generated from nhcarrigan/template
feat: another balance and bug fix pass (#238)
Working through open issues — fixes, balance changes, and features. ## Closed - Closes #161 - Closes #181 - Closes #191 - Closes #199 - Closes #201 - Closes #202 - Closes #203 - Closes #204 - Closes #205 - Closes #206 - Closes #208 - Closes #211 - Closes #212 - Closes #213 - Closes #214 - Closes #216 - Closes #219 - Closes #220 - Closes #221 - Closes #222 - Closes #224 - Closes #225 - Closes #226 - Closes #228 - Closes #229 - Closes #230 - Closes #231 - Closes #232 - Closes #233 - Closes #234 - Closes #235 - Closes #236 ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #238 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #238.
This commit is contained in:
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/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
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import { beforeEach, describe, expect, it, vi } from "vitest";
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import { Hono } from "hono";
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vi.mock("../../src/db/client.js", () => ({
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prisma: {
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gameState: { findUnique: vi.fn() },
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},
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}));
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vi.mock("../../src/services/logger.js", () => ({
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logger: {
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error: vi.fn().mockResolvedValue(undefined),
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log: vi.fn().mockResolvedValue(undefined),
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},
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}));
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const makeState = (overrides: Record<string, unknown> = {}) => ({
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quests: [],
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exploration: { areas: [] },
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...overrides,
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});
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describe("timers route", () => {
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let app: Hono;
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let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn> } };
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beforeEach(async () => {
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vi.clearAllMocks();
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const { timersRouter } = await import("../../src/routes/timers.js");
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const { prisma: p } = await import("../../src/db/client.js");
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prisma = p as typeof prisma;
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app = new Hono();
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app.route("/timers", timersRouter);
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});
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const get = (userId: string) =>
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app.fetch(new Request(`http://localhost/timers/${userId}`));
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it("returns 400 for a non-numeric user ID", async () => {
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const res = await get("not-a-number");
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expect(res.status).toBe(400);
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const body = await res.json() as { error: string };
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expect(body.error).toBe("Invalid user ID");
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});
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it("returns 404 when player is not found", async () => {
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
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const res = await get("123456789");
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expect(res.status).toBe(404);
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const body = await res.json() as { error: string };
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expect(body.error).toBe("Player not found");
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});
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it("returns empty arrays when no active quests or explorations", async () => {
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({
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state: makeState(),
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});
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const res = await get("123456789");
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expect(res.status).toBe(200);
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const body = await res.json() as { quests: unknown[]; explorations: unknown[] };
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expect(body.quests).toEqual([]);
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expect(body.explorations).toEqual([]);
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});
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it("returns active quest timers with endsAt computed from startedAt + duration", async () => {
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const startedAt = Date.now() - 30_000;
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const state = makeState({
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quests: [
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{
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id: "q1",
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name: "Forest Patrol",
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status: "active",
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startedAt: startedAt,
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durationSeconds: 600,
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},
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],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
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const res = await get("123456789");
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expect(res.status).toBe(200);
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const body = await res.json() as {
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quests: Array<{ questId: string; name: string; endsAt: number; timeLeft: number }>;
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};
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expect(body.quests).toHaveLength(1);
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expect(body.quests[0]?.questId).toBe("q1");
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expect(body.quests[0]?.name).toBe("Forest Patrol");
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expect(body.quests[0]?.endsAt).toBe(startedAt + 600_000);
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expect(body.quests[0]?.timeLeft).toBeGreaterThan(0);
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});
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it("filters out quests that are not in_progress", async () => {
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const state = makeState({
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quests: [
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{ id: "q1", name: "Done Quest", status: "completed", startedAt: 0, durationSeconds: 60 },
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{ id: "q2", name: "Idle Quest", status: "available", durationSeconds: 60 },
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],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
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const res = await get("123456789");
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const body = await res.json() as { quests: unknown[] };
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expect(body.quests).toHaveLength(0);
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});
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it("returns timeLeft of 0 for already-completed quests still marked in_progress", async () => {
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const startedAt = Date.now() - 700_000;
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const state = makeState({
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quests: [
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{
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id: "q1",
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name: "Old Quest",
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status: "active",
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startedAt: startedAt,
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durationSeconds: 600,
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},
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],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
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const res = await get("123456789");
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const body = await res.json() as {
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quests: Array<{ timeLeft: number }>;
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};
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expect(body.quests[0]?.timeLeft).toBe(0);
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});
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it("returns active exploration timers", async () => {
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const endsAt = Date.now() + 120_000;
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const state = makeState({
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exploration: {
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areas: [
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{ id: "verdant_meadows", status: "in_progress", endsAt },
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{ id: "unknown_area_xyz", status: "in_progress", endsAt },
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],
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},
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
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const res = await get("123456789");
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const body = await res.json() as {
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explorations: Array<{ areaId: string; name: string; endsAt: number; timeLeft: number }>;
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};
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expect(body.explorations).toHaveLength(2);
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expect(body.explorations[0]?.areaId).toBe("verdant_meadows");
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expect(body.explorations[0]?.endsAt).toBe(endsAt);
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expect(body.explorations[0]?.timeLeft).toBeGreaterThan(0);
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// Unknown area falls back to ID as name
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expect(body.explorations[1]?.name).toBe("unknown_area_xyz");
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});
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it("filters out explorations not in_progress", async () => {
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const state = makeState({
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exploration: {
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areas: [
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{ id: "area1", status: "available" },
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{ id: "area2", status: "completed" },
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],
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},
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
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const res = await get("123456789");
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const body = await res.json() as { explorations: unknown[] };
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expect(body.explorations).toHaveLength(0);
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});
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it("handles missing exploration state gracefully", async () => {
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const state = { quests: [] };
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state });
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const res = await get("123456789");
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expect(res.status).toBe(200);
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const body = await res.json() as { explorations: unknown[] };
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expect(body.explorations).toHaveLength(0);
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});
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it("returns 500 on database error", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(
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new Error("DB failure"),
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);
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const res = await get("123456789");
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expect(res.status).toBe(500);
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const body = await res.json() as { error: string };
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expect(body.error).toBe("Internal server error");
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});
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it("returns 500 and logs non-Error throws", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("string error");
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const res = await get("123456789");
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expect(res.status).toBe(500);
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});
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});
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