balance: add crafting daily challenge type to unblock progression-stuck players (closes #167)
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This commit is contained in:
2026-04-06 18:54:39 -07:00
committed by Naomi Carrigan
parent 55a521a759
commit bd8ae930a5
6 changed files with 88 additions and 8 deletions
+14
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@@ -28,6 +28,20 @@ export const dailyChallengeTemplates: Array<DailyChallengeTemplate> = [
target: 5000,
type: "clicks",
},
// Crafting — requires materials but no zone/boss progression
{ label: "Craft 1 recipe", rewardCrystals: 75, target: 1, type: "crafting" },
{
label: "Craft 2 recipes",
rewardCrystals: 175,
target: 2,
type: "crafting",
},
{
label: "Craft 3 recipes",
rewardCrystals: 350,
target: 3,
type: "crafting",
},
// Boss defeats — requires active combat
{
label: "Defeat 1 boss",
+11
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@@ -11,6 +11,7 @@ import { Hono } from "hono";
import { defaultRecipes } from "../data/recipes.js";
import { prisma } from "../db/client.js";
import { authMiddleware } from "../middleware/auth.js";
import { updateChallengeProgress } from "../services/dailyChallenges.js";
import { logger } from "../services/logger.js";
import type { HonoEnvironment } from "../types/hono.js";
import type {
@@ -138,6 +139,16 @@ craftRouter.post("/", async(context) => {
state.exploration.craftedCombatMultiplier
= updatedMultipliers.craftedCombatMultiplier;
if (state.dailyChallenges !== undefined) {
const { updatedChallenges, crystalsAwarded } = updateChallengeProgress(
state.dailyChallenges,
"crafting",
1,
);
state.dailyChallenges = updatedChallenges;
state.resources.crystals = state.resources.crystals + crystalsAwarded;
}
await prisma.gameState.update({
/* eslint-disable-next-line @typescript-eslint/consistent-type-assertions -- Prisma requires object */
data: { state: state as object, updatedAt: Date.now() },
+16 -3
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@@ -71,6 +71,10 @@ const shuffleWithSeed = <T>(array: Array<T>, seed: number): Array<T> => {
return result;
};
const nonProgressionChallengeTypes: Array<DailyChallengeType> = [
"crafting",
];
const progressionChallengeTypes: Array<DailyChallengeType> = [
"bossesDefeated",
"questsCompleted",
@@ -79,8 +83,10 @@ const progressionChallengeTypes: Array<DailyChallengeType> = [
/**
* Generates 3 daily challenges for the given date string, deterministically.
* Always includes a "clicks" challenge (always completable regardless of
* progression), then picks 2 more from the remaining types.
* Always includes a "clicks" challenge and a "crafting" challenge (both
* completable regardless of zone/boss progression), then picks 1 more from
* the progression types. This ensures stuck players always have 2 completable
* challenges available.
* @param dateString - The date string (YYYY-MM-DD) to generate challenges for.
* @returns An array of 3 DailyChallenge objects.
*/
@@ -90,7 +96,14 @@ const generateDailyChallenges = (
const seed = dateSeed(dateString);
const selectedTypes: Array<DailyChallengeType> = [
"clicks",
...shuffleWithSeed([ ...progressionChallengeTypes ], seed).slice(0, 2),
...shuffleWithSeed(
[ ...nonProgressionChallengeTypes ],
seed + 500,
).slice(0, 1),
...shuffleWithSeed(
[ ...progressionChallengeTypes ],
seed,
).slice(0, 1),
];
return selectedTypes.map((type, index) => {
+28
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@@ -144,6 +144,34 @@ describe("craft route", () => {
expect(body.bonusType).toBe("gold_income");
});
it("updates crafting challenge progress and awards crystals when dailyChallenges is defined", async () => {
const state = makeState({
dailyChallenges: {
date: "2024-01-15",
challenges: [
{
completed: false,
id: "2024-01-15_crafting",
label: "Craft 1 recipe",
progress: 0,
rewardCrystals: 75,
target: 1,
type: "crafting",
},
],
},
});
vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
const res = await post({ recipeId: TEST_RECIPE_ID });
expect(res.status).toBe(200);
const updateArg = vi.mocked(prisma.gameState.update).mock.calls[0]![0] as {
data: { state: GameState };
};
expect(updateArg.data.state.dailyChallenges?.challenges[0]?.completed).toBe(true);
expect(updateArg.data.state.resources.crystals).toBe(75);
});
it("returns 500 when the database throws", async () => {
vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
const res = await post({ recipeId: TEST_RECIPE_ID });
+18 -5
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@@ -55,15 +55,28 @@ describe("generateDailyChallenges", () => {
expect(day2.some((c) => c.type === "clicks")).toBe(true);
});
it("generates different challenges for different dates", async () => {
it("always includes a crafting challenge regardless of date", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const day1 = generateDailyChallenges("2024-01-15");
const day2 = generateDailyChallenges("2024-01-16");
// The 2 non-clicks types should vary by seed between dates
const day1NonClicks = day1.filter((c) => c.type !== "clicks").map((c) => c.type);
const day2NonClicks = day2.filter((c) => c.type !== "clicks").map((c) => c.type);
expect(day1NonClicks).not.toEqual(day2NonClicks);
expect(day1.some((c) => c.type === "crafting")).toBe(true);
expect(day2.some((c) => c.type === "crafting")).toBe(true);
});
it("progression challenge slot varies across different dates", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
// 2024-01-01 picks bossesDefeated, 2024-01-02 picks prestige (verified by seed)
const day1 = generateDailyChallenges("2024-01-01");
const day2 = generateDailyChallenges("2024-01-02");
const day1ProgressionType = day1.find((c) => {
return c.type !== "clicks" && c.type !== "crafting";
})?.type;
const day2ProgressionType = day2.find((c) => {
return c.type !== "clicks" && c.type !== "crafting";
})?.type;
expect(day1ProgressionType).not.toBe(day2ProgressionType);
});
});
@@ -8,6 +8,7 @@
type DailyChallengeType =
| "clicks"
| "bossesDefeated"
| "crafting"
| "questsCompleted"
| "prestige";