generated from nhcarrigan/template
feat: another balance and bug fix pass (#238)
Working through open issues — fixes, balance changes, and features. ## Closed - Closes #161 - Closes #181 - Closes #191 - Closes #199 - Closes #201 - Closes #202 - Closes #203 - Closes #204 - Closes #205 - Closes #206 - Closes #208 - Closes #211 - Closes #212 - Closes #213 - Closes #214 - Closes #216 - Closes #219 - Closes #220 - Closes #221 - Closes #222 - Closes #224 - Closes #225 - Closes #226 - Closes #228 - Closes #229 - Closes #230 - Closes #231 - Closes #232 - Closes #233 - Closes #234 - Closes #235 - Closes #236 ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #238 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #238.
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@@ -477,6 +477,28 @@ describe("game route", () => {
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expect(body.savedAt).toBeGreaterThan(0);
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});
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it("restores previous upgrades when incoming prestige count is lower (stale post-prestige save)", async () => {
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const prevUpgrades = [
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{ id: "click_1", purchased: false, unlocked: true, target: "click", multiplier: 2 },
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] as GameState["upgrades"];
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const prevState = makeState({
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prestige: { count: 1, runestones: 10, productionMultiplier: 1.3, purchasedUpgradeIds: [] },
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upgrades: prevUpgrades,
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});
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const incomingState = makeState({
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prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
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upgrades: [
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{ id: "click_1", purchased: true, unlocked: true, target: "click", multiplier: 2 },
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] as GameState["upgrades"],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state: prevState } as never);
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vi.mocked(prisma.player.findUnique).mockResolvedValueOnce(makePlayer({ createdAt: Date.now() }) as never);
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vi.mocked(prisma.player.update).mockResolvedValueOnce({} as never);
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vi.mocked(prisma.gameState.upsert).mockResolvedValueOnce({} as never);
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const res = await save({ state: incomingState });
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expect(res.status).toBe(200);
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});
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it("validates companion when active companion is legitimately unlocked", async () => {
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const prevState = makeState();
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const stateWithCompanion = makeState({
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