balance: comprehensive balance pass (closes #165, #166, #167, #170, #172, #173, #215) #239

Merged
naomi merged 4 commits from feat/balance into main 2026-04-06 18:58:04 -07:00

4 Commits

Author SHA1 Message Date
hikari bd8ae930a5 balance: add crafting daily challenge type to unblock progression-stuck players (closes #167)
Security Scan and Upload / Security & DefectDojo Upload (pull_request) Successful in 1m1s
CI / Lint, Build & Test (pull_request) Successful in 1m10s
2026-04-06 18:54:39 -07:00
hikari 55a521a759 balance: increase runestone yield and reduce income_10/11 costs (closes #166, #170) 2026-04-06 18:44:44 -07:00
hikari 4e2bc2cb98 balance: crystal economy improvements (closes #165, #173, #215)
Early game: first_steps and goblin_camp quests now award a small
crystal bonus so the crystal economy is visible from turn one.

Mid-game income: click_deity (1M clicks) 5k→15k, prestige_master
(P10) 5k→15k, prestige_legend (P25) 25k→75k to close the gap
before the first large crystal-cost upgrade.

Crystal sinks: add crystal_pulse (3k→×1.5), crystal_surge
(20k→×2), and crystal_tempest (150k→×3) global upgrades to fill
the dead zone between crystal_mastery (600 crystals) and the
existing 2M+ adventurer upgrades.

Closes #165
Closes #173
Closes #215
2026-04-06 18:38:30 -07:00
hikari b5eff7de31 balance: cap quest failure rates at 15% (closes #172)
Proportionally scaled all zoneFailureChance values from the old
4%-40% range down to 4%-15%, preserving the relative gradient
across zones. A 7-hour quest failing 40% of the time was too
punishing; 15% max keeps risk meaningful without being cruel.

Closes #172
2026-04-06 18:28:05 -07:00