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elysium/apps/api/test/services/dailyChallenges.spec.ts
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feat: comprehensive balance pass (#239)
## Summary

Working through all 15 open balance tickets in a coordinated multi-pass approach.

### Pass 1 — Quest failure rates (closes #172)
- Capped all zone quest failure chances at 15% (down from up to 40%)
- Proportional scaling preserved (harder zones still fail more than easier ones)

### Pass 2 — Crystal economy (closes #165, #173, #215)
- Added `crystal_pulse` (3,000 crystals), `crystal_surge` (20,000), `crystal_tempest` (150,000) upgrades to fill the dead zone between 600 and 2M crystal sinks
- Bumped `click_deity`, `prestige_master`, and `prestige_legend` achievement crystal rewards (5K→15K, 5K→15K, 25K→75K)
- Added crystal rewards to `first_steps` (+5) and `goblin_camp` (+10) early quests

### Pass 3 — Runestone/prestige loop (closes #166, #170)
- Bumped `runestonesPerPrestigeLevel` from 15 → 20 (~33% yield increase for mid-game runs)
- Reduced `income_10` cost from 22,500 → 15,000 and `income_11` from 60,000 → 35,000
- Kept client/server parity: `runestonesPerPrestigeLevelClient` in tick.ts updated to match

### Pass 4 — Quest content (#175, #178)
- Both already resolved in commit 666a5b2: quests now reach 5e141 CP across reality_forge, cosmic_maelstrom, primeval_sanctum, and the_absolute — fully covering P60–P212

### Pass 5 — Daily challenges (closes #167)
- Added `crafting` as a new `DailyChallengeType`
- Added 3 crafting challenge templates (craft 1/2/3 recipes)
- Changed generation to guarantee: 1 clicks + 1 crafting + 1 from progression pool
- Added crafting challenge tracking in `craft.ts` (awards crystals on recipe craft)
- Stuck players now have 2/3 daily challenges always completable

### Pass 6 — Transcendence costs (#179)
- Already resolved in commit 666a5b2: echo meta costs are 15/45/100 (was 25/75/200)

### Also closed as stale
- #171 (milestone bonus already quadratic)
- #174 (production multiplier already 1.3^n)
- #176 (expanse_sovereign HP already at 3e39)
- #177 (recipe costs already in expected range)
- #178 (post-absolute quests already present)
- #179 (echo meta costs already reduced)

 This PR was created with help from Hikari~ 🌸

Reviewed-on: #239
Co-authored-by: Hikari <hikari@nhcarrigan.com>
Co-committed-by: Hikari <hikari@nhcarrigan.com>
2026-04-06 18:58:04 -07:00

187 lines
8.0 KiB
TypeScript

/* eslint-disable max-lines-per-function -- Test suites naturally have many cases */
/* eslint-disable max-lines -- Test suites naturally have many cases */
/* eslint-disable @typescript-eslint/consistent-type-assertions -- Tests build minimal state objects */
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import type { DailyChallengeState, GameState } from "@elysium/types";
// We reset modules so the module picks up fake timers when re-imported
beforeEach(() => {
vi.resetModules();
vi.useFakeTimers();
});
afterEach(() => {
vi.useRealTimers();
});
const makeState = (dailyChallenges?: DailyChallengeState): GameState =>
({ dailyChallenges } as unknown as GameState);
const LA_MIDNIGHT_2024_01_15 = new Date("2024-01-15T08:00:00.000Z"); // LA midnight = UTC+8
const LA_MIDNIGHT_2024_01_16 = new Date("2024-01-16T08:00:00.000Z");
describe("generateDailyChallenges", () => {
it("returns exactly 3 challenges", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const result = generateDailyChallenges("2024-01-15");
expect(result).toHaveLength(3);
});
it("all challenges start with progress 0 and completed false", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const result = generateDailyChallenges("2024-01-15");
for (const challenge of result) {
expect(challenge.progress).toBe(0);
expect(challenge.completed).toBe(false);
}
});
it("is deterministic for the same date", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const a = generateDailyChallenges("2024-01-15");
const b = generateDailyChallenges("2024-01-15");
expect(a.map((c) => c.id)).toEqual(b.map((c) => c.id));
});
it("always includes a clicks challenge regardless of date", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const day1 = generateDailyChallenges("2024-01-15");
const day2 = generateDailyChallenges("2024-01-16");
expect(day1.some((c) => c.type === "clicks")).toBe(true);
expect(day2.some((c) => c.type === "clicks")).toBe(true);
});
it("always includes a crafting challenge regardless of date", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const day1 = generateDailyChallenges("2024-01-15");
const day2 = generateDailyChallenges("2024-01-16");
expect(day1.some((c) => c.type === "crafting")).toBe(true);
expect(day2.some((c) => c.type === "crafting")).toBe(true);
});
it("progression challenge slot varies across different dates", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { generateDailyChallenges } = await import("../../src/services/dailyChallenges.js");
// 2024-01-01 picks bossesDefeated, 2024-01-02 picks prestige (verified by seed)
const day1 = generateDailyChallenges("2024-01-01");
const day2 = generateDailyChallenges("2024-01-02");
const day1ProgressionType = day1.find((c) => {
return c.type !== "clicks" && c.type !== "crafting";
})?.type;
const day2ProgressionType = day2.find((c) => {
return c.type !== "clicks" && c.type !== "crafting";
})?.type;
expect(day1ProgressionType).not.toBe(day2ProgressionType);
});
});
describe("getOrResetDailyChallenges", () => {
it("returns existing challenges when date matches today", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { getOrResetDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const existing: DailyChallengeState = {
date: "2024-01-15",
challenges: [{ id: "old_challenge", type: "clicks", label: "l", target: 100, progress: 50, completed: false, rewardCrystals: 1 }],
};
const state = makeState(existing);
const result = getOrResetDailyChallenges(state);
expect(result).toBe(existing);
});
it("generates fresh challenges when date is yesterday", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_16);
const { getOrResetDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const stale: DailyChallengeState = {
date: "2024-01-15",
challenges: [],
};
const state = makeState(stale);
const result = getOrResetDailyChallenges(state);
expect(result.date).toBe("2024-01-16");
expect(result.challenges).toHaveLength(3);
});
it("generates fresh challenges when dailyChallenges is undefined", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { getOrResetDailyChallenges } = await import("../../src/services/dailyChallenges.js");
const state = makeState(undefined);
const result = getOrResetDailyChallenges(state);
expect(result.challenges).toHaveLength(3);
expect(result.date).toBe("2024-01-15");
});
});
describe("updateChallengeProgress", () => {
const makeChallenge = (
type: DailyChallengeState["challenges"][0]["type"],
progress: number,
completed: boolean,
) => ({
id: `${type}_test`,
type,
label: "Test",
target: 100,
progress,
completed,
rewardCrystals: 10,
});
const makeState2 = (challenges: DailyChallengeState["challenges"]): DailyChallengeState => ({
date: "2024-01-15",
challenges,
});
it("increments progress for matching non-completed challenges", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
const state = makeState2([makeChallenge("clicks", 0, false)]);
const { updatedChallenges } = updateChallengeProgress(state, "clicks", 10);
expect(updatedChallenges.challenges[0]!.progress).toBe(10);
});
it("does not modify already-completed challenges", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
const state = makeState2([makeChallenge("clicks", 100, true)]);
const { updatedChallenges } = updateChallengeProgress(state, "clicks", 50);
expect(updatedChallenges.challenges[0]!.progress).toBe(100);
});
it("does not modify challenges of a different type", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
const state = makeState2([makeChallenge("bossesDefeated", 0, false)]);
const { updatedChallenges } = updateChallengeProgress(state, "clicks", 10);
expect(updatedChallenges.challenges[0]!.progress).toBe(0);
});
it("awards crystals when challenge completes", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
const state = makeState2([makeChallenge("clicks", 90, false)]);
const { crystalsAwarded } = updateChallengeProgress(state, "clicks", 20);
expect(crystalsAwarded).toBe(10);
});
it("caps progress at target value", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
const state = makeState2([makeChallenge("clicks", 95, false)]);
const { updatedChallenges } = updateChallengeProgress(state, "clicks", 100);
expect(updatedChallenges.challenges[0]!.progress).toBe(100);
});
it("returns zero crystals when no challenge completes", async () => {
vi.setSystemTime(LA_MIDNIGHT_2024_01_15);
const { updateChallengeProgress } = await import("../../src/services/dailyChallenges.js");
const state = makeState2([makeChallenge("clicks", 0, false)]);
const { crystalsAwarded } = updateChallengeProgress(state, "clicks", 10);
expect(crystalsAwarded).toBe(0);
});
});