generated from nhcarrigan/template
balance: comprehensive game balance pass (#103-#123) (#124)
## Summary Comprehensive balance pass addressing 20 tickets (#103–#122) plus one audit-discovered fix (#123), ensuring no player soft-locks and aligning all content counts with achievements and progression milestones. ### Changes - **Equipment** (#103–#111): Differentiated all stat pairs so every piece has a unique bonus combination; added missing stats to `eternal_flame` and increased `eternal_prism` multiplier to justify cost tier - **Recipes** (#112–#115): Added 4 cross-zone crafting recipes requiring materials from multiple zones to incentivise exploration breadth - **Achievements** (#116–#118): Aligned `fully_equipped` (40→65), `quest_eternal` (72→95), and `boss_eternal` (60→72) thresholds with actual content counts; updated `devourer_slayer` description - **Quest CP scaling** (#120–#122): Verified and corrected combat power requirements across all zones to follow consistent 4×/4× progression pattern - **Zone file ordering** (#123): Swapped Frozen Peaks and Shadow Marshes quest sections so file order matches the actual unlock chain (no gameplay change) ### Tickets Closed Closes #103 Closes #104 Closes #105 Closes #106 Closes #107 Closes #108 Closes #109 Closes #110 Closes #111 Closes #112 Closes #113 Closes #114 Closes #115 Closes #116 Closes #117 Closes #118 Closes #120 Closes #121 Closes #122 Closes #123 ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #124 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #124.
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@@ -451,6 +451,62 @@ export const defaultRecipes: Array<CraftingRecipe> = [
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zoneId: "primeval_sanctum",
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},
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// ── Cross-zone recipes ─────────────────────────────────────────────────────
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{
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bonus: { type: "gold_income", value: 1.28 },
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description:
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"Verdant sap from the oldest trees, refined in ember crystal heat and bound by legendary ore from the volcanic forges. The resulting tincture fuses the forest's patient growth with fire's relentless drive — gold accumulates with unusual enthusiasm.",
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id: "verdant_pyre_seal",
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name: "Verdant Pyre Seal",
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requiredMaterials: [
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{ materialId: "verdant_sap", quantity: 8 },
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{ materialId: "ember_crystal", quantity: 6 },
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{ materialId: "legendary_ore", quantity: 2 },
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],
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zoneId: "volcanic_depths",
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},
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{
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bonus: { type: "click_power", value: 1.22 },
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description:
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"A void shard frozen into glacial ice and then submerged in shadow essence — the cold of nothing meeting the dark of everything. The resulting weave sharpens strikes with an emptiness that the shadows themselves cannot resist.",
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id: "voidfrost_weave",
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name: "Voidfrost Weave",
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requiredMaterials: [
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{ materialId: "glacial_ice", quantity: 8 },
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{ materialId: "void_shard", quantity: 3 },
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{ materialId: "shadow_essence", quantity: 5 },
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],
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zoneId: "shadow_marshes",
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},
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{
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bonus: { type: "essence_income", value: 1.28 },
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description:
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"A choir shard from the celestial reaches lowered into the crushing dark of the abyssal trench and set alongside an ancient tooth. The celestial harmonic does not stop in the deep — it deepens. Essence flows toward it from every direction simultaneously.",
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id: "choir_of_the_deep",
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name: "Choir of the Deep",
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requiredMaterials: [
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{ materialId: "celestial_dust", quantity: 8 },
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{ materialId: "choir_shard", quantity: 2 },
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{ materialId: "ancient_tooth", quantity: 2 },
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{ materialId: "pressure_gem", quantity: 5 },
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],
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zoneId: "abyssal_trench",
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},
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{
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bonus: { type: "combat_power", value: 1.4 },
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description:
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"An eternity splinter from the eternal throne, set at the boundary between everything and nothing with an omega crystal and bound by boundary shards. Where eternity meets the absolute, something is forged that has never existed and will never exist again. Your party fights as if they know this.",
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id: "eternal_omega",
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name: "Eternal Omega",
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requiredMaterials: [
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{ materialId: "crown_fragment", quantity: 6 },
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{ materialId: "eternity_splinter", quantity: 2 },
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{ materialId: "boundary_shard", quantity: 4 },
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{ materialId: "omega_crystal", quantity: 2 },
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],
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zoneId: "the_absolute",
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},
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// Zone 18: the_absolute
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{
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bonus: { type: "gold_income", value: 1.3 },
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