fix: resolve new-tickets batch (#146, #147, #148, #149, #150, #151, #152) #155

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hikari wants to merge 2 commits from fix/new-tickets into main
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Summary

Seven community-reported tickets resolved in one branch:

  • #147 — Sync count inflation fixed. Patch functions now detect actual field changes before incrementing the patched counter, so the sync report accurately reflects what changed rather than counting every item.

  • #149 — Essence/s now shown in the resource bar dropdown alongside Gold/s, using a new computeEssencePerSecond() export from the tick engine.

  • #150 — Auto-buy now sorts adventurers by level descending (was combatPower), making the priority order semantic and explicit.

  • #148 — Auto-boss signature mismatch resolved. After each boss fight the stale HMAC signature is cleared so the next pre-save doesn't send a mismatched value and halt automation.

  • #151 — Auto-buy is now capped at 100 for non-max-tier adventurers. The highest-unlocked tier remains uncapped so gold flows toward the strongest available unit.

  • #152 — Introduced computePartyCombatPower() in tick.ts that mirrors the server-side formula (global upgrades, prestige multiplier, per-adventurer upgrades, equipment, set bonuses, transcendence echo, crafted combat, companion bonus). The resource bar Combat Power display, the auto-quest CP gate, and the boss panel party DPS preview all now use this accurate value.

  • #146 — Locked adventurer-specific upgrades now show a "🗡️ Recruit: [name]" unlock hint in the upgrade panel. The tick engine also auto-unlocks these upgrades the first time the matching adventurer is recruited (catches synced upgrades for already-owned adventurers).

This pull request was created with help from Hikari~ 🌸

## Summary Seven community-reported tickets resolved in one branch: - **#147** — Sync count inflation fixed. Patch functions now detect actual field changes before incrementing the `patched` counter, so the sync report accurately reflects what changed rather than counting every item. - **#149** — Essence/s now shown in the resource bar dropdown alongside Gold/s, using a new `computeEssencePerSecond()` export from the tick engine. - **#150** — Auto-buy now sorts adventurers by **level** descending (was `combatPower`), making the priority order semantic and explicit. - **#148** — Auto-boss signature mismatch resolved. After each boss fight the stale HMAC signature is cleared so the next pre-save doesn't send a mismatched value and halt automation. - **#151** — Auto-buy is now capped at 100 for non-max-tier adventurers. The highest-unlocked tier remains uncapped so gold flows toward the strongest available unit. - **#152** — Introduced `computePartyCombatPower()` in `tick.ts` that mirrors the server-side formula (global upgrades, prestige multiplier, per-adventurer upgrades, equipment, set bonuses, transcendence echo, crafted combat, companion bonus). The resource bar **Combat Power** display, the auto-quest CP gate, and the boss panel party DPS preview all now use this accurate value. - **#146** — Locked adventurer-specific upgrades now show a **"🗡️ Recruit: [name]"** unlock hint in the upgrade panel. The tick engine also auto-unlocks these upgrades the first time the matching adventurer is recruited (catches synced upgrades for already-owned adventurers). ✨ This pull request was created with help from Hikari~ 🌸
hikari added 2 commits 2026-03-25 16:39:04 -07:00
Closes #147: patch functions now detect actual changes before incrementing
the patched counter, preventing inflated sync reports.

Closes #149: computeEssencePerSecond exported from tick engine and shown
in the resource bar dropdown alongside Gold/s.

Closes #150: auto-buy now sorts adventurers by level descending for
semantic clarity, ensuring highest-tier units are purchased first.
fix: resolve auto-boss signature mismatch, expose full CP, cap auto-buy, show unlock hints
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7b81f6cb33
Closes #148: clear stale signature after each boss fight so subsequent
auto-boss pre-saves don't send a mismatched HMAC.

Closes #151: auto-buy skips non-max-tier adventurers once they reach 100,
keeping gold flowing to the highest-unlocked tier.

Closes #152: introduce computePartyCombatPower() in tick.ts mirroring the
server-side formula (global upgrades, prestige, equipment, set bonuses,
echo, crafted, companion). Resource bar, auto-quest gate, and boss panel
all now use the same multiplier-accurate value.

Closes #146: tick engine auto-unlocks adventurer-specific upgrades when
their adventurer is first recruited; upgrade panel shows a recruit hint
for locked entries with no boss/quest source.
hikari closed this pull request 2026-03-25 16:48:05 -07:00
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Reference: nhcarrigan/elysium#155