generated from nhcarrigan/template
feat: comprehensive balance pass (#239)
- fix: boss signature chain maintained through fight results (#148) - fix: militia cost curve smoothed (100g -> 65g) (#145) - fix: crystal_shard buffed to epic tier (1.65x/1.2x -> 1.9x/1.3x) (#144) - fix: click_power recipe ceiling raised and z13-18 progression smoothed (#142) - close: elder_bark_shield, void_fragment_amulet, soul_bound_catalyst already at target values (#143)
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@@ -597,7 +597,7 @@ describe("debug route", () => {
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it("patches adventurer stats when only name has changed (exercises all earlier OR conditions)", async () => {
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const state = makeState({
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adventurers: [{ id: "militia", count: 5, unlocked: true, baseCost: 100, goldPerSecond: 0.7, essencePerSecond: 0, combatPower: 3, level: 2, name: "Old Name", class: "warrior" }] as GameState["adventurers"],
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adventurers: [{ id: "militia", count: 5, unlocked: true, baseCost: 65, goldPerSecond: 0.7, essencePerSecond: 0, combatPower: 3, level: 2, name: "Old Name", class: "warrior" }] as GameState["adventurers"],
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});
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vi.mocked(prisma.gameState.findUnique).mockResolvedValueOnce({ state } as never);
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vi.mocked(prisma.gameState.update).mockResolvedValueOnce({} as never);
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