Feat/v0.6.0 #262

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nick wants to merge 2 commits from feat/v0.6.0 into main
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Explanation

This pull request is needed because it enhances game flow and user experience:

  1. Overall quest time completion reduced from around 3 weeks, to 1 week which enhances user experience and brings it closer to the original vision.
  2. Exploration times introduced to match the quest timers, allowing for crafts to be possible while zone is still in progress.
  3. Implements many display changes to fix buggy behaviors, quest timer companions, prestige window, runestone shop, echo shop, runestone amounts on prestige so the user is better informed.
  4. Reduce some companion costs down so they are obtainable for the casual gamers.
  5. Many changes to increase the natural game flow: zone unlock movement to last quest of each zone, dragon rider moved to help auto adventurer, equipments moved from last boss to earlier bosses so they can be used, an auto save for prestige spamming assistance, final bosses requiring final zone quests to unlock, companion selection sticks after ascending.
  6. Properly reward players: crafting daily progress update, crystal rewards for achievements, achievement progress, users can now enjoy the story images naturally.
  7. Reduced spam in elysium chat: There is still notifications for prestiging but reduced to one every 5 prestiges, and an official prestige number on transcending notices.
  8. Increased runestone cap to allow for future opportunities to complete the final bosses with fewer prestiges.
  9. Changed default number format to ease new player confusion about boss requirements. (all options remain choices)

Issue

251, 253, 254, 255, 257

Attestations

Dependencies

  • I have pinned the dependencies to a specific patch version.

Style

  • I have run the linter and resolved any errors.
  • My pull request uses an appropriate title, matching the conventional commit standards.
  • My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request.

Tests

  • My contribution adds new code, and I have added tests to cover it.
  • My contribution modifies existing code, and I have updated the tests to reflect these changes.
  • All new and existing tests pass locally with my changes.
  • Code coverage remains at or above the configured threshold.

Documentation

No response

Versioning

Major - My pull request introduces a breaking change.

### Explanation This pull request is needed because it enhances game flow and user experience: 1. Overall quest time completion reduced from around 3 weeks, to 1 week which enhances user experience and brings it closer to the original vision. 2. Exploration times introduced to match the quest timers, allowing for crafts to be possible while zone is still in progress. 3. Implements many display changes to fix buggy behaviors, quest timer companions, prestige window, runestone shop, echo shop, runestone amounts on prestige so the user is better informed. 4. Reduce some companion costs down so they are obtainable for the casual gamers. 5. Many changes to increase the natural game flow: zone unlock movement to last quest of each zone, dragon rider moved to help auto adventurer, equipments moved from last boss to earlier bosses so they can be used, an auto save for prestige spamming assistance, final bosses requiring final zone quests to unlock, companion selection sticks after ascending. 6. Properly reward players: crafting daily progress update, crystal rewards for achievements, achievement progress, users can now enjoy the story images naturally. 7. Reduced spam in elysium chat: There is still notifications for prestiging but reduced to one every 5 prestiges, and an official prestige number on transcending notices. 8. Increased runestone cap to allow for future opportunities to complete the final bosses with fewer prestiges. 9. Changed default number format to ease new player confusion about boss requirements. (all options remain choices) ### Issue 251, 253, 254, 255, 257 ### Attestations - [x] I have read and agree to the [Code of Conduct](https://docs.nhcarrigan.com/community/coc/) - [x] I have read and agree to the [Community Guidelines](https://docs.nhcarrigan.com/community/guide/). - [x] My contribution complies with the [Contributor Covenant](https://docs.nhcarrigan.com/dev/covenant/). ### Dependencies - [x] I have pinned the dependencies to a specific patch version. ### Style - [x] I have run the linter and resolved any errors. - [x] My pull request uses an appropriate title, matching the conventional commit standards. - [x] My scope of feat/fix/chore/etc. correctly matches the nature of changes in my pull request. ### Tests - [x] My contribution adds new code, and I have added tests to cover it. - [x] My contribution modifies existing code, and I have updated the tests to reflect these changes. - [x] All new and existing tests pass locally with my changes. - [x] Code coverage remains at or above the configured threshold. ### Documentation _No response_ ### Versioning Major - My pull request introduces a breaking change.
nick added 2 commits 2026-07-17 19:48:05 -07:00
chore: bump package versions to 0.6.0 and approve dependency build scripts
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Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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From your project repository, check out a new branch and test the changes.
git fetch -u origin feat/v0.6.0:feat/v0.6.0
git checkout feat/v0.6.0
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Reference: nhcarrigan/elysium#262