Commit Graph

5 Commits

Author SHA1 Message Date
hikari 4c297f1ce1 fix: resolve sync inflation, signature mismatch, CP accuracy, auto-buy cap, unlock hints
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- #147: Guard all patch functions with hasChanged before incrementing
  sync counter to prevent inflation on no-op patches
- #148: Clear stale HMAC signature after each boss fight so subsequent
  auto-saves do not send a mismatched signature
- #146: Auto-unlock adventurer-specific upgrades in applyTick when
  their adventurer count > 0; show recruit hint in upgrade panel
- #149: Add Essence/s row to resource bar dropdown
- #150: Fix broken auto-quest CP reduce formula; centralise via
  computePartyCombatPower which applies all multipliers correctly
- #151: Cap auto-buy at 100 for non-max-tier adventurers; max tier
  (highest level unlocked) remains uncapped
- #152: Export computePartyCombatPower from tick, applying global
  upgrades, prestige, equipment, set bonuses, echo, crafted, and
  companion multipliers; use it in resource bar and boss panel
2026-03-25 16:47:53 -07:00
hikari 911e089a9e feat: document upgrade stacking behaviour as multiplicative (#75)
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## Summary

- Adds a `💡` stacking note directly in the upgrade panel below the progress counter so players see it without visiting the About page
- Updates the About panel's Upgrades how-to-play entry to replace the vague "compound with each other" with explicit multiplicative stacking language, including an example (two ×2 upgrades = ×4) and a note that global upgrades multiply on top of adventurer-specific ones

## Test plan

- [ ] Verify the stacking note appears in the upgrade panel below the progress counter
- [ ] Verify the About panel Upgrades entry reflects the updated wording
- [ ] Confirm lint, build, and tests all pass

Closes #60

Reviewed-on: #75
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-19 13:24:45 -07:00
hikari 7e10757e68 feat: show affected adventurer name on upgrade cards (#70)
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## Summary

- Adds a `🗡️ Affects: {Name}` label to upgrade cards that target a specific adventurer
- Resolves player confusion caused by class-based language (e.g. "doubles cleric output") without specifying which adventurer tiers count as that class
- Label appears in all three card states: available, purchased, and locked

## Test plan

- [ ] Verify adventurer-targeted upgrade cards display the correct adventurer name
- [ ] Verify global, click, boss, and prestige upgrade cards show no affects label
- [ ] Confirm lint, build, and tests all pass

Closes #56

Reviewed-on: #70
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-19 11:29:29 -07:00
hikari 11e97325cb feat: integrate art assets across all game panels (#43)
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## Summary

- Adds `apps/web/src/utils/cdn.ts` with a `cdnImage(folder, id)` helper that builds URLs from `https://cdn.nhcarrigan.com/elysium/`
- Wires CDN art into all 13 game panels (bosses, quests, adventurers, companions, equipment, upgrades, prestige, transcendence, achievements, explorations, crafting, story, codex)
- Zone selector tabs now display 16:9 zone art thumbnails in place of emoji icons
- Adds a fixed background image at 15% opacity via `body::before`
- Documents the art generation and CDN upload process in `CLAUDE.md` for future expansions

Resolves #15

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #43
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-09 16:21:44 -07:00
hikari 29c817230d feat: initial prototype — core game systems (#30)
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## Summary

This PR represents the full v1 prototype, implementing the core game systems for Elysium.

- Full idle/clicker RPG loop: resource collection, crafting, boss fights, exploration, and quests
- Adventurer hiring with batch size selector and progressive tier cost scaling
- Prestige, transcendence, and apotheosis systems with auto-prestige support
- Character sheet, titles, leaderboards, companion system, and daily login bonuses
- Auto-quest and auto-boss toggles
- Discord webhook notifications on prestige/transcendence/apotheosis
- Discord role awarded on apotheosis
- Responsive design and overarching story/lore system
- In-game sound effects and browser notifications for key events
- Support link button in the resource bar
- Full test coverage (100% on `apps/api` and `packages/types`)
- CI pipeline: lint → build → test

## Closes

Closes #1
Closes #2
Closes #3
Closes #4
Closes #5
Closes #6
Closes #7
Closes #8
Closes #9
Closes #10
Closes #11
Closes #12
Closes #13
Closes #14
Closes #16
Closes #19
Closes #20
Closes #21
Closes #22
Closes #23
Closes #24
Closes #25
Closes #26
Closes #27
Closes #29

 This issue was created with help from Hikari~ 🌸

Co-authored-by: Naomi Carrigan <commits@nhcarrigan.com>
Reviewed-on: #30
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-03-08 15:53:39 -07:00