generated from nhcarrigan/template
balance: add crafting daily challenge type to unblock progression-stuck players (closes #167)
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@@ -28,6 +28,20 @@ export const dailyChallengeTemplates: Array<DailyChallengeTemplate> = [
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target: 5000,
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type: "clicks",
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},
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// Crafting — requires materials but no zone/boss progression
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{ label: "Craft 1 recipe", rewardCrystals: 75, target: 1, type: "crafting" },
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{
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label: "Craft 2 recipes",
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rewardCrystals: 175,
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target: 2,
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type: "crafting",
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},
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{
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label: "Craft 3 recipes",
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rewardCrystals: 350,
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target: 3,
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type: "crafting",
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},
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// Boss defeats — requires active combat
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{
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label: "Defeat 1 boss",
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@@ -11,6 +11,7 @@ import { Hono } from "hono";
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import { defaultRecipes } from "../data/recipes.js";
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import { prisma } from "../db/client.js";
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import { authMiddleware } from "../middleware/auth.js";
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import { updateChallengeProgress } from "../services/dailyChallenges.js";
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import { logger } from "../services/logger.js";
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import type { HonoEnvironment } from "../types/hono.js";
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import type {
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@@ -138,6 +139,16 @@ craftRouter.post("/", async(context) => {
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state.exploration.craftedCombatMultiplier
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= updatedMultipliers.craftedCombatMultiplier;
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if (state.dailyChallenges !== undefined) {
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const { updatedChallenges, crystalsAwarded } = updateChallengeProgress(
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state.dailyChallenges,
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"crafting",
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1,
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);
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state.dailyChallenges = updatedChallenges;
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state.resources.crystals = state.resources.crystals + crystalsAwarded;
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}
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await prisma.gameState.update({
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/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
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data: { state: state as object, updatedAt: Date.now() },
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@@ -71,6 +71,10 @@ const shuffleWithSeed = <T>(array: Array<T>, seed: number): Array<T> => {
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return result;
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};
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const nonProgressionChallengeTypes: Array<DailyChallengeType> = [
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"crafting",
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];
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const progressionChallengeTypes: Array<DailyChallengeType> = [
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"bossesDefeated",
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"questsCompleted",
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@@ -79,8 +83,10 @@ const progressionChallengeTypes: Array<DailyChallengeType> = [
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/**
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* Generates 3 daily challenges for the given date string, deterministically.
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* Always includes a "clicks" challenge (always completable regardless of
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* progression), then picks 2 more from the remaining types.
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* Always includes a "clicks" challenge and a "crafting" challenge (both
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* completable regardless of zone/boss progression), then picks 1 more from
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* the progression types. This ensures stuck players always have 2 completable
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* challenges available.
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* @param dateString - The date string (YYYY-MM-DD) to generate challenges for.
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* @returns An array of 3 DailyChallenge objects.
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*/
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@@ -90,7 +96,14 @@ const generateDailyChallenges = (
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const seed = dateSeed(dateString);
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const selectedTypes: Array<DailyChallengeType> = [
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"clicks",
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...shuffleWithSeed([ ...progressionChallengeTypes ], seed).slice(0, 2),
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...shuffleWithSeed(
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[ ...nonProgressionChallengeTypes ],
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seed + 500,
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).slice(0, 1),
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...shuffleWithSeed(
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[ ...progressionChallengeTypes ],
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seed,
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).slice(0, 1),
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];
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return selectedTypes.map((type, index) => {
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@@ -144,6 +144,34 @@ describe("craft route", () => {
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expect(body.bonusType).toBe("gold_income");
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});
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it("updates crafting challenge progress and awards crystals when dailyChallenges is defined", async () => {
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const state = makeState({
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dailyChallenges: {
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date: "2024-01-15",
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challenges: [
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{
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completed: false,
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id: "2024-01-15_crafting",
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label: "Craft 1 recipe",
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progress: 0,
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rewardCrystals: 75,
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target: 1,
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type: "crafting",
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},
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],
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},
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(200);
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const updateArg = vi.mocked(prisma.gameState.update).mock.calls[0]![0] as {
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data: { state: GameState };
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};
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expect(updateArg.data.state.dailyChallenges?.challenges[0]?.completed).toBe(true);
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expect(updateArg.data.state.resources.crystals).toBe(75);
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});
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it("returns 500 when the database throws", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
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const res = await post({ recipeId: TEST_RECIPE_ID });
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@@ -55,15 +55,28 @@ describe("generateDailyChallenges", () => {
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expect(day2.some((c) => c.type === "clicks")).toBe(true);
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});
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it("generates different challenges for different dates", async () => {
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it("always includes a crafting challenge regardless of date", async () => {
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vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
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const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
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const day1 = generateDailyChallenges("2024-01-15");
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const day2 = generateDailyChallenges("2024-01-16");
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// The 2 non-clicks types should vary by seed between dates
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const day1NonClicks = day1.filter((c) => c.type !== "clicks").map((c) => c.type);
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const day2NonClicks = day2.filter((c) => c.type !== "clicks").map((c) => c.type);
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expect(day1NonClicks).not.toEqual(day2NonClicks);
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expect(day1.some((c) => c.type === "crafting")).toBe(true);
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expect(day2.some((c) => c.type === "crafting")).toBe(true);
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});
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it("progression challenge slot varies across different dates", async () => {
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vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
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const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
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// 2024-01-01 picks bossesDefeated, 2024-01-02 picks prestige (verified by seed)
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const day1 = generateDailyChallenges("2024-01-01");
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const day2 = generateDailyChallenges("2024-01-02");
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const day1ProgressionType = day1.find((c) => {
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return c.type !== "clicks" && c.type !== "crafting";
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})?.type;
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const day2ProgressionType = day2.find((c) => {
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return c.type !== "clicks" && c.type !== "crafting";
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})?.type;
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expect(day1ProgressionType).not.toBe(day2ProgressionType);
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});
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});
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@@ -8,6 +8,7 @@
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type DailyChallengeType =
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| "clicks"
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| "bossesDefeated"
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| "crafting"
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| "questsCompleted"
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| "prestige";
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