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Summary
Seven community-reported tickets resolved in one branch:
#147 — Sync count inflation fixed. Patch functions now detect actual field changes before incrementing the
patchedcounter, so the sync report accurately reflects what changed rather than counting every item.#149 — Essence/s now shown in the resource bar dropdown alongside Gold/s, using a new
computeEssencePerSecond()export from the tick engine.#150 — Auto-buy now sorts adventurers by level descending (was
combatPower), making the priority order semantic and explicit.#148 — Auto-boss signature mismatch resolved. After each boss fight the stale HMAC signature is cleared so the next pre-save doesn't send a mismatched value and halt automation.
#151 — Auto-buy is now capped at 100 for non-max-tier adventurers. The highest-unlocked tier remains uncapped so gold flows toward the strongest available unit.
#152 — Introduced
computePartyCombatPower()intick.tsthat mirrors the server-side formula (global upgrades, prestige multiplier, per-adventurer upgrades, equipment, set bonuses, transcendence echo, crafted combat, companion bonus). The resource bar Combat Power display, the auto-quest CP gate, and the boss panel party DPS preview all now use this accurate value.#146 — Locked adventurer-specific upgrades now show a "🗡️ Recruit: [name]" unlock hint in the upgrade panel. The tick engine also auto-unlocks these upgrades the first time the matching adventurer is recruited (catches synced upgrades for already-owned adventurers).
✨ This pull request was created with help from Hikari~ 🌸
Pull request closed