bug: runestone per-prestige display does not match actual gain #254

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opened 2026-05-06 12:21:49 -07:00 by hikari · 0 comments
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Description

Players are consistently receiving far more runestones per prestige than the UI indicates. The prestige screen shows a per-prestige gain of 375 runestones (base formula: 200 × 1.875), but observed gains during rapid-prestige runs are substantially higher.

Observed data (community report):

  • ~83 consecutive prestiges yielded ~453K runestones
  • Expected at 375/prestige: ~31K
  • Actual gain per prestige implied: ~5,400

deusmortis also reported gaining ~550K runestones over prestiges 200–300 (100 prestiges), implying ~5,500/prestige rather than the ~1,200 expected with Echo upgrades included.

Suspected Cause

deusmortis hypothesises that the runestone cap may be bypassed when rapid-firing prestiges. When a player has a large amount of stored gold before prestiging, the old system (pre-runecap) would grant runestones proportional to gold. A timing or state issue during rapid prestige may be causing the cap to not apply correctly, resulting in gold-proportional gains leaking through.

Alternatively, this may be purely a display bug — the UI tooltip/preview is showing the base rate rather than the fully-modified rate (including relevant prestige and echo upgrades). In that case the actual gain may be correct but the displayed value is misleading.

Steps to Reproduce

  1. Accumulate significant gold in a run
  2. Rapid-fire 50+ consecutive prestiges
  3. Compare runestone gain to the per-prestige value shown in the UI

Expected Behaviour

The per-prestige runestone value displayed in the UI should match the actual amount awarded on prestige. If upgrades affect the gain, the display should reflect them. The runestone cap should apply consistently regardless of prestige speed.

References

Community thread: Discord #activity channel, messages from ilenia and deusmortis starting 2026-04-22

This issue was created with help from Hikari~ 🌸

## Description Players are consistently receiving far more runestones per prestige than the UI indicates. The prestige screen shows a per-prestige gain of **375 runestones** (base formula: `200 × 1.875`), but observed gains during rapid-prestige runs are substantially higher. **Observed data (community report):** - ~83 consecutive prestiges yielded ~453K runestones - Expected at 375/prestige: ~31K - Actual gain per prestige implied: ~5,400 deusmortis also reported gaining ~550K runestones over prestiges 200–300 (100 prestiges), implying ~5,500/prestige rather than the ~1,200 expected with Echo upgrades included. ## Suspected Cause deusmortis hypothesises that **the runestone cap may be bypassed when rapid-firing prestiges**. When a player has a large amount of stored gold before prestiging, the old system (pre-runecap) would grant runestones proportional to gold. A timing or state issue during rapid prestige may be causing the cap to not apply correctly, resulting in gold-proportional gains leaking through. Alternatively, this may be purely a **display bug** — the UI tooltip/preview is showing the base rate rather than the fully-modified rate (including relevant prestige and echo upgrades). In that case the actual gain may be correct but the displayed value is misleading. ## Steps to Reproduce 1. Accumulate significant gold in a run 2. Rapid-fire 50+ consecutive prestiges 3. Compare runestone gain to the per-prestige value shown in the UI ## Expected Behaviour The per-prestige runestone value displayed in the UI should match the actual amount awarded on prestige. If upgrades affect the gain, the display should reflect them. The runestone cap should apply consistently regardless of prestige speed. ## References Community thread: Discord #activity channel, messages from `ilenia` and `deusmortis` starting 2026-04-22 ✨ This issue was created with help from Hikari~ 🌸
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Reference: nhcarrigan/elysium#254