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bug: runestone per-prestige display does not match actual gain #254
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Description
Players are consistently receiving far more runestones per prestige than the UI indicates. The prestige screen shows a per-prestige gain of 375 runestones (base formula:
200 × 1.875), but observed gains during rapid-prestige runs are substantially higher.Observed data (community report):
deusmortis also reported gaining ~550K runestones over prestiges 200–300 (100 prestiges), implying ~5,500/prestige rather than the ~1,200 expected with Echo upgrades included.
Suspected Cause
deusmortis hypothesises that the runestone cap may be bypassed when rapid-firing prestiges. When a player has a large amount of stored gold before prestiging, the old system (pre-runecap) would grant runestones proportional to gold. A timing or state issue during rapid prestige may be causing the cap to not apply correctly, resulting in gold-proportional gains leaking through.
Alternatively, this may be purely a display bug — the UI tooltip/preview is showing the base rate rather than the fully-modified rate (including relevant prestige and echo upgrades). In that case the actual gain may be correct but the displayed value is misleading.
Steps to Reproduce
Expected Behaviour
The per-prestige runestone value displayed in the UI should match the actual amount awarded on prestige. If upgrades affect the gain, the display should reflect them. The runestone cap should apply consistently regardless of prestige speed.
References
Community thread: Discord #activity channel, messages from
ileniaanddeusmortisstarting 2026-04-22✨ This issue was created with help from Hikari~ 🌸