generated from nhcarrigan/template
e7164257c5
## Summary Working through all 15 open balance tickets in a coordinated multi-pass approach. ### Pass 1 — Quest failure rates (closes #172) - Capped all zone quest failure chances at 15% (down from up to 40%) - Proportional scaling preserved (harder zones still fail more than easier ones) ### Pass 2 — Crystal economy (closes #165, #173, #215) - Added `crystal_pulse` (3,000 crystals), `crystal_surge` (20,000), `crystal_tempest` (150,000) upgrades to fill the dead zone between 600 and 2M crystal sinks - Bumped `click_deity`, `prestige_master`, and `prestige_legend` achievement crystal rewards (5K→15K, 5K→15K, 25K→75K) - Added crystal rewards to `first_steps` (+5) and `goblin_camp` (+10) early quests ### Pass 3 — Runestone/prestige loop (closes #166, #170) - Bumped `runestonesPerPrestigeLevel` from 15 → 20 (~33% yield increase for mid-game runs) - Reduced `income_10` cost from 22,500 → 15,000 and `income_11` from 60,000 → 35,000 - Kept client/server parity: `runestonesPerPrestigeLevelClient` in tick.ts updated to match ### Pass 4 — Quest content (#175, #178) - Both already resolved in commit666a5b2: quests now reach 5e141 CP across reality_forge, cosmic_maelstrom, primeval_sanctum, and the_absolute — fully covering P60–P212 ### Pass 5 — Daily challenges (closes #167) - Added `crafting` as a new `DailyChallengeType` - Added 3 crafting challenge templates (craft 1/2/3 recipes) - Changed generation to guarantee: 1 clicks + 1 crafting + 1 from progression pool - Added crafting challenge tracking in `craft.ts` (awards crystals on recipe craft) - Stuck players now have 2/3 daily challenges always completable ### Pass 6 — Transcendence costs (#179) - Already resolved in commit666a5b2: echo meta costs are 15/45/100 (was 25/75/200) ### Also closed as stale - #171 (milestone bonus already quadratic) - #174 (production multiplier already 1.3^n) - #176 (expanse_sovereign HP already at 3e39) - #177 (recipe costs already in expected range) - #178 (post-absolute quests already present) - #179 (echo meta costs already reduced) ✨ This PR was created with help from Hikari~ 🌸 Reviewed-on: #239 Co-authored-by: Hikari <hikari@nhcarrigan.com> Co-committed-by: Hikari <hikari@nhcarrigan.com>
187 lines
7.0 KiB
TypeScript
187 lines
7.0 KiB
TypeScript
/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
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/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
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import { beforeEach, describe, expect, it, vi } from "vitest";
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import { Hono } from "hono";
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import type { GameState } from "@elysium/types";
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vi.mock("../../src/db/client.js", () => ({
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prisma: {
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gameState: { findUnique: vi.fn(), update: vi.fn() },
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},
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}));
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vi.mock("../../src/middleware/auth.js", () => ({
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authMiddleware: vi.fn(async (c: { set: (key: string, value: string) => void }, next: () => Promise<void>) => {
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c.set("discordId", "test_discord_id");
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await next();
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}),
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}));
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const DISCORD_ID = "test_discord_id";
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// heartwood_tincture requires 5 verdant_sap + 3 forest_crystal
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const TEST_RECIPE_ID = "heartwood_tincture";
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const makeState = (overrides: Partial<GameState> = {}): GameState => ({
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player: { discordId: DISCORD_ID, username: "u", discriminator: "0", avatar: null, totalGoldEarned: 0, totalClicks: 0, characterName: "T" },
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resources: { gold: 0, essence: 0, crystals: 0, runestones: 0 },
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adventurers: [],
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upgrades: [],
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quests: [],
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bosses: [],
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equipment: [],
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achievements: [],
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zones: [],
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exploration: {
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areas: [],
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materials: [{ materialId: "verdant_sap", quantity: 10 }, { materialId: "forest_crystal", quantity: 5 }],
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craftedRecipeIds: [],
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craftedGoldMultiplier: 1,
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craftedEssenceMultiplier: 1,
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craftedClickMultiplier: 1,
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craftedCombatMultiplier: 1,
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},
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companions: { unlockedCompanionIds: [], activeCompanionId: null },
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prestige: { count: 0, runestones: 0, productionMultiplier: 1, purchasedUpgradeIds: [] },
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baseClickPower: 1,
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lastTickAt: 0,
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schemaVersion: 1,
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...overrides,
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} as GameState);
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describe("craft route", () => {
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let app: Hono;
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let prisma: { gameState: { findUnique: ReturnType<typeof vi.fn>; update: ReturnType<typeof vi.fn> } };
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beforeEach(async () => {
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vi.clearAllMocks();
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const { craftRouter } = await import("../../src/routes/craft.js");
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const { prisma: p } = await import("../../src/db/client.js");
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prisma = p as typeof prisma;
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app = new Hono();
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app.route("/craft", craftRouter);
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});
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const post = (body: Record<string, unknown>) =>
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app.fetch(new Request("http://localhost/craft", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(body),
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}));
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it("returns 400 when recipeId is missing", async () => {
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const res = await post({});
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expect(res.status).toBe(400);
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});
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it("returns 404 for unknown recipe", async () => {
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const res = await post({ recipeId: "nonexistent_recipe" });
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expect(res.status).toBe(404);
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});
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it("returns 404 when no save is found", async () => {
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce(null);
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(404);
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});
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it("returns 400 when no exploration state exists", async () => {
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const state = makeState({ exploration: undefined });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(400);
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});
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it("returns 400 when recipe is already crafted", async () => {
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const state = makeState({ exploration: { areas: [], materials: [], craftedRecipeIds: [TEST_RECIPE_ID], craftedGoldMultiplier: 1, craftedEssenceMultiplier: 1, craftedClickMultiplier: 1, craftedCombatMultiplier: 1 } });
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(400);
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});
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it("returns 400 when not enough materials", async () => {
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const state = makeState({
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exploration: {
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areas: [],
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materials: [{ materialId: "verdant_sap", quantity: 1 }], // needs 5
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craftedRecipeIds: [],
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craftedGoldMultiplier: 1,
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craftedEssenceMultiplier: 1,
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craftedClickMultiplier: 1,
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craftedCombatMultiplier: 1,
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},
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(400);
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});
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it("returns 400 when second material is completely absent from list", async () => {
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// verdant_sap present (enough), but forest_crystal absent entirely — quantity ?? 0 = 0
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const state = makeState({
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exploration: {
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areas: [],
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materials: [{ materialId: "verdant_sap", quantity: 10 }],
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craftedRecipeIds: [],
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craftedGoldMultiplier: 1,
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craftedEssenceMultiplier: 1,
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craftedClickMultiplier: 1,
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craftedCombatMultiplier: 1,
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},
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(400);
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});
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it("returns craft result on success", async () => {
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const state = makeState();
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(200);
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const body = await res.json() as { recipeId: string; bonusType: string };
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expect(body.recipeId).toBe(TEST_RECIPE_ID);
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expect(body.bonusType).toBe("gold_income");
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});
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it("updates crafting challenge progress and awards crystals when dailyChallenges is defined", async () => {
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const state = makeState({
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dailyChallenges: {
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date: "2024-01-15",
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challenges: [
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{
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completed: false,
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id: "2024-01-15_crafting",
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label: "Craft 1 recipe",
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progress: 0,
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rewardCrystals: 75,
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target: 1,
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type: "crafting",
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},
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],
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},
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(200);
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const updateArg = vi.mocked(prisma.gameState.update).mock.calls[0]![0] as {
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data: { state: GameState };
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};
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expect(updateArg.data.state.dailyChallenges?.challenges[0]?.completed).toBe(true);
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expect(updateArg.data.state.resources.crystals).toBe(75);
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});
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it("returns 500 when the database throws", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce(new Error("DB error"));
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(500);
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});
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it("returns 500 when the database throws a non-Error value", async () => {
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vi.mocked(prisma.gameState.findUnique).mockRejectedValueOnce("raw string error");
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const res = await post({ recipeId: TEST_RECIPE_ID });
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expect(res.status).toBe(500);
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});
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});
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