathan",
maxHp: 250_000_000_000,
name: "The Depth Leviathan",
prestigeRequirement: 9,
prestigeRequirement: 2,
status: "locked",
upgradeRewards: [],
zoneId: "abyssal_trench",
},
{
bountyRunestones: 55,
crystalReward: 4_000_000,
crystalReward: 0,
currentHp: 1_000_000_000_000,
damagePerSecond: 15_000_000,
description:
@@ -462,14 +462,14 @@ export const defaultBosses: Array<Boss> = [
id: "kraken_elder",
maxHp: 1_000_000_000_000,
name: "The Elder Kraken",
prestigeRequirement: 10,
prestigeRequirement: 2,
status: "locked",
upgradeRewards: [ "abyssal_pact" ],
zoneId: "abyssal_trench",
},
{
bountyRunestones: 70,
crystalReward: 12_000_000,
crystalReward: 0,
currentHp: 4_000_000_000_000,
damagePerSecond: 50_000_000,
description:
@@ -480,14 +480,14 @@ export const defaultBosses: Array<Boss> = [
id: "abyssal_colossus",
maxHp: 4_000_000_000_000,
name: "The Abyssal Colossus",
prestigeRequirement: 11,
prestigeRequirement: 2,
status: "locked",
upgradeRewards: [],
zoneId: "abyssal_trench",
},
{
bountyRunestones: 85,
crystalReward: 40_000_000,
crystalReward: 0,
currentHp: 15_000_000_000_000,
damagePerSecond: 150_000_000,
description:
@@ -498,14 +498,14 @@ export const defaultBosses: Array<Boss> = [
id: "the_deep_one",
maxHp: 15_000_000_000_000,
name: "The Deep One",
prestigeRequirement: 12,
prestigeRequirement: 3,
status: "locked",
upgradeRewards: [ "global_4" ],
zoneId: "abyssal_trench",
},
{
bountyRunestones: 100,
crystalReward: 150_000_000,
crystalReward: 0,
currentHp: 50_000_000_000_000,
damagePerSecond: 500_000_000,
description:
@@ -516,7 +516,7 @@ export const defaultBosses: Array<Boss> = [
id: "elder_abomination",
maxHp: 50_000_000_000_000,
name: "The Elder Abomination",
prestigeRequirement: 13,
prestigeRequirement: 3,
status: "locked",
upgradeRewards: [],
zoneId: "abyssal_trench",
@@ -524,7 +524,7 @@ export const defaultBosses: Array<Boss> = [
// ── Infernal Court ────────────────────────────────────────────────────────
{
bountyRunestones: 55,
crystalReward: 350_000_000,
crystalReward: 0,
currentHp: 120_000_000_000_000,
damagePerSecond: 800_000_000,
description:
@@ -535,14 +535,14 @@ export const defaultBosses: Array<Boss> = [
id: "demon_prince",
maxHp: 120_000_000_000_000,
name: "The Demon Prince",
prestigeRequirement: 12,
prestigeRequirement: 3,
status: "locked",
upgradeRewards: [],
zoneId: "infernal_court",
},
{
bountyRunestones: 70,
crystalReward: 1_000_000_000,
crystalReward: 0,
currentHp: 500_000_000_000_000,
damagePerSecond: 2_500_000_000,
description:
@@ -553,14 +553,14 @@ export const defaultBosses: Array<Boss> = [
id: "hellfire_titan",
maxHp: 500_000_000_000_000,
name: "The Hellfire Titan",
prestigeRequirement: 13,
prestigeRequirement: 3,
status: "locked",
upgradeRewards: [ "celestial_mandate" ],
zoneId: "infernal_court",
},
{
bountyRunestones: 90,
crystalReward: 3_000_000_000,
crystalReward: 0,
currentHp: 2_000_000_000_000_000,
damagePerSecond: 8_000_000_000,
description:
@@ -571,14 +571,14 @@ export const defaultBosses: Array<Boss> = [
id: "lord_of_sin",
maxHp: 2_000_000_000_000_000,
name: "The Lord of Sin",
prestigeRequirement: 14,
prestigeRequirement: 3,
status: "locked",
upgradeRewards: [],
zoneId: "infernal_court",
},
{
bountyRunestones: 110,
crystalReward: 10_000_000_000,
crystalReward: 0,
currentHp: 6_000_000_000_000_000,
damagePerSecond: 25_000_000_000,
description:
@@ -589,14 +589,14 @@ export const defaultBosses: Array<Boss> = [
id: "infernal_sovereign",
maxHp: 6_000_000_000_000_000,
name: "The Infernal Sovereign",
prestigeRequirement: 15,
prestigeRequirement: 3,
status: "locked",
upgradeRewards: [ "click_5" ],
zoneId: "infernal_court",
},
{
bountyRunestones: 135,
crystalReward: 30_000_000_000,
crystalReward: 0,
currentHp: 8_000_000_000_000_000,
damagePerSecond: 80_000_000_000,
description:
@@ -607,7 +607,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_fallen",
maxHp: 8_000_000_000_000_000,
name: "The Fallen",
prestigeRequirement: 16,
prestigeRequirement: 4,
status: "locked",
upgradeRewards: [],
zoneId: "infernal_court",
@@ -615,7 +615,7 @@ export const defaultBosses: Array<Boss> = [
// ── Crystalline Spire ─────────────────────────────────────────────────────
{
bountyRunestones: 70,
crystalReward: 8e10,
crystalReward: 0,
currentHp: 2e16,
damagePerSecond: 120_000_000_000,
description:
@@ -626,14 +626,14 @@ export const defaultBosses: Array<Boss> = [
id: "prism_golem",
maxHp: 2e16,
name: "The Prism Golem",
prestigeRequirement: 15,
prestigeRequirement: 3,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "crystal_sage_1" ],
zoneId: "crystalline_spire",
},
{
bountyRunestones: 90,
crystalReward: 3e11,
crystalReward: 0,
currentHp: 8e16,
damagePerSecond: 4e11,
description:
@@ -644,14 +644,14 @@ export const defaultBosses: Array<Boss> = [
id: "crystal_drake",
maxHp: 8e16,
name: "The Crystal Drake",
prestigeRequirement: 16,
prestigeRequirement: 4,
status: "locked",
upgradeRewards: [ "void_ascendancy" ],
zoneId: "crystalline_spire",
},
{
bountyRunestones: 115,
crystalReward: 1e12,
crystalReward: 0,
currentHp: 3e17,
damagePerSecond: 1.2e12,
description:
@@ -662,14 +662,14 @@ export const defaultBosses: Array<Boss> = [
id: "the_faceted",
maxHp: 3e17,
name: "The Faceted",
prestigeRequirement: 17,
prestigeRequirement: 4,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "void_sentinel_1" ],
zoneId: "crystalline_spire",
},
{
bountyRunestones: 140,
crystalReward: 4e12,
crystalReward: 0,
currentHp: 1e18,
damagePerSecond: 4e12,
description:
@@ -680,14 +680,14 @@ export const defaultBosses: Array<Boss> = [
id: "diamond_colossus",
maxHp: 1e18,
name: "The Diamond Colossus",
prestigeRequirement: 18,
prestigeRequirement: 4,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "eternal_champion_1" ],
zoneId: "crystalline_spire",
},
{
bountyRunestones: 175,
crystalReward: 1.5e13,
crystalReward: 0,
currentHp: 4e18,
damagePerSecond: 1.5e13,
description:
@@ -698,15 +698,15 @@ export const defaultBosses: Array<Boss> = [
id: "crystal_sovereign",
maxHp: 4e18,
name: "The Crystal Sovereign",
prestigeRequirement: 19,
prestigeRequirement: 4,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "cosmos_knight_1" ],
zoneId: "crystalline_spire",
},
// ── Void Sanctum ──────────────────────────────────────────────────────────
{
bountyRunestones: 90,
crystalReward: 4e13,
crystalReward: 0,
currentHp: 1e19,
damagePerSecond: 4e13,
description:
@@ -717,14 +717,14 @@ export const defaultBosses: Array<Boss> = [
id: "void_herald",
maxHp: 1e19,
name: "The Void Herald",
prestigeRequirement: 18,
prestigeRequirement: 4,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "seraph_knight_1" ],
zoneId: "void_sanctum",
},
{
bountyRunestones: 115,
crystalReward: 1.5e14,
crystalReward: 0,
currentHp: 5e19,
damagePerSecond: 1.5e14,
description:
@@ -735,14 +735,14 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_shade",
maxHp: 5e19,
name: "The Eternal Shade",
prestigeRequirement: 19,
prestigeRequirement: 4,
status: "locked",
upgradeRewards: [ "divine_harmony" ],
zoneId: "void_sanctum",
},
{
bountyRunestones: 145,
crystalReward: 5e14,
crystalReward: 0,
currentHp: 2e20,
damagePerSecond: 5e14,
description:
@@ -753,14 +753,14 @@ export const defaultBosses: Array<Boss> = [
id: "the_unmaker",
maxHp: 2e20,
name: "The Unmaker",
prestigeRequirement: 20,
prestigeRequirement: 5,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "abyss_diver_1" ],
zoneId: "void_sanctum",
},
{
bountyRunestones: 180,
crystalReward: 2e15,
crystalReward: 0,
currentHp: 8e20,
damagePerSecond: 2e15,
description:
@@ -771,14 +771,14 @@ export const defaultBosses: Array<Boss> = [
id: "void_progenitor",
maxHp: 8e20,
name: "The Void Progenitor",
prestigeRequirement: 21,
prestigeRequirement: 5,
status: "locked",
upgradeRewards: [],
zoneId: "void_sanctum",
},
{
bountyRunestones: 225,
crystalReward: 8e15,
crystalReward: 0,
currentHp: 3e21,
damagePerSecond: 8e15,
description:
@@ -789,15 +789,15 @@ export const defaultBosses: Array<Boss> = [
id: "void_emperor",
maxHp: 3e21,
name: "The Void Emperor",
prestigeRequirement: 22,
prestigeRequirement: 5,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "infernal_warden_1" ],
zoneId: "void_sanctum",
},
// ── Eternal Throne ────────────────────────────────────────────────────────
{
bountyRunestones: 115,
crystalReward: 2e16,
crystalReward: 0,
currentHp: 1e22,
damagePerSecond: 2e16,
description:
@@ -808,14 +808,14 @@ export const defaultBosses: Array<Boss> = [
id: "throne_warden",
maxHp: 1e22,
name: "The Throne Warden",
prestigeRequirement: 21,
prestigeRequirement: 5,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "infinity_ranger_1" ],
zoneId: "eternal_throne",
},
{
bountyRunestones: 150,
crystalReward: 8e16,
crystalReward: 0,
currentHp: 5e22,
damagePerSecond: 8e16,
description:
@@ -826,14 +826,14 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_knight",
maxHp: 5e22,
name: "The Eternal Knight",
prestigeRequirement: 22,
prestigeRequirement: 5,
status: "locked",
upgradeRewards: [ "infernal_fury" ],
zoneId: "eternal_throne",
},
{
bountyRunestones: 190,
crystalReward: 3e17,
crystalReward: 0,
currentHp: 2e23,
damagePerSecond: 3e17,
description:
@@ -844,14 +844,14 @@ export const defaultBosses: Array<Boss> = [
id: "the_undying",
maxHp: 2e23,
name: "The Undying",
prestigeRequirement: 23,
prestigeRequirement: 5,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "reality_warden_1" ],
zoneId: "eternal_throne",
},
{
bountyRunestones: 235,
crystalReward: 1.2e18,
crystalReward: 0,
currentHp: 8e23,
damagePerSecond: 1.2e18,
description:
@@ -862,14 +862,14 @@ export const defaultBosses: Array<Boss> = [
id: "apex_sovereign",
maxHp: 8e23,
name: "The Apex Sovereign",
prestigeRequirement: 24,
prestigeRequirement: 5,
status: "locked",
upgradeRewards: [],
zoneId: "eternal_throne",
},
{
bountyRunestones: 295,
crystalReward: 5e18,
crystalReward: 0,
currentHp: 3e24,
damagePerSecond: 5e18,
description:
@@ -880,7 +880,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_apex",
maxHp: 3e24,
name: "The Apex",
prestigeRequirement: 25,
prestigeRequirement: 6,
status: "locked",
upgradeRewards: [],
zoneId: "eternal_throne",
@@ -888,7 +888,7 @@ export const defaultBosses: Array<Boss> = [
// ── Primordial Chaos ──────────────────────────────────────────────────────
{
bountyRunestones: 150,
crystalReward: 2e20,
crystalReward: 0,
currentHp: 1e26,
damagePerSecond: 2e20,
description:
@@ -899,14 +899,14 @@ export const defaultBosses: Array<Boss> = [
id: "chaos_wyrm",
maxHp: 1e26,
name: "The Chaos Wyrm",
prestigeRequirement: 26,
prestigeRequirement: 6,
status: "locked",
upgradeRewards: [],
zoneId: "primordial_chaos",
},
{
bountyRunestones: 200,
crystalReward: 8e21,
crystalReward: 0,
currentHp: 5e27,
damagePerSecond: 8e21,
description:
@@ -917,14 +917,14 @@ export const defaultBosses: Array<Boss> = [
id: "creation_engine",
maxHp: 5e27,
name: "The Creation Engine",
prestigeRequirement: 27,
prestigeRequirement: 6,
status: "locked",
upgradeRewards: [ "aether_weaver_1" ],
zoneId: "primordial_chaos",
},
{
bountyRunestones: 265,
crystalReward: 4e23,
crystalReward: 0,
currentHp: 2e29,
damagePerSecond: 4e23,
description:
@@ -935,14 +935,14 @@ export const defaultBosses: Array<Boss> = [
id: "entropy_avatar",
maxHp: 2e29,
name: "The Entropy Avatar",
prestigeRequirement: 29,
prestigeRequirement: 7,
status: "locked",
upgradeRewards: [],
zoneId: "primordial_chaos",
},
{
bountyRunestones: 350,
crystalReward: 2e25,
crystalReward: 0,
currentHp: 8e30,
damagePerSecond: 2e25,
description:
@@ -953,7 +953,7 @@ export const defaultBosses: Array<Boss> = [
id: "primordial_titan",
maxHp: 8e30,
name: "The Primordial Titan",
prestigeRequirement: 31,
prestigeRequirement: 7,
status: "locked",
upgradeRewards: [],
zoneId: "primordial_chaos",
@@ -961,7 +961,7 @@ export const defaultBosses: Array<Boss> = [
// ── Infinite Expanse ──────────────────────────────────────────────────────
{
bountyRunestones: 200,
crystalReward: 8e27,
crystalReward: 0,
currentHp: 3e33,
damagePerSecond: 8e27,
description:
@@ -972,15 +972,15 @@ export const defaultBosses: Array<Boss> = [
id: "expanse_drifter",
maxHp: 3e33,
name: "The Expanse Drifter",
prestigeRequirement: 33,
prestigeRequirement: 8,
status: "locked",
upgradeRewards: [ "titan_warrior_1" ],
zoneId: "infinite_expanse",
},
{
bountyRunestones: 265,
crystalReward: 3e31,
currentHp: 1e37,
crystalReward: 0,
currentHp: 2e35,
damagePerSecond: 3e31,
description:
"A creature as wide as the observable universe — which, in the Expanse, is not a helpful measurement. It is simply everywhere the horizon is, which in this place is everywhere.",
@@ -988,17 +988,17 @@ export const defaultBosses: Array<Boss> = [
essenceReward: 1e34,
goldReward: 1e38,
id: "horizon_beast",
maxHp: 1e37,
maxHp: 2e35,
name: "The Horizon Beast",
prestigeRequirement: 35,
prestigeRequirement: 8,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "oblivion_paladin_1" ],
zoneId: "infinite_expanse",
},
{
bountyRunestones: 350,
crystalReward: 1e35,
currentHp: 5e40,
crystalReward: 0,
currentHp: 5e37,
damagePerSecond: 1e35,
description:
"A self-replicating intelligence that has filled the Expanse with copies of itself. Every copy has the same purpose: to be the last thing in the Expanse. Your guild will need to convince all of them otherwise.",
@@ -1006,17 +1006,17 @@ export const defaultBosses: Array<Boss> = [
essenceReward: 5e37,
goldReward: 5e41,
id: "infinity_construct",
maxHp: 5e40,
maxHp: 5e37,
name: "The Infinity Construct",
prestigeRequirement: 37,
prestigeRequirement: 8,
status: "locked",
upgradeRewards: [],
zoneId: "infinite_expanse",
},
{
bountyRunestones: 465,
crystalReward: 5e38,
currentHp: 2e44,
crystalReward: 0,
currentHp: 3e39,
damagePerSecond: 5e38,
description:
"The thing that claims the Infinite Expanse as its territory — which, given the name of the place, is an ambitious claim. It enforces this claim with power that has had infinite space to accumulate.",
@@ -1024,9 +1024,9 @@ export const defaultBosses: Array<Boss> = [
essenceReward: 2e41,
goldReward: 2e45,
id: "expanse_sovereign",
maxHp: 2e44,
maxHp: 3e39,
name: "The Expanse Sovereign",
prestigeRequirement: 39,
prestigeRequirement: 9,
status: "locked",
upgradeRewards: [],
zoneId: "infinite_expanse",
@@ -1034,7 +1034,7 @@ export const defaultBosses: Array<Boss> = [
// ── Reality Forge ─────────────────────────────────────────────────────────
{
bountyRunestones: 265,
crystalReward: 2e42,
crystalReward: 0,
currentHp: 8e47,
damagePerSecond: 2e42,
description:
@@ -1045,14 +1045,14 @@ export const defaultBosses: Array<Boss> = [
id: "forge_guardian",
maxHp: 8e47,
name: "The Forge Guardian",
prestigeRequirement: 41,
prestigeRequirement: 9,
status: "locked",
upgradeRewards: [ "nexus_sage_1" ],
zoneId: "reality_forge",
},
{
bountyRunestones: 350,
crystalReward: 1e47,
crystalReward: 0,
currentHp: 4e52,
damagePerSecond: 1e47,
description:
@@ -1063,14 +1063,14 @@ export const defaultBosses: Array<Boss> = [
id: "reality_shaper",
maxHp: 4e52,
name: "The Reality Shaper",
prestigeRequirement: 44,
prestigeRequirement: 10,
status: "locked",
upgradeRewards: [],
zoneId: "reality_forge",
},
{
bountyRunestones: 465,
crystalReward: 6e51,
crystalReward: 0,
currentHp: 2e57,
damagePerSecond: 6e51,
description:
@@ -1081,14 +1081,14 @@ export const defaultBosses: Array<Boss> = [
id: "creation_prime",
maxHp: 2e57,
name: "The Creation Prime",
prestigeRequirement: 47,
prestigeRequirement: 11,
status: "locked",
upgradeRewards: [],
zoneId: "reality_forge",
},
{
bountyRunestones: 615,
crystalReward: 2e56,
crystalReward: 0,
currentHp: 8e61,
damagePerSecond: 2e56,
description:
@@ -1099,7 +1099,7 @@ export const defaultBosses: Array<Boss> = [
id: "reality_architect",
maxHp: 8e61,
name: "The Reality Architect",
prestigeRequirement: 49,
prestigeRequirement: 11,
status: "locked",
upgradeRewards: [],
zoneId: "reality_forge",
@@ -1107,7 +1107,7 @@ export const defaultBosses: Array<Boss> = [
// ── Cosmic Maelstrom ──────────────────────────────────────────────────────
{
bountyRunestones: 350,
crystalReward: 1e60,
crystalReward: 0,
currentHp: 4e65,
damagePerSecond: 1e60,
description:
@@ -1118,14 +1118,14 @@ export const defaultBosses: Array<Boss> = [
id: "storm_colossus",
maxHp: 4e65,
name: "The Storm Colossus",
prestigeRequirement: 51,
prestigeRequirement: 12,
status: "locked",
upgradeRewards: [],
zoneId: "cosmic_maelstrom",
},
{
bountyRunestones: 465,
crystalReward: 6e65,
crystalReward: 0,
currentHp: 2e71,
damagePerSecond: 6e65,
description:
@@ -1136,14 +1136,14 @@ export const defaultBosses: Array<Boss> = [
id: "force_prime",
maxHp: 2e71,
name: "The Force Prime",
prestigeRequirement: 54,
prestigeRequirement: 12,
status: "locked",
upgradeRewards: [],
zoneId: "cosmic_maelstrom",
},
{
bountyRunestones: 615,
crystalReward: 3e71,
crystalReward: 0,
currentHp: 1e77,
damagePerSecond: 3e71,
description:
@@ -1154,14 +1154,14 @@ export const defaultBosses: Array<Boss> = [
id: "maelstrom_god",
maxHp: 1e77,
name: "The Maelstrom God",
prestigeRequirement: 57,
prestigeRequirement: 13,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "transcendent_rogue_1" ],
zoneId: "cosmic_maelstrom",
},
{
bountyRunestones: 815,
crystalReward: 1e77,
crystalReward: 0,
currentHp: 5e82,
damagePerSecond: 1e77,
description:
@@ -1172,7 +1172,7 @@ export const defaultBosses: Array<Boss> = [
id: "cosmic_annihilator",
maxHp: 5e82,
name: "The Cosmic Annihilator",
prestigeRequirement: 59,
prestigeRequirement: 13,
status: "locked",
upgradeRewards: [],
zoneId: "cosmic_maelstrom",
@@ -1180,7 +1180,7 @@ export const defaultBosses: Array<Boss> = [
// ── Primeval Sanctum ──────────────────────────────────────────────────────
{
bountyRunestones: 465,
crystalReward: 5e82,
crystalReward: 0,
currentHp: 2e88,
damagePerSecond: 5e82,
description:
@@ -1191,14 +1191,14 @@ export const defaultBosses: Array<Boss> = [
id: "ancient_sentinel",
maxHp: 2e88,
name: "The Ancient Sentinel",
prestigeRequirement: 61,
prestigeRequirement: 14,
status: "locked",
upgradeRewards: [ "astral_sovereign_1" ],
zoneId: "primeval_sanctum",
},
{
bountyRunestones: 615,
crystalReward: 3e89,
crystalReward: 0,
currentHp: 1e95,
damagePerSecond: 3e89,
description:
@@ -1209,14 +1209,14 @@ export const defaultBosses: Array<Boss> = [
id: "time_elder",
maxHp: 1e95,
name: "The Time Elder",
prestigeRequirement: 65,
prestigeRequirement: 15,
status: "locked",
upgradeRewards: [],
zoneId: "primeval_sanctum",
},
{
bountyRunestones: 815,
crystalReward: 2e96,
crystalReward: 0,
currentHp: 8e101,
damagePerSecond: 2e96,
description:
@@ -1227,14 +1227,14 @@ export const defaultBosses: Array<Boss> = [
id: "origin_beast",
maxHp: 8e101,
name: "The Origin Beast",
prestigeRequirement: 69,
prestigeRequirement: 16,
status: "locked",
upgradeRewards: [],
zoneId: "primeval_sanctum",
},
{
bountyRunestones: 1080,
crystalReward: 1e103,
crystalReward: 0,
currentHp: 5e108,
damagePerSecond: 1e103,
description:
@@ -1245,7 +1245,7 @@ export const defaultBosses: Array<Boss> = [
id: "primeval_god",
maxHp: 5e108,
name: "The Primeval God",
prestigeRequirement: 74,
prestigeRequirement: 17,
status: "locked",
upgradeRewards: [],
zoneId: "primeval_sanctum",
@@ -1253,7 +1253,7 @@ export const defaultBosses: Array<Boss> = [
// ── The Absolute ──────────────────────────────────────────────────────────
{
bountyRunestones: 615,
crystalReward: 5e110,
crystalReward: 0,
currentHp: 2e116,
damagePerSecond: 5e110,
description:
@@ -1264,14 +1264,14 @@ export const defaultBosses: Array<Boss> = [
id: "absolute_herald",
maxHp: 2e116,
name: "The Absolute Herald",
prestigeRequirement: 76,
prestigeRequirement: 17,
status: "locked",
upgradeRewards: [ "primordial_mage_1" ],
zoneId: "the_absolute",
},
{
bountyRunestones: 815,
crystalReward: 3e119,
crystalReward: 0,
currentHp: 1e125,
damagePerSecond: 3e119,
description:
@@ -1282,14 +1282,14 @@ export const defaultBosses: Array<Boss> = [
id: "void_convergence",
maxHp: 1e125,
name: "The Void Convergence",
prestigeRequirement: 79,
prestigeRequirement: 18,
status: "locked",
upgradeRewards: [],
zoneId: "the_absolute",
},
{
bountyRunestones: 1080,
crystalReward: 1e129,
crystalReward: 0,
currentHp: 5e134,
damagePerSecond: 1e129,
description:
@@ -1300,14 +1300,14 @@ export const defaultBosses: Array<Boss> = [
id: "eternal_end",
maxHp: 5e134,
name: "The Eternal End",
prestigeRequirement: 83,
prestigeRequirement: 19,
status: "locked",
upgradeRewards: [],
upgradeRewards: [ "omniversal_champion_1" ],
zoneId: "the_absolute",
},
{
bountyRunestones: 1430,
crystalReward: 5e139,
crystalReward: 0,
currentHp: 2e145,
damagePerSecond: 5e139,
description:
@@ -1318,7 +1318,7 @@ export const defaultBosses: Array<Boss> = [
id: "the_absolute_one",
maxHp: 2e145,
name: "The Absolute One",
prestigeRequirement: 88,
prestigeRequirement: 20,
status: "locked",
upgradeRewards: [],
zoneId: "the_absolute",
+169 -7
View File
@@ -269,7 +269,7 @@ export const defaultEquipment: Array<Equipment> = [
type: "trinket",
},
{
bonus: { clickMultiplier: 1.55, goldMultiplier: 1.1 },
bonus: { clickMultiplier: 1.65, goldMultiplier: 1.2 },
description:
"A fragment of the Mud Kraken's crystallised essence. Focuses raw power into devastating strikes.",
equipped: false,
@@ -305,9 +305,9 @@ export const defaultEquipment: Array<Equipment> = [
type: "trinket",
},
{
bonus: { clickMultiplier: 2.25, goldMultiplier: 1.25 },
bonus: { clickMultiplier: 2.5, goldMultiplier: 1.4 },
description:
"The legendary stone that grants mastery over gold and combat alike.",
"The legendary stone that transmutes effort into wealth — every action fills the coffers.",
equipped: false,
id: "philosophers_stone",
name: "Philosopher's Stone",
@@ -695,9 +695,171 @@ export const defaultEquipment: Array<Equipment> = [
setId: "eternal_throne",
type: "trinket",
},
// ── Primordial Chaos ──────────────────────────────────────────────────────
{
bonus: { goldMultiplier: 9 },
description:
"The Primordial Titan's carapace — formed before the concept of armour existed. It simply is what armour aspires to be.",
equipped: false,
id: "chaos_mantle",
name: "The Chaos Mantle",
owned: false,
rarity: "legendary",
setId: "primordial_chaos",
type: "armour",
},
{
bonus: { clickMultiplier: 5, combatMultiplier: 2, goldMultiplier: 2.5 },
description:
"The crystallised core of the Titan itself — the first stable thing to emerge from chaos. It radiates in every direction simultaneously.",
equipped: false,
id: "titan_core",
name: "The Titan Core",
owned: false,
rarity: "legendary",
setId: "primordial_chaos",
type: "trinket",
},
// ── Infinite Expanse ──────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 14 },
description:
"Forged from the Expanse Sovereign's own reach — a blade that has no beginning and no end, only edge.",
equipped: false,
id: "expanse_blade",
name: "The Expanse Blade",
owned: false,
rarity: "legendary",
setId: "infinite_expanse",
type: "weapon",
},
{
bonus: { goldMultiplier: 10 },
description:
"A second iteration of the void's armour — the first was not enough. This one has never been tested to its limit.",
equipped: false,
id: "void_armour_mk2",
name: "Void Armour Mk. II",
owned: false,
rarity: "legendary",
setId: "infinite_expanse",
type: "armour",
},
// ── Reality Forge ─────────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 16 },
description:
"The Reality Architect's primary instrument — a sword that does not cut through things but rewrites what they are.",
equipped: false,
id: "cosmos_blade",
name: "The Cosmos Blade",
owned: false,
rarity: "legendary",
setId: "reality_forge",
type: "weapon",
},
{
bonus: { goldMultiplier: 12 },
description:
"Plated from the substance of reality itself — wearing it makes you feel slightly more real than everything around you.",
equipped: false,
id: "reality_plate",
name: "The Reality Plate",
owned: false,
rarity: "legendary",
setId: "reality_forge",
type: "armour",
},
// ── Cosmic Maelstrom ──────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 18 },
description:
"Torn from the eye of the Cosmic Annihilator — a weapon that carries the force of an ending universe in every swing.",
equipped: false,
id: "maelstrom_edge",
name: "The Maelstrom Edge",
owned: false,
rarity: "legendary",
setId: "cosmic_maelstrom",
type: "weapon",
},
{
bonus: { goldMultiplier: 14 },
description:
"Armour that has weathered the destruction of countless realities. It has learned not to flinch.",
equipped: false,
id: "cosmic_plate",
name: "The Cosmic Plate",
owned: false,
rarity: "legendary",
setId: "cosmic_maelstrom",
type: "armour",
},
// ── Primeval Sanctum ──────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 22 },
description:
"The first weapon — older than the concept of war, older than the concept of a weapon. It remembers what it was made for.",
equipped: false,
id: "primeval_blade",
name: "The Primeval Blade",
owned: false,
rarity: "legendary",
setId: "primeval_sanctum",
type: "weapon",
},
{
bonus: { goldMultiplier: 17 },
description:
"The shield-form of the Primeval God — absolute protection from before the concept of harm existed.",
equipped: false,
id: "ancient_aegis",
name: "The Ancient Aegis",
owned: false,
rarity: "legendary",
setId: "primeval_sanctum",
type: "armour",
},
// ── The Absolute ──────────────────────────────────────────────────────────
{
bonus: { combatMultiplier: 28 },
description:
"There is no name for what this was before it became a sword. There is no name for what it is now. It ends things.",
equipped: false,
id: "absolute_blade",
name: "The Absolute Blade",
owned: false,
rarity: "legendary",
setId: "the_absolute",
type: "weapon",
},
{
bonus: { goldMultiplier: 20 },
description:
"Eternity given the shape of armour — it has always existed, it will always exist, and it has always protected its wearer.",
equipped: false,
id: "eternity_plate",
name: "The Eternity Plate",
owned: false,
rarity: "legendary",
setId: "the_absolute",
type: "armour",
},
{
bonus: { clickMultiplier: 6, combatMultiplier: 3, goldMultiplier: 3 },
description:
"The heart of everything — a thing so fundamental that its removal from the Absolute One ended all things, briefly. Briefly.",
equipped: false,
id: "omniversal_core",
name: "The Omniversal Core",
owned: false,
rarity: "legendary",
setId: "the_absolute",
type: "trinket",
},
// ── Purchasable endgame sinks ─────────────────────────────────────────────
{
bonus: { clickMultiplier: 3 },
bonus: { clickMultiplier: 4.25 },
cost: { crystals: 0, essence: 20_000_000, gold: 0 },
description:
"A lens of compressed celestial light that sharpens every strike with divine precision.",
@@ -721,7 +883,7 @@ export const defaultEquipment: Array<Equipment> = [
type: "armour",
},
{
bonus: { combatMultiplier: 7 },
bonus: { combatMultiplier: 10.5 },
cost: { crystals: 0, essence: 100_000_000, gold: 0 },
description:
"A weapon that channels void energy — the absence of resistance makes every strike devastating.",
@@ -745,7 +907,7 @@ export const defaultEquipment: Array<Equipment> = [
type: "trinket",
},
{
bonus: { goldMultiplier: 4.75 },
bonus: { goldMultiplier: 7.5 },
cost: { crystals: 20_000_000, essence: 0, gold: 0 },
description:
"Armour structured around a crystalline lattice of optimal income calculations. Every gold piece finds you faster.",
@@ -757,7 +919,7 @@ export const defaultEquipment: Array<Equipment> = [
type: "armour",
},
{
bonus: { clickMultiplier: 5, combatMultiplier: 1.75, goldMultiplier: 2 },
bonus: { clickMultiplier: 5, combatMultiplier: 3, goldMultiplier: 2.5 },
cost: { crystals: 100_000_000, essence: 0, gold: 0 },
description:
"An artifact from beyond all known planes — it refracts power through all dimensions simultaneously.",
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -96,7 +96,7 @@ export const defaultPrestigeUpgrades: Array<PrestigeUpgrade> = [
id: "income_10",
multiplier: 200,
name: "Eternal Rune I",
runestonesCost: 30_000,
runestonesCost: 22_500,
},
{
category: "income",
@@ -105,7 +105,7 @@ export const defaultPrestigeUpgrades: Array<PrestigeUpgrade> = [
id: "income_11",
multiplier: 500,
name: "Eternal Rune II",
runestonesCost: 80_000,
runestonesCost: 60_000,
},
// ── Click Power ───────────────────────────────────────────────────────────
{
File diff suppressed because it is too large Load Diff
+37 -12
View File
@@ -23,7 +23,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "verdant_vale",
},
{
bonus: { type: "combat_power", value: 1.08 },
bonus: { type: "combat_power", value: 1.2 },
description:
"A ward fashioned from bark older than the kingdom. Its presence on the battlefield is not merely physical — something ancient watches through it.",
id: "elder_bark_shield",
@@ -75,7 +75,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "frozen_peaks",
},
{
bonus: { type: "gold_income", value: 1.1 },
bonus: { type: "gold_income", value: 1.15 },
description:
"The void shard set in frost crystal, creating something that should not be possible: a stable window into the spaces between spaces. Profitable beyond what physics suggests.",
id: "void_fragment_amulet",
@@ -101,7 +101,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "shadow_marshes",
},
{
bonus: { type: "combat_power", value: 1.1 },
bonus: { type: "combat_power", value: 1.15 },
description:
"The cursed bone and shadow essence combined into a focus that doesn't so much help your party fight as make things afraid of them before the battle begins.",
id: "cursed_focus",
@@ -127,7 +127,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "volcanic_depths",
},
{
bonus: { type: "combat_power", value: 1.12 },
bonus: { type: "combat_power", value: 1.2 },
description:
"The legendary ore, smelted in the volcanic forges with magma stone as fuel. What emerges is something the fire elementals recognise — and fear slightly.",
id: "elemental_ore_ingot",
@@ -193,7 +193,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
// Zone 8: abyssal_trench
{
bonus: { type: "combat_power", value: 1.15 },
bonus: { type: "combat_power", value: 1.25 },
description:
"Trench coral and pressure gem combined under conditions that should have destroyed both. The result is something that survived conditions nothing should survive, which is ideal for combat.",
id: "pressure_forged_core",
@@ -231,7 +231,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "infernal_court",
},
{
bonus: { type: "essence_income", value: 1.15 },
bonus: { type: "essence_income", value: 1.2 },
description:
"Soul residue and demon ichor worked into a catalyst that draws the essence from everything around it — gently, without drawing the court's attention. Usually.",
id: "soul_bound_catalyst",
@@ -271,7 +271,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
// Zone 11: void_sanctum
{
bonus: { type: "combat_power", value: 1.18 },
bonus: { type: "combat_power", value: 1.28 },
description:
"Null matter and resonance fragments assembled into something that generates a field where the laws governing how hard things are to kill become negotiable.",
id: "null_field_generator",
@@ -309,7 +309,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "eternal_throne",
},
{
bonus: { type: "combat_power", value: 1.2 },
bonus: { type: "combat_power", value: 1.3 },
description:
"An eternity splinter set into crown fragments, shaped into a ring. What it binds is unclear. Whatever it is, it makes your party significantly harder to kill.",
id: "eternity_bound_ring",
@@ -375,7 +375,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
// Zone 15: reality_forge
{
bonus: { type: "combat_power", value: 1.22 },
bonus: { type: "combat_power", value: 1.35 },
description:
"Forge ash smelted with creation tools into an ingot of compressed reality. Your party hits harder when carrying it. Reality does not enjoy being concentrated like this.",
id: "reality_ingot",
@@ -427,7 +427,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
// Zone 17: primeval_sanctum
{
bonus: { type: "combat_power", value: 1.25 },
bonus: { type: "combat_power", value: 1.4 },
description:
"Ancient dust and memory shards arranged into something that remembers how to fight before fighting was invented. Your party benefits from this instinct enormously.",
id: "ancient_memory_array",
@@ -493,7 +493,20 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "abyssal_trench",
},
{
bonus: { type: "combat_power", value: 1.4 },
bonus: { type: "click_power", value: 1.38 },
description:
"A primeval relic submerged at the absolute boundary of existence alongside omega crystals and boundary shards — the first and last thing, unified. Every action your guild takes through it is simultaneously the most ancient and most final thing that has ever happened. It does not miss.",
id: "primal_omega_lens",
name: "Primal Omega Lens",
requiredMaterials: [
{ materialId: "primeval_relic", quantity: 2 },
{ materialId: "boundary_shard", quantity: 4 },
{ materialId: "omega_crystal", quantity: 2 },
],
zoneId: "the_absolute",
},
{
bonus: { type: "combat_power", value: 1.65 },
description:
"An eternity splinter from the eternal throne, set at the boundary between everything and nothing with an omega crystal and bound by boundary shards. Where eternity meets the absolute, something is forged that has never existed and will never exist again. Your party fights as if they know this.",
id: "eternal_omega",
@@ -508,6 +521,18 @@ export const defaultRecipes: Array<CraftingRecipe> = [
},
// Zone 18: the_absolute
{
bonus: { type: "click_power", value: 1.28 },
description:
"Absolute fragments ground and set in an omega crystal lattice — an instrument of pure finality. Every action your guild takes through it carries the weight of an ending. It does not miss.",
id: "absolute_focus",
name: "Absolute Focus",
requiredMaterials: [
{ materialId: "absolute_fragment", quantity: 8 },
{ materialId: "omega_crystal", quantity: 3 },
],
zoneId: "the_absolute",
},
{
bonus: { type: "gold_income", value: 1.3 },
description:
@@ -521,7 +546,7 @@ export const defaultRecipes: Array<CraftingRecipe> = [
zoneId: "the_absolute",
},
{
bonus: { type: "combat_power", value: 1.3 },
bonus: { type: "combat_power", value: 1.55 },
description:
"The last omega crystal, set at the convergence of boundary shards in the precise arrangement of an ending. What it does to combat is what endings do to everything: make it final.",
id: "omega_convergence",
+15 -15
View File
@@ -11,7 +11,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Income multipliers ──────────────────────────────────────────────────────
{
category: "income",
cost: 5,
cost: 2,
description:
"The echoes of past runs linger, amplifying your guild's income by 25%.",
id: "echo_income_1",
@@ -20,7 +20,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "income",
cost: 10,
cost: 4,
description:
"Your transcendent experience resonates through your guild, boosting income by 50%.",
id: "echo_income_2",
@@ -29,7 +29,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "income",
cost: 20,
cost: 8,
description:
"The harmony of multiple timelines surges through your guild, doubling its income.",
id: "echo_income_3",
@@ -38,7 +38,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "income",
cost: 40,
cost: 16,
description:
"Ethereal energy overflows from your transcendence, tripling your guild's income.",
id: "echo_income_4",
@@ -47,7 +47,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "income",
cost: 80,
cost: 32,
description:
"The infinite chorus of every run you've ever played amplifies your guild fivefold.",
id: "echo_income_5",
@@ -58,7 +58,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Combat multipliers ──────────────────────────────────────────────────────
{
category: "combat",
cost: 5,
cost: 2,
description:
"Memories of countless battles harden your adventurers, increasing party DPS by 25%.",
id: "echo_combat_1",
@@ -67,7 +67,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "combat",
cost: 15,
cost: 6,
description:
"Veterans of transcendence know how to fight smarter, boosting party DPS by 50%.",
id: "echo_combat_2",
@@ -76,7 +76,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "combat",
cost: 35,
cost: 12,
description:
"Your warriors carry the strength of every fallen timeline, doubling party DPS.",
id: "echo_combat_3",
@@ -87,7 +87,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Prestige threshold reductions ──────────────────────────────────────────
{
category: "prestige_threshold",
cost: 8,
cost: 3,
description:
"Experience from past lives shortens the road to prestige — threshold reduced by 10%.",
id: "echo_prestige_threshold_1",
@@ -96,7 +96,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "prestige_threshold",
cost: 20,
cost: 6,
description:
"You've walked this path so many times you know every shortcut — threshold reduced by 20%.",
id: "echo_prestige_threshold_2",
@@ -107,7 +107,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Prestige runestone multipliers ─────────────────────────────────────────
{
category: "prestige_runestones",
cost: 8,
cost: 3,
description:
"Transcendent insight attunes you to the runestones, earning 50% more per prestige.",
id: "echo_prestige_runestones_1",
@@ -116,7 +116,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "prestige_runestones",
cost: 20,
cost: 6,
description:
"You have mastered the art of runestone crafting, doubling your prestige runestone yield.",
id: "echo_prestige_runestones_2",
@@ -127,7 +127,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
// ── Echo meta multipliers ───────────────────────────────────────────────────
{
category: "echo_meta",
cost: 50,
cost: 15,
description:
"Your transcendence resonates deeper, amplifying future echo yields by 25%.",
id: "echo_meta_1",
@@ -136,7 +136,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "echo_meta",
cost: 150,
cost: 45,
description:
"Each loop of existence makes the next more powerful — future echo yields +50%.",
id: "echo_meta_2",
@@ -145,7 +145,7 @@ export const defaultTranscendenceUpgrades: Array<TranscendenceUpgrade> = [
},
{
category: "echo_meta",
cost: 400,
cost: 100,
description:
"You have mastered the infinite spiral of transcendence, doubling all future echo yields.",
id: "echo_meta_3",
+3 -3
View File
@@ -48,7 +48,7 @@ export const defaultUpgrades: Array<Upgrade> = [
unlocked: false,
},
{
costCrystals: 100,
costCrystals: 50,
costEssence: 0,
costGold: 0,
description:
@@ -104,7 +104,7 @@ export const defaultUpgrades: Array<Upgrade> = [
description:
"Forge partnerships with mage guilds across the realm. All income +50%.",
id: "essence_guild",
multiplier: 1.5,
multiplier: 2,
name: "Essence Guild",
purchased: false,
target: "global",
@@ -459,7 +459,7 @@ export const defaultUpgrades: Array<Upgrade> = [
unlocked: false,
},
{
costCrystals: 10_000_000,
costCrystals: 50_000_000,
costEssence: 0,
costGold: 0,
description: "Transcend mortal limits through void energy. All income x3.",