2026-03-04 - 2026-06-04
Overview
10 Releases published by 1 user
Published
v0.5.0
v0.5.0
Published
v0.4.0
v0.4.0
Published
v0.3.2
v0.3.2
Published
v0.3.1
v0.3.1
Published
v0.3.0
v0.3.0
Published
v0.2.1
v0.2.1
Published
v0.2.0
v0.2.0
Published
v0.1.2
v0.1.2
Published
v0.1.1
v0.1.1
Published
v0.1.0
v0.1.0
46 Pull requests merged by 2 users
Merged
#250 fix: resolve all 8 open bug tickets (#242–#249)
Merged
#241 fix: suppress expired-token log noise and redirect expired sessions to login
Merged
#240 feat: comprehensive balance and bug fix pass
Merged
#239 balance: comprehensive balance pass (closes #165, #166, #167, #170, #172, #173, #215)
Merged
#238 feat: another balance and bug fix pass
Merged
#237 chore: update minor and patch dependencies
Merged
#135 fix: runestone formula, prestige/transcendence rebalance, exploration fixes, and comprehensive balance audit
Merged
#134 feat: grant Elysian role on auth and prompt non-members to join
Merged
#130 feat: sync and patch all content stats on existing saves
Merged
#129 chore: more feedback fixes
Merged
#124 balance: comprehensive game balance pass (#103-#123)
Merged
#102 chore: community feedback fixes and UI improvements
Merged
#96 fix: break fire_temple combat power wall
Merged
#94 chore: add auto-adventurer toggle to adventurer panel header
Merged
#93 fix: adventurer unlocks not applied by force-unlock tool
Merged
#92 fix: auto-quest continues after quest failure
Merged
#91 fix: auto-boss no longer halts on client/server save race condition
Merged
#90 fix: correct quest combat power requirements for SM, VD, and AV
Merged
#84 chore: UI clarity improvements
Merged
#83 chore: clarify equipment combat bonus applies to boss fights only
Merged
#82 feat: communicate quest failure mechanics in the UI
Merged
#79 chore: audit frontend error reporting to exclude expected behaviours
Merged
#78 feat: display leaderboard update frequency in the UI
Merged
#77 feat: add essence infusion upgrades as late-prestige essence sink
Merged
#76 feat: post-prestige automation (auto-adventurer)
Merged
#75 feat: document upgrade stacking behaviour as multiplicative
Merged
#74 feat: communicate exploration zone unlock conditions in-game
Merged
#72 feat: display current party combat power as a persistent stat
Merged
#71 feat: show progress toward unlock conditions on achievement cards
Merged
#70 feat: show affected adventurer name on upgrade cards
Merged
#69 fix: correct equipment balance and sort items by stat power
Merged
#68 fix: use server-computed endsAt for exploration timer to prevent clock drift
Merged
#67 fix: preserve runestone bounty flag for legacy defeated bosses
Merged
#66 fix: preserve autoQuest and autoBoss settings across prestige
Merged
#65 feat: debug panel with force unlocks and hard reset
Merged
#64 fix: force sync before boss fight and surface challenge errors to UI
Merged
#32 deps: update typescript to 5.9.3
Merged
#49 feat: persist crafting zone selection in sessionStorage
Merged
#48 fix: persist UI preferences across navigation and sessions
Merged
#47 fix: preserve all-time stats, achievements, and boss first-kill across prestige
Merged
#46 fix: turn off auto-boss/auto-quest on failure and surface status
Merged
#45 fix: send webhook milestone notifications silently
Merged
#44 feat: error handling, logging, analytics, OG tags, and sticky sidebar
Merged
#43 feat: integrate CDN art assets across all game panels
Merged
#33 feat: render changelog as markdown in about panel
Merged
#30 feat: v1 prototype — core game systems
1 Pull request proposed by 1 user
Proposed
#227 deps: update typescript to 6.0.2
201 Issues closed from 3 users
Closed
#131 feat: integrated expansion system (Vampire Mode + Goddess Mode)
Closed
#242 bug: crystals not respecting scientific notation setting in resource tooltip
Closed
#243 bug: Mira adventurer progress not reflecting current gold
Closed
#244 bug: empty reward-tag span rendering in some quests
Closed
#245 bug: prestige button sometimes does not register when clicked quickly
Closed
#246 bug: Crystal Pulse, Crystal Surge, and Crystal Tempest upgrades missing artwork
Closed
#247 bug: "Craft 1 Recipe" daily challenge does not register when a recipe is crafted
Closed
#248 bug: prestige fires multiple times simultaneously when upgrade is purchased during prestige window
Closed
#249 bug: "save rejected — signature mismatch" error occurring repeatedly
Closed
#142 fix: raise click_power recipe ceiling and add zone-18 entry
Closed
#144 fix: differentiate philosophers_stone from eternal_flame and buff crystal_shard
Closed
#145 fix: smooth adventurer cost curve (peasant→militia and dragon rider bracket)
Closed
#148 bug: auto-boss stops with "Save rejected: signature mismatch" after first completion
Closed
#143 fix: buff underperforming rare-material crafting recipes
Closed
#151 feat: cap auto-buy count on non-max-tier adventurers
Closed
#170 balance: prestige income upgrade cliff at income_10/income_11
Closed
#173 balance: early crystal income is slow relative to the first crystal upgrade gate
Closed
#215 balance: insufficient crystal sinks at high prestige levels
Closed
#166 balance: runestone accumulation is too slow for mid-game progression
Closed
#167 balance: daily challenges are inaccessible to players blocked on zone progression
Closed
#172 balance: audit and tune quest failure rates on long-duration quests
Closed
#165 balance: crystal economy is too slow; 20M crystal upgrade is unreachable for mid-game players
Closed
#179 Balance: Echo meta upgrade costs make transcendence loop too long (25+ runs)
Closed
#175 balance: extend quest CP requirements to cover late-game zones (P60–P208 drought)
Closed
#178 Balance: Zone 18 quest drought at P183-P225 (42 prestiges with no quests)
Closed
#171 balance: prestige milestone bonuses feel irrelevant at high prestige counts
Closed
#174 balance: prestige production multiplier doesn't meaningfully outpace threshold growth until ~P30
Closed
#180 balance: prestige milestone achievements stop at P25 despite transcendence requiring P225
Closed
#177 balance: boost crafted combat recipe multipliers to make combat crafting feel meaningful
Closed
#176 balance: Reality Forge zone unlock gap is too large (+22 prestiges vs expected ~10)
Closed
#229 feat: public read API for quest and exploration timers
Closed
#234 feat: UI indicator when prestige would yield maximum runestones
Closed
#235 feat: Autonomous Ascension option to trigger at max runestone gain
Closed
#224 bug: companion unlocks do not fire reliably on game events — require page refresh, leaderboard visit, or prestige to trigger
Closed
#225 bug: auto prestige ceases functioning on older game versions
Closed
#226 bug: story chapter banner images are cropped — characters and important details cut off
Closed
#228 fix: suppress expected validation errors from error email notifications
Closed
#230 feat: achievement timestamps and unlock notifications
Closed
#233 feat: progress bar for companion unlocks
Closed
#236 bug: crafted items occasionally disappear due to sync issues
Closed
#205 bug: companions don't activate after prestige until player visits the leaderboard
Closed
#206 bug: active exploration timer resets to an old value after navigating to the leaderboard
Closed
#211 feat: add community/support blurb to About panel
Closed
#212 bug: quest timer scaling resets backwards between zone 1 and zone 2
Closed
#214 bug: Sera does not unlock reliably at Prestige 10 (force unlock also fails)
Closed
#216 bug: Autonomous Ascension does not trigger even with game open
Closed
#222 balance: prestige gold thresholds scale too slowly at higher prestige counts
Closed
#181 bug: quest_eternal achievement hardcoded at 95 quests but game now has 122
Closed
#191 Balance: quest crystal rewards still astronomical — up to 3e142 with no meaningful sink
Closed
#201 bug: upgrade multipliers applied to adventurers persist across prestige, causing peasants to become overpowered
Closed
#202 bug: gold currency icon renders as a silver coin on macOS
Closed
#213 bug: Mira's stat display does not respect number format setting
Closed
#221 bug: Crystal Resonance upgrade does not apply x2 multiplier to boss crystal rewards
Closed
#232 fix: do not display decimal places for integer-typed quantities
Closed
#161 bug: previously unlocked exploration zones re-locking unexpectedly
Closed
#199 Explore time tooltips not updated
Closed
#203 bug: prestige multiplier tooltip inconsistency — "After next prestige" sometimes displays 1.15x compounding instead of 1.25x
Closed
#204 bug: ascend button tooltip sometimes shows incorrect runestone reward amount
Closed
#208 bug: How to Play guide shows outdated prestige-per-transcendence count (90 vs actual 20)
Closed
#219 bug: prestige ineligibility message always shows 1,000,000 gold target regardless of actual threshold
Closed
#220 bug/content: Trillionaire achievement description implies lifetime gold but resets on prestige
Closed
#231 fix: suppress display of zero-value crystal rewards on quests
Closed
#169 feat: opt-out toggle for prestige bot announcements
Closed
#218 bug: all Echo Shop upgrades are missing images
Closed
#217 bug: Autonomous Recruitment upgrade is missing its image
Closed
#209 bug: missing CDN images for 17 quest items
Closed
#210 bug: missing CDN images for 10 achievement items
Closed
#200 bug: missing CDN images for 13 equipment items
Closed
#198 fix: late-game bosses reference equipment items that do not exist
Closed
#196 fix: eternal prism stats barely exceed free eternity stone boss drop
Closed
#195 fix: void ascendancy crystal cost too low relative to celestial mandate
Closed
#194 fix: essence guild upgrade is strictly worse than merchant alliance
Closed
#193 fix: sunken temple quest gold reward regression
Closed
#190 Balance: high-prestige achievement rewards (P50–P200) use crystals, become trivial mid-game
Closed
#189 Balance: missing boss achievement milestone between 30 and 72 bosses
Closed
#188 Balance: missing quest achievement milestone between 50 and 122 quests
Closed
#185 Balance: gold milestone achievements cap at 1e18, endgame gold exceeds 1e80/sec
Closed
#184 Bug: quest_eternal achievement hardcoded to 95 quests, should be 122
Closed
#183 Balance: prestige milestone achievements stop at P25, game requires P225
Closed
#182 balance: gold milestone achievements cap at 1e18 but endgame gold production far exceeds this
Closed
#197 fix: quest_eternal achievement references 122 quests but only 112 exist
Closed
#186 Bug: devourer_slayer achievement description references "first six zones" (game now has 18)
Closed
#192 Balance: missing quest achievement milestone between 75 and 122 quests
Closed
#207 bug: automatic ascension setting does not trigger on page load when ascension is already available
Closed
#223 balance: adventurer upgrades persist across prestiges causing runaway production snowball
Closed
#146 bug: new content entries missing unlock condition display
Closed
#159 Broken image on Autonomous Recruitment in the runestone shop
Closed
#162 bug: prestige bot announcement fires twice for the same prestige event
Closed
#187 Balance: crystal economy broken — late-game bosses drop astronomical crystals with no sink
Closed
#141 fix: buff purchasable equipment dominated by free boss drops
Closed
#147 bug: sync new content count includes all items, not just updated ones
Closed
#156 feat: preserve auto-buy adventurers setting across prestige
Closed
#158 Balance: Adventurer upgrades unlock too late to be meaningful
Closed
#160 bug: exploration results lost on page reload
Closed
#163 bug: brief UI hang/stutter at the end of prestige
Closed
#164 balance: Shadow Mere 5M CP quest requirement is unreachable with current adventurer tiers
Closed
#168 feat: show projected runestone gain persistently and on the prestige screen
Closed
#152 feat: apply all combat power multipliers to displayed CP and quest requirements
Closed
#149 feat: show essence per second in resource dropdown
Closed
#150 bug: auto-buy purchases cheapest adventurer rather than most powerful affordable one
Closed
#157 bug: quests with Combat Power requirements do not auto-start
Closed
#154 Show effective stats (post-multiplier) in adventurer stat tooltips
Closed
#153 Audit and distinguish Boss Combat vs Combat Power sources
Closed
#140 fix: restore equipment and upgrade drops to late-game bosses
Closed
#139 feat: add missing quests to Frozen Peaks zone
Closed
#138 fix: add upgrade reward to Void Titan boss
Closed
#137 fix: buff Astral Void quest rewards
Closed
#136 fix: buff Shadow Marshes quest rewards
Closed
#133 feat: show "join our community" modal on game load if player is not in the Discord server
Closed
#132 feat: grant Discord roles for game milestones
Closed
#18 feat: goddess expansion (post-vampire-apotheosis alternate game mode)
Closed
#17 feat: vampire expansion (post-apotheosis alternate game mode)
Closed
#125 fix: NaN displayed in Sync New Content notification
Closed
#127 feat: poll server for exploration claimability instead of client-side check
Closed
#128 bug: craft button visible when materials are insufficient
Closed
#126 bug: Shadow Assassin rebalance did not change stats
Closed
#120 balance: no cross-zone crafting recipes exist
Closed
#121 balance: achievement unlock counts for adventurers/zones/quests are outdated
Closed
#122 balance: "fully equipped" achievement threshold is off
Closed
#104 balance: tiers 11–14 adventurer cost/power ratios are erratic
Closed
#105 balance: naming inconsistency in content data
Closed
#106 balance: plague_ruins zone combat power requirement is too high
Closed
#107 balance: several content entries missing combatPowerRequired field
Closed
#108 balance: cosmos_knight_1 quest has duplicate reward
Closed
#109 balance: final boss has disproportionate prestige gap
Closed
#110 balance: click_2 quest has duplicate reward
Closed
#111 balance: peasant_1 adventurer unlocks too late in progression
Closed
#112 balance: militia_1 adventurer unlocks too late in progression
Closed
#113 balance: upgrade costs have large disparity across tiers
Closed
#114 balance: arcane_scholar_1 upgrade cost does not match tier pattern
Closed
#115 balance: income_10 prestige upgrade has a disproportionate cost jump
Closed
#116 balance: echo meta upgrade is underpriced relative to its power
Closed
#117 balance: purchasable equipment has duplicate stat entries
Closed
#118 balance: identical equipment stats across multiple pieces
Closed
#103 balance: tier 11 adventurer cost spike breaks progression
Closed
#123 balance: frozen_peaks and shadow_marshes quests are in the wrong order in quests.ts
Closed
#119 balance: iron_vanguard zone only has a single boss
Closed
#97 bug: auto-follower ignores tier priority and buys peasants
Closed
#98 balance: combat power scaling becomes an exponential wall in Volcanic Depths+
Closed
#99 balance: Witch Coven unlock requires 400 Arcane Scholars but rewards a weaker adventurer
Closed
#100 feature: display actual gold/sec with all multipliers applied
Closed
#101 balance: Peasant upgrades feel negligible in late game
Closed
#95 fix: fire_temple quest creates chicken-and-egg combat power wall
Closed
#89 ux: Move auto-adventurer toggle to a more accessible location near the adventurer shop
Closed
#88 bug: Adventurer tier unlocks not triggered by force-unlock feature
Closed
#87 bug: Auto-quest does not restart after a quest failure
Closed
#86 bug: Auto-boss stops when client and server save are out of sync
Closed
#85 bug: Shadow Marshes quest combat requirements are ~1000x too low
Closed
#81 chore: clarify whether equipment combat bonus affects quest combat power
Closed
#80 feat: communicate quest failure mechanics in the UI
Closed
#73 chore: audit frontend error reporting to exclude expected behaviours
Closed
#63 feat: display leaderboard update frequency in the UI
Closed
#62 feat: add an essence sink for late-prestige progression
Closed
#61 feat: expand automation to cover the early post-prestige loop
Closed
#60 feat: document upgrade stacking behaviour (additive vs. multiplicative)
Closed
#59 feat: communicate exploration zone unlock conditions in-game
Closed
#58 feat: display current party combat power as a persistent stat
Closed
#35 client should remember users last adventure multiplier button click
Closed
#36 zone selection should be sticky
Closed
#34 investigate auto quest it might not be working
Closed
#57 feat: show progress toward unlock conditions on achievement cards
Closed
#56 feat: clarify which adventurer classes each upgrade targets
Closed
#54 fix: Void Conduit and The Divine Edge share identical combat multiplier
Closed
#55 feat: sort equipment within each category by stat value
Closed
#53 fix: exploration timer exceeds the area's stated duration
Closed
#52 fix: runestones awarded on repeat kills of already-defeated bosses
Closed
#51 fix: auto-quest fails to start first quest after prestige
Closed
#50 fix: boss fight reads last cloud-saved state instead of live client state
Closed
#37 prestige resets all-time stats maybe?
Closed
#38 prestige should not reset achievements
Closed
#39 prestige should not reset the "first kill" state of bosses.
Closed
#40 auto-boss and auto-quest turn off upon failure
Closed
#41 webhook notifications should use @silent
Closed
#42 Set up @nhcarrigan/logger, analytics, and ads packages
Closed
#15 art: commission and integrate cute artwork throughout the game UI
Closed
#31 feat: render changelog in about page
Closed
#26 [OTHER] - support button in nav that takes you to forum
Closed
#27 [OTHER] - notifications
Closed
#29 [OTHER] - auto prestige
Closed
#14 feat: award Discord role to players on each apotheosis
Closed
#16 feat: add character sheet where players can write about their character and guild
Closed
#19 feat: titles system (earned through achievements, displayed on character sheet)
Closed
#20 feat: leaderboards (top players by various metrics)
Closed
#21 feat: daily login bonus (consecutive login streak rewards)
Closed
#22 feat: auto-quest and auto-boss toggles
Closed
#23 feat: companion system (named NPCs with passive bonuses and personality)
Closed
#24 feat: main questline / overarching story
Closed
#25 [OTHER] - the third adventurer shows 0.0 essence but has essence gain
Closed
#2 [OTHER] - Character should be able to train skills
Closed
#3 [OTHER] - Character should be able to collect resources
Closed
#4 [OTHER] - Character should be able to craft with resources
Closed
#5 [OTHER] - Character should be able to fight
Closed
#6 [OTHER] - Character should be able to explore
Closed
#7 [OTHER] - Character should be able to complete quests
Closed
#8 make it responsive design
Closed
#9 feat: limit players to one active exploration at a time
Closed
#10 feat: scale adventurer tier costs progressively
Closed
#11 chore: implement test coverage across the monorepo
Closed
#12 feat: add batch size selector for hiring adventurers
Closed
#13 feat: post Discord webhook congratulating players on prestige, transcendence, and apotheosis
Closed
#1 [OTHER] - User should be able to create a character
204 Issues created by 2 users
Opened
#8 make it responsive design
Opened
#9 feat: limit players to one active exploration at a time
Opened
#10 feat: scale adventurer tier costs progressively
Opened
#11 chore: implement test coverage across the monorepo
Opened
#12 feat: add batch size selector for hiring adventurers
Opened
#13 feat: post Discord webhook congratulating players on prestige, transcendence, and apotheosis
Opened
#14 feat: award Discord role to players on each apotheosis
Opened
#15 art: commission and integrate cute artwork throughout the game UI
Opened
#16 feat: add character sheet where players can write about their character and guild
Opened
#17 feat: vampire expansion (post-apotheosis alternate game mode)
Opened
#18 feat: goddess expansion (post-vampire-apotheosis alternate game mode)
Opened
#19 feat: titles system (earned through achievements, displayed on character sheet)
Opened
#20 feat: leaderboards (top players by various metrics)
Opened
#21 feat: daily login bonus (consecutive login streak rewards)
Opened
#22 feat: auto-quest and auto-boss toggles
Opened
#23 feat: companion system (named NPCs with passive bonuses and personality)
Opened
#24 feat: main questline / overarching story
Opened
#25 [OTHER] - the third adventurer shows 0.0 essence but has essence gain
Opened
#26 [OTHER] - support button in nav that takes you to forum
Opened
#27 [OTHER] - notifications
Opened
#28 [OTHER] - paper doll customisation to design your own adventurer
Opened
#29 [OTHER] - auto prestige
Opened
#31 feat: render changelog in about page
Opened
#34 investigate auto quest it might not be working
Opened
#35 client should remember users last adventure multiplier button click
Opened
#36 zone selection should be sticky
Opened
#37 prestige resets all-time stats maybe?
Opened
#38 prestige should not reset achievements
Opened
#39 prestige should not reset the "first kill" state of bosses.
Opened
#40 auto-boss and auto-quest turn off upon failure
Opened
#41 webhook notifications should use @silent
Opened
#42 Set up @nhcarrigan/logger, analytics, and ads packages
Opened
#50 fix: boss fight reads last cloud-saved state instead of live client state
Opened
#51 fix: auto-quest fails to start first quest after prestige
Opened
#52 fix: runestones awarded on repeat kills of already-defeated bosses
Opened
#53 fix: exploration timer exceeds the area's stated duration
Opened
#54 fix: Void Conduit and The Divine Edge share identical combat multiplier
Opened
#55 feat: sort equipment within each category by stat value
Opened
#56 feat: clarify which adventurer classes each upgrade targets
Opened
#57 feat: show progress toward unlock conditions on achievement cards
Opened
#58 feat: display current party combat power as a persistent stat
Opened
#59 feat: communicate exploration zone unlock conditions in-game
Opened
#60 feat: document upgrade stacking behaviour (additive vs. multiplicative)
Opened
#61 feat: expand automation to cover the early post-prestige loop
Opened
#62 feat: add an essence sink for late-prestige progression
Opened
#63 feat: display leaderboard update frequency in the UI
Opened
#73 chore: audit frontend error reporting to exclude expected behaviours
Opened
#80 feat: communicate quest failure mechanics in the UI
Opened
#81 chore: clarify whether equipment combat bonus affects quest combat power
Opened
#85 bug: Shadow Marshes quest combat requirements are ~1000x too low
Opened
#86 bug: Auto-boss stops when client and server save are out of sync
Opened
#87 bug: Auto-quest does not restart after a quest failure
Opened
#88 bug: Adventurer tier unlocks not triggered by force-unlock feature
Opened
#89 ux: Move auto-adventurer toggle to a more accessible location near the adventurer shop
Opened
#95 fix: fire_temple quest creates chicken-and-egg combat power wall
Opened
#97 bug: auto-follower ignores tier priority and buys peasants
Opened
#98 balance: combat power scaling becomes an exponential wall in Volcanic Depths+
Opened
#99 balance: Witch Coven unlock requires 400 Arcane Scholars but rewards a weaker adventurer
Opened
#100 feature: display actual gold/sec with all multipliers applied
Opened
#101 balance: Peasant upgrades feel negligible in late game
Opened
#103 balance: tier 11 adventurer cost spike breaks progression
Opened
#104 balance: tiers 11–14 adventurer cost/power ratios are erratic
Opened
#105 balance: naming inconsistency in content data
Opened
#106 balance: plague_ruins zone combat power requirement is too high
Opened
#107 balance: several content entries missing combatPowerRequired field
Opened
#108 balance: cosmos_knight_1 quest has duplicate reward
Opened
#109 balance: final boss has disproportionate prestige gap
Opened
#110 balance: click_2 quest has duplicate reward
Opened
#111 balance: peasant_1 adventurer unlocks too late in progression
Opened
#112 balance: militia_1 adventurer unlocks too late in progression
Opened
#113 balance: upgrade costs have large disparity across tiers
Opened
#114 balance: arcane_scholar_1 upgrade cost does not match tier pattern
Opened
#115 balance: income_10 prestige upgrade has a disproportionate cost jump
Opened
#116 balance: echo meta upgrade is underpriced relative to its power
Opened
#117 balance: purchasable equipment has duplicate stat entries
Opened
#118 balance: identical equipment stats across multiple pieces
Opened
#119 balance: iron_vanguard zone only has a single boss
Opened
#120 balance: no cross-zone crafting recipes exist
Opened
#121 balance: achievement unlock counts for adventurers/zones/quests are outdated
Opened
#122 balance: "fully equipped" achievement threshold is off
Opened
#123 balance: frozen_peaks and shadow_marshes quests are in the wrong order in quests.ts
Opened
#125 fix: NaN displayed in Sync New Content notification
Opened
#126 bug: Shadow Assassin rebalance did not change stats
Opened
#127 feat: poll server for exploration claimability instead of client-side check
Opened
#128 bug: craft button visible when materials are insufficient
Opened
#131 feat: integrated expansion system (Vampire Mode + Goddess Mode)
Opened
#132 feat: grant Discord roles for game milestones
Opened
#133 feat: show "join our community" modal on game load if player is not in the Discord server
Opened
#136 fix: buff Shadow Marshes quest rewards
Opened
#137 fix: buff Astral Void quest rewards
Opened
#138 fix: add upgrade reward to Void Titan boss
Opened
#139 feat: add missing quests to Frozen Peaks zone
Opened
#140 fix: restore equipment and upgrade drops to late-game bosses
Opened
#141 fix: buff purchasable equipment dominated by free boss drops
Opened
#142 fix: raise click_power recipe ceiling and add zone-18 entry
Opened
#143 fix: buff underperforming rare-material crafting recipes
Opened
#144 fix: differentiate philosophers_stone from eternal_flame and buff crystal_shard
Opened
#145 fix: smooth adventurer cost curve (peasant→militia and dragon rider bracket)
Opened
#146 bug: new content entries missing unlock condition display
Opened
#147 bug: sync new content count includes all items, not just updated ones
Opened
#148 bug: auto-boss stops with "Save rejected: signature mismatch" after first completion
Opened
#149 feat: show essence per second in resource dropdown
Opened
#150 bug: auto-buy purchases cheapest adventurer rather than most powerful affordable one
Opened
#151 feat: cap auto-buy count on non-max-tier adventurers
Opened
#152 feat: apply all combat power multipliers to displayed CP and quest requirements
Opened
#153 Audit and distinguish Boss Combat vs Combat Power sources
Opened
#154 Show effective stats (post-multiplier) in adventurer stat tooltips
Opened
#156 feat: preserve auto-buy adventurers setting across prestige
Opened
#157 bug: quests with Combat Power requirements do not auto-start
Opened
#158 Balance: Adventurer upgrades unlock too late to be meaningful
Opened
#159 Broken image on Autonomous Recruitment in the runestone shop
Opened
#160 bug: exploration results lost on page reload
Opened
#161 bug: previously unlocked exploration zones re-locking unexpectedly
Opened
#162 bug: prestige bot announcement fires twice for the same prestige event
Opened
#163 bug: brief UI hang/stutter at the end of prestige
Opened
#164 balance: Shadow Mere 5M CP quest requirement is unreachable with current adventurer tiers
Opened
#165 balance: crystal economy is too slow; 20M crystal upgrade is unreachable for mid-game players
Opened
#166 balance: runestone accumulation is too slow for mid-game progression
Opened
#167 balance: daily challenges are inaccessible to players blocked on zone progression
Opened
#168 feat: show projected runestone gain persistently and on the prestige screen
Opened
#169 feat: opt-out toggle for prestige bot announcements
Opened
#170 balance: prestige income upgrade cliff at income_10/income_11
Opened
#171 balance: prestige milestone bonuses feel irrelevant at high prestige counts
Opened
#172 balance: audit and tune quest failure rates on long-duration quests
Opened
#173 balance: early crystal income is slow relative to the first crystal upgrade gate
Opened
#174 balance: prestige production multiplier doesn't meaningfully outpace threshold growth until ~P30
Opened
#175 balance: extend quest CP requirements to cover late-game zones (P60–P208 drought)
Opened
#176 balance: Reality Forge zone unlock gap is too large (+22 prestiges vs expected ~10)
Opened
#177 balance: boost crafted combat recipe multipliers to make combat crafting feel meaningful
Opened
#178 Balance: Zone 18 quest drought at P183-P225 (42 prestiges with no quests)
Opened
#179 Balance: Echo meta upgrade costs make transcendence loop too long (25+ runs)
Opened
#180 balance: prestige milestone achievements stop at P25 despite transcendence requiring P225
Opened
#181 bug: quest_eternal achievement hardcoded at 95 quests but game now has 122
Opened
#182 balance: gold milestone achievements cap at 1e18 but endgame gold production far exceeds this
Opened
#183 Balance: prestige milestone achievements stop at P25, game requires P225
Opened
#184 Bug: quest_eternal achievement hardcoded to 95 quests, should be 122
Opened
#185 Balance: gold milestone achievements cap at 1e18, endgame gold exceeds 1e80/sec
Opened
#186 Bug: devourer_slayer achievement description references "first six zones" (game now has 18)
Opened
#187 Balance: crystal economy broken — late-game bosses drop astronomical crystals with no sink
Opened
#188 Balance: missing quest achievement milestone between 50 and 122 quests
Opened
#189 Balance: missing boss achievement milestone between 30 and 72 bosses
Opened
#190 Balance: high-prestige achievement rewards (P50–P200) use crystals, become trivial mid-game
Opened
#191 Balance: quest crystal rewards still astronomical — up to 3e142 with no meaningful sink
Opened
#192 Balance: missing quest achievement milestone between 75 and 122 quests
Opened
#193 fix: sunken temple quest gold reward regression
Opened
#194 fix: essence guild upgrade is strictly worse than merchant alliance
Opened
#195 fix: void ascendancy crystal cost too low relative to celestial mandate
Opened
#196 fix: eternal prism stats barely exceed free eternity stone boss drop
Opened
#197 fix: quest_eternal achievement references 122 quests but only 112 exist
Opened
#198 fix: late-game bosses reference equipment items that do not exist
Opened
#199 Explore time tooltips not updated
Opened
#200 bug: missing CDN images for 13 equipment items
Opened
#201 bug: upgrade multipliers applied to adventurers persist across prestige, causing peasants to become overpowered
Opened
#202 bug: gold currency icon renders as a silver coin on macOS
Opened
#203 bug: prestige multiplier tooltip inconsistency — "After next prestige" sometimes displays 1.15x compounding instead of 1.25x
Opened
#204 bug: ascend button tooltip sometimes shows incorrect runestone reward amount
Opened
#205 bug: companions don't activate after prestige until player visits the leaderboard
Opened
#206 bug: active exploration timer resets to an old value after navigating to the leaderboard
Opened
#207 bug: automatic ascension setting does not trigger on page load when ascension is already available
Opened
#208 bug: How to Play guide shows outdated prestige-per-transcendence count (90 vs actual 20)
Opened
#209 bug: missing CDN images for 17 quest items
Opened
#210 bug: missing CDN images for 10 achievement items
Opened
#211 feat: add community/support blurb to About panel
Opened
#212 bug: quest timer scaling resets backwards between zone 1 and zone 2
Opened
#213 bug: Mira's stat display does not respect number format setting
Opened
#214 bug: Sera does not unlock reliably at Prestige 10 (force unlock also fails)
Opened
#215 balance: insufficient crystal sinks at high prestige levels
Opened
#216 bug: Autonomous Ascension does not trigger even with game open
Opened
#217 bug: Autonomous Recruitment upgrade is missing its image
Opened
#218 bug: all Echo Shop upgrades are missing images
Opened
#219 bug: prestige ineligibility message always shows 1,000,000 gold target regardless of actual threshold
Opened
#220 bug/content: Trillionaire achievement description implies lifetime gold but resets on prestige
Opened
#221 bug: Crystal Resonance upgrade does not apply x2 multiplier to boss crystal rewards
Opened
#222 balance: prestige gold thresholds scale too slowly at higher prestige counts
Opened
#223 balance: adventurer upgrades persist across prestiges causing runaway production snowball
Opened
#224 bug: companion unlocks do not fire reliably on game events — require page refresh, leaderboard visit, or prestige to trigger
Opened
#225 bug: auto prestige ceases functioning on older game versions
Opened
#226 bug: story chapter banner images are cropped — characters and important details cut off
Opened
#228 fix: suppress expected validation errors from error email notifications
Opened
#229 feat: public read API for quest and exploration timers
Opened
#230 feat: achievement timestamps and unlock notifications
Opened
#231 fix: suppress display of zero-value crystal rewards on quests
Opened
#232 fix: do not display decimal places for integer-typed quantities
Opened
#233 feat: progress bar for companion unlocks
Opened
#234 feat: UI indicator when prestige would yield maximum runestones
Opened
#235 feat: Autonomous Ascension option to trigger at max runestone gain
Opened
#236 bug: crafted items occasionally disappear due to sync issues
Opened
#242 bug: crystals not respecting scientific notation setting in resource tooltip
Opened
#243 bug: Mira adventurer progress not reflecting current gold
Opened
#244 bug: empty reward-tag span rendering in some quests
Opened
#245 bug: prestige button sometimes does not register when clicked quickly
Opened
#246 bug: Crystal Pulse, Crystal Surge, and Crystal Tempest upgrades missing artwork
Opened
#247 bug: "Craft 1 Recipe" daily challenge does not register when a recipe is crafted
Opened
#248 bug: prestige fires multiple times simultaneously when upgrade is purchased during prestige window
Opened
#249 bug: "save rejected — signature mismatch" error occurring repeatedly
Opened
#251 bug: Shadow Marshes exploration areas 3 and 4 have identical duration
Opened
#252 bug: Titan Core equipment image missing
Opened
#253 feat: prestige screen number display should respect player's format preference
Opened
#254 bug: runestone per-prestige display does not match actual gain
Opened
#255 bug: achievements not triggering on milestone completion
Opened
#256 improvement: exploration failure UX - consecutive failures are demoralising with no feedback
Opened
#257 design: quest completion is not required for transcendence — quests feel optional
Opened
#258 balance: crystal income post-transcendence feels insufficient to buy all upgrades
Opened
#259 bug: manual save can hang when triggered in rapid succession