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4 Commits

Author SHA1 Message Date
hikari 81ae1f18e1 chore: clarify equipment combat bonus applies to boss fights only (#83)
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## Summary

Resolves player confusion about equipment combat bonuses not affecting quest combat power. The behaviour is by design — combat multipliers only apply to boss DPS — but this was never communicated anywhere.

- **Equipment bonus labels** now read `+X% Boss Combat` instead of `+X% Combat` (both individual items and set bonuses)
- **About panel** — both equipment entries updated to explicitly state that combat bonuses only affect boss fights, and that quest combat power is determined solely by adventurers

No game logic changed.

Closes #81

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #83
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-19 19:02:24 -07:00
hikari ca2edb090e fix: correct equipment balance and sort items by stat power (#69)
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## Summary

Two improvements to the equipment system in one PR:

### Balance fixes (closes #54)

Full equipment audit revealed 9 items with duplicated stats, regressions, or purchasable items weaker than free boss drops:

| Item | Change | Reason |
|---|---|---|
| Void Conduit | 4x → 7x combat | 100M essence sink was equal to a zone-6 boss drop |
| Void Edge | 2.75x → 3.25x combat | Purchasable was weaker than free Celestial Blade (3x) |
| Astral Robe | 2.25x → 2.75x gold | Boss drop was weaker than purchasable Titan's Aegis (2.5x) |
| Philosopher's Stone | 2x → 2.25x click | Duplicated Frost Crystal's click multiplier |
| Eternal Flame | 1.15x → 1.25x gold | Gold regressed vs Philosopher's Stone (1.25x) |
| Celestial Focus | 2.5x → 3x click | 20M essence sink was weaker than free Angel's Halo (2.75x click + 1.3x gold) |
| Abyssal Tome | 3x → 3.75x gold | 50M essence sink was equal to free Heaven's Mantle (3x) |
| Crystal Matrix | 4x → 4.75x gold | 20M crystal sink was equal to free Sinslayer Aegis (4x) |
| Infernal Gem | 3.5x → 4x click | 5M crystal sink was identical to free Prism Eye |

### Equipment sorting (closes #55)

Equipment cards within each slot now render in ascending order of combined bonus power — the sum of all multiplier bonuses — so stronger items always appear further down the list. Hybrid items such as Volcanic Plate sort correctly without needing a per-slot primary stat.

## Test plan

- [ ] All purchasable weapons/armour/trinkets now exceed the stats of the highest free boss drop at their tier
- [ ] No duplicate stat values between adjacent items in the same progression track
- [ ] Equipment cards within each slot render weakest → strongest
- [ ] Hybrid multi-stat items sort sensibly alongside single-stat items
- [ ] Full pipeline green (lint + build + tests at 100% coverage)

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #69
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-19 08:51:08 -07:00
hikari 11e97325cb feat: integrate art assets across all game panels (#43)
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## Summary

- Adds `apps/web/src/utils/cdn.ts` with a `cdnImage(folder, id)` helper that builds URLs from `https://cdn.nhcarrigan.com/elysium/`
- Wires CDN art into all 13 game panels (bosses, quests, adventurers, companions, equipment, upgrades, prestige, transcendence, achievements, explorations, crafting, story, codex)
- Zone selector tabs now display 16:9 zone art thumbnails in place of emoji icons
- Adds a fixed background image at 15% opacity via `body::before`
- Documents the art generation and CDN upload process in `CLAUDE.md` for future expansions

Resolves #15

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #43
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-09 16:21:44 -07:00
hikari 29c817230d feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00