feat: another balance and bug fix pass (#238)
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Working through open issues — fixes, balance changes, and features.

## Closed

- Closes #161
- Closes #181
- Closes #191
- Closes #199
- Closes #201
- Closes #202
- Closes #203
- Closes #204
- Closes #205
- Closes #206
- Closes #208
- Closes #211
- Closes #212
- Closes #213
- Closes #214
- Closes #216
- Closes #219
- Closes #220
- Closes #221
- Closes #222
- Closes #224
- Closes #225
- Closes #226
- Closes #228
- Closes #229
- Closes #230
- Closes #231
- Closes #232
- Closes #233
- Closes #234
- Closes #235
- Closes #236

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #238
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
This commit was merged in pull request #238.
This commit is contained in:
2026-04-06 18:17:00 -07:00
committed by Naomi Carrigan
parent b0227c1709
commit 1195b657a0
34 changed files with 980 additions and 203 deletions
+16
View File
@@ -246,6 +246,22 @@ describe("explore route", () => {
expect(body.endsAt).toBeGreaterThan(Date.now());
});
it("persists endsAt to the DB state on exploration start", async () => {
const state = makeState();
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await postStart({ areaId: TEST_AREA_ID });
expect(res.status).toBe(200);
const body = await res.json() as { areaId: string; endsAt: number };
const updateCall = vi.mocked(prisma.gameState.update).mock.calls[0]?.[0];
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Test accesses nested mock data */
const savedState = (updateCall?.data as { state?: { exploration?: { areas?: Array<{ id: string; endsAt?: number }> } } }).state;
const savedArea = savedState?.exploration?.areas?.find((a) => {
return a.id === TEST_AREA_ID;
});
expect(savedArea?.endsAt).toBe(body.endsAt);
});
it("backfills exploration state for old saves without exploration", async () => {
const state = makeState({ exploration: undefined });
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);